1 #ifdef NETSUPPORT
2 #ifndef SERVER_H
3 #define SERVER_H
4 void            init_server (void);
5 void            server_loop (void);
6 void            ssend (int client, unsigned char *message, int size);
7 void            ssendbegining (int client, unsigned char *message, int size);
8 void            ssendall (unsigned char *message, int size);
9 void            ssendallr (unsigned char *message, int size);
10 void            ssendreliable (int client, unsigned char *message, int size);
11 void            ssendallreliable (unsigned char *message, int size);
12 void            Quit (char *text);
13 void            SEffect (int n, int nos);
14 void            Outro ();
15 void            Explosion (int x, int y, int type, int letter, int n);
16 void            CreatorsPoints (int radius, int x, int y, int color);
17 /*extern struct control
18    {
19    int             type;
20    double          jx, jy;
21    int             mx, my;
22    int             mask;
23    }
24    controls[5]; */
25 extern char     acceled[5];
26 extern int      serverstartlevel;
27 extern int      serverdifficulty;
28 extern int      servergameplan;
29 #endif
30 #endif
31