1# Microsoft Developer Studio Project File - Name="anim" - Package Owner=<4> 2# Microsoft Developer Studio Generated Build File, Format Version 6.00 3# ** DO NOT EDIT ** 4 5# TARGTYPE "Win32 (x86) Console Application" 0x0103 6 7CFG=anim - Win32 Debug 8!MESSAGE This is not a valid makefile. To build this project using NMAKE, 9!MESSAGE use the Export Makefile command and run 10!MESSAGE 11!MESSAGE NMAKE /f "animate.mak". 12!MESSAGE 13!MESSAGE You can specify a configuration when running NMAKE 14!MESSAGE by defining the macro CFG on the command line. For example: 15!MESSAGE 16!MESSAGE NMAKE /f "animate.mak" CFG="anim - Win32 Debug" 17!MESSAGE 18!MESSAGE Possible choices for configuration are: 19!MESSAGE 20!MESSAGE "anim - Win32 Release" (based on "Win32 (x86) Console Application") 21!MESSAGE "anim - Win32 Debug" (based on "Win32 (x86) Console Application") 22!MESSAGE 23 24# Begin Project 25# PROP AllowPerConfigDependencies 0 26# PROP Scc_ProjName "" 27# PROP Scc_LocalPath "" 28CPP=cl.exe 29RSC=rc.exe 30 31!IF "$(CFG)" == "anim - Win32 Release" 32 33# PROP BASE Use_MFC 0 34# PROP BASE Use_Debug_Libraries 0 35# PROP BASE Output_Dir "Release" 36# PROP BASE Intermediate_Dir "Release" 37# PROP BASE Target_Dir "" 38# PROP Use_MFC 0 39# PROP Use_Debug_Libraries 0 40# PROP Output_Dir "Release" 41# PROP Intermediate_Dir "Release" 42# PROP Ignore_Export_Lib 0 43# PROP Target_Dir "" 44# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c 45# ADD CPP /nologo /W3 /GX /O2 /I "c:\src\libpng" /I "c:\src\zlib" /I "c:\src\libxml2\include" /I "c:\src\jpeg" /I "c:\src\iconv\include" /I "c:\src\pthreads" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /Zm1000 /c 46# ADD BASE RSC /l 0x409 /d "NDEBUG" 47# ADD RSC /l 0x409 /d "NDEBUG" 48BSC32=bscmake.exe 49# ADD BASE BSC32 /nologo 50# ADD BSC32 /nologo 51LINK32=link.exe 52# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 53# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib c:\src\jpeg\libjpeg.lib c:\src\libpng\libpng.lib c:\src\libxml2\lib\libxml2.lib c:\src\zlib\zlib.lib c:\src\pthreads\pthreadVC2.lib /nologo /subsystem:console /machine:I386 /out:"Release/flam3-animate.exe" 54 55!ELSEIF "$(CFG)" == "anim - Win32 Debug" 56 57# PROP BASE Use_MFC 0 58# PROP BASE Use_Debug_Libraries 1 59# PROP BASE Output_Dir "Debug" 60# PROP BASE Intermediate_Dir "Debug" 61# PROP BASE Target_Dir "" 62# PROP Use_MFC 0 63# PROP Use_Debug_Libraries 1 64# PROP Output_Dir "Debug" 65# PROP Intermediate_Dir "Debug" 66# PROP Ignore_Export_Lib 0 67# PROP Target_Dir "" 68# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c 69# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "c:\src\jpeg" /I "c:\src\libpng" /I "c:\src\zlib" /I "c:\src\libxml2\include" /I "c:\src\iconv\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /Zm1000 /c 70# ADD BASE RSC /l 0x409 /d "_DEBUG" 71# ADD RSC /l 0x409 /d "_DEBUG" 72BSC32=bscmake.exe 73# ADD BASE BSC32 /nologo 74# ADD BSC32 /nologo 75LINK32=link.exe 76# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept 77# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib c:\src\jpeg\libjpeg.lib c:\src\libpng\libpng.lib c:\src\libxml2\lib\libxml2.lib c:\src\zlib\zlib.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept 78 79!ENDIF 80 81# Begin Target 82 83# Name "anim - Win32 Release" 84# Name "anim - Win32 Debug" 85# Begin Group "Source Files" 86 87# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" 88# Begin Source File 89 90SOURCE=.\docstring.c 91# End Source File 92# Begin Source File 93 94SOURCE=".\flam3-animate.c" 95# End Source File 96# Begin Source File 97 98SOURCE=".\flam3-palettes.c" 99# End Source File 100# Begin Source File 101 102SOURCE=.\flam3.c 103# End Source File 104# Begin Source File 105 106SOURCE=.\isaac.c 107# End Source File 108# Begin Source File 109 110SOURCE=.\jpeg.c 111# End Source File 112# Begin Source File 113 114SOURCE=.\png.c 115# End Source File 116# End Group 117# Begin Group "Header Files" 118 119# PROP Default_Filter "h;hpp;hxx;hm;inl" 120# Begin Source File 121 122SOURCE=config.h 123# End Source File 124# Begin Source File 125 126SOURCE=.\jpeg.h 127# End Source File 128# Begin Source File 129 130SOURCE=rect.h 131# End Source File 132# End Group 133# Begin Group "Resource Files" 134 135# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" 136# End Group 137# End Target 138# End Project 139