1 /**************************************************************************/
2 /*  Copyright 2009 Tim Day                                                */
3 /*                                                                        */
4 /*  This file is part of Fracplanet                                       */
5 /*                                                                        */
6 /*  Fracplanet is free software: you can redistribute it and/or modify    */
7 /*  it under the terms of the GNU General Public License as published by  */
8 /*  the Free Software Foundation, either version 3 of the License, or     */
9 /*  (at your option) any later version.                                   */
10 /*                                                                        */
11 /*  Fracplanet is distributed in the hope that it will be useful,         */
12 /*  but WITHOUT ANY WARRANTY; without even the implied warranty of        */
13 /*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         */
14 /*  GNU General Public License for more details.                          */
15 /*                                                                        */
16 /*  You should have received a copy of the GNU General Public License     */
17 /*  along with Fracplanet.  If not, see <http://www.gnu.org/licenses/>.   */
18 /**************************************************************************/
19 
20 #include "matrix34.h"
21 
Matrix34RotateAboutAxisThrough(const XYZ & axis,float angle,const XYZ & pt)22 Matrix34RotateAboutAxisThrough::Matrix34RotateAboutAxisThrough(const XYZ& axis,float angle,const XYZ& pt)
23 {
24   assign
25     (
26      Matrix34Translate(pt)
27      *Matrix34(Matrix33RotateAboutAxis(axis,angle),XYZ(0.0f,0.0f,0.0f))
28      *Matrix34Translate(-pt)
29      );
30 }
31 
Matrix34RotateAboutAxisThrough(const XYZ & axis,const XYZ & pt)32 Matrix34RotateAboutAxisThrough::Matrix34RotateAboutAxisThrough(const XYZ& axis,const XYZ& pt)
33 {
34   const float axis_magnitude=axis.magnitude();
35 
36   if (axis_magnitude==0.0f)
37     {
38       assign(Matrix34Identity());
39     }
40   else
41     {
42       assign(Matrix34RotateAboutAxisThrough(axis/axis_magnitude,axis_magnitude,pt));
43     }
44 }
45 
46