1; XPilot.ini
2; XPilot.exe configuration settings
3; $Id: XPilot.ini,v 5.1 2002/02/13 17:07:15 dik Exp $
4
5[Settings]
6
7;temporary until i fix the MOTD problem.
8;Use at your own risk!
9autoServerMotdPopup=False
10
11
12name=
13;        Set the nickname.
14;
15noLocalMotd=Yes
16;        Do not display the local Message Of The Day.
17;
18autoServerMotdPopup=Yes
19;        Automatically popup the MOTD of the server on startup.
20;        The default value is: Yes.
21;
22shipShape=
23;        Define the ship shape to use.  Because the argument to this option
24;        is rather large (up to 500 bytes) the recommended way to set
25;        this option is to use XPmonNT to set this value.
26;        The exact format is defined in the file README.ships in the XPilot
27;        distribution.  Note that there is a nifty tool called editss
28;        (Unix only) for easy ship creation.  See the XPilot FAQ for details.
29;        See also the "shipShapeFile" option below.
30;
31shipShapeFile=C:\XPilot\XPilot.shp
32;        An optional file where shipshapes can be stored.
33;        If this resource is defined and it refers to an existing file
34;        then shipshapes can be referenced to by their name.
35;        For instance if you define shipShapeFile to be
36;        C:\XPilot\MyShips.shp and this file contains one or more
37;        shipshapes then you can select the shipshape by starting xpilot as:
38;        	xpilot -shipShape myshipshapename
39;        Where "myshipshapename" should be the "name:" or "NM:" of
40;        one of the shipshapes defined in C:\XPilot\MyShips.shp
41;        Each shipshape definition should be defined on only one line,
42;        where all characters up to the first left parenthesis don't matter.
43;        The default value for XPilot.exe is C:\XPilot\XPilot.shp
44;
45power=45.0
46;        Set the engine power.
47;        Valid values are in the range 5-55.
48;        The default value is: 45.0.
49;
50turnSpeed=35.0
51;        Set the ship's turn speed.
52;        Valid values are in the range 4-64.
53;        See also turnResistance.
54;        The default value is: 35.0.
55;
56turnResistance=0.12
57;        Set the ship's turn resistance.
58;        This determines the speed at which a ship stops turning
59;        after a turn key has been released.
60;        Valid values are in the range 0.0-1.0.
61;        Useful values are in the range 0.05-0.15.
62;        See also turnSpeed.
63;        The default value is: 0.12.
64;
65altPower=35.0
66;        Set the alternate engine power.
67;        See also the keySwapSettings option.
68;        The default value is: 35.0.
69;
70altTurnSpeed=25.0
71;        Set the alternate ship's turn speed.
72;        See also the keySwapSettings option.
73;        The default value is: 25.0.
74;
75altTurnResistance=0.12
76;        Set the alternate ship's turn resistance.
77;        See also the keySwapSettings option.
78;        The default value is: 0.12.
79;
80showHUD=Yes
81;        Should the HUD be displayed or not.
82;        The default value is: Yes.
83;
84fuelNotify=500
85;        The limit when the HUD fuel bar will become visible.
86;        The default value is: 500.
87;
88fuelWarning=200
89;        The limit when the HUD fuel bar will start flashing.
90;        The default value is: 200.
91;
92fuelCritical=100
93;        The limit when the HUD fuel bar will flash faster.
94;        The default value is: 100.
95;
96verticalHUDLine=No
97;        Should the vertical lines in the HUD be drawn.
98;        The default value is: No.
99;
100horizontalHUDLine=Yes
101;        Should the horizontal lines in the HUD be drawn.
102;        The default value is: Yes.
103;
104speedFactHUD=0.0
105;        Should the HUD be moved, to indicate the current velocity?
106;        The default value is: 0.0.
107;
108speedFactPTR=0.0
109;        Uses a red line to indicate the current velocity and direction.
110;        The default value is: 0.0.
111;
112fuelMeter=No
113;        Determines if the fuel meter should be visible.
114;        The default value is: No.
115;
116fuelGauge=Yes
117;        Determines if the fuel gauge should be visible.
118;        The default value is: Yes.
119;
120turnSpeedMeter=No
121;        Should the turn speed meter be visible at all times.
122;        The default value is: No.
123;
124powerMeter=No
125;        Should the power meter be visible at all times.
126;        The default value is: No.
