1- create binary format files [probably abandoned] 2 3- muscle engine 4 5- hair rendering 6 7- Asymmetry system (easy) some typical asymmetrical targets [@Manuel: could you explain this?] 8 9- Symmetry system: read the targets like l_my_target.target and check if 10 r_my_target.target is applied. If not it's applied. 11 12- Add a geometry smooth function, like Blender special transformation. 13 It'a a sort of mesh relax. [@Manuel: could you explain this?] 14 15- split animorph into several small libraries 16 17- export vertex groups in OBJ file 18 19- use the same convention to get data from objects. Currently sometimes 20 we access "x" direct or x() or getX(). 21