1<?xml version="1.0" encoding="UTF-8"?> 2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). --> 3<project format_revision="31"> 4 <scene> 5 <camera name="camera" model="pinhole_camera"> 6 <parameter name="autofocus_enabled" value="false" /> 7 <parameter name="controller_target" value="0.25 0.25 -1" /> 8 <parameter name="film_dimensions" value="0.024892 0.018669" /> 9 <parameter name="focal_length" value="0.035" /> 10 <transform time="0"> 11 <matrix> 12 1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000 13 0.00000000000000000 1.00000000000000000 0.00000000000000000 0.00000000000000000 14 0.00000000000000000 0.00000000000000000 1.00000000000000000 2.00000000000000000 15 0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000 16 </matrix> 17 </transform> 18 </camera> 19 <environment name="environment" model="generic_environment" /> 20 <assembly name="assembly"> 21 <color name="white"> 22 <parameter name="color_space" value="linear_rgb" /> 23 <parameter name="multiplier" value="1.0" /> 24 <parameter name="wavelength_range" value="400.0 700.0" /> 25 <values> 26 1.000000000 1.000000000 1.000000000 27 </values> 28 <alpha> 29 1.000000000 30 </alpha> 31 </color> 32 <surface_shader name="white_surface_shader" model="constant_surface_shader"> 33 <parameter name="color" value="white" /> 34 </surface_shader> 35 <material name="white_material" model="generic_material"> 36 <parameter name="surface_shader" value="white_surface_shader" /> 37 </material> 38 <object name="square" model="mesh_object"> 39 <parameter name="filename" value="square.1.obj" /> 40 </object> 41 <object_instance name="square.square_inst" object="square.square"> 42 <transform> 43 <matrix> 44 1.00000000000000000 0.00000000000000000 0.00000000000000000 -0.25000000000000000 45 0.00000000000000000 1.00000000000000000 0.00000000000000000 -0.25000000000000000 46 0.00000000000000000 0.00000000000000000 1.00000000000000000 0.00000000000000000 47 0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000 48 </matrix> 49 </transform> 50 <assign_material slot="Default" side="front" material="white_material" /> 51 </object_instance> 52 </assembly> 53 <assembly_instance name="assembly_inst" assembly="assembly"> 54 </assembly_instance> 55 </scene> 56 <output> 57 <frame name="beauty"> 58 <parameter name="camera" value="camera" /> 59 <parameter name="resolution" value="640 480" /> 60 </frame> 61 </output> 62 <configurations> 63 <configuration name="final" base="base_final"> 64 <parameter name="lighting_engine" value="pt" /> 65 <parameter name="pixel_renderer" value="uniform" /> 66 <parameters name="pt"> 67 <parameter name="dl_light_samples" value="1" /> 68 <parameter name="enable_caustics" value="true" /> 69 <parameter name="enable_dl" value="true" /> 70 <parameter name="enable_ibl" value="true" /> 71 <parameter name="ibl_bsdf_samples" value="1" /> 72 <parameter name="ibl_env_samples" value="1" /> 73 <parameter name="max_bounces" value="-1" /> 74 <parameter name="max_diffuse_bounces" value="-1" /> 75 <parameter name="max_glossy_bounces" value="-1" /> 76 <parameter name="max_specular_bounces" value="-1" /> 77 <parameter name="next_event_estimation" value="true" /> 78 <parameter name="rr_min_path_length" value="3" /> 79 </parameters> 80 <parameters name="uniform_pixel_renderer"> 81 <parameter name="samples" value="9" /> 82 </parameters> 83 </configuration> 84 <configuration name="interactive" base="base_interactive"> 85 <parameters name="pt"> 86 <parameter name="max_bounces" value="-1" /> 87 <parameter name="max_diffuse_bounces" value="-1" /> 88 <parameter name="max_glossy_bounces" value="-1" /> 89 <parameter name="max_specular_bounces" value="-1" /> 90 </parameters> 91 </configuration> 92 </configurations> 93</project> 94