1 // Aseprite 2 // Copyright (C) 2017 David Capello 3 // 4 // This program is distributed under the terms of 5 // the End-User License Agreement for Aseprite. 6 7 #ifdef HAVE_CONFIG_H 8 #include "config.h" 9 #endif 10 11 #include "app/sprite_job.h" 12 13 namespace app { 14 SpriteJob(const ContextReader & reader,const char * jobName)15SpriteJob::SpriteJob(const ContextReader& reader, const char* jobName) 16 : Job(jobName) 17 , m_writer(reader, 500) 18 , m_document(m_writer.document()) 19 , m_sprite(m_writer.sprite()) 20 , m_transaction(m_writer.context(), jobName, ModifyDocument) 21 { 22 } 23 ~SpriteJob()24SpriteJob::~SpriteJob() 25 { 26 if (!isCanceled()) 27 m_transaction.commit(); 28 } 29 onJob()30void SpriteJob::onJob() 31 { 32 m_callback(); 33 } 34 continueTask()35bool SpriteJob::continueTask() 36 { 37 return !isCanceled(); 38 } 39 notifyTaskProgress(double progress)40void SpriteJob::notifyTaskProgress(double progress) 41 { 42 jobProgress(progress); 43 } 44 45 } // namespace app 46