1 /***************************************************************************
2 *
3 * GLee.c
4 * GLee (OpenGL Easy Extension library)
5 * Version : 5.4
6 *
7 * Copyright (c)2009  Ben Woodhouse  All rights reserved.
8 *
9 * Redistribution and use in source and binary forms, with or without
10 * modification, are permitted provided that the following conditions are
11 * met:
12 * 1. Redistributions of source code must retain the above copyright
13 * notice, this list of conditions and the following disclaimer as
14 * the first lines of this file unmodified.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
20 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
21 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
22 * IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
23 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
24 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
28 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 
30 * Web: http://elf-stone.com/glee.php
31 *
32 * [This file was automatically generated by GLeeGen 7.0
33 *
34 ***************************************************************************/
35 
36 #ifdef _MSC_VER
37 	#pragma optimize( "g", off )
38 #endif
39 
40 #include <stdio.h>
41 #include <stdlib.h>
42 #include <string.h>
43 #include "GLee.h"
44 
45 #if defined(__APPLE__) || defined(__APPLE_CC__)
46 	#include <Carbon/Carbon.h>
47 #endif
48 
49 typedef GLuint(*GLEE_LINK_FUNCTION)(void);
50 
51 GLboolean __GLeeInited=GL_FALSE;
52 
53 #ifndef _WIN32
54 	#define __stdcall  /* nothing */
55 #endif
56 
__GLeeGetProcAddress(const char * extname)57 void * __GLeeGetProcAddress(const char *extname)
58 {
59 #ifdef WIN32
60 	return (void*)wglGetProcAddress(extname);
61 #elif defined(__APPLE__) || defined(__APPLE_CC__)
62     CFBundleRef bundle;
63     CFURLRef bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
64 
65     CFStringRef functionName = CFStringCreateWithCString(kCFAllocatorDefault, extname, kCFStringEncodingASCII);
66 
67     void *function;
68 
69     bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
70     assert(bundle != NULL);
71 
72     function = CFBundleGetFunctionPointerForName(bundle, functionName);
73 
74     CFRelease(bundleURL);
75     CFRelease(functionName);
76     CFRelease(bundle);
77 
78     return function;
79 #else
80 	return (void*)glXGetProcAddressARB((const GLubyte *)extname);
81 #endif
82 }
83 
84 
85 
86 
87 /* Extension querying variables */
88 
89 GLboolean _GLEE_VERSION_1_2 = GL_FALSE;
90 GLboolean _GLEE_ARB_imaging = GL_FALSE;
91 GLboolean _GLEE_VERSION_1_3 = GL_FALSE;
92 GLboolean _GLEE_VERSION_1_4 = GL_FALSE;
93 GLboolean _GLEE_VERSION_1_5 = GL_FALSE;
94 GLboolean _GLEE_VERSION_2_0 = GL_FALSE;
95 GLboolean _GLEE_VERSION_2_1 = GL_FALSE;
96 GLboolean _GLEE_VERSION_3_0 = GL_FALSE;
97 GLboolean _GLEE_ARB_multitexture = GL_FALSE;
98 GLboolean _GLEE_ARB_transpose_matrix = GL_FALSE;
99 GLboolean _GLEE_ARB_multisample = GL_FALSE;
100 GLboolean _GLEE_ARB_texture_env_add = GL_FALSE;
101 GLboolean _GLEE_ARB_texture_cube_map = GL_FALSE;
102 GLboolean _GLEE_ARB_texture_compression = GL_FALSE;
103 GLboolean _GLEE_ARB_texture_border_clamp = GL_FALSE;
104 GLboolean _GLEE_ARB_point_parameters = GL_FALSE;
105 GLboolean _GLEE_ARB_vertex_blend = GL_FALSE;
106 GLboolean _GLEE_ARB_matrix_palette = GL_FALSE;
107 GLboolean _GLEE_ARB_texture_env_combine = GL_FALSE;
108 GLboolean _GLEE_ARB_texture_env_crossbar = GL_FALSE;
109 GLboolean _GLEE_ARB_texture_env_dot3 = GL_FALSE;
110 GLboolean _GLEE_ARB_texture_mirrored_repeat = GL_FALSE;
111 GLboolean _GLEE_ARB_depth_texture = GL_FALSE;
112 GLboolean _GLEE_ARB_shadow = GL_FALSE;
113 GLboolean _GLEE_ARB_shadow_ambient = GL_FALSE;
114 GLboolean _GLEE_ARB_window_pos = GL_FALSE;
115 GLboolean _GLEE_ARB_vertex_program = GL_FALSE;
116 GLboolean _GLEE_ARB_fragment_program = GL_FALSE;
117 GLboolean _GLEE_ARB_vertex_buffer_object = GL_FALSE;
118 GLboolean _GLEE_ARB_occlusion_query = GL_FALSE;
119 GLboolean _GLEE_ARB_shader_objects = GL_FALSE;
120 GLboolean _GLEE_ARB_vertex_shader = GL_FALSE;
121 GLboolean _GLEE_ARB_fragment_shader = GL_FALSE;
122 GLboolean _GLEE_ARB_shading_language_100 = GL_FALSE;
123 GLboolean _GLEE_ARB_texture_non_power_of_two = GL_FALSE;
124 GLboolean _GLEE_ARB_point_sprite = GL_FALSE;
125 GLboolean _GLEE_ARB_fragment_program_shadow = GL_FALSE;
126 GLboolean _GLEE_ARB_draw_buffers = GL_FALSE;
127 GLboolean _GLEE_ARB_texture_rectangle = GL_FALSE;
128 GLboolean _GLEE_ARB_color_buffer_float = GL_FALSE;
129 GLboolean _GLEE_ARB_half_float_pixel = GL_FALSE;
130 GLboolean _GLEE_ARB_texture_float = GL_FALSE;
131 GLboolean _GLEE_ARB_pixel_buffer_object = GL_FALSE;
132 GLboolean _GLEE_ARB_depth_buffer_float = GL_FALSE;
133 GLboolean _GLEE_ARB_draw_instanced = GL_FALSE;
134 GLboolean _GLEE_ARB_framebuffer_object = GL_FALSE;
135 GLboolean _GLEE_ARB_framebuffer_sRGB = GL_FALSE;
136 GLboolean _GLEE_ARB_geometry_shader4 = GL_FALSE;
137 GLboolean _GLEE_ARB_half_float_vertex = GL_FALSE;
138 GLboolean _GLEE_ARB_instanced_arrays = GL_FALSE;
139 GLboolean _GLEE_ARB_map_buffer_range = GL_FALSE;
140 GLboolean _GLEE_ARB_texture_buffer_object = GL_FALSE;
141 GLboolean _GLEE_ARB_texture_compression_rgtc = GL_FALSE;
142 GLboolean _GLEE_ARB_texture_rg = GL_FALSE;
143 GLboolean _GLEE_ARB_vertex_array_object = GL_FALSE;
144 GLboolean _GLEE_EXT_abgr = GL_FALSE;
145 GLboolean _GLEE_EXT_blend_color = GL_FALSE;
146 GLboolean _GLEE_EXT_polygon_offset = GL_FALSE;
147 GLboolean _GLEE_EXT_texture = GL_FALSE;
148 GLboolean _GLEE_EXT_texture3D = GL_FALSE;
149 GLboolean _GLEE_SGIS_texture_filter4 = GL_FALSE;
150 GLboolean _GLEE_EXT_subtexture = GL_FALSE;
151 GLboolean _GLEE_EXT_copy_texture = GL_FALSE;
152 GLboolean _GLEE_EXT_histogram = GL_FALSE;
153 GLboolean _GLEE_EXT_convolution = GL_FALSE;
154 GLboolean _GLEE_SGI_color_matrix = GL_FALSE;
155 GLboolean _GLEE_SGI_color_table = GL_FALSE;
156 GLboolean _GLEE_SGIS_pixel_texture = GL_FALSE;
157 GLboolean _GLEE_SGIX_pixel_texture = GL_FALSE;
158 GLboolean _GLEE_SGIS_texture4D = GL_FALSE;
159 GLboolean _GLEE_SGI_texture_color_table = GL_FALSE;
160 GLboolean _GLEE_EXT_cmyka = GL_FALSE;
161 GLboolean _GLEE_EXT_texture_object = GL_FALSE;
162 GLboolean _GLEE_SGIS_detail_texture = GL_FALSE;
163 GLboolean _GLEE_SGIS_sharpen_texture = GL_FALSE;
164 GLboolean _GLEE_EXT_packed_pixels = GL_FALSE;
165 GLboolean _GLEE_SGIS_texture_lod = GL_FALSE;
166 GLboolean _GLEE_SGIS_multisample = GL_FALSE;
167 GLboolean _GLEE_EXT_rescale_normal = GL_FALSE;
168 GLboolean _GLEE_EXT_vertex_array = GL_FALSE;
169 GLboolean _GLEE_EXT_misc_attribute = GL_FALSE;
170 GLboolean _GLEE_SGIS_generate_mipmap = GL_FALSE;
171 GLboolean _GLEE_SGIX_clipmap = GL_FALSE;
172 GLboolean _GLEE_SGIX_shadow = GL_FALSE;
173 GLboolean _GLEE_SGIS_texture_edge_clamp = GL_FALSE;
174 GLboolean _GLEE_SGIS_texture_border_clamp = GL_FALSE;
175 GLboolean _GLEE_EXT_blend_minmax = GL_FALSE;
176 GLboolean _GLEE_EXT_blend_subtract = GL_FALSE;
177 GLboolean _GLEE_EXT_blend_logic_op = GL_FALSE;
178 GLboolean _GLEE_SGIX_interlace = GL_FALSE;
179 GLboolean _GLEE_SGIX_pixel_tiles = GL_FALSE;
180 GLboolean _GLEE_SGIS_texture_select = GL_FALSE;
181 GLboolean _GLEE_SGIX_sprite = GL_FALSE;
182 GLboolean _GLEE_SGIX_texture_multi_buffer = GL_FALSE;
183 GLboolean _GLEE_EXT_point_parameters = GL_FALSE;
184 GLboolean _GLEE_SGIS_point_parameters = GL_FALSE;
185 GLboolean _GLEE_SGIX_instruments = GL_FALSE;
186 GLboolean _GLEE_SGIX_texture_scale_bias = GL_FALSE;
187 GLboolean _GLEE_SGIX_framezoom = GL_FALSE;
188 GLboolean _GLEE_SGIX_tag_sample_buffer = GL_FALSE;
189 GLboolean _GLEE_FfdMaskSGIX = GL_FALSE;
190 GLboolean _GLEE_SGIX_polynomial_ffd = GL_FALSE;
191 GLboolean _GLEE_SGIX_reference_plane = GL_FALSE;
192 GLboolean _GLEE_SGIX_flush_raster = GL_FALSE;
193 GLboolean _GLEE_SGIX_depth_texture = GL_FALSE;
194 GLboolean _GLEE_SGIS_fog_function = GL_FALSE;
195 GLboolean _GLEE_SGIX_fog_offset = GL_FALSE;
196 GLboolean _GLEE_HP_image_transform = GL_FALSE;
197 GLboolean _GLEE_HP_convolution_border_modes = GL_FALSE;
198 GLboolean _GLEE_INGR_palette_buffer = GL_FALSE;
199 GLboolean _GLEE_SGIX_texture_add_env = GL_FALSE;
200 GLboolean _GLEE_EXT_color_subtable = GL_FALSE;
201 GLboolean _GLEE_PGI_vertex_hints = GL_FALSE;
202 GLboolean _GLEE_PGI_misc_hints = GL_FALSE;
203 GLboolean _GLEE_EXT_paletted_texture = GL_FALSE;
204 GLboolean _GLEE_EXT_clip_volume_hint = GL_FALSE;
205 GLboolean _GLEE_SGIX_list_priority = GL_FALSE;
206 GLboolean _GLEE_SGIX_ir_instrument1 = GL_FALSE;
207 GLboolean _GLEE_SGIX_calligraphic_fragment = GL_FALSE;
208 GLboolean _GLEE_SGIX_texture_lod_bias = GL_FALSE;
209 GLboolean _GLEE_SGIX_shadow_ambient = GL_FALSE;
210 GLboolean _GLEE_EXT_index_texture = GL_FALSE;
211 GLboolean _GLEE_EXT_index_material = GL_FALSE;
212 GLboolean _GLEE_EXT_index_func = GL_FALSE;
213 GLboolean _GLEE_EXT_index_array_formats = GL_FALSE;
214 GLboolean _GLEE_EXT_compiled_vertex_array = GL_FALSE;
215 GLboolean _GLEE_EXT_cull_vertex = GL_FALSE;
216 GLboolean _GLEE_SGIX_ycrcb = GL_FALSE;
217 GLboolean _GLEE_SGIX_fragment_lighting = GL_FALSE;
218 GLboolean _GLEE_IBM_rasterpos_clip = GL_FALSE;
219 GLboolean _GLEE_HP_texture_lighting = GL_FALSE;
220 GLboolean _GLEE_EXT_draw_range_elements = GL_FALSE;
221 GLboolean _GLEE_WIN_phong_shading = GL_FALSE;
222 GLboolean _GLEE_WIN_specular_fog = GL_FALSE;
223 GLboolean _GLEE_EXT_light_texture = GL_FALSE;
224 GLboolean _GLEE_SGIX_blend_alpha_minmax = GL_FALSE;
225 GLboolean _GLEE_SGIX_impact_pixel_texture = GL_FALSE;
226 GLboolean _GLEE_EXT_bgra = GL_FALSE;
227 GLboolean _GLEE_SGIX_async = GL_FALSE;
228 GLboolean _GLEE_SGIX_async_pixel = GL_FALSE;
229 GLboolean _GLEE_SGIX_async_histogram = GL_FALSE;
230 GLboolean _GLEE_INTEL_texture_scissor = GL_FALSE;
231 GLboolean _GLEE_INTEL_parallel_arrays = GL_FALSE;
232 GLboolean _GLEE_HP_occlusion_test = GL_FALSE;
233 GLboolean _GLEE_EXT_pixel_transform = GL_FALSE;
234 GLboolean _GLEE_EXT_pixel_transform_color_table = GL_FALSE;
235 GLboolean _GLEE_EXT_shared_texture_palette = GL_FALSE;
236 GLboolean _GLEE_EXT_separate_specular_color = GL_FALSE;
237 GLboolean _GLEE_EXT_secondary_color = GL_FALSE;
238 GLboolean _GLEE_EXT_texture_perturb_normal = GL_FALSE;
239 GLboolean _GLEE_EXT_multi_draw_arrays = GL_FALSE;
240 GLboolean _GLEE_EXT_fog_coord = GL_FALSE;
241 GLboolean _GLEE_REND_screen_coordinates = GL_FALSE;
242 GLboolean _GLEE_EXT_coordinate_frame = GL_FALSE;
243 GLboolean _GLEE_EXT_texture_env_combine = GL_FALSE;
244 GLboolean _GLEE_APPLE_specular_vector = GL_FALSE;
245 GLboolean _GLEE_APPLE_transform_hint = GL_FALSE;
246 GLboolean _GLEE_SGIX_fog_scale = GL_FALSE;
247 GLboolean _GLEE_SUNX_constant_data = GL_FALSE;
248 GLboolean _GLEE_SUN_global_alpha = GL_FALSE;
249 GLboolean _GLEE_SUN_triangle_list = GL_FALSE;
250 GLboolean _GLEE_SUN_vertex = GL_FALSE;
251 GLboolean _GLEE_EXT_blend_func_separate = GL_FALSE;
252 GLboolean _GLEE_INGR_color_clamp = GL_FALSE;
253 GLboolean _GLEE_INGR_interlace_read = GL_FALSE;
254 GLboolean _GLEE_EXT_stencil_wrap = GL_FALSE;
255 GLboolean _GLEE_EXT_422_pixels = GL_FALSE;
256 GLboolean _GLEE_NV_texgen_reflection = GL_FALSE;
257 GLboolean _GLEE_EXT_texture_cube_map = GL_FALSE;
258 GLboolean _GLEE_SUN_convolution_border_modes = GL_FALSE;
259 GLboolean _GLEE_EXT_texture_env_add = GL_FALSE;
260 GLboolean _GLEE_EXT_texture_lod_bias = GL_FALSE;
261 GLboolean _GLEE_EXT_texture_filter_anisotropic = GL_FALSE;
262 GLboolean _GLEE_EXT_vertex_weighting = GL_FALSE;
263 GLboolean _GLEE_NV_light_max_exponent = GL_FALSE;
264 GLboolean _GLEE_NV_vertex_array_range = GL_FALSE;
265 GLboolean _GLEE_NV_register_combiners = GL_FALSE;
266 GLboolean _GLEE_NV_fog_distance = GL_FALSE;
267 GLboolean _GLEE_NV_texgen_emboss = GL_FALSE;
268 GLboolean _GLEE_NV_blend_square = GL_FALSE;
269 GLboolean _GLEE_NV_texture_env_combine4 = GL_FALSE;
270 GLboolean _GLEE_MESA_resize_buffers = GL_FALSE;
271 GLboolean _GLEE_MESA_window_pos = GL_FALSE;
272 GLboolean _GLEE_EXT_texture_compression_s3tc = GL_FALSE;
273 GLboolean _GLEE_IBM_cull_vertex = GL_FALSE;
274 GLboolean _GLEE_IBM_multimode_draw_arrays = GL_FALSE;
275 GLboolean _GLEE_IBM_vertex_array_lists = GL_FALSE;
276 GLboolean _GLEE_SGIX_subsample = GL_FALSE;
277 GLboolean _GLEE_SGIX_ycrcb_subsample = GL_FALSE;
278 GLboolean _GLEE_SGIX_ycrcba = GL_FALSE;
279 GLboolean _GLEE_SGI_depth_pass_instrument = GL_FALSE;
280 GLboolean _GLEE_3DFX_texture_compression_FXT1 = GL_FALSE;
281 GLboolean _GLEE_3DFX_multisample = GL_FALSE;
282 GLboolean _GLEE_3DFX_tbuffer = GL_FALSE;
283 GLboolean _GLEE_EXT_multisample = GL_FALSE;
284 GLboolean _GLEE_SGIX_vertex_preclip = GL_FALSE;
285 GLboolean _GLEE_SGIX_convolution_accuracy = GL_FALSE;
286 GLboolean _GLEE_SGIX_resample = GL_FALSE;
287 GLboolean _GLEE_SGIS_point_line_texgen = GL_FALSE;
288 GLboolean _GLEE_SGIS_texture_color_mask = GL_FALSE;
289 GLboolean _GLEE_EXT_texture_env_dot3 = GL_FALSE;
290 GLboolean _GLEE_ATI_texture_mirror_once = GL_FALSE;
291 GLboolean _GLEE_NV_fence = GL_FALSE;
292 GLboolean _GLEE_IBM_texture_mirrored_repeat = GL_FALSE;
293 GLboolean _GLEE_NV_evaluators = GL_FALSE;
294 GLboolean _GLEE_NV_packed_depth_stencil = GL_FALSE;
295 GLboolean _GLEE_NV_register_combiners2 = GL_FALSE;
296 GLboolean _GLEE_NV_texture_compression_vtc = GL_FALSE;
297 GLboolean _GLEE_NV_texture_rectangle = GL_FALSE;
298 GLboolean _GLEE_NV_texture_shader = GL_FALSE;
299 GLboolean _GLEE_NV_texture_shader2 = GL_FALSE;
300 GLboolean _GLEE_NV_vertex_array_range2 = GL_FALSE;
301 GLboolean _GLEE_NV_vertex_program = GL_FALSE;
302 GLboolean _GLEE_SGIX_texture_coordinate_clamp = GL_FALSE;
303 GLboolean _GLEE_SGIX_scalebias_hint = GL_FALSE;
304 GLboolean _GLEE_OML_interlace = GL_FALSE;
305 GLboolean _GLEE_OML_subsample = GL_FALSE;
306 GLboolean _GLEE_OML_resample = GL_FALSE;
307 GLboolean _GLEE_NV_copy_depth_to_color = GL_FALSE;
308 GLboolean _GLEE_ATI_envmap_bumpmap = GL_FALSE;
309 GLboolean _GLEE_ATI_fragment_shader = GL_FALSE;
310 GLboolean _GLEE_ATI_pn_triangles = GL_FALSE;
311 GLboolean _GLEE_ATI_vertex_array_object = GL_FALSE;
312 GLboolean _GLEE_EXT_vertex_shader = GL_FALSE;
313 GLboolean _GLEE_ATI_vertex_streams = GL_FALSE;
314 GLboolean _GLEE_ATI_element_array = GL_FALSE;
315 GLboolean _GLEE_SUN_mesh_array = GL_FALSE;
316 GLboolean _GLEE_SUN_slice_accum = GL_FALSE;
317 GLboolean _GLEE_NV_multisample_filter_hint = GL_FALSE;
318 GLboolean _GLEE_NV_depth_clamp = GL_FALSE;
319 GLboolean _GLEE_NV_occlusion_query = GL_FALSE;
320 GLboolean _GLEE_NV_point_sprite = GL_FALSE;
321 GLboolean _GLEE_NV_texture_shader3 = GL_FALSE;
322 GLboolean _GLEE_NV_vertex_program1_1 = GL_FALSE;
323 GLboolean _GLEE_EXT_shadow_funcs = GL_FALSE;
324 GLboolean _GLEE_EXT_stencil_two_side = GL_FALSE;
325 GLboolean _GLEE_ATI_text_fragment_shader = GL_FALSE;
326 GLboolean _GLEE_APPLE_client_storage = GL_FALSE;
327 GLboolean _GLEE_APPLE_element_array = GL_FALSE;
328 GLboolean _GLEE_APPLE_fence = GL_FALSE;
329 GLboolean _GLEE_APPLE_vertex_array_object = GL_FALSE;
330 GLboolean _GLEE_APPLE_vertex_array_range = GL_FALSE;
331 GLboolean _GLEE_APPLE_ycbcr_422 = GL_FALSE;
332 GLboolean _GLEE_S3_s3tc = GL_FALSE;
333 GLboolean _GLEE_ATI_draw_buffers = GL_FALSE;
334 GLboolean _GLEE_ATI_pixel_format_float = GL_FALSE;
335 GLboolean _GLEE_ATI_texture_env_combine3 = GL_FALSE;
336 GLboolean _GLEE_ATI_texture_float = GL_FALSE;
337 GLboolean _GLEE_NV_float_buffer = GL_FALSE;
338 GLboolean _GLEE_NV_fragment_program = GL_FALSE;
339 GLboolean _GLEE_NV_half_float = GL_FALSE;
340 GLboolean _GLEE_NV_pixel_data_range = GL_FALSE;
341 GLboolean _GLEE_NV_primitive_restart = GL_FALSE;
342 GLboolean _GLEE_NV_texture_expand_normal = GL_FALSE;
343 GLboolean _GLEE_NV_vertex_program2 = GL_FALSE;
344 GLboolean _GLEE_ATI_map_object_buffer = GL_FALSE;
345 GLboolean _GLEE_ATI_separate_stencil = GL_FALSE;
346 GLboolean _GLEE_ATI_vertex_attrib_array_object = GL_FALSE;
347 GLboolean _GLEE_OES_read_format = GL_FALSE;
348 GLboolean _GLEE_EXT_depth_bounds_test = GL_FALSE;
349 GLboolean _GLEE_EXT_texture_mirror_clamp = GL_FALSE;
350 GLboolean _GLEE_EXT_blend_equation_separate = GL_FALSE;
351 GLboolean _GLEE_MESA_pack_invert = GL_FALSE;
352 GLboolean _GLEE_MESA_ycbcr_texture = GL_FALSE;
353 GLboolean _GLEE_EXT_pixel_buffer_object = GL_FALSE;
354 GLboolean _GLEE_NV_fragment_program_option = GL_FALSE;
355 GLboolean _GLEE_NV_fragment_program2 = GL_FALSE;
356 GLboolean _GLEE_NV_vertex_program2_option = GL_FALSE;
357 GLboolean _GLEE_NV_vertex_program3 = GL_FALSE;
358 GLboolean _GLEE_EXT_framebuffer_object = GL_FALSE;
359 GLboolean _GLEE_GREMEDY_string_marker = GL_FALSE;
360 GLboolean _GLEE_EXT_packed_depth_stencil = GL_FALSE;
361 GLboolean _GLEE_EXT_stencil_clear_tag = GL_FALSE;
362 GLboolean _GLEE_EXT_texture_sRGB = GL_FALSE;
363 GLboolean _GLEE_EXT_framebuffer_blit = GL_FALSE;
364 GLboolean _GLEE_EXT_framebuffer_multisample = GL_FALSE;
365 GLboolean _GLEE_MESAX_texture_stack = GL_FALSE;
366 GLboolean _GLEE_EXT_timer_query = GL_FALSE;
367 GLboolean _GLEE_EXT_gpu_program_parameters = GL_FALSE;
368 GLboolean _GLEE_APPLE_flush_buffer_range = GL_FALSE;
369 GLboolean _GLEE_EXT_gpu_shader4 = GL_FALSE;
370 GLboolean _GLEE_EXT_draw_instanced = GL_FALSE;
371 GLboolean _GLEE_EXT_packed_float = GL_FALSE;
372 GLboolean _GLEE_EXT_texture_array = GL_FALSE;
373 GLboolean _GLEE_EXT_texture_buffer_object = GL_FALSE;
374 GLboolean _GLEE_EXT_texture_compression_latc = GL_FALSE;
375 GLboolean _GLEE_EXT_texture_compression_rgtc = GL_FALSE;
376 GLboolean _GLEE_EXT_texture_shared_exponent = GL_FALSE;
377 GLboolean _GLEE_NV_depth_buffer_float = GL_FALSE;
378 GLboolean _GLEE_NV_framebuffer_multisample_coverage = GL_FALSE;
379 GLboolean _GLEE_EXT_framebuffer_sRGB = GL_FALSE;
380 GLboolean _GLEE_NV_geometry_shader4 = GL_FALSE;
381 GLboolean _GLEE_NV_parameter_buffer_object = GL_FALSE;
382 GLboolean _GLEE_EXT_draw_buffers2 = GL_FALSE;
383 GLboolean _GLEE_NV_transform_feedback = GL_FALSE;
384 GLboolean _GLEE_EXT_bindable_uniform = GL_FALSE;
385 GLboolean _GLEE_EXT_texture_integer = GL_FALSE;
386 GLboolean _GLEE_GREMEDY_frame_terminator = GL_FALSE;
387 GLboolean _GLEE_NV_conditional_render = GL_FALSE;
388 GLboolean _GLEE_NV_present_video = GL_FALSE;
389 GLboolean _GLEE_EXT_transform_feedback = GL_FALSE;
390 GLboolean _GLEE_EXT_direct_state_access = GL_FALSE;
391 GLboolean _GLEE_EXT_vertex_array_bgra = GL_FALSE;
392 GLboolean _GLEE_EXT_texture_swizzle = GL_FALSE;
393 GLboolean _GLEE_NV_explicit_multisample = GL_FALSE;
394 GLboolean _GLEE_NV_transform_feedback2 = GL_FALSE;
395 GLboolean _GLEE_SGIX_texture_select = GL_FALSE;
396 GLboolean _GLEE_INGR_blend_func_separate = GL_FALSE;
397 GLboolean _GLEE_SGIX_depth_pass_instrument = GL_FALSE;
398 GLboolean _GLEE_SGIX_igloo_interface = GL_FALSE;
399 GLboolean _GLEE_EXT_fragment_lighting = GL_FALSE;
400 GLboolean _GLEE_EXT_geometry_shader4 = GL_FALSE;
401 GLboolean _GLEE_EXT_scene_marker = GL_FALSE;
402 GLboolean _GLEE_EXT_texture_compression_dxt1 = GL_FALSE;
403 GLboolean _GLEE_EXT_texture_env = GL_FALSE;
404 GLboolean _GLEE_IBM_static_data = GL_FALSE;
405 GLboolean _GLEE_NV_gpu_program4 = GL_FALSE;
406 GLboolean _GLEE_OES_byte_coordinates = GL_FALSE;
407 GLboolean _GLEE_OES_compressed_paletted_texture = GL_FALSE;
408 GLboolean _GLEE_OES_single_precision = GL_FALSE;
409 GLboolean _GLEE_SGIX_pixel_texture_bits = GL_FALSE;
410 GLboolean _GLEE_SGIX_texture_range = GL_FALSE;
411 
412 /*  GL Extension names */
413 
414 char __GLeeGLExtensionNames[322][39]={
415     "GL_VERSION_1_2",
416     "GL_ARB_imaging",
417     "GL_VERSION_1_3",
418     "GL_VERSION_1_4",
419     "GL_VERSION_1_5",
420     "GL_VERSION_2_0",
421     "GL_VERSION_2_1",
422     "GL_VERSION_3_0",
423     "GL_ARB_multitexture",
424     "GL_ARB_transpose_matrix",
425     "GL_ARB_multisample",
426     "GL_ARB_texture_env_add",
427     "GL_ARB_texture_cube_map",
428     "GL_ARB_texture_compression",
429     "GL_ARB_texture_border_clamp",
430     "GL_ARB_point_parameters",
431     "GL_ARB_vertex_blend",
432     "GL_ARB_matrix_palette",
433     "GL_ARB_texture_env_combine",
434     "GL_ARB_texture_env_crossbar",
435     "GL_ARB_texture_env_dot3",
436     "GL_ARB_texture_mirrored_repeat",
437     "GL_ARB_depth_texture",
438     "GL_ARB_shadow",
439     "GL_ARB_shadow_ambient",
440     "GL_ARB_window_pos",
441     "GL_ARB_vertex_program",
442     "GL_ARB_fragment_program",
443     "GL_ARB_vertex_buffer_object",
444     "GL_ARB_occlusion_query",
445     "GL_ARB_shader_objects",
446     "GL_ARB_vertex_shader",
447     "GL_ARB_fragment_shader",
448     "GL_ARB_shading_language_100",
449     "GL_ARB_texture_non_power_of_two",
450     "GL_ARB_point_sprite",
451     "GL_ARB_fragment_program_shadow",
452     "GL_ARB_draw_buffers",
453     "GL_ARB_texture_rectangle",
454     "GL_ARB_color_buffer_float",
455     "GL_ARB_half_float_pixel",
456     "GL_ARB_texture_float",
457     "GL_ARB_pixel_buffer_object",
458     "GL_ARB_depth_buffer_float",
459     "GL_ARB_draw_instanced",
460     "GL_ARB_framebuffer_object",
461     "GL_ARB_framebuffer_sRGB",
462     "GL_ARB_geometry_shader4",
463     "GL_ARB_half_float_vertex",
464     "GL_ARB_instanced_arrays",
465     "GL_ARB_map_buffer_range",
466     "GL_ARB_texture_buffer_object",
467     "GL_ARB_texture_compression_rgtc",
468     "GL_ARB_texture_rg",
469     "GL_ARB_vertex_array_object",
470     "GL_EXT_abgr",
471     "GL_EXT_blend_color",
472     "GL_EXT_polygon_offset",
473     "GL_EXT_texture",
474     "GL_EXT_texture3D",
475     "GL_SGIS_texture_filter4",
476     "GL_EXT_subtexture",
477     "GL_EXT_copy_texture",
478     "GL_EXT_histogram",
479     "GL_EXT_convolution",
480     "GL_SGI_color_matrix",
481     "GL_SGI_color_table",
482     "GL_SGIS_pixel_texture",
483     "GL_SGIX_pixel_texture",
484     "GL_SGIS_texture4D",
485     "GL_SGI_texture_color_table",
486     "GL_EXT_cmyka",
487     "GL_EXT_texture_object",
488     "GL_SGIS_detail_texture",
489     "GL_SGIS_sharpen_texture",
490     "GL_EXT_packed_pixels",
491     "GL_SGIS_texture_lod",
492     "GL_SGIS_multisample",
493     "GL_EXT_rescale_normal",
494     "GL_EXT_vertex_array",
495     "GL_EXT_misc_attribute",
496     "GL_SGIS_generate_mipmap",
497     "GL_SGIX_clipmap",
498     "GL_SGIX_shadow",
499     "GL_SGIS_texture_edge_clamp",
500     "GL_SGIS_texture_border_clamp",
501     "GL_EXT_blend_minmax",
502     "GL_EXT_blend_subtract",
503     "GL_EXT_blend_logic_op",
504     "GL_SGIX_interlace",
505     "GL_SGIX_pixel_tiles",
506     "GL_SGIS_texture_select",
507     "GL_SGIX_sprite",
508     "GL_SGIX_texture_multi_buffer",
509     "GL_EXT_point_parameters",
510     "GL_SGIS_point_parameters",
511     "GL_SGIX_instruments",
512     "GL_SGIX_texture_scale_bias",
513     "GL_SGIX_framezoom",
514     "GL_SGIX_tag_sample_buffer",
515     "GL_FfdMaskSGIX",
516     "GL_SGIX_polynomial_ffd",
517     "GL_SGIX_reference_plane",
518     "GL_SGIX_flush_raster",
519     "GL_SGIX_depth_texture",
520     "GL_SGIS_fog_function",
521     "GL_SGIX_fog_offset",
522     "GL_HP_image_transform",
523     "GL_HP_convolution_border_modes",
524     "GL_INGR_palette_buffer",
525     "GL_SGIX_texture_add_env",
526     "GL_EXT_color_subtable",
527     "GL_PGI_vertex_hints",
528     "GL_PGI_misc_hints",
529     "GL_EXT_paletted_texture",
530     "GL_EXT_clip_volume_hint",
531     "GL_SGIX_list_priority",
532     "GL_SGIX_ir_instrument1",
533     "GL_SGIX_calligraphic_fragment",
534     "GL_SGIX_texture_lod_bias",
535     "GL_SGIX_shadow_ambient",
536     "GL_EXT_index_texture",
537     "GL_EXT_index_material",
538     "GL_EXT_index_func",
539     "GL_EXT_index_array_formats",
540     "GL_EXT_compiled_vertex_array",
541     "GL_EXT_cull_vertex",
542     "GL_SGIX_ycrcb",
543     "GL_SGIX_fragment_lighting",
544     "GL_IBM_rasterpos_clip",
545     "GL_HP_texture_lighting",
546     "GL_EXT_draw_range_elements",
547     "GL_WIN_phong_shading",
548     "GL_WIN_specular_fog",
549     "GL_EXT_light_texture",
550     "GL_SGIX_blend_alpha_minmax",
551     "GL_SGIX_impact_pixel_texture",
552     "GL_EXT_bgra",
553     "GL_SGIX_async",
554     "GL_SGIX_async_pixel",
555     "GL_SGIX_async_histogram",
556     "GL_INTEL_texture_scissor",
557     "GL_INTEL_parallel_arrays",
558     "GL_HP_occlusion_test",
559     "GL_EXT_pixel_transform",
560     "GL_EXT_pixel_transform_color_table",
561     "GL_EXT_shared_texture_palette",
562     "GL_EXT_separate_specular_color",
563     "GL_EXT_secondary_color",
564     "GL_EXT_texture_perturb_normal",
565     "GL_EXT_multi_draw_arrays",
566     "GL_EXT_fog_coord",
567     "GL_REND_screen_coordinates",
568     "GL_EXT_coordinate_frame",
569     "GL_EXT_texture_env_combine",
570     "GL_APPLE_specular_vector",
571     "GL_APPLE_transform_hint",
572     "GL_SGIX_fog_scale",
573     "GL_SUNX_constant_data",
574     "GL_SUN_global_alpha",
575     "GL_SUN_triangle_list",
576     "GL_SUN_vertex",
577     "GL_EXT_blend_func_separate",
578     "GL_INGR_color_clamp",
579     "GL_INGR_interlace_read",
580     "GL_EXT_stencil_wrap",
581     "GL_EXT_422_pixels",
582     "GL_NV_texgen_reflection",
583     "GL_EXT_texture_cube_map",
584     "GL_SUN_convolution_border_modes",
585     "GL_EXT_texture_env_add",
586     "GL_EXT_texture_lod_bias",
587     "GL_EXT_texture_filter_anisotropic",
588     "GL_EXT_vertex_weighting",
589     "GL_NV_light_max_exponent",
590     "GL_NV_vertex_array_range",
591     "GL_NV_register_combiners",
592     "GL_NV_fog_distance",
593     "GL_NV_texgen_emboss",
594     "GL_NV_blend_square",
595     "GL_NV_texture_env_combine4",
596     "GL_MESA_resize_buffers",
597     "GL_MESA_window_pos",
598     "GL_EXT_texture_compression_s3tc",
599     "GL_IBM_cull_vertex",
600     "GL_IBM_multimode_draw_arrays",
601     "GL_IBM_vertex_array_lists",
602     "GL_SGIX_subsample",
603     "GL_SGIX_ycrcb_subsample",
604     "GL_SGIX_ycrcba",
605     "GL_SGI_depth_pass_instrument",
606     "GL_3DFX_texture_compression_FXT1",
607     "GL_3DFX_multisample",
608     "GL_3DFX_tbuffer",
609     "GL_EXT_multisample",
610     "GL_SGIX_vertex_preclip",
611     "GL_SGIX_convolution_accuracy",
612     "GL_SGIX_resample",
613     "GL_SGIS_point_line_texgen",
614     "GL_SGIS_texture_color_mask",
615     "GL_EXT_texture_env_dot3",
616     "GL_ATI_texture_mirror_once",
617     "GL_NV_fence",
618     "GL_IBM_texture_mirrored_repeat",
619     "GL_NV_evaluators",
620     "GL_NV_packed_depth_stencil",
621     "GL_NV_register_combiners2",
622     "GL_NV_texture_compression_vtc",
623     "GL_NV_texture_rectangle",
624     "GL_NV_texture_shader",
625     "GL_NV_texture_shader2",
626     "GL_NV_vertex_array_range2",
627     "GL_NV_vertex_program",
628     "GL_SGIX_texture_coordinate_clamp",
629     "GL_SGIX_scalebias_hint",
630     "GL_OML_interlace",
631     "GL_OML_subsample",
632     "GL_OML_resample",
633     "GL_NV_copy_depth_to_color",
634     "GL_ATI_envmap_bumpmap",
635     "GL_ATI_fragment_shader",
636     "GL_ATI_pn_triangles",
637     "GL_ATI_vertex_array_object",
638     "GL_EXT_vertex_shader",
639     "GL_ATI_vertex_streams",
640     "GL_ATI_element_array",
641     "GL_SUN_mesh_array",
642     "GL_SUN_slice_accum",
643     "GL_NV_multisample_filter_hint",
644     "GL_NV_depth_clamp",
645     "GL_NV_occlusion_query",
646     "GL_NV_point_sprite",
647     "GL_NV_texture_shader3",
648     "GL_NV_vertex_program1_1",
649     "GL_EXT_shadow_funcs",
650     "GL_EXT_stencil_two_side",
651     "GL_ATI_text_fragment_shader",
652     "GL_APPLE_client_storage",
653     "GL_APPLE_element_array",
654     "GL_APPLE_fence",
655     "GL_APPLE_vertex_array_object",
656     "GL_APPLE_vertex_array_range",
657     "GL_APPLE_ycbcr_422",
658     "GL_S3_s3tc",
659     "GL_ATI_draw_buffers",
660     "GL_ATI_pixel_format_float",
661     "GL_ATI_texture_env_combine3",
662     "GL_ATI_texture_float",
663     "GL_NV_float_buffer",
664     "GL_NV_fragment_program",
665     "GL_NV_half_float",
666     "GL_NV_pixel_data_range",
667     "GL_NV_primitive_restart",
668     "GL_NV_texture_expand_normal",
669     "GL_NV_vertex_program2",
670     "GL_ATI_map_object_buffer",
671     "GL_ATI_separate_stencil",
672     "GL_ATI_vertex_attrib_array_object",
673     "GL_OES_read_format",
674     "GL_EXT_depth_bounds_test",
675     "GL_EXT_texture_mirror_clamp",
676     "GL_EXT_blend_equation_separate",
677     "GL_MESA_pack_invert",
678     "GL_MESA_ycbcr_texture",
679     "GL_EXT_pixel_buffer_object",
680     "GL_NV_fragment_program_option",
681     "GL_NV_fragment_program2",
682     "GL_NV_vertex_program2_option",
683     "GL_NV_vertex_program3",
684     "GL_EXT_framebuffer_object",
685     "GL_GREMEDY_string_marker",
686     "GL_EXT_packed_depth_stencil",
687     "GL_EXT_stencil_clear_tag",
688     "GL_EXT_texture_sRGB",
689     "GL_EXT_framebuffer_blit",
690     "GL_EXT_framebuffer_multisample",
691     "GL_MESAX_texture_stack",
692     "GL_EXT_timer_query",
693     "GL_EXT_gpu_program_parameters",
694     "GL_APPLE_flush_buffer_range",
695     "GL_EXT_gpu_shader4",
696     "GL_EXT_draw_instanced",
697     "GL_EXT_packed_float",
698     "GL_EXT_texture_array",
699     "GL_EXT_texture_buffer_object",
700     "GL_EXT_texture_compression_latc",
701     "GL_EXT_texture_compression_rgtc",
702     "GL_EXT_texture_shared_exponent",
703     "GL_NV_depth_buffer_float",
704     "GL_NV_framebuffer_multisample_coverage",
705     "GL_EXT_framebuffer_sRGB",
706     "GL_NV_geometry_shader4",
707     "GL_NV_parameter_buffer_object",
708     "GL_EXT_draw_buffers2",
