1XJump*font : -adobe-*-*-*-*-*-24-*-*-*-*-*-*-* 2XJump*foreground : white 3XJump*background : black 4XJump*borderColor : white 5XJump*defaultDistance : 16 6XJump*borderWidth : 0 7XJump*title.label : FALLING TOWER ver 2.6 8XJump*title.horizDistance : 64 9XJump*title.foreground : white 10XJump*title.background : blue 11XJump*title.borderColor : navy 12XJump*title.borderWidth : 4 13XJump*scoreBoard.fromVert : title 14XJump*scoreBoard.horizDistance : 128 15XJump*scLabel.label : Floor 16XJump*score.fromHoriz : scLabel 17XJump*gameover.label : Game Over 18XJump*gameover.fromVert : scoreBoard 19XJump*gameover.horizDistance : 200 20XJump*gameover.vertDistance : 96 21XJump*gameover.foreground : white 22XJump*gameover.background : blue 23XJump*gameover.borderColor : navy 24XJump*gameover.borderWidth : 4 25XJump*pause.label : Pause 26XJump*pause.fromVert : scoreBoard 27XJump*pause.horizDistance : 224 28XJump*pause.vertDistance : 96 29XJump*pause.foreground : white 30XJump*pause.background : blue 31XJump*pause.borderColor : navy 32XJump*pause.borderWidth : 4 33XJump*scr.fromVert : scoreBoard 34XJump*scr.borderWidth : 0 35XJump*record_v.fromVert : scoreBoard 36XJump*record_v.allowVert : True 37XJump*record_v.allowHoriz : True 38XJump*record_v*borderWidth : 1 39XJump*record.font : -*-fixed-*-*-*-*-20-*-*-*-c-*-*-* 40XJump*copyright.label : (C) 1997 ROYALPANDA 41XJump*copyright.foreground : green 42XJump*copyright.fromVert : scr 43XJump*copyright.horizDistance : 64 44XJump*game.translations : #override \n\ 45\ 46<Key>Left : key_on(LEFT) \n\ 47<KeyUp>Left : key_off(LEFT) \n\ 48<Key>j : key_on(LEFT) \n\ 49<KeyUp>j : key_off(LEFT) \n\ 50<Key>KP_4 : key_on(LEFT) \n\ 51<KeyUp>KP_4 : key_off(LEFT) \n\ 52<Btn2Down> : key_on(LEFT) \n\ 53<Btn2Up> : key_off(LEFT) \n\ 54\ 55<Key>Right : key_on(RIGHT) \n\ 56<KeyUp>Right : key_off(RIGHT) \n\ 57<Key>l : key_on(RIGHT) \n\ 58<KeyUp>l : key_off(RIGHT) \n\ 59<Key>KP_6 : key_on(RIGHT) \n\ 60<KeyUp>KP_6 : key_off(RIGHT) \n\ 61<Btn3Down> : key_on(RIGHT) \n\ 62<Btn3Up> : key_off(RIGHT) \n\ 63\ 64<Key>Up : key_on(UP)start() \n\ 65<KeyUp>Up : key_off(UP) \n\ 66<Key>space : key_on(UP)start() \n\ 67<KeyUp>space : key_off(UP) \n\ 68<Key>z : key_on(UP) \n\ 69<KeyUp>z : key_off(UP)start() \n\ 70<Key>KP_8 : key_on(UP) \n\ 71<KeyUp>KP_8 : key_off(UP)start() \n\ 72<Btn1Down> : key_on(UP) \n\ 73<Btn1Up> : key_off(UP)start() \n\ 74\ 75<Key>p : pause() \n\ 76Shift<Key>q : quit() \n\ 77