127;
128packetSizeMeter=No
129;        Should the network packet size meter be visible at all times.
130;        Each bar is equavalent to 1024 bytes, for a maximum of 4096 bytes.
131;        The default value is: No.
132;
133packetLossMeter=No
134;        Should the packet loss meter be visible.
135;        This gives the percentage of lossed frames due to network failure.
136;        The default value is: No.
137;
138packetDropMeter=No
139;        Should the packet drop meter be visible.
140;        This gives the percentage of dropped frames due to display slowness.
141;        The default value is: No.
142;
143slidingRadar=No
144;        If the game is in edgewrap mode then the radar will keep your
145;        position on the radar in the center and raw the rest of the radar
146;        around it.  Note that this requires a fast graphics system.
147;        Note that sliding Radar does not work on the Windows version.
148;        The default value is: No.
149;
150outlineWorld=No
151;        Draws only the outline of all the blue map constructs.
152;        The default value is: No.
153;
154filledWorld=No
155;        Draws the walls solid, filled with one color.
156;        Be warned that this option needs fast graphics.
157;        The default value is: No.
158;
159texturedWalls=No
160;        Draws the walls filled with a texture pattern.
161;        See also the wallTextureFile option.
162;        Be warned that this needs a very fast graphics system.
163;        The default value is: No.
164;
165;wallTextureFile=File
166;        Specify a XPM format pixmap file to load the wall texture from.
167;
168;texturePath=<value>
169;        Optional search path for XPM texture files.
170;        This is a list of one or more directories separated by colons.
171;        The default value is: /usr/local/games/lib/xpilot//textures/.
172;
173markingLights=Yes
174;        Should the fighters have marking lights, just like airplanes?
175;        The default value is: Yes.
176;
177sparkProb=0.50
178;        The chance that sparks are drawn or not.
179;        This gives a sparkling effect.
180;        Valid values are in the range [0.0-1.0]
181;        The default value is: 0.50.
182;
183sparkSize=2
184;        Size of sparks in pixels.
185;        The default value is: 2.
186;
187charsPerSecond=50
188;        Speed in which messages appear on screen in characters per second.
189;        The default value is: 50.
190;
191clock=No
192;        Should a clock be displayed in the top right of the score window.
193;        The default value is: No.
194;
195clockAMPM=No
196;        12 or 24 hour format for clock display.
197;        The default value is: No.
198;
199pointerControl=No
200;        Enable mouse control.  This allows ship direction control by
201;        moving the mouse to the left for an anti-clockwise turn and
202;        moving the mouse to the right for a clockwise turn.
203;        Also see the pointerButton options for use of the mouse buttons.
204;        The mouse is currently not functional on the Windows version of XPilot.
205;        The default value is: No.
206;
207gameFont=-*-times-*-*-*-*-18-*-*-*-*-*-iso8859-1
208;        The font used on the HUD and for most other text.
209;        The default value is: -*-times-*-*-*-*-18-*-*-*-*-*-iso8859-1.
210;
211scoreListFont=-*-fixed-bold-*-*-*-15-*-*-*-c-*-iso8859-1
212;        The font used on the score list.
213;        This must be a non-proportional font.
214;        The default value is: -*-fixed-bold-*-*-*-15-*-*-*-c-*-iso8859-1.
215;
216buttonFont=-*-*-bold-o-*-*-14-*-*-*-*-*-iso8859-1
217;        The font used on all buttons.
218;        The default value is: -*-*-bold-o-*-*-14-*-*-*-*-*-iso8859-1.
219;
220textFont=-*-*-bold-i-*-*-14-*-*-*-p-*-iso8859-1
221;        The font used in the help and about windows.
222;        The default value is: -*-*-bold-i-*-*-14-*-*-*-p-*-iso8859-1.
223;
224talkFont=-*-fixed-bold-*-*-*-15-*-*-*-c-*-iso8859-1
225;        The font used in the talk window.
226;        The default value is: -*-fixed-bold-*-*-*-15-*-*-*-c-*-iso8859-1.
227;
228motdFont=-*-courier-bold-r-*-*-14-*-*-*-*-*-iso8859-1
229;        The font used in the MOTD window and key list window.
230;        This must be a non-proportional font.
231;        The default value is: -*-courier-bold-r-*-*-14-*-*-*-*-*-iso8859-1.