709     "GL_NV_transform_feedback",
710     "GL_EXT_bindable_uniform",
711     "GL_EXT_texture_integer",
712     "GL_GREMEDY_frame_terminator",
713     "GL_NV_conditional_render",
714     "GL_NV_present_video",
715     "GL_EXT_transform_feedback",
716     "GL_EXT_direct_state_access",
717     "GL_EXT_vertex_array_bgra",
718     "GL_EXT_texture_swizzle",
719     "GL_NV_explicit_multisample",
720     "GL_NV_transform_feedback2",
721     "GL_SGIX_texture_select",
722     "GL_INGR_blend_func_separate",
723     "GL_SGIX_depth_pass_instrument",
724     "GL_SGIX_igloo_interface",
725     "GL_EXT_fragment_lighting",
726     "GL_EXT_geometry_shader4",
727     "GL_EXT_scene_marker",
728     "GL_EXT_texture_compression_dxt1",
729     "GL_EXT_texture_env",
730     "GL_IBM_static_data",
731     "GL_NV_gpu_program4",
732     "GL_OES_byte_coordinates",
733     "GL_OES_compressed_paletted_texture",
734     "GL_OES_single_precision",
735     "GL_SGIX_pixel_texture_bits",
736     "GL_SGIX_texture_range"
737 };
738 int __GLeeGLNumExtensions=322;
739 
740 /* GL_VERSION_1_2 */
741 
742 #ifdef __GLEE_GL_VERSION_1_2
743 #ifndef GLEE_C_DEFINED_glBlendColor
744 #define GLEE_C_DEFINED_glBlendColor
GLee_Lazy_glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)745   void __stdcall GLee_Lazy_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)  {if (GLeeInit()) glBlendColor(red, green, blue, alpha);}
746   GLEEPFNGLBLENDCOLORPROC GLeeFuncPtr_glBlendColor=GLee_Lazy_glBlendColor;
747 #endif
748 #ifndef GLEE_C_DEFINED_glBlendEquation
749 #define GLEE_C_DEFINED_glBlendEquation
GLee_Lazy_glBlendEquation(GLenum mode)750   void __stdcall GLee_Lazy_glBlendEquation(GLenum mode)  {if (GLeeInit()) glBlendEquation(mode);}
751   GLEEPFNGLBLENDEQUATIONPROC GLeeFuncPtr_glBlendEquation=GLee_Lazy_glBlendEquation;
752 #endif
753 #ifndef GLEE_C_DEFINED_glDrawRangeElements
754 #define GLEE_C_DEFINED_glDrawRangeElements
GLee_Lazy_glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)755   void __stdcall GLee_Lazy_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)  {if (GLeeInit()) glDrawRangeElements(mode, start, end, count, type, indices);}
756   GLEEPFNGLDRAWRANGEELEMENTSPROC GLeeFuncPtr_glDrawRangeElements=GLee_Lazy_glDrawRangeElements;
757 #endif
758 #ifndef GLEE_C_DEFINED_glColorTable
759 #define GLEE_C_DEFINED_glColorTable
GLee_Lazy_glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * table)760   void __stdcall GLee_Lazy_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)  {if (GLeeInit()) glColorTable(target, internalformat, width, format, type, table);}
761   GLEEPFNGLCOLORTABLEPROC GLeeFuncPtr_glColorTable=GLee_Lazy_glColorTable;
762 #endif
763 #ifndef GLEE_C_DEFINED_glColorTableParameterfv
764 #define GLEE_C_DEFINED_glColorTableParameterfv
GLee_Lazy_glColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params)765   void __stdcall GLee_Lazy_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glColorTableParameterfv(target, pname, params);}
766   GLEEPFNGLCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glColorTableParameterfv=GLee_Lazy_glColorTableParameterfv;
767 #endif
768 #ifndef GLEE_C_DEFINED_glColorTableParameteriv
769 #define GLEE_C_DEFINED_glColorTableParameteriv
GLee_Lazy_glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)770   void __stdcall GLee_Lazy_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glColorTableParameteriv(target, pname, params);}
771   GLEEPFNGLCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glColorTableParameteriv=GLee_Lazy_glColorTableParameteriv;
772 #endif
773 #ifndef GLEE_C_DEFINED_glCopyColorTable
774 #define GLEE_C_DEFINED_glCopyColorTable
GLee_Lazy_glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)775   void __stdcall GLee_Lazy_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)  {if (GLeeInit()) glCopyColorTable(target, internalformat, x, y, width);}
776   GLEEPFNGLCOPYCOLORTABLEPROC GLeeFuncPtr_glCopyColorTable=GLee_Lazy_glCopyColorTable;
777 #endif
778 #ifndef GLEE_C_DEFINED_glGetColorTable
779 #define GLEE_C_DEFINED_glGetColorTable
GLee_Lazy_glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)780   void __stdcall GLee_Lazy_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table)  {if (GLeeInit()) glGetColorTable(target, format, type, table);}
781   GLEEPFNGLGETCOLORTABLEPROC GLeeFuncPtr_glGetColorTable=GLee_Lazy_glGetColorTable;
782 #endif
783 #ifndef GLEE_C_DEFINED_glGetColorTableParameterfv
784 #define GLEE_C_DEFINED_glGetColorTableParameterfv
GLee_Lazy_glGetColorTableParameterfv(GLenum target,GLenum pname,GLfloat * params)785   void __stdcall GLee_Lazy_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetColorTableParameterfv(target, pname, params);}
786   GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glGetColorTableParameterfv=GLee_Lazy_glGetColorTableParameterfv;
787 #endif
788 #ifndef GLEE_C_DEFINED_glGetColorTableParameteriv
789 #define GLEE_C_DEFINED_glGetColorTableParameteriv
GLee_Lazy_glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)790   void __stdcall GLee_Lazy_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetColorTableParameteriv(target, pname, params);}
791   GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glGetColorTableParameteriv=GLee_Lazy_glGetColorTableParameteriv;
792 #endif
793 #ifndef GLEE_C_DEFINED_glColorSubTable
794 #define GLEE_C_DEFINED_glColorSubTable
GLee_Lazy_glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data)795   void __stdcall GLee_Lazy_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)  {if (GLeeInit()) glColorSubTable(target, start, count, format, type, data);}
796   GLEEPFNGLCOLORSUBTABLEPROC GLeeFuncPtr_glColorSubTable=GLee_Lazy_glColorSubTable;
797 #endif
798 #ifndef GLEE_C_DEFINED_glCopyColorSubTable
799 #define GLEE_C_DEFINED_glCopyColorSubTable
GLee_Lazy_glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)800   void __stdcall GLee_Lazy_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)  {if (GLeeInit()) glCopyColorSubTable(target, start, x, y, width);}
801   GLEEPFNGLCOPYCOLORSUBTABLEPROC GLeeFuncPtr_glCopyColorSubTable=GLee_Lazy_glCopyColorSubTable;
802 #endif
803 #ifndef GLEE_C_DEFINED_glConvolutionFilter1D
804 #define GLEE_C_DEFINED_glConvolutionFilter1D
GLee_Lazy_glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * image)805   void __stdcall GLee_Lazy_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)  {if (GLeeInit()) glConvolutionFilter1D(target, internalformat, width, format, type, image);}
806   GLEEPFNGLCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glConvolutionFilter1D=GLee_Lazy_glConvolutionFilter1D;
807 #endif
808 #ifndef GLEE_C_DEFINED_glConvolutionFilter2D
809 #define GLEE_C_DEFINED_glConvolutionFilter2D
GLee_Lazy_glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * image)810   void __stdcall GLee_Lazy_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)  {if (GLeeInit()) glConvolutionFilter2D(target, internalformat, width, height, format, type, image);}
811   GLEEPFNGLCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glConvolutionFilter2D=GLee_Lazy_glConvolutionFilter2D;
812 #endif
813 #ifndef GLEE_C_DEFINED_glConvolutionParameterf
814 #define GLEE_C_DEFINED_glConvolutionParameterf
GLee_Lazy_glConvolutionParameterf(GLenum target,GLenum pname,GLfloat params)815   void __stdcall GLee_Lazy_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)  {if (GLeeInit()) glConvolutionParameterf(target, pname, params);}
816   GLEEPFNGLCONVOLUTIONPARAMETERFPROC GLeeFuncPtr_glConvolutionParameterf=GLee_Lazy_glConvolutionParameterf;
817 #endif
818 #ifndef GLEE_C_DEFINED_glConvolutionParameterfv
819 #define GLEE_C_DEFINED_glConvolutionParameterfv
GLee_Lazy_glConvolutionParameterfv(GLenum target,GLenum pname,const GLfloat * params)820   void __stdcall GLee_Lazy_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glConvolutionParameterfv(target, pname, params);}
821   GLEEPFNGLCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glConvolutionParameterfv=GLee_Lazy_glConvolutionParameterfv;
822 #endif
823 #ifndef GLEE_C_DEFINED_glConvolutionParameteri
824 #define GLEE_C_DEFINED_glConvolutionParameteri
GLee_Lazy_glConvolutionParameteri(GLenum target,GLenum pname,GLint params)825   void __stdcall GLee_Lazy_glConvolutionParameteri(GLenum target, GLenum pname, GLint params)  {if (GLeeInit()) glConvolutionParameteri(target, pname, params);}
826   GLEEPFNGLCONVOLUTIONPARAMETERIPROC GLeeFuncPtr_glConvolutionParameteri=GLee_Lazy_glConvolutionParameteri;
827 #endif
828 #ifndef GLEE_C_DEFINED_glConvolutionParameteriv
829 #define GLEE_C_DEFINED_glConvolutionParameteriv
GLee_Lazy_glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)830   void __stdcall GLee_Lazy_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glConvolutionParameteriv(target, pname, params);}
831   GLEEPFNGLCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glConvolutionParameteriv=GLee_Lazy_glConvolutionParameteriv;
832 #endif
833 #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1D
834 #define GLEE_C_DEFINED_glCopyConvolutionFilter1D
GLee_Lazy_glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)835   void __stdcall GLee_Lazy_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)  {if (GLeeInit()) glCopyConvolutionFilter1D(target, internalformat, x, y, width);}
836   GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glCopyConvolutionFilter1D=GLee_Lazy_glCopyConvolutionFilter1D;
837 #endif
838 #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2D
839 #define GLEE_C_DEFINED_glCopyConvolutionFilter2D
GLee_Lazy_glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height)840   void __stdcall GLee_Lazy_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)  {if (GLeeInit()) glCopyConvolutionFilter2D(target, internalformat, x, y, width, height);}
841   GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glCopyConvolutionFilter2D=GLee_Lazy_glCopyConvolutionFilter2D;
842 #endif
843 #ifndef GLEE_C_DEFINED_glGetConvolutionFilter
844 #define GLEE_C_DEFINED_glGetConvolutionFilter
GLee_Lazy_glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)845   void __stdcall GLee_Lazy_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image)  {if (GLeeInit()) glGetConvolutionFilter(target, format, type, image);}
846   GLEEPFNGLGETCONVOLUTIONFILTERPROC GLeeFuncPtr_glGetConvolutionFilter=GLee_Lazy_glGetConvolutionFilter;
847 #endif
848 #ifndef GLEE_C_DEFINED_glGetConvolutionParameterfv
849 #define GLEE_C_DEFINED_glGetConvolutionParameterfv
GLee_Lazy_glGetConvolutionParameterfv(GLenum target,GLenum pname,GLfloat * params)850   void __stdcall GLee_Lazy_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetConvolutionParameterfv(target, pname, params);}
851   GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glGetConvolutionParameterfv=GLee_Lazy_glGetConvolutionParameterfv;
852 #endif
853 #ifndef GLEE_C_DEFINED_glGetConvolutionParameteriv
854 #define GLEE_C_DEFINED_glGetConvolutionParameteriv
GLee_Lazy_glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)855   void __stdcall GLee_Lazy_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetConvolutionParameteriv(target, pname, params);}
856   GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glGetConvolutionParameteriv=GLee_Lazy_glGetConvolutionParameteriv;
857 #endif
858 #ifndef GLEE_C_DEFINED_glGetSeparableFilter
859 #define GLEE_C_DEFINED_glGetSeparableFilter
GLee_Lazy_glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)860   void __stdcall GLee_Lazy_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)  {if (GLeeInit()) glGetSeparableFilter(target, format, type, row, column, span);}
861   GLEEPFNGLGETSEPARABLEFILTERPROC GLeeFuncPtr_glGetSeparableFilter=GLee_Lazy_glGetSeparableFilter;
862 #endif
863 #ifndef GLEE_C_DEFINED_glSeparableFilter2D
864 #define GLEE_C_DEFINED_glSeparableFilter2D
GLee_Lazy_glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * row,const GLvoid * column)865   void __stdcall GLee_Lazy_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)  {if (GLeeInit()) glSeparableFilter2D(target, internalformat, width, height, format, type, row, column);}
866   GLEEPFNGLSEPARABLEFILTER2DPROC GLeeFuncPtr_glSeparableFilter2D=GLee_Lazy_glSeparableFilter2D;
867 #endif
868 #ifndef GLEE_C_DEFINED_glGetHistogram
869 #define GLEE_C_DEFINED_glGetHistogram
GLee_Lazy_glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)870   void __stdcall GLee_Lazy_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)  {if (GLeeInit()) glGetHistogram(target, reset, format, type, values);}
871   GLEEPFNGLGETHISTOGRAMPROC GLeeFuncPtr_glGetHistogram=GLee_Lazy_glGetHistogram;
872 #endif
873 #ifndef GLEE_C_DEFINED_glGetHistogramParameterfv
874 #define GLEE_C_DEFINED_glGetHistogramParameterfv
GLee_Lazy_glGetHistogramParameterfv(GLenum target,GLenum pname,GLfloat * params)875   void __stdcall GLee_Lazy_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetHistogramParameterfv(target, pname, params);}
876   GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC GLeeFuncPtr_glGetHistogramParameterfv=GLee_Lazy_glGetHistogramParameterfv;
877 #endif
878 #ifndef GLEE_C_DEFINED_glGetHistogramParameteriv
879 #define GLEE_C_DEFINED_glGetHistogramParameteriv
GLee_Lazy_glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)880   void __stdcall GLee_Lazy_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetHistogramParameteriv(target, pname, params);}
881   GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC GLeeFuncPtr_glGetHistogramParameteriv=GLee_Lazy_glGetHistogramParameteriv;
882 #endif
883 #ifndef GLEE_C_DEFINED_glGetMinmax
884 #define GLEE_C_DEFINED_glGetMinmax
GLee_Lazy_glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)885   void __stdcall GLee_Lazy_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)  {if (GLeeInit()) glGetMinmax(target, reset, format, type, values);}
886   GLEEPFNGLGETMINMAXPROC GLeeFuncPtr_glGetMinmax=GLee_Lazy_glGetMinmax;
887 #endif
888 #ifndef GLEE_C_DEFINED_glGetMinmaxParameterfv
889 #define GLEE_C_DEFINED_glGetMinmaxParameterfv
GLee_Lazy_glGetMinmaxParameterfv(GLenum target,GLenum pname,GLfloat * params)890   void __stdcall GLee_Lazy_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetMinmaxParameterfv(target, pname, params);}
891   GLEEPFNGLGETMINMAXPARAMETERFVPROC GLeeFuncPtr_glGetMinmaxParameterfv=GLee_Lazy_glGetMinmaxParameterfv;
892 #endif
893 #ifndef GLEE_C_DEFINED_glGetMinmaxParameteriv
894 #define GLEE_C_DEFINED_glGetMinmaxParameteriv
GLee_Lazy_glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)895   void __stdcall GLee_Lazy_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetMinmaxParameteriv(target, pname, params);}
896   GLEEPFNGLGETMINMAXPARAMETERIVPROC GLeeFuncPtr_glGetMinmaxParameteriv=GLee_Lazy_glGetMinmaxParameteriv;
897 #endif
898 #ifndef GLEE_C_DEFINED_glHistogram
899 #define GLEE_C_DEFINED_glHistogram
GLee_Lazy_glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink)900   void __stdcall GLee_Lazy_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)  {if (GLeeInit()) glHistogram(target, width, internalformat, sink);}
901   GLEEPFNGLHISTOGRAMPROC GLeeFuncPtr_glHistogram=GLee_Lazy_glHistogram;
902 #endif
903 #ifndef GLEE_C_DEFINED_glMinmax
904 #define GLEE_C_DEFINED_glMinmax
GLee_Lazy_glMinmax(GLenum target,GLenum internalformat,GLboolean sink)905   void __stdcall GLee_Lazy_glMinmax(GLenum target, GLenum internalformat, GLboolean sink)  {if (GLeeInit()) glMinmax(target, internalformat, sink);}
906   GLEEPFNGLMINMAXPROC GLeeFuncPtr_glMinmax=GLee_Lazy_glMinmax;
907 #endif
908 #ifndef GLEE_C_DEFINED_glResetHistogram
909 #define GLEE_C_DEFINED_glResetHistogram
GLee_Lazy_glResetHistogram(GLenum target)910   void __stdcall GLee_Lazy_glResetHistogram(GLenum target)  {if (GLeeInit()) glResetHistogram(target);}
911   GLEEPFNGLRESETHISTOGRAMPROC GLeeFuncPtr_glResetHistogram=GLee_Lazy_glResetHistogram;
912 #endif
913 #ifndef GLEE_C_DEFINED_glResetMinmax
914 #define GLEE_C_DEFINED_glResetMinmax
GLee_Lazy_glResetMinmax(GLenum target)915   void __stdcall GLee_Lazy_glResetMinmax(GLenum target)  {if (GLeeInit()) glResetMinmax(target);}
916   GLEEPFNGLRESETMINMAXPROC GLeeFuncPtr_glResetMinmax=GLee_Lazy_glResetMinmax;
917 #endif
918 #ifndef GLEE_C_DEFINED_glTexImage3D
919 #define GLEE_C_DEFINED_glTexImage3D
GLee_Lazy_glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)920   void __stdcall GLee_Lazy_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);}
921   GLEEPFNGLTEXIMAGE3DPROC GLeeFuncPtr_glTexImage3D=GLee_Lazy_glTexImage3D;
922 #endif
923 #ifndef GLEE_C_DEFINED_glTexSubImage3D
924 #define GLEE_C_DEFINED_glTexSubImage3D
GLee_Lazy_glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)925   void __stdcall GLee_Lazy_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
926   GLEEPFNGLTEXSUBIMAGE3DPROC GLeeFuncPtr_glTexSubImage3D=GLee_Lazy_glTexSubImage3D;
927 #endif
928 #ifndef GLEE_C_DEFINED_glCopyTexSubImage3D
929 #define GLEE_C_DEFINED_glCopyTexSubImage3D
GLee_Lazy_glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)930   void __stdcall GLee_Lazy_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)  {if (GLeeInit()) glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
931   GLEEPFNGLCOPYTEXSUBIMAGE3DPROC GLeeFuncPtr_glCopyTexSubImage3D=GLee_Lazy_glCopyTexSubImage3D;
932 #endif
933 #endif
934 
935 /* GL_ARB_imaging */
936 
937 #ifdef __GLEE_GL_ARB_imaging
938 #endif
939 
940 /* GL_VERSION_1_3 */
941 
942 #ifdef __GLEE_GL_VERSION_1_3
943 #ifndef GLEE_C_DEFINED_glActiveTexture
944 #define GLEE_C_DEFINED_glActiveTexture
GLee_Lazy_glActiveTexture(GLenum texture)945   void __stdcall GLee_Lazy_glActiveTexture(GLenum texture)  {if (GLeeInit()) glActiveTexture(texture);}
946   GLEEPFNGLACTIVETEXTUREPROC GLeeFuncPtr_glActiveTexture=GLee_Lazy_glActiveTexture;
947 #endif
948 #ifndef GLEE_C_DEFINED_glClientActiveTexture
949 #define GLEE_C_DEFINED_glClientActiveTexture
GLee_Lazy_glClientActiveTexture(GLenum texture)950   void __stdcall GLee_Lazy_glClientActiveTexture(GLenum texture)  {if (GLeeInit()) glClientActiveTexture(texture);}
951   GLEEPFNGLCLIENTACTIVETEXTUREPROC GLeeFuncPtr_glClientActiveTexture=GLee_Lazy_glClientActiveTexture;
952 #endif
953 #ifndef GLEE_C_DEFINED_glMultiTexCoord1d
954 #define GLEE_C_DEFINED_glMultiTexCoord1d
GLee_Lazy_glMultiTexCoord1d(GLenum target,GLdouble s)955   void __stdcall GLee_Lazy_glMultiTexCoord1d(GLenum target, GLdouble s)  {if (GLeeInit()) glMultiTexCoord1d(target, s);}
956   GLEEPFNGLMULTITEXCOORD1DPROC GLeeFuncPtr_glMultiTexCoord1d=GLee_Lazy_glMultiTexCoord1d;
957 #endif
958 #ifndef GLEE_C_DEFINED_glMultiTexCoord1dv
959 #define GLEE_C_DEFINED_glMultiTexCoord1dv
GLee_Lazy_glMultiTexCoord1dv(GLenum target,const GLdouble * v)960   void __stdcall GLee_Lazy_glMultiTexCoord1dv(GLenum target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord1dv(target, v);}
961   GLEEPFNGLMULTITEXCOORD1DVPROC GLeeFuncPtr_glMultiTexCoord1dv=GLee_Lazy_glMultiTexCoord1dv;
962 #endif
963 #ifndef GLEE_C_DEFINED_glMultiTexCoord1f
964 #define GLEE_C_DEFINED_glMultiTexCoord1f
GLee_Lazy_glMultiTexCoord1f(GLenum target,GLfloat s)965   void __stdcall GLee_Lazy_glMultiTexCoord1f(GLenum target, GLfloat s)  {if (GLeeInit()) glMultiTexCoord1f(target, s);}
966   GLEEPFNGLMULTITEXCOORD1FPROC GLeeFuncPtr_glMultiTexCoord1f=GLee_Lazy_glMultiTexCoord1f;
967 #endif
968 #ifndef GLEE_C_DEFINED_glMultiTexCoord1fv
969 #define GLEE_C_DEFINED_glMultiTexCoord1fv
GLee_Lazy_glMultiTexCoord1fv(GLenum target,const GLfloat * v)970   void __stdcall GLee_Lazy_glMultiTexCoord1fv(GLenum target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord1fv(target, v);}
971   GLEEPFNGLMULTITEXCOORD1FVPROC GLeeFuncPtr_glMultiTexCoord1fv=GLee_Lazy_glMultiTexCoord1fv;
972 #endif
973 #ifndef GLEE_C_DEFINED_glMultiTexCoord1i
974 #define GLEE_C_DEFINED_glMultiTexCoord1i
GLee_Lazy_glMultiTexCoord1i(GLenum target,GLint s)975   void __stdcall GLee_Lazy_glMultiTexCoord1i(GLenum target, GLint s)  {if (GLeeInit()) glMultiTexCoord1i(target, s);}
976   GLEEPFNGLMULTITEXCOORD1IPROC GLeeFuncPtr_glMultiTexCoord1i=GLee_Lazy_glMultiTexCoord1i;
977 #endif
978 #ifndef GLEE_C_DEFINED_glMultiTexCoord1iv
979 #define GLEE_C_DEFINED_glMultiTexCoord1iv
GLee_Lazy_glMultiTexCoord1iv(GLenum target,const GLint * v)980   void __stdcall GLee_Lazy_glMultiTexCoord1iv(GLenum target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord1iv(target, v);}
981   GLEEPFNGLMULTITEXCOORD1IVPROC GLeeFuncPtr_glMultiTexCoord1iv=GLee_Lazy_glMultiTexCoord1iv;
982 #endif
983 #ifndef GLEE_C_DEFINED_glMultiTexCoord1s
984 #define GLEE_C_DEFINED_glMultiTexCoord1s
GLee_Lazy_glMultiTexCoord1s(GLenum target,GLshort s)985   void __stdcall GLee_Lazy_glMultiTexCoord1s(GLenum target, GLshort s)  {if (GLeeInit()) glMultiTexCoord1s(target, s);}
986   GLEEPFNGLMULTITEXCOORD1SPROC GLeeFuncPtr_glMultiTexCoord1s=GLee_Lazy_glMultiTexCoord1s;
987 #endif
988 #ifndef GLEE_C_DEFINED_glMultiTexCoord1sv
989 #define GLEE_C_DEFINED_glMultiTexCoord1sv
GLee_Lazy_glMultiTexCoord1sv(GLenum target,const GLshort * v)990   void __stdcall GLee_Lazy_glMultiTexCoord1sv(GLenum target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord1sv(target, v);}
991   GLEEPFNGLMULTITEXCOORD1SVPROC GLeeFuncPtr_glMultiTexCoord1sv=GLee_Lazy_glMultiTexCoord1sv;
992 #endif
993 #ifndef GLEE_C_DEFINED_glMultiTexCoord2d
994 #define GLEE_C_DEFINED_glMultiTexCoord2d
GLee_Lazy_glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t)995   void __stdcall GLee_Lazy_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)  {if (GLeeInit()) glMultiTexCoord2d(target, s, t);}
996   GLEEPFNGLMULTITEXCOORD2DPROC GLeeFuncPtr_glMultiTexCoord2d=GLee_Lazy_glMultiTexCoord2d;
997 #endif
998 #ifndef GLEE_C_DEFINED_glMultiTexCoord2dv
999 #define GLEE_C_DEFINED_glMultiTexCoord2dv
GLee_Lazy_glMultiTexCoord2dv(GLenum target,const GLdouble * v)1000   void __stdcall GLee_Lazy_glMultiTexCoord2dv(GLenum target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord2dv(target, v);}
1001   GLEEPFNGLMULTITEXCOORD2DVPROC GLeeFuncPtr_glMultiTexCoord2dv=GLee_Lazy_glMultiTexCoord2dv;
1002 #endif
1003 #ifndef GLEE_C_DEFINED_glMultiTexCoord2f
1004 #define GLEE_C_DEFINED_glMultiTexCoord2f
GLee_Lazy_glMultiTexCoord2f(GLenum target,GLfloat s,GLfloat t)1005   void __stdcall GLee_Lazy_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)  {if (GLeeInit()) glMultiTexCoord2f(target, s, t);}
1006   GLEEPFNGLMULTITEXCOORD2FPROC GLeeFuncPtr_glMultiTexCoord2f=GLee_Lazy_glMultiTexCoord2f;
1007 #endif
1008 #ifndef GLEE_C_DEFINED_glMultiTexCoord2fv
1009 #define GLEE_C_DEFINED_glMultiTexCoord2fv
GLee_Lazy_glMultiTexCoord2fv(GLenum target,const GLfloat * v)1010   void __stdcall GLee_Lazy_glMultiTexCoord2fv(GLenum target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord2fv(target, v);}
1011   GLEEPFNGLMULTITEXCOORD2FVPROC GLeeFuncPtr_glMultiTexCoord2fv=GLee_Lazy_glMultiTexCoord2fv;
1012 #endif
1013 #ifndef GLEE_C_DEFINED_glMultiTexCoord2i
1014 #define GLEE_C_DEFINED_glMultiTexCoord2i
GLee_Lazy_glMultiTexCoord2i(GLenum target,GLint s,GLint t)1015   void __stdcall GLee_Lazy_glMultiTexCoord2i(GLenum target, GLint s, GLint t)  {if (GLeeInit()) glMultiTexCoord2i(target, s, t);}
1016   GLEEPFNGLMULTITEXCOORD2IPROC GLeeFuncPtr_glMultiTexCoord2i=GLee_Lazy_glMultiTexCoord2i;
1017 #endif
1018 #ifndef GLEE_C_DEFINED_glMultiTexCoord2iv
1019 #define GLEE_C_DEFINED_glMultiTexCoord2iv
GLee_Lazy_glMultiTexCoord2iv(GLenum target,const GLint * v)1020   void __stdcall GLee_Lazy_glMultiTexCoord2iv(GLenum target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord2iv(target, v);}
1021   GLEEPFNGLMULTITEXCOORD2IVPROC GLeeFuncPtr_glMultiTexCoord2iv=GLee_Lazy_glMultiTexCoord2iv;
1022 #endif
1023 #ifndef GLEE_C_DEFINED_glMultiTexCoord2s
1024 #define GLEE_C_DEFINED_glMultiTexCoord2s
GLee_Lazy_glMultiTexCoord2s(GLenum target,GLshort s,GLshort t)1025   void __stdcall GLee_Lazy_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)  {if (GLeeInit()) glMultiTexCoord2s(target, s, t);}
1026   GLEEPFNGLMULTITEXCOORD2SPROC GLeeFuncPtr_glMultiTexCoord2s=GLee_Lazy_glMultiTexCoord2s;
1027 #endif
1028 #ifndef GLEE_C_DEFINED_glMultiTexCoord2sv
1029 #define GLEE_C_DEFINED_glMultiTexCoord2sv
GLee_Lazy_glMultiTexCoord2sv(GLenum target,const GLshort * v)1030   void __stdcall GLee_Lazy_glMultiTexCoord2sv(GLenum target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord2sv(target, v);}
1031   GLEEPFNGLMULTITEXCOORD2SVPROC GLeeFuncPtr_glMultiTexCoord2sv=GLee_Lazy_glMultiTexCoord2sv;
1032 #endif
1033 #ifndef GLEE_C_DEFINED_glMultiTexCoord3d
1034 #define GLEE_C_DEFINED_glMultiTexCoord3d
GLee_Lazy_glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)1035   void __stdcall GLee_Lazy_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)  {if (GLeeInit()) glMultiTexCoord3d(target, s, t, r);}
1036   GLEEPFNGLMULTITEXCOORD3DPROC GLeeFuncPtr_glMultiTexCoord3d=GLee_Lazy_glMultiTexCoord3d;
1037 #endif
1038 #ifndef GLEE_C_DEFINED_glMultiTexCoord3dv
1039 #define GLEE_C_DEFINED_glMultiTexCoord3dv
GLee_Lazy_glMultiTexCoord3dv(GLenum target,const GLdouble * v)1040   void __stdcall GLee_Lazy_glMultiTexCoord3dv(GLenum target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord3dv(target, v);}
1041   GLEEPFNGLMULTITEXCOORD3DVPROC GLeeFuncPtr_glMultiTexCoord3dv=GLee_Lazy_glMultiTexCoord3dv;
1042 #endif
1043 #ifndef GLEE_C_DEFINED_glMultiTexCoord3f
1044 #define GLEE_C_DEFINED_glMultiTexCoord3f
GLee_Lazy_glMultiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)1045   void __stdcall GLee_Lazy_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)  {if (GLeeInit()) glMultiTexCoord3f(target, s, t, r);}
1046   GLEEPFNGLMULTITEXCOORD3FPROC GLeeFuncPtr_glMultiTexCoord3f=GLee_Lazy_glMultiTexCoord3f;
1047 #endif
1048 #ifndef GLEE_C_DEFINED_glMultiTexCoord3fv
1049 #define GLEE_C_DEFINED_glMultiTexCoord3fv
GLee_Lazy_glMultiTexCoord3fv(GLenum target,const GLfloat * v)1050   void __stdcall GLee_Lazy_glMultiTexCoord3fv(GLenum target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord3fv(target, v);}
1051   GLEEPFNGLMULTITEXCOORD3FVPROC GLeeFuncPtr_glMultiTexCoord3fv=GLee_Lazy_glMultiTexCoord3fv;
1052 #endif
1053 #ifndef GLEE_C_DEFINED_glMultiTexCoord3i
1054 #define GLEE_C_DEFINED_glMultiTexCoord3i
GLee_Lazy_glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)1055   void __stdcall GLee_Lazy_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)  {if (GLeeInit()) glMultiTexCoord3i(target, s, t, r);}
1056   GLEEPFNGLMULTITEXCOORD3IPROC GLeeFuncPtr_glMultiTexCoord3i=GLee_Lazy_glMultiTexCoord3i;
1057 #endif
1058 #ifndef GLEE_C_DEFINED_glMultiTexCoord3iv
1059 #define GLEE_C_DEFINED_glMultiTexCoord3iv
GLee_Lazy_glMultiTexCoord3iv(GLenum target,const GLint * v)1060   void __stdcall GLee_Lazy_glMultiTexCoord3iv(GLenum target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord3iv(target, v);}
1061   GLEEPFNGLMULTITEXCOORD3IVPROC GLeeFuncPtr_glMultiTexCoord3iv=GLee_Lazy_glMultiTexCoord3iv;
1062 #endif
1063 #ifndef GLEE_C_DEFINED_glMultiTexCoord3s
1064 #define GLEE_C_DEFINED_glMultiTexCoord3s
GLee_Lazy_glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)1065   void __stdcall GLee_Lazy_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)  {if (GLeeInit()) glMultiTexCoord3s(target, s, t, r);}
1066   GLEEPFNGLMULTITEXCOORD3SPROC GLeeFuncPtr_glMultiTexCoord3s=GLee_Lazy_glMultiTexCoord3s;
1067 #endif
1068 #ifndef GLEE_C_DEFINED_glMultiTexCoord3sv
1069 #define GLEE_C_DEFINED_glMultiTexCoord3sv
GLee_Lazy_glMultiTexCoord3sv(GLenum target,const GLshort * v)1070   void __stdcall GLee_Lazy_glMultiTexCoord3sv(GLenum target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord3sv(target, v);}
1071   GLEEPFNGLMULTITEXCOORD3SVPROC GLeeFuncPtr_glMultiTexCoord3sv=GLee_Lazy_glMultiTexCoord3sv;
1072 #endif
1073 #ifndef GLEE_C_DEFINED_glMultiTexCoord4d
1074 #define GLEE_C_DEFINED_glMultiTexCoord4d
GLee_Lazy_glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)1075   void __stdcall GLee_Lazy_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)  {if (GLeeInit()) glMultiTexCoord4d(target, s, t, r, q);}
1076   GLEEPFNGLMULTITEXCOORD4DPROC GLeeFuncPtr_glMultiTexCoord4d=GLee_Lazy_glMultiTexCoord4d;
1077 #endif
1078 #ifndef GLEE_C_DEFINED_glMultiTexCoord4dv
1079 #define GLEE_C_DEFINED_glMultiTexCoord4dv
GLee_Lazy_glMultiTexCoord4dv(GLenum target,const GLdouble * v)1080   void __stdcall GLee_Lazy_glMultiTexCoord4dv(GLenum target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord4dv(target, v);}
1081   GLEEPFNGLMULTITEXCOORD4DVPROC GLeeFuncPtr_glMultiTexCoord4dv=GLee_Lazy_glMultiTexCoord4dv;
1082 #endif
1083 #ifndef GLEE_C_DEFINED_glMultiTexCoord4f
1084 #define GLEE_C_DEFINED_glMultiTexCoord4f
GLee_Lazy_glMultiTexCoord4f(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)1085   void __stdcall GLee_Lazy_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)  {if (GLeeInit()) glMultiTexCoord4f(target, s, t, r, q);}
1086   GLEEPFNGLMULTITEXCOORD4FPROC GLeeFuncPtr_glMultiTexCoord4f=GLee_Lazy_glMultiTexCoord4f;
1087 #endif
1088 #ifndef GLEE_C_DEFINED_glMultiTexCoord4fv
1089 #define GLEE_C_DEFINED_glMultiTexCoord4fv
GLee_Lazy_glMultiTexCoord4fv(GLenum target,const GLfloat * v)1090   void __stdcall GLee_Lazy_glMultiTexCoord4fv(GLenum target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord4fv(target, v);}
1091   GLEEPFNGLMULTITEXCOORD4FVPROC GLeeFuncPtr_glMultiTexCoord4fv=GLee_Lazy_glMultiTexCoord4fv;
1092 #endif
1093 #ifndef GLEE_C_DEFINED_glMultiTexCoord4i
