1
2uniform float sizeVertex;
3
4in vec3 pos;
5
6#ifndef UNIFORM_ID
7uniform int offset;
8in uint color;
9
10flat out uint id;
11#endif
12
13void main()
14{
15#ifndef UNIFORM_ID
16  id = floatBitsToUint(intBitsToFloat(offset)) + color;
17#endif
18
19  vec3 world_pos = point_object_to_world(pos);
20  gl_Position = point_world_to_ndc(world_pos);
21  gl_PointSize = sizeVertex;
22
23#ifdef USE_WORLD_CLIP_PLANES
24  world_clip_planes_calc_clip_distance(world_pos);
25#endif
26}
27