1 2in vec3 pos; 3 4void main() 5{ 6 vec3 world_pos = point_object_to_world(pos); 7 gl_Position = point_world_to_ndc(world_pos); 8 9#ifdef USE_WORLD_CLIP_PLANES 10 world_clip_planes_calc_clip_distance(world_pos); 11#endif 12} 13