1
2in vec3 pos;
3
4void main()
5{
6  vec3 world_pos = point_object_to_world(pos);
7  gl_Position = point_world_to_ndc(world_pos);
8
9#ifdef USE_WORLD_CLIP_PLANES
10  world_clip_planes_calc_clip_distance(world_pos);
11#endif
12}
13