1# Microsoft Developer Studio Project File - Name="g2" - Package Owner=<4> 2# Microsoft Developer Studio Generated Build File, Format Version 6.00 3# ** DO NOT EDIT ** 4 5# TARGTYPE "Win32 (x86) Static Library" 0x0104 6 7CFG=g2 - Win32 Debug 8!MESSAGE This is not a valid makefile. To build this project using NMAKE, 9!MESSAGE use the Export Makefile command and run 10!MESSAGE 11!MESSAGE NMAKE /f "g2.mak". 12!MESSAGE 13!MESSAGE You can specify a configuration when running NMAKE 14!MESSAGE by defining the macro CFG on the command line. For example: 15!MESSAGE 16!MESSAGE NMAKE /f "g2.mak" CFG="g2 - Win32 Debug" 17!MESSAGE 18!MESSAGE Possible choices for configuration are: 19!MESSAGE 20!MESSAGE "g2 - Win32 Release" (based on "Win32 (x86) Static Library") 21!MESSAGE "g2 - Win32 Debug" (based on "Win32 (x86) Static Library") 22!MESSAGE 23 24# Begin Project 25# PROP AllowPerConfigDependencies 0 26# PROP Scc_ProjName "" 27# PROP Scc_LocalPath "" 28CPP=cl.exe 29RSC=rc.exe 30 31!IF "$(CFG)" == "g2 - Win32 Release" 32 33# PROP BASE Use_MFC 0 34# PROP BASE Use_Debug_Libraries 0 35# PROP BASE Output_Dir "Release" 36# PROP BASE Intermediate_Dir "Release" 37# PROP BASE Target_Dir "" 38# PROP Use_MFC 0 39# PROP Use_Debug_Libraries 0 40# PROP Output_Dir "Release" 41# PROP Intermediate_Dir "Release" 42# PROP Target_Dir "" 43# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 44# ADD CPP /nologo /W3 /GX /O2 /I "../gdwin32" /I "./src" /I "../src" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "DO_PS" /D "DO_GIF" /D "DO_WIN32" /D "DO_FIG" /YX /FD /c 45# ADD BASE RSC /l 0x409 46# ADD RSC /l 0x409 47BSC32=bscmake.exe 48# ADD BASE BSC32 /nologo 49# ADD BSC32 /nologo 50LIB32=link.exe -lib 51# ADD BASE LIB32 /nologo 52# ADD LIB32 /nologo 53 54!ELSEIF "$(CFG)" == "g2 - Win32 Debug" 55 56# PROP BASE Use_MFC 0 57# PROP BASE Use_Debug_Libraries 1 58# PROP BASE Output_Dir "Debug" 59# PROP BASE Intermediate_Dir "Debug" 60# PROP BASE Target_Dir "" 61# PROP Use_MFC 0 62# PROP Use_Debug_Libraries 1 63# PROP Output_Dir "Debug" 64# PROP Intermediate_Dir "Debug" 65# PROP Target_Dir "" 66# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 67# ADD CPP /nologo /W3 /GX /Z7 /Od /I "../gdwin32" /I "./src" /I "../src" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "DO_PS" /D "DO_GIF" /D "DO_WIN32" /D "DO_FIG" /FR /YX /FD /c 68# ADD BASE RSC /l 0x409 69# ADD RSC /l 0x409 70BSC32=bscmake.exe 71# ADD BASE BSC32 /nologo 72# ADD BSC32 /nologo 73LIB32=link.exe -lib 74# ADD BASE LIB32 /nologo 75# ADD LIB32 /nologo 76 77!ENDIF 78 79# Begin Target 80 81# Name "g2 - Win32 Release" 82# Name "g2 - Win32 Debug" 83# Begin Source File 84 85SOURCE=.\src\g2_control_pd.c 86# End Source File 87# Begin Source File 88 89SOURCE=.\src\g2_device.c 90# End Source File 91# Begin Source File 92 93SOURCE=.\src\g2_fif.c 94# End Source File 95# Begin Source File 96 97SOURCE=.\src\FIG\g2_FIG.c 98# End Source File 99# Begin Source File 100 101SOURCE=.\src\gd\g2_gd.c 102# End Source File 103# Begin Source File 104 105SOURCE=.\src\g2_graphic_pd.c 106# End Source File 107# Begin Source File 108 109SOURCE=.\src\g2_physical_device.c 110# End Source File 111# Begin Source File 112 113SOURCE=.\src\PS\g2_PS.c 114# End Source File 115# Begin Source File 116 117SOURCE=.\src\g2_splines.c 118# End Source File 119# Begin Source File 120 121SOURCE=.\src\g2_ui_control.c 122# End Source File 123# Begin Source File 124 125SOURCE=.\src\g2_ui_device.c 126# End Source File 127# Begin Source File 128 129SOURCE=.\src\g2_ui_graphic.c 130# End Source File 131# Begin Source File 132 133SOURCE=.\src\g2_ui_virtual_device.c 134# End Source File 135# Begin Source File 136 137SOURCE=.\src\g2_util.c 138# End Source File 139# Begin Source File 140 141SOURCE=.\src\g2_virtual_device.c 142# End Source File 143# Begin Source File 144 145SOURCE=.\src\Win32\g2_win32.c 146# End Source File 147# Begin Source File 148 149SOURCE=.\src\Win32\g2_win32_thread.c 150# End Source File 151# End Target 152# End Project 153