1094 #define GLEE_C_DEFINED_glMultiTexCoord4i
GLee_Lazy_glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)1095   void __stdcall GLee_Lazy_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)  {if (GLeeInit()) glMultiTexCoord4i(target, s, t, r, q);}
1096   GLEEPFNGLMULTITEXCOORD4IPROC GLeeFuncPtr_glMultiTexCoord4i=GLee_Lazy_glMultiTexCoord4i;
1097 #endif
1098 #ifndef GLEE_C_DEFINED_glMultiTexCoord4iv
1099 #define GLEE_C_DEFINED_glMultiTexCoord4iv
GLee_Lazy_glMultiTexCoord4iv(GLenum target,const GLint * v)1100   void __stdcall GLee_Lazy_glMultiTexCoord4iv(GLenum target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord4iv(target, v);}
1101   GLEEPFNGLMULTITEXCOORD4IVPROC GLeeFuncPtr_glMultiTexCoord4iv=GLee_Lazy_glMultiTexCoord4iv;
1102 #endif
1103 #ifndef GLEE_C_DEFINED_glMultiTexCoord4s
1104 #define GLEE_C_DEFINED_glMultiTexCoord4s
GLee_Lazy_glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)1105   void __stdcall GLee_Lazy_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)  {if (GLeeInit()) glMultiTexCoord4s(target, s, t, r, q);}
1106   GLEEPFNGLMULTITEXCOORD4SPROC GLeeFuncPtr_glMultiTexCoord4s=GLee_Lazy_glMultiTexCoord4s;
1107 #endif
1108 #ifndef GLEE_C_DEFINED_glMultiTexCoord4sv
1109 #define GLEE_C_DEFINED_glMultiTexCoord4sv
GLee_Lazy_glMultiTexCoord4sv(GLenum target,const GLshort * v)1110   void __stdcall GLee_Lazy_glMultiTexCoord4sv(GLenum target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord4sv(target, v);}
1111   GLEEPFNGLMULTITEXCOORD4SVPROC GLeeFuncPtr_glMultiTexCoord4sv=GLee_Lazy_glMultiTexCoord4sv;
1112 #endif
1113 #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixf
1114 #define GLEE_C_DEFINED_glLoadTransposeMatrixf
GLee_Lazy_glLoadTransposeMatrixf(const GLfloat * m)1115   void __stdcall GLee_Lazy_glLoadTransposeMatrixf(const GLfloat * m)  {if (GLeeInit()) glLoadTransposeMatrixf(m);}
1116   GLEEPFNGLLOADTRANSPOSEMATRIXFPROC GLeeFuncPtr_glLoadTransposeMatrixf=GLee_Lazy_glLoadTransposeMatrixf;
1117 #endif
1118 #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixd
1119 #define GLEE_C_DEFINED_glLoadTransposeMatrixd
GLee_Lazy_glLoadTransposeMatrixd(const GLdouble * m)1120   void __stdcall GLee_Lazy_glLoadTransposeMatrixd(const GLdouble * m)  {if (GLeeInit()) glLoadTransposeMatrixd(m);}
1121   GLEEPFNGLLOADTRANSPOSEMATRIXDPROC GLeeFuncPtr_glLoadTransposeMatrixd=GLee_Lazy_glLoadTransposeMatrixd;
1122 #endif
1123 #ifndef GLEE_C_DEFINED_glMultTransposeMatrixf
1124 #define GLEE_C_DEFINED_glMultTransposeMatrixf
GLee_Lazy_glMultTransposeMatrixf(const GLfloat * m)1125   void __stdcall GLee_Lazy_glMultTransposeMatrixf(const GLfloat * m)  {if (GLeeInit()) glMultTransposeMatrixf(m);}
1126   GLEEPFNGLMULTTRANSPOSEMATRIXFPROC GLeeFuncPtr_glMultTransposeMatrixf=GLee_Lazy_glMultTransposeMatrixf;
1127 #endif
1128 #ifndef GLEE_C_DEFINED_glMultTransposeMatrixd
1129 #define GLEE_C_DEFINED_glMultTransposeMatrixd
GLee_Lazy_glMultTransposeMatrixd(const GLdouble * m)1130   void __stdcall GLee_Lazy_glMultTransposeMatrixd(const GLdouble * m)  {if (GLeeInit()) glMultTransposeMatrixd(m);}
1131   GLEEPFNGLMULTTRANSPOSEMATRIXDPROC GLeeFuncPtr_glMultTransposeMatrixd=GLee_Lazy_glMultTransposeMatrixd;
1132 #endif
1133 #ifndef GLEE_C_DEFINED_glSampleCoverage
1134 #define GLEE_C_DEFINED_glSampleCoverage
GLee_Lazy_glSampleCoverage(GLclampf value,GLboolean invert)1135   void __stdcall GLee_Lazy_glSampleCoverage(GLclampf value, GLboolean invert)  {if (GLeeInit()) glSampleCoverage(value, invert);}
1136   GLEEPFNGLSAMPLECOVERAGEPROC GLeeFuncPtr_glSampleCoverage=GLee_Lazy_glSampleCoverage;
1137 #endif
1138 #ifndef GLEE_C_DEFINED_glCompressedTexImage3D
1139 #define GLEE_C_DEFINED_glCompressedTexImage3D
GLee_Lazy_glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)1140   void __stdcall GLee_Lazy_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);}
1141   GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC GLeeFuncPtr_glCompressedTexImage3D=GLee_Lazy_glCompressedTexImage3D;
1142 #endif
1143 #ifndef GLEE_C_DEFINED_glCompressedTexImage2D
1144 #define GLEE_C_DEFINED_glCompressedTexImage2D
GLee_Lazy_glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)1145   void __stdcall GLee_Lazy_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
1146   GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC GLeeFuncPtr_glCompressedTexImage2D=GLee_Lazy_glCompressedTexImage2D;
1147 #endif
1148 #ifndef GLEE_C_DEFINED_glCompressedTexImage1D
1149 #define GLEE_C_DEFINED_glCompressedTexImage1D
GLee_Lazy_glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)1150   void __stdcall GLee_Lazy_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);}
1151   GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC GLeeFuncPtr_glCompressedTexImage1D=GLee_Lazy_glCompressedTexImage1D;
1152 #endif
1153 #ifndef GLEE_C_DEFINED_glCompressedTexSubImage3D
1154 #define GLEE_C_DEFINED_glCompressedTexSubImage3D
GLee_Lazy_glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)1155   void __stdcall GLee_Lazy_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
1156   GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLeeFuncPtr_glCompressedTexSubImage3D=GLee_Lazy_glCompressedTexSubImage3D;
1157 #endif
1158 #ifndef GLEE_C_DEFINED_glCompressedTexSubImage2D
1159 #define GLEE_C_DEFINED_glCompressedTexSubImage2D
GLee_Lazy_glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)1160   void __stdcall GLee_Lazy_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
1161   GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLeeFuncPtr_glCompressedTexSubImage2D=GLee_Lazy_glCompressedTexSubImage2D;
1162 #endif
1163 #ifndef GLEE_C_DEFINED_glCompressedTexSubImage1D
1164 #define GLEE_C_DEFINED_glCompressedTexSubImage1D
GLee_Lazy_glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)1165   void __stdcall GLee_Lazy_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);}
1166   GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLeeFuncPtr_glCompressedTexSubImage1D=GLee_Lazy_glCompressedTexSubImage1D;
1167 #endif
1168 #ifndef GLEE_C_DEFINED_glGetCompressedTexImage
1169 #define GLEE_C_DEFINED_glGetCompressedTexImage
GLee_Lazy_glGetCompressedTexImage(GLenum target,GLint level,GLvoid * img)1170   void __stdcall GLee_Lazy_glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)  {if (GLeeInit()) glGetCompressedTexImage(target, level, img);}
1171   GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC GLeeFuncPtr_glGetCompressedTexImage=GLee_Lazy_glGetCompressedTexImage;
1172 #endif
1173 #endif
1174 
1175 /* GL_VERSION_1_4 */
1176 
1177 #ifdef __GLEE_GL_VERSION_1_4
1178 #ifndef GLEE_C_DEFINED_glBlendFuncSeparate
1179 #define GLEE_C_DEFINED_glBlendFuncSeparate
GLee_Lazy_glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)1180   void __stdcall GLee_Lazy_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)  {if (GLeeInit()) glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
1181   GLEEPFNGLBLENDFUNCSEPARATEPROC GLeeFuncPtr_glBlendFuncSeparate=GLee_Lazy_glBlendFuncSeparate;
1182 #endif
1183 #ifndef GLEE_C_DEFINED_glFogCoordf
1184 #define GLEE_C_DEFINED_glFogCoordf
GLee_Lazy_glFogCoordf(GLfloat coord)1185   void __stdcall GLee_Lazy_glFogCoordf(GLfloat coord)  {if (GLeeInit()) glFogCoordf(coord);}
1186   GLEEPFNGLFOGCOORDFPROC GLeeFuncPtr_glFogCoordf=GLee_Lazy_glFogCoordf;
1187 #endif
1188 #ifndef GLEE_C_DEFINED_glFogCoordfv
1189 #define GLEE_C_DEFINED_glFogCoordfv
GLee_Lazy_glFogCoordfv(const GLfloat * coord)1190   void __stdcall GLee_Lazy_glFogCoordfv(const GLfloat * coord)  {if (GLeeInit()) glFogCoordfv(coord);}
1191   GLEEPFNGLFOGCOORDFVPROC GLeeFuncPtr_glFogCoordfv=GLee_Lazy_glFogCoordfv;
1192 #endif
1193 #ifndef GLEE_C_DEFINED_glFogCoordd
1194 #define GLEE_C_DEFINED_glFogCoordd
GLee_Lazy_glFogCoordd(GLdouble coord)1195   void __stdcall GLee_Lazy_glFogCoordd(GLdouble coord)  {if (GLeeInit()) glFogCoordd(coord);}
1196   GLEEPFNGLFOGCOORDDPROC GLeeFuncPtr_glFogCoordd=GLee_Lazy_glFogCoordd;
1197 #endif
1198 #ifndef GLEE_C_DEFINED_glFogCoorddv
1199 #define GLEE_C_DEFINED_glFogCoorddv
GLee_Lazy_glFogCoorddv(const GLdouble * coord)1200   void __stdcall GLee_Lazy_glFogCoorddv(const GLdouble * coord)  {if (GLeeInit()) glFogCoorddv(coord);}
1201   GLEEPFNGLFOGCOORDDVPROC GLeeFuncPtr_glFogCoorddv=GLee_Lazy_glFogCoorddv;
1202 #endif
1203 #ifndef GLEE_C_DEFINED_glFogCoordPointer
1204 #define GLEE_C_DEFINED_glFogCoordPointer
GLee_Lazy_glFogCoordPointer(GLenum type,GLsizei stride,const GLvoid * pointer)1205   void __stdcall GLee_Lazy_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glFogCoordPointer(type, stride, pointer);}
1206   GLEEPFNGLFOGCOORDPOINTERPROC GLeeFuncPtr_glFogCoordPointer=GLee_Lazy_glFogCoordPointer;
1207 #endif
1208 #ifndef GLEE_C_DEFINED_glMultiDrawArrays
1209 #define GLEE_C_DEFINED_glMultiDrawArrays
GLee_Lazy_glMultiDrawArrays(GLenum mode,GLint * first,GLsizei * count,GLsizei primcount)1210   void __stdcall GLee_Lazy_glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount)  {if (GLeeInit()) glMultiDrawArrays(mode, first, count, primcount);}
1211   GLEEPFNGLMULTIDRAWARRAYSPROC GLeeFuncPtr_glMultiDrawArrays=GLee_Lazy_glMultiDrawArrays;
1212 #endif
1213 #ifndef GLEE_C_DEFINED_glMultiDrawElements
1214 #define GLEE_C_DEFINED_glMultiDrawElements
GLee_Lazy_glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** indices,GLsizei primcount)1215   void __stdcall GLee_Lazy_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount)  {if (GLeeInit()) glMultiDrawElements(mode, count, type, indices, primcount);}
1216   GLEEPFNGLMULTIDRAWELEMENTSPROC GLeeFuncPtr_glMultiDrawElements=GLee_Lazy_glMultiDrawElements;
1217 #endif
1218 #ifndef GLEE_C_DEFINED_glPointParameterf
1219 #define GLEE_C_DEFINED_glPointParameterf
GLee_Lazy_glPointParameterf(GLenum pname,GLfloat param)1220   void __stdcall GLee_Lazy_glPointParameterf(GLenum pname, GLfloat param)  {if (GLeeInit()) glPointParameterf(pname, param);}
1221   GLEEPFNGLPOINTPARAMETERFPROC GLeeFuncPtr_glPointParameterf=GLee_Lazy_glPointParameterf;
1222 #endif
1223 #ifndef GLEE_C_DEFINED_glPointParameterfv
1224 #define GLEE_C_DEFINED_glPointParameterfv
GLee_Lazy_glPointParameterfv(GLenum pname,const GLfloat * params)1225   void __stdcall GLee_Lazy_glPointParameterfv(GLenum pname, const GLfloat * params)  {if (GLeeInit()) glPointParameterfv(pname, params);}
1226   GLEEPFNGLPOINTPARAMETERFVPROC GLeeFuncPtr_glPointParameterfv=GLee_Lazy_glPointParameterfv;
1227 #endif
1228 #ifndef GLEE_C_DEFINED_glPointParameteri
1229 #define GLEE_C_DEFINED_glPointParameteri
GLee_Lazy_glPointParameteri(GLenum pname,GLint param)1230   void __stdcall GLee_Lazy_glPointParameteri(GLenum pname, GLint param)  {if (GLeeInit()) glPointParameteri(pname, param);}
1231   GLEEPFNGLPOINTPARAMETERIPROC GLeeFuncPtr_glPointParameteri=GLee_Lazy_glPointParameteri;
1232 #endif
1233 #ifndef GLEE_C_DEFINED_glPointParameteriv
1234 #define GLEE_C_DEFINED_glPointParameteriv
GLee_Lazy_glPointParameteriv(GLenum pname,const GLint * params)1235   void __stdcall GLee_Lazy_glPointParameteriv(GLenum pname, const GLint * params)  {if (GLeeInit()) glPointParameteriv(pname, params);}
1236   GLEEPFNGLPOINTPARAMETERIVPROC GLeeFuncPtr_glPointParameteriv=GLee_Lazy_glPointParameteriv;
1237 #endif
1238 #ifndef GLEE_C_DEFINED_glSecondaryColor3b
1239 #define GLEE_C_DEFINED_glSecondaryColor3b
GLee_Lazy_glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)1240   void __stdcall GLee_Lazy_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)  {if (GLeeInit()) glSecondaryColor3b(red, green, blue);}
1241   GLEEPFNGLSECONDARYCOLOR3BPROC GLeeFuncPtr_glSecondaryColor3b=GLee_Lazy_glSecondaryColor3b;
1242 #endif
1243 #ifndef GLEE_C_DEFINED_glSecondaryColor3bv
1244 #define GLEE_C_DEFINED_glSecondaryColor3bv
GLee_Lazy_glSecondaryColor3bv(const GLbyte * v)1245   void __stdcall GLee_Lazy_glSecondaryColor3bv(const GLbyte * v)  {if (GLeeInit()) glSecondaryColor3bv(v);}
1246   GLEEPFNGLSECONDARYCOLOR3BVPROC GLeeFuncPtr_glSecondaryColor3bv=GLee_Lazy_glSecondaryColor3bv;
1247 #endif
1248 #ifndef GLEE_C_DEFINED_glSecondaryColor3d
1249 #define GLEE_C_DEFINED_glSecondaryColor3d
GLee_Lazy_glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)1250   void __stdcall GLee_Lazy_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)  {if (GLeeInit()) glSecondaryColor3d(red, green, blue);}
1251   GLEEPFNGLSECONDARYCOLOR3DPROC GLeeFuncPtr_glSecondaryColor3d=GLee_Lazy_glSecondaryColor3d;
1252 #endif
1253 #ifndef GLEE_C_DEFINED_glSecondaryColor3dv
1254 #define GLEE_C_DEFINED_glSecondaryColor3dv
GLee_Lazy_glSecondaryColor3dv(const GLdouble * v)1255   void __stdcall GLee_Lazy_glSecondaryColor3dv(const GLdouble * v)  {if (GLeeInit()) glSecondaryColor3dv(v);}
1256   GLEEPFNGLSECONDARYCOLOR3DVPROC GLeeFuncPtr_glSecondaryColor3dv=GLee_Lazy_glSecondaryColor3dv;
1257 #endif
1258 #ifndef GLEE_C_DEFINED_glSecondaryColor3f
1259 #define GLEE_C_DEFINED_glSecondaryColor3f
GLee_Lazy_glSecondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)1260   void __stdcall GLee_Lazy_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)  {if (GLeeInit()) glSecondaryColor3f(red, green, blue);}
1261   GLEEPFNGLSECONDARYCOLOR3FPROC GLeeFuncPtr_glSecondaryColor3f=GLee_Lazy_glSecondaryColor3f;
1262 #endif
1263 #ifndef GLEE_C_DEFINED_glSecondaryColor3fv
1264 #define GLEE_C_DEFINED_glSecondaryColor3fv
GLee_Lazy_glSecondaryColor3fv(const GLfloat * v)1265   void __stdcall GLee_Lazy_glSecondaryColor3fv(const GLfloat * v)  {if (GLeeInit()) glSecondaryColor3fv(v);}
1266   GLEEPFNGLSECONDARYCOLOR3FVPROC GLeeFuncPtr_glSecondaryColor3fv=GLee_Lazy_glSecondaryColor3fv;
1267 #endif
1268 #ifndef GLEE_C_DEFINED_glSecondaryColor3i
1269 #define GLEE_C_DEFINED_glSecondaryColor3i
GLee_Lazy_glSecondaryColor3i(GLint red,GLint green,GLint blue)1270   void __stdcall GLee_Lazy_glSecondaryColor3i(GLint red, GLint green, GLint blue)  {if (GLeeInit()) glSecondaryColor3i(red, green, blue);}
1271   GLEEPFNGLSECONDARYCOLOR3IPROC GLeeFuncPtr_glSecondaryColor3i=GLee_Lazy_glSecondaryColor3i;
1272 #endif
1273 #ifndef GLEE_C_DEFINED_glSecondaryColor3iv
1274 #define GLEE_C_DEFINED_glSecondaryColor3iv
GLee_Lazy_glSecondaryColor3iv(const GLint * v)1275   void __stdcall GLee_Lazy_glSecondaryColor3iv(const GLint * v)  {if (GLeeInit()) glSecondaryColor3iv(v);}
1276   GLEEPFNGLSECONDARYCOLOR3IVPROC GLeeFuncPtr_glSecondaryColor3iv=GLee_Lazy_glSecondaryColor3iv;
1277 #endif
1278 #ifndef GLEE_C_DEFINED_glSecondaryColor3s
1279 #define GLEE_C_DEFINED_glSecondaryColor3s
GLee_Lazy_glSecondaryColor3s(GLshort red,GLshort green,GLshort blue)1280   void __stdcall GLee_Lazy_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)  {if (GLeeInit()) glSecondaryColor3s(red, green, blue);}
1281   GLEEPFNGLSECONDARYCOLOR3SPROC GLeeFuncPtr_glSecondaryColor3s=GLee_Lazy_glSecondaryColor3s;
1282 #endif
1283 #ifndef GLEE_C_DEFINED_glSecondaryColor3sv
1284 #define GLEE_C_DEFINED_glSecondaryColor3sv
GLee_Lazy_glSecondaryColor3sv(const GLshort * v)1285   void __stdcall GLee_Lazy_glSecondaryColor3sv(const GLshort * v)  {if (GLeeInit()) glSecondaryColor3sv(v);}
1286   GLEEPFNGLSECONDARYCOLOR3SVPROC GLeeFuncPtr_glSecondaryColor3sv=GLee_Lazy_glSecondaryColor3sv;
1287 #endif
1288 #ifndef GLEE_C_DEFINED_glSecondaryColor3ub
1289 #define GLEE_C_DEFINED_glSecondaryColor3ub
GLee_Lazy_glSecondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)1290   void __stdcall GLee_Lazy_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)  {if (GLeeInit()) glSecondaryColor3ub(red, green, blue);}
1291   GLEEPFNGLSECONDARYCOLOR3UBPROC GLeeFuncPtr_glSecondaryColor3ub=GLee_Lazy_glSecondaryColor3ub;
1292 #endif
1293 #ifndef GLEE_C_DEFINED_glSecondaryColor3ubv
1294 #define GLEE_C_DEFINED_glSecondaryColor3ubv
GLee_Lazy_glSecondaryColor3ubv(const GLubyte * v)1295   void __stdcall GLee_Lazy_glSecondaryColor3ubv(const GLubyte * v)  {if (GLeeInit()) glSecondaryColor3ubv(v);}
1296   GLEEPFNGLSECONDARYCOLOR3UBVPROC GLeeFuncPtr_glSecondaryColor3ubv=GLee_Lazy_glSecondaryColor3ubv;
1297 #endif
1298 #ifndef GLEE_C_DEFINED_glSecondaryColor3ui
1299 #define GLEE_C_DEFINED_glSecondaryColor3ui
GLee_Lazy_glSecondaryColor3ui(GLuint red,GLuint green,GLuint blue)1300   void __stdcall GLee_Lazy_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)  {if (GLeeInit()) glSecondaryColor3ui(red, green, blue);}
1301   GLEEPFNGLSECONDARYCOLOR3UIPROC GLeeFuncPtr_glSecondaryColor3ui=GLee_Lazy_glSecondaryColor3ui;
1302 #endif
1303 #ifndef GLEE_C_DEFINED_glSecondaryColor3uiv
1304 #define GLEE_C_DEFINED_glSecondaryColor3uiv
GLee_Lazy_glSecondaryColor3uiv(const GLuint * v)1305   void __stdcall GLee_Lazy_glSecondaryColor3uiv(const GLuint * v)  {if (GLeeInit()) glSecondaryColor3uiv(v);}
1306   GLEEPFNGLSECONDARYCOLOR3UIVPROC GLeeFuncPtr_glSecondaryColor3uiv=GLee_Lazy_glSecondaryColor3uiv;
1307 #endif
1308 #ifndef GLEE_C_DEFINED_glSecondaryColor3us
1309 #define GLEE_C_DEFINED_glSecondaryColor3us
GLee_Lazy_glSecondaryColor3us(GLushort red,GLushort green,GLushort blue)1310   void __stdcall GLee_Lazy_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)  {if (GLeeInit()) glSecondaryColor3us(red, green, blue);}
1311   GLEEPFNGLSECONDARYCOLOR3USPROC GLeeFuncPtr_glSecondaryColor3us=GLee_Lazy_glSecondaryColor3us;
1312 #endif
1313 #ifndef GLEE_C_DEFINED_glSecondaryColor3usv
1314 #define GLEE_C_DEFINED_glSecondaryColor3usv
GLee_Lazy_glSecondaryColor3usv(const GLushort * v)1315   void __stdcall GLee_Lazy_glSecondaryColor3usv(const GLushort * v)  {if (GLeeInit()) glSecondaryColor3usv(v);}
1316   GLEEPFNGLSECONDARYCOLOR3USVPROC GLeeFuncPtr_glSecondaryColor3usv=GLee_Lazy_glSecondaryColor3usv;
1317 #endif
1318 #ifndef GLEE_C_DEFINED_glSecondaryColorPointer
1319 #define GLEE_C_DEFINED_glSecondaryColorPointer
GLee_Lazy_glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1320   void __stdcall GLee_Lazy_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glSecondaryColorPointer(size, type, stride, pointer);}
1321   GLEEPFNGLSECONDARYCOLORPOINTERPROC GLeeFuncPtr_glSecondaryColorPointer=GLee_Lazy_glSecondaryColorPointer;
1322 #endif
1323 #ifndef GLEE_C_DEFINED_glWindowPos2d
1324 #define GLEE_C_DEFINED_glWindowPos2d
GLee_Lazy_glWindowPos2d(GLdouble x,GLdouble y)1325   void __stdcall GLee_Lazy_glWindowPos2d(GLdouble x, GLdouble y)  {if (GLeeInit()) glWindowPos2d(x, y);}
1326   GLEEPFNGLWINDOWPOS2DPROC GLeeFuncPtr_glWindowPos2d=GLee_Lazy_glWindowPos2d;
1327 #endif
1328 #ifndef GLEE_C_DEFINED_glWindowPos2dv
1329 #define GLEE_C_DEFINED_glWindowPos2dv
GLee_Lazy_glWindowPos2dv(const GLdouble * v)1330   void __stdcall GLee_Lazy_glWindowPos2dv(const GLdouble * v)  {if (GLeeInit()) glWindowPos2dv(v);}
1331   GLEEPFNGLWINDOWPOS2DVPROC GLeeFuncPtr_glWindowPos2dv=GLee_Lazy_glWindowPos2dv;
1332 #endif
1333 #ifndef GLEE_C_DEFINED_glWindowPos2f
1334 #define GLEE_C_DEFINED_glWindowPos2f
GLee_Lazy_glWindowPos2f(GLfloat x,GLfloat y)1335   void __stdcall GLee_Lazy_glWindowPos2f(GLfloat x, GLfloat y)  {if (GLeeInit()) glWindowPos2f(x, y);}
1336   GLEEPFNGLWINDOWPOS2FPROC GLeeFuncPtr_glWindowPos2f=GLee_Lazy_glWindowPos2f;
1337 #endif
1338 #ifndef GLEE_C_DEFINED_glWindowPos2fv
1339 #define GLEE_C_DEFINED_glWindowPos2fv
GLee_Lazy_glWindowPos2fv(const GLfloat * v)1340   void __stdcall GLee_Lazy_glWindowPos2fv(const GLfloat * v)  {if (GLeeInit()) glWindowPos2fv(v);}
1341   GLEEPFNGLWINDOWPOS2FVPROC GLeeFuncPtr_glWindowPos2fv=GLee_Lazy_glWindowPos2fv;
1342 #endif
1343 #ifndef GLEE_C_DEFINED_glWindowPos2i
1344 #define GLEE_C_DEFINED_glWindowPos2i
GLee_Lazy_glWindowPos2i(GLint x,GLint y)1345   void __stdcall GLee_Lazy_glWindowPos2i(GLint x, GLint y)  {if (GLeeInit()) glWindowPos2i(x, y);}
1346   GLEEPFNGLWINDOWPOS2IPROC GLeeFuncPtr_glWindowPos2i=GLee_Lazy_glWindowPos2i;
1347 #endif
1348 #ifndef GLEE_C_DEFINED_glWindowPos2iv
1349 #define GLEE_C_DEFINED_glWindowPos2iv
GLee_Lazy_glWindowPos2iv(const GLint * v)1350   void __stdcall GLee_Lazy_glWindowPos2iv(const GLint * v)  {if (GLeeInit()) glWindowPos2iv(v);}
1351   GLEEPFNGLWINDOWPOS2IVPROC GLeeFuncPtr_glWindowPos2iv=GLee_Lazy_glWindowPos2iv;
1352 #endif
1353 #ifndef GLEE_C_DEFINED_glWindowPos2s
1354 #define GLEE_C_DEFINED_glWindowPos2s
GLee_Lazy_glWindowPos2s(GLshort x,GLshort y)1355   void __stdcall GLee_Lazy_glWindowPos2s(GLshort x, GLshort y)  {if (GLeeInit()) glWindowPos2s(x, y);}
1356   GLEEPFNGLWINDOWPOS2SPROC GLeeFuncPtr_glWindowPos2s=GLee_Lazy_glWindowPos2s;
1357 #endif
1358 #ifndef GLEE_C_DEFINED_glWindowPos2sv
1359 #define GLEE_C_DEFINED_glWindowPos2sv
GLee_Lazy_glWindowPos2sv(const GLshort * v)1360   void __stdcall GLee_Lazy_glWindowPos2sv(const GLshort * v)  {if (GLeeInit()) glWindowPos2sv(v);}
1361   GLEEPFNGLWINDOWPOS2SVPROC GLeeFuncPtr_glWindowPos2sv=GLee_Lazy_glWindowPos2sv;
1362 #endif
1363 #ifndef GLEE_C_DEFINED_glWindowPos3d
1364 #define GLEE_C_DEFINED_glWindowPos3d
GLee_Lazy_glWindowPos3d(GLdouble x,GLdouble y,GLdouble z)1365   void __stdcall GLee_Lazy_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)  {if (GLeeInit()) glWindowPos3d(x, y, z);}
1366   GLEEPFNGLWINDOWPOS3DPROC GLeeFuncPtr_glWindowPos3d=GLee_Lazy_glWindowPos3d;
1367 #endif
1368 #ifndef GLEE_C_DEFINED_glWindowPos3dv
1369 #define GLEE_C_DEFINED_glWindowPos3dv
GLee_Lazy_glWindowPos3dv(const GLdouble * v)1370   void __stdcall GLee_Lazy_glWindowPos3dv(const GLdouble * v)  {if (GLeeInit()) glWindowPos3dv(v);}
1371   GLEEPFNGLWINDOWPOS3DVPROC GLeeFuncPtr_glWindowPos3dv=GLee_Lazy_glWindowPos3dv;
1372 #endif
1373 #ifndef GLEE_C_DEFINED_glWindowPos3f
1374 #define GLEE_C_DEFINED_glWindowPos3f
GLee_Lazy_glWindowPos3f(GLfloat x,GLfloat y,GLfloat z)1375   void __stdcall GLee_Lazy_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glWindowPos3f(x, y, z);}
1376   GLEEPFNGLWINDOWPOS3FPROC GLeeFuncPtr_glWindowPos3f=GLee_Lazy_glWindowPos3f;
1377 #endif
1378 #ifndef GLEE_C_DEFINED_glWindowPos3fv
1379 #define GLEE_C_DEFINED_glWindowPos3fv
GLee_Lazy_glWindowPos3fv(const GLfloat * v)1380   void __stdcall GLee_Lazy_glWindowPos3fv(const GLfloat * v)  {if (GLeeInit()) glWindowPos3fv(v);}
1381   GLEEPFNGLWINDOWPOS3FVPROC GLeeFuncPtr_glWindowPos3fv=GLee_Lazy_glWindowPos3fv;
1382 #endif
1383 #ifndef GLEE_C_DEFINED_glWindowPos3i
1384 #define GLEE_C_DEFINED_glWindowPos3i
GLee_Lazy_glWindowPos3i(GLint x,GLint y,GLint z)1385   void __stdcall GLee_Lazy_glWindowPos3i(GLint x, GLint y, GLint z)  {if (GLeeInit()) glWindowPos3i(x, y, z);}
1386   GLEEPFNGLWINDOWPOS3IPROC GLeeFuncPtr_glWindowPos3i=GLee_Lazy_glWindowPos3i;
1387 #endif
1388 #ifndef GLEE_C_DEFINED_glWindowPos3iv
1389 #define GLEE_C_DEFINED_glWindowPos3iv
GLee_Lazy_glWindowPos3iv(const GLint * v)1390   void __stdcall GLee_Lazy_glWindowPos3iv(const GLint * v)  {if (GLeeInit()) glWindowPos3iv(v);}
1391   GLEEPFNGLWINDOWPOS3IVPROC GLeeFuncPtr_glWindowPos3iv=GLee_Lazy_glWindowPos3iv;
1392 #endif
1393 #ifndef GLEE_C_DEFINED_glWindowPos3s
1394 #define GLEE_C_DEFINED_glWindowPos3s
GLee_Lazy_glWindowPos3s(GLshort x,GLshort y,GLshort z)1395   void __stdcall GLee_Lazy_glWindowPos3s(GLshort x, GLshort y, GLshort z)  {if (GLeeInit()) glWindowPos3s(x, y, z);}
1396   GLEEPFNGLWINDOWPOS3SPROC GLeeFuncPtr_glWindowPos3s=GLee_Lazy_glWindowPos3s;
1397 #endif
1398 #ifndef GLEE_C_DEFINED_glWindowPos3sv
1399 #define GLEE_C_DEFINED_glWindowPos3sv
GLee_Lazy_glWindowPos3sv(const GLshort * v)1400   void __stdcall GLee_Lazy_glWindowPos3sv(const GLshort * v)  {if (GLeeInit()) glWindowPos3sv(v);}
1401   GLEEPFNGLWINDOWPOS3SVPROC GLeeFuncPtr_glWindowPos3sv=GLee_Lazy_glWindowPos3sv;
1402 #endif
1403 #endif
1404 
1405 /* GL_VERSION_1_5 */
1406 
1407 #ifdef __GLEE_GL_VERSION_1_5
1408 #ifndef GLEE_C_DEFINED_glGenQueries
1409 #define GLEE_C_DEFINED_glGenQueries
GLee_Lazy_glGenQueries(GLsizei n,GLuint * ids)1410   void __stdcall GLee_Lazy_glGenQueries(GLsizei n, GLuint * ids)  {if (GLeeInit()) glGenQueries(n, ids);}
1411   GLEEPFNGLGENQUERIESPROC GLeeFuncPtr_glGenQueries=GLee_Lazy_glGenQueries;
1412 #endif
1413 #ifndef GLEE_C_DEFINED_glDeleteQueries
1414 #define GLEE_C_DEFINED_glDeleteQueries
GLee_Lazy_glDeleteQueries(GLsizei n,const GLuint * ids)1415   void __stdcall GLee_Lazy_glDeleteQueries(GLsizei n, const GLuint * ids)  {if (GLeeInit()) glDeleteQueries(n, ids);}
1416   GLEEPFNGLDELETEQUERIESPROC GLeeFuncPtr_glDeleteQueries=GLee_Lazy_glDeleteQueries;
1417 #endif
1418 #ifndef GLEE_C_DEFINED_glIsQuery
1419 #define GLEE_C_DEFINED_glIsQuery
GLee_Lazy_glIsQuery(GLuint id)1420   GLboolean __stdcall GLee_Lazy_glIsQuery(GLuint id)  {if (GLeeInit()) return glIsQuery(id); return (GLboolean)0;}
1421   GLEEPFNGLISQUERYPROC GLeeFuncPtr_glIsQuery=GLee_Lazy_glIsQuery;
1422 #endif
1423 #ifndef GLEE_C_DEFINED_glBeginQuery
1424 #define GLEE_C_DEFINED_glBeginQuery
GLee_Lazy_glBeginQuery(GLenum target,GLuint id)1425   void __stdcall GLee_Lazy_glBeginQuery(GLenum target, GLuint id)  {if (GLeeInit()) glBeginQuery(target, id);}
1426   GLEEPFNGLBEGINQUERYPROC GLeeFuncPtr_glBeginQuery=GLee_Lazy_glBeginQuery;
1427 #endif
1428 #ifndef GLEE_C_DEFINED_glEndQuery
1429 #define GLEE_C_DEFINED_glEndQuery
GLee_Lazy_glEndQuery(GLenum target)1430   void __stdcall GLee_Lazy_glEndQuery(GLenum target)  {if (GLeeInit()) glEndQuery(target);}
1431   GLEEPFNGLENDQUERYPROC GLeeFuncPtr_glEndQuery=GLee_Lazy_glEndQuery;
1432 #endif
1433 #ifndef GLEE_C_DEFINED_glGetQueryiv
1434 #define GLEE_C_DEFINED_glGetQueryiv
GLee_Lazy_glGetQueryiv(GLenum target,GLenum pname,GLint * params)1435   void __stdcall GLee_Lazy_glGetQueryiv(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetQueryiv(target, pname, params);}
1436   GLEEPFNGLGETQUERYIVPROC GLeeFuncPtr_glGetQueryiv=GLee_Lazy_glGetQueryiv;
1437 #endif
1438 #ifndef GLEE_C_DEFINED_glGetQueryObjectiv
1439 #define GLEE_C_DEFINED_glGetQueryObjectiv
GLee_Lazy_glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)1440   void __stdcall GLee_Lazy_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)  {if (GLeeInit()) glGetQueryObjectiv(id, pname, params);}
1441   GLEEPFNGLGETQUERYOBJECTIVPROC GLeeFuncPtr_glGetQueryObjectiv=GLee_Lazy_glGetQueryObjectiv;
1442 #endif
1443 #ifndef GLEE_C_DEFINED_glGetQueryObjectuiv
1444 #define GLEE_C_DEFINED_glGetQueryObjectuiv
GLee_Lazy_glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)1445   void __stdcall GLee_Lazy_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)  {if (GLeeInit()) glGetQueryObjectuiv(id, pname, params);}
1446   GLEEPFNGLGETQUERYOBJECTUIVPROC GLeeFuncPtr_glGetQueryObjectuiv=GLee_Lazy_glGetQueryObjectuiv;
1447 #endif
1448 #ifndef GLEE_C_DEFINED_glBindBuffer
1449 #define GLEE_C_DEFINED_glBindBuffer
GLee_Lazy_glBindBuffer(GLenum target,GLuint buffer)1450   void __stdcall GLee_Lazy_glBindBuffer(GLenum target, GLuint buffer)  {if (GLeeInit()) glBindBuffer(target, buffer);}
1451   GLEEPFNGLBINDBUFFERPROC GLeeFuncPtr_glBindBuffer=GLee_Lazy_glBindBuffer;
1452 #endif
1453 #ifndef GLEE_C_DEFINED_glDeleteBuffers
1454 #define GLEE_C_DEFINED_glDeleteBuffers
GLee_Lazy_glDeleteBuffers(GLsizei n,const GLuint * buffers)1455   void __stdcall GLee_Lazy_glDeleteBuffers(GLsizei n, const GLuint * buffers)  {if (GLeeInit()) glDeleteBuffers(n, buffers);}
1456   GLEEPFNGLDELETEBUFFERSPROC GLeeFuncPtr_glDeleteBuffers=GLee_Lazy_glDeleteBuffers;
1457 #endif
1458 #ifndef GLEE_C_DEFINED_glGenBuffers
1459 #define GLEE_C_DEFINED_glGenBuffers
GLee_Lazy_glGenBuffers(GLsizei n,GLuint * buffers)1460   void __stdcall GLee_Lazy_glGenBuffers(GLsizei n, GLuint * buffers)  {if (GLeeInit()) glGenBuffers(n, buffers);}
1461   GLEEPFNGLGENBUFFERSPROC GLeeFuncPtr_glGenBuffers=GLee_Lazy_glGenBuffers;
1462 #endif
1463 #ifndef GLEE_C_DEFINED_glIsBuffer
1464 #define GLEE_C_DEFINED_glIsBuffer
GLee_Lazy_glIsBuffer(GLuint buffer)1465   GLboolean __stdcall GLee_Lazy_glIsBuffer(GLuint buffer)  {if (GLeeInit()) return glIsBuffer(buffer); return (GLboolean)0;}
1466   GLEEPFNGLISBUFFERPROC GLeeFuncPtr_glIsBuffer=GLee_Lazy_glIsBuffer;
1467 #endif
1468 #ifndef GLEE_C_DEFINED_glBufferData
1469 #define GLEE_C_DEFINED_glBufferData
GLee_Lazy_glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)1470   void __stdcall GLee_Lazy_glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)  {if (GLeeInit()) glBufferData(target, size, data, usage);}
1471   GLEEPFNGLBUFFERDATAPROC GLeeFuncPtr_glBufferData=GLee_Lazy_glBufferData;
1472 #endif
1473 #ifndef GLEE_C_DEFINED_glBufferSubData
1474 #define GLEE_C_DEFINED_glBufferSubData
GLee_Lazy_glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)1475   void __stdcall GLee_Lazy_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)  {if (GLeeInit()) glBufferSubData(target, offset, size, data);}
1476   GLEEPFNGLBUFFERSUBDATAPROC GLeeFuncPtr_glBufferSubData=GLee_Lazy_glBufferSubData;
1477 #endif
1478 #ifndef GLEE_C_DEFINED_glGetBufferSubData
1479 #define GLEE_C_DEFINED_glGetBufferSubData
GLee_Lazy_glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)1480   void __stdcall GLee_Lazy_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)  {if (GLeeInit()) glGetBufferSubData(target, offset, size, data);}
1481   GLEEPFNGLGETBUFFERSUBDATAPROC GLeeFuncPtr_glGetBufferSubData=GLee_Lazy_glGetBufferSubData;
1482 #endif
1483 #ifndef GLEE_C_DEFINED_glMapBuffer
1484 #define GLEE_C_DEFINED_glMapBuffer
GLee_Lazy_glMapBuffer(GLenum target,GLenum access)1485   GLvoid* __stdcall GLee_Lazy_glMapBuffer(GLenum target, GLenum access)  {if (GLeeInit()) return glMapBuffer(target, access); return (GLvoid*)0;}
1486   GLEEPFNGLMAPBUFFERPROC GLeeFuncPtr_glMapBuffer=GLee_Lazy_glMapBuffer;
1487 #endif
1488 #ifndef GLEE_C_DEFINED_glUnmapBuffer
