1; XPilot.ini 2; XPilot.exe configuration settings 3; $Id: XPilot.ini,v 5.1 2002/02/13 17:07:15 dik Exp $ 4 5[Settings] 6 7;temporary until i fix the MOTD problem. 8;Use at your own risk! 9autoServerMotdPopup=False 10 11 12name= 13; Set the nickname. 14; 15noLocalMotd=Yes 16; Do not display the local Message Of The Day. 17; 18autoServerMotdPopup=Yes 19; Automatically popup the MOTD of the server on startup. 20; The default value is: Yes. 21; 22shipShape= 23; Define the ship shape to use. Because the argument to this option 24; is rather large (up to 500 bytes) the recommended way to set 25; this option is to use XPmonNT to set this value. 26; The exact format is defined in the file README.ships in the XPilot 27; distribution. Note that there is a nifty tool called editss 28; (Unix only) for easy ship creation. See the XPilot FAQ for details. 29; See also the "shipShapeFile" option below. 30; 31shipShapeFile=C:\XPilot\XPilot.shp 32; An optional file where shipshapes can be stored. 33; If this resource is defined and it refers to an existing file 34; then shipshapes can be referenced to by their name. 35; For instance if you define shipShapeFile to be 36; C:\XPilot\MyShips.shp and this file contains one or more 37; shipshapes then you can select the shipshape by starting xpilot as: 38; xpilot -shipShape myshipshapename 39; Where "myshipshapename" should be the "name:" or "NM:" of 40; one of the shipshapes defined in C:\XPilot\MyShips.shp 41; Each shipshape definition should be defined on only one line, 42; where all characters up to the first left parenthesis don't matter. 43; The default value for XPilot.exe is C:\XPilot\XPilot.shp 44; 45power=45.0 46; Set the engine power. 47; Valid values are in the range 5-55. 48; The default value is: 45.0. 49; 50turnSpeed=35.0 51; Set the ship's turn speed. 52; Valid values are in the range 4-64. 53; See also turnResistance. 54; The default value is: 35.0. 55; 56turnResistance=0.12 57; Set the ship's turn resistance. 58; This determines the speed at which a ship stops turning 59; after a turn key has been released. 60; Valid values are in the range 0.0-1.0. 61; Useful values are in the range 0.05-0.15. 62; See also turnSpeed. 63; The default value is: 0.12. 64; 65altPower=35.0 66; Set the alternate engine power. 67; See also the keySwapSettings option. 68; The default value is: 35.0. 69; 70altTurnSpeed=25.0 71; Set the alternate ship's turn speed. 72; See also the keySwapSettings option. 73; The default value is: 25.0. 74; 75altTurnResistance=0.12 76; Set the alternate ship's turn resistance. 77; See also the keySwapSettings option. 78; The default value is: 0.12. 79; 80showHUD=Yes 81; Should the HUD be displayed or not. 82; The default value is: Yes. 83; 84fuelNotify=500 85; The limit when the HUD fuel bar will become visible. 86; The default value is: 500. 87; 88fuelWarning=200 89; The limit when the HUD fuel bar will start flashing. 90; The default value is: 200. 91; 92fuelCritical=100 93; The limit when the HUD fuel bar will flash faster. 94; The default value is: 100. 95; 96verticalHUDLine=No 97; Should the vertical lines in the HUD be drawn. 98; The default value is: No. 99; 100horizontalHUDLine=Yes 101; Should the horizontal lines in the HUD be drawn. 102; The default value is: Yes. 103; 104speedFactHUD=0.0 105; Should the HUD be moved, to indicate the current velocity? 106; The default value is: 0.0. 107; 108speedFactPTR=0.0 109; Uses a red line to indicate the current velocity and direction. 110; The default value is: 0.0. 111; 112fuelMeter=No 113; Determines if the fuel meter should be visible. 114; The default value is: No. 115; 116fuelGauge=Yes 117; Determines if the fuel gauge should be visible. 118; The default value is: Yes. 119; 120turnSpeedMeter=No 121; Should the turn speed meter be visible at all times. 122; The default value is: No. 123; 124powerMeter=No 125; Should the power meter be visible at all times. 126; The default value is: No. 127; 128packetSizeMeter=No 129; Should the network packet size meter be visible at all times. 