1<?xml version="1.0" encoding="UTF-8"?> 2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). --> 3<project format_revision="31"> 4 <scene> 5 <camera name="camera" model="pinhole_camera"> 6 <parameter name="autofocus_enabled" value="false" /> 7 <parameter name="controller_target" value="-2 1 0" /> 8 <parameter name="film_dimensions" value="0.024892 0.018669" /> 9 <parameter name="focal_length" value="0.035" /> 10 <transform time="0"> 11 <matrix> 12 1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000 13 0.00000000000000000 1.00000000000000000 0.00000000000000000 1.00000000000000000 14 0.00000000000000000 0.00000000000000000 1.00000000000000000 10.00000000000000000 15 0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000 16 </matrix> 17 </transform> 18 </camera> 19 <environment name="environment" model="generic_environment" /> 20 <assembly name="assembly"> 21 <color name="blue"> 22 <parameter name="color_space" value="srgb" /> 23 <parameter name="multiplier" value="1.0" /> 24 <parameter name="wavelength_range" value="400.0 700.0" /> 25 <values> 26 0.000000000 0.333332986 0.498039007 27 </values> 28 <alpha> 29 1.000000000 30 </alpha> 31 </color> 32 <color name="yellow"> 33 <parameter name="color_space" value="srgb" /> 34 <parameter name="multiplier" value="1.0" /> 35 <parameter name="wavelength_range" value="400.0 700.0" /> 36 <values> 37 1.000000000 0.870588005 0.125489995 38 </values> 39 <alpha> 40 1.000000000 41 </alpha> 42 </color> 43 <surface_shader name="blue_surface_shader" model="constant_surface_shader"> 44 <parameter name="color" value="blue" /> 45 </surface_shader> 46 <surface_shader name="yellow_surface_shader" model="constant_surface_shader"> 47 <parameter name="color" value="yellow" /> 48 </surface_shader> 49 <material name="blue_material" model="generic_material"> 50 <parameter name="surface_shader" value="blue_surface_shader" /> 51 </material> 52 <material name="yellow_material" model="generic_material"> 53 <parameter name="surface_shader" value="yellow_surface_shader" /> 54 </material> 55 <object name="grid.0" model="mesh_object"> 56 <parameters name="filename"> 57 <parameter name="0" value="grid.0.obj" /> 58 <parameter name="1" value="grid.1.obj" /> 59 </parameters> 60 </object> 61 <object name="static_grid" model="mesh_object"> 62 <parameter name="filename" value="static_grid.obj" /> 63 </object> 64 <object_instance name="grid.0.grid_inst" object="grid.0.grid"> 65 <transform> 66 <matrix> 67 1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000 68 0.00000000000000000 1.00000000000000000 0.00000000000000000 0.50000000000000000 69 0.00000000000000000 0.00000000000000000 1.00000000000000000 0.00000000000000000 70 0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000 71 </matrix> 72 </transform> 73 <assign_material slot="Default" side="front" material="blue_material" /> 74 <assign_material slot="Default" side="back" material="blue_material" /> 75 </object_instance> 76 <object_instance name="static_grid.grid_inst" object="static_grid.grid"> 77 <transform> 78 <matrix> 79 1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000 80 0.00000000000000000 1.00000000000000000 0.00000000000000000 1.00000000000000000 81 0.00000000000000000 0.00000000000000000 1.00000000000000000 -0.10000000000000001 82 0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000 83 </matrix> 84 </transform> 85 <assign_material slot="Default" side="front" material="yellow_material" /> 86 <assign_material slot="Default" side="back" material="yellow_material" /> 87 </object_instance> 88 </assembly> 89 <assembly_instance name="assembly_inst" assembly="assembly"> 90 </assembly_instance> 91 </scene> 92 <output> 93 <frame name="beauty"> 94 <parameter name="camera" value="camera" /> 95 <parameter name="resolution" value="640 480" /> 96 </frame> 97 </output> 98 <configurations> 99 <configuration name="final" base="base_final"> 100 <parameter name="lighting_engine" value="pt" /> 101 <parameter name="pixel_renderer" value="uniform" /> 102 <parameters name="pt"> 103 <parameter name="dl_light_samples" value="1" /> 104 <parameter name="enable_caustics" value="true" /> 105 <parameter name="enable_dl" value="true" /> 106 <parameter name="enable_ibl" value="true" /> 107 <parameter name="ibl_bsdf_samples" value="1" /> 108 <parameter name="ibl_env_samples" value="1" /> 109 <parameter name="max_bounces" value="-1" /> 110 <parameter name="max_diffuse_bounces" value="-1" /> 111 <parameter name="max_glossy_bounces" value="-1" /> 112 <parameter name="max_specular_bounces" value="-1" /> 113 <parameter name="next_event_estimation" value="true" /> 114 <parameter name="rr_min_path_length" value="3" /> 115 </parameters> 116 <parameters name="uniform_pixel_renderer"> 117 <parameter name="samples" value="25" /> 118 </parameters> 119 </configuration> 120 <configuration name="interactive" base="base_interactive"> 121 <parameters name="pt"> 122 <parameter name="max_bounces" value="-1" /> 123 <parameter name="max_diffuse_bounces" value="-1" /> 124 <parameter name="max_glossy_bounces" value="-1" /> 125 <parameter name="max_specular_bounces" value="-1" /> 126 </parameters> 127 </configuration> 128 </configurations> 129</project> 130