1489 #define GLEE_C_DEFINED_glUnmapBuffer
GLee_Lazy_glUnmapBuffer(GLenum target)1490   GLboolean __stdcall GLee_Lazy_glUnmapBuffer(GLenum target)  {if (GLeeInit()) return glUnmapBuffer(target); return (GLboolean)0;}
1491   GLEEPFNGLUNMAPBUFFERPROC GLeeFuncPtr_glUnmapBuffer=GLee_Lazy_glUnmapBuffer;
1492 #endif
1493 #ifndef GLEE_C_DEFINED_glGetBufferParameteriv
1494 #define GLEE_C_DEFINED_glGetBufferParameteriv
GLee_Lazy_glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)1495   void __stdcall GLee_Lazy_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetBufferParameteriv(target, pname, params);}
1496   GLEEPFNGLGETBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetBufferParameteriv=GLee_Lazy_glGetBufferParameteriv;
1497 #endif
1498 #ifndef GLEE_C_DEFINED_glGetBufferPointerv
1499 #define GLEE_C_DEFINED_glGetBufferPointerv
GLee_Lazy_glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)1500   void __stdcall GLee_Lazy_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* * params)  {if (GLeeInit()) glGetBufferPointerv(target, pname, params);}
1501   GLEEPFNGLGETBUFFERPOINTERVPROC GLeeFuncPtr_glGetBufferPointerv=GLee_Lazy_glGetBufferPointerv;
1502 #endif
1503 #endif
1504 
1505 /* GL_VERSION_2_0 */
1506 
1507 #ifdef __GLEE_GL_VERSION_2_0
1508 #ifndef GLEE_C_DEFINED_glBlendEquationSeparate
1509 #define GLEE_C_DEFINED_glBlendEquationSeparate
GLee_Lazy_glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)1510   void __stdcall GLee_Lazy_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)  {if (GLeeInit()) glBlendEquationSeparate(modeRGB, modeAlpha);}
1511   GLEEPFNGLBLENDEQUATIONSEPARATEPROC GLeeFuncPtr_glBlendEquationSeparate=GLee_Lazy_glBlendEquationSeparate;
1512 #endif
1513 #ifndef GLEE_C_DEFINED_glDrawBuffers
1514 #define GLEE_C_DEFINED_glDrawBuffers
GLee_Lazy_glDrawBuffers(GLsizei n,const GLenum * bufs)1515   void __stdcall GLee_Lazy_glDrawBuffers(GLsizei n, const GLenum * bufs)  {if (GLeeInit()) glDrawBuffers(n, bufs);}
1516   GLEEPFNGLDRAWBUFFERSPROC GLeeFuncPtr_glDrawBuffers=GLee_Lazy_glDrawBuffers;
1517 #endif
1518 #ifndef GLEE_C_DEFINED_glStencilOpSeparate
1519 #define GLEE_C_DEFINED_glStencilOpSeparate
GLee_Lazy_glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)1520   void __stdcall GLee_Lazy_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)  {if (GLeeInit()) glStencilOpSeparate(face, sfail, dpfail, dppass);}
1521   GLEEPFNGLSTENCILOPSEPARATEPROC GLeeFuncPtr_glStencilOpSeparate=GLee_Lazy_glStencilOpSeparate;
1522 #endif
1523 #ifndef GLEE_C_DEFINED_glStencilFuncSeparate
1524 #define GLEE_C_DEFINED_glStencilFuncSeparate
GLee_Lazy_glStencilFuncSeparate(GLenum frontfunc,GLenum backfunc,GLint ref,GLuint mask)1525   void __stdcall GLee_Lazy_glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)  {if (GLeeInit()) glStencilFuncSeparate(frontfunc, backfunc, ref, mask);}
1526   GLEEPFNGLSTENCILFUNCSEPARATEPROC GLeeFuncPtr_glStencilFuncSeparate=GLee_Lazy_glStencilFuncSeparate;
1527 #endif
1528 #ifndef GLEE_C_DEFINED_glStencilMaskSeparate
1529 #define GLEE_C_DEFINED_glStencilMaskSeparate
GLee_Lazy_glStencilMaskSeparate(GLenum face,GLuint mask)1530   void __stdcall GLee_Lazy_glStencilMaskSeparate(GLenum face, GLuint mask)  {if (GLeeInit()) glStencilMaskSeparate(face, mask);}
1531   GLEEPFNGLSTENCILMASKSEPARATEPROC GLeeFuncPtr_glStencilMaskSeparate=GLee_Lazy_glStencilMaskSeparate;
1532 #endif
1533 #ifndef GLEE_C_DEFINED_glAttachShader
1534 #define GLEE_C_DEFINED_glAttachShader
GLee_Lazy_glAttachShader(GLuint program,GLuint shader)1535   void __stdcall GLee_Lazy_glAttachShader(GLuint program, GLuint shader)  {if (GLeeInit()) glAttachShader(program, shader);}
1536   GLEEPFNGLATTACHSHADERPROC GLeeFuncPtr_glAttachShader=GLee_Lazy_glAttachShader;
1537 #endif
1538 #ifndef GLEE_C_DEFINED_glBindAttribLocation
1539 #define GLEE_C_DEFINED_glBindAttribLocation
GLee_Lazy_glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)1540   void __stdcall GLee_Lazy_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)  {if (GLeeInit()) glBindAttribLocation(program, index, name);}
1541   GLEEPFNGLBINDATTRIBLOCATIONPROC GLeeFuncPtr_glBindAttribLocation=GLee_Lazy_glBindAttribLocation;
1542 #endif
1543 #ifndef GLEE_C_DEFINED_glCompileShader
1544 #define GLEE_C_DEFINED_glCompileShader
GLee_Lazy_glCompileShader(GLuint shader)1545   void __stdcall GLee_Lazy_glCompileShader(GLuint shader)  {if (GLeeInit()) glCompileShader(shader);}
1546   GLEEPFNGLCOMPILESHADERPROC GLeeFuncPtr_glCompileShader=GLee_Lazy_glCompileShader;
1547 #endif
1548 #ifndef GLEE_C_DEFINED_glCreateProgram
1549 #define GLEE_C_DEFINED_glCreateProgram
GLee_Lazy_glCreateProgram(void)1550   GLuint __stdcall GLee_Lazy_glCreateProgram(void)  {if (GLeeInit()) return glCreateProgram(); return (GLuint)0;}
1551   GLEEPFNGLCREATEPROGRAMPROC GLeeFuncPtr_glCreateProgram=GLee_Lazy_glCreateProgram;
1552 #endif
1553 #ifndef GLEE_C_DEFINED_glCreateShader
1554 #define GLEE_C_DEFINED_glCreateShader
GLee_Lazy_glCreateShader(GLenum type)1555   GLuint __stdcall GLee_Lazy_glCreateShader(GLenum type)  {if (GLeeInit()) return glCreateShader(type); return (GLuint)0;}
1556   GLEEPFNGLCREATESHADERPROC GLeeFuncPtr_glCreateShader=GLee_Lazy_glCreateShader;
1557 #endif
1558 #ifndef GLEE_C_DEFINED_glDeleteProgram
1559 #define GLEE_C_DEFINED_glDeleteProgram
GLee_Lazy_glDeleteProgram(GLuint program)1560   void __stdcall GLee_Lazy_glDeleteProgram(GLuint program)  {if (GLeeInit()) glDeleteProgram(program);}
1561   GLEEPFNGLDELETEPROGRAMPROC GLeeFuncPtr_glDeleteProgram=GLee_Lazy_glDeleteProgram;
1562 #endif
1563 #ifndef GLEE_C_DEFINED_glDeleteShader
1564 #define GLEE_C_DEFINED_glDeleteShader
GLee_Lazy_glDeleteShader(GLuint shader)1565   void __stdcall GLee_Lazy_glDeleteShader(GLuint shader)  {if (GLeeInit()) glDeleteShader(shader);}
1566   GLEEPFNGLDELETESHADERPROC GLeeFuncPtr_glDeleteShader=GLee_Lazy_glDeleteShader;
1567 #endif
1568 #ifndef GLEE_C_DEFINED_glDetachShader
1569 #define GLEE_C_DEFINED_glDetachShader
GLee_Lazy_glDetachShader(GLuint program,GLuint shader)1570   void __stdcall GLee_Lazy_glDetachShader(GLuint program, GLuint shader)  {if (GLeeInit()) glDetachShader(program, shader);}
1571   GLEEPFNGLDETACHSHADERPROC GLeeFuncPtr_glDetachShader=GLee_Lazy_glDetachShader;
1572 #endif
1573 #ifndef GLEE_C_DEFINED_glDisableVertexAttribArray
1574 #define GLEE_C_DEFINED_glDisableVertexAttribArray
GLee_Lazy_glDisableVertexAttribArray(GLuint index)1575   void __stdcall GLee_Lazy_glDisableVertexAttribArray(GLuint index)  {if (GLeeInit()) glDisableVertexAttribArray(index);}
1576   GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glDisableVertexAttribArray=GLee_Lazy_glDisableVertexAttribArray;
1577 #endif
1578 #ifndef GLEE_C_DEFINED_glEnableVertexAttribArray
1579 #define GLEE_C_DEFINED_glEnableVertexAttribArray
GLee_Lazy_glEnableVertexAttribArray(GLuint index)1580   void __stdcall GLee_Lazy_glEnableVertexAttribArray(GLuint index)  {if (GLeeInit()) glEnableVertexAttribArray(index);}
1581   GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glEnableVertexAttribArray=GLee_Lazy_glEnableVertexAttribArray;
1582 #endif
1583 #ifndef GLEE_C_DEFINED_glGetActiveAttrib
1584 #define GLEE_C_DEFINED_glGetActiveAttrib
GLee_Lazy_glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1585   void __stdcall GLee_Lazy_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)  {if (GLeeInit()) glGetActiveAttrib(program, index, bufSize, length, size, type, name);}
1586   GLEEPFNGLGETACTIVEATTRIBPROC GLeeFuncPtr_glGetActiveAttrib=GLee_Lazy_glGetActiveAttrib;
1587 #endif
1588 #ifndef GLEE_C_DEFINED_glGetActiveUniform
1589 #define GLEE_C_DEFINED_glGetActiveUniform
GLee_Lazy_glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1590   void __stdcall GLee_Lazy_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)  {if (GLeeInit()) glGetActiveUniform(program, index, bufSize, length, size, type, name);}
1591   GLEEPFNGLGETACTIVEUNIFORMPROC GLeeFuncPtr_glGetActiveUniform=GLee_Lazy_glGetActiveUniform;
1592 #endif
1593 #ifndef GLEE_C_DEFINED_glGetAttachedShaders
1594 #define GLEE_C_DEFINED_glGetAttachedShaders
GLee_Lazy_glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * obj)1595   void __stdcall GLee_Lazy_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)  {if (GLeeInit()) glGetAttachedShaders(program, maxCount, count, obj);}
1596   GLEEPFNGLGETATTACHEDSHADERSPROC GLeeFuncPtr_glGetAttachedShaders=GLee_Lazy_glGetAttachedShaders;
1597 #endif
1598 #ifndef GLEE_C_DEFINED_glGetAttribLocation
1599 #define GLEE_C_DEFINED_glGetAttribLocation
GLee_Lazy_glGetAttribLocation(GLuint program,const GLchar * name)1600   GLint __stdcall GLee_Lazy_glGetAttribLocation(GLuint program, const GLchar * name)  {if (GLeeInit()) return glGetAttribLocation(program, name); return (GLint)0;}
1601   GLEEPFNGLGETATTRIBLOCATIONPROC GLeeFuncPtr_glGetAttribLocation=GLee_Lazy_glGetAttribLocation;
1602 #endif
1603 #ifndef GLEE_C_DEFINED_glGetProgramiv
1604 #define GLEE_C_DEFINED_glGetProgramiv
GLee_Lazy_glGetProgramiv(GLuint program,GLenum pname,GLint * params)1605   void __stdcall GLee_Lazy_glGetProgramiv(GLuint program, GLenum pname, GLint * params)  {if (GLeeInit()) glGetProgramiv(program, pname, params);}
1606   GLEEPFNGLGETPROGRAMIVPROC GLeeFuncPtr_glGetProgramiv=GLee_Lazy_glGetProgramiv;
1607 #endif
1608 #ifndef GLEE_C_DEFINED_glGetProgramInfoLog
1609 #define GLEE_C_DEFINED_glGetProgramInfoLog
GLee_Lazy_glGetProgramInfoLog(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1610   void __stdcall GLee_Lazy_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)  {if (GLeeInit()) glGetProgramInfoLog(program, bufSize, length, infoLog);}
1611   GLEEPFNGLGETPROGRAMINFOLOGPROC GLeeFuncPtr_glGetProgramInfoLog=GLee_Lazy_glGetProgramInfoLog;
1612 #endif
1613 #ifndef GLEE_C_DEFINED_glGetShaderiv
1614 #define GLEE_C_DEFINED_glGetShaderiv
GLee_Lazy_glGetShaderiv(GLuint shader,GLenum pname,GLint * params)1615   void __stdcall GLee_Lazy_glGetShaderiv(GLuint shader, GLenum pname, GLint * params)  {if (GLeeInit()) glGetShaderiv(shader, pname, params);}
1616   GLEEPFNGLGETSHADERIVPROC GLeeFuncPtr_glGetShaderiv=GLee_Lazy_glGetShaderiv;
1617 #endif
1618 #ifndef GLEE_C_DEFINED_glGetShaderInfoLog
1619 #define GLEE_C_DEFINED_glGetShaderInfoLog
GLee_Lazy_glGetShaderInfoLog(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1620   void __stdcall GLee_Lazy_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)  {if (GLeeInit()) glGetShaderInfoLog(shader, bufSize, length, infoLog);}
1621   GLEEPFNGLGETSHADERINFOLOGPROC GLeeFuncPtr_glGetShaderInfoLog=GLee_Lazy_glGetShaderInfoLog;
1622 #endif
1623 #ifndef GLEE_C_DEFINED_glGetShaderSource
1624 #define GLEE_C_DEFINED_glGetShaderSource
GLee_Lazy_glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1625   void __stdcall GLee_Lazy_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)  {if (GLeeInit()) glGetShaderSource(shader, bufSize, length, source);}
1626   GLEEPFNGLGETSHADERSOURCEPROC GLeeFuncPtr_glGetShaderSource=GLee_Lazy_glGetShaderSource;
1627 #endif
1628 #ifndef GLEE_C_DEFINED_glGetUniformLocation
1629 #define GLEE_C_DEFINED_glGetUniformLocation
GLee_Lazy_glGetUniformLocation(GLuint program,const GLchar * name)1630   GLint __stdcall GLee_Lazy_glGetUniformLocation(GLuint program, const GLchar * name)  {if (GLeeInit()) return glGetUniformLocation(program, name); return (GLint)0;}
1631   GLEEPFNGLGETUNIFORMLOCATIONPROC GLeeFuncPtr_glGetUniformLocation=GLee_Lazy_glGetUniformLocation;
1632 #endif
1633 #ifndef GLEE_C_DEFINED_glGetUniformfv
1634 #define GLEE_C_DEFINED_glGetUniformfv
GLee_Lazy_glGetUniformfv(GLuint program,GLint location,GLfloat * params)1635   void __stdcall GLee_Lazy_glGetUniformfv(GLuint program, GLint location, GLfloat * params)  {if (GLeeInit()) glGetUniformfv(program, location, params);}
1636   GLEEPFNGLGETUNIFORMFVPROC GLeeFuncPtr_glGetUniformfv=GLee_Lazy_glGetUniformfv;
1637 #endif
1638 #ifndef GLEE_C_DEFINED_glGetUniformiv
1639 #define GLEE_C_DEFINED_glGetUniformiv
GLee_Lazy_glGetUniformiv(GLuint program,GLint location,GLint * params)1640   void __stdcall GLee_Lazy_glGetUniformiv(GLuint program, GLint location, GLint * params)  {if (GLeeInit()) glGetUniformiv(program, location, params);}
1641   GLEEPFNGLGETUNIFORMIVPROC GLeeFuncPtr_glGetUniformiv=GLee_Lazy_glGetUniformiv;
1642 #endif
1643 #ifndef GLEE_C_DEFINED_glGetVertexAttribdv
1644 #define GLEE_C_DEFINED_glGetVertexAttribdv
GLee_Lazy_glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)1645   void __stdcall GLee_Lazy_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribdv(index, pname, params);}
1646   GLEEPFNGLGETVERTEXATTRIBDVPROC GLeeFuncPtr_glGetVertexAttribdv=GLee_Lazy_glGetVertexAttribdv;
1647 #endif
1648 #ifndef GLEE_C_DEFINED_glGetVertexAttribfv
1649 #define GLEE_C_DEFINED_glGetVertexAttribfv
GLee_Lazy_glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)1650   void __stdcall GLee_Lazy_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetVertexAttribfv(index, pname, params);}
1651   GLEEPFNGLGETVERTEXATTRIBFVPROC GLeeFuncPtr_glGetVertexAttribfv=GLee_Lazy_glGetVertexAttribfv;
1652 #endif
1653 #ifndef GLEE_C_DEFINED_glGetVertexAttribiv
1654 #define GLEE_C_DEFINED_glGetVertexAttribiv
GLee_Lazy_glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)1655   void __stdcall GLee_Lazy_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribiv(index, pname, params);}
1656   GLEEPFNGLGETVERTEXATTRIBIVPROC GLeeFuncPtr_glGetVertexAttribiv=GLee_Lazy_glGetVertexAttribiv;
1657 #endif
1658 #ifndef GLEE_C_DEFINED_glGetVertexAttribPointerv
1659 #define GLEE_C_DEFINED_glGetVertexAttribPointerv
GLee_Lazy_glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid ** pointer)1660   void __stdcall GLee_Lazy_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* * pointer)  {if (GLeeInit()) glGetVertexAttribPointerv(index, pname, pointer);}
1661   GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC GLeeFuncPtr_glGetVertexAttribPointerv=GLee_Lazy_glGetVertexAttribPointerv;
1662 #endif
1663 #ifndef GLEE_C_DEFINED_glIsProgram
1664 #define GLEE_C_DEFINED_glIsProgram
GLee_Lazy_glIsProgram(GLuint program)1665   GLboolean __stdcall GLee_Lazy_glIsProgram(GLuint program)  {if (GLeeInit()) return glIsProgram(program); return (GLboolean)0;}
1666   GLEEPFNGLISPROGRAMPROC GLeeFuncPtr_glIsProgram=GLee_Lazy_glIsProgram;
1667 #endif
1668 #ifndef GLEE_C_DEFINED_glIsShader
1669 #define GLEE_C_DEFINED_glIsShader
GLee_Lazy_glIsShader(GLuint shader)1670   GLboolean __stdcall GLee_Lazy_glIsShader(GLuint shader)  {if (GLeeInit()) return glIsShader(shader); return (GLboolean)0;}
1671   GLEEPFNGLISSHADERPROC GLeeFuncPtr_glIsShader=GLee_Lazy_glIsShader;
1672 #endif
1673 #ifndef GLEE_C_DEFINED_glLinkProgram
1674 #define GLEE_C_DEFINED_glLinkProgram
GLee_Lazy_glLinkProgram(GLuint program)1675   void __stdcall GLee_Lazy_glLinkProgram(GLuint program)  {if (GLeeInit()) glLinkProgram(program);}
1676   GLEEPFNGLLINKPROGRAMPROC GLeeFuncPtr_glLinkProgram=GLee_Lazy_glLinkProgram;
1677 #endif
1678 #ifndef GLEE_C_DEFINED_glShaderSource
1679 #define GLEE_C_DEFINED_glShaderSource
GLee_Lazy_glShaderSource(GLuint shader,GLsizei count,const GLchar ** string,const GLint * length)1680   void __stdcall GLee_Lazy_glShaderSource(GLuint shader, GLsizei count, const GLchar* * string, const GLint * length)  {if (GLeeInit()) glShaderSource(shader, count, string, length);}
1681   GLEEPFNGLSHADERSOURCEPROC GLeeFuncPtr_glShaderSource=GLee_Lazy_glShaderSource;
1682 #endif
1683 #ifndef GLEE_C_DEFINED_glUseProgram
1684 #define GLEE_C_DEFINED_glUseProgram
GLee_Lazy_glUseProgram(GLuint program)1685   void __stdcall GLee_Lazy_glUseProgram(GLuint program)  {if (GLeeInit()) glUseProgram(program);}
1686   GLEEPFNGLUSEPROGRAMPROC GLeeFuncPtr_glUseProgram=GLee_Lazy_glUseProgram;
1687 #endif
1688 #ifndef GLEE_C_DEFINED_glUniform1f
1689 #define GLEE_C_DEFINED_glUniform1f
GLee_Lazy_glUniform1f(GLint location,GLfloat v0)1690   void __stdcall GLee_Lazy_glUniform1f(GLint location, GLfloat v0)  {if (GLeeInit()) glUniform1f(location, v0);}
1691   GLEEPFNGLUNIFORM1FPROC GLeeFuncPtr_glUniform1f=GLee_Lazy_glUniform1f;
1692 #endif
1693 #ifndef GLEE_C_DEFINED_glUniform2f
1694 #define GLEE_C_DEFINED_glUniform2f
GLee_Lazy_glUniform2f(GLint location,GLfloat v0,GLfloat v1)1695   void __stdcall GLee_Lazy_glUniform2f(GLint location, GLfloat v0, GLfloat v1)  {if (GLeeInit()) glUniform2f(location, v0, v1);}
1696   GLEEPFNGLUNIFORM2FPROC GLeeFuncPtr_glUniform2f=GLee_Lazy_glUniform2f;
1697 #endif
1698 #ifndef GLEE_C_DEFINED_glUniform3f
1699 #define GLEE_C_DEFINED_glUniform3f
GLee_Lazy_glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)1700   void __stdcall GLee_Lazy_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)  {if (GLeeInit()) glUniform3f(location, v0, v1, v2);}
1701   GLEEPFNGLUNIFORM3FPROC GLeeFuncPtr_glUniform3f=GLee_Lazy_glUniform3f;
1702 #endif
1703 #ifndef GLEE_C_DEFINED_glUniform4f
1704 #define GLEE_C_DEFINED_glUniform4f
GLee_Lazy_glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)1705   void __stdcall GLee_Lazy_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)  {if (GLeeInit()) glUniform4f(location, v0, v1, v2, v3);}
1706   GLEEPFNGLUNIFORM4FPROC GLeeFuncPtr_glUniform4f=GLee_Lazy_glUniform4f;
1707 #endif
1708 #ifndef GLEE_C_DEFINED_glUniform1i
1709 #define GLEE_C_DEFINED_glUniform1i
GLee_Lazy_glUniform1i(GLint location,GLint v0)1710   void __stdcall GLee_Lazy_glUniform1i(GLint location, GLint v0)  {if (GLeeInit()) glUniform1i(location, v0);}
1711   GLEEPFNGLUNIFORM1IPROC GLeeFuncPtr_glUniform1i=GLee_Lazy_glUniform1i;
1712 #endif
1713 #ifndef GLEE_C_DEFINED_glUniform2i
1714 #define GLEE_C_DEFINED_glUniform2i
GLee_Lazy_glUniform2i(GLint location,GLint v0,GLint v1)1715   void __stdcall GLee_Lazy_glUniform2i(GLint location, GLint v0, GLint v1)  {if (GLeeInit()) glUniform2i(location, v0, v1);}
1716   GLEEPFNGLUNIFORM2IPROC GLeeFuncPtr_glUniform2i=GLee_Lazy_glUniform2i;
1717 #endif
1718 #ifndef GLEE_C_DEFINED_glUniform3i
1719 #define GLEE_C_DEFINED_glUniform3i
GLee_Lazy_glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)1720   void __stdcall GLee_Lazy_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)  {if (GLeeInit()) glUniform3i(location, v0, v1, v2);}
1721   GLEEPFNGLUNIFORM3IPROC GLeeFuncPtr_glUniform3i=GLee_Lazy_glUniform3i;
1722 #endif
1723 #ifndef GLEE_C_DEFINED_glUniform4i
1724 #define GLEE_C_DEFINED_glUniform4i
GLee_Lazy_glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)1725   void __stdcall GLee_Lazy_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)  {if (GLeeInit()) glUniform4i(location, v0, v1, v2, v3);}
1726   GLEEPFNGLUNIFORM4IPROC GLeeFuncPtr_glUniform4i=GLee_Lazy_glUniform4i;
1727 #endif
1728 #ifndef GLEE_C_DEFINED_glUniform1fv
1729 #define GLEE_C_DEFINED_glUniform1fv
GLee_Lazy_glUniform1fv(GLint location,GLsizei count,const GLfloat * value)1730   void __stdcall GLee_Lazy_glUniform1fv(GLint location, GLsizei count, const GLfloat * value)  {if (GLeeInit()) glUniform1fv(location, count, value);}
1731   GLEEPFNGLUNIFORM1FVPROC GLeeFuncPtr_glUniform1fv=GLee_Lazy_glUniform1fv;
1732 #endif
1733 #ifndef GLEE_C_DEFINED_glUniform2fv
1734 #define GLEE_C_DEFINED_glUniform2fv
GLee_Lazy_glUniform2fv(GLint location,GLsizei count,const GLfloat * value)1735   void __stdcall GLee_Lazy_glUniform2fv(GLint location, GLsizei count, const GLfloat * value)  {if (GLeeInit()) glUniform2fv(location, count, value);}
1736   GLEEPFNGLUNIFORM2FVPROC GLeeFuncPtr_glUniform2fv=GLee_Lazy_glUniform2fv;
1737 #endif
1738 #ifndef GLEE_C_DEFINED_glUniform3fv
1739 #define GLEE_C_DEFINED_glUniform3fv
GLee_Lazy_glUniform3fv(GLint location,GLsizei count,const GLfloat * value)1740   void __stdcall GLee_Lazy_glUniform3fv(GLint location, GLsizei count, const GLfloat * value)  {if (GLeeInit()) glUniform3fv(location, count, value);}
1741   GLEEPFNGLUNIFORM3FVPROC GLeeFuncPtr_glUniform3fv=GLee_Lazy_glUniform3fv;
1742 #endif
1743 #ifndef GLEE_C_DEFINED_glUniform4fv
1744 #define GLEE_C_DEFINED_glUniform4fv
GLee_Lazy_glUniform4fv(GLint location,GLsizei count,const GLfloat * value)1745   void __stdcall GLee_Lazy_glUniform4fv(GLint location, GLsizei count, const GLfloat * value)  {if (GLeeInit()) glUniform4fv(location, count, value);}
1746   GLEEPFNGLUNIFORM4FVPROC GLeeFuncPtr_glUniform4fv=GLee_Lazy_glUniform4fv;
1747 #endif
1748 #ifndef GLEE_C_DEFINED_glUniform1iv
1749 #define GLEE_C_DEFINED_glUniform1iv
GLee_Lazy_glUniform1iv(GLint location,GLsizei count,const GLint * value)1750   void __stdcall GLee_Lazy_glUniform1iv(GLint location, GLsizei count, const GLint * value)  {if (GLeeInit()) glUniform1iv(location, count, value);}
1751   GLEEPFNGLUNIFORM1IVPROC GLeeFuncPtr_glUniform1iv=GLee_Lazy_glUniform1iv;
1752 #endif
1753 #ifndef GLEE_C_DEFINED_glUniform2iv
1754 #define GLEE_C_DEFINED_glUniform2iv
GLee_Lazy_glUniform2iv(GLint location,GLsizei count,const GLint * value)1755   void __stdcall GLee_Lazy_glUniform2iv(GLint location, GLsizei count, const GLint * value)  {if (GLeeInit()) glUniform2iv(location, count, value);}
1756   GLEEPFNGLUNIFORM2IVPROC GLeeFuncPtr_glUniform2iv=GLee_Lazy_glUniform2iv;
1757 #endif
1758 #ifndef GLEE_C_DEFINED_glUniform3iv
1759 #define GLEE_C_DEFINED_glUniform3iv
GLee_Lazy_glUniform3iv(GLint location,GLsizei count,const GLint * value)1760   void __stdcall GLee_Lazy_glUniform3iv(GLint location, GLsizei count, const GLint * value)  {if (GLeeInit()) glUniform3iv(location, count, value);}
1761   GLEEPFNGLUNIFORM3IVPROC GLeeFuncPtr_glUniform3iv=GLee_Lazy_glUniform3iv;
1762 #endif
1763 #ifndef GLEE_C_DEFINED_glUniform4iv
1764 #define GLEE_C_DEFINED_glUniform4iv
GLee_Lazy_glUniform4iv(GLint location,GLsizei count,const GLint * value)1765   void __stdcall GLee_Lazy_glUniform4iv(GLint location, GLsizei count, const GLint * value)  {if (GLeeInit()) glUniform4iv(location, count, value);}
1766   GLEEPFNGLUNIFORM4IVPROC GLeeFuncPtr_glUniform4iv=GLee_Lazy_glUniform4iv;
1767 #endif
1768 #ifndef GLEE_C_DEFINED_glUniformMatrix2fv
1769 #define GLEE_C_DEFINED_glUniformMatrix2fv
GLee_Lazy_glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1770   void __stdcall GLee_Lazy_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix2fv(location, count, transpose, value);}
1771   GLEEPFNGLUNIFORMMATRIX2FVPROC GLeeFuncPtr_glUniformMatrix2fv=GLee_Lazy_glUniformMatrix2fv;
1772 #endif
1773 #ifndef GLEE_C_DEFINED_glUniformMatrix3fv
1774 #define GLEE_C_DEFINED_glUniformMatrix3fv
GLee_Lazy_glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1775   void __stdcall GLee_Lazy_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix3fv(location, count, transpose, value);}
1776   GLEEPFNGLUNIFORMMATRIX3FVPROC GLeeFuncPtr_glUniformMatrix3fv=GLee_Lazy_glUniformMatrix3fv;
1777 #endif
1778 #ifndef GLEE_C_DEFINED_glUniformMatrix4fv
1779 #define GLEE_C_DEFINED_glUniformMatrix4fv
GLee_Lazy_glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1780   void __stdcall GLee_Lazy_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix4fv(location, count, transpose, value);}
1781   GLEEPFNGLUNIFORMMATRIX4FVPROC GLeeFuncPtr_glUniformMatrix4fv=GLee_Lazy_glUniformMatrix4fv;
1782 #endif
1783 #ifndef GLEE_C_DEFINED_glValidateProgram
1784 #define GLEE_C_DEFINED_glValidateProgram
GLee_Lazy_glValidateProgram(GLuint program)1785   void __stdcall GLee_Lazy_glValidateProgram(GLuint program)  {if (GLeeInit()) glValidateProgram(program);}
1786   GLEEPFNGLVALIDATEPROGRAMPROC GLeeFuncPtr_glValidateProgram=GLee_Lazy_glValidateProgram;
1787 #endif
1788 #ifndef GLEE_C_DEFINED_glVertexAttrib1d
1789 #define GLEE_C_DEFINED_glVertexAttrib1d
GLee_Lazy_glVertexAttrib1d(GLuint index,GLdouble x)1790   void __stdcall GLee_Lazy_glVertexAttrib1d(GLuint index, GLdouble x)  {if (GLeeInit()) glVertexAttrib1d(index, x);}
1791   GLEEPFNGLVERTEXATTRIB1DPROC GLeeFuncPtr_glVertexAttrib1d=GLee_Lazy_glVertexAttrib1d;
1792 #endif
1793 #ifndef GLEE_C_DEFINED_glVertexAttrib1dv
1794 #define GLEE_C_DEFINED_glVertexAttrib1dv
GLee_Lazy_glVertexAttrib1dv(GLuint index,const GLdouble * v)1795   void __stdcall GLee_Lazy_glVertexAttrib1dv(GLuint index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib1dv(index, v);}
1796   GLEEPFNGLVERTEXATTRIB1DVPROC GLeeFuncPtr_glVertexAttrib1dv=GLee_Lazy_glVertexAttrib1dv;
1797 #endif
1798 #ifndef GLEE_C_DEFINED_glVertexAttrib1f
1799 #define GLEE_C_DEFINED_glVertexAttrib1f
GLee_Lazy_glVertexAttrib1f(GLuint index,GLfloat x)1800   void __stdcall GLee_Lazy_glVertexAttrib1f(GLuint index, GLfloat x)  {if (GLeeInit()) glVertexAttrib1f(index, x);}
1801   GLEEPFNGLVERTEXATTRIB1FPROC GLeeFuncPtr_glVertexAttrib1f=GLee_Lazy_glVertexAttrib1f;
1802 #endif
1803 #ifndef GLEE_C_DEFINED_glVertexAttrib1fv
1804 #define GLEE_C_DEFINED_glVertexAttrib1fv
GLee_Lazy_glVertexAttrib1fv(GLuint index,const GLfloat * v)1805   void __stdcall GLee_Lazy_glVertexAttrib1fv(GLuint index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib1fv(index, v);}
1806   GLEEPFNGLVERTEXATTRIB1FVPROC GLeeFuncPtr_glVertexAttrib1fv=GLee_Lazy_glVertexAttrib1fv;
1807 #endif
1808 #ifndef GLEE_C_DEFINED_glVertexAttrib1s
1809 #define GLEE_C_DEFINED_glVertexAttrib1s
GLee_Lazy_glVertexAttrib1s(GLuint index,GLshort x)1810   void __stdcall GLee_Lazy_glVertexAttrib1s(GLuint index, GLshort x)  {if (GLeeInit()) glVertexAttrib1s(index, x);}
1811   GLEEPFNGLVERTEXATTRIB1SPROC GLeeFuncPtr_glVertexAttrib1s=GLee_Lazy_glVertexAttrib1s;
1812 #endif
1813 #ifndef GLEE_C_DEFINED_glVertexAttrib1sv
1814 #define GLEE_C_DEFINED_glVertexAttrib1sv
GLee_Lazy_glVertexAttrib1sv(GLuint index,const GLshort * v)1815   void __stdcall GLee_Lazy_glVertexAttrib1sv(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib1sv(index, v);}
1816   GLEEPFNGLVERTEXATTRIB1SVPROC GLeeFuncPtr_glVertexAttrib1sv=GLee_Lazy_glVertexAttrib1sv;
1817 #endif
1818 #ifndef GLEE_C_DEFINED_glVertexAttrib2d
1819 #define GLEE_C_DEFINED_glVertexAttrib2d
GLee_Lazy_glVertexAttrib2d(GLuint index,GLdouble x,GLdouble y)1820   void __stdcall GLee_Lazy_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)  {if (GLeeInit()) glVertexAttrib2d(index, x, y);}
1821   GLEEPFNGLVERTEXATTRIB2DPROC GLeeFuncPtr_glVertexAttrib2d=GLee_Lazy_glVertexAttrib2d;
1822 #endif
1823 #ifndef GLEE_C_DEFINED_glVertexAttrib2dv
1824 #define GLEE_C_DEFINED_glVertexAttrib2dv
GLee_Lazy_glVertexAttrib2dv(GLuint index,const GLdouble * v)1825   void __stdcall GLee_Lazy_glVertexAttrib2dv(GLuint index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib2dv(index, v);}
1826   GLEEPFNGLVERTEXATTRIB2DVPROC GLeeFuncPtr_glVertexAttrib2dv=GLee_Lazy_glVertexAttrib2dv;
1827 #endif
1828 #ifndef GLEE_C_DEFINED_glVertexAttrib2f
1829 #define GLEE_C_DEFINED_glVertexAttrib2f
GLee_Lazy_glVertexAttrib2f(GLuint index,GLfloat x,GLfloat y)1830   void __stdcall GLee_Lazy_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)  {if (GLeeInit()) glVertexAttrib2f(index, x, y);}
1831   GLEEPFNGLVERTEXATTRIB2FPROC GLeeFuncPtr_glVertexAttrib2f=GLee_Lazy_glVertexAttrib2f;
1832 #endif
1833 #ifndef GLEE_C_DEFINED_glVertexAttrib2fv
1834 #define GLEE_C_DEFINED_glVertexAttrib2fv
GLee_Lazy_glVertexAttrib2fv(GLuint index,const GLfloat * v)1835   void __stdcall GLee_Lazy_glVertexAttrib2fv(GLuint index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib2fv(index, v);}
1836   GLEEPFNGLVERTEXATTRIB2FVPROC GLeeFuncPtr_glVertexAttrib2fv=GLee_Lazy_glVertexAttrib2fv;
1837 #endif
1838 #ifndef GLEE_C_DEFINED_glVertexAttrib2s
1839 #define GLEE_C_DEFINED_glVertexAttrib2s
GLee_Lazy_glVertexAttrib2s(GLuint index,GLshort x,GLshort y)1840   void __stdcall GLee_Lazy_glVertexAttrib2s(GLuint index, GLshort x, GLshort y)  {if (GLeeInit()) glVertexAttrib2s(index, x, y);}
1841   GLEEPFNGLVERTEXATTRIB2SPROC GLeeFuncPtr_glVertexAttrib2s=GLee_Lazy_glVertexAttrib2s;
1842 #endif
1843 #ifndef GLEE_C_DEFINED_glVertexAttrib2sv
1844 #define GLEE_C_DEFINED_glVertexAttrib2sv
GLee_Lazy_glVertexAttrib2sv(GLuint index,const GLshort * v)1845   void __stdcall GLee_Lazy_glVertexAttrib2sv(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib2sv(index, v);}
1846   GLEEPFNGLVERTEXATTRIB2SVPROC GLeeFuncPtr_glVertexAttrib2sv=GLee_Lazy_glVertexAttrib2sv;
1847 #endif
1848 #ifndef GLEE_C_DEFINED_glVertexAttrib3d
1849 #define GLEE_C_DEFINED_glVertexAttrib3d
GLee_Lazy_glVertexAttrib3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)1850   void __stdcall GLee_Lazy_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)  {if (GLeeInit()) glVertexAttrib3d(index, x, y, z);}
1851   GLEEPFNGLVERTEXATTRIB3DPROC GLeeFuncPtr_glVertexAttrib3d=GLee_Lazy_glVertexAttrib3d;
1852 #endif
1853 #ifndef GLEE_C_DEFINED_glVertexAttrib3dv
1854 #define GLEE_C_DEFINED_glVertexAttrib3dv
GLee_Lazy_glVertexAttrib3dv(GLuint index,const GLdouble * v)1855   void __stdcall GLee_Lazy_glVertexAttrib3dv(GLuint index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib3dv(index, v);}
1856   GLEEPFNGLVERTEXATTRIB3DVPROC GLeeFuncPtr_glVertexAttrib3dv=GLee_Lazy_glVertexAttrib3dv;
1857 #endif
1858 #ifndef GLEE_C_DEFINED_glVertexAttrib3f
1859 #define GLEE_C_DEFINED_glVertexAttrib3f
GLee_Lazy_glVertexAttrib3f(GLuint index,GLfloat x,GLfloat y,GLfloat z)1860   void __stdcall GLee_Lazy_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glVertexAttrib3f(index, x, y, z);}
1861   GLEEPFNGLVERTEXATTRIB3FPROC GLeeFuncPtr_glVertexAttrib3f=GLee_Lazy_glVertexAttrib3f;
1862 #endif
1863 #ifndef GLEE_C_DEFINED_glVertexAttrib3fv
1864 #define GLEE_C_DEFINED_glVertexAttrib3fv