130; Each bar is equavalent to 1024 bytes, for a maximum of 4096 bytes. 131; The default value is: No. 132; 133packetLossMeter=No 134; Should the packet loss meter be visible. 135; This gives the percentage of lossed frames due to network failure. 136; The default value is: No. 137; 138packetDropMeter=No 139; Should the packet drop meter be visible. 140; This gives the percentage of dropped frames due to display slowness. 141; The default value is: No. 142; 143slidingRadar=No 144; If the game is in edgewrap mode then the radar will keep your 145; position on the radar in the center and raw the rest of the radar 146; around it. Note that this requires a fast graphics system. 147; Note that sliding Radar does not work on the Windows version. 148; The default value is: No. 149; 150outlineWorld=No 151; Draws only the outline of all the blue map constructs. 152; The default value is: No. 153; 154filledWorld=No 155; Draws the walls solid, filled with one color. 156; Be warned that this option needs fast graphics. 157; The default value is: No. 158; 159texturedWalls=No 160; Draws the walls filled with a texture pattern. 161; See also the wallTextureFile option. 162; Be warned that this needs a very fast graphics system. 163; The default value is: No. 164; 165;wallTextureFile=File 166; Specify a XPM format pixmap file to load the wall texture from. 167; 168;texturePath=<value> 169; Optional search path for XPM texture files. 170; This is a list of one or more directories separated by colons. 171; The default value is: /usr/local/games/lib/xpilot//textures/. 172; 173markingLights=Yes 174; Should the fighters have marking lights, just like airplanes? 175; The default value is: Yes. 176; 177sparkProb=0.50 178; The chance that sparks are drawn or not. 179; This gives a sparkling effect. 180; Valid values are in the range [0.0-1.0] 181; The default value is: 0.50. 182; 183sparkSize=2 184; Size of sparks in pixels. 185; The default value is: 2. 186; 187charsPerSecond=50 188; Speed in which messages appear on screen in characters per second. 189; The default value is: 50. 190; 191clock=No 192; Should a clock be displayed in the top right of the score window. 193; The default value is: No. 194; 195clockAMPM=No 196; 12 or 24 hour format for clock display. 197; The default value is: No. 198; 199pointerControl=No 200; Enable mouse control. This allows ship direction control by 201; moving the mouse to the left for an anti-clockwise turn and 202; moving the mouse to the right for a clockwise turn. 203; Also see the pointerButton options for use of the mouse buttons. 204; The mouse is currently not functional on the Windows version of XPilot. 205; The default value is: No. 206; 207gameFont=-*-times-*-*-*-*-18-*-*-*-*-*-iso8859-1 208; The font used on the HUD and for most other text. 209; The default value is: -*-times-*-*-*-*-18-*-*-*-*-*-iso8859-1. 210; 211scoreListFont=-*-fixed-bold-*-*-*-15-*-*-*-c-*-iso8859-1 212; The font used on the score list. 213; This must be a non-proportional font. 214; The default value is: -*-fixed-bold-*-*-*-15-*-*-*-c-*-iso8859-1. 215; 216buttonFont=-*-*-bold-o-*-*-14-*-*-*-*-*-iso8859-1 217; The font used on all buttons. 218; The default value is: -*-*-bold-o-*-*-14-*-*-*-*-*-iso8859-1. 219; 220textFont=-*-*-bold-i-*-*-14-*-*-*-p-*-iso8859-1 221; The font used in the help and about windows. 222; The default value is: -*-*-bold-i-*-*-14-*-*-*-p-*-iso8859-1. 223; 224talkFont=-*-fixed-bold-*-*-*-15-*-*-*-c-*-iso8859-1 225; The font used in the talk window. 226; The default value is: -*-fixed-bold-*-*-*-15-*-*-*-c-*-iso8859-1. 227; 228motdFont=-*-courier-bold-r-*-*-14-*-*-*-*-*-iso8859-1 229; The font used in the MOTD window and key list window. 230; This must be a non-proportional font. 231; The default value is: -*-courier-bold-r-*-*-14-*-*-*-*-*-iso8859-1. 232; 233messageFont=-*-times-*-*-*-*-14-*-*-*-*-*-iso8859-1 234; The font used for drawing messages. 235; The default value is: -*-times-*-*-*-*-14-*-*-*-*-*-iso8859-1. 