1# Microsoft Developer Studio Project File - Name="anim" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Console Application" 0x0103
6
7CFG=anim - Win32 Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "animate.mak".
12!MESSAGE
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE
16!MESSAGE NMAKE /f "animate.mak" CFG="anim - Win32 Debug"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
19!MESSAGE
20!MESSAGE "anim - Win32 Release" (based on "Win32 (x86) Console Application")
21!MESSAGE "anim - Win32 Debug" (based on "Win32 (x86) Console Application")
22!MESSAGE
23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26# PROP Scc_ProjName ""
27# PROP Scc_LocalPath ""
28CPP=cl.exe
29RSC=rc.exe
30
31!IF  "$(CFG)" == "anim - Win32 Release"
32
33# PROP BASE Use_MFC 0
34# PROP BASE Use_Debug_Libraries 0
35# PROP BASE Output_Dir "Release"
36# PROP BASE Intermediate_Dir "Release"
37# PROP BASE Target_Dir ""
38# PROP Use_MFC 0
39# PROP Use_Debug_Libraries 0
40# PROP Output_Dir "Release"
41# PROP Intermediate_Dir "Release"
42# PROP Ignore_Export_Lib 0
43# PROP Target_Dir ""
44# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
45# ADD CPP /nologo /W3 /GX /O2 /I "c:\src\libpng" /I "c:\src\zlib" /I "c:\src\libxml2\include" /I "c:\src\jpeg" /I "c:\src\iconv\include" /I "c:\src\pthreads" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /Zm1000 /c
46# ADD BASE RSC /l 0x409 /d "NDEBUG"
47# ADD RSC /l 0x409 /d "NDEBUG"
48BSC32=bscmake.exe
49# ADD BASE BSC32 /nologo
50# ADD BSC32 /nologo
51LINK32=link.exe
52# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
53# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib c:\src\jpeg\libjpeg.lib c:\src\libpng\libpng.lib c:\src\libxml2\lib\libxml2.lib c:\src\zlib\zlib.lib c:\src\pthreads\pthreadVC2.lib /nologo /subsystem:console /machine:I386 /out:"Release/flam3-animate.exe"
54
55!ELSEIF  "$(CFG)" == "anim - Win32 Debug"
56
57# PROP BASE Use_MFC 0
58# PROP BASE Use_Debug_Libraries 1
59# PROP BASE Output_Dir "Debug"
60# PROP BASE Intermediate_Dir "Debug"
61# PROP BASE Target_Dir ""
62# PROP Use_MFC 0
63# PROP Use_Debug_Libraries 1
64# PROP Output_Dir "Debug"
65# PROP Intermediate_Dir "Debug"
66# PROP Ignore_Export_Lib 0
67# PROP Target_Dir ""
68# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
69# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "c:\src\jpeg" /I "c:\src\libpng" /I "c:\src\zlib" /I "c:\src\libxml2\include" /I "c:\src\iconv\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /Zm1000 /c
70# ADD BASE RSC /l 0x409 /d "_DEBUG"
71# ADD RSC /l 0x409 /d "_DEBUG"
72BSC32=bscmake.exe
73# ADD BASE BSC32 /nologo
74# ADD BSC32 /nologo
75LINK32=link.exe
76# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
77# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib c:\src\jpeg\libjpeg.lib c:\src\libpng\libpng.lib c:\src\libxml2\lib\libxml2.lib c:\src\zlib\zlib.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
78
79!ENDIF
80
81# Begin Target
82
83# Name "anim - Win32 Release"
84# Name "anim - Win32 Debug"
85# Begin Group "Source Files"
86
87# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
88# Begin Source File
89
90SOURCE=.\docstring.c
91# End Source File
92# Begin Source File
93
94SOURCE=".\flam3-animate.c"
95# End Source File
96# Begin Source File
97
98SOURCE=".\flam3-palettes.c"
99# End Source File
100# Begin Source File
101
102SOURCE=.\flam3.c
103# End Source File
104# Begin Source File
105
106SOURCE=.\isaac.c
107# End Source File
108# Begin Source File
109
110SOURCE=.\jpeg.c
111# End Source File
112# Begin Source File
113
114SOURCE=.\png.c
115# End Source File
116# End Group
117# Begin Group "Header Files"
118
119# PROP Default_Filter "h;hpp;hxx;hm;inl"
120# Begin Source File
121
122SOURCE=config.h
123# End Source File
124# Begin Source File
125
126SOURCE=.\jpeg.h
127# End Source File
128# Begin Source File
129
130SOURCE=rect.h
131# End Source File
132# End Group
133# Begin Group "Resource Files"
134
135# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
136# End Group
137# End Target
138# End Project
139