1# 2# NetHack 3.7 sysconf $NHDT-Date: 1524689357 2018/04/25 20:49:17 $ $NHDT-Branch: NetHack-3.7.0 $:$NHDT-Revision: 1.22 $ 3# Copyright (c) 2015 by Michael Allison 4# NetHack may be freely redistributed. See license for details. 5# 6# Sample sysconf file. 7# The sysconf file is only used if NetHack is compiled with SYSCF defined. 8# This file uses the same syntax as nethack.cf. 9 10# Which users can use WIZARD (debugging) mode (the -D flag). 11# A value of * allows anyone to enter debugging mode. 12WIZARDS=* 13 14# Users allowed to use the ! (shell escape) command or to suspend the game. 15# Uses the same syntax as the WIZARDS option above. 16#SHELLERS= 17 18# Show debugging information originating from these source files. 19# Use '*' for all, or list source files separated by spaces. 20# Only available if game has been compiled with DEBUG. 21#DEBUGFILES=* 22 23# Save end of game dump log to this file. 24# Only available if NetHack was compiled with DUMPLOG 25# Allows following placeholders: 26# %% literal '%' 27# %v version (eg. "3.7.0-0") 28# %u game UID 29# %t game start time, UNIX timestamp format 30# %T current time, UNIX timestamp format 31# %d game start time, YYYYMMDDhhmmss format 32# %D current time, YYYYMMDDhhmmss format 33# %n player name 34# %N first character of player name 35#DUMPLOGFILE=nethack-%n-%d.log 36 37# Number of bones file pools. 38# The pool you belong to is determined at game start. You will 39# load and save bones only from that pool. Generally useful 40# for public servers only. 41# Changing this might make existing bones inaccessible. 42# Disabled by setting to 0, or commenting out. 43#BONES_POOLS=10 44 45# Limit the number of simultaneous games (see also nethack.sh). 46#MAXPLAYERS=10 47 48# If not null, added to string "To get local support, " in the support 49# information help. 50#SUPPORT=call Izchak at extension 42. 51 52# Uncomment the next line to disable the SEDUCE option. 53#SEDUCE=0 54 55# Number added into the game's deterministic hash functions to prevent 56# players from computing the result of said functions. Mostly useful on 57# multi-user installs. 58# Do NOT keep this default value of 100, choose an arbitrary one, and don't 59# disclose it to your players. 60#SERVERSEED=100 61 62# Uncomment the next line to enable some accessibility features such 63# as S_hero_override and S_pet_override symbols for screen readers 64# in the user config file. 65#ACCESSIBILITY=1 66 67# Record (high score) file options. 68# CAUTION: changing these after people have started playing games can 69# lead to lost high scores! 70# Maximum entries for one person. 71#PERSMAX=10 72# Maximum entries in the record file. 73#ENTRYMAX=100 74# Minimum points to get an entry. 75#POINTSMIN=1 76# Determine identity of "person" in the score file with name (0) or 77# numeric (1) user id. 78#PERS_IS_UID=1 79 80# Maximum number of score file entries to use for random statue names 81#MAX_STATUENAME_RANK=10 82 83# Use "Live logging" for in-game progress (achievements, wishes, etc) 84# Bitmask for kinds of things you want to log - combine the following values 85# as desired. 86# 0x00 - No live logging 87# 0x01 - Wishes 88# 0x02 - Significant achievements (complete sokoban, perform invocation, etc) 89# 0x04 - Kill, destroy or bribe a unique monster. 90# 0x08 - Significant religious events (sacrifice gifts, crowning) 91# 0x10 - Life-saving 92# 0x20 - Break conduct - see also LLC_TURNS below. 93# 0x40 - Artifact obtained (#name Sting, dip for Excalibur) 94# 0x80 - Genocides 95# 0x0100 - Killed your own pet 96# 0x0200 - Died, but rose from the grave as a monster, and kept playing 97# 0x8000 - Livelog debug msgs (currently only 'enter new level') 98# Enabled at compile time by defining LIVELOGFILE in config.h 99# LIVELOG=0x03FF 100 101# Do not livelog breaking of conducts before this turncount 102# Cuts down on spam 103# LLC_TURNS=3000 104 105# 'portable_device_paths' is only supported for Windows. Starting with 106# 3.6.3, nethack on Windows treats the folder containing xnethack.exe and 107# xnethackW.exe as read-only and puts data files which are generated or 108# modified during play or by the user in assorted folders derived from 109# user name. 3.6.4 added PORTABLE_DEVICE_PATHS to allow reverting to 110# the old behavior of having the run-time configuration file and other 111# data in the same directory as the executable so that the whole thing 112# can be moved from one machine to another (flash drive or perhaps cloud) 113# without updating folder paths. Uncomment it and set to 1 to activate. 114#PORTABLE_DEVICE_PATHS=0 115 116# *** LOCATIONS *** 117# IMPORTANT: If you change any of these locations, the directories they 118# point at must exist. NetHack will not create them for you. 119# 120# Before adjusting, you can verify the default locations for files with: 121# nethack --showpaths 122# 123# The location that users can adjust their config file startup options 124#CONFIGDIR=%USERPROFILE%\xNetHack 125# 126# The location that a record of game aborts and self-diagnosed game problems 127# is kept (default=HACKDIR, writeable) 128#TROUBLEDIR=%USERPROFILE%\xNetHack\6.0 129# 130# The location that documentation and helps files are placed 131#HACKDIR=%USERPROFILE%\xNetHack\6.0 132# 133# The location that level files in progress are stored (writeable) 134#LEVELDIR=%USERPROFILE%\AppData\Local\xNetHack\6.0 135# 136# The location where saved games are kept (writeable) 137#SAVEDIR=%USERPROFILE%\AppData\Local\xNetHack\6.0 138# 139# The location that bones files are kept (writeable) 140#BONESDIR=c:\ProgramData\xNetHack\6.0 141# 142# The location that score files are kept (writeable) 143#SCOREDIR=c:\ProgramData\xNetHack\6.0 144# 145# The location that file synchronization locks are stored (writeable) 146#LOCKDIR=c:\ProgramData\xNetHack\6.0 147