GLee_Lazy_glVertexAttrib3fv(GLuint index,const GLfloat * v)1865   void __stdcall GLee_Lazy_glVertexAttrib3fv(GLuint index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib3fv(index, v);}
1866   GLEEPFNGLVERTEXATTRIB3FVPROC GLeeFuncPtr_glVertexAttrib3fv=GLee_Lazy_glVertexAttrib3fv;
1867 #endif
1868 #ifndef GLEE_C_DEFINED_glVertexAttrib3s
1869 #define GLEE_C_DEFINED_glVertexAttrib3s
GLee_Lazy_glVertexAttrib3s(GLuint index,GLshort x,GLshort y,GLshort z)1870   void __stdcall GLee_Lazy_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)  {if (GLeeInit()) glVertexAttrib3s(index, x, y, z);}
1871   GLEEPFNGLVERTEXATTRIB3SPROC GLeeFuncPtr_glVertexAttrib3s=GLee_Lazy_glVertexAttrib3s;
1872 #endif
1873 #ifndef GLEE_C_DEFINED_glVertexAttrib3sv
1874 #define GLEE_C_DEFINED_glVertexAttrib3sv
GLee_Lazy_glVertexAttrib3sv(GLuint index,const GLshort * v)1875   void __stdcall GLee_Lazy_glVertexAttrib3sv(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib3sv(index, v);}
1876   GLEEPFNGLVERTEXATTRIB3SVPROC GLeeFuncPtr_glVertexAttrib3sv=GLee_Lazy_glVertexAttrib3sv;
1877 #endif
1878 #ifndef GLEE_C_DEFINED_glVertexAttrib4Nbv
1879 #define GLEE_C_DEFINED_glVertexAttrib4Nbv
GLee_Lazy_glVertexAttrib4Nbv(GLuint index,const GLbyte * v)1880   void __stdcall GLee_Lazy_glVertexAttrib4Nbv(GLuint index, const GLbyte * v)  {if (GLeeInit()) glVertexAttrib4Nbv(index, v);}
1881   GLEEPFNGLVERTEXATTRIB4NBVPROC GLeeFuncPtr_glVertexAttrib4Nbv=GLee_Lazy_glVertexAttrib4Nbv;
1882 #endif
1883 #ifndef GLEE_C_DEFINED_glVertexAttrib4Niv
1884 #define GLEE_C_DEFINED_glVertexAttrib4Niv
GLee_Lazy_glVertexAttrib4Niv(GLuint index,const GLint * v)1885   void __stdcall GLee_Lazy_glVertexAttrib4Niv(GLuint index, const GLint * v)  {if (GLeeInit()) glVertexAttrib4Niv(index, v);}
1886   GLEEPFNGLVERTEXATTRIB4NIVPROC GLeeFuncPtr_glVertexAttrib4Niv=GLee_Lazy_glVertexAttrib4Niv;
1887 #endif
1888 #ifndef GLEE_C_DEFINED_glVertexAttrib4Nsv
1889 #define GLEE_C_DEFINED_glVertexAttrib4Nsv
GLee_Lazy_glVertexAttrib4Nsv(GLuint index,const GLshort * v)1890   void __stdcall GLee_Lazy_glVertexAttrib4Nsv(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4Nsv(index, v);}
1891   GLEEPFNGLVERTEXATTRIB4NSVPROC GLeeFuncPtr_glVertexAttrib4Nsv=GLee_Lazy_glVertexAttrib4Nsv;
1892 #endif
1893 #ifndef GLEE_C_DEFINED_glVertexAttrib4Nub
1894 #define GLEE_C_DEFINED_glVertexAttrib4Nub
GLee_Lazy_glVertexAttrib4Nub(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)1895   void __stdcall GLee_Lazy_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)  {if (GLeeInit()) glVertexAttrib4Nub(index, x, y, z, w);}
1896   GLEEPFNGLVERTEXATTRIB4NUBPROC GLeeFuncPtr_glVertexAttrib4Nub=GLee_Lazy_glVertexAttrib4Nub;
1897 #endif
1898 #ifndef GLEE_C_DEFINED_glVertexAttrib4Nubv
1899 #define GLEE_C_DEFINED_glVertexAttrib4Nubv
GLee_Lazy_glVertexAttrib4Nubv(GLuint index,const GLubyte * v)1900   void __stdcall GLee_Lazy_glVertexAttrib4Nubv(GLuint index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4Nubv(index, v);}
1901   GLEEPFNGLVERTEXATTRIB4NUBVPROC GLeeFuncPtr_glVertexAttrib4Nubv=GLee_Lazy_glVertexAttrib4Nubv;
1902 #endif
1903 #ifndef GLEE_C_DEFINED_glVertexAttrib4Nuiv
1904 #define GLEE_C_DEFINED_glVertexAttrib4Nuiv
GLee_Lazy_glVertexAttrib4Nuiv(GLuint index,const GLuint * v)1905   void __stdcall GLee_Lazy_glVertexAttrib4Nuiv(GLuint index, const GLuint * v)  {if (GLeeInit()) glVertexAttrib4Nuiv(index, v);}
1906   GLEEPFNGLVERTEXATTRIB4NUIVPROC GLeeFuncPtr_glVertexAttrib4Nuiv=GLee_Lazy_glVertexAttrib4Nuiv;
1907 #endif
1908 #ifndef GLEE_C_DEFINED_glVertexAttrib4Nusv
1909 #define GLEE_C_DEFINED_glVertexAttrib4Nusv
GLee_Lazy_glVertexAttrib4Nusv(GLuint index,const GLushort * v)1910   void __stdcall GLee_Lazy_glVertexAttrib4Nusv(GLuint index, const GLushort * v)  {if (GLeeInit()) glVertexAttrib4Nusv(index, v);}
1911   GLEEPFNGLVERTEXATTRIB4NUSVPROC GLeeFuncPtr_glVertexAttrib4Nusv=GLee_Lazy_glVertexAttrib4Nusv;
1912 #endif
1913 #ifndef GLEE_C_DEFINED_glVertexAttrib4bv
1914 #define GLEE_C_DEFINED_glVertexAttrib4bv
GLee_Lazy_glVertexAttrib4bv(GLuint index,const GLbyte * v)1915   void __stdcall GLee_Lazy_glVertexAttrib4bv(GLuint index, const GLbyte * v)  {if (GLeeInit()) glVertexAttrib4bv(index, v);}
1916   GLEEPFNGLVERTEXATTRIB4BVPROC GLeeFuncPtr_glVertexAttrib4bv=GLee_Lazy_glVertexAttrib4bv;
1917 #endif
1918 #ifndef GLEE_C_DEFINED_glVertexAttrib4d
1919 #define GLEE_C_DEFINED_glVertexAttrib4d
GLee_Lazy_glVertexAttrib4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)1920   void __stdcall GLee_Lazy_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)  {if (GLeeInit()) glVertexAttrib4d(index, x, y, z, w);}
1921   GLEEPFNGLVERTEXATTRIB4DPROC GLeeFuncPtr_glVertexAttrib4d=GLee_Lazy_glVertexAttrib4d;
1922 #endif
1923 #ifndef GLEE_C_DEFINED_glVertexAttrib4dv
1924 #define GLEE_C_DEFINED_glVertexAttrib4dv
GLee_Lazy_glVertexAttrib4dv(GLuint index,const GLdouble * v)1925   void __stdcall GLee_Lazy_glVertexAttrib4dv(GLuint index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib4dv(index, v);}
1926   GLEEPFNGLVERTEXATTRIB4DVPROC GLeeFuncPtr_glVertexAttrib4dv=GLee_Lazy_glVertexAttrib4dv;
1927 #endif
1928 #ifndef GLEE_C_DEFINED_glVertexAttrib4f
1929 #define GLEE_C_DEFINED_glVertexAttrib4f
GLee_Lazy_glVertexAttrib4f(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1930   void __stdcall GLee_Lazy_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glVertexAttrib4f(index, x, y, z, w);}
1931   GLEEPFNGLVERTEXATTRIB4FPROC GLeeFuncPtr_glVertexAttrib4f=GLee_Lazy_glVertexAttrib4f;
1932 #endif
1933 #ifndef GLEE_C_DEFINED_glVertexAttrib4fv
1934 #define GLEE_C_DEFINED_glVertexAttrib4fv
GLee_Lazy_glVertexAttrib4fv(GLuint index,const GLfloat * v)1935   void __stdcall GLee_Lazy_glVertexAttrib4fv(GLuint index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib4fv(index, v);}
1936   GLEEPFNGLVERTEXATTRIB4FVPROC GLeeFuncPtr_glVertexAttrib4fv=GLee_Lazy_glVertexAttrib4fv;
1937 #endif
1938 #ifndef GLEE_C_DEFINED_glVertexAttrib4iv
1939 #define GLEE_C_DEFINED_glVertexAttrib4iv
GLee_Lazy_glVertexAttrib4iv(GLuint index,const GLint * v)1940   void __stdcall GLee_Lazy_glVertexAttrib4iv(GLuint index, const GLint * v)  {if (GLeeInit()) glVertexAttrib4iv(index, v);}
1941   GLEEPFNGLVERTEXATTRIB4IVPROC GLeeFuncPtr_glVertexAttrib4iv=GLee_Lazy_glVertexAttrib4iv;
1942 #endif
1943 #ifndef GLEE_C_DEFINED_glVertexAttrib4s
1944 #define GLEE_C_DEFINED_glVertexAttrib4s
GLee_Lazy_glVertexAttrib4s(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)1945   void __stdcall GLee_Lazy_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)  {if (GLeeInit()) glVertexAttrib4s(index, x, y, z, w);}
1946   GLEEPFNGLVERTEXATTRIB4SPROC GLeeFuncPtr_glVertexAttrib4s=GLee_Lazy_glVertexAttrib4s;
1947 #endif
1948 #ifndef GLEE_C_DEFINED_glVertexAttrib4sv
1949 #define GLEE_C_DEFINED_glVertexAttrib4sv
GLee_Lazy_glVertexAttrib4sv(GLuint index,const GLshort * v)1950   void __stdcall GLee_Lazy_glVertexAttrib4sv(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4sv(index, v);}
1951   GLEEPFNGLVERTEXATTRIB4SVPROC GLeeFuncPtr_glVertexAttrib4sv=GLee_Lazy_glVertexAttrib4sv;
1952 #endif
1953 #ifndef GLEE_C_DEFINED_glVertexAttrib4ubv
1954 #define GLEE_C_DEFINED_glVertexAttrib4ubv
GLee_Lazy_glVertexAttrib4ubv(GLuint index,const GLubyte * v)1955   void __stdcall GLee_Lazy_glVertexAttrib4ubv(GLuint index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4ubv(index, v);}
1956   GLEEPFNGLVERTEXATTRIB4UBVPROC GLeeFuncPtr_glVertexAttrib4ubv=GLee_Lazy_glVertexAttrib4ubv;
1957 #endif
1958 #ifndef GLEE_C_DEFINED_glVertexAttrib4uiv
1959 #define GLEE_C_DEFINED_glVertexAttrib4uiv
GLee_Lazy_glVertexAttrib4uiv(GLuint index,const GLuint * v)1960   void __stdcall GLee_Lazy_glVertexAttrib4uiv(GLuint index, const GLuint * v)  {if (GLeeInit()) glVertexAttrib4uiv(index, v);}
1961   GLEEPFNGLVERTEXATTRIB4UIVPROC GLeeFuncPtr_glVertexAttrib4uiv=GLee_Lazy_glVertexAttrib4uiv;
1962 #endif
1963 #ifndef GLEE_C_DEFINED_glVertexAttrib4usv
1964 #define GLEE_C_DEFINED_glVertexAttrib4usv
GLee_Lazy_glVertexAttrib4usv(GLuint index,const GLushort * v)1965   void __stdcall GLee_Lazy_glVertexAttrib4usv(GLuint index, const GLushort * v)  {if (GLeeInit()) glVertexAttrib4usv(index, v);}
1966   GLEEPFNGLVERTEXATTRIB4USVPROC GLeeFuncPtr_glVertexAttrib4usv=GLee_Lazy_glVertexAttrib4usv;
1967 #endif
1968 #ifndef GLEE_C_DEFINED_glVertexAttribPointer
1969 #define GLEE_C_DEFINED_glVertexAttribPointer
GLee_Lazy_glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)1970   void __stdcall GLee_Lazy_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
1971   GLEEPFNGLVERTEXATTRIBPOINTERPROC GLeeFuncPtr_glVertexAttribPointer=GLee_Lazy_glVertexAttribPointer;
1972 #endif
1973 #endif
1974 
1975 /* GL_VERSION_2_1 */
1976 
1977 #ifdef __GLEE_GL_VERSION_2_1
1978 #ifndef GLEE_C_DEFINED_glUniformMatrix2x3fv
1979 #define GLEE_C_DEFINED_glUniformMatrix2x3fv
GLee_Lazy_glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1980   void __stdcall GLee_Lazy_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix2x3fv(location, count, transpose, value);}
1981   GLEEPFNGLUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glUniformMatrix2x3fv=GLee_Lazy_glUniformMatrix2x3fv;
1982 #endif
1983 #ifndef GLEE_C_DEFINED_glUniformMatrix3x2fv
1984 #define GLEE_C_DEFINED_glUniformMatrix3x2fv
GLee_Lazy_glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1985   void __stdcall GLee_Lazy_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix3x2fv(location, count, transpose, value);}
1986   GLEEPFNGLUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glUniformMatrix3x2fv=GLee_Lazy_glUniformMatrix3x2fv;
1987 #endif
1988 #ifndef GLEE_C_DEFINED_glUniformMatrix2x4fv
1989 #define GLEE_C_DEFINED_glUniformMatrix2x4fv
GLee_Lazy_glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1990   void __stdcall GLee_Lazy_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix2x4fv(location, count, transpose, value);}
1991   GLEEPFNGLUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glUniformMatrix2x4fv=GLee_Lazy_glUniformMatrix2x4fv;
1992 #endif
1993 #ifndef GLEE_C_DEFINED_glUniformMatrix4x2fv
1994 #define GLEE_C_DEFINED_glUniformMatrix4x2fv
GLee_Lazy_glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1995   void __stdcall GLee_Lazy_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix4x2fv(location, count, transpose, value);}
1996   GLEEPFNGLUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glUniformMatrix4x2fv=GLee_Lazy_glUniformMatrix4x2fv;
1997 #endif
1998 #ifndef GLEE_C_DEFINED_glUniformMatrix3x4fv
1999 #define GLEE_C_DEFINED_glUniformMatrix3x4fv
GLee_Lazy_glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2000   void __stdcall GLee_Lazy_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix3x4fv(location, count, transpose, value);}
2001   GLEEPFNGLUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glUniformMatrix3x4fv=GLee_Lazy_glUniformMatrix3x4fv;
2002 #endif
2003 #ifndef GLEE_C_DEFINED_glUniformMatrix4x3fv
2004 #define GLEE_C_DEFINED_glUniformMatrix4x3fv
GLee_Lazy_glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2005   void __stdcall GLee_Lazy_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix4x3fv(location, count, transpose, value);}
2006   GLEEPFNGLUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glUniformMatrix4x3fv=GLee_Lazy_glUniformMatrix4x3fv;
2007 #endif
2008 #endif
2009 
2010 /* GL_VERSION_3_0 */
2011 
2012 #ifdef __GLEE_GL_VERSION_3_0
2013 #ifndef GLEE_C_DEFINED_glColorMaski
2014 #define GLEE_C_DEFINED_glColorMaski
GLee_Lazy_glColorMaski(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)2015   void __stdcall GLee_Lazy_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)  {if (GLeeInit()) glColorMaski(index, r, g, b, a);}
2016   GLEEPFNGLCOLORMASKIPROC GLeeFuncPtr_glColorMaski=GLee_Lazy_glColorMaski;
2017 #endif
2018 #ifndef GLEE_C_DEFINED_glGetBooleani_v
2019 #define GLEE_C_DEFINED_glGetBooleani_v
GLee_Lazy_glGetBooleani_v(GLenum target,GLuint index,GLboolean * data)2020   void __stdcall GLee_Lazy_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)  {if (GLeeInit()) glGetBooleani_v(target, index, data);}
2021   GLEEPFNGLGETBOOLEANI_VPROC GLeeFuncPtr_glGetBooleani_v=GLee_Lazy_glGetBooleani_v;
2022 #endif
2023 #ifndef GLEE_C_DEFINED_glGetIntegeri_v
2024 #define GLEE_C_DEFINED_glGetIntegeri_v
GLee_Lazy_glGetIntegeri_v(GLenum target,GLuint index,GLint * data)2025   void __stdcall GLee_Lazy_glGetIntegeri_v(GLenum target, GLuint index, GLint * data)  {if (GLeeInit()) glGetIntegeri_v(target, index, data);}
2026   GLEEPFNGLGETINTEGERI_VPROC GLeeFuncPtr_glGetIntegeri_v=GLee_Lazy_glGetIntegeri_v;
2027 #endif
2028 #ifndef GLEE_C_DEFINED_glEnablei
2029 #define GLEE_C_DEFINED_glEnablei
GLee_Lazy_glEnablei(GLenum target,GLuint index)2030   void __stdcall GLee_Lazy_glEnablei(GLenum target, GLuint index)  {if (GLeeInit()) glEnablei(target, index);}
2031   GLEEPFNGLENABLEIPROC GLeeFuncPtr_glEnablei=GLee_Lazy_glEnablei;
2032 #endif
2033 #ifndef GLEE_C_DEFINED_glDisablei
2034 #define GLEE_C_DEFINED_glDisablei
GLee_Lazy_glDisablei(GLenum target,GLuint index)2035   void __stdcall GLee_Lazy_glDisablei(GLenum target, GLuint index)  {if (GLeeInit()) glDisablei(target, index);}
2036   GLEEPFNGLDISABLEIPROC GLeeFuncPtr_glDisablei=GLee_Lazy_glDisablei;
2037 #endif
2038 #ifndef GLEE_C_DEFINED_glIsEnabledi
2039 #define GLEE_C_DEFINED_glIsEnabledi
GLee_Lazy_glIsEnabledi(GLenum target,GLuint index)2040   GLboolean __stdcall GLee_Lazy_glIsEnabledi(GLenum target, GLuint index)  {if (GLeeInit()) return glIsEnabledi(target, index); return (GLboolean)0;}
2041   GLEEPFNGLISENABLEDIPROC GLeeFuncPtr_glIsEnabledi=GLee_Lazy_glIsEnabledi;
2042 #endif
2043 #ifndef GLEE_C_DEFINED_glBeginTransformFeedback
2044 #define GLEE_C_DEFINED_glBeginTransformFeedback
GLee_Lazy_glBeginTransformFeedback(GLenum primitiveMode)2045   void __stdcall GLee_Lazy_glBeginTransformFeedback(GLenum primitiveMode)  {if (GLeeInit()) glBeginTransformFeedback(primitiveMode);}
2046   GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBeginTransformFeedback=GLee_Lazy_glBeginTransformFeedback;
2047 #endif
2048 #ifndef GLEE_C_DEFINED_glEndTransformFeedback
2049 #define GLEE_C_DEFINED_glEndTransformFeedback
GLee_Lazy_glEndTransformFeedback(void)2050   void __stdcall GLee_Lazy_glEndTransformFeedback(void)  {if (GLeeInit()) glEndTransformFeedback();}
2051   GLEEPFNGLENDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glEndTransformFeedback=GLee_Lazy_glEndTransformFeedback;
2052 #endif
2053 #ifndef GLEE_C_DEFINED_glBindBufferRange
2054 #define GLEE_C_DEFINED_glBindBufferRange
GLee_Lazy_glBindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)2055   void __stdcall GLee_Lazy_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)  {if (GLeeInit()) glBindBufferRange(target, index, buffer, offset, size);}
2056   GLEEPFNGLBINDBUFFERRANGEPROC GLeeFuncPtr_glBindBufferRange=GLee_Lazy_glBindBufferRange;
2057 #endif
2058 #ifndef GLEE_C_DEFINED_glBindBufferBase
2059 #define GLEE_C_DEFINED_glBindBufferBase
GLee_Lazy_glBindBufferBase(GLenum target,GLuint index,GLuint buffer)2060   void __stdcall GLee_Lazy_glBindBufferBase(GLenum target, GLuint index, GLuint buffer)  {if (GLeeInit()) glBindBufferBase(target, index, buffer);}
2061   GLEEPFNGLBINDBUFFERBASEPROC GLeeFuncPtr_glBindBufferBase=GLee_Lazy_glBindBufferBase;
2062 #endif
2063 #ifndef GLEE_C_DEFINED_glTransformFeedbackVaryings
2064 #define GLEE_C_DEFINED_glTransformFeedbackVaryings
GLee_Lazy_glTransformFeedbackVaryings(GLuint program,GLsizei count,const GLint * locations,GLenum bufferMode)2065   void __stdcall GLee_Lazy_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode)  {if (GLeeInit()) glTransformFeedbackVaryings(program, count, locations, bufferMode);}
2066   GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC GLeeFuncPtr_glTransformFeedbackVaryings=GLee_Lazy_glTransformFeedbackVaryings;
2067 #endif
2068 #ifndef GLEE_C_DEFINED_glGetTransformFeedbackVarying
2069 #define GLEE_C_DEFINED_glGetTransformFeedbackVarying
GLee_Lazy_glGetTransformFeedbackVarying(GLuint program,GLuint index,GLint * location)2070   void __stdcall GLee_Lazy_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLint * location)  {if (GLeeInit()) glGetTransformFeedbackVarying(program, index, location);}
2071   GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC GLeeFuncPtr_glGetTransformFeedbackVarying=GLee_Lazy_glGetTransformFeedbackVarying;
2072 #endif
2073 #ifndef GLEE_C_DEFINED_glClampColor
2074 #define GLEE_C_DEFINED_glClampColor
GLee_Lazy_glClampColor(GLenum target,GLenum clamp)2075   void __stdcall GLee_Lazy_glClampColor(GLenum target, GLenum clamp)  {if (GLeeInit()) glClampColor(target, clamp);}
2076   GLEEPFNGLCLAMPCOLORPROC GLeeFuncPtr_glClampColor=GLee_Lazy_glClampColor;
2077 #endif
2078 #ifndef GLEE_C_DEFINED_glBeginConditionalRender
2079 #define GLEE_C_DEFINED_glBeginConditionalRender
GLee_Lazy_glBeginConditionalRender(GLuint id,GLenum mode)2080   void __stdcall GLee_Lazy_glBeginConditionalRender(GLuint id, GLenum mode)  {if (GLeeInit()) glBeginConditionalRender(id, mode);}
2081   GLEEPFNGLBEGINCONDITIONALRENDERPROC GLeeFuncPtr_glBeginConditionalRender=GLee_Lazy_glBeginConditionalRender;
2082 #endif
2083 #ifndef GLEE_C_DEFINED_glEndConditionalRender
2084 #define GLEE_C_DEFINED_glEndConditionalRender
GLee_Lazy_glEndConditionalRender(void)2085   void __stdcall GLee_Lazy_glEndConditionalRender(void)  {if (GLeeInit()) glEndConditionalRender();}
2086   GLEEPFNGLENDCONDITIONALRENDERPROC GLeeFuncPtr_glEndConditionalRender=GLee_Lazy_glEndConditionalRender;
2087 #endif
2088 #ifndef GLEE_C_DEFINED_glVertexAttribI1i
2089 #define GLEE_C_DEFINED_glVertexAttribI1i
GLee_Lazy_glVertexAttribI1i(GLuint index,GLint x)2090   void __stdcall GLee_Lazy_glVertexAttribI1i(GLuint index, GLint x)  {if (GLeeInit()) glVertexAttribI1i(index, x);}
2091   GLEEPFNGLVERTEXATTRIBI1IPROC GLeeFuncPtr_glVertexAttribI1i=GLee_Lazy_glVertexAttribI1i;
2092 #endif
2093 #ifndef GLEE_C_DEFINED_glVertexAttribI2i
2094 #define GLEE_C_DEFINED_glVertexAttribI2i
GLee_Lazy_glVertexAttribI2i(GLuint index,GLint x,GLint y)2095   void __stdcall GLee_Lazy_glVertexAttribI2i(GLuint index, GLint x, GLint y)  {if (GLeeInit()) glVertexAttribI2i(index, x, y);}
2096   GLEEPFNGLVERTEXATTRIBI2IPROC GLeeFuncPtr_glVertexAttribI2i=GLee_Lazy_glVertexAttribI2i;
2097 #endif
2098 #ifndef GLEE_C_DEFINED_glVertexAttribI3i
2099 #define GLEE_C_DEFINED_glVertexAttribI3i
GLee_Lazy_glVertexAttribI3i(GLuint index,GLint x,GLint y,GLint z)2100   void __stdcall GLee_Lazy_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)  {if (GLeeInit()) glVertexAttribI3i(index, x, y, z);}
2101   GLEEPFNGLVERTEXATTRIBI3IPROC GLeeFuncPtr_glVertexAttribI3i=GLee_Lazy_glVertexAttribI3i;
2102 #endif
2103 #ifndef GLEE_C_DEFINED_glVertexAttribI4i
2104 #define GLEE_C_DEFINED_glVertexAttribI4i
GLee_Lazy_glVertexAttribI4i(GLuint index,GLint x,GLint y,GLint z,GLint w)2105   void __stdcall GLee_Lazy_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)  {if (GLeeInit()) glVertexAttribI4i(index, x, y, z, w);}
2106   GLEEPFNGLVERTEXATTRIBI4IPROC GLeeFuncPtr_glVertexAttribI4i=GLee_Lazy_glVertexAttribI4i;
2107 #endif
2108 #ifndef GLEE_C_DEFINED_glVertexAttribI1ui
2109 #define GLEE_C_DEFINED_glVertexAttribI1ui
GLee_Lazy_glVertexAttribI1ui(GLuint index,GLuint x)2110   void __stdcall GLee_Lazy_glVertexAttribI1ui(GLuint index, GLuint x)  {if (GLeeInit()) glVertexAttribI1ui(index, x);}
2111   GLEEPFNGLVERTEXATTRIBI1UIPROC GLeeFuncPtr_glVertexAttribI1ui=GLee_Lazy_glVertexAttribI1ui;
2112 #endif
2113 #ifndef GLEE_C_DEFINED_glVertexAttribI2ui
2114 #define GLEE_C_DEFINED_glVertexAttribI2ui
GLee_Lazy_glVertexAttribI2ui(GLuint index,GLuint x,GLuint y)2115   void __stdcall GLee_Lazy_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)  {if (GLeeInit()) glVertexAttribI2ui(index, x, y);}
2116   GLEEPFNGLVERTEXATTRIBI2UIPROC GLeeFuncPtr_glVertexAttribI2ui=GLee_Lazy_glVertexAttribI2ui;
2117 #endif
2118 #ifndef GLEE_C_DEFINED_glVertexAttribI3ui
2119 #define GLEE_C_DEFINED_glVertexAttribI3ui
GLee_Lazy_glVertexAttribI3ui(GLuint index,GLuint x,GLuint y,GLuint z)2120   void __stdcall GLee_Lazy_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)  {if (GLeeInit()) glVertexAttribI3ui(index, x, y, z);}
2121   GLEEPFNGLVERTEXATTRIBI3UIPROC GLeeFuncPtr_glVertexAttribI3ui=GLee_Lazy_glVertexAttribI3ui;
2122 #endif
2123 #ifndef GLEE_C_DEFINED_glVertexAttribI4ui
2124 #define GLEE_C_DEFINED_glVertexAttribI4ui
GLee_Lazy_glVertexAttribI4ui(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)2125   void __stdcall GLee_Lazy_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)  {if (GLeeInit()) glVertexAttribI4ui(index, x, y, z, w);}
2126   GLEEPFNGLVERTEXATTRIBI4UIPROC GLeeFuncPtr_glVertexAttribI4ui=GLee_Lazy_glVertexAttribI4ui;
2127 #endif
2128 #ifndef GLEE_C_DEFINED_glVertexAttribI1iv
2129 #define GLEE_C_DEFINED_glVertexAttribI1iv
GLee_Lazy_glVertexAttribI1iv(GLuint index,const GLint * v)2130   void __stdcall GLee_Lazy_glVertexAttribI1iv(GLuint index, const GLint * v)  {if (GLeeInit()) glVertexAttribI1iv(index, v);}
2131   GLEEPFNGLVERTEXATTRIBI1IVPROC GLeeFuncPtr_glVertexAttribI1iv=GLee_Lazy_glVertexAttribI1iv;
2132 #endif
2133 #ifndef GLEE_C_DEFINED_glVertexAttribI2iv
2134 #define GLEE_C_DEFINED_glVertexAttribI2iv
GLee_Lazy_glVertexAttribI2iv(GLuint index,const GLint * v)2135   void __stdcall GLee_Lazy_glVertexAttribI2iv(GLuint index, const GLint * v)  {if (GLeeInit()) glVertexAttribI2iv(index, v);}
2136   GLEEPFNGLVERTEXATTRIBI2IVPROC GLeeFuncPtr_glVertexAttribI2iv=GLee_Lazy_glVertexAttribI2iv;
2137 #endif
2138 #ifndef GLEE_C_DEFINED_glVertexAttribI3iv
2139 #define GLEE_C_DEFINED_glVertexAttribI3iv
GLee_Lazy_glVertexAttribI3iv(GLuint index,const GLint * v)2140   void __stdcall GLee_Lazy_glVertexAttribI3iv(GLuint index, const GLint * v)  {if (GLeeInit()) glVertexAttribI3iv(index, v);}
2141   GLEEPFNGLVERTEXATTRIBI3IVPROC GLeeFuncPtr_glVertexAttribI3iv=GLee_Lazy_glVertexAttribI3iv;
2142 #endif
2143 #ifndef GLEE_C_DEFINED_glVertexAttribI4iv
2144 #define GLEE_C_DEFINED_glVertexAttribI4iv
GLee_Lazy_glVertexAttribI4iv(GLuint index,const GLint * v)2145   void __stdcall GLee_Lazy_glVertexAttribI4iv(GLuint index, const GLint * v)  {if (GLeeInit()) glVertexAttribI4iv(index, v);}
2146   GLEEPFNGLVERTEXATTRIBI4IVPROC GLeeFuncPtr_glVertexAttribI4iv=GLee_Lazy_glVertexAttribI4iv;
2147 #endif
2148 #ifndef GLEE_C_DEFINED_glVertexAttribI1uiv
2149 #define GLEE_C_DEFINED_glVertexAttribI1uiv
GLee_Lazy_glVertexAttribI1uiv(GLuint index,const GLuint * v)2150   void __stdcall GLee_Lazy_glVertexAttribI1uiv(GLuint index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI1uiv(index, v);}
2151   GLEEPFNGLVERTEXATTRIBI1UIVPROC GLeeFuncPtr_glVertexAttribI1uiv=GLee_Lazy_glVertexAttribI1uiv;
2152 #endif
2153 #ifndef GLEE_C_DEFINED_glVertexAttribI2uiv
2154 #define GLEE_C_DEFINED_glVertexAttribI2uiv
GLee_Lazy_glVertexAttribI2uiv(GLuint index,const GLuint * v)2155   void __stdcall GLee_Lazy_glVertexAttribI2uiv(GLuint index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI2uiv(index, v);}
2156   GLEEPFNGLVERTEXATTRIBI2UIVPROC GLeeFuncPtr_glVertexAttribI2uiv=GLee_Lazy_glVertexAttribI2uiv;
2157 #endif
2158 #ifndef GLEE_C_DEFINED_glVertexAttribI3uiv
2159 #define GLEE_C_DEFINED_glVertexAttribI3uiv
GLee_Lazy_glVertexAttribI3uiv(GLuint index,const GLuint * v)2160   void __stdcall GLee_Lazy_glVertexAttribI3uiv(GLuint index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI3uiv(index, v);}
2161   GLEEPFNGLVERTEXATTRIBI3UIVPROC GLeeFuncPtr_glVertexAttribI3uiv=GLee_Lazy_glVertexAttribI3uiv;
2162 #endif
2163 #ifndef GLEE_C_DEFINED_glVertexAttribI4uiv
2164 #define GLEE_C_DEFINED_glVertexAttribI4uiv
GLee_Lazy_glVertexAttribI4uiv(GLuint index,const GLuint * v)2165   void __stdcall GLee_Lazy_glVertexAttribI4uiv(GLuint index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI4uiv(index, v);}
2166   GLEEPFNGLVERTEXATTRIBI4UIVPROC GLeeFuncPtr_glVertexAttribI4uiv=GLee_Lazy_glVertexAttribI4uiv;
2167 #endif
2168 #ifndef GLEE_C_DEFINED_glVertexAttribI4bv
2169 #define GLEE_C_DEFINED_glVertexAttribI4bv
GLee_Lazy_glVertexAttribI4bv(GLuint index,const GLbyte * v)2170   void __stdcall GLee_Lazy_glVertexAttribI4bv(GLuint index, const GLbyte * v)  {if (GLeeInit()) glVertexAttribI4bv(index, v);}
2171   GLEEPFNGLVERTEXATTRIBI4BVPROC GLeeFuncPtr_glVertexAttribI4bv=GLee_Lazy_glVertexAttribI4bv;
2172 #endif
2173 #ifndef GLEE_C_DEFINED_glVertexAttribI4sv
2174 #define GLEE_C_DEFINED_glVertexAttribI4sv
GLee_Lazy_glVertexAttribI4sv(GLuint index,const GLshort * v)2175   void __stdcall GLee_Lazy_glVertexAttribI4sv(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttribI4sv(index, v);}
2176   GLEEPFNGLVERTEXATTRIBI4SVPROC GLeeFuncPtr_glVertexAttribI4sv=GLee_Lazy_glVertexAttribI4sv;
2177 #endif
2178 #ifndef GLEE_C_DEFINED_glVertexAttribI4ubv
2179 #define GLEE_C_DEFINED_glVertexAttribI4ubv
GLee_Lazy_glVertexAttribI4ubv(GLuint index,const GLubyte * v)2180   void __stdcall GLee_Lazy_glVertexAttribI4ubv(GLuint index, const GLubyte * v)  {if (GLeeInit()) glVertexAttribI4ubv(index, v);}
2181   GLEEPFNGLVERTEXATTRIBI4UBVPROC GLeeFuncPtr_glVertexAttribI4ubv=GLee_Lazy_glVertexAttribI4ubv;
2182 #endif
2183 #ifndef GLEE_C_DEFINED_glVertexAttribI4usv
2184 #define GLEE_C_DEFINED_glVertexAttribI4usv
GLee_Lazy_glVertexAttribI4usv(GLuint index,const GLushort * v)2185   void __stdcall GLee_Lazy_glVertexAttribI4usv(GLuint index, const GLushort * v)  {if (GLeeInit()) glVertexAttribI4usv(index, v);}
2186   GLEEPFNGLVERTEXATTRIBI4USVPROC GLeeFuncPtr_glVertexAttribI4usv=GLee_Lazy_glVertexAttribI4usv;
2187 #endif
2188 #ifndef GLEE_C_DEFINED_glVertexAttribIPointer
2189 #define GLEE_C_DEFINED_glVertexAttribIPointer
GLee_Lazy_glVertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2190   void __stdcall GLee_Lazy_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribIPointer(index, size, type, stride, pointer);}
2191   GLEEPFNGLVERTEXATTRIBIPOINTERPROC GLeeFuncPtr_glVertexAttribIPointer=GLee_Lazy_glVertexAttribIPointer;
2192 #endif
2193 #ifndef GLEE_C_DEFINED_glGetVertexAttribIiv
2194 #define GLEE_C_DEFINED_glGetVertexAttribIiv
GLee_Lazy_glGetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)2195   void __stdcall GLee_Lazy_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribIiv(index, pname, params);}
2196   GLEEPFNGLGETVERTEXATTRIBIIVPROC GLeeFuncPtr_glGetVertexAttribIiv=GLee_Lazy_glGetVertexAttribIiv;
2197 #endif
2198 #ifndef GLEE_C_DEFINED_glGetVertexAttribIuiv
2199 #define GLEE_C_DEFINED_glGetVertexAttribIuiv
GLee_Lazy_glGetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)2200   void __stdcall GLee_Lazy_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)  {if (GLeeInit()) glGetVertexAttribIuiv(index, pname, params);}
2201   GLEEPFNGLGETVERTEXATTRIBIUIVPROC GLeeFuncPtr_glGetVertexAttribIuiv=GLee_Lazy_glGetVertexAttribIuiv;
2202 #endif
2203 #ifndef GLEE_C_DEFINED_glGetUniformuiv
2204 #define GLEE_C_DEFINED_glGetUniformuiv
GLee_Lazy_glGetUniformuiv(GLuint program,GLint location,GLuint * params)2205   void __stdcall GLee_Lazy_glGetUniformuiv(GLuint program, GLint location, GLuint * params)  {if (GLeeInit()) glGetUniformuiv(program, location, params);}
2206   GLEEPFNGLGETUNIFORMUIVPROC GLeeFuncPtr_glGetUniformuiv=GLee_Lazy_glGetUniformuiv;
2207 #endif
2208 #ifndef GLEE_C_DEFINED_glBindFragDataLocation
2209 #define GLEE_C_DEFINED_glBindFragDataLocation
GLee_Lazy_glBindFragDataLocation(GLuint program,GLuint color,const GLchar * name)2210   void __stdcall GLee_Lazy_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name)  {if (GLeeInit()) glBindFragDataLocation(program, color, name);}
2211   GLEEPFNGLBINDFRAGDATALOCATIONPROC GLeeFuncPtr_glBindFragDataLocation=GLee_Lazy_glBindFragDataLocation;
2212 #endif
2213 #ifndef GLEE_C_DEFINED_glGetFragDataLocation
2214 #define GLEE_C_DEFINED_glGetFragDataLocation
GLee_Lazy_glGetFragDataLocation(GLuint program,const GLchar * name)2215   GLint __stdcall GLee_Lazy_glGetFragDataLocation(GLuint program, const GLchar * name)  {if (GLeeInit()) return glGetFragDataLocation(program, name); return (GLint)0;}
2216   GLEEPFNGLGETFRAGDATALOCATIONPROC GLeeFuncPtr_glGetFragDataLocation=GLee_Lazy_glGetFragDataLocation;
2217 #endif
2218 #ifndef GLEE_C_DEFINED_glUniform1ui
2219 #define GLEE_C_DEFINED_glUniform1ui
GLee_Lazy_glUniform1ui(GLint location,GLuint v0)2220   void __stdcall GLee_Lazy_glUniform1ui(GLint location, GLuint v0)  {if (GLeeInit()) glUniform1ui(location, v0);}
2221   GLEEPFNGLUNIFORM1UIPROC GLeeFuncPtr_glUniform1ui=GLee_Lazy_glUniform1ui;
2222 #endif
2223 #ifndef GLEE_C_DEFINED_glUniform2ui
2224 #define GLEE_C_DEFINED_glUniform2ui
GLee_Lazy_glUniform2ui(GLint location,GLuint v0,GLuint v1)2225   void __stdcall GLee_Lazy_glUniform2ui(GLint location, GLuint v0, GLuint v1)  {if (GLeeInit()) glUniform2ui(location, v0, v1);}
2226   GLEEPFNGLUNIFORM2UIPROC GLeeFuncPtr_glUniform2ui=GLee_Lazy_glUniform2ui;
2227 #endif
2228 #ifndef GLEE_C_DEFINED_glUniform3ui
2229 #define GLEE_C_DEFINED_glUniform3ui
GLee_Lazy_glUniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)2230   void __stdcall GLee_Lazy_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)  {if (GLeeInit()) glUniform3ui(location, v0, v1, v2);}
2231   GLEEPFNGLUNIFORM3UIPROC GLeeFuncPtr_glUniform3ui=GLee_Lazy_glUniform3ui;
2232 #endif
2233 #ifndef GLEE_C_DEFINED_glUniform4ui
2234 #define GLEE_C_DEFINED_glUniform4ui
GLee_Lazy_glUniform4ui(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2235   void __stdcall GLee_Lazy_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)  {if (GLeeInit()) glUniform4ui(location, v0, v1, v2, v3);}
