1 /**************************************************************************\ 2 * Copyright (c) Kongsberg Oil & Gas Technologies AS 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * Redistributions of source code must retain the above copyright notice, 10 * this list of conditions and the following disclaimer. 11 * 12 * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * Neither the name of the copyright holder nor the names of its 17 * contributors may be used to endorse or promote products derived from 18 * this software without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 22 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 23 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 24 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 25 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 26 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 \**************************************************************************/ 32 33 #ifndef COIN_SOVRMLNODES_H 34 #define COIN_SOVRMLNODES_H 35 36 #include <Inventor/VRMLnodes/SoVRMLAnchor.h> 37 #include <Inventor/VRMLnodes/SoVRMLAppearance.h> 38 #include <Inventor/VRMLnodes/SoVRMLAudioClip.h> 39 #include <Inventor/VRMLnodes/SoVRMLBackground.h> 40 #include <Inventor/VRMLnodes/SoVRMLBillboard.h> 41 #include <Inventor/VRMLnodes/SoVRMLBox.h> 42 #include <Inventor/VRMLnodes/SoVRMLCollision.h> 43 #include <Inventor/VRMLnodes/SoVRMLColor.h> 44 #include <Inventor/VRMLnodes/SoVRMLColorInterpolator.h> 45 #include <Inventor/VRMLnodes/SoVRMLCone.h> 46 #include <Inventor/VRMLnodes/SoVRMLCoordinate.h> 47 #include <Inventor/VRMLnodes/SoVRMLCoordinateInterpolator.h> 48 #include <Inventor/VRMLnodes/SoVRMLCylinder.h> 49 #include <Inventor/VRMLnodes/SoVRMLCylinderSensor.h> 50 #include <Inventor/VRMLnodes/SoVRMLDirectionalLight.h> 51 #include <Inventor/VRMLnodes/SoVRMLElevationGrid.h> 52 #include <Inventor/VRMLnodes/SoVRMLExtrusion.h> 53 #include <Inventor/VRMLnodes/SoVRMLFog.h> 54 #include <Inventor/VRMLnodes/SoVRMLFontStyle.h> 55 #include <Inventor/VRMLnodes/SoVRMLGeometry.h> 56 #include <Inventor/VRMLnodes/SoVRMLGroup.h> 57 #include <Inventor/VRMLnodes/SoVRMLImageTexture.h> 58 #include <Inventor/VRMLnodes/SoVRMLIndexedFaceSet.h> 59 #include <Inventor/VRMLnodes/SoVRMLIndexedLine.h> 60 #include <Inventor/VRMLnodes/SoVRMLIndexedLineSet.h> 61 #include <Inventor/VRMLnodes/SoVRMLIndexedShape.h> 62 #include <Inventor/VRMLnodes/SoVRMLInline.h> 63 //#include <Inventor/VRMLnodes/SoVRMLInterpOutput.h> 64 //#include <Inventor/VRMLnodes/SoVRMLInterpOutputData.h> 65 #include <Inventor/VRMLnodes/SoVRMLInterpolator.h> 66 #include <Inventor/VRMLnodes/SoVRMLLOD.h> 67 #include <Inventor/VRMLnodes/SoVRMLLight.h> 68 #include <Inventor/VRMLnodes/SoVRMLMaterial.h> 69 #include <Inventor/VRMLnodes/SoVRMLMovieTexture.h> 70 #include <Inventor/VRMLnodes/SoVRMLNavigationInfo.h> 71 #include <Inventor/VRMLnodes/SoVRMLNormal.h> 72 #include <Inventor/VRMLnodes/SoVRMLNormalInterpolator.h> 73 #include <Inventor/VRMLnodes/SoVRMLOrientationInterpolator.h> 74 // #include <Inventor/VRMLnodes/SoVRMLOutputData.h> 75 #include <Inventor/VRMLnodes/SoVRMLParent.h> 76 #include <Inventor/VRMLnodes/SoVRMLPixelTexture.h> 77 #include <Inventor/VRMLnodes/SoVRMLPlaneSensor.h> 78 #include <Inventor/VRMLnodes/SoVRMLPointLight.h> 79 #include <Inventor/VRMLnodes/SoVRMLPointSet.h> 80 #include <Inventor/VRMLnodes/SoVRMLPositionInterpolator.h> 81 #include <Inventor/VRMLnodes/SoVRMLProximitySensor.h> 82 #include <Inventor/VRMLnodes/SoVRMLScalarInterpolator.h> 83 #include <Inventor/VRMLnodes/SoVRMLScript.h> 84 #include <Inventor/VRMLnodes/SoVRMLShape.h> 85 #include <Inventor/VRMLnodes/SoVRMLSound.h> 86 #include <Inventor/VRMLnodes/SoVRMLSphere.h> 87 #include <Inventor/VRMLnodes/SoVRMLSphereSensor.h> 88 #include <Inventor/VRMLnodes/SoVRMLSpotLight.h> 89 #include <Inventor/VRMLnodes/SoVRMLSwitch.h> 90 #include <Inventor/VRMLnodes/SoVRMLText.h> 91 #include <Inventor/VRMLnodes/SoVRMLTexture.h> 92 #include <Inventor/VRMLnodes/SoVRMLTextureCoordinate.h> 93 #include <Inventor/VRMLnodes/SoVRMLTextureTransform.h> 94 #include <Inventor/VRMLnodes/SoVRMLTimeSensor.h> 95 #include <Inventor/VRMLnodes/SoVRMLTouchSensor.h> 96 #include <Inventor/VRMLnodes/SoVRMLTransform.h> 97 #include <Inventor/VRMLnodes/SoVRMLVertexLine.h> 98 #include <Inventor/VRMLnodes/SoVRMLVertexPoint.h> 99 #include <Inventor/VRMLnodes/SoVRMLVertexShape.h> 100 #include <Inventor/VRMLnodes/SoVRMLViewpoint.h> 101 #include <Inventor/VRMLnodes/SoVRMLVisibilitySensor.h> 102 #include <Inventor/VRMLnodes/SoVRMLWorldInfo.h> 103 104 #endif // COIN_SOVRMLNODES 105