236; 237shotSize=3 238; The size of shots in pixels. 239; The default value is: 3. 240; 241teamShotSize=2 242; The size of team shots in pixels. 243; Note that team shots are drawn in blue. 244; The default value is: 2. 245; 246backgroundPointDist=8 247; The distance between points in the background measured in blocks. 248; These are drawn in empty map regions to keep feeling for which 249; direction the ship is moving to. 250; The default value is: 8. 251; 252backgroundPointSize=2 253; Specifies the size of the background points. 0 means no points. 254; The default value is: 2. 255; 256titleFlip=Yes 257; Should the title bar change or not. 258; Some window managers like twm may have problems with 259; flipping title bars. Hence this option to turn it off. 260; The default value is: Yes. 261; 262toggleShield=No 263; Are shields toggled by a keypress only? 264; The default value is: No. 265; 266autoShield=Yes 267; Are shields lowered automatically for weapon fire? 268; The default value is: Yes. 269; 270;shieldDrawSolid=Yes 271; Are shields drawn in a solid line. 272; Not setting a value for this option will select the best value 273; automatically for your particular display system. 274; The default value is: Default. 275; 276showShipName=Yes 277; Should all ships have the name of the player drawn below them. 278; The default value is: Yes. 279; 280showMineName=Yes 281; Should the name of the owner of the mine be drawn below the mine. 282; The default value is: Yes. 283; 284showMessages=Yes 285; Should messages appear on screen. 286; The default value is: Yes. 287; 288showItems=Yes 289; Should owned items be displayed permanently on the HUD, 290; or only when their amount has changed? 291; The default value is: Yes. 292; 293showItemsTime=2.0 294; The time in seconds to display item information when 295; it has changed and the showItems option is turned on. 296; The default value is: 2.0. 297; 298mono=No 299; Only use black and white. Useful with drawBackground. 300; Might give you a drawing speed improvement on WinNT/95. 301; 302colorSwitch=No 303; Use color buffering or not. 304; The default value is: Yes. 305; In the Windows version, this is the Not Yet Attempted color cycling. 306; 307drawBackground=Yes 308; WinNT/95 309; Draws objects off screen. Flickerless but may slow down your 310; game considerably. Not recommended for slow hardware. 311; 312maxColors=8 313; The number of colors to use. Valid values are 4, 8 and 16. 314; In Windows, lower values are not necessarily better because 315; the program still has to deal with all of the bitplanes. 316; The default value in Unix is: 4. 317; The default value in Windows is: 8. 318; 319;black=#808080 320; The color value for black (better use color0 instead). 321; 322;white=<value> 323; The color value for white (better use color1 instead). 324; 325;blue=<value> 326; The color value for blue (better use color2 instead). 327; 328;red=<value> 329; The color value for red (better use color3 instead). 330; 331color0=0 0 0 332; The color value for the first color. 333; Default value is 0 0 0 334; 335color1=255 255 255 336; The color value for the second color. 337; Default value is 255 255 255 338; 339color2=78 124 255 340; The color value for the third color. 341; Default value is 78 124 255 342; 343color3=255 58 39 344; The color value for the fourth color. 345; Default value is 255 58 39 346; 347color4=51 187 68 348; The color value for the fifth color. 349; This is only used if maxColors is set to 8 or 16. 350; Default value is 51 187 68 351; 352color5=153 34 0 353; The color value for the sixth color. 354; This is only used if maxColors is set to 8 or 16. 355; Default value is 153 34 0 356; 357color6=187 119 0 358; The color value for the seventh color. 359; This is only used if maxColors is set to 8 or 16. 360; Default value is 187 119 0 361; 362color7=32 255 255 363; The color value for the eighth color. 364; This is only used if maxColors is set to 8 or 16. 