1 /* 2 * XPilot NG, a multiplayer space war game. 3 * 4 * Copyright (C) 1991-2001 by 5 * 6 * Bj�rn Stabell <bjoern@xpilot.org> 7 * Ken Ronny Schouten <ken@xpilot.org> 8 * Bert Gijsbers <bert@xpilot.org> 9 * Dick Balaska <dick@xpilot.org> 10 * 11 * This program is free software; you can redistribute it and/or modify 12 * it under the terms of the GNU General Public License as published by 13 * the Free Software Foundation; either version 2 of the License, or 14 * (at your option) any later version. 15 * 16 * This program is distributed in the hope that it will be useful, 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 19 * GNU General Public License for more details. 20 * 21 * You should have received a copy of the GNU General Public License 22 * along with this program; if not, write to the Free Software 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 24 */ 25 26 #ifndef GUIOBJECTS_H 27 #define GUIOBJECTS_H 28 29 void Gui_paint_item_object(int type, int x, int y); 30 void Gui_paint_ball(int x, int y, int style); 31 void Gui_paint_ball_connector(int x_1, int y_1, int x_2, int y_2); 32 33 void Gui_paint_mine(int x, int y, int teammine, char *name); 34 35 void Gui_paint_spark(int color, int x, int y); 36 37 void Gui_paint_wreck(int x, int y, bool deadly, int wtype, int rot, int size); 38 39 void Gui_paint_asteroids_begin(void); 40 void Gui_paint_asteroids_end(void); 41 void Gui_paint_asteroid(int x, int y, int type, int rot, int size); 42 43 void Gui_paint_fastshot(int color, int x, int y); 44 void Gui_paint_teamshot(int x, int y); 45 46 47 void Gui_paint_missiles_begin(void); 48 void Gui_paint_missiles_end(void); 49 void Gui_paint_missile(int x, int y, int len, int dir); 50 51 void Gui_paint_lasers_begin(void); 52 void Gui_paint_lasers_end(void); 53 void Gui_paint_laser(int color, int x_1, int y_1, int len, int dir); 54 55 void Gui_paint_paused(int x, int y, int count); 56 void Gui_paint_appearing(int x, int y, int id, int count); 57 58 void Gui_paint_ecm(int x, int y, int size); 59 60 void Gui_paint_refuel(int x_0, int y_0, int x_1, int y_1); 61 62 void Gui_paint_connector(int x_0, int y_0, int x_1, int y_1, int tractor); 63 64 void Gui_paint_transporter(int x_0, int y_0, int x_1, int y_1); 65 66 void Gui_paint_all_connectors_begin(void); 67 68 void Gui_paint_ships_begin(void); 69 void Gui_paint_ships_end(void); 70 71 void Gui_paint_ship(int x, int y, int dir, int id, int cloak, int phased, 72 int shield, int deflector, int eshield); 73 74 void Store_guiobject_options(void); 75 76 #endif 77 78