1 
2 #include "quakedef.h"
3 #include "image.h"
4 
5 // FIXME: fix skybox after vid_restart
6 cvar_t r_sky = {CVAR_SAVE, "r_sky", "1", "enables sky rendering (black otherwise)"};
7 cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1", "speed at which upper clouds layer scrolls in quake sky"};
8 cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2", "speed at which lower clouds layer scrolls in quake sky"};
9 int skyrenderlater;
10 int skyrendermasked;
11 
12 static int skyrendersphere;
13 static int skyrenderbox;
14 static rtexturepool_t *skytexturepool;
15 static char skyname[MAX_QPATH];
16 static matrix4x4_t skymatrix;
17 static matrix4x4_t skyinversematrix;
18 
19 typedef struct suffixinfo_s
20 {
21 	const char *suffix;
22 	qboolean flipx, flipy, flipdiagonal;
23 }
24 suffixinfo_t;
25 static const suffixinfo_t suffix[3][6] =
26 {
27 	{
28 		{"px",   false, false, false},
29 		{"nx",   false, false, false},
30 		{"py",   false, false, false},
31 		{"ny",   false, false, false},
32 		{"pz",   false, false, false},
33 		{"nz",   false, false, false}
34 	},
35 	{
36 		{"posx", false, false, false},
37 		{"negx", false, false, false},
38 		{"posy", false, false, false},
39 		{"negy", false, false, false},
40 		{"posz", false, false, false},
41 		{"negz", false, false, false}
42 	},
43 	{
44 		{"rt",   false, false,  true},
45 		{"lf",    true,  true,  true},
46 		{"bk",   false,  true, false},
47 		{"ft",    true, false, false},
48 		{"up",   false, false,  true},
49 		{"dn",   false, false,  true}
50 	}
51 };
52 
53 static skinframe_t *skyboxskinframe[6];
54 
R_SkyStartFrame(void)55 void R_SkyStartFrame(void)
56 {
57 	skyrendersphere = false;
58 	skyrenderbox = false;
59 	skyrendermasked = false;
60 	// for depth-masked sky, we need to know whether any sky was rendered
61 	skyrenderlater = false;
62 	if (r_sky.integer)
63 	{
64 		if (skyboxskinframe[0] || skyboxskinframe[1] || skyboxskinframe[2] || skyboxskinframe[3] || skyboxskinframe[4] || skyboxskinframe[5])
65 			skyrenderbox = true;
66 		else if (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.solidskyskinframe)
67 			skyrendersphere = true;
68 		skyrendermasked = true;
69 	}
70 }
71 
72 /*
73 ==================
74 R_SetSkyBox
75 ==================
76 */
R_UnloadSkyBox(void)77 static void R_UnloadSkyBox(void)
78 {
79 	int i;
80 	int c = 0;
81 	for (i = 0;i < 6;i++)
82 	{
83 		if (skyboxskinframe[i])
84 		{
85 			// TODO: make a R_SkinFrame_Purge for single skins...