365; Default value is 238 153 0 366; 367color8=119 0 0 368; The color value for the nineth color. 369; This is only used if maxColors is set to 16. 370; Default value is 119 0 0 371; 372color9=204 68 0 373; The color value for the tenth color. 374; This is only used if maxColors is set to 16. 375; Default value is 204 68 0 376; 377color10=221 136 0 378; The color value for the eleventh color. 379; This is only used if maxColors is set to 16. 380; Default value is 221 136 0 381; 382color11=255 187 17 383; The color value for the twelfth color. 384; This is only used if maxColors is set to 16. 385; Default value is 255 187 17 386; 387color12=159 159 159 388; The color value for the thirteenth color. 389; This is only used if maxColors is set to 16. 390; Default value is 159 159 159 391; 392color13=95 95 95 393; The color value for the fourteenth color. 394; This is only used if maxColors is set to 16. 395; Default value is 95 95 95 396; 397color14=223 223 223 398; The color value for the fifteenth color. 399; This is only used if maxColors is set to 16. 400; Default value is 223 223 223 401; 402color15=32 32 32 403; The color value for the sixteenth color. 404; This is only used if maxColors is set to 16. 405; Default value is 32 32 32 406; 407hudColor=4 408; Which color number to use for drawing the HUD. 409; The default value is: 4. 410; 411hudLockColor=4 412; Which color number to use for drawing the lock on the HUD. 413; The default value is: 4. 414; 415wallColor=2 416; Which color number to use for drawing walls. 417; The default value is: 2. 418; 419wallRadarColor=2 420; Which color number to use for drawing walls on the radar. 421; Valid values all even numbers smaller than maxColors. 422; The default value is: 2. 423; 424decorColor=6 425; Which color number to use for drawing decorations. 426; The default value is: 6. 427; 428showDecor=Yes 429; Should decorations be displayed on the screen and radar? 430; The default value is: Yes. 431; 432decorRadarColor=6 433; Which color number to use for drawing decorations on the radar. 434; Valid values are all even numbers smaller than maxColors. 435; The default value is: 6. 436; 437outlineDecor=No 438; Draws only the outline of the map decoration. 439; The default value is: No. 440; 441filledDecor=No 442; Draws filled decorations. 443; The default value is: No. 444; 445texturedDecor=No 446; Draws the map decoration filled with a texture pattern. 447; See also the decorTextureFile and texturedWalls options. 448; The default value is: No. 449; 450;decorTextureFile=<value> 451; Specify a XPM format pixmap file to load the decor texture from. 452; 453targetRadarColor=4 454; Which color number to use for drawing targets on the radar. 455; Valid values are all even numbers smaller than maxColors. 456; The default value is: 4. 457; 458sparkColors=5,6,7,3 459; Which color numbers to use for spark and debris particles. 460; The default value is: 5,6,7,3. 461; 462modifierBank1=C X4 463; The default weapon modifier values for the first modifier bank. 464; 465modifierBank2=FNC 466; The default weapon modifier values for the second modifier bank. 467; 468modifierBank3= 469; The default weapon modifier values for the third modifier bank. 470; 471modifierBank4= 472; The default weapon modifier values for the fourth modifier bank. 473; 474keyTurnLeft=a 475; Turn left (anti-clockwise). 476; The default key is: a. 477; 478keyTurnRight=s 479; Turn right (clockwise). 480; The default key is: s. 481; 482keyThrust=Shift_R Shift_L 483; Thrust. 484; The default keys are: Shift_R Shift_L. 485; 486keyShield=space Caps_Lock 487; Raise or toggle the shield. 488; The default keys are: space Caps_Lock. 489; 490keyFireShot=Return Linefeed 491; Fire shot. 492; Note that shields must be down to fire. 493; The default keys are: Return Linefeed. 494; 495keyFireMissile=backslash 496; Fire smart missile. 497; The default key is: backslash. 498; 499keyFireTorpedo=quoteright 500; Fire unguided torpedo. 501; The default key is: quoteright. 502; 503keyFireHeat=semicolon 504; Fire heat seaking missile. 