1 /***************************************************************************
2                           ai.h  -  description
3                              -------------------
4     begin                : Thu Jan 6 2000
5     copyright            : (C) 2000 by Perdig
6     email                : perdig@linuxbr.com.br
7  ***************************************************************************/
8 
9 /***************************************************************************
10  *                                                                         *
11  *   This program is free software; you can redistribute it and/or modify  *
12  *   it under the terms of the GNU General Public License as published by  *
13  *   the Free Software Foundation; either version 2 of the License, or     *
14  *   (at your option) any later version.                                   *
15  *                                                                         *
16  ***************************************************************************/
17 
18 #ifndef AI_H
19 #define AI_H
20 
21 #include <stdlib.h>
22 #include "global.h"
23 #include "car.h"
24 
25 void createAI(aiStruct *ai, mapStruct *map);
26 void destroyAI();
27 void orderAI(aiStruct *ai, mapStruct *map);
28 void moveAI(aiStruct *ai, mapStruct *map);
29 int getDistance(int fx, int fy, int dx, int dy);
30 void goTo(carStruct *car, mapStruct *map, int dx, int dy);
31 
32 // AI Orders
33 #define CONFUSED -2
34 #define WANDER -1
35 #define GET_BLUE 1
36 
37 
38 // AI Data
39 // When confused, data will hold how much time it will be left that way
40 
41 // If defined, just one car will seek the blue, the others wander around
42 #define ONE_SEEK
43 // If defined, enemy can stop when lost
44 //#define ENEMY_STOP
45 // Time the car will be confused
46 #define CONFUSED_TIME (5 * FPS) / 2
47 // Time of unvulnerability after being confused
48 #define REST_TIME 2
49 
50 #endif
51