232;
233messageFont=-*-times-*-*-*-*-14-*-*-*-*-*-iso8859-1
234;        The font used for drawing messages.
235;        The default value is: -*-times-*-*-*-*-14-*-*-*-*-*-iso8859-1.
236;
237shotSize=3
238;        The size of shots in pixels.
239;        The default value is: 3.
240;
241teamShotSize=2
242;        The size of team shots in pixels.
243;        Note that team shots are drawn in blue.
244;        The default value is: 2.
245;
246backgroundPointDist=8
247;        The distance between points in the background measured in blocks.
248;        These are drawn in empty map regions to keep feeling for which
249;        direction the ship is moving to.
250;        The default value is: 8.
251;
252backgroundPointSize=2
253;        Specifies the size of the background points.  0 means no points.
254;        The default value is: 2.
255;
256titleFlip=Yes
257;        Should the title bar change or not.
258;        Some window managers like twm may have problems with
259;        flipping title bars.  Hence this option to turn it off.
260;        The default value is: Yes.
261;
262toggleShield=No
263;        Are shields toggled by a keypress only?
264;        The default value is: No.
265;
266autoShield=Yes
267;        Are shields lowered automatically for weapon fire?
268;        The default value is: Yes.
269;
270;shieldDrawSolid=Yes
271;        Are shields drawn in a solid line.
272;        Not setting a value for this option will select the best value
273;        automatically for your particular display system.
274;        The default value is: Default.
275;
276showShipName=Yes
277;        Should all ships have the name of the player drawn below them.
278;        The default value is: Yes.
279;
280showMineName=Yes
281;        Should the name of the owner of the mine be drawn below the mine.
282;        The default value is: Yes.
283;
284showMessages=Yes
285;        Should messages appear on screen.
286;        The default value is: Yes.
287;
288showItems=Yes
289;        Should owned items be displayed permanently on the HUD,
290;        or only when their amount has changed?
291;        The default value is: Yes.
292;
293showItemsTime=2.0
294;        The time in seconds to display item information when
295;        it has changed and the showItems option is turned on.
296;        The default value is: 2.0.
297;
298mono=No
299;        Only use black and white.  Useful with drawBackground.
300;        Might give you a drawing speed improvement on WinNT/95.
301;
302colorSwitch=No
303;        Use color buffering or not.
304;        The default value is: Yes.
305;        In the Windows version, this is the Not Yet Attempted color cycling.
306;
307drawBackground=Yes
308;        WinNT/95
309;        Draws objects off screen.  Flickerless but may slow down your
310;        game considerably.  Not recommended for slow hardware.
311;
312maxColors=8
313;        The number of colors to use.  Valid values are 4, 8 and 16.
314;        In Windows, lower values are not necessarily better because
315;        the program still has to deal with all of the bitplanes.
316;        The default value in Unix is: 4.
317;        The default value in Windows is: 8.
318;
319;black=#808080
320;        The color value for black (better use color0 instead).
321;
322;white=<value>
323;        The color value for white (better use color1 instead).
324;
325;blue=<value>
326;        The color value for blue (better use color2 instead).
327;
328;red=<value>
329;        The color value for red (better use color3 instead).
330;
331color0=0 0 0
332;        The color value for the first color.
333;        Default value is 0 0 0
334;
335color1=255 255 255
336;        The color value for the second color.
337;        Default value is 255 255 255
338;
339color2=78 124 255
340;        The color value for the third color.
341;        Default value is 78 124 255
342;
343color3=255 58 39
344;        The color value for the fourth color.
345;        Default value is 255 58 39
346;
347color4=51 187 68
348;        The color value for the fifth color.
349;        This is only used if maxColors is set to 8 or 16.
350;        Default value is 51 187 68
351;
352color5=153 34 0
353;        The color value for the sixth color.
354;        This is only used if maxColors is set to 8 or 16.
355;        Default value is 153 34 0
356;
357color6=187 119 0
358;        The color value for the seventh color.
359;        This is only used if maxColors is set to 8 or 16.
360;        Default value is 187 119 0
361;
362color7=32 255 255
363;        The color value for the eighth color.
364;        This is only used if maxColors is set to 8 or 16.
365;        Default value is 238 153 0
366;
367color8=119 0 0
368;        The color value for the nineth color.
369;        This is only used if maxColors is set to 16.
370;        Default value is 119 0 0
371;
372color9=204 68 0
373;        The color value for the tenth color.