2236   GLEEPFNGLUNIFORM4UIPROC GLeeFuncPtr_glUniform4ui=GLee_Lazy_glUniform4ui;
2237 #endif
2238 #ifndef GLEE_C_DEFINED_glUniform1uiv
2239 #define GLEE_C_DEFINED_glUniform1uiv
GLee_Lazy_glUniform1uiv(GLint location,GLsizei count,const GLuint * value)2240   void __stdcall GLee_Lazy_glUniform1uiv(GLint location, GLsizei count, const GLuint * value)  {if (GLeeInit()) glUniform1uiv(location, count, value);}
2241   GLEEPFNGLUNIFORM1UIVPROC GLeeFuncPtr_glUniform1uiv=GLee_Lazy_glUniform1uiv;
2242 #endif
2243 #ifndef GLEE_C_DEFINED_glUniform2uiv
2244 #define GLEE_C_DEFINED_glUniform2uiv
GLee_Lazy_glUniform2uiv(GLint location,GLsizei count,const GLuint * value)2245   void __stdcall GLee_Lazy_glUniform2uiv(GLint location, GLsizei count, const GLuint * value)  {if (GLeeInit()) glUniform2uiv(location, count, value);}
2246   GLEEPFNGLUNIFORM2UIVPROC GLeeFuncPtr_glUniform2uiv=GLee_Lazy_glUniform2uiv;
2247 #endif
2248 #ifndef GLEE_C_DEFINED_glUniform3uiv
2249 #define GLEE_C_DEFINED_glUniform3uiv
GLee_Lazy_glUniform3uiv(GLint location,GLsizei count,const GLuint * value)2250   void __stdcall GLee_Lazy_glUniform3uiv(GLint location, GLsizei count, const GLuint * value)  {if (GLeeInit()) glUniform3uiv(location, count, value);}
2251   GLEEPFNGLUNIFORM3UIVPROC GLeeFuncPtr_glUniform3uiv=GLee_Lazy_glUniform3uiv;
2252 #endif
2253 #ifndef GLEE_C_DEFINED_glUniform4uiv
2254 #define GLEE_C_DEFINED_glUniform4uiv
GLee_Lazy_glUniform4uiv(GLint location,GLsizei count,const GLuint * value)2255   void __stdcall GLee_Lazy_glUniform4uiv(GLint location, GLsizei count, const GLuint * value)  {if (GLeeInit()) glUniform4uiv(location, count, value);}
2256   GLEEPFNGLUNIFORM4UIVPROC GLeeFuncPtr_glUniform4uiv=GLee_Lazy_glUniform4uiv;
2257 #endif
2258 #ifndef GLEE_C_DEFINED_glTexParameterIiv
2259 #define GLEE_C_DEFINED_glTexParameterIiv
GLee_Lazy_glTexParameterIiv(GLenum target,GLenum pname,const GLint * params)2260   void __stdcall GLee_Lazy_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glTexParameterIiv(target, pname, params);}
2261   GLEEPFNGLTEXPARAMETERIIVPROC GLeeFuncPtr_glTexParameterIiv=GLee_Lazy_glTexParameterIiv;
2262 #endif
2263 #ifndef GLEE_C_DEFINED_glTexParameterIuiv
2264 #define GLEE_C_DEFINED_glTexParameterIuiv
GLee_Lazy_glTexParameterIuiv(GLenum target,GLenum pname,const GLuint * params)2265   void __stdcall GLee_Lazy_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)  {if (GLeeInit()) glTexParameterIuiv(target, pname, params);}
2266   GLEEPFNGLTEXPARAMETERIUIVPROC GLeeFuncPtr_glTexParameterIuiv=GLee_Lazy_glTexParameterIuiv;
2267 #endif
2268 #ifndef GLEE_C_DEFINED_glGetTexParameterIiv
2269 #define GLEE_C_DEFINED_glGetTexParameterIiv
GLee_Lazy_glGetTexParameterIiv(GLenum target,GLenum pname,GLint * params)2270   void __stdcall GLee_Lazy_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetTexParameterIiv(target, pname, params);}
2271   GLEEPFNGLGETTEXPARAMETERIIVPROC GLeeFuncPtr_glGetTexParameterIiv=GLee_Lazy_glGetTexParameterIiv;
2272 #endif
2273 #ifndef GLEE_C_DEFINED_glGetTexParameterIuiv
2274 #define GLEE_C_DEFINED_glGetTexParameterIuiv
GLee_Lazy_glGetTexParameterIuiv(GLenum target,GLenum pname,GLuint * params)2275   void __stdcall GLee_Lazy_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)  {if (GLeeInit()) glGetTexParameterIuiv(target, pname, params);}
2276   GLEEPFNGLGETTEXPARAMETERIUIVPROC GLeeFuncPtr_glGetTexParameterIuiv=GLee_Lazy_glGetTexParameterIuiv;
2277 #endif
2278 #ifndef GLEE_C_DEFINED_glClearBufferiv
2279 #define GLEE_C_DEFINED_glClearBufferiv
GLee_Lazy_glClearBufferiv(GLenum buffer,GLint drawbuffer,const GLint * value)2280   void __stdcall GLee_Lazy_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)  {if (GLeeInit()) glClearBufferiv(buffer, drawbuffer, value);}
2281   GLEEPFNGLCLEARBUFFERIVPROC GLeeFuncPtr_glClearBufferiv=GLee_Lazy_glClearBufferiv;
2282 #endif
2283 #ifndef GLEE_C_DEFINED_glClearBufferuiv
2284 #define GLEE_C_DEFINED_glClearBufferuiv
GLee_Lazy_glClearBufferuiv(GLenum buffer,GLint drawbuffer,const GLuint * value)2285   void __stdcall GLee_Lazy_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)  {if (GLeeInit()) glClearBufferuiv(buffer, drawbuffer, value);}
2286   GLEEPFNGLCLEARBUFFERUIVPROC GLeeFuncPtr_glClearBufferuiv=GLee_Lazy_glClearBufferuiv;
2287 #endif
2288 #ifndef GLEE_C_DEFINED_glClearBufferfv
2289 #define GLEE_C_DEFINED_glClearBufferfv
GLee_Lazy_glClearBufferfv(GLenum buffer,GLint drawbuffer,const GLfloat * value)2290   void __stdcall GLee_Lazy_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)  {if (GLeeInit()) glClearBufferfv(buffer, drawbuffer, value);}
2291   GLEEPFNGLCLEARBUFFERFVPROC GLeeFuncPtr_glClearBufferfv=GLee_Lazy_glClearBufferfv;
2292 #endif
2293 #ifndef GLEE_C_DEFINED_glClearBufferfi
2294 #define GLEE_C_DEFINED_glClearBufferfi
GLee_Lazy_glClearBufferfi(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)2295   void __stdcall GLee_Lazy_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)  {if (GLeeInit()) glClearBufferfi(buffer, drawbuffer, depth, stencil);}
2296   GLEEPFNGLCLEARBUFFERFIPROC GLeeFuncPtr_glClearBufferfi=GLee_Lazy_glClearBufferfi;
2297 #endif
2298 #ifndef GLEE_C_DEFINED_glGetStringi
2299 #define GLEE_C_DEFINED_glGetStringi
GLee_Lazy_glGetStringi(GLenum name,GLuint index)2300   const GLubyte * __stdcall GLee_Lazy_glGetStringi(GLenum name, GLuint index)  {if (GLeeInit()) return glGetStringi(name, index); return (const GLubyte *)0;}
2301   GLEEPFNGLGETSTRINGIPROC GLeeFuncPtr_glGetStringi=GLee_Lazy_glGetStringi;
2302 #endif
2303 #endif
2304 
2305 /* GL_ARB_multitexture */
2306 
2307 #ifdef __GLEE_GL_ARB_multitexture
2308 #ifndef GLEE_C_DEFINED_glActiveTextureARB
2309 #define GLEE_C_DEFINED_glActiveTextureARB
GLee_Lazy_glActiveTextureARB(GLenum texture)2310   void __stdcall GLee_Lazy_glActiveTextureARB(GLenum texture)  {if (GLeeInit()) glActiveTextureARB(texture);}
2311   GLEEPFNGLACTIVETEXTUREARBPROC GLeeFuncPtr_glActiveTextureARB=GLee_Lazy_glActiveTextureARB;
2312 #endif
2313 #ifndef GLEE_C_DEFINED_glClientActiveTextureARB
2314 #define GLEE_C_DEFINED_glClientActiveTextureARB
GLee_Lazy_glClientActiveTextureARB(GLenum texture)2315   void __stdcall GLee_Lazy_glClientActiveTextureARB(GLenum texture)  {if (GLeeInit()) glClientActiveTextureARB(texture);}
2316   GLEEPFNGLCLIENTACTIVETEXTUREARBPROC GLeeFuncPtr_glClientActiveTextureARB=GLee_Lazy_glClientActiveTextureARB;
2317 #endif
2318 #ifndef GLEE_C_DEFINED_glMultiTexCoord1dARB
2319 #define GLEE_C_DEFINED_glMultiTexCoord1dARB
GLee_Lazy_glMultiTexCoord1dARB(GLenum target,GLdouble s)2320   void __stdcall GLee_Lazy_glMultiTexCoord1dARB(GLenum target, GLdouble s)  {if (GLeeInit()) glMultiTexCoord1dARB(target, s);}
2321   GLEEPFNGLMULTITEXCOORD1DARBPROC GLeeFuncPtr_glMultiTexCoord1dARB=GLee_Lazy_glMultiTexCoord1dARB;
2322 #endif
2323 #ifndef GLEE_C_DEFINED_glMultiTexCoord1dvARB
2324 #define GLEE_C_DEFINED_glMultiTexCoord1dvARB
GLee_Lazy_glMultiTexCoord1dvARB(GLenum target,const GLdouble * v)2325   void __stdcall GLee_Lazy_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord1dvARB(target, v);}
2326   GLEEPFNGLMULTITEXCOORD1DVARBPROC GLeeFuncPtr_glMultiTexCoord1dvARB=GLee_Lazy_glMultiTexCoord1dvARB;
2327 #endif
2328 #ifndef GLEE_C_DEFINED_glMultiTexCoord1fARB
2329 #define GLEE_C_DEFINED_glMultiTexCoord1fARB
GLee_Lazy_glMultiTexCoord1fARB(GLenum target,GLfloat s)2330   void __stdcall GLee_Lazy_glMultiTexCoord1fARB(GLenum target, GLfloat s)  {if (GLeeInit()) glMultiTexCoord1fARB(target, s);}
2331   GLEEPFNGLMULTITEXCOORD1FARBPROC GLeeFuncPtr_glMultiTexCoord1fARB=GLee_Lazy_glMultiTexCoord1fARB;
2332 #endif
2333 #ifndef GLEE_C_DEFINED_glMultiTexCoord1fvARB
2334 #define GLEE_C_DEFINED_glMultiTexCoord1fvARB
GLee_Lazy_glMultiTexCoord1fvARB(GLenum target,const GLfloat * v)2335   void __stdcall GLee_Lazy_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord1fvARB(target, v);}
2336   GLEEPFNGLMULTITEXCOORD1FVARBPROC GLeeFuncPtr_glMultiTexCoord1fvARB=GLee_Lazy_glMultiTexCoord1fvARB;
2337 #endif
2338 #ifndef GLEE_C_DEFINED_glMultiTexCoord1iARB
2339 #define GLEE_C_DEFINED_glMultiTexCoord1iARB
GLee_Lazy_glMultiTexCoord1iARB(GLenum target,GLint s)2340   void __stdcall GLee_Lazy_glMultiTexCoord1iARB(GLenum target, GLint s)  {if (GLeeInit()) glMultiTexCoord1iARB(target, s);}
2341   GLEEPFNGLMULTITEXCOORD1IARBPROC GLeeFuncPtr_glMultiTexCoord1iARB=GLee_Lazy_glMultiTexCoord1iARB;
2342 #endif
2343 #ifndef GLEE_C_DEFINED_glMultiTexCoord1ivARB
2344 #define GLEE_C_DEFINED_glMultiTexCoord1ivARB
GLee_Lazy_glMultiTexCoord1ivARB(GLenum target,const GLint * v)2345   void __stdcall GLee_Lazy_glMultiTexCoord1ivARB(GLenum target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord1ivARB(target, v);}
2346   GLEEPFNGLMULTITEXCOORD1IVARBPROC GLeeFuncPtr_glMultiTexCoord1ivARB=GLee_Lazy_glMultiTexCoord1ivARB;
2347 #endif
2348 #ifndef GLEE_C_DEFINED_glMultiTexCoord1sARB
2349 #define GLEE_C_DEFINED_glMultiTexCoord1sARB
GLee_Lazy_glMultiTexCoord1sARB(GLenum target,GLshort s)2350   void __stdcall GLee_Lazy_glMultiTexCoord1sARB(GLenum target, GLshort s)  {if (GLeeInit()) glMultiTexCoord1sARB(target, s);}
2351   GLEEPFNGLMULTITEXCOORD1SARBPROC GLeeFuncPtr_glMultiTexCoord1sARB=GLee_Lazy_glMultiTexCoord1sARB;
2352 #endif
2353 #ifndef GLEE_C_DEFINED_glMultiTexCoord1svARB
2354 #define GLEE_C_DEFINED_glMultiTexCoord1svARB
GLee_Lazy_glMultiTexCoord1svARB(GLenum target,const GLshort * v)2355   void __stdcall GLee_Lazy_glMultiTexCoord1svARB(GLenum target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord1svARB(target, v);}
2356   GLEEPFNGLMULTITEXCOORD1SVARBPROC GLeeFuncPtr_glMultiTexCoord1svARB=GLee_Lazy_glMultiTexCoord1svARB;
2357 #endif
2358 #ifndef GLEE_C_DEFINED_glMultiTexCoord2dARB
2359 #define GLEE_C_DEFINED_glMultiTexCoord2dARB
GLee_Lazy_glMultiTexCoord2dARB(GLenum target,GLdouble s,GLdouble t)2360   void __stdcall GLee_Lazy_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)  {if (GLeeInit()) glMultiTexCoord2dARB(target, s, t);}
2361   GLEEPFNGLMULTITEXCOORD2DARBPROC GLeeFuncPtr_glMultiTexCoord2dARB=GLee_Lazy_glMultiTexCoord2dARB;
2362 #endif
2363 #ifndef GLEE_C_DEFINED_glMultiTexCoord2dvARB
2364 #define GLEE_C_DEFINED_glMultiTexCoord2dvARB
GLee_Lazy_glMultiTexCoord2dvARB(GLenum target,const GLdouble * v)2365   void __stdcall GLee_Lazy_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord2dvARB(target, v);}
2366   GLEEPFNGLMULTITEXCOORD2DVARBPROC GLeeFuncPtr_glMultiTexCoord2dvARB=GLee_Lazy_glMultiTexCoord2dvARB;
2367 #endif
2368 #ifndef GLEE_C_DEFINED_glMultiTexCoord2fARB
2369 #define GLEE_C_DEFINED_glMultiTexCoord2fARB
GLee_Lazy_glMultiTexCoord2fARB(GLenum target,GLfloat s,GLfloat t)2370   void __stdcall GLee_Lazy_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)  {if (GLeeInit()) glMultiTexCoord2fARB(target, s, t);}
2371   GLEEPFNGLMULTITEXCOORD2FARBPROC GLeeFuncPtr_glMultiTexCoord2fARB=GLee_Lazy_glMultiTexCoord2fARB;
2372 #endif
2373 #ifndef GLEE_C_DEFINED_glMultiTexCoord2fvARB
2374 #define GLEE_C_DEFINED_glMultiTexCoord2fvARB
GLee_Lazy_glMultiTexCoord2fvARB(GLenum target,const GLfloat * v)2375   void __stdcall GLee_Lazy_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord2fvARB(target, v);}
2376   GLEEPFNGLMULTITEXCOORD2FVARBPROC GLeeFuncPtr_glMultiTexCoord2fvARB=GLee_Lazy_glMultiTexCoord2fvARB;
2377 #endif
2378 #ifndef GLEE_C_DEFINED_glMultiTexCoord2iARB
2379 #define GLEE_C_DEFINED_glMultiTexCoord2iARB
GLee_Lazy_glMultiTexCoord2iARB(GLenum target,GLint s,GLint t)2380   void __stdcall GLee_Lazy_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)  {if (GLeeInit()) glMultiTexCoord2iARB(target, s, t);}
2381   GLEEPFNGLMULTITEXCOORD2IARBPROC GLeeFuncPtr_glMultiTexCoord2iARB=GLee_Lazy_glMultiTexCoord2iARB;
2382 #endif
2383 #ifndef GLEE_C_DEFINED_glMultiTexCoord2ivARB
2384 #define GLEE_C_DEFINED_glMultiTexCoord2ivARB
GLee_Lazy_glMultiTexCoord2ivARB(GLenum target,const GLint * v)2385   void __stdcall GLee_Lazy_glMultiTexCoord2ivARB(GLenum target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord2ivARB(target, v);}
2386   GLEEPFNGLMULTITEXCOORD2IVARBPROC GLeeFuncPtr_glMultiTexCoord2ivARB=GLee_Lazy_glMultiTexCoord2ivARB;
2387 #endif
2388 #ifndef GLEE_C_DEFINED_glMultiTexCoord2sARB
2389 #define GLEE_C_DEFINED_glMultiTexCoord2sARB
GLee_Lazy_glMultiTexCoord2sARB(GLenum target,GLshort s,GLshort t)2390   void __stdcall GLee_Lazy_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)  {if (GLeeInit()) glMultiTexCoord2sARB(target, s, t);}
2391   GLEEPFNGLMULTITEXCOORD2SARBPROC GLeeFuncPtr_glMultiTexCoord2sARB=GLee_Lazy_glMultiTexCoord2sARB;
2392 #endif
2393 #ifndef GLEE_C_DEFINED_glMultiTexCoord2svARB
2394 #define GLEE_C_DEFINED_glMultiTexCoord2svARB
GLee_Lazy_glMultiTexCoord2svARB(GLenum target,const GLshort * v)2395   void __stdcall GLee_Lazy_glMultiTexCoord2svARB(GLenum target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord2svARB(target, v);}
2396   GLEEPFNGLMULTITEXCOORD2SVARBPROC GLeeFuncPtr_glMultiTexCoord2svARB=GLee_Lazy_glMultiTexCoord2svARB;
2397 #endif
2398 #ifndef GLEE_C_DEFINED_glMultiTexCoord3dARB
2399 #define GLEE_C_DEFINED_glMultiTexCoord3dARB
GLee_Lazy_glMultiTexCoord3dARB(GLenum target,GLdouble s,GLdouble t,GLdouble r)2400   void __stdcall GLee_Lazy_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)  {if (GLeeInit()) glMultiTexCoord3dARB(target, s, t, r);}
2401   GLEEPFNGLMULTITEXCOORD3DARBPROC GLeeFuncPtr_glMultiTexCoord3dARB=GLee_Lazy_glMultiTexCoord3dARB;
2402 #endif
2403 #ifndef GLEE_C_DEFINED_glMultiTexCoord3dvARB
2404 #define GLEE_C_DEFINED_glMultiTexCoord3dvARB
GLee_Lazy_glMultiTexCoord3dvARB(GLenum target,const GLdouble * v)2405   void __stdcall GLee_Lazy_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord3dvARB(target, v);}
2406   GLEEPFNGLMULTITEXCOORD3DVARBPROC GLeeFuncPtr_glMultiTexCoord3dvARB=GLee_Lazy_glMultiTexCoord3dvARB;
2407 #endif
2408 #ifndef GLEE_C_DEFINED_glMultiTexCoord3fARB
2409 #define GLEE_C_DEFINED_glMultiTexCoord3fARB
GLee_Lazy_glMultiTexCoord3fARB(GLenum target,GLfloat s,GLfloat t,GLfloat r)2410   void __stdcall GLee_Lazy_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)  {if (GLeeInit()) glMultiTexCoord3fARB(target, s, t, r);}
2411   GLEEPFNGLMULTITEXCOORD3FARBPROC GLeeFuncPtr_glMultiTexCoord3fARB=GLee_Lazy_glMultiTexCoord3fARB;
2412 #endif
2413 #ifndef GLEE_C_DEFINED_glMultiTexCoord3fvARB
2414 #define GLEE_C_DEFINED_glMultiTexCoord3fvARB
GLee_Lazy_glMultiTexCoord3fvARB(GLenum target,const GLfloat * v)2415   void __stdcall GLee_Lazy_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord3fvARB(target, v);}
2416   GLEEPFNGLMULTITEXCOORD3FVARBPROC GLeeFuncPtr_glMultiTexCoord3fvARB=GLee_Lazy_glMultiTexCoord3fvARB;
2417 #endif
2418 #ifndef GLEE_C_DEFINED_glMultiTexCoord3iARB
2419 #define GLEE_C_DEFINED_glMultiTexCoord3iARB
GLee_Lazy_glMultiTexCoord3iARB(GLenum target,GLint s,GLint t,GLint r)2420   void __stdcall GLee_Lazy_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)  {if (GLeeInit()) glMultiTexCoord3iARB(target, s, t, r);}
2421   GLEEPFNGLMULTITEXCOORD3IARBPROC GLeeFuncPtr_glMultiTexCoord3iARB=GLee_Lazy_glMultiTexCoord3iARB;
2422 #endif
2423 #ifndef GLEE_C_DEFINED_glMultiTexCoord3ivARB
2424 #define GLEE_C_DEFINED_glMultiTexCoord3ivARB
GLee_Lazy_glMultiTexCoord3ivARB(GLenum target,const GLint * v)2425   void __stdcall GLee_Lazy_glMultiTexCoord3ivARB(GLenum target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord3ivARB(target, v);}
2426   GLEEPFNGLMULTITEXCOORD3IVARBPROC GLeeFuncPtr_glMultiTexCoord3ivARB=GLee_Lazy_glMultiTexCoord3ivARB;
2427 #endif
2428 #ifndef GLEE_C_DEFINED_glMultiTexCoord3sARB
2429 #define GLEE_C_DEFINED_glMultiTexCoord3sARB
GLee_Lazy_glMultiTexCoord3sARB(GLenum target,GLshort s,GLshort t,GLshort r)2430   void __stdcall GLee_Lazy_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)  {if (GLeeInit()) glMultiTexCoord3sARB(target, s, t, r);}
2431   GLEEPFNGLMULTITEXCOORD3SARBPROC GLeeFuncPtr_glMultiTexCoord3sARB=GLee_Lazy_glMultiTexCoord3sARB;
2432 #endif
2433 #ifndef GLEE_C_DEFINED_glMultiTexCoord3svARB
2434 #define GLEE_C_DEFINED_glMultiTexCoord3svARB
GLee_Lazy_glMultiTexCoord3svARB(GLenum target,const GLshort * v)2435   void __stdcall GLee_Lazy_glMultiTexCoord3svARB(GLenum target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord3svARB(target, v);}
2436   GLEEPFNGLMULTITEXCOORD3SVARBPROC GLeeFuncPtr_glMultiTexCoord3svARB=GLee_Lazy_glMultiTexCoord3svARB;
2437 #endif
2438 #ifndef GLEE_C_DEFINED_glMultiTexCoord4dARB
2439 #define GLEE_C_DEFINED_glMultiTexCoord4dARB
GLee_Lazy_glMultiTexCoord4dARB(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)2440   void __stdcall GLee_Lazy_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)  {if (GLeeInit()) glMultiTexCoord4dARB(target, s, t, r, q);}
2441   GLEEPFNGLMULTITEXCOORD4DARBPROC GLeeFuncPtr_glMultiTexCoord4dARB=GLee_Lazy_glMultiTexCoord4dARB;
2442 #endif
2443 #ifndef GLEE_C_DEFINED_glMultiTexCoord4dvARB
2444 #define GLEE_C_DEFINED_glMultiTexCoord4dvARB
GLee_Lazy_glMultiTexCoord4dvARB(GLenum target,const GLdouble * v)2445   void __stdcall GLee_Lazy_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord4dvARB(target, v);}
2446   GLEEPFNGLMULTITEXCOORD4DVARBPROC GLeeFuncPtr_glMultiTexCoord4dvARB=GLee_Lazy_glMultiTexCoord4dvARB;
2447 #endif
2448 #ifndef GLEE_C_DEFINED_glMultiTexCoord4fARB
2449 #define GLEE_C_DEFINED_glMultiTexCoord4fARB
GLee_Lazy_glMultiTexCoord4fARB(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)2450   void __stdcall GLee_Lazy_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)  {if (GLeeInit()) glMultiTexCoord4fARB(target, s, t, r, q);}
2451   GLEEPFNGLMULTITEXCOORD4FARBPROC GLeeFuncPtr_glMultiTexCoord4fARB=GLee_Lazy_glMultiTexCoord4fARB;
2452 #endif
2453 #ifndef GLEE_C_DEFINED_glMultiTexCoord4fvARB
2454 #define GLEE_C_DEFINED_glMultiTexCoord4fvARB
GLee_Lazy_glMultiTexCoord4fvARB(GLenum target,const GLfloat * v)2455   void __stdcall GLee_Lazy_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord4fvARB(target, v);}
2456   GLEEPFNGLMULTITEXCOORD4FVARBPROC GLeeFuncPtr_glMultiTexCoord4fvARB=GLee_Lazy_glMultiTexCoord4fvARB;
2457 #endif
2458 #ifndef GLEE_C_DEFINED_glMultiTexCoord4iARB
2459 #define GLEE_C_DEFINED_glMultiTexCoord4iARB
GLee_Lazy_glMultiTexCoord4iARB(GLenum target,GLint s,GLint t,GLint r,GLint q)2460   void __stdcall GLee_Lazy_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)  {if (GLeeInit()) glMultiTexCoord4iARB(target, s, t, r, q);}
2461   GLEEPFNGLMULTITEXCOORD4IARBPROC GLeeFuncPtr_glMultiTexCoord4iARB=GLee_Lazy_glMultiTexCoord4iARB;
2462 #endif
2463 #ifndef GLEE_C_DEFINED_glMultiTexCoord4ivARB
2464 #define GLEE_C_DEFINED_glMultiTexCoord4ivARB
GLee_Lazy_glMultiTexCoord4ivARB(GLenum target,const GLint * v)2465   void __stdcall GLee_Lazy_glMultiTexCoord4ivARB(GLenum target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord4ivARB(target, v);}
2466   GLEEPFNGLMULTITEXCOORD4IVARBPROC GLeeFuncPtr_glMultiTexCoord4ivARB=GLee_Lazy_glMultiTexCoord4ivARB;
2467 #endif
2468 #ifndef GLEE_C_DEFINED_glMultiTexCoord4sARB
2469 #define GLEE_C_DEFINED_glMultiTexCoord4sARB
GLee_Lazy_glMultiTexCoord4sARB(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)2470   void __stdcall GLee_Lazy_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)  {if (GLeeInit()) glMultiTexCoord4sARB(target, s, t, r, q);}
2471   GLEEPFNGLMULTITEXCOORD4SARBPROC GLeeFuncPtr_glMultiTexCoord4sARB=GLee_Lazy_glMultiTexCoord4sARB;
2472 #endif
2473 #ifndef GLEE_C_DEFINED_glMultiTexCoord4svARB
2474 #define GLEE_C_DEFINED_glMultiTexCoord4svARB
GLee_Lazy_glMultiTexCoord4svARB(GLenum target,const GLshort * v)2475   void __stdcall GLee_Lazy_glMultiTexCoord4svARB(GLenum target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord4svARB(target, v);}
2476   GLEEPFNGLMULTITEXCOORD4SVARBPROC GLeeFuncPtr_glMultiTexCoord4svARB=GLee_Lazy_glMultiTexCoord4svARB;
2477 #endif
2478 #endif
2479 
2480 /* GL_ARB_transpose_matrix */
2481 
2482 #ifdef __GLEE_GL_ARB_transpose_matrix
2483 #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixfARB
2484 #define GLEE_C_DEFINED_glLoadTransposeMatrixfARB
GLee_Lazy_glLoadTransposeMatrixfARB(const GLfloat * m)2485   void __stdcall GLee_Lazy_glLoadTransposeMatrixfARB(const GLfloat * m)  {if (GLeeInit()) glLoadTransposeMatrixfARB(m);}
2486   GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glLoadTransposeMatrixfARB=GLee_Lazy_glLoadTransposeMatrixfARB;
2487 #endif
2488 #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixdARB
2489 #define GLEE_C_DEFINED_glLoadTransposeMatrixdARB
GLee_Lazy_glLoadTransposeMatrixdARB(const GLdouble * m)2490   void __stdcall GLee_Lazy_glLoadTransposeMatrixdARB(const GLdouble * m)  {if (GLeeInit()) glLoadTransposeMatrixdARB(m);}
2491   GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glLoadTransposeMatrixdARB=GLee_Lazy_glLoadTransposeMatrixdARB;
2492 #endif
2493 #ifndef GLEE_C_DEFINED_glMultTransposeMatrixfARB
2494 #define GLEE_C_DEFINED_glMultTransposeMatrixfARB
GLee_Lazy_glMultTransposeMatrixfARB(const GLfloat * m)2495   void __stdcall GLee_Lazy_glMultTransposeMatrixfARB(const GLfloat * m)  {if (GLeeInit()) glMultTransposeMatrixfARB(m);}
2496   GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glMultTransposeMatrixfARB=GLee_Lazy_glMultTransposeMatrixfARB;
2497 #endif
2498 #ifndef GLEE_C_DEFINED_glMultTransposeMatrixdARB
2499 #define GLEE_C_DEFINED_glMultTransposeMatrixdARB
GLee_Lazy_glMultTransposeMatrixdARB(const GLdouble * m)2500   void __stdcall GLee_Lazy_glMultTransposeMatrixdARB(const GLdouble * m)  {if (GLeeInit()) glMultTransposeMatrixdARB(m);}
2501   GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glMultTransposeMatrixdARB=GLee_Lazy_glMultTransposeMatrixdARB;
2502 #endif
2503 #endif
2504 
2505 /* GL_ARB_multisample */
2506 
2507 #ifdef __GLEE_GL_ARB_multisample
2508 #ifndef GLEE_C_DEFINED_glSampleCoverageARB
2509 #define GLEE_C_DEFINED_glSampleCoverageARB
GLee_Lazy_glSampleCoverageARB(GLclampf value,GLboolean invert)2510   void __stdcall GLee_Lazy_glSampleCoverageARB(GLclampf value, GLboolean invert)  {if (GLeeInit()) glSampleCoverageARB(value, invert);}
2511   GLEEPFNGLSAMPLECOVERAGEARBPROC GLeeFuncPtr_glSampleCoverageARB=GLee_Lazy_glSampleCoverageARB;
2512 #endif
2513 #endif
2514 
2515 /* GL_ARB_texture_env_add */
2516 
2517 #ifdef __GLEE_GL_ARB_texture_env_add
2518 #endif
2519 
2520 /* GL_ARB_texture_cube_map */
2521 
2522 #ifdef __GLEE_GL_ARB_texture_cube_map
2523 #endif
2524 
2525 /* GL_ARB_texture_compression */
2526 
2527 #ifdef __GLEE_GL_ARB_texture_compression
2528 #ifndef GLEE_C_DEFINED_glCompressedTexImage3DARB
2529 #define GLEE_C_DEFINED_glCompressedTexImage3DARB
GLee_Lazy_glCompressedTexImage3DARB(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)2530   void __stdcall GLee_Lazy_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data);}
2531   GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexImage3DARB=GLee_Lazy_glCompressedTexImage3DARB;
2532 #endif
2533 #ifndef GLEE_C_DEFINED_glCompressedTexImage2DARB
2534 #define GLEE_C_DEFINED_glCompressedTexImage2DARB
GLee_Lazy_glCompressedTexImage2DARB(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)2535   void __stdcall GLee_Lazy_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);}
2536   GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexImage2DARB=GLee_Lazy_glCompressedTexImage2DARB;
2537 #endif
2538 #ifndef GLEE_C_DEFINED_glCompressedTexImage1DARB
2539 #define GLEE_C_DEFINED_glCompressedTexImage1DARB
GLee_Lazy_glCompressedTexImage1DARB(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)2540   void __stdcall GLee_Lazy_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data);}
2541   GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexImage1DARB=GLee_Lazy_glCompressedTexImage1DARB;
2542 #endif
2543 #ifndef GLEE_C_DEFINED_glCompressedTexSubImage3DARB
2544 #define GLEE_C_DEFINED_glCompressedTexSubImage3DARB
GLee_Lazy_glCompressedTexSubImage3DARB(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)2545   void __stdcall GLee_Lazy_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
2546   GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexSubImage3DARB=GLee_Lazy_glCompressedTexSubImage3DARB;
2547 #endif
2548 #ifndef GLEE_C_DEFINED_glCompressedTexSubImage2DARB
2549 #define GLEE_C_DEFINED_glCompressedTexSubImage2DARB
GLee_Lazy_glCompressedTexSubImage2DARB(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)2550   void __stdcall GLee_Lazy_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
2551   GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexSubImage2DARB=GLee_Lazy_glCompressedTexSubImage2DARB;
2552 #endif
2553 #ifndef GLEE_C_DEFINED_glCompressedTexSubImage1DARB
2554 #define GLEE_C_DEFINED_glCompressedTexSubImage1DARB
GLee_Lazy_glCompressedTexSubImage1DARB(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)2555   void __stdcall GLee_Lazy_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data);}
2556   GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexSubImage1DARB=GLee_Lazy_glCompressedTexSubImage1DARB;
2557 #endif
2558 #ifndef GLEE_C_DEFINED_glGetCompressedTexImageARB
2559 #define GLEE_C_DEFINED_glGetCompressedTexImageARB
GLee_Lazy_glGetCompressedTexImageARB(GLenum target,GLint level,GLvoid * img)2560   void __stdcall GLee_Lazy_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)  {if (GLeeInit()) glGetCompressedTexImageARB(target, level, img);}
2561   GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetCompressedTexImageARB=GLee_Lazy_glGetCompressedTexImageARB;
2562 #endif
2563 #endif
2564 
2565 /* GL_ARB_texture_border_clamp */
2566 
2567 #ifdef __GLEE_GL_ARB_texture_border_clamp
2568 #endif
2569 
2570 /* GL_ARB_point_parameters */
2571 
2572 #ifdef __GLEE_GL_ARB_point_parameters
2573 #ifndef GLEE_C_DEFINED_glPointParameterfARB
2574 #define GLEE_C_DEFINED_glPointParameterfARB
GLee_Lazy_glPointParameterfARB(GLenum pname,GLfloat param)2575   void __stdcall GLee_Lazy_glPointParameterfARB(GLenum pname, GLfloat param)  {if (GLeeInit()) glPointParameterfARB(pname, param);}
2576   GLEEPFNGLPOINTPARAMETERFARBPROC GLeeFuncPtr_glPointParameterfARB=GLee_Lazy_glPointParameterfARB;
2577 #endif
2578 #ifndef GLEE_C_DEFINED_glPointParameterfvARB
2579 #define GLEE_C_DEFINED_glPointParameterfvARB
GLee_Lazy_glPointParameterfvARB(GLenum pname,const GLfloat * params)2580   void __stdcall GLee_Lazy_glPointParameterfvARB(GLenum pname, const GLfloat * params)  {if (GLeeInit()) glPointParameterfvARB(pname, params);}
2581   GLEEPFNGLPOINTPARAMETERFVARBPROC GLeeFuncPtr_glPointParameterfvARB=GLee_Lazy_glPointParameterfvARB;
2582 #endif
2583 #endif
2584 
2585 /* GL_ARB_vertex_blend */
2586 
2587 #ifdef __GLEE_GL_ARB_vertex_blend
2588 #ifndef GLEE_C_DEFINED_glWeightbvARB
2589 #define GLEE_C_DEFINED_glWeightbvARB
GLee_Lazy_glWeightbvARB(GLint size,const GLbyte * weights)2590   void __stdcall GLee_Lazy_glWeightbvARB(GLint size, const GLbyte * weights)  {if (GLeeInit()) glWeightbvARB(size, weights);}
2591   GLEEPFNGLWEIGHTBVARBPROC GLeeFuncPtr_glWeightbvARB=GLee_Lazy_glWeightbvARB;
2592 #endif
2593 #ifndef GLEE_C_DEFINED_glWeightsvARB
2594 #define GLEE_C_DEFINED_glWeightsvARB
GLee_Lazy_glWeightsvARB(GLint size,const GLshort * weights)2595   void __stdcall GLee_Lazy_glWeightsvARB(GLint size, const GLshort * weights)  {if (GLeeInit()) glWeightsvARB(size, weights);}
2596   GLEEPFNGLWEIGHTSVARBPROC GLeeFuncPtr_glWeightsvARB=GLee_Lazy_glWeightsvARB;
2597 #endif
2598 #ifndef GLEE_C_DEFINED_glWeightivARB
2599 #define GLEE_C_DEFINED_glWeightivARB
GLee_Lazy_glWeightivARB(GLint size,const GLint * weights)2600   void __stdcall GLee_Lazy_glWeightivARB(GLint size, const GLint * weights)  {if (GLeeInit()) glWeightivARB(size, weights);}
2601   GLEEPFNGLWEIGHTIVARBPROC GLeeFuncPtr_glWeightivARB=GLee_Lazy_glWeightivARB;
2602 #endif
2603 #ifndef GLEE_C_DEFINED_glWeightfvARB
2604 #define GLEE_C_DEFINED_glWeightfvARB
GLee_Lazy_glWeightfvARB(GLint size,const GLfloat * weights)2605   void __stdcall GLee_Lazy_glWeightfvARB(GLint size, const GLfloat * weights)  {if (GLeeInit()) glWeightfvARB(size, weights);}
2606   GLEEPFNGLWEIGHTFVARBPROC GLeeFuncPtr_glWeightfvARB=GLee_Lazy_glWeightfvARB;
2607 #endif
2608 #ifndef GLEE_C_DEFINED_glWeightdvARB
2609 #define GLEE_C_DEFINED_glWeightdvARB
GLee_Lazy_glWeightdvARB(GLint size,const GLdouble * weights)2610   void __stdcall GLee_Lazy_glWeightdvARB(GLint size, const GLdouble * weights)  {if (GLeeInit()) glWeightdvARB(size, weights);}
2611   GLEEPFNGLWEIGHTDVARBPROC GLeeFuncPtr_glWeightdvARB=GLee_Lazy_glWeightdvARB;
2612 #endif
2613 #ifndef GLEE_C_DEFINED_glWeightubvARB
2614 #define GLEE_C_DEFINED_glWeightubvARB
GLee_Lazy_glWeightubvARB(GLint size,const GLubyte * weights)2615   void __stdcall GLee_Lazy_glWeightubvARB(GLint size, const GLubyte * weights)  {if (GLeeInit()) glWeightubvARB(size, weights);}
2616   GLEEPFNGLWEIGHTUBVARBPROC GLeeFuncPtr_glWeightubvARB=GLee_Lazy_glWeightubvARB;
2617 #endif
2618 #ifndef GLEE_C_DEFINED_glWeightusvARB
2619 #define GLEE_C_DEFINED_glWeightusvARB
GLee_Lazy_glWeightusvARB(GLint size,const GLushort * weights)2620   void __stdcall GLee_Lazy_glWeightusvARB(GLint size, const GLushort * weights)  {if (GLeeInit()) glWeightusvARB(size, weights);}
2621   GLEEPFNGLWEIGHTUSVARBPROC GLeeFuncPtr_glWeightusvARB=GLee_Lazy_glWeightusvARB;
2622 #endif
2623 #ifndef GLEE_C_DEFINED_glWeightuivARB
2624 #define GLEE_C_DEFINED_glWeightuivARB
