1- create binary format files [probably abandoned]
2
3- muscle engine
4
5- hair rendering
6
7- Asymmetry system (easy) some typical asymmetrical targets [@Manuel: could you explain this?]
8
9- Symmetry system: read the targets like l_my_target.target and check if
10  r_my_target.target is applied. If not it's applied.
11
12- Add a geometry smooth function, like Blender special transformation.
13  It'a a sort of mesh relax. [@Manuel: could you explain this?]
14
15- split animorph into several small libraries
16
17- export vertex groups in OBJ file
18
19- use the same convention to get data from objects. Currently sometimes
20  we access "x" direct or x() or getX().
21