1 //-*****************************************************************************
2 //
3 // Copyright (c) 2009-2011,
4 // Sony Pictures Imageworks Inc. and
5 // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
6 //
7 // All rights reserved.
8 //
9 // Redistribution and use in source and binary forms, with or without
10 // modification, are permitted provided that the following conditions are
11 // met:
12 // * Redistributions of source code must retain the above copyright
13 // notice, this list of conditions and the following disclaimer.
14 // * Redistributions in binary form must reproduce the above
15 // copyright notice, this list of conditions and the following disclaimer
16 // in the documentation and/or other materials provided with the
17 // distribution.
18 // * Neither the name of Sony Pictures Imageworks, nor
19 // Industrial Light & Magic, nor the names of their contributors may be used
20 // to endorse or promote products derived from this software without specific
21 // prior written permission.
22 //
23 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 //
35 //-*****************************************************************************
36
37 #include <Alembic/AbcCoreAbstract/All.h>
38 #include <Alembic/AbcCoreOgawa/All.h>
39 #include <Alembic/Util/All.h>
40
41 #include <iostream>
42 #include <vector>
43
44 //-*****************************************************************************
45 namespace AO = Alembic::AbcCoreOgawa;
46
47 namespace ABCA = Alembic::AbcCoreAbstract;
48
49 using ABCA::chrono_t;
50 using Alembic::Util::float32_t;
51 using Alembic::Util::int32_t;
52 using Alembic::Util::byte_t;
53 using Alembic::Util::Dimensions;
54
55 //-*****************************************************************************
WriteTestArchive(const std::string & iArchiveName)56 void WriteTestArchive( const std::string &iArchiveName )
57 {
58 ABCA::MetaData md;
59 md.setUnique( "name", "arkive" );
60 ABCA::ObjectWriterPtr finalChild;
61
62 AO::WriteArchive aw;
63
64 ABCA::ArchiveWriterPtr archive = aw( iArchiveName, md );
65
66 ABCA::ObjectWriterPtr topObj = archive->getTop();
67 // at this point, the archive has a single H5 Group under the root
68 // group called "ABC".
69
70 {
71 // as things go out of scope, they automatically clean themselves up.
72 // when the archive goes out of scope, it writes itself to disk.
73
74 md.set( "name", "childObject0" );
75 ABCA::ObjectWriterPtr archiveChild = topObj->createChild(
76 ABCA::ObjectHeader( "archiveChild", md ) );
77 // the hdf5 layout of the archive is now "/ABC/archiveChild/"
78
79 md.set( "name", "childObject1" );
80 ABCA::ObjectWriterPtr archiveChildChild = archiveChild->createChild(
81 ABCA::ObjectHeader( "archiveChildChild", md ) );
82 // "/ABC/archiveChild/archiveChildChild"
83
84 md.set( "name", "childObject2" );
85 finalChild = archiveChildChild->createChild(
86 ABCA::ObjectHeader( "archiveChildChildChild", md ) );
87 // "/ABC/archiveChild/archiveChildChild/archiveChildChildChild"
88 }
89 // At this point, only the final child and the archive are still in scope,
90 // but we should still be able to write some properties to the final child,
91 // even though its parents are "gone", and all access needs to be done
92 // hierarchically.
93
94 }
95
96 //-*****************************************************************************
main(int,char **)97 int main( int, char** )
98 {
99 const std::string firstArchive( "firstArchive.abc" );
100
101 WriteTestArchive( firstArchive );
102
103 }
104