86 			c++;
87 		}
88 		skyboxskinframe[i] = NULL;
89 	}
90 	if (c && developer_loading.integer)
91 		Con_Printf("unloading skybox\n");
92 }
93 
R_LoadSkyBox(void)94 static int R_LoadSkyBox(void)
95 {
96 	int i, j, success;
97 	int indices[4] = {0,1,2,3};
98 	char name[MAX_INPUTLINE];
99 	unsigned char *image_buffer;
100 	unsigned char *temp;
101 	char vabuf[1024];
102 
103 	R_UnloadSkyBox();
104 
105 	if (!skyname[0])
106 		return true;
107 
108 	for (j=0; j<3; j++)
109 	{
110 		success = 0;
111 		for (i=0; i<6; i++)
112 		{
113 			if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
114 			{
115 				if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
116 				{
117 					if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
118 					{
119 						if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
120 							continue;
121 					}
122 				}
123 			}
124 			temp = (unsigned char *)Mem_Alloc(tempmempool, image_width*image_height*4);
125 			Image_CopyMux (temp, image_buffer, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices);
126 			skyboxskinframe[i] = R_SkinFrame_LoadInternalBGRA(va(vabuf, sizeof(vabuf), "skyboxside%d", i), TEXF_CLAMP | (gl_texturecompression_sky.integer ? TEXF_COMPRESS : 0), temp, image_width, image_height, vid.sRGB3D);
127 			Mem_Free(image_buffer);
128 			Mem_Free(temp);
129 			success++;
130 		}
131 
132 		if (success)
133 			break;
134 	}
135 
136 	if (j == 3)
137 		return false;
138 
139 	if (developer_loading.integer)
140 		Con_Printf("loading skybox \"%s\"\n", name);
141 
142 	return true;
143 }
144 
R_SetSkyBox(const char * sky)145 int R_SetSkyBox(const char *sky)
146 {
147 	if (strcmp(sky, skyname) == 0) // no change
148 		return true;
149 
150 	if (strlen(sky) > 1000)
151 	{
152 		Con_Printf("sky name too long (%i, max is 1000)\n", (int)strlen(sky));
153 		return false;
154 	}
155 
156 	strlcpy(skyname, sky, sizeof(skyname));
157 
158 	return R_LoadSkyBox();
159 }
160 
161 // LordHavoc: added LoadSky console command
LoadSky_f(void)162 static void LoadSky_f (void)
163 {
164 	switch (Cmd_Argc())
165 	{
166 	case 1:
167 		if (skyname[0])
168 			Con_Printf("current sky: %s\n", skyname);
169 		else
170 			Con_Print("no skybox has been set\n");
171 		break;
172 	case 2:
173 		if (R_SetSkyBox(Cmd_Argv(1)))
174 		{
175 			if (skyname[0])
176 				Con_Printf("skybox set to %s\n", skyname);
177 			else
178 				Con_Print("skybox disabled\n");
179 		}
180 		else
181 			Con_Printf("failed to load skybox %s\n", Cmd_Argv(1));
182 		break;
183 	default:
184 		Con_Print("usage: loadsky skyname\n");
185 		break;
186 	}
187 }
188 
189 static const float skyboxvertex3f[6*4*3] =
190 {
191 	// skyside[0]
192 	 16, -16,  16,
193 	 16, -16, -16,
194 	 16,  16, -16,
195 	 16,  16,  16,
196 	// skyside[1]
197 	-16,  16,  16,
198 	-16,  16, -16,
199 	-16, -16, -16,
200 	-16, -16,  16,
201 	// skyside[2]
202 	 16,  16,  16,
203 	 16,  16, -16,
204 	-16,  16, -16,
205 	-16,  16,  16,
206 	// skyside[3]
207 	-16, -16,  16,
208 	-16, -16, -16,
209 	 16, -16, -16,
210 	 16, -16,  16,
211 	// skyside[4]
212 	-16, -16,  16,
213 	 16, -16,  16,
214 	 16,  16,  16,
215 	-16,  16,  16,
216 	// skyside[5]
217 	 16, -16, -16,
218 	-16, -16, -16,
219 	-16,  16, -16,
220 	 16,  16, -16
221 };
222 
223 static const float skyboxtexcoord2f[6*4*2] =
224 {
225 	// skyside[0]
226 	0, 1,
227 	1, 1,
228 	1, 0,
229 	0, 0,
230 	// skyside[1]
