1 /* XQF - Quake server browser and launcher 2 * Copyright (C) 1998-2000 Roman Pozlevich <roma@botik.ru> 3 * 4 * This program is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License as published by 6 * the Free Software Foundation; either version 2 of the License, or 7 * (at your option) any later version. 8 * 9 * This program is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 * 14 * You should have received a copy of the GNU General Public License 15 * along with this program; if not, write to the Free Software 16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 17 */ 18 19 #ifndef __PREF_H__ 20 #define __PREF_H__ 21 22 23 #include <gtk/gtk.h> 24 #include "game.h" 25 26 27 #ifndef PATH_MAX 28 # ifdef MAXPATHLEN 29 # define PATH_MAX MAXPATHLEN 30 # else 31 # define PATH_MAX 8192 32 # endif 33 #endif 34 35 enum { 36 PREF_PAGE_GENERAL = 0, 37 PREF_PAGE_GAMES, 38 PREF_PAGE_APPEARANCE, 39 PREF_PAGE_QSTAT, 40 PREF_PAGE_SOUNDS, 41 PREF_PAGE_SCRIPTS 42 }; 43 44 extern char *user_rcdir; 45 46 extern char *default_q1_name; 47 extern char *default_qw_name; 48 extern char *default_q2_name; 49 extern char *default_t2_name; 50 extern char *default_qw_team; 51 extern char *default_qw_skin; 52 extern char *default_q2_skin; 53 extern int default_q1_top_color; 54 extern int default_q1_bottom_color; 55 extern int default_qw_top_color; 56 extern int default_qw_bottom_color; 57 58 extern int default_qw_rate; 59 extern int default_q2_rate; 60 extern int default_qw_cl_nodelta; 61 extern int default_q2_cl_nodelta; 62 extern int default_qw_cl_predict; 63 extern int default_q2_cl_predict; 64 extern int default_noaim; 65 extern int default_qw_noskins; 66 extern int default_q2_noskins; 67 extern int default_b_switch; 68 extern int default_w_switch; 69 70 extern int pushlatency_mode; 71 extern int pushlatency_value; 72 73 extern int default_qw_is_quakeforge; 74 75 extern int default_nosound; 76 extern int default_nocdaudio; 77 78 extern int show_hostnames; 79 extern int show_default_port; 80 81 extern int serverlist_countbots; 82 83 extern int default_terminate; 84 extern int default_stopxmms; 85 extern int default_iconify; 86 extern int default_launchinfo; 87 extern int default_prelaunchexec; 88 extern int default_save_lists; 89 extern int default_save_srvinfo; 90 extern int default_save_plrinfo; 91 extern int default_auto_favorites; 92 extern int default_show_splash; 93 extern int default_show_tray_icon; 94 extern int default_always_resolve; 95 extern int default_toolbar_style; 96 extern int default_toolbar_tips; 97 extern int default_refresh_sorts; 98 extern int default_refresh_on_update; 99 extern int default_resolve_on_update; 100 extern int default_show_only_configured_games; 101 extern char* default_icontheme; 102 103 extern int maxretries; 104 extern int maxsimultaneous; 105 extern char* qstat_srcip; 106 extern unsigned short qstat_srcport_low; 107 extern unsigned short qstat_srcport_high; 108 109 extern int sound_enable; 110 extern char *sound_player; 111 extern char *sound_xqf_start; 112 extern char *sound_xqf_quit; 113 extern char *sound_update_done; 114 extern char *sound_refresh_done; 115 extern char *sound_stop; 116 extern char *sound_server_connect; 117 extern char *sound_redial_success; 118 119 extern int skip_startup_mapscan; 120 121 void q1_prefs_load(struct game* g); 122 void qw_prefs_load(struct game* g); 123 void q2_prefs_load(struct game* g); 124 void q3_prefs_load(struct game* g); 125 void q3_prefs_load_common(struct game* g); 126 void tribes2_prefs_load(struct game* g); 127 128 void q1_update_prefs (struct game* g); 129 void qw_update_prefs (struct game* g); 130 void q2_update_prefs (struct game* g); 131 void q3_update_prefs (struct game* g); 132 void q3_update_prefs_common (struct game* g); 133 void doom3_update_prefs (struct game* g); 134 void quake4_update_prefs (struct game* g); 135 void tribes2_update_prefs (struct game* g); 136 void ut2004_update_prefs (struct game* g); 137 138 extern int set_working_dir (char *dir); 139 extern void preferences_dialog (int page_num); 140 extern int fix_qw_player_color (int color); 141 142 extern int init_user_info (void); 143 extern void free_user_info (void); 144 145 extern int prefs_load (void); 146 147 #endif /* __PREF_H__ */ 148