1 /*
2 ** a_waterzone.cpp
3 ** Actor that makes BOOM deep water swimmable
4 **
5 **---------------------------------------------------------------------------
6 ** Copyright 1998-2006 Randy Heit
7 ** All rights reserved.
8 **
9 ** Redistribution and use in source and binary forms, with or without
10 ** modification, are permitted provided that the following conditions
11 ** are met:
12 **
13 ** 1. Redistributions of source code must retain the above copyright
14 **    notice, this list of conditions and the following disclaimer.
15 ** 2. Redistributions in binary form must reproduce the above copyright
16 **    notice, this list of conditions and the following disclaimer in the
17 **    documentation and/or other materials provided with the distribution.
18 ** 3. The name of the author may not be used to endorse or promote products
19 **    derived from this software without specific prior written permission.
20 **
21 ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22 ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23 ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24 ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25 ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26 ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30 ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 **---------------------------------------------------------------------------
32 **
33 */
34 
35 #include "info.h"
36 #include "r_defs.h"
37 
38 class AWaterZone : public AActor
39 {
40 	DECLARE_CLASS (AWaterZone, AActor)
41 public:
42 	void PostBeginPlay ();
43 };
44 
IMPLEMENT_CLASS(AWaterZone)45 IMPLEMENT_CLASS (AWaterZone)
46 
47 void AWaterZone::PostBeginPlay ()
48 {
49 	Super::PostBeginPlay ();
50 	Sector->MoreFlags |= SECF_UNDERWATER;
51 	Destroy ();
52 }
53 
54