1# - Find Eigen3 library 2# Find the native Eigen3 includes and library 3# This module defines 4# EIGEN3_INCLUDE_DIRS, where to find spnav.h, Set when 5# EIGEN3_INCLUDE_DIR is found. 6# EIGEN3_ROOT_DIR, The base directory to search for Eigen3. 7# This can also be an environment variable. 8# EIGEN3_FOUND, If false, do not try to use Eigen3. 9# 10#============================================================================= 11# Copyright 2015 Blender Foundation. 12# 13# Distributed under the OSI-approved BSD 3-Clause License, 14# see accompanying file BSD-3-Clause-license.txt for details. 15#============================================================================= 16 17# If EIGEN3_ROOT_DIR was defined in the environment, use it. 18IF(NOT EIGEN3_ROOT_DIR AND NOT $ENV{EIGEN3_ROOT_DIR} STREQUAL "") 19 SET(EIGEN3_ROOT_DIR $ENV{EIGEN3_ROOT_DIR}) 20ENDIF() 21 22SET(_eigen3_SEARCH_DIRS 23 ${EIGEN3_ROOT_DIR} 24) 25 26FIND_PATH(EIGEN3_INCLUDE_DIR 27 NAMES 28 # header has no '.h' suffix 29 Eigen/Eigen 30 HINTS 31 ${_eigen3_SEARCH_DIRS} 32 PATH_SUFFIXES 33 include/eigen3 34) 35 36# handle the QUIETLY and REQUIRED arguments and set EIGEN3_FOUND to TRUE if 37# all listed variables are TRUE 38INCLUDE(FindPackageHandleStandardArgs) 39FIND_PACKAGE_HANDLE_STANDARD_ARGS(Eigen3 DEFAULT_MSG 40 EIGEN3_INCLUDE_DIR) 41 42IF(EIGEN3_FOUND) 43 SET(EIGEN3_INCLUDE_DIRS ${EIGEN3_INCLUDE_DIR}) 44ENDIF() 45 46MARK_AS_ADVANCED( 47 EIGEN3_INCLUDE_DIR 48) 49