1 /*
2  * XPilot NG, a multiplayer space war game.
3  *
4  * Copyright (C) 1991-2001 by
5  *
6  *      Bj�rn Stabell        <bjoern@xpilot.org>
7  *      Ken Ronny Schouten   <ken@xpilot.org>
8  *      Bert Gijsbers        <bert@xpilot.org>
9  *      Dick Balaska         <dick@xpilot.org>
10  *
11  * This program is free software; you can redistribute it and/or modify
12  * it under the terms of the GNU General Public License as published by
13  * the Free Software Foundation; either version 2 of the License, or
14  * (at your option) any later version.
15  *
16  * This program is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
19  * GNU General Public License for more details.
20  *
21  * You should have received a copy of the GNU General Public License
22  * along with this program; if not, write to the Free Software
23  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
24  */
25 
26 #ifndef GUIOBJECTS_H
27 #define GUIOBJECTS_H
28 
29 void Gui_paint_item_object(int type, int x, int y);
30 void Gui_paint_ball(int x, int y, int style);
31 void Gui_paint_ball_connector(int x_1, int y_1, int x_2, int y_2);
32 
33 void Gui_paint_mine(int x, int y, int teammine, char *name);
34 
35 void Gui_paint_spark(int color, int x, int y);
36 
37 void Gui_paint_wreck(int x, int y, bool deadly, int wtype, int rot, int size);
38 
39 void Gui_paint_asteroids_begin(void);
40 void Gui_paint_asteroids_end(void);
41 void Gui_paint_asteroid(int x, int y, int type, int rot, int size);
42 
43 void Gui_paint_fastshot(int color, int x, int y);
44 void Gui_paint_teamshot(int x, int y);
45 
46 
47 void Gui_paint_missiles_begin(void);
48 void Gui_paint_missiles_end(void);
49 void Gui_paint_missile(int x, int y, int len, int dir);
50 
51 void Gui_paint_lasers_begin(void);
52 void Gui_paint_lasers_end(void);
53 void Gui_paint_laser(int color, int x_1, int y_1, int len, int dir);
54 
55 void Gui_paint_paused(int x, int y, int count);
56 void Gui_paint_appearing(int x, int y, int id, int count);
57 
58 void Gui_paint_ecm(int x, int y, int size);
59 
60 void Gui_paint_refuel(int x_0, int y_0, int x_1, int y_1);
61 
62 void Gui_paint_connector(int x_0, int y_0, int x_1, int y_1, int tractor);
63 
64 void Gui_paint_transporter(int x_0, int y_0, int x_1, int y_1);
65 
66 void Gui_paint_all_connectors_begin(void);
67 
68 void Gui_paint_ships_begin(void);
69 void Gui_paint_ships_end(void);
70 
71 void Gui_paint_ship(int x, int y, int dir, int id, int cloak, int phased,
72 		    int shield, int deflector, int eshield);
73 
74 void Store_guiobject_options(void);
75 
76 #endif
77 
78