1 
2 //
3 // This source file is part of appleseed.
4 // Visit https://appleseedhq.net/ for additional information and resources.
5 //
6 // This software is released under the MIT license.
7 //
8 // Copyright (c) 2010-2013 Francois Beaune, Jupiter Jazz Limited
9 // Copyright (c) 2014-2018 Francois Beaune, The appleseedhq Organization
10 //
11 // Permission is hereby granted, free of charge, to any person obtaining a copy
12 // of this software and associated documentation files (the "Software"), to deal
13 // in the Software without restriction, including without limitation the rights
14 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
15 // copies of the Software, and to permit persons to whom the Software is
16 // furnished to do so, subject to the following conditions:
17 //
18 // The above copyright notice and this permission notice shall be included in
19 // all copies or substantial portions of the Software.
20 //
21 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
22 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
24 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
25 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
26 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
27 // THE SOFTWARE.
28 //
29 
30 #pragma once
31 
32 // appleseed.studio headers.
33 #include "mainwindow/project/attributeeditor.h"
34 #include "mainwindow/project/entitybrowser.h"
35 #include "mainwindow/project/entityeditor.h"
36 #include "mainwindow/project/entityeditorcontext.h"
37 #include "mainwindow/project/entityitem.h"
38 #include "mainwindow/project/projectbuilder.h"
39 #include "mainwindow/project/singlemodelentityeditorformfactory.h"
40 #include "mainwindow/project/tools.h"
41 
42 // appleseed.renderer headers.
43 #include "renderer/api/entity.h"
44 #include "renderer/api/utility.h"
45 
46 // appleseed.foundation headers.
47 #include "foundation/platform/compiler.h"
48 #include "foundation/utility/containers/dictionary.h"
49 
50 // Standard headers.
51 #include <memory>
52 #include <string>
53 
54 namespace appleseed {
55 namespace studio {
56 
57 //
58 // Entity item class for single-model entities such as object instances,
59 // texture instances or environments.
60 //
61 
62 template <typename Entity, typename ParentEntity, typename CollectionItem>
63 class SingleModelEntityItem
64   : public EntityItem<Entity, ParentEntity, CollectionItem>
65 {
66   public:
67     SingleModelEntityItem(
68         EntityEditorContext&    editor_context,
69         Entity*                 entity,
70         ParentEntity&           parent,
71         CollectionItem*         collection_item);
72 
73     foundation::Dictionary get_values() const override;
74 
75   private:
76     typedef EntityItem<Entity, ParentEntity, CollectionItem> Base;
77     typedef typename renderer::EntityTraits<Entity> EntityTraitsType;
78 
79     void slot_edit(AttributeEditor* attribute_editor) override;
80 };
81 
82 
83 //
84 // SingleModelEntityItem class implementation.
85 //
86 
87 template <typename Entity, typename ParentEntity, typename CollectionItem>
SingleModelEntityItem(EntityEditorContext & editor_context,Entity * entity,ParentEntity & parent,CollectionItem * collection_item)88 SingleModelEntityItem<Entity, ParentEntity, CollectionItem>::SingleModelEntityItem(
89     EntityEditorContext&        editor_context,
90     Entity*                     entity,
91     ParentEntity&               parent,
92     CollectionItem*             collection_item)
93   : Base(editor_context, entity, parent, collection_item)
94 {
95 }
96 
97 template <typename Entity, typename ParentEntity, typename CollectionItem>
get_values()98 foundation::Dictionary SingleModelEntityItem<Entity, ParentEntity, CollectionItem>::get_values() const
99 {
100     return renderer::EntityTraits<Entity>::get_entity_values(Base::m_entity);
101 }
102 
103 template <typename Entity, typename ParentEntity, typename CollectionItem>
slot_edit(AttributeEditor * attribute_editor)104 void SingleModelEntityItem<Entity, ParentEntity, CollectionItem>::slot_edit(AttributeEditor* attribute_editor)
105 {
106     if (!Base::allows_edition())
107         return;
108 
109     typedef typename EntityTraitsType::FactoryType FactoryType;
110 
111     std::unique_ptr<EntityEditor::IFormFactory> form_factory(
112         new SingleModelEntityEditorFormFactory(
113             Base::m_entity->get_name(),
114             FactoryType::get_input_metadata()));
115 
116     std::unique_ptr<EntityEditor::IEntityBrowser> entity_browser(
117         new EntityBrowser<ParentEntity>(Base::m_parent));
118 
119     if (attribute_editor)
120     {
121         attribute_editor->edit(
122             std::move(form_factory),
123             std::move(entity_browser),
124             std::unique_ptr<CustomEntityUI>(),
125             get_values(),
126             this,
127             SLOT(slot_edit_accepted(foundation::Dictionary)));
128     }
129     else
130     {
131         const std::string window_title =
132             std::string("Edit ") +
133             EntityTraitsType::get_human_readable_entity_type_name();
134 
135         open_entity_editor(
136             QTreeWidgetItem::treeWidget(),
137             window_title,
138             Base::m_editor_context.m_project,
139             Base::m_editor_context.m_settings,
140             std::move(form_factory),
141             std::move(entity_browser),
142             get_values(),
143             this,
144             SLOT(slot_edit_accepted(foundation::Dictionary)),
145             SLOT(slot_edit_accepted(foundation::Dictionary)),
146             SLOT(slot_edit_accepted(foundation::Dictionary)));
147     }
148 }
149 
150 }   // namespace studio
151 }   // namespace appleseed
152