GLee_Lazy_glWeightuivARB(GLint size,const GLuint * weights)2625   void __stdcall GLee_Lazy_glWeightuivARB(GLint size, const GLuint * weights)  {if (GLeeInit()) glWeightuivARB(size, weights);}
2626   GLEEPFNGLWEIGHTUIVARBPROC GLeeFuncPtr_glWeightuivARB=GLee_Lazy_glWeightuivARB;
2627 #endif
2628 #ifndef GLEE_C_DEFINED_glWeightPointerARB
2629 #define GLEE_C_DEFINED_glWeightPointerARB
GLee_Lazy_glWeightPointerARB(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2630   void __stdcall GLee_Lazy_glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glWeightPointerARB(size, type, stride, pointer);}
2631   GLEEPFNGLWEIGHTPOINTERARBPROC GLeeFuncPtr_glWeightPointerARB=GLee_Lazy_glWeightPointerARB;
2632 #endif
2633 #ifndef GLEE_C_DEFINED_glVertexBlendARB
2634 #define GLEE_C_DEFINED_glVertexBlendARB
GLee_Lazy_glVertexBlendARB(GLint count)2635   void __stdcall GLee_Lazy_glVertexBlendARB(GLint count)  {if (GLeeInit()) glVertexBlendARB(count);}
2636   GLEEPFNGLVERTEXBLENDARBPROC GLeeFuncPtr_glVertexBlendARB=GLee_Lazy_glVertexBlendARB;
2637 #endif
2638 #endif
2639 
2640 /* GL_ARB_matrix_palette */
2641 
2642 #ifdef __GLEE_GL_ARB_matrix_palette
2643 #ifndef GLEE_C_DEFINED_glCurrentPaletteMatrixARB
2644 #define GLEE_C_DEFINED_glCurrentPaletteMatrixARB
GLee_Lazy_glCurrentPaletteMatrixARB(GLint index)2645   void __stdcall GLee_Lazy_glCurrentPaletteMatrixARB(GLint index)  {if (GLeeInit()) glCurrentPaletteMatrixARB(index);}
2646   GLEEPFNGLCURRENTPALETTEMATRIXARBPROC GLeeFuncPtr_glCurrentPaletteMatrixARB=GLee_Lazy_glCurrentPaletteMatrixARB;
2647 #endif
2648 #ifndef GLEE_C_DEFINED_glMatrixIndexubvARB
2649 #define GLEE_C_DEFINED_glMatrixIndexubvARB
GLee_Lazy_glMatrixIndexubvARB(GLint size,const GLubyte * indices)2650   void __stdcall GLee_Lazy_glMatrixIndexubvARB(GLint size, const GLubyte * indices)  {if (GLeeInit()) glMatrixIndexubvARB(size, indices);}
2651   GLEEPFNGLMATRIXINDEXUBVARBPROC GLeeFuncPtr_glMatrixIndexubvARB=GLee_Lazy_glMatrixIndexubvARB;
2652 #endif
2653 #ifndef GLEE_C_DEFINED_glMatrixIndexusvARB
2654 #define GLEE_C_DEFINED_glMatrixIndexusvARB
GLee_Lazy_glMatrixIndexusvARB(GLint size,const GLushort * indices)2655   void __stdcall GLee_Lazy_glMatrixIndexusvARB(GLint size, const GLushort * indices)  {if (GLeeInit()) glMatrixIndexusvARB(size, indices);}
2656   GLEEPFNGLMATRIXINDEXUSVARBPROC GLeeFuncPtr_glMatrixIndexusvARB=GLee_Lazy_glMatrixIndexusvARB;
2657 #endif
2658 #ifndef GLEE_C_DEFINED_glMatrixIndexuivARB
2659 #define GLEE_C_DEFINED_glMatrixIndexuivARB
GLee_Lazy_glMatrixIndexuivARB(GLint size,const GLuint * indices)2660   void __stdcall GLee_Lazy_glMatrixIndexuivARB(GLint size, const GLuint * indices)  {if (GLeeInit()) glMatrixIndexuivARB(size, indices);}
2661   GLEEPFNGLMATRIXINDEXUIVARBPROC GLeeFuncPtr_glMatrixIndexuivARB=GLee_Lazy_glMatrixIndexuivARB;
2662 #endif
2663 #ifndef GLEE_C_DEFINED_glMatrixIndexPointerARB
2664 #define GLEE_C_DEFINED_glMatrixIndexPointerARB
GLee_Lazy_glMatrixIndexPointerARB(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2665   void __stdcall GLee_Lazy_glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glMatrixIndexPointerARB(size, type, stride, pointer);}
2666   GLEEPFNGLMATRIXINDEXPOINTERARBPROC GLeeFuncPtr_glMatrixIndexPointerARB=GLee_Lazy_glMatrixIndexPointerARB;
2667 #endif
2668 #endif
2669 
2670 /* GL_ARB_texture_env_combine */
2671 
2672 #ifdef __GLEE_GL_ARB_texture_env_combine
2673 #endif
2674 
2675 /* GL_ARB_texture_env_crossbar */
2676 
2677 #ifdef __GLEE_GL_ARB_texture_env_crossbar
2678 #endif
2679 
2680 /* GL_ARB_texture_env_dot3 */
2681 
2682 #ifdef __GLEE_GL_ARB_texture_env_dot3
2683 #endif
2684 
2685 /* GL_ARB_texture_mirrored_repeat */
2686 
2687 #ifdef __GLEE_GL_ARB_texture_mirrored_repeat
2688 #endif
2689 
2690 /* GL_ARB_depth_texture */
2691 
2692 #ifdef __GLEE_GL_ARB_depth_texture
2693 #endif
2694 
2695 /* GL_ARB_shadow */
2696 
2697 #ifdef __GLEE_GL_ARB_shadow
2698 #endif
2699 
2700 /* GL_ARB_shadow_ambient */
2701 
2702 #ifdef __GLEE_GL_ARB_shadow_ambient
2703 #endif
2704 
2705 /* GL_ARB_window_pos */
2706 
2707 #ifdef __GLEE_GL_ARB_window_pos
2708 #ifndef GLEE_C_DEFINED_glWindowPos2dARB
2709 #define GLEE_C_DEFINED_glWindowPos2dARB
GLee_Lazy_glWindowPos2dARB(GLdouble x,GLdouble y)2710   void __stdcall GLee_Lazy_glWindowPos2dARB(GLdouble x, GLdouble y)  {if (GLeeInit()) glWindowPos2dARB(x, y);}
2711   GLEEPFNGLWINDOWPOS2DARBPROC GLeeFuncPtr_glWindowPos2dARB=GLee_Lazy_glWindowPos2dARB;
2712 #endif
2713 #ifndef GLEE_C_DEFINED_glWindowPos2dvARB
2714 #define GLEE_C_DEFINED_glWindowPos2dvARB
GLee_Lazy_glWindowPos2dvARB(const GLdouble * v)2715   void __stdcall GLee_Lazy_glWindowPos2dvARB(const GLdouble * v)  {if (GLeeInit()) glWindowPos2dvARB(v);}
2716   GLEEPFNGLWINDOWPOS2DVARBPROC GLeeFuncPtr_glWindowPos2dvARB=GLee_Lazy_glWindowPos2dvARB;
2717 #endif
2718 #ifndef GLEE_C_DEFINED_glWindowPos2fARB
2719 #define GLEE_C_DEFINED_glWindowPos2fARB
GLee_Lazy_glWindowPos2fARB(GLfloat x,GLfloat y)2720   void __stdcall GLee_Lazy_glWindowPos2fARB(GLfloat x, GLfloat y)  {if (GLeeInit()) glWindowPos2fARB(x, y);}
2721   GLEEPFNGLWINDOWPOS2FARBPROC GLeeFuncPtr_glWindowPos2fARB=GLee_Lazy_glWindowPos2fARB;
2722 #endif
2723 #ifndef GLEE_C_DEFINED_glWindowPos2fvARB
2724 #define GLEE_C_DEFINED_glWindowPos2fvARB
GLee_Lazy_glWindowPos2fvARB(const GLfloat * v)2725   void __stdcall GLee_Lazy_glWindowPos2fvARB(const GLfloat * v)  {if (GLeeInit()) glWindowPos2fvARB(v);}
2726   GLEEPFNGLWINDOWPOS2FVARBPROC GLeeFuncPtr_glWindowPos2fvARB=GLee_Lazy_glWindowPos2fvARB;
2727 #endif
2728 #ifndef GLEE_C_DEFINED_glWindowPos2iARB
2729 #define GLEE_C_DEFINED_glWindowPos2iARB
GLee_Lazy_glWindowPos2iARB(GLint x,GLint y)2730   void __stdcall GLee_Lazy_glWindowPos2iARB(GLint x, GLint y)  {if (GLeeInit()) glWindowPos2iARB(x, y);}
2731   GLEEPFNGLWINDOWPOS2IARBPROC GLeeFuncPtr_glWindowPos2iARB=GLee_Lazy_glWindowPos2iARB;
2732 #endif
2733 #ifndef GLEE_C_DEFINED_glWindowPos2ivARB
2734 #define GLEE_C_DEFINED_glWindowPos2ivARB
GLee_Lazy_glWindowPos2ivARB(const GLint * v)2735   void __stdcall GLee_Lazy_glWindowPos2ivARB(const GLint * v)  {if (GLeeInit()) glWindowPos2ivARB(v);}
2736   GLEEPFNGLWINDOWPOS2IVARBPROC GLeeFuncPtr_glWindowPos2ivARB=GLee_Lazy_glWindowPos2ivARB;
2737 #endif
2738 #ifndef GLEE_C_DEFINED_glWindowPos2sARB
2739 #define GLEE_C_DEFINED_glWindowPos2sARB
GLee_Lazy_glWindowPos2sARB(GLshort x,GLshort y)2740   void __stdcall GLee_Lazy_glWindowPos2sARB(GLshort x, GLshort y)  {if (GLeeInit()) glWindowPos2sARB(x, y);}
2741   GLEEPFNGLWINDOWPOS2SARBPROC GLeeFuncPtr_glWindowPos2sARB=GLee_Lazy_glWindowPos2sARB;
2742 #endif
2743 #ifndef GLEE_C_DEFINED_glWindowPos2svARB
2744 #define GLEE_C_DEFINED_glWindowPos2svARB
GLee_Lazy_glWindowPos2svARB(const GLshort * v)2745   void __stdcall GLee_Lazy_glWindowPos2svARB(const GLshort * v)  {if (GLeeInit()) glWindowPos2svARB(v);}
2746   GLEEPFNGLWINDOWPOS2SVARBPROC GLeeFuncPtr_glWindowPos2svARB=GLee_Lazy_glWindowPos2svARB;
2747 #endif
2748 #ifndef GLEE_C_DEFINED_glWindowPos3dARB
2749 #define GLEE_C_DEFINED_glWindowPos3dARB
GLee_Lazy_glWindowPos3dARB(GLdouble x,GLdouble y,GLdouble z)2750   void __stdcall GLee_Lazy_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z)  {if (GLeeInit()) glWindowPos3dARB(x, y, z);}
2751   GLEEPFNGLWINDOWPOS3DARBPROC GLeeFuncPtr_glWindowPos3dARB=GLee_Lazy_glWindowPos3dARB;
2752 #endif
2753 #ifndef GLEE_C_DEFINED_glWindowPos3dvARB
2754 #define GLEE_C_DEFINED_glWindowPos3dvARB
GLee_Lazy_glWindowPos3dvARB(const GLdouble * v)2755   void __stdcall GLee_Lazy_glWindowPos3dvARB(const GLdouble * v)  {if (GLeeInit()) glWindowPos3dvARB(v);}
2756   GLEEPFNGLWINDOWPOS3DVARBPROC GLeeFuncPtr_glWindowPos3dvARB=GLee_Lazy_glWindowPos3dvARB;
2757 #endif
2758 #ifndef GLEE_C_DEFINED_glWindowPos3fARB
2759 #define GLEE_C_DEFINED_glWindowPos3fARB
GLee_Lazy_glWindowPos3fARB(GLfloat x,GLfloat y,GLfloat z)2760   void __stdcall GLee_Lazy_glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glWindowPos3fARB(x, y, z);}
2761   GLEEPFNGLWINDOWPOS3FARBPROC GLeeFuncPtr_glWindowPos3fARB=GLee_Lazy_glWindowPos3fARB;
2762 #endif
2763 #ifndef GLEE_C_DEFINED_glWindowPos3fvARB
2764 #define GLEE_C_DEFINED_glWindowPos3fvARB
GLee_Lazy_glWindowPos3fvARB(const GLfloat * v)2765   void __stdcall GLee_Lazy_glWindowPos3fvARB(const GLfloat * v)  {if (GLeeInit()) glWindowPos3fvARB(v);}
2766   GLEEPFNGLWINDOWPOS3FVARBPROC GLeeFuncPtr_glWindowPos3fvARB=GLee_Lazy_glWindowPos3fvARB;
2767 #endif
2768 #ifndef GLEE_C_DEFINED_glWindowPos3iARB
2769 #define GLEE_C_DEFINED_glWindowPos3iARB
GLee_Lazy_glWindowPos3iARB(GLint x,GLint y,GLint z)2770   void __stdcall GLee_Lazy_glWindowPos3iARB(GLint x, GLint y, GLint z)  {if (GLeeInit()) glWindowPos3iARB(x, y, z);}
2771   GLEEPFNGLWINDOWPOS3IARBPROC GLeeFuncPtr_glWindowPos3iARB=GLee_Lazy_glWindowPos3iARB;
2772 #endif
2773 #ifndef GLEE_C_DEFINED_glWindowPos3ivARB
2774 #define GLEE_C_DEFINED_glWindowPos3ivARB
GLee_Lazy_glWindowPos3ivARB(const GLint * v)2775   void __stdcall GLee_Lazy_glWindowPos3ivARB(const GLint * v)  {if (GLeeInit()) glWindowPos3ivARB(v);}
2776   GLEEPFNGLWINDOWPOS3IVARBPROC GLeeFuncPtr_glWindowPos3ivARB=GLee_Lazy_glWindowPos3ivARB;
2777 #endif
2778 #ifndef GLEE_C_DEFINED_glWindowPos3sARB
2779 #define GLEE_C_DEFINED_glWindowPos3sARB
GLee_Lazy_glWindowPos3sARB(GLshort x,GLshort y,GLshort z)2780   void __stdcall GLee_Lazy_glWindowPos3sARB(GLshort x, GLshort y, GLshort z)  {if (GLeeInit()) glWindowPos3sARB(x, y, z);}
2781   GLEEPFNGLWINDOWPOS3SARBPROC GLeeFuncPtr_glWindowPos3sARB=GLee_Lazy_glWindowPos3sARB;
2782 #endif
2783 #ifndef GLEE_C_DEFINED_glWindowPos3svARB
2784 #define GLEE_C_DEFINED_glWindowPos3svARB
GLee_Lazy_glWindowPos3svARB(const GLshort * v)2785   void __stdcall GLee_Lazy_glWindowPos3svARB(const GLshort * v)  {if (GLeeInit()) glWindowPos3svARB(v);}
2786   GLEEPFNGLWINDOWPOS3SVARBPROC GLeeFuncPtr_glWindowPos3svARB=GLee_Lazy_glWindowPos3svARB;
2787 #endif
2788 #endif
2789 
2790 /* GL_ARB_vertex_program */
2791 
2792 #ifdef __GLEE_GL_ARB_vertex_program
2793 #ifndef GLEE_C_DEFINED_glVertexAttrib1dARB
2794 #define GLEE_C_DEFINED_glVertexAttrib1dARB
GLee_Lazy_glVertexAttrib1dARB(GLuint index,GLdouble x)2795   void __stdcall GLee_Lazy_glVertexAttrib1dARB(GLuint index, GLdouble x)  {if (GLeeInit()) glVertexAttrib1dARB(index, x);}
2796   GLEEPFNGLVERTEXATTRIB1DARBPROC GLeeFuncPtr_glVertexAttrib1dARB=GLee_Lazy_glVertexAttrib1dARB;
2797 #endif
2798 #ifndef GLEE_C_DEFINED_glVertexAttrib1dvARB
2799 #define GLEE_C_DEFINED_glVertexAttrib1dvARB
GLee_Lazy_glVertexAttrib1dvARB(GLuint index,const GLdouble * v)2800   void __stdcall GLee_Lazy_glVertexAttrib1dvARB(GLuint index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib1dvARB(index, v);}
2801   GLEEPFNGLVERTEXATTRIB1DVARBPROC GLeeFuncPtr_glVertexAttrib1dvARB=GLee_Lazy_glVertexAttrib1dvARB;
2802 #endif
2803 #ifndef GLEE_C_DEFINED_glVertexAttrib1fARB
2804 #define GLEE_C_DEFINED_glVertexAttrib1fARB
GLee_Lazy_glVertexAttrib1fARB(GLuint index,GLfloat x)2805   void __stdcall GLee_Lazy_glVertexAttrib1fARB(GLuint index, GLfloat x)  {if (GLeeInit()) glVertexAttrib1fARB(index, x);}
2806   GLEEPFNGLVERTEXATTRIB1FARBPROC GLeeFuncPtr_glVertexAttrib1fARB=GLee_Lazy_glVertexAttrib1fARB;
2807 #endif
2808 #ifndef GLEE_C_DEFINED_glVertexAttrib1fvARB
2809 #define GLEE_C_DEFINED_glVertexAttrib1fvARB
GLee_Lazy_glVertexAttrib1fvARB(GLuint index,const GLfloat * v)2810   void __stdcall GLee_Lazy_glVertexAttrib1fvARB(GLuint index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib1fvARB(index, v);}
2811   GLEEPFNGLVERTEXATTRIB1FVARBPROC GLeeFuncPtr_glVertexAttrib1fvARB=GLee_Lazy_glVertexAttrib1fvARB;
2812 #endif
2813 #ifndef GLEE_C_DEFINED_glVertexAttrib1sARB
2814 #define GLEE_C_DEFINED_glVertexAttrib1sARB
GLee_Lazy_glVertexAttrib1sARB(GLuint index,GLshort x)2815   void __stdcall GLee_Lazy_glVertexAttrib1sARB(GLuint index, GLshort x)  {if (GLeeInit()) glVertexAttrib1sARB(index, x);}
2816   GLEEPFNGLVERTEXATTRIB1SARBPROC GLeeFuncPtr_glVertexAttrib1sARB=GLee_Lazy_glVertexAttrib1sARB;
2817 #endif
2818 #ifndef GLEE_C_DEFINED_glVertexAttrib1svARB
2819 #define GLEE_C_DEFINED_glVertexAttrib1svARB
GLee_Lazy_glVertexAttrib1svARB(GLuint index,const GLshort * v)2820   void __stdcall GLee_Lazy_glVertexAttrib1svARB(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib1svARB(index, v);}
2821   GLEEPFNGLVERTEXATTRIB1SVARBPROC GLeeFuncPtr_glVertexAttrib1svARB=GLee_Lazy_glVertexAttrib1svARB;
2822 #endif
2823 #ifndef GLEE_C_DEFINED_glVertexAttrib2dARB
2824 #define GLEE_C_DEFINED_glVertexAttrib2dARB
GLee_Lazy_glVertexAttrib2dARB(GLuint index,GLdouble x,GLdouble y)2825   void __stdcall GLee_Lazy_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)  {if (GLeeInit()) glVertexAttrib2dARB(index, x, y);}
2826   GLEEPFNGLVERTEXATTRIB2DARBPROC GLeeFuncPtr_glVertexAttrib2dARB=GLee_Lazy_glVertexAttrib2dARB;
2827 #endif
2828 #ifndef GLEE_C_DEFINED_glVertexAttrib2dvARB
2829 #define GLEE_C_DEFINED_glVertexAttrib2dvARB
GLee_Lazy_glVertexAttrib2dvARB(GLuint index,const GLdouble * v)2830   void __stdcall GLee_Lazy_glVertexAttrib2dvARB(GLuint index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib2dvARB(index, v);}
2831   GLEEPFNGLVERTEXATTRIB2DVARBPROC GLeeFuncPtr_glVertexAttrib2dvARB=GLee_Lazy_glVertexAttrib2dvARB;
2832 #endif
2833 #ifndef GLEE_C_DEFINED_glVertexAttrib2fARB
2834 #define GLEE_C_DEFINED_glVertexAttrib2fARB
GLee_Lazy_glVertexAttrib2fARB(GLuint index,GLfloat x,GLfloat y)2835   void __stdcall GLee_Lazy_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)  {if (GLeeInit()) glVertexAttrib2fARB(index, x, y);}
2836   GLEEPFNGLVERTEXATTRIB2FARBPROC GLeeFuncPtr_glVertexAttrib2fARB=GLee_Lazy_glVertexAttrib2fARB;
2837 #endif
2838 #ifndef GLEE_C_DEFINED_glVertexAttrib2fvARB
2839 #define GLEE_C_DEFINED_glVertexAttrib2fvARB
GLee_Lazy_glVertexAttrib2fvARB(GLuint index,const GLfloat * v)2840   void __stdcall GLee_Lazy_glVertexAttrib2fvARB(GLuint index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib2fvARB(index, v);}
2841   GLEEPFNGLVERTEXATTRIB2FVARBPROC GLeeFuncPtr_glVertexAttrib2fvARB=GLee_Lazy_glVertexAttrib2fvARB;
2842 #endif
2843 #ifndef GLEE_C_DEFINED_glVertexAttrib2sARB
2844 #define GLEE_C_DEFINED_glVertexAttrib2sARB
GLee_Lazy_glVertexAttrib2sARB(GLuint index,GLshort x,GLshort y)2845   void __stdcall GLee_Lazy_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y)  {if (GLeeInit()) glVertexAttrib2sARB(index, x, y);}
2846   GLEEPFNGLVERTEXATTRIB2SARBPROC GLeeFuncPtr_glVertexAttrib2sARB=GLee_Lazy_glVertexAttrib2sARB;
2847 #endif
2848 #ifndef GLEE_C_DEFINED_glVertexAttrib2svARB
2849 #define GLEE_C_DEFINED_glVertexAttrib2svARB
GLee_Lazy_glVertexAttrib2svARB(GLuint index,const GLshort * v)2850   void __stdcall GLee_Lazy_glVertexAttrib2svARB(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib2svARB(index, v);}
2851   GLEEPFNGLVERTEXATTRIB2SVARBPROC GLeeFuncPtr_glVertexAttrib2svARB=GLee_Lazy_glVertexAttrib2svARB;
2852 #endif
2853 #ifndef GLEE_C_DEFINED_glVertexAttrib3dARB
2854 #define GLEE_C_DEFINED_glVertexAttrib3dARB
GLee_Lazy_glVertexAttrib3dARB(GLuint index,GLdouble x,GLdouble y,GLdouble z)2855   void __stdcall GLee_Lazy_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)  {if (GLeeInit()) glVertexAttrib3dARB(index, x, y, z);}
2856   GLEEPFNGLVERTEXATTRIB3DARBPROC GLeeFuncPtr_glVertexAttrib3dARB=GLee_Lazy_glVertexAttrib3dARB;
2857 #endif
2858 #ifndef GLEE_C_DEFINED_glVertexAttrib3dvARB
2859 #define GLEE_C_DEFINED_glVertexAttrib3dvARB
GLee_Lazy_glVertexAttrib3dvARB(GLuint index,const GLdouble * v)2860   void __stdcall GLee_Lazy_glVertexAttrib3dvARB(GLuint index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib3dvARB(index, v);}
2861   GLEEPFNGLVERTEXATTRIB3DVARBPROC GLeeFuncPtr_glVertexAttrib3dvARB=GLee_Lazy_glVertexAttrib3dvARB;
2862 #endif
2863 #ifndef GLEE_C_DEFINED_glVertexAttrib3fARB
2864 #define GLEE_C_DEFINED_glVertexAttrib3fARB
GLee_Lazy_glVertexAttrib3fARB(GLuint index,GLfloat x,GLfloat y,GLfloat z)2865   void __stdcall GLee_Lazy_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glVertexAttrib3fARB(index, x, y, z);}
2866   GLEEPFNGLVERTEXATTRIB3FARBPROC GLeeFuncPtr_glVertexAttrib3fARB=GLee_Lazy_glVertexAttrib3fARB;
2867 #endif
2868 #ifndef GLEE_C_DEFINED_glVertexAttrib3fvARB
2869 #define GLEE_C_DEFINED_glVertexAttrib3fvARB
GLee_Lazy_glVertexAttrib3fvARB(GLuint index,const GLfloat * v)2870   void __stdcall GLee_Lazy_glVertexAttrib3fvARB(GLuint index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib3fvARB(index, v);}
2871   GLEEPFNGLVERTEXATTRIB3FVARBPROC GLeeFuncPtr_glVertexAttrib3fvARB=GLee_Lazy_glVertexAttrib3fvARB;
2872 #endif
2873 #ifndef GLEE_C_DEFINED_glVertexAttrib3sARB
2874 #define GLEE_C_DEFINED_glVertexAttrib3sARB
GLee_Lazy_glVertexAttrib3sARB(GLuint index,GLshort x,GLshort y,GLshort z)2875   void __stdcall GLee_Lazy_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)  {if (GLeeInit()) glVertexAttrib3sARB(index, x, y, z);}
2876   GLEEPFNGLVERTEXATTRIB3SARBPROC GLeeFuncPtr_glVertexAttrib3sARB=GLee_Lazy_glVertexAttrib3sARB;
2877 #endif
2878 #ifndef GLEE_C_DEFINED_glVertexAttrib3svARB
2879 #define GLEE_C_DEFINED_glVertexAttrib3svARB
GLee_Lazy_glVertexAttrib3svARB(GLuint index,const GLshort * v)2880   void __stdcall GLee_Lazy_glVertexAttrib3svARB(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib3svARB(index, v);}
2881   GLEEPFNGLVERTEXATTRIB3SVARBPROC GLeeFuncPtr_glVertexAttrib3svARB=GLee_Lazy_glVertexAttrib3svARB;
2882 #endif
2883 #ifndef GLEE_C_DEFINED_glVertexAttrib4NbvARB
2884 #define GLEE_C_DEFINED_glVertexAttrib4NbvARB
GLee_Lazy_glVertexAttrib4NbvARB(GLuint index,const GLbyte * v)2885   void __stdcall GLee_Lazy_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v)  {if (GLeeInit()) glVertexAttrib4NbvARB(index, v);}
2886   GLEEPFNGLVERTEXATTRIB4NBVARBPROC GLeeFuncPtr_glVertexAttrib4NbvARB=GLee_Lazy_glVertexAttrib4NbvARB;
2887 #endif
2888 #ifndef GLEE_C_DEFINED_glVertexAttrib4NivARB
2889 #define GLEE_C_DEFINED_glVertexAttrib4NivARB
GLee_Lazy_glVertexAttrib4NivARB(GLuint index,const GLint * v)2890   void __stdcall GLee_Lazy_glVertexAttrib4NivARB(GLuint index, const GLint * v)  {if (GLeeInit()) glVertexAttrib4NivARB(index, v);}
2891   GLEEPFNGLVERTEXATTRIB4NIVARBPROC GLeeFuncPtr_glVertexAttrib4NivARB=GLee_Lazy_glVertexAttrib4NivARB;
2892 #endif
2893 #ifndef GLEE_C_DEFINED_glVertexAttrib4NsvARB
2894 #define GLEE_C_DEFINED_glVertexAttrib4NsvARB
GLee_Lazy_glVertexAttrib4NsvARB(GLuint index,const GLshort * v)2895   void __stdcall GLee_Lazy_glVertexAttrib4NsvARB(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4NsvARB(index, v);}
2896   GLEEPFNGLVERTEXATTRIB4NSVARBPROC GLeeFuncPtr_glVertexAttrib4NsvARB=GLee_Lazy_glVertexAttrib4NsvARB;
2897 #endif
2898 #ifndef GLEE_C_DEFINED_glVertexAttrib4NubARB
2899 #define GLEE_C_DEFINED_glVertexAttrib4NubARB
GLee_Lazy_glVertexAttrib4NubARB(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)2900   void __stdcall GLee_Lazy_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)  {if (GLeeInit()) glVertexAttrib4NubARB(index, x, y, z, w);}
2901   GLEEPFNGLVERTEXATTRIB4NUBARBPROC GLeeFuncPtr_glVertexAttrib4NubARB=GLee_Lazy_glVertexAttrib4NubARB;
2902 #endif
2903 #ifndef GLEE_C_DEFINED_glVertexAttrib4NubvARB
2904 #define GLEE_C_DEFINED_glVertexAttrib4NubvARB
GLee_Lazy_glVertexAttrib4NubvARB(GLuint index,const GLubyte * v)2905   void __stdcall GLee_Lazy_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4NubvARB(index, v);}
2906   GLEEPFNGLVERTEXATTRIB4NUBVARBPROC GLeeFuncPtr_glVertexAttrib4NubvARB=GLee_Lazy_glVertexAttrib4NubvARB;
2907 #endif
2908 #ifndef GLEE_C_DEFINED_glVertexAttrib4NuivARB
2909 #define GLEE_C_DEFINED_glVertexAttrib4NuivARB
GLee_Lazy_glVertexAttrib4NuivARB(GLuint index,const GLuint * v)2910   void __stdcall GLee_Lazy_glVertexAttrib4NuivARB(GLuint index, const GLuint * v)  {if (GLeeInit()) glVertexAttrib4NuivARB(index, v);}
2911   GLEEPFNGLVERTEXATTRIB4NUIVARBPROC GLeeFuncPtr_glVertexAttrib4NuivARB=GLee_Lazy_glVertexAttrib4NuivARB;
2912 #endif
2913 #ifndef GLEE_C_DEFINED_glVertexAttrib4NusvARB
2914 #define GLEE_C_DEFINED_glVertexAttrib4NusvARB
GLee_Lazy_glVertexAttrib4NusvARB(GLuint index,const GLushort * v)2915   void __stdcall GLee_Lazy_glVertexAttrib4NusvARB(GLuint index, const GLushort * v)  {if (GLeeInit()) glVertexAttrib4NusvARB(index, v);}
2916   GLEEPFNGLVERTEXATTRIB4NUSVARBPROC GLeeFuncPtr_glVertexAttrib4NusvARB=GLee_Lazy_glVertexAttrib4NusvARB;
2917 #endif
2918 #ifndef GLEE_C_DEFINED_glVertexAttrib4bvARB
2919 #define GLEE_C_DEFINED_glVertexAttrib4bvARB
GLee_Lazy_glVertexAttrib4bvARB(GLuint index,const GLbyte * v)2920   void __stdcall GLee_Lazy_glVertexAttrib4bvARB(GLuint index, const GLbyte * v)  {if (GLeeInit()) glVertexAttrib4bvARB(index, v);}
2921   GLEEPFNGLVERTEXATTRIB4BVARBPROC GLeeFuncPtr_glVertexAttrib4bvARB=GLee_Lazy_glVertexAttrib4bvARB;
2922 #endif
2923 #ifndef GLEE_C_DEFINED_glVertexAttrib4dARB
2924 #define GLEE_C_DEFINED_glVertexAttrib4dARB
GLee_Lazy_glVertexAttrib4dARB(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2925   void __stdcall GLee_Lazy_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)  {if (GLeeInit()) glVertexAttrib4dARB(index, x, y, z, w);}
2926   GLEEPFNGLVERTEXATTRIB4DARBPROC GLeeFuncPtr_glVertexAttrib4dARB=GLee_Lazy_glVertexAttrib4dARB;
2927 #endif
2928 #ifndef GLEE_C_DEFINED_glVertexAttrib4dvARB
2929 #define GLEE_C_DEFINED_glVertexAttrib4dvARB
GLee_Lazy_glVertexAttrib4dvARB(GLuint index,const GLdouble * v)2930   void __stdcall GLee_Lazy_glVertexAttrib4dvARB(GLuint index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib4dvARB(index, v);}
2931   GLEEPFNGLVERTEXATTRIB4DVARBPROC GLeeFuncPtr_glVertexAttrib4dvARB=GLee_Lazy_glVertexAttrib4dvARB;
2932 #endif
2933 #ifndef GLEE_C_DEFINED_glVertexAttrib4fARB
2934 #define GLEE_C_DEFINED_glVertexAttrib4fARB
GLee_Lazy_glVertexAttrib4fARB(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)2935   void __stdcall GLee_Lazy_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glVertexAttrib4fARB(index, x, y, z, w);}
2936   GLEEPFNGLVERTEXATTRIB4FARBPROC GLeeFuncPtr_glVertexAttrib4fARB=GLee_Lazy_glVertexAttrib4fARB;
2937 #endif
2938 #ifndef GLEE_C_DEFINED_glVertexAttrib4fvARB
2939 #define GLEE_C_DEFINED_glVertexAttrib4fvARB
GLee_Lazy_glVertexAttrib4fvARB(GLuint index,const GLfloat * v)2940   void __stdcall GLee_Lazy_glVertexAttrib4fvARB(GLuint index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib4fvARB(index, v);}
2941   GLEEPFNGLVERTEXATTRIB4FVARBPROC GLeeFuncPtr_glVertexAttrib4fvARB=GLee_Lazy_glVertexAttrib4fvARB;
2942 #endif
2943 #ifndef GLEE_C_DEFINED_glVertexAttrib4ivARB
2944 #define GLEE_C_DEFINED_glVertexAttrib4ivARB
GLee_Lazy_glVertexAttrib4ivARB(GLuint index,const GLint * v)2945   void __stdcall GLee_Lazy_glVertexAttrib4ivARB(GLuint index, const GLint * v)  {if (GLeeInit()) glVertexAttrib4ivARB(index, v);}
2946   GLEEPFNGLVERTEXATTRIB4IVARBPROC GLeeFuncPtr_glVertexAttrib4ivARB=GLee_Lazy_glVertexAttrib4ivARB;
2947 #endif
2948 #ifndef GLEE_C_DEFINED_glVertexAttrib4sARB
2949 #define GLEE_C_DEFINED_glVertexAttrib4sARB
GLee_Lazy_glVertexAttrib4sARB(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)2950   void __stdcall GLee_Lazy_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)  {if (GLeeInit()) glVertexAttrib4sARB(index, x, y, z, w);}
2951   GLEEPFNGLVERTEXATTRIB4SARBPROC GLeeFuncPtr_glVertexAttrib4sARB=GLee_Lazy_glVertexAttrib4sARB;
2952 #endif
2953 #ifndef GLEE_C_DEFINED_glVertexAttrib4svARB
2954 #define GLEE_C_DEFINED_glVertexAttrib4svARB
GLee_Lazy_glVertexAttrib4svARB(GLuint index,const GLshort * v)2955   void __stdcall GLee_Lazy_glVertexAttrib4svARB(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4svARB(index, v);}
2956   GLEEPFNGLVERTEXATTRIB4SVARBPROC GLeeFuncPtr_glVertexAttrib4svARB=GLee_Lazy_glVertexAttrib4svARB;
2957 #endif
2958 #ifndef GLEE_C_DEFINED_glVertexAttrib4ubvARB
2959 #define GLEE_C_DEFINED_glVertexAttrib4ubvARB
GLee_Lazy_glVertexAttrib4ubvARB(GLuint index,const GLubyte * v)2960   void __stdcall GLee_Lazy_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4ubvARB(index, v);}
2961   GLEEPFNGLVERTEXATTRIB4UBVARBPROC GLeeFuncPtr_glVertexAttrib4ubvARB=GLee_Lazy_glVertexAttrib4ubvARB;
2962 #endif
2963 #ifndef GLEE_C_DEFINED_glVertexAttrib4uivARB
2964 #define GLEE_C_DEFINED_glVertexAttrib4uivARB
GLee_Lazy_glVertexAttrib4uivARB(GLuint index,const GLuint * v)2965   void __stdcall GLee_Lazy_glVertexAttrib4uivARB(GLuint index, const GLuint * v)  {if (GLeeInit()) glVertexAttrib4uivARB(index, v);}
2966   GLEEPFNGLVERTEXATTRIB4UIVARBPROC GLeeFuncPtr_glVertexAttrib4uivARB=GLee_Lazy_glVertexAttrib4uivARB;
2967 #endif
2968 #ifndef GLEE_C_DEFINED_glVertexAttrib4usvARB
2969 #define GLEE_C_DEFINED_glVertexAttrib4usvARB
GLee_Lazy_glVertexAttrib4usvARB(GLuint index,const GLushort * v)2970   void __stdcall GLee_Lazy_glVertexAttrib4usvARB(GLuint index, const GLushort * v)  {if (GLeeInit()) glVertexAttrib4usvARB(index, v);}
2971   GLEEPFNGLVERTEXATTRIB4USVARBPROC GLeeFuncPtr_glVertexAttrib4usvARB=GLee_Lazy_glVertexAttrib4usvARB;
2972 #endif
2973 #ifndef GLEE_C_DEFINED_glVertexAttribPointerARB
2974 #define GLEE_C_DEFINED_glVertexAttribPointerARB
GLee_Lazy_glVertexAttribPointerARB(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)2975   void __stdcall GLee_Lazy_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);}
2976   GLEEPFNGLVERTEXATTRIBPOINTERARBPROC GLeeFuncPtr_glVertexAttribPointerARB=GLee_Lazy_glVertexAttribPointerARB;
2977 #endif
2978 #ifndef GLEE_C_DEFINED_glEnableVertexAttribArrayARB
2979 #define GLEE_C_DEFINED_glEnableVertexAttribArrayARB
GLee_Lazy_glEnableVertexAttribArrayARB(GLuint index)2980   void __stdcall GLee_Lazy_glEnableVertexAttribArrayARB(GLuint index)  {if (GLeeInit()) glEnableVertexAttribArrayARB(index);}
2981   GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glEnableVertexAttribArrayARB=GLee_Lazy_glEnableVertexAttribArrayARB;
2982 #endif
2983 #ifndef GLEE_C_DEFINED_glDisableVertexAttribArrayARB
2984 #define GLEE_C_DEFINED_glDisableVertexAttribArrayARB
GLee_Lazy_glDisableVertexAttribArrayARB(GLuint index)2985   void __stdcall GLee_Lazy_glDisableVertexAttribArrayARB(GLuint index)  {if (GLeeInit()) glDisableVertexAttribArrayARB(index);}
2986   GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glDisableVertexAttribArrayARB=GLee_Lazy_glDisableVertexAttribArrayARB;
2987 #endif
2988 #ifndef GLEE_C_DEFINED_glProgramStringARB
2989 #define GLEE_C_DEFINED_glProgramStringARB
GLee_Lazy_glProgramStringARB(GLenum target,GLenum format,GLsizei len,const GLvoid * string)2990   void __stdcall GLee_Lazy_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string)  {if (GLeeInit()) glProgramStringARB(target, format, len, string);}
2991   GLEEPFNGLPROGRAMSTRINGARBPROC GLeeFuncPtr_glProgramStringARB=GLee_Lazy_glProgramStringARB;
2992 #endif
2993 #ifndef GLEE_C_DEFINED_glBindProgramARB
2994 #define GLEE_C_DEFINED_glBindProgramARB
GLee_Lazy_glBindProgramARB(GLenum target,GLuint program)2995   void __stdcall GLee_Lazy_glBindProgramARB(GLenum target, GLuint program)  {if (GLeeInit()) glBindProgramARB(target, program);}
2996   GLEEPFNGLBINDPROGRAMARBPROC GLeeFuncPtr_glBindProgramARB=GLee_Lazy_glBindProgramARB;
2997 #endif
2998 #ifndef GLEE_C_DEFINED_glDeleteProgramsARB
2999 #define GLEE_C_DEFINED_glDeleteProgramsARB
GLee_Lazy_glDeleteProgramsARB(GLsizei n,const GLuint * programs)3000   void __stdcall GLee_Lazy_glDeleteProgramsARB(GLsizei n, const GLuint * programs)  {if (GLeeInit()) glDeleteProgramsARB(n, programs);}
3001   GLEEPFNGLDELETEPROGRAMSARBPROC GLeeFuncPtr_glDeleteProgramsARB=GLee_Lazy_glDeleteProgramsARB;
3002 #endif
3003 #ifndef GLEE_C_DEFINED_glGenProgramsARB
3004 #define GLEE_C_DEFINED_glGenProgramsARB
GLee_Lazy_glGenProgramsARB(GLsizei n,GLuint * programs)3005   void __stdcall GLee_Lazy_glGenProgramsARB(GLsizei n, GLuint * programs)  {if (GLeeInit()) glGenProgramsARB(n, programs);}
3006   GLEEPFNGLGENPROGRAMSARBPROC GLeeFuncPtr_glGenProgramsARB=GLee_Lazy_glGenProgramsARB;
3007 #endif
3008 #ifndef GLEE_C_DEFINED_glProgramEnvParameter4dARB
3009 #define GLEE_C_DEFINED_glProgramEnvParameter4dARB
GLee_Lazy_glProgramEnvParameter4dARB(GLenum target,GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3010   void __stdcall GLee_Lazy_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)  {if (GLeeInit()) glProgramEnvParameter4dARB(target, index, x, y, z, w);}
3011   GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC GLeeFuncPtr_glProgramEnvParameter4dARB=GLee_Lazy_glProgramEnvParameter4dARB;
3012 #endif
3013 #ifndef GLEE_C_DEFINED_glProgramEnvParameter4dvARB
3014 #define GLEE_C_DEFINED_glProgramEnvParameter4dvARB
GLee_Lazy_glProgramEnvParameter4dvARB(GLenum target,GLuint index,const GLdouble * params)3015   void __stdcall GLee_Lazy_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params)  {if (GLeeInit()) glProgramEnvParameter4dvARB(target, index, params);}
3016   GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC GLeeFuncPtr_glProgramEnvParameter4dvARB=GLee_Lazy_glProgramEnvParameter4dvARB;
3017 #endif
3018 #ifndef GLEE_C_DEFINED_glProgramEnvParameter4fARB
3019 #define GLEE_C_DEFINED_glProgramEnvParameter4fARB
GLee_Lazy_glProgramEnvParameter4fARB(GLenum target,GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)3020   void __stdcall GLee_Lazy_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glProgramEnvParameter4fARB(target, index, x, y, z, w);}
3021   GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC GLeeFuncPtr_glProgramEnvParameter4fARB=GLee_Lazy_glProgramEnvParameter4fARB;
3022 #endif
3023 #ifndef GLEE_C_DEFINED_glProgramEnvParameter4fvARB