505; The default key is: semicolon. 506; 507keyFireLaser=slash 508; Activate laser beam. 509; The default key is: slash. 510; 511keyDropMine=Tab 512; Drop a stationary mine. 513; The default key is: Tab. 514; 515keyDetachMine=bracketright 516; Detach a moving mine. 517; The default key is: bracketright. 518; 519keyDetonateMines=equal 520; Detonate the mine you have dropped or thrown, which is closest to you. 521; The default key is: equal. 522; 523keyPhasing=p 524; Use phasing device. 525; The default key is p. 526keyDeflector=o 527; Toggle deflector. 528; The default key is o. 529keyHyperJump=q 530; Teleport. 531; The default key is q. 532keyLockClose=Select Up 533; Lock on closest player. 534; The default keys are: Select Up. 535; 536keyLockNextClose=Down 537; Lock on next closest player. 538; The default key is: Down. 539; 540keyLockNext=Right 541; Lock on next player. 542; The default keys are: Next Right. 543; 544keyLockPrev=Left 545; Lock on previous player. 546; The default keys are: Prior Left. 547; 548keyRefuel=f Control_L Control_R 549; Refuel. 550; The default keys are: f Control_L Control_R. 551; 552keyRepair=f 553; Repair target. 554; The default key is: f. 555; 556keyCloak=Delete BackSpace 557; Toggle cloakdevice. 558; The default keys are: Delete BackSpace. 559; 560keyEcm=bracketleft 561; Use ECM. 562; The default key is: bracketleft. 563; 564keySelfDestruct=End 565; Toggle self destruct. 566; The default key is: q. 567; 568keyIdMode=u 569; Toggle User mode (show real names). 570; The default key is: u. 571; 572keyPause=Pause 573; Toggle pause mode. 574; When the ship is stationary on its homebase. 575; The default keys are: p Pause. 576; 577keySwapSettings=Escape 578; Swap control settings. 579; These are the power, turn speed and turn resistance settings. 580; The default key is: Escape. 581; 582keyChangeHome=Home h 583; Change home base. 584; When the ship is stationary on a new homebase. 585; The default keys are: Home h. 586; 587keyConnector=Control_L 588; Connect to a ball. 589; The default key is: Control_L. 590; 591keyDropBall=d 592; Drop a ball. 593; The default key is: d. 594; 595keyTankNext=e 596; Use the next tank. 597; The default key is: e. 598; 599keyTankPrev=w 600; Use the the previous tank. 601; The default key is: w. 602; 603keyTankDetach=r 604; Detach the current tank. 605; The default key is: r. 606; 607keyIncreasePower=KP_Multiply 608; Increase engine power. 609; The default key is: KP_Multiply. 610; 611keyDecreasePower=KP_Divide 612; Decrease engine power. 613; The default key is: KP_Divide. 614; 615keyIncreaseTurnspeed=KP_Add 616; Increase turnspeed. 617; The default key is: KP_Add. 618; 619keyDecreaseTurnspeed=KP_Subtract 620; Decrease turnspeed. 621; The default key is: KP_Subtract. 622; 623keyTransporter=t 624; Use transporter to steal an item. 625; The default key is: t. 626; 627keyTalk=m 628; Toggle talk window. 629; The default key is: m. 630; 631keyToggleNuclear=n 632; Toggle nuclear weapon modifier. 633; The default key is: n. 634; 635keyToggleCluster=c 636; Toggle cluster weapon modifier. 637; The default key is: c. 638; 639keyToggleImplosion=i 640; Toggle implosion weapon modifier. 641; The default key is: i. 642; 643keyToggleVelocity=v 644; Toggle explosion velocity weapon modifier. 645; The default key is: v. 646; 647keyToggleMini=x 648; Toggle mini weapon modifier. 649; The default key is: x. 650; 651keyToggleSpread=z 652; Toggle spread weapon modifier. 653; The default key is: z. 654; 655keyTogglePower=b 656; Toggle power weapon modifier. 657; The default key is: b. 658; 659keyToggleCompass=KP_7 660; Toggle HUD/radar compass lock. 661; The default key is: KP_7. 662; 663keyToggleAutoPilot=h 664; Toggle automatic pilot mode. 665; The default key is: h. 666; 667keyToggleLaser=l 668; Toggle laser modifier. 669; The default key is: l. 670; 671keyEmergencyThrust=j 672; Pull emergency thrust handle. 673; The default key is: j. 674; 675keyEmergencyShield=g 676; Toggle emergency shield power. 