1# Microsoft Developer Studio Project File - Name="g2" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Static Library" 0x0104
6
7CFG=g2 - Win32 Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "g2.mak".
12!MESSAGE
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE
16!MESSAGE NMAKE /f "g2.mak" CFG="g2 - Win32 Debug"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
19!MESSAGE
20!MESSAGE "g2 - Win32 Release" (based on "Win32 (x86) Static Library")
21!MESSAGE "g2 - Win32 Debug" (based on "Win32 (x86) Static Library")
22!MESSAGE
23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26# PROP Scc_ProjName ""
27# PROP Scc_LocalPath ""
28CPP=cl.exe
29RSC=rc.exe
30
31!IF  "$(CFG)" == "g2 - Win32 Release"
32
33# PROP BASE Use_MFC 0
34# PROP BASE Use_Debug_Libraries 0
35# PROP BASE Output_Dir "Release"
36# PROP BASE Intermediate_Dir "Release"
37# PROP BASE Target_Dir ""
38# PROP Use_MFC 0
39# PROP Use_Debug_Libraries 0
40# PROP Output_Dir "Release"
41# PROP Intermediate_Dir "Release"
42# PROP Target_Dir ""
43# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
44# ADD CPP /nologo /W3 /GX /O2 /I "../gdwin32" /I "./src" /I "../src" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "DO_PS" /D "DO_GIF" /D "DO_WIN32" /D "DO_FIG" /YX /FD /c
45# ADD BASE RSC /l 0x409
46# ADD RSC /l 0x409
47BSC32=bscmake.exe
48# ADD BASE BSC32 /nologo
49# ADD BSC32 /nologo
50LIB32=link.exe -lib
51# ADD BASE LIB32 /nologo
52# ADD LIB32 /nologo
53
54!ELSEIF  "$(CFG)" == "g2 - Win32 Debug"
55
56# PROP BASE Use_MFC 0
57# PROP BASE Use_Debug_Libraries 1
58# PROP BASE Output_Dir "Debug"
59# PROP BASE Intermediate_Dir "Debug"
60# PROP BASE Target_Dir ""
61# PROP Use_MFC 0
62# PROP Use_Debug_Libraries 1
63# PROP Output_Dir "Debug"
64# PROP Intermediate_Dir "Debug"
65# PROP Target_Dir ""
66# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
67# ADD CPP /nologo /W3 /GX /Z7 /Od /I "../gdwin32" /I "./src" /I "../src" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "DO_PS" /D "DO_GIF" /D "DO_WIN32" /D "DO_FIG" /FR /YX /FD /c
68# ADD BASE RSC /l 0x409
69# ADD RSC /l 0x409
70BSC32=bscmake.exe
71# ADD BASE BSC32 /nologo
72# ADD BSC32 /nologo
73LIB32=link.exe -lib
74# ADD BASE LIB32 /nologo
75# ADD LIB32 /nologo
76
77!ENDIF
78
79# Begin Target
80
81# Name "g2 - Win32 Release"
82# Name "g2 - Win32 Debug"
83# Begin Source File
84
85SOURCE=.\src\g2_control_pd.c
86# End Source File
87# Begin Source File
88
89SOURCE=.\src\g2_device.c
90# End Source File
91# Begin Source File
92
93SOURCE=.\src\g2_fif.c
94# End Source File
95# Begin Source File
96
97SOURCE=.\src\FIG\g2_FIG.c
98# End Source File
99# Begin Source File
100
101SOURCE=.\src\gd\g2_gd.c
102# End Source File
103# Begin Source File
104
105SOURCE=.\src\g2_graphic_pd.c
106# End Source File
107# Begin Source File
108
109SOURCE=.\src\g2_physical_device.c
110# End Source File
111# Begin Source File
112
113SOURCE=.\src\PS\g2_PS.c
114# End Source File
115# Begin Source File
116
117SOURCE=.\src\g2_splines.c
118# End Source File
119# Begin Source File
120
121SOURCE=.\src\g2_ui_control.c
122# End Source File
123# Begin Source File
124
125SOURCE=.\src\g2_ui_device.c
126# End Source File
127# Begin Source File
128
129SOURCE=.\src\g2_ui_graphic.c
130# End Source File
131# Begin Source File
132
133SOURCE=.\src\g2_ui_virtual_device.c
134# End Source File
135# Begin Source File
136
137SOURCE=.\src\g2_util.c
138# End Source File
139# Begin Source File
140
141SOURCE=.\src\g2_virtual_device.c
142# End Source File
143# Begin Source File
144
145SOURCE=.\src\Win32\g2_win32.c
146# End Source File
147# Begin Source File
148
149SOURCE=.\src\Win32\g2_win32_thread.c
150# End Source File
151# End Target
152# End Project
153