374;        This is only used if maxColors is set to 16.
375;        Default value is 204 68 0
376;
377color10=221 136 0
378;        The color value for the eleventh color.
379;        This is only used if maxColors is set to 16.
380;        Default value is 221 136 0
381;
382color11=255 187 17
383;        The color value for the twelfth color.
384;        This is only used if maxColors is set to 16.
385;        Default value is 255 187 17
386;
387color12=159 159 159
388;        The color value for the thirteenth color.
389;        This is only used if maxColors is set to 16.
390;        Default value is 159 159 159
391;
392color13=95 95 95
393;        The color value for the fourteenth color.
394;        This is only used if maxColors is set to 16.
395;        Default value is 95 95 95
396;
397color14=223 223 223
398;        The color value for the fifteenth color.
399;        This is only used if maxColors is set to 16.
400;        Default value is 223 223 223
401;
402color15=32 32 32
403;        The color value for the sixteenth color.
404;        This is only used if maxColors is set to 16.
405;        Default value is 32 32 32
406;
407hudColor=4
408;        Which color number to use for drawing the HUD.
409;        The default value is: 4.
410;
411hudLockColor=4
412;        Which color number to use for drawing the lock on the HUD.
413;        The default value is: 4.
414;
415wallColor=2
416;        Which color number to use for drawing walls.
417;        The default value is: 2.
418;
419wallRadarColor=2
420;        Which color number to use for drawing walls on the radar.
421;        Valid values all even numbers smaller than maxColors.
422;        The default value is: 2.
423;
424decorColor=6
425;        Which color number to use for drawing decorations.
426;        The default value is: 6.
427;
428showDecor=Yes
429;        Should decorations be displayed on the screen and radar?
430;        The default value is: Yes.
431;
432decorRadarColor=6
433;        Which color number to use for drawing decorations on the radar.
434;        Valid values are all even numbers smaller than maxColors.
435;        The default value is: 6.
436;
437outlineDecor=No
438;        Draws only the outline of the map decoration.
439;        The default value is: No.
440;
441filledDecor=No
442;        Draws filled decorations.
443;        The default value is: No.
444;
445texturedDecor=No
446;        Draws the map decoration filled with a texture pattern.
447;        See also the decorTextureFile and texturedWalls options.
448;        The default value is: No.
449;
450;decorTextureFile=<value>
451;        Specify a XPM format pixmap file to load the decor texture from.
452;
453targetRadarColor=4
454;        Which color number to use for drawing targets on the radar.
455;        Valid values are all even numbers smaller than maxColors.
456;        The default value is: 4.
457;
458sparkColors=5,6,7,3
459;        Which color numbers to use for spark and debris particles.
460;        The default value is: 5,6,7,3.
461;
462modifierBank1=C X4
463;        The default weapon modifier values for the first modifier bank.
464;
465modifierBank2=FNC
466;        The default weapon modifier values for the second modifier bank.
467;
468modifierBank3=
469;        The default weapon modifier values for the third modifier bank.
470;
471modifierBank4=
472;        The default weapon modifier values for the fourth modifier bank.
473;
474keyTurnLeft=a
475;        Turn left (anti-clockwise).
476;        The default key is: a.
477;
478keyTurnRight=s
479;        Turn right (clockwise).
480;        The default key is: s.
481;
482keyThrust=Shift_R Shift_L
483;        Thrust.
484;        The default keys are: Shift_R Shift_L.
485;
486keyShield=space Caps_Lock
487;        Raise or toggle the shield.
488;        The default keys are: space Caps_Lock.
489;
490keyFireShot=Return Linefeed
491;        Fire shot.
492;        Note that shields must be down to fire.
493;        The default keys are: Return Linefeed.
494;
495keyFireMissile=backslash
496;        Fire smart missile.
497;        The default key is: backslash.
498;
499keyFireTorpedo=quoteright
500;        Fire unguided torpedo.
501;        The default key is: quoteright.
502;
503keyFireHeat=semicolon
504;        Fire heat seaking missile.
505;        The default key is: semicolon.
506;
507keyFireLaser=slash
508;        Activate laser beam.
509;        The default key is: slash.
510;
511keyDropMine=Tab
512;        Drop a stationary mine.
513;        The default key is: Tab.
514;
515keyDetachMine=bracketright
516;        Detach a moving mine.
517;        The default key is: bracketright.
