1<?xml version="1.0" encoding="UTF-8"?>
2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). -->
3<project format_revision="31">
4    <scene>
5        <camera name="camera" model="pinhole_camera">
6            <parameter name="autofocus_enabled" value="false" />
7            <parameter name="controller_target" value="-2 1 0" />
8            <parameter name="film_dimensions" value="0.024892 0.018669" />
9            <parameter name="focal_length" value="0.035" />
10            <transform time="0">
11                <matrix>
12                    1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000
13                    0.00000000000000000 1.00000000000000000 0.00000000000000000 1.00000000000000000
14                    0.00000000000000000 0.00000000000000000 1.00000000000000000 10.00000000000000000
15                    0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
16                </matrix>
17            </transform>
18        </camera>
19        <environment name="environment" model="generic_environment" />
20        <assembly name="assembly">
21            <color name="blue">
22                <parameter name="color_space" value="srgb" />
23                <parameter name="multiplier" value="1.0" />
24                <parameter name="wavelength_range" value="400.0 700.0" />
25                <values>
26                    0.000000000 0.333332986 0.498039007
27                </values>
28                <alpha>
29                    1.000000000
30                </alpha>
31            </color>
32            <color name="yellow">
33                <parameter name="color_space" value="srgb" />
34                <parameter name="multiplier" value="1.0" />
35                <parameter name="wavelength_range" value="400.0 700.0" />
36                <values>
37                    1.000000000 0.870588005 0.125489995
38                </values>
39                <alpha>
40                    1.000000000
41                </alpha>
42            </color>
43            <surface_shader name="blue_surface_shader" model="constant_surface_shader">
44                <parameter name="color" value="blue" />
45            </surface_shader>
46            <surface_shader name="yellow_surface_shader" model="constant_surface_shader">
47                <parameter name="color" value="yellow" />
48            </surface_shader>
49            <material name="blue_material" model="generic_material">
50                <parameter name="surface_shader" value="blue_surface_shader" />
51            </material>
52            <material name="yellow_material" model="generic_material">
53                <parameter name="surface_shader" value="yellow_surface_shader" />
54            </material>
55            <object name="sphere.0" model="mesh_object">
56                <parameters name="filename">
57                    <parameter name="0" value="sphere.0.obj" />
58                    <parameter name="1" value="sphere.1.obj" />
59                </parameters>
60            </object>
61            <object name="static_sphere" model="mesh_object">
62                <parameter name="filename" value="static_sphere.obj" />
63            </object>
64            <object_instance name="sphere.0.sphere_inst" object="sphere.0.sphere">
65                <assign_material slot="Default" side="front" material="blue_material" />
66                <assign_material slot="Default" side="back" material="blue_material" />
67            </object_instance>
68            <object_instance name="static_sphere.sphere_inst" object="static_sphere.sphere">
69                <transform>
70                    <matrix>
71                        1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000
72                        0.00000000000000000 1.00000000000000000 0.00000000000000000 0.50000000000000000
73                        0.00000000000000000 0.00000000000000000 1.00000000000000000 0.00000000000000000
74                        0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
75                    </matrix>
76                </transform>
77                <assign_material slot="Default" side="front" material="yellow_material" />
78                <assign_material slot="Default" side="back" material="yellow_material" />
79            </object_instance>
80        </assembly>
81        <assembly_instance name="assembly_inst" assembly="assembly">
82        </assembly_instance>
83    </scene>
84    <output>
85        <frame name="beauty">
86            <parameter name="camera" value="camera" />
87            <parameter name="resolution" value="640 480" />
88        </frame>
89    </output>
90    <configurations>
91        <configuration name="final" base="base_final">
92            <parameter name="lighting_engine" value="pt" />
93            <parameter name="pixel_renderer" value="uniform" />
94            <parameters name="pt">
95                <parameter name="dl_light_samples" value="1" />
96                <parameter name="enable_caustics" value="true" />
97                <parameter name="enable_dl" value="true" />
98                <parameter name="enable_ibl" value="true" />
99                <parameter name="ibl_bsdf_samples" value="1" />
100                <parameter name="ibl_env_samples" value="1" />
101                <parameter name="max_bounces" value="-1" />
102                <parameter name="max_diffuse_bounces" value="-1" />
103                <parameter name="max_glossy_bounces" value="-1" />
104                <parameter name="max_specular_bounces" value="-1" />
105                <parameter name="next_event_estimation" value="true" />
106                <parameter name="rr_min_path_length" value="3" />
107            </parameters>
108            <parameters name="uniform_pixel_renderer">
109                <parameter name="samples" value="25" />
110            </parameters>
111        </configuration>
112        <configuration name="interactive" base="base_interactive">
113            <parameters name="pt">
114                <parameter name="max_bounces" value="-1" />
115                <parameter name="max_diffuse_bounces" value="-1" />
116                <parameter name="max_glossy_bounces" value="-1" />
117                <parameter name="max_specular_bounces" value="-1" />
118            </parameters>
119        </configuration>
120    </configurations>
121</project>
122