1 2 // 3 // This source file is part of appleseed. 4 // Visit https://appleseedhq.net/ for additional information and resources. 5 // 6 // This software is released under the MIT license. 7 // 8 // Copyright (c) 2010-2013 Francois Beaune, Jupiter Jazz Limited 9 // Copyright (c) 2014-2018 Francois Beaune, The appleseedhq Organization 10 // 11 // Permission is hereby granted, free of charge, to any person obtaining a copy 12 // of this software and associated documentation files (the "Software"), to deal 13 // in the Software without restriction, including without limitation the rights 14 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 15 // copies of the Software, and to permit persons to whom the Software is 16 // furnished to do so, subject to the following conditions: 17 // 18 // The above copyright notice and this permission notice shall be included in 19 // all copies or substantial portions of the Software. 20 // 21 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 22 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 23 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 24 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 25 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 26 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 27 // THE SOFTWARE. 28 // 29 30 #pragma once 31 32 // appleseed.studio headers. 33 #include "mainwindow/project/entityactions.h" 34 #include "mainwindow/project/instancecollectionitem.h" 35 #include "mainwindow/project/itembase.h" 36 #include "mainwindow/project/singlemodelentityitem.h" 37 38 // appleseed.foundation headers. 39 #include "foundation/platform/compiler.h" 40 41 // Qt headers. 42 #include <QList> 43 #include <QObject> 44 45 // Forward declarations. 46 namespace appleseed { namespace studio { class EntityEditorContext; } } 47 namespace appleseed { namespace studio { class ObjectInstanceItem; } } 48 namespace foundation { class Dictionary; } 49 namespace renderer { class Assembly; } 50 namespace renderer { class ObjectInstance; } 51 class QMenu; 52 class QString; 53 class QVariant; 54 55 namespace appleseed { 56 namespace studio { 57 58 typedef InstanceCollectionItem< 59 renderer::ObjectInstance, 60 ObjectInstanceItem, 61 renderer::Assembly 62 > ObjectInstanceCollectionItem; 63 64 class ObjectInstanceItem 65 : public SingleModelEntityItem<renderer::ObjectInstance, renderer::Assembly, ObjectInstanceCollectionItem> 66 { 67 Q_OBJECT 68 69 public: 70 // The name of the default material slot, when the object does not have any slot. 71 static const char* DefaultSlotName; 72 73 ObjectInstanceItem( 74 EntityEditorContext& editor_context, 75 renderer::ObjectInstance* object_instance, 76 renderer::Assembly& parent, 77 ObjectInstanceCollectionItem* collection_item); 78 79 const renderer::Assembly& get_assembly() const; 80 81 QMenu* get_single_item_context_menu() const override; 82 QMenu* get_multiple_items_context_menu(const QList<ItemBase*>& items) const override; 83 84 void assign_material( 85 const QString& page_name, 86 const QString& entity_name, 87 const QVariant& untyped_data); 88 89 void clear_material(const QVariant& untyped_data); 90 91 void update_style(); 92 93 private slots: 94 void slot_assign_new_disney_material(); 95 void slot_open_material_assignment_editor(); 96 void slot_assign_material(); 97 void slot_assign_material_accepted(QString page_name, QString entity_name, QVariant data); 98 void slot_clear_material(); 99 100 private: 101 friend class EntityDeletionAction<ObjectInstanceItem>; 102 friend class AssignNewDisneyMaterialAction; 103 104 typedef SingleModelEntityItem<renderer::ObjectInstance, renderer::Assembly, ObjectInstanceCollectionItem> Base; 105 106 void delete_multiple(const QList<ItemBase*>& items) override; 107 void do_delete(); 108 109 void add_material_assignment_menu_actions( 110 QMenu* menu, 111 const QList<ItemBase*>& items = QList<ItemBase*>()) const; 112 113 void add_material_assignment_menu_actions( 114 QMenu* menu, 115 const char* slot, 116 const QList<ItemBase*>& items) const; 117 118 void do_assign_material( 119 const char* slot_name, 120 const int sides, 121 const char* material_name); 122 123 void do_unassign_material( 124 const char* slot_name, 125 const int sides); 126 }; 127 128 } // namespace studio 129 } // namespace appleseed 130