231 	1, 0,
232 	0, 0,
233 	0, 1,
234 	1, 1,
235 	// skyside[2]
236 	1, 1,
237 	1, 0,
238 	0, 0,
239 	0, 1,
240 	// skyside[3]
241 	0, 0,
242 	0, 1,
243 	1, 1,
244 	1, 0,
245 	// skyside[4]
246 	0, 1,
247 	1, 1,
248 	1, 0,
249 	0, 0,
250 	// skyside[5]
251 	0, 1,
252 	1, 1,
253 	1, 0,
254 	0, 0
255 };
256 
257 static const int skyboxelement3i[6*2*3] =
258 {
259 	// skyside[3]
260 	 0,  1,  2,
261 	 0,  2,  3,
262 	// skyside[1]
263 	 4,  5,  6,
264 	 4,  6,  7,
265 	// skyside[0]
266 	 8,  9, 10,
267 	 8, 10, 11,
268 	// skyside[2]
269 	12, 13, 14,
270 	12, 14, 15,
271 	// skyside[4]
272 	16, 17, 18,
273 	16, 18, 19,
274 	// skyside[5]
275 	20, 21, 22,
276 	20, 22, 23
277 };
278 
279 static const unsigned short skyboxelement3s[6*2*3] =
280 {
281 	// skyside[3]
282 	 0,  1,  2,
283 	 0,  2,  3,
284 	// skyside[1]
285 	 4,  5,  6,
286 	 4,  6,  7,
287 	// skyside[0]
288 	 8,  9, 10,
289 	 8, 10, 11,
290 	// skyside[2]
291 	12, 13, 14,
292 	12, 14, 15,
293 	// skyside[4]
294 	16, 17, 18,
295 	16, 18, 19,
296 	// skyside[5]
297 	20, 21, 22,
298 	20, 22, 23
299 };
300 
R_SkyBox(void)301 static void R_SkyBox(void)
302 {
303 	int i;
304 	RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, 6*4, skyboxvertex3f, skyboxtexcoord2f, NULL, NULL, NULL, NULL, 6*2, skyboxelement3i, skyboxelement3s, false, false);
305 	for (i = 0;i < 6;i++)
306 		if(skyboxskinframe[i])
307 			R_DrawCustomSurface(skyboxskinframe[i], &identitymatrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST, i*4, 4, i*2, 2, false, false);
308 }
309 
310 #define skygridx 32
311 #define skygridx1 (skygridx + 1)
312 #define skygridxrecip (1.0f / (skygridx))
313 #define skygridy 32
314 #define skygridy1 (skygridy + 1)
315 #define skygridyrecip (1.0f / (skygridy))
316 #define skysphere_numverts (skygridx1 * skygridy1)
317 #define skysphere_numtriangles (skygridx * skygridy * 2)
318 static float skysphere_vertex3f[skysphere_numverts * 3];
319 static float skysphere_texcoord2f[skysphere_numverts * 2];
320 static int skysphere_element3i[skysphere_numtriangles * 3];
321 static unsigned short skysphere_element3s[skysphere_numtriangles * 3];
322 
skyspherecalc(void)323 static void skyspherecalc(void)
324 {
325 	int i, j;
326 	unsigned short *e;
327 	float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f;
328 	float dx, dy, dz;
329 	dx = 16.0f;
330 	dy = 16.0f;
331 	dz = 16.0f / 3.0f;
332 	vertex3f = skysphere_vertex3f;
333 	texcoord2f = skysphere_texcoord2f;
334 	for (j = 0;j <= skygridy;j++)
335 	{
336 		a = j * skygridyrecip;
337 		ax = cos(a * M_PI * 2);
338 		ay = -sin(a * M_PI * 2);
339 		for (i = 0;i <= skygridx;i++)
340 		{
341 			b = i * skygridxrecip;
342 			x = cos((b + 0.5) * M_PI);
343 			v[0] = ax*x * dx;
344 			v[1] = ay*x * dy;
345 			v[2] = -sin((b + 0.5) * M_PI) * dz;
346 			length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9));
347 			*texcoord2f++ = v[0] * length;
348 			*texcoord2f++ = v[1] * length;
349 			*vertex3f++ = v[0];
350 			*vertex3f++ = v[1];
351 			*vertex3f++ = v[2];
352 		}
353 	}
354 	e = skysphere_element3s;
355 	for (j = 0;j < skygridy;j++)
356 	{
357 		for (i = 0;i < skygridx;i++)
358 		{
359 			*e++ =  j      * skygridx1 + i;
360 			*e++ =  j      * skygridx1 + i + 1;
361 			*e++ = (j + 1) * skygridx1 + i;
362 
363 			*e++ =  j      * skygridx1 + i + 1;
364 			*e++ = (j + 1) * skygridx1 + i + 1;
