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keyspillm0pup.cH A D09-Dec-202024.1 KiB1,126865

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readme

1keyspillm0pup
2
3This plugin removes the residual key color fringing, which can
4remain after chroma key compositing.
5
6
7Written by Marko Cebokli,  apr 2012,  and released under GNU GPL
8
9
10RELEASE NOTES
11
12** apr 2012
13Version 0.1
14"pre-alpha" (throw it out and see what happens... :-)
15
16
17
18DESCRIPTION
19
20After some experimentation with chroma keying, it looked to me that
21there is no single method of key cleaning, that works in all
22situations, like keyspill on bright, keyspill on dark, etc.
23So I included several cleaning options, which can be used alone
24or in combination.
25In short, it offers three ways of pixel selection (masking), that
26can be combined with four types of color changing operations.
27The three selection / masking modes are based on
28- similarity to key color
29- transparency
30- closeness to the edge
31and the four things that can be done to the selected pixels are
32- move away from the key color (De-Key)
33- move towards an target color (Target)
34- desaturate
35- luma (brightness) adjust.
36
37
38MASKS
39
40Color difference masks are based on the color of the image, and do
41not depend on the alpha from the preceding keying, except for
42ignoring the 100% transparent areas, to increase speed.
43
44Transparency and Edge masks are based on the alpha channel from the
45preceding keying operation.
46Transparency masks will affect only the parts that are neither 100%
47opaque nor 100% transparent, based on the alpha values from the
48preceding keying operation. The effect will be proportional to the
49transparency.
50NOTE: if a "hard key" was used in the preceding keying, there will be
51no areas that T operations could affect.
52Edge maskss will affect only pixels close to the edge, with the effect
53diminishing away from the edge. The outer edge is the edge of the
54fully opaque part, where the alpha from the preceding keying
55is 1.0 (255).
56NOTE: the edge masking algorithm is not yet what I would like it
57to be. I will have to look some more into this, and improve it, so
58consider it a "temporary solution" that will change in the future.
59
60All masks can be further pruned with two parameters: an "hue gate",
61which will limit the mask to hues close to the key hue, and an
62"saturation threshold", which will limit the mask to areas with
63color saturation above a threshold.
64
65
66CASCADING
67
68This plugin can be cascaded, but it is not possible to get the same
69color based mask in the second instance, because the colors will be
70changed by the first instance. To enable two operations with the
71same mask, each plugin instance can do two opertions.
72With transparency and edge masks, cascading is a bit easier.
73If the hue gate and saturation threshold are not used, transparency
74and edge masks can be exactly the same in cascaded plugins.
75
76
77PARAMETERS:
78
79Key color:
80This should be the same or similar to the key color used for the
81preceding keying operation.
82
83Target color:
84This is only used when "Target" operation is used with one of the
85masks. The colors in the affected areas will be moved towards this
86color, according to the "Amount" parameter.
87
88Mask type:
89Selects the type of mask that will determine where the color
90altering operations will occur.
91
92Tolerance:
93For the color difference mask, the range of colors around the key,
94that will be 100% affected.
95For the transparency mask, the "amplification".
96For the edge mask, the width of the affected area.
97
98Slope:
99For the color difference mask, the range of colors outside of
100"Tolerance", that will be gradually less affected.
101No function for the transparency and edge masks.
102
103Hue gate:
104Reduces the mask according to difference from key hue, to prevent
105change to pixels that are within the mask, but not polluted by key.
106
107Saturation threshold:
108Reduces the mask according to color saturation, to avoid affecting
109the neutral areas.
110
111Operation 1:
112Selects which of the four possible operations will be done on the
113mask-selected pixels. Apart from no operation, there are four
114possibilities: De-key, Target, De-saturate and Luma adjust.
115
116Amount 1:
117The amount of the selected operation 1, how much the colors will
118change.
119
120Operation 2, Amount 2:
121Enable a second operation to be performed with the same mask.
122
123Show mask:
124This will show the selected mask as a greyscale image, to help with
125fine tuning of the masks. Shoud be OFF for the final render.
126
127Mask to Alpha:
128Copies the active mask to the alpha channel.
129For all normal spill cleaning operations, this should be OFF.
130By seting it ON, the keyspillm0pup itself can be used as a keyer,
131or to generate some special effects.
132