1<?xml version="1.0" encoding="UTF-8"?>
2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). -->
3<project format_revision="31">
4    <scene>
5        <camera name="camera" model="thinlens_camera">
6            <parameter name="autofocus_enabled" value="false" />
7            <parameter name="controller_target" value="0 0 -1" />
8            <parameter name="diaphragm_blades" value="0" />
9            <parameter name="diaphragm_tilt_angle" value="0.0" />
10            <parameter name="f_stop" value="8.0" />
11            <parameter name="film_dimensions" value="0.024892 0.018669" />
12            <parameter name="focal_distance" value="1.0" />
13            <parameter name="focal_length" value="0.035" />
14            <transform time="0">
15                <matrix>
16                    1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000
17                    0.00000000000000000 1.00000000000000000 0.00000000000000000 0.00000000000000000
18                    0.00000000000000000 0.00000000000000000 1.00000000000000000 2.00000000000000000
19                    0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
20                </matrix>
21            </transform>
22        </camera>
23        <environment name="environment" model="generic_environment" />
24        <assembly name="assembly">
25            <color name="white">
26                <parameter name="color_space" value="linear_rgb" />
27                <parameter name="multiplier" value="1.0" />
28                <parameter name="wavelength_range" value="400.0 700.0" />
29                <values>
30                    1.000000000 1.000000000 1.000000000
31                </values>
32                <alpha>
33                    1.000000000
34                </alpha>
35            </color>
36            <surface_shader name="white_surface_shader" model="constant_surface_shader">
37                <parameter name="color" value="white" />
38            </surface_shader>
39            <material name="white_material" model="generic_material">
40                <parameter name="surface_shader" value="white_surface_shader" />
41            </material>
42            <object name="square" model="mesh_object">
43                <parameters name="filename">
44                    <parameter name="0" value="square.0.obj" />
45                    <parameter name="1" value="square.1.obj" />
46                </parameters>
47            </object>
48            <object_instance name="square.square_inst" object="square.square">
49                <transform>
50                    <matrix>
51                        1.00000000000000000 0.00000000000000000 0.00000000000000000 -0.25000000000000000
52                        0.00000000000000000 1.00000000000000000 0.00000000000000000 -0.25000000000000000
53                        0.00000000000000000 0.00000000000000000 1.00000000000000000 0.00000000000000000
54                        0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
55                    </matrix>
56                </transform>
57                <assign_material slot="Default" side="front" material="white_material" />
58            </object_instance>
59        </assembly>
60        <assembly_instance name="assembly_inst" assembly="assembly">
61        </assembly_instance>
62    </scene>
63    <output>
64        <frame name="beauty">
65            <parameter name="camera" value="camera" />
66            <parameter name="resolution" value="640 480" />
67        </frame>
68    </output>
69    <configurations>
70        <configuration name="final" base="base_final">
71            <parameter name="lighting_engine" value="pt" />
72            <parameter name="pixel_renderer" value="uniform" />
73            <parameters name="pt">
74                <parameter name="dl_light_samples" value="1" />
75                <parameter name="enable_caustics" value="true" />
76                <parameter name="enable_dl" value="true" />
77                <parameter name="enable_ibl" value="true" />
78                <parameter name="ibl_bsdf_samples" value="1" />
79                <parameter name="ibl_env_samples" value="1" />
80                <parameter name="max_bounces" value="-1" />
81                <parameter name="max_diffuse_bounces" value="-1" />
82                <parameter name="max_glossy_bounces" value="-1" />
83                <parameter name="max_specular_bounces" value="-1" />
84                <parameter name="next_event_estimation" value="true" />
85                <parameter name="rr_min_path_length" value="3" />
86            </parameters>
87            <parameters name="uniform_pixel_renderer">
88                <parameter name="samples" value="25" />
89            </parameters>
90        </configuration>
91        <configuration name="interactive" base="base_interactive">
92            <parameters name="pt">
93                <parameter name="max_bounces" value="-1" />
94                <parameter name="max_diffuse_bounces" value="-1" />
95                <parameter name="max_glossy_bounces" value="-1" />
96                <parameter name="max_specular_bounces" value="-1" />
97            </parameters>
98        </configuration>
99    </configurations>
100</project>
101