1 ////////////////////////////////////////////////////////////////////////////
2 //	File:		FrameBufferObject.h
3 //	Author:		Changchang Wu
4 //	Description : interface for the FrameBufferObject class.
5 //
6 //
7 //
8 //	Copyright (c) 2007 University of North Carolina at Chapel Hill
9 //	All Rights Reserved
10 //
11 //	Permission to use, copy, modify and distribute this software and its
12 //	documentation for educational, research and non-profit purposes, without
13 //	fee, and without a written agreement is hereby granted, provided that the
14 //	above copyright notice and the following paragraph appear in all copies.
15 //
16 //	The University of North Carolina at Chapel Hill make no representations
17 //	about the suitability of this software for any purpose. It is provided
18 //	'as is' without express or implied warranty.
19 //
20 //	Please send BUG REPORTS to ccwu@cs.unc.edu
21 //
22 ////////////////////////////////////////////////////////////////////////////
23 
24 
25 #if !defined(_FRAME_BUFFER_OBJECT_H)
26 #define _FRAME_BUFFER_OBJECT_H
27 
28 class FrameBufferObject
29 {
30 	static GLuint	GlobalFBO;   //not thread-safe
31 	GLuint _fboID;
32 public:
33 	static int		UseSingleFBO;
34 public:
35 	static void DeleteGlobalFBO();
36 	static void UnattachTex(GLenum attachment);
37 	static void UnbindFBO();
38 	static void AttachDepthTexture(GLenum textureTarget, GLuint texID);
39 	static void AttachTexture( GLenum textureTarget, GLenum attachment, GLuint texID);
40 	static void AttachRenderBuffer(GLenum attachment,  GLuint buffID  );
41 	static void UnattachRenderBuffer(GLenum attachment);
42 public:
43 	void BindFBO();
44 	FrameBufferObject(int autobind = 1);
45 	~FrameBufferObject();
46 
47 };
48 
49 #endif
50