1 
2 //
3 // This source file is part of appleseed.
4 // Visit https://appleseedhq.net/ for additional information and resources.
5 //
6 // This software is released under the MIT license.
7 //
8 // Copyright (c) 2010-2013 Francois Beaune, Jupiter Jazz Limited
9 // Copyright (c) 2014-2018 Francois Beaune, The appleseedhq Organization
10 //
11 // Permission is hereby granted, free of charge, to any person obtaining a copy
12 // of this software and associated documentation files (the "Software"), to deal
13 // in the Software without restriction, including without limitation the rights
14 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
15 // copies of the Software, and to permit persons to whom the Software is
16 // furnished to do so, subject to the following conditions:
17 //
18 // The above copyright notice and this permission notice shall be included in
19 // all copies or substantial portions of the Software.
20 //
21 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
22 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
24 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
25 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
26 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
27 // THE SOFTWARE.
28 //
29 
30 #pragma once
31 
32 // appleseed.renderer headers.
33 #include "renderer/global/globaltypes.h"
34 #include "renderer/modeling/entity/entity.h"
35 #include "renderer/modeling/scene/basegroup.h"
36 #include "renderer/modeling/scene/containers.h"
37 #include "renderer/modeling/scene/iassemblyfactory.h"
38 
39 // appleseed.foundation headers.
40 #include "foundation/platform/compiler.h"
41 #include "foundation/utility/api/apiarray.h"
42 #include "foundation/utility/autoreleaseptr.h"
43 #include "foundation/utility/uid.h"
44 
45 // appleseed.main headers.
46 #include "main/dllsymbol.h"
47 
48 // Standard headers.
49 #include <cassert>
50 #include <cstddef>
51 #include <utility>
52 
53 // Forward declarations.
54 namespace foundation    { class Dictionary; }
55 namespace foundation    { class DictionaryArray; }
56 namespace foundation    { class IAbortSwitch; }
57 namespace foundation    { class StringArray; }
58 namespace foundation    { class StringDictionary; }
59 namespace renderer      { class ObjectInstance; }
60 namespace renderer      { class OnFrameBeginRecorder; }
61 namespace renderer      { class OnRenderBeginRecorder; }
62 namespace renderer      { class ParamArray; }
63 namespace renderer      { class Project; }
64 
65 namespace renderer
66 {
67 
68 //
69 // An array of object instances.
70 //
71 
72 typedef std::pair<const ObjectInstance*, size_t> IndexedObjectInstance;
73 
74 APPLESEED_DECLARE_APIARRAY(IndexedObjectInstanceArray, IndexedObjectInstance);
75 
76 
77 //
78 // An assembly is either entirely self-contained, or it references colors,
79 // textures and texture instances defined in the parent scene or assembly.
80 //
81 
82 class APPLESEED_DLLSYMBOL Assembly
83   : public Entity
84   , public BaseGroup
85 {
86   public:
87     // Return a string identifying the model of this entity.
88     virtual const char* get_model() const;
89 
90     // Return the unique ID of this class of entities.
91     static foundation::UniqueID get_class_uid();
92 
93     // Delete this instance.
94     void release() override;
95 
96     // Access the BSDFs.
97     BSDFContainer& bsdfs() const;
98 
99     // Access the BSSRDFs.
100     BSSRDFContainer& bssrdfs() const;
101 
102     // Access the EDFs.
103     EDFContainer& edfs() const;
104 
105     // Access the surface shaders.
106     SurfaceShaderContainer& surface_shaders() const;
107 
108     // Access the materials.
109     MaterialContainer& materials() const;
110 
111     // Access the lights.
112     LightContainer& lights() const;
113 
114     // Access the objects.
115     ObjectContainer& objects() const;
116 
117     // Access the object instances.
118     ObjectInstanceContainer& object_instances() const;
119 
120     // Access the volumes.
121     VolumeContainer& volumes() const;
122 
123     // Clear the assembly contents.
124     void clear();
125 
126     // Compute the local space bounding box of the assembly, including all child assemblies,
127     // over the shutter interval.
128     GAABB3 compute_local_bbox() const;
129 
130     // Compute the local space bounding box of this assembly, excluding all child assemblies,
131     // over the shutter interval.
132     GAABB3 compute_non_hierarchical_local_bbox() const;
133 
134     // Expose asset file paths referenced by this entity to the outside.
135     void collect_asset_paths(foundation::StringArray& paths) const override;
136     void update_asset_paths(const foundation::StringDictionary& mappings) override;
137 
138     bool on_render_begin(
139         const Project&              project,
140         const BaseGroup*            parent,
141         OnRenderBeginRecorder&      recorder,
142         foundation::IAbortSwitch*   abort_switch = nullptr) override;
143 
144     bool on_frame_begin(
145         const Project&              project,
146         const BaseGroup*            parent,
147         OnFrameBeginRecorder&       recorder,
148         foundation::IAbortSwitch*   abort_switch = nullptr) override;
149 
150     void on_frame_end(
151         const Project&              project,
152         const BaseGroup*            parent) override;
153 
154     struct RenderData
155     {
156         IndexedObjectInstanceArray  m_procedural_object_instances;
157     };
158 
159     // Return whether render-time data are available for this entity.
160     bool has_render_data() const;
161 
162     // Return render-time data of this entity.
163     // Render-time data are available between on_frame_begin() and on_frame_end() calls.
164     const RenderData& get_render_data() const;
165 
166   protected:
167     bool        m_has_render_data;
168     RenderData  m_render_data;
169 
170     // Constructor.
171     Assembly(
172         const char*                 name,
173         const ParamArray&           params);
174 
175     // Destructor.
176     ~Assembly() override;
177 
178   private:
179     friend class AssemblyFactory;
180 
181     struct Impl;
182     Impl* impl;
183 };
184 
185 
186 //
187 // Assembly factory.
188 //
189 
190 
191 class APPLESEED_DLLSYMBOL AssemblyFactory
192   : public IAssemblyFactory
193 {
194   public:
195     // Delete this instance.
196     void release() override;
197 
198     // Return a string identifying this assembly model.
199     const char* get_model() const override;
200 
201     // Return metadata for this assembly model.
202     foundation::Dictionary get_model_metadata() const override;
203 
204     // Return metadata for the inputs of this assembly model.
205     foundation::DictionaryArray get_input_metadata() const override;
206 
207     // Create a new assembly.
208     foundation::auto_release_ptr<Assembly> create(
209         const char*         name,
210         const ParamArray&   params = ParamArray()) const override;
211 };
212 
213 
214 //
215 // Assembly class implementation.
216 //
217 
has_render_data()218 inline bool Assembly::has_render_data() const
219 {
220     return m_has_render_data;
221 }
222 
get_render_data()223 inline const Assembly::RenderData& Assembly::get_render_data() const
224 {
225     assert(m_has_render_data);
226     return m_render_data;
227 }
228 
229 }   // namespace renderer
230