1 #include <clutter/clutter.h>
2
3 #include <errno.h>
4 #include <stdlib.h>
5 #include <glib.h>
6 #include <gmodule.h>
7
8 #define STAGE_WIDTH 800
9 #define STAGE_HEIGHT 600
10
11 ClutterActor *
make_source(void)12 make_source (void)
13 {
14 ClutterActor *source, *actor;
15 GError *error = NULL;
16 gchar *file;
17
18 ClutterColor yellow = {0xff, 0xff, 0x00, 0xff};
19
20 source = clutter_group_new ();
21
22 file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
23 actor = clutter_texture_new_from_file (file, &error);
24 if (!actor)
25 g_error("pixbuf load failed: %s", error ? error->message : "Unknown");
26
27 g_free (file);
28
29 clutter_container_add_actor (CLUTTER_CONTAINER (source), actor);
30
31 actor = clutter_text_new_with_text ("Sans Bold 50px", "Clutter");
32
33 clutter_text_set_color (CLUTTER_TEXT (actor), &yellow);
34 clutter_actor_set_y (actor, clutter_actor_get_height(source) + 5);
35 clutter_container_add_actor (CLUTTER_CONTAINER (source), actor);
36
37 return source;
38 }
39
40 G_MODULE_EXPORT int
test_fbo_main(int argc,char * argv[])41 test_fbo_main (int argc, char *argv[])
42 {
43 ClutterActor *fbo;
44 ClutterActor *onscreen_source;
45 ClutterActor *stage;
46 ClutterAnimation *animation;
47 int x_pos = 200;
48 int y_pos = 100;
49
50 if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
51 return 1;
52
53 if (clutter_feature_available (CLUTTER_FEATURE_OFFSCREEN) == FALSE)
54 g_error("This test requires CLUTTER_FEATURE_OFFSCREEN");
55
56 stage = clutter_stage_new ();
57 clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
58 clutter_actor_set_background_color (stage, CLUTTER_COLOR_SkyBlue);
59 clutter_stage_set_title (CLUTTER_STAGE (stage), "Texture from Actor");
60 g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
61
62 /* Create the first source */
63 onscreen_source = make_source();
64 clutter_actor_show_all (onscreen_source);
65 clutter_container_add_actor (CLUTTER_CONTAINER (stage), onscreen_source);
66
67 y_pos = (STAGE_HEIGHT/2.0) -
68 (clutter_actor_get_height (onscreen_source)/2.0);
69 clutter_actor_set_position (onscreen_source, x_pos, y_pos);
70 x_pos += clutter_actor_get_width (onscreen_source);
71
72 animation = clutter_actor_animate (onscreen_source,
73 CLUTTER_LINEAR,
74 5000, /* 1 second duration */
75 "rotation-angle-y", 360.0f,
76 NULL);
77 clutter_animation_set_loop (animation, TRUE);
78
79 /* Second hand = actor from onscreen_source */
80 if ((fbo = clutter_texture_new_from_actor (onscreen_source)) == NULL)
81 g_error("onscreen fbo creation failed");
82
83 clutter_actor_set_position (fbo, x_pos, y_pos);
84 x_pos += clutter_actor_get_width (fbo);
85 clutter_container_add_actor (CLUTTER_CONTAINER (stage), fbo);
86
87 /* Third hand = actor from Second hand */
88 if ((fbo = clutter_texture_new_from_actor (fbo)) == NULL)
89 g_error("fbo from fbo creation failed");
90
91 clutter_actor_set_position (fbo, x_pos, y_pos);
92 x_pos += clutter_actor_get_width (fbo);
93 clutter_container_add_actor (CLUTTER_CONTAINER (stage), fbo);
94
95 clutter_actor_show_all (stage);
96 clutter_main ();
97
98 return 0;
99 }
100
101 G_MODULE_EXPORT const char *
test_fbo_describe(void)102 test_fbo_describe (void)
103 {
104 return "Create a texture from an actor.";
105 }
106