1 #ifndef COIN_SOSCENETEXTURE2_H
2 #define COIN_SOSCENETEXTURE2_H
3 
4 /**************************************************************************\
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35 
36 #include <Inventor/fields/SoSFVec2s.h>
37 #include <Inventor/fields/SoSFEnum.h>
38 #include <Inventor/fields/SoSFColor.h>
39 #include <Inventor/fields/SoSFNode.h>
40 #include <Inventor/fields/SoSFVec4f.h>
41 #include <Inventor/nodes/SoNode.h>
42 #include <Inventor/nodes/SoSubNode.h>
43 #include <Inventor/elements/SoMultiTextureImageElement.h>
44 
45 class SoSceneTexture2P;
46 
47 class COIN_DLL_API SoSceneTexture2 : public SoNode {
48   typedef SoNode inherited;
49 
50   SO_NODE_HEADER(SoSceneTexture2);
51 
52 public:
53   static void initClass(void);
54   SoSceneTexture2(void);
55 
56   enum Model {
57     MODULATE = SoMultiTextureImageElement::MODULATE,
58     DECAL = SoMultiTextureImageElement::DECAL,
59     BLEND = SoMultiTextureImageElement::BLEND,
60     REPLACE = SoMultiTextureImageElement::REPLACE
61   };
62 
63   enum Wrap {
64     REPEAT = SoMultiTextureImageElement::REPEAT,
65     CLAMP = SoMultiTextureImageElement::CLAMP,
66     CLAMP_TO_BORDER = SoMultiTextureImageElement::CLAMP_TO_BORDER
67   };
68 
69   enum TransparencyFunction {
70     NONE,
71     ALPHA_BLEND,
72     ALPHA_TEST
73   };
74 
75   enum Type {
76     DEPTH,
77     RGBA8, // normal unsigned byte rgba
78     RGBA32F,
79     RGB32F,
80     RGBA16F,
81     RGB16F,
82 
83     // FIXME: consider how many of these we should have here
84     R3_G3_B2,
85     RGB,
86     RGB4,
87     RGB5,
88     RGB8,
89     RGB10,
90     RGB12,
91     RGB16,
92     RGBA,
93     RGBA2,
94     RGBA4,
95     RGB5_A1,
96     RGB10_A2,
97     RGBA12,
98     RGBA16
99   };
100 
101   SoSFEnum wrapS;
102   SoSFEnum wrapT;
103   SoSFEnum model;
104   SoSFColor blendColor;
105 
106   SoSFVec4f backgroundColor;
107   SoSFVec2s size;
108   SoSFNode scene;
109   SoSFNode sceneTransparencyType;
110   SoSFEnum transparencyFunction;
111 
112   SoSFEnum type;
113 
114   virtual void notify(SoNotList * list);
115   virtual void write(SoWriteAction * action);
116 
117   virtual void doAction(SoAction * action);
118   virtual void GLRender(SoGLRenderAction * action);
119   virtual void callback(SoCallbackAction * action);
120   virtual void rayPick(SoRayPickAction * action);
121 
122 protected:
123   virtual ~SoSceneTexture2(void);
124 
125 private:
126   SoSceneTexture2P * pimpl;
127 };
128 
129 #endif // !COIN_SOSCENETEXTURE2_H
130