677; The default key is: g. 678; 679keyTractorBeam=comma 680; Use tractor beam in attract mode. 681; The default key is: comma. 682; 683keyPressorBeam=period 684; Use tractor beam in repulse mode. 685; The default key is: period. 686; 687keyClearModifiers=k 688; Clear current weapon modifiers. 689; The default key is: k. 690; 691keyLoadModifiers1=1 692; Load the weapon modifiers from bank 1. 693; The default key is: 1. 694; 695keyLoadModifiers2=2 696; Load the weapon modifiers from bank 2. 697; The default key is: 2. 698; 699keyLoadModifiers3=3 700; Load the weapon modifiers from bank 3. 701; The default key is: 3. 702; 703keyLoadModifiers4=4 704; Load the weapon modifiers from bank 4. 705; The default key is: 4. 706; 707keyToggleOwnedItems=KP_8 708; Toggle list of owned items on HUD. 709; The default key is: KP_8. 710; 711keyToggleMessages=KP_9 712; Toggle showing of messages. 713; The default key is: KP_9. 714; 715keyReprogram=quoteleft 716; Reprogram modifier or lock bank. 717; The default key is: quoteleft. 718; 719keyLoadLock1=5 720; Load player lock from bank 1. 721; The default key is: 5. 722; 723keyLoadLock2=6 724; Load player lock from bank 2. 725; The default key is: 6. 726; 727keyLoadLock3=7 728; Load player lock from bank 3. 729; The default key is: 7. 730; 731keyLoadLock4=8 732; Load player lock from bank 4. 733; The default key is: 8. 734; 735keyToggleRecord=KP_5 736; Toggle recording of session (see recordFile). 737; Windows: Not Useful 738; The default key is: KP_5. 739; 740keySelectItem=KP_0 KP_Insert 741; Select an item to lose. 742; The default keys are: KP_0 KP_Insert. 743; 744keyLoseItem=KP_Delete KP_Decimal 745; Lose the selected item. 746; The default keys are: KP_Delete KP_Decimal. 747; 748keyPointerControl=KP_Enter 749; Toggle pointer control. 750; The default key is: KP_Enter. 751; 752pointerButton1=keyFireShot 753; The key to activate when pressing the first mouse button. 754; The default value is: keyFireShot. 755; 756pointerButton2=keyThrust 757; The key to activate when pressing the second mouse button. 758; The default value is: keyThrust. 759; 760pointerButton3=keyShield 761; The key to activate when pressing the third mouse button. 762; The default value is: keyShield. 763; 764;pointerButton4=<value> 765; The key to activate when pressing the fourth mouse button. 766; 767;pointerButton5=<value> 768; The key to activate when pressing the fifth mouse button. 769; 770maxFPS=20 771; Set client's maximum FPS supported. 772; The default value is: 20. 773; 774recordFile=<value> 775; An optional file where a recording of a game can be made. 776; If this file is undefined then recording isn't possible. 777; 778;team=4096 779; Set the team to join. 780; In XPilot.exe you should never need to set this option 781; The default value is: 4095. 782; 783port=15345 784; Set the port number of the server. 785; Almost all servers use the default port, which is the 786; recommended policy. You can find out about which port 787; is used by a server by querying the XPilot Meta server. 788; The default value is: 15345. 789; 790scaleFactor=1.0 791; This option allows you to scale the size of the playfield. 792; It is useful if you have a small screen and would like to see 793; more of the playfield. Try 1.3-1.5 to start. 794; Values < 1.0 are not allowed. 795; The default value is: 1.0 . 796; 797; ***Windows only Options*** 798; 799threadedDraw=False 800; This option decides which of two drawing methods is used 801; to draw the main playfield. If you think the playfield 802; drawing is too jerky, try turning threadedDraw Off. 803; There is a more detailed description in the XPilot FAQ 804; on the BuckoSoft XPilot Web site. 805; The default value is: Off 806; 807radarDivisor=1 808; This option determines how many frames to wait before updating 809; the radar window. If you have a slow computer, this option is 810; useful to squeeze out a little more CPU for general gameplay 811; Try using 2-3 to slow down radar updates. 812; The default value is: 1. 813