518;
519keyDetonateMines=equal
520;        Detonate the mine you have dropped or thrown, which is closest to you.
521;        The default key is: equal.
522;
523keyPhasing=p
524;        Use phasing device.
525;        The default key is p.
526keyDeflector=o
527;        Toggle deflector.
528;        The default key is o.
529keyHyperJump=q
530;        Teleport.
531;        The default key is q.
532keyLockClose=Select Up
533;        Lock on closest player.
534;        The default keys are: Select Up.
535;
536keyLockNextClose=Down
537;        Lock on next closest player.
538;        The default key is: Down.
539;
540keyLockNext=Right
541;        Lock on next player.
542;        The default keys are: Next Right.
543;
544keyLockPrev=Left
545;        Lock on previous player.
546;        The default keys are: Prior Left.
547;
548keyRefuel=f Control_L Control_R
549;        Refuel.
550;        The default keys are: f Control_L Control_R.
551;
552keyRepair=f
553;        Repair target.
554;        The default key is: f.
555;
556keyCloak=Delete BackSpace
557;        Toggle cloakdevice.
558;        The default keys are: Delete BackSpace.
559;
560keyEcm=bracketleft
561;        Use ECM.
562;        The default key is: bracketleft.
563;
564keySelfDestruct=End
565;        Toggle self destruct.
566;        The default key is: q.
567;
568keyIdMode=u
569;        Toggle User mode (show real names).
570;        The default key is: u.
571;
572keyPause=Pause
573;        Toggle pause mode.
574;        When the ship is stationary on its homebase.
575;        The default keys are: p Pause.
576;
577keySwapSettings=Escape
578;        Swap control settings.
579;        These are the power, turn speed and turn resistance settings.
580;        The default key is: Escape.
581;
582keyChangeHome=Home h
583;        Change home base.
584;        When the ship is stationary on a new homebase.
585;        The default keys are: Home h.
586;
587keyConnector=Control_L
588;        Connect to a ball.
589;        The default key is: Control_L.
590;
591keyDropBall=d
592;        Drop a ball.
593;        The default key is: d.
594;
595keyTankNext=e
596;        Use the next tank.
597;        The default key is: e.
598;
599keyTankPrev=w
600;        Use the the previous tank.
601;        The default key is: w.
602;
603keyTankDetach=r
604;        Detach the current tank.
605;        The default key is: r.
606;
607keyIncreasePower=KP_Multiply
608;        Increase engine power.
609;        The default key is: KP_Multiply.
610;
611keyDecreasePower=KP_Divide
612;        Decrease engine power.
613;        The default key is: KP_Divide.
614;
615keyIncreaseTurnspeed=KP_Add
616;        Increase turnspeed.
617;        The default key is: KP_Add.
618;
619keyDecreaseTurnspeed=KP_Subtract
620;        Decrease turnspeed.
621;        The default key is: KP_Subtract.
622;
623keyTransporter=t
624;        Use transporter to steal an item.
625;        The default key is: t.
626;
627keyTalk=m
628;        Toggle talk window.
629;        The default key is: m.
630;
631keyToggleNuclear=n
632;        Toggle nuclear weapon modifier.
633;        The default key is: n.
634;
635keyToggleCluster=c
636;        Toggle cluster weapon modifier.
637;        The default key is: c.
638;
639keyToggleImplosion=i
640;        Toggle implosion weapon modifier.
641;        The default key is: i.
642;
643keyToggleVelocity=v
644;        Toggle explosion velocity weapon modifier.
645;        The default key is: v.
646;
647keyToggleMini=x
648;        Toggle mini weapon modifier.
649;        The default key is: x.
650;
651keyToggleSpread=z
652;        Toggle spread weapon modifier.
653;        The default key is: z.
654;
655keyTogglePower=b
656;        Toggle power weapon modifier.
657;        The default key is: b.
658;
659keyToggleCompass=KP_7
660;        Toggle HUD/radar compass lock.
661;        The default key is: KP_7.
662;
663keyToggleAutoPilot=h
664;        Toggle automatic pilot mode.
665;        The default key is: h.
666;
667keyToggleLaser=l
668;        Toggle laser modifier.
669;        The default key is: l.
670;
671keyEmergencyThrust=j
672;        Pull emergency thrust handle.
673;        The default key is: j.
674;
675keyEmergencyShield=g
676;        Toggle emergency shield power.