365 			*e++ = (j + 1) * skygridx1 + i;
366 		}
367 	}
368 	for (i = 0;i < skysphere_numtriangles*3;i++)
369 		skysphere_element3i[i] = skysphere_element3s[i];
370 }
371 
R_SkySphere(void)372 static void R_SkySphere(void)
373 {
374 	double speedscale;
375 	static qboolean skysphereinitialized = false;
376 	matrix4x4_t scroll1matrix, scroll2matrix;
377 	if (!skysphereinitialized)
378 	{
379 		skysphereinitialized = true;
380 		skyspherecalc();
381 	}
382 
383 	// wrap the scroll values just to be extra kind to float accuracy
384 
385 	// scroll speed for upper layer
386 	speedscale = r_refdef.scene.time*r_skyscroll1.value*8.0/128.0;
387 	speedscale -= floor(speedscale);
388 	Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0);
389 	// scroll speed for lower layer (transparent layer)
390 	speedscale = r_refdef.scene.time*r_skyscroll2.value*8.0/128.0;
391 	speedscale -= floor(speedscale);
392 	Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0);
393 
394 	RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, skysphere_numverts, skysphere_vertex3f, skysphere_texcoord2f, NULL, NULL, NULL, NULL, skysphere_numtriangles, skysphere_element3i, skysphere_element3s, false, false);
395 	R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.solidskyskinframe, &scroll1matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST                                            , 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);
396 	R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.alphaskyskinframe, &scroll2matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED, 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);
397 }
398 
R_Sky(void)399 void R_Sky(void)
400 {
401 	Matrix4x4_CreateFromQuakeEntity(&skymatrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], 0, 0, 0, r_refdef.farclip * (0.5f / 16.0f));
402 	Matrix4x4_Invert_Simple(&skyinversematrix, &skymatrix);
403 
404 	if (skyrendersphere)
405 	{
406 		// this does not modify depth buffer
407 		R_SkySphere();
408 	}
409 	else if (skyrenderbox)
410 	{
411 		// this does not modify depth buffer
412 		R_SkyBox();
413 	}
414 	/* this will be skyroom someday
415 	else
416 	{
417 		// this modifies the depth buffer so we have to clear it afterward
418 		//R_SkyRoom();
419 		// clear the depthbuffer that was used while rendering the skyroom
420 		//GL_Clear(GL_DEPTH_BUFFER_BIT);
421 	}
422 	*/
423 }
424 
425 //===============================================================
426 
R_ResetSkyBox(void)427 void R_ResetSkyBox(void)
428 {
429 	R_UnloadSkyBox();
430 	skyname[0] = 0;
431 	R_LoadSkyBox();
432 }
433 
r_sky_start(void)434 static void r_sky_start(void)
435 {
436 	skytexturepool = R_AllocTexturePool();
437 	R_LoadSkyBox();
438 }
439 
r_sky_shutdown(void)440 static void r_sky_shutdown(void)
441 {
442 	R_UnloadSkyBox();
443 	R_FreeTexturePool(&skytexturepool);
444 }
445 
r_sky_newmap(void)446 static void r_sky_newmap(void)
447 {
448 }
449 
450 
R_Sky_Init(void)451 void R_Sky_Init(void)
452 {
453 	Cmd_AddCommand ("loadsky", &LoadSky_f, "load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)");
454 	Cvar_RegisterVariable (&r_sky);
455 	Cvar_RegisterVariable (&r_skyscroll1);
456 	Cvar_RegisterVariable (&r_skyscroll2);
457 	memset(&skyboxskinframe, 0, sizeof(skyboxskinframe));
458 	skyname[0] = 0;
459 	R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap, NULL, NULL);
460 }
461 
462