1 #ifdef NETSUPPORT 2 #ifndef SERVER_H 3 #define SERVER_H 4 void init_server (void); 5 void server_loop (void); 6 void ssend (int client, unsigned char *message, int size); 7 void ssendbegining (int client, unsigned char *message, int size); 8 void ssendall (unsigned char *message, int size); 9 void ssendallr (unsigned char *message, int size); 10 void ssendreliable (int client, unsigned char *message, int size); 11 void ssendallreliable (unsigned char *message, int size); 12 void Quit (char *text); 13 void SEffect (int n, int nos); 14 void Outro (); 15 void Explosion (int x, int y, int type, int letter, int n); 16 void CreatorsPoints (int radius, int x, int y, int color); 17 /*extern struct control 18 { 19 int type; 20 double jx, jy; 21 int mx, my; 22 int mask; 23 } 24 controls[5]; */ 25 extern char acceled[5]; 26 extern int serverstartlevel; 27 extern int serverdifficulty; 28 extern int servergameplan; 29 #endif 30 #endif 31