677;        The default key is: g.
678;
679keyTractorBeam=comma
680;        Use tractor beam in attract mode.
681;        The default key is: comma.
682;
683keyPressorBeam=period
684;        Use tractor beam in repulse mode.
685;        The default key is: period.
686;
687keyClearModifiers=k
688;        Clear current weapon modifiers.
689;        The default key is: k.
690;
691keyLoadModifiers1=1
692;        Load the weapon modifiers from bank 1.
693;        The default key is: 1.
694;
695keyLoadModifiers2=2
696;        Load the weapon modifiers from bank 2.
697;        The default key is: 2.
698;
699keyLoadModifiers3=3
700;        Load the weapon modifiers from bank 3.
701;        The default key is: 3.
702;
703keyLoadModifiers4=4
704;        Load the weapon modifiers from bank 4.
705;        The default key is: 4.
706;
707keyToggleOwnedItems=KP_8
708;        Toggle list of owned items on HUD.
709;        The default key is: KP_8.
710;
711keyToggleMessages=KP_9
712;        Toggle showing of messages.
713;        The default key is: KP_9.
714;
715keyReprogram=quoteleft
716;        Reprogram modifier or lock bank.
717;        The default key is: quoteleft.
718;
719keyLoadLock1=5
720;        Load player lock from bank 1.
721;        The default key is: 5.
722;
723keyLoadLock2=6
724;        Load player lock from bank 2.
725;        The default key is: 6.
726;
727keyLoadLock3=7
728;        Load player lock from bank 3.
729;        The default key is: 7.
730;
731keyLoadLock4=8
732;        Load player lock from bank 4.
733;        The default key is: 8.
734;
735keyToggleRecord=KP_5
736;        Toggle recording of session (see recordFile).
737;        Windows: Not Useful
738;        The default key is: KP_5.
739;
740keySelectItem=KP_0 KP_Insert
741;        Select an item to lose.
742;        The default keys are: KP_0 KP_Insert.
743;
744keyLoseItem=KP_Delete KP_Decimal
745;        Lose the selected item.
746;        The default keys are: KP_Delete KP_Decimal.
747;
748keyPointerControl=KP_Enter
749;        Toggle pointer control.
750;        The default key is: KP_Enter.
751;
752pointerButton1=keyFireShot
753;        The key to activate when pressing the first mouse button.
754;        The default value is: keyFireShot.
755;
756pointerButton2=keyThrust
757;        The key to activate when pressing the second mouse button.
758;        The default value is: keyThrust.
759;
760pointerButton3=keyShield
761;        The key to activate when pressing the third mouse button.
762;        The default value is: keyShield.
763;
764;pointerButton4=<value>
765;        The key to activate when pressing the fourth mouse button.
766;
767;pointerButton5=<value>
768;        The key to activate when pressing the fifth mouse button.
769;
770maxFPS=20
771;        Set client's maximum FPS supported.
772;        The default value is: 20.
773;
774recordFile=<value>
775;        An optional file where a recording of a game can be made.
776;        If this file is undefined then recording isn't possible.
777;
778;team=4096
779;        Set the team to join.
780;        In XPilot.exe you should never need to set this option
781;        The default value is: 4095.
782;
783port=15345
784;        Set the port number of the server.
785;        Almost all servers use the default port, which is the
786;        recommended policy.  You can find out about which port
787;        is used by a server by querying the XPilot Meta server.
788;        The default value is: 15345.
789;
790scaleFactor=1.0
791;        This option allows you to scale the size of the playfield.
792;        It is useful if you have a small screen and would like to see
793;        more of the playfield.  Try 1.3-1.5 to start.
794;        Values < 1.0 are not allowed.
795;        The default value is: 1.0 .
796;
797; ***Windows only Options***
798;
799threadedDraw=False
800;        This option decides which of two drawing methods is used
801;        to draw the main playfield.  If you think the playfield
802;        drawing is too jerky, try turning threadedDraw Off.
803;        There is a more detailed description in the XPilot FAQ
804;        on the BuckoSoft XPilot Web site.
805;        The default value is: Off
806;
807radarDivisor=1
808;        This option determines how many frames to wait before updating
809;        the radar window.  If you have a slow computer, this option is
810;        useful to squeeze out a little more CPU for general gameplay
811;        Try using 2-3 to slow down radar updates.
812;        The default value is: 1.
813