3024 #define GLEE_C_DEFINED_glProgramEnvParameter4fvARB
GLee_Lazy_glProgramEnvParameter4fvARB(GLenum target,GLuint index,const GLfloat * params)3025   void __stdcall GLee_Lazy_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params)  {if (GLeeInit()) glProgramEnvParameter4fvARB(target, index, params);}
3026   GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC GLeeFuncPtr_glProgramEnvParameter4fvARB=GLee_Lazy_glProgramEnvParameter4fvARB;
3027 #endif
3028 #ifndef GLEE_C_DEFINED_glProgramLocalParameter4dARB
3029 #define GLEE_C_DEFINED_glProgramLocalParameter4dARB
GLee_Lazy_glProgramLocalParameter4dARB(GLenum target,GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3030   void __stdcall GLee_Lazy_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)  {if (GLeeInit()) glProgramLocalParameter4dARB(target, index, x, y, z, w);}
3031   GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC GLeeFuncPtr_glProgramLocalParameter4dARB=GLee_Lazy_glProgramLocalParameter4dARB;
3032 #endif
3033 #ifndef GLEE_C_DEFINED_glProgramLocalParameter4dvARB
3034 #define GLEE_C_DEFINED_glProgramLocalParameter4dvARB
GLee_Lazy_glProgramLocalParameter4dvARB(GLenum target,GLuint index,const GLdouble * params)3035   void __stdcall GLee_Lazy_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params)  {if (GLeeInit()) glProgramLocalParameter4dvARB(target, index, params);}
3036   GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLeeFuncPtr_glProgramLocalParameter4dvARB=GLee_Lazy_glProgramLocalParameter4dvARB;
3037 #endif
3038 #ifndef GLEE_C_DEFINED_glProgramLocalParameter4fARB
3039 #define GLEE_C_DEFINED_glProgramLocalParameter4fARB
GLee_Lazy_glProgramLocalParameter4fARB(GLenum target,GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)3040   void __stdcall GLee_Lazy_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glProgramLocalParameter4fARB(target, index, x, y, z, w);}
3041   GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC GLeeFuncPtr_glProgramLocalParameter4fARB=GLee_Lazy_glProgramLocalParameter4fARB;
3042 #endif
3043 #ifndef GLEE_C_DEFINED_glProgramLocalParameter4fvARB
3044 #define GLEE_C_DEFINED_glProgramLocalParameter4fvARB
GLee_Lazy_glProgramLocalParameter4fvARB(GLenum target,GLuint index,const GLfloat * params)3045   void __stdcall GLee_Lazy_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params)  {if (GLeeInit()) glProgramLocalParameter4fvARB(target, index, params);}
3046   GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLeeFuncPtr_glProgramLocalParameter4fvARB=GLee_Lazy_glProgramLocalParameter4fvARB;
3047 #endif
3048 #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
3049 #define GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
GLee_Lazy_glGetProgramEnvParameterdvARB(GLenum target,GLuint index,GLdouble * params)3050   void __stdcall GLee_Lazy_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params)  {if (GLeeInit()) glGetProgramEnvParameterdvARB(target, index, params);}
3051   GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramEnvParameterdvARB=GLee_Lazy_glGetProgramEnvParameterdvARB;
3052 #endif
3053 #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
3054 #define GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
GLee_Lazy_glGetProgramEnvParameterfvARB(GLenum target,GLuint index,GLfloat * params)3055   void __stdcall GLee_Lazy_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params)  {if (GLeeInit()) glGetProgramEnvParameterfvARB(target, index, params);}
3056   GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramEnvParameterfvARB=GLee_Lazy_glGetProgramEnvParameterfvARB;
3057 #endif
3058 #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
3059 #define GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
GLee_Lazy_glGetProgramLocalParameterdvARB(GLenum target,GLuint index,GLdouble * params)3060   void __stdcall GLee_Lazy_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params)  {if (GLeeInit()) glGetProgramLocalParameterdvARB(target, index, params);}
3061   GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramLocalParameterdvARB=GLee_Lazy_glGetProgramLocalParameterdvARB;
3062 #endif
3063 #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
3064 #define GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
GLee_Lazy_glGetProgramLocalParameterfvARB(GLenum target,GLuint index,GLfloat * params)3065   void __stdcall GLee_Lazy_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params)  {if (GLeeInit()) glGetProgramLocalParameterfvARB(target, index, params);}
3066   GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramLocalParameterfvARB=GLee_Lazy_glGetProgramLocalParameterfvARB;
3067 #endif
3068 #ifndef GLEE_C_DEFINED_glGetProgramivARB
3069 #define GLEE_C_DEFINED_glGetProgramivARB
GLee_Lazy_glGetProgramivARB(GLenum target,GLenum pname,GLint * params)3070   void __stdcall GLee_Lazy_glGetProgramivARB(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetProgramivARB(target, pname, params);}
3071   GLEEPFNGLGETPROGRAMIVARBPROC GLeeFuncPtr_glGetProgramivARB=GLee_Lazy_glGetProgramivARB;
3072 #endif
3073 #ifndef GLEE_C_DEFINED_glGetProgramStringARB
3074 #define GLEE_C_DEFINED_glGetProgramStringARB
GLee_Lazy_glGetProgramStringARB(GLenum target,GLenum pname,GLvoid * string)3075   void __stdcall GLee_Lazy_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string)  {if (GLeeInit()) glGetProgramStringARB(target, pname, string);}
3076   GLEEPFNGLGETPROGRAMSTRINGARBPROC GLeeFuncPtr_glGetProgramStringARB=GLee_Lazy_glGetProgramStringARB;
3077 #endif
3078 #ifndef GLEE_C_DEFINED_glGetVertexAttribdvARB
3079 #define GLEE_C_DEFINED_glGetVertexAttribdvARB
GLee_Lazy_glGetVertexAttribdvARB(GLuint index,GLenum pname,GLdouble * params)3080   void __stdcall GLee_Lazy_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribdvARB(index, pname, params);}
3081   GLEEPFNGLGETVERTEXATTRIBDVARBPROC GLeeFuncPtr_glGetVertexAttribdvARB=GLee_Lazy_glGetVertexAttribdvARB;
3082 #endif
3083 #ifndef GLEE_C_DEFINED_glGetVertexAttribfvARB
3084 #define GLEE_C_DEFINED_glGetVertexAttribfvARB
GLee_Lazy_glGetVertexAttribfvARB(GLuint index,GLenum pname,GLfloat * params)3085   void __stdcall GLee_Lazy_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetVertexAttribfvARB(index, pname, params);}
3086   GLEEPFNGLGETVERTEXATTRIBFVARBPROC GLeeFuncPtr_glGetVertexAttribfvARB=GLee_Lazy_glGetVertexAttribfvARB;
3087 #endif
3088 #ifndef GLEE_C_DEFINED_glGetVertexAttribivARB
3089 #define GLEE_C_DEFINED_glGetVertexAttribivARB
GLee_Lazy_glGetVertexAttribivARB(GLuint index,GLenum pname,GLint * params)3090   void __stdcall GLee_Lazy_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribivARB(index, pname, params);}
3091   GLEEPFNGLGETVERTEXATTRIBIVARBPROC GLeeFuncPtr_glGetVertexAttribivARB=GLee_Lazy_glGetVertexAttribivARB;
3092 #endif
3093 #ifndef GLEE_C_DEFINED_glGetVertexAttribPointervARB
3094 #define GLEE_C_DEFINED_glGetVertexAttribPointervARB
GLee_Lazy_glGetVertexAttribPointervARB(GLuint index,GLenum pname,GLvoid ** pointer)3095   void __stdcall GLee_Lazy_glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid* * pointer)  {if (GLeeInit()) glGetVertexAttribPointervARB(index, pname, pointer);}
3096   GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC GLeeFuncPtr_glGetVertexAttribPointervARB=GLee_Lazy_glGetVertexAttribPointervARB;
3097 #endif
3098 #ifndef GLEE_C_DEFINED_glIsProgramARB
3099 #define GLEE_C_DEFINED_glIsProgramARB
GLee_Lazy_glIsProgramARB(GLuint program)3100   GLboolean __stdcall GLee_Lazy_glIsProgramARB(GLuint program)  {if (GLeeInit()) return glIsProgramARB(program); return (GLboolean)0;}
3101   GLEEPFNGLISPROGRAMARBPROC GLeeFuncPtr_glIsProgramARB=GLee_Lazy_glIsProgramARB;
3102 #endif
3103 #endif
3104 
3105 /* GL_ARB_fragment_program */
3106 
3107 #ifdef __GLEE_GL_ARB_fragment_program
3108 #endif
3109 
3110 /* GL_ARB_vertex_buffer_object */
3111 
3112 #ifdef __GLEE_GL_ARB_vertex_buffer_object
3113 #ifndef GLEE_C_DEFINED_glBindBufferARB
3114 #define GLEE_C_DEFINED_glBindBufferARB
GLee_Lazy_glBindBufferARB(GLenum target,GLuint buffer)3115   void __stdcall GLee_Lazy_glBindBufferARB(GLenum target, GLuint buffer)  {if (GLeeInit()) glBindBufferARB(target, buffer);}
3116   GLEEPFNGLBINDBUFFERARBPROC GLeeFuncPtr_glBindBufferARB=GLee_Lazy_glBindBufferARB;
3117 #endif
3118 #ifndef GLEE_C_DEFINED_glDeleteBuffersARB
3119 #define GLEE_C_DEFINED_glDeleteBuffersARB
GLee_Lazy_glDeleteBuffersARB(GLsizei n,const GLuint * buffers)3120   void __stdcall GLee_Lazy_glDeleteBuffersARB(GLsizei n, const GLuint * buffers)  {if (GLeeInit()) glDeleteBuffersARB(n, buffers);}
3121   GLEEPFNGLDELETEBUFFERSARBPROC GLeeFuncPtr_glDeleteBuffersARB=GLee_Lazy_glDeleteBuffersARB;
3122 #endif
3123 #ifndef GLEE_C_DEFINED_glGenBuffersARB
3124 #define GLEE_C_DEFINED_glGenBuffersARB
GLee_Lazy_glGenBuffersARB(GLsizei n,GLuint * buffers)3125   void __stdcall GLee_Lazy_glGenBuffersARB(GLsizei n, GLuint * buffers)  {if (GLeeInit()) glGenBuffersARB(n, buffers);}
3126   GLEEPFNGLGENBUFFERSARBPROC GLeeFuncPtr_glGenBuffersARB=GLee_Lazy_glGenBuffersARB;
3127 #endif
3128 #ifndef GLEE_C_DEFINED_glIsBufferARB
3129 #define GLEE_C_DEFINED_glIsBufferARB
GLee_Lazy_glIsBufferARB(GLuint buffer)3130   GLboolean __stdcall GLee_Lazy_glIsBufferARB(GLuint buffer)  {if (GLeeInit()) return glIsBufferARB(buffer); return (GLboolean)0;}
3131   GLEEPFNGLISBUFFERARBPROC GLeeFuncPtr_glIsBufferARB=GLee_Lazy_glIsBufferARB;
3132 #endif
3133 #ifndef GLEE_C_DEFINED_glBufferDataARB
3134 #define GLEE_C_DEFINED_glBufferDataARB
GLee_Lazy_glBufferDataARB(GLenum target,GLsizeiptrARB size,const GLvoid * data,GLenum usage)3135   void __stdcall GLee_Lazy_glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage)  {if (GLeeInit()) glBufferDataARB(target, size, data, usage);}
3136   GLEEPFNGLBUFFERDATAARBPROC GLeeFuncPtr_glBufferDataARB=GLee_Lazy_glBufferDataARB;
3137 #endif
3138 #ifndef GLEE_C_DEFINED_glBufferSubDataARB
3139 #define GLEE_C_DEFINED_glBufferSubDataARB
GLee_Lazy_glBufferSubDataARB(GLenum target,GLintptrARB offset,GLsizeiptrARB size,const GLvoid * data)3140   void __stdcall GLee_Lazy_glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data)  {if (GLeeInit()) glBufferSubDataARB(target, offset, size, data);}
3141   GLEEPFNGLBUFFERSUBDATAARBPROC GLeeFuncPtr_glBufferSubDataARB=GLee_Lazy_glBufferSubDataARB;
3142 #endif
3143 #ifndef GLEE_C_DEFINED_glGetBufferSubDataARB
3144 #define GLEE_C_DEFINED_glGetBufferSubDataARB
GLee_Lazy_glGetBufferSubDataARB(GLenum target,GLintptrARB offset,GLsizeiptrARB size,GLvoid * data)3145   void __stdcall GLee_Lazy_glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data)  {if (GLeeInit()) glGetBufferSubDataARB(target, offset, size, data);}
3146   GLEEPFNGLGETBUFFERSUBDATAARBPROC GLeeFuncPtr_glGetBufferSubDataARB=GLee_Lazy_glGetBufferSubDataARB;
3147 #endif
3148 #ifndef GLEE_C_DEFINED_glMapBufferARB
3149 #define GLEE_C_DEFINED_glMapBufferARB
GLee_Lazy_glMapBufferARB(GLenum target,GLenum access)3150   GLvoid* __stdcall GLee_Lazy_glMapBufferARB(GLenum target, GLenum access)  {if (GLeeInit()) return glMapBufferARB(target, access); return (GLvoid*)0;}
3151   GLEEPFNGLMAPBUFFERARBPROC GLeeFuncPtr_glMapBufferARB=GLee_Lazy_glMapBufferARB;
3152 #endif
3153 #ifndef GLEE_C_DEFINED_glUnmapBufferARB
3154 #define GLEE_C_DEFINED_glUnmapBufferARB
GLee_Lazy_glUnmapBufferARB(GLenum target)3155   GLboolean __stdcall GLee_Lazy_glUnmapBufferARB(GLenum target)  {if (GLeeInit()) return glUnmapBufferARB(target); return (GLboolean)0;}
3156   GLEEPFNGLUNMAPBUFFERARBPROC GLeeFuncPtr_glUnmapBufferARB=GLee_Lazy_glUnmapBufferARB;
3157 #endif
3158 #ifndef GLEE_C_DEFINED_glGetBufferParameterivARB
3159 #define GLEE_C_DEFINED_glGetBufferParameterivARB
GLee_Lazy_glGetBufferParameterivARB(GLenum target,GLenum pname,GLint * params)3160   void __stdcall GLee_Lazy_glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetBufferParameterivARB(target, pname, params);}
3161   GLEEPFNGLGETBUFFERPARAMETERIVARBPROC GLeeFuncPtr_glGetBufferParameterivARB=GLee_Lazy_glGetBufferParameterivARB;
3162 #endif
3163 #ifndef GLEE_C_DEFINED_glGetBufferPointervARB
3164 #define GLEE_C_DEFINED_glGetBufferPointervARB
GLee_Lazy_glGetBufferPointervARB(GLenum target,GLenum pname,GLvoid ** params)3165   void __stdcall GLee_Lazy_glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid* * params)  {if (GLeeInit()) glGetBufferPointervARB(target, pname, params);}
3166   GLEEPFNGLGETBUFFERPOINTERVARBPROC GLeeFuncPtr_glGetBufferPointervARB=GLee_Lazy_glGetBufferPointervARB;
3167 #endif
3168 #endif
3169 
3170 /* GL_ARB_occlusion_query */
3171 
3172 #ifdef __GLEE_GL_ARB_occlusion_query
3173 #ifndef GLEE_C_DEFINED_glGenQueriesARB
3174 #define GLEE_C_DEFINED_glGenQueriesARB
GLee_Lazy_glGenQueriesARB(GLsizei n,GLuint * ids)3175   void __stdcall GLee_Lazy_glGenQueriesARB(GLsizei n, GLuint * ids)  {if (GLeeInit()) glGenQueriesARB(n, ids);}
3176   GLEEPFNGLGENQUERIESARBPROC GLeeFuncPtr_glGenQueriesARB=GLee_Lazy_glGenQueriesARB;
3177 #endif
3178 #ifndef GLEE_C_DEFINED_glDeleteQueriesARB
3179 #define GLEE_C_DEFINED_glDeleteQueriesARB
GLee_Lazy_glDeleteQueriesARB(GLsizei n,const GLuint * ids)3180   void __stdcall GLee_Lazy_glDeleteQueriesARB(GLsizei n, const GLuint * ids)  {if (GLeeInit()) glDeleteQueriesARB(n, ids);}
3181   GLEEPFNGLDELETEQUERIESARBPROC GLeeFuncPtr_glDeleteQueriesARB=GLee_Lazy_glDeleteQueriesARB;
3182 #endif
3183 #ifndef GLEE_C_DEFINED_glIsQueryARB
3184 #define GLEE_C_DEFINED_glIsQueryARB
GLee_Lazy_glIsQueryARB(GLuint id)3185   GLboolean __stdcall GLee_Lazy_glIsQueryARB(GLuint id)  {if (GLeeInit()) return glIsQueryARB(id); return (GLboolean)0;}
3186   GLEEPFNGLISQUERYARBPROC GLeeFuncPtr_glIsQueryARB=GLee_Lazy_glIsQueryARB;
3187 #endif
3188 #ifndef GLEE_C_DEFINED_glBeginQueryARB
3189 #define GLEE_C_DEFINED_glBeginQueryARB
GLee_Lazy_glBeginQueryARB(GLenum target,GLuint id)3190   void __stdcall GLee_Lazy_glBeginQueryARB(GLenum target, GLuint id)  {if (GLeeInit()) glBeginQueryARB(target, id);}
3191   GLEEPFNGLBEGINQUERYARBPROC GLeeFuncPtr_glBeginQueryARB=GLee_Lazy_glBeginQueryARB;
3192 #endif
3193 #ifndef GLEE_C_DEFINED_glEndQueryARB
3194 #define GLEE_C_DEFINED_glEndQueryARB
GLee_Lazy_glEndQueryARB(GLenum target)3195   void __stdcall GLee_Lazy_glEndQueryARB(GLenum target)  {if (GLeeInit()) glEndQueryARB(target);}
3196   GLEEPFNGLENDQUERYARBPROC GLeeFuncPtr_glEndQueryARB=GLee_Lazy_glEndQueryARB;
3197 #endif
3198 #ifndef GLEE_C_DEFINED_glGetQueryivARB
3199 #define GLEE_C_DEFINED_glGetQueryivARB
GLee_Lazy_glGetQueryivARB(GLenum target,GLenum pname,GLint * params)3200   void __stdcall GLee_Lazy_glGetQueryivARB(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetQueryivARB(target, pname, params);}
3201   GLEEPFNGLGETQUERYIVARBPROC GLeeFuncPtr_glGetQueryivARB=GLee_Lazy_glGetQueryivARB;
3202 #endif
3203 #ifndef GLEE_C_DEFINED_glGetQueryObjectivARB
3204 #define GLEE_C_DEFINED_glGetQueryObjectivARB
GLee_Lazy_glGetQueryObjectivARB(GLuint id,GLenum pname,GLint * params)3205   void __stdcall GLee_Lazy_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params)  {if (GLeeInit()) glGetQueryObjectivARB(id, pname, params);}
3206   GLEEPFNGLGETQUERYOBJECTIVARBPROC GLeeFuncPtr_glGetQueryObjectivARB=GLee_Lazy_glGetQueryObjectivARB;
3207 #endif
3208 #ifndef GLEE_C_DEFINED_glGetQueryObjectuivARB
3209 #define GLEE_C_DEFINED_glGetQueryObjectuivARB
GLee_Lazy_glGetQueryObjectuivARB(GLuint id,GLenum pname,GLuint * params)3210   void __stdcall GLee_Lazy_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params)  {if (GLeeInit()) glGetQueryObjectuivARB(id, pname, params);}
3211   GLEEPFNGLGETQUERYOBJECTUIVARBPROC GLeeFuncPtr_glGetQueryObjectuivARB=GLee_Lazy_glGetQueryObjectuivARB;
3212 #endif
3213 #endif
3214 
3215 /* GL_ARB_shader_objects */
3216 
3217 #ifdef __GLEE_GL_ARB_shader_objects
3218 #ifndef GLEE_C_DEFINED_glDeleteObjectARB
3219 #define GLEE_C_DEFINED_glDeleteObjectARB
GLee_Lazy_glDeleteObjectARB(GLhandleARB obj)3220   void __stdcall GLee_Lazy_glDeleteObjectARB(GLhandleARB obj)  {if (GLeeInit()) glDeleteObjectARB(obj);}
3221   GLEEPFNGLDELETEOBJECTARBPROC GLeeFuncPtr_glDeleteObjectARB=GLee_Lazy_glDeleteObjectARB;
3222 #endif
3223 #ifndef GLEE_C_DEFINED_glGetHandleARB
3224 #define GLEE_C_DEFINED_glGetHandleARB
GLee_Lazy_glGetHandleARB(GLenum pname)3225   GLhandleARB __stdcall GLee_Lazy_glGetHandleARB(GLenum pname)  {if (GLeeInit()) return glGetHandleARB(pname); return (GLhandleARB)0;}
3226   GLEEPFNGLGETHANDLEARBPROC GLeeFuncPtr_glGetHandleARB=GLee_Lazy_glGetHandleARB;
3227 #endif
3228 #ifndef GLEE_C_DEFINED_glDetachObjectARB
3229 #define GLEE_C_DEFINED_glDetachObjectARB
GLee_Lazy_glDetachObjectARB(GLhandleARB containerObj,GLhandleARB attachedObj)3230   void __stdcall GLee_Lazy_glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj)  {if (GLeeInit()) glDetachObjectARB(containerObj, attachedObj);}
3231   GLEEPFNGLDETACHOBJECTARBPROC GLeeFuncPtr_glDetachObjectARB=GLee_Lazy_glDetachObjectARB;
3232 #endif
3233 #ifndef GLEE_C_DEFINED_glCreateShaderObjectARB
3234 #define GLEE_C_DEFINED_glCreateShaderObjectARB
GLee_Lazy_glCreateShaderObjectARB(GLenum shaderType)3235   GLhandleARB __stdcall GLee_Lazy_glCreateShaderObjectARB(GLenum shaderType)  {if (GLeeInit()) return glCreateShaderObjectARB(shaderType); return (GLhandleARB)0;}
3236   GLEEPFNGLCREATESHADEROBJECTARBPROC GLeeFuncPtr_glCreateShaderObjectARB=GLee_Lazy_glCreateShaderObjectARB;
3237 #endif
3238 #ifndef GLEE_C_DEFINED_glShaderSourceARB
3239 #define GLEE_C_DEFINED_glShaderSourceARB
GLee_Lazy_glShaderSourceARB(GLhandleARB shaderObj,GLsizei count,const GLcharARB ** string,const GLint * length)3240   void __stdcall GLee_Lazy_glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB* * string, const GLint * length)  {if (GLeeInit()) glShaderSourceARB(shaderObj, count, string, length);}
3241   GLEEPFNGLSHADERSOURCEARBPROC GLeeFuncPtr_glShaderSourceARB=GLee_Lazy_glShaderSourceARB;
3242 #endif
3243 #ifndef GLEE_C_DEFINED_glCompileShaderARB
3244 #define GLEE_C_DEFINED_glCompileShaderARB
GLee_Lazy_glCompileShaderARB(GLhandleARB shaderObj)3245   void __stdcall GLee_Lazy_glCompileShaderARB(GLhandleARB shaderObj)  {if (GLeeInit()) glCompileShaderARB(shaderObj);}
3246   GLEEPFNGLCOMPILESHADERARBPROC GLeeFuncPtr_glCompileShaderARB=GLee_Lazy_glCompileShaderARB;
3247 #endif
3248 #ifndef GLEE_C_DEFINED_glCreateProgramObjectARB
3249 #define GLEE_C_DEFINED_glCreateProgramObjectARB
GLee_Lazy_glCreateProgramObjectARB(void)3250   GLhandleARB __stdcall GLee_Lazy_glCreateProgramObjectARB(void)  {if (GLeeInit()) return glCreateProgramObjectARB(); return (GLhandleARB)0;}
3251   GLEEPFNGLCREATEPROGRAMOBJECTARBPROC GLeeFuncPtr_glCreateProgramObjectARB=GLee_Lazy_glCreateProgramObjectARB;
3252 #endif
3253 #ifndef GLEE_C_DEFINED_glAttachObjectARB
3254 #define GLEE_C_DEFINED_glAttachObjectARB
GLee_Lazy_glAttachObjectARB(GLhandleARB containerObj,GLhandleARB obj)3255   void __stdcall GLee_Lazy_glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj)  {if (GLeeInit()) glAttachObjectARB(containerObj, obj);}
3256   GLEEPFNGLATTACHOBJECTARBPROC GLeeFuncPtr_glAttachObjectARB=GLee_Lazy_glAttachObjectARB;
3257 #endif
3258 #ifndef GLEE_C_DEFINED_glLinkProgramARB
3259 #define GLEE_C_DEFINED_glLinkProgramARB
GLee_Lazy_glLinkProgramARB(GLhandleARB programObj)3260   void __stdcall GLee_Lazy_glLinkProgramARB(GLhandleARB programObj)  {if (GLeeInit()) glLinkProgramARB(programObj);}
3261   GLEEPFNGLLINKPROGRAMARBPROC GLeeFuncPtr_glLinkProgramARB=GLee_Lazy_glLinkProgramARB;
3262 #endif
3263 #ifndef GLEE_C_DEFINED_glUseProgramObjectARB
3264 #define GLEE_C_DEFINED_glUseProgramObjectARB
GLee_Lazy_glUseProgramObjectARB(GLhandleARB programObj)3265   void __stdcall GLee_Lazy_glUseProgramObjectARB(GLhandleARB programObj)  {if (GLeeInit()) glUseProgramObjectARB(programObj);}
3266   GLEEPFNGLUSEPROGRAMOBJECTARBPROC GLeeFuncPtr_glUseProgramObjectARB=GLee_Lazy_glUseProgramObjectARB;
3267 #endif
3268 #ifndef GLEE_C_DEFINED_glValidateProgramARB
3269 #define GLEE_C_DEFINED_glValidateProgramARB
GLee_Lazy_glValidateProgramARB(GLhandleARB programObj)3270   void __stdcall GLee_Lazy_glValidateProgramARB(GLhandleARB programObj)  {if (GLeeInit()) glValidateProgramARB(programObj);}
3271   GLEEPFNGLVALIDATEPROGRAMARBPROC GLeeFuncPtr_glValidateProgramARB=GLee_Lazy_glValidateProgramARB;
3272 #endif
3273 #ifndef GLEE_C_DEFINED_glUniform1fARB
3274 #define GLEE_C_DEFINED_glUniform1fARB
GLee_Lazy_glUniform1fARB(GLint location,GLfloat v0)3275   void __stdcall GLee_Lazy_glUniform1fARB(GLint location, GLfloat v0)  {if (GLeeInit()) glUniform1fARB(location, v0);}
3276   GLEEPFNGLUNIFORM1FARBPROC GLeeFuncPtr_glUniform1fARB=GLee_Lazy_glUniform1fARB;
3277 #endif
3278 #ifndef GLEE_C_DEFINED_glUniform2fARB
3279 #define GLEE_C_DEFINED_glUniform2fARB
GLee_Lazy_glUniform2fARB(GLint location,GLfloat v0,GLfloat v1)3280   void __stdcall GLee_Lazy_glUniform2fARB(GLint location, GLfloat v0, GLfloat v1)  {if (GLeeInit()) glUniform2fARB(location, v0, v1);}
3281   GLEEPFNGLUNIFORM2FARBPROC GLeeFuncPtr_glUniform2fARB=GLee_Lazy_glUniform2fARB;
3282 #endif
3283 #ifndef GLEE_C_DEFINED_glUniform3fARB
3284 #define GLEE_C_DEFINED_glUniform3fARB
GLee_Lazy_glUniform3fARB(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)3285   void __stdcall GLee_Lazy_glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)  {if (GLeeInit()) glUniform3fARB(location, v0, v1, v2);}
3286   GLEEPFNGLUNIFORM3FARBPROC GLeeFuncPtr_glUniform3fARB=GLee_Lazy_glUniform3fARB;
3287 #endif
3288 #ifndef GLEE_C_DEFINED_glUniform4fARB
3289 #define GLEE_C_DEFINED_glUniform4fARB
GLee_Lazy_glUniform4fARB(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)3290   void __stdcall GLee_Lazy_glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)  {if (GLeeInit()) glUniform4fARB(location, v0, v1, v2, v3);}
3291   GLEEPFNGLUNIFORM4FARBPROC GLeeFuncPtr_glUniform4fARB=GLee_Lazy_glUniform4fARB;
3292 #endif
3293 #ifndef GLEE_C_DEFINED_glUniform1iARB
3294 #define GLEE_C_DEFINED_glUniform1iARB
GLee_Lazy_glUniform1iARB(GLint location,GLint v0)3295   void __stdcall GLee_Lazy_glUniform1iARB(GLint location, GLint v0)  {if (GLeeInit()) glUniform1iARB(location, v0);}
3296   GLEEPFNGLUNIFORM1IARBPROC GLeeFuncPtr_glUniform1iARB=GLee_Lazy_glUniform1iARB;
3297 #endif
3298 #ifndef GLEE_C_DEFINED_glUniform2iARB
3299 #define GLEE_C_DEFINED_glUniform2iARB
GLee_Lazy_glUniform2iARB(GLint location,GLint v0,GLint v1)3300   void __stdcall GLee_Lazy_glUniform2iARB(GLint location, GLint v0, GLint v1)  {if (GLeeInit()) glUniform2iARB(location, v0, v1);}
3301   GLEEPFNGLUNIFORM2IARBPROC GLeeFuncPtr_glUniform2iARB=GLee_Lazy_glUniform2iARB;
3302 #endif
3303 #ifndef GLEE_C_DEFINED_glUniform3iARB
3304 #define GLEE_C_DEFINED_glUniform3iARB
GLee_Lazy_glUniform3iARB(GLint location,GLint v0,GLint v1,GLint v2)3305   void __stdcall GLee_Lazy_glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)  {if (GLeeInit()) glUniform3iARB(location, v0, v1, v2);}
3306   GLEEPFNGLUNIFORM3IARBPROC GLeeFuncPtr_glUniform3iARB=GLee_Lazy_glUniform3iARB;
3307 #endif
3308 #ifndef GLEE_C_DEFINED_glUniform4iARB
3309 #define GLEE_C_DEFINED_glUniform4iARB
GLee_Lazy_glUniform4iARB(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)3310   void __stdcall GLee_Lazy_glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)  {if (GLeeInit()) glUniform4iARB(location, v0, v1, v2, v3);}
3311   GLEEPFNGLUNIFORM4IARBPROC GLeeFuncPtr_glUniform4iARB=GLee_Lazy_glUniform4iARB;
3312 #endif
3313 #ifndef GLEE_C_DEFINED_glUniform1fvARB
3314 #define GLEE_C_DEFINED_glUniform1fvARB
GLee_Lazy_glUniform1fvARB(GLint location,GLsizei count,const GLfloat * value)3315   void __stdcall GLee_Lazy_glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value)  {if (GLeeInit()) glUniform1fvARB(location, count, value);}
3316   GLEEPFNGLUNIFORM1FVARBPROC GLeeFuncPtr_glUniform1fvARB=GLee_Lazy_glUniform1fvARB;
3317 #endif
3318 #ifndef GLEE_C_DEFINED_glUniform2fvARB
3319 #define GLEE_C_DEFINED_glUniform2fvARB
GLee_Lazy_glUniform2fvARB(GLint location,GLsizei count,const GLfloat * value)3320   void __stdcall GLee_Lazy_glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value)  {if (GLeeInit()) glUniform2fvARB(location, count, value);}
3321   GLEEPFNGLUNIFORM2FVARBPROC GLeeFuncPtr_glUniform2fvARB=GLee_Lazy_glUniform2fvARB;
3322 #endif
3323 #ifndef GLEE_C_DEFINED_glUniform3fvARB
3324 #define GLEE_C_DEFINED_glUniform3fvARB
GLee_Lazy_glUniform3fvARB(GLint location,GLsizei count,const GLfloat * value)3325   void __stdcall GLee_Lazy_glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value)  {if (GLeeInit()) glUniform3fvARB(location, count, value);}
3326   GLEEPFNGLUNIFORM3FVARBPROC GLeeFuncPtr_glUniform3fvARB=GLee_Lazy_glUniform3fvARB;
3327 #endif
3328 #ifndef GLEE_C_DEFINED_glUniform4fvARB
3329 #define GLEE_C_DEFINED_glUniform4fvARB
GLee_Lazy_glUniform4fvARB(GLint location,GLsizei count,const GLfloat * value)3330   void __stdcall GLee_Lazy_glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value)  {if (GLeeInit()) glUniform4fvARB(location, count, value);}
3331   GLEEPFNGLUNIFORM4FVARBPROC GLeeFuncPtr_glUniform4fvARB=GLee_Lazy_glUniform4fvARB;
3332 #endif
3333 #ifndef GLEE_C_DEFINED_glUniform1ivARB
3334 #define GLEE_C_DEFINED_glUniform1ivARB
GLee_Lazy_glUniform1ivARB(GLint location,GLsizei count,const GLint * value)3335   void __stdcall GLee_Lazy_glUniform1ivARB(GLint location, GLsizei count, const GLint * value)  {if (GLeeInit()) glUniform1ivARB(location, count, value);}
3336   GLEEPFNGLUNIFORM1IVARBPROC GLeeFuncPtr_glUniform1ivARB=GLee_Lazy_glUniform1ivARB;
3337 #endif
3338 #ifndef GLEE_C_DEFINED_glUniform2ivARB
3339 #define GLEE_C_DEFINED_glUniform2ivARB
GLee_Lazy_glUniform2ivARB(GLint location,GLsizei count,const GLint * value)3340   void __stdcall GLee_Lazy_glUniform2ivARB(GLint location, GLsizei count, const GLint * value)  {if (GLeeInit()) glUniform2ivARB(location, count, value);}
3341   GLEEPFNGLUNIFORM2IVARBPROC GLeeFuncPtr_glUniform2ivARB=GLee_Lazy_glUniform2ivARB;
3342 #endif
3343 #ifndef GLEE_C_DEFINED_glUniform3ivARB
3344 #define GLEE_C_DEFINED_glUniform3ivARB
GLee_Lazy_glUniform3ivARB(GLint location,GLsizei count,const GLint * value)3345   void __stdcall GLee_Lazy_glUniform3ivARB(GLint location, GLsizei count, const GLint * value)  {if (GLeeInit()) glUniform3ivARB(location, count, value);}
3346   GLEEPFNGLUNIFORM3IVARBPROC GLeeFuncPtr_glUniform3ivARB=GLee_Lazy_glUniform3ivARB;
3347 #endif
3348 #ifndef GLEE_C_DEFINED_glUniform4ivARB
3349 #define GLEE_C_DEFINED_glUniform4ivARB
GLee_Lazy_glUniform4ivARB(GLint location,GLsizei count,const GLint * value)3350   void __stdcall GLee_Lazy_glUniform4ivARB(GLint location, GLsizei count, const GLint * value)  {if (GLeeInit()) glUniform4ivARB(location, count, value);}
3351   GLEEPFNGLUNIFORM4IVARBPROC GLeeFuncPtr_glUniform4ivARB=GLee_Lazy_glUniform4ivARB;
3352 #endif
3353 #ifndef GLEE_C_DEFINED_glUniformMatrix2fvARB
3354 #define GLEE_C_DEFINED_glUniformMatrix2fvARB
GLee_Lazy_glUniformMatrix2fvARB(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)3355   void __stdcall GLee_Lazy_glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix2fvARB(location, count, transpose, value);}
3356   GLEEPFNGLUNIFORMMATRIX2FVARBPROC GLeeFuncPtr_glUniformMatrix2fvARB=GLee_Lazy_glUniformMatrix2fvARB;
3357 #endif
3358 #ifndef GLEE_C_DEFINED_glUniformMatrix3fvARB
3359 #define GLEE_C_DEFINED_glUniformMatrix3fvARB
GLee_Lazy_glUniformMatrix3fvARB(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)3360   void __stdcall GLee_Lazy_glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix3fvARB(location, count, transpose, value);}
3361   GLEEPFNGLUNIFORMMATRIX3FVARBPROC GLeeFuncPtr_glUniformMatrix3fvARB=GLee_Lazy_glUniformMatrix3fvARB;
3362 #endif
3363 #ifndef GLEE_C_DEFINED_glUniformMatrix4fvARB
3364 #define GLEE_C_DEFINED_glUniformMatrix4fvARB
GLee_Lazy_glUniformMatrix4fvARB(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)3365   void __stdcall GLee_Lazy_glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix4fvARB(location, count, transpose, value);}
3366   GLEEPFNGLUNIFORMMATRIX4FVARBPROC GLeeFuncPtr_glUniformMatrix4fvARB=GLee_Lazy_glUniformMatrix4fvARB;
3367 #endif
3368 #ifndef GLEE_C_DEFINED_glGetObjectParameterfvARB
3369 #define GLEE_C_DEFINED_glGetObjectParameterfvARB
GLee_Lazy_glGetObjectParameterfvARB(GLhandleARB obj,GLenum pname,GLfloat * params)3370   void __stdcall GLee_Lazy_glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetObjectParameterfvARB(obj, pname, params);}
3371   GLEEPFNGLGETOBJECTPARAMETERFVARBPROC GLeeFuncPtr_glGetObjectParameterfvARB=GLee_Lazy_glGetObjectParameterfvARB;
3372 #endif
3373 #ifndef GLEE_C_DEFINED_glGetObjectParameterivARB
3374 #define GLEE_C_DEFINED_glGetObjectParameterivARB
GLee_Lazy_glGetObjectParameterivARB(GLhandleARB obj,GLenum pname,GLint * params)3375   void __stdcall GLee_Lazy_glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params)  {if (GLeeInit()) glGetObjectParameterivARB(obj, pname, params);}
3376   GLEEPFNGLGETOBJECTPARAMETERIVARBPROC GLeeFuncPtr_glGetObjectParameterivARB=GLee_Lazy_glGetObjectParameterivARB;
3377 #endif
3378 #ifndef GLEE_C_DEFINED_glGetInfoLogARB
3379 #define GLEE_C_DEFINED_glGetInfoLogARB
GLee_Lazy_glGetInfoLogARB(GLhandleARB obj,GLsizei maxLength,GLsizei * length,GLcharARB * infoLog)3380   void __stdcall GLee_Lazy_glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)  {if (GLeeInit()) glGetInfoLogARB(obj, maxLength, length, infoLog);}
3381   GLEEPFNGLGETINFOLOGARBPROC GLeeFuncPtr_glGetInfoLogARB=GLee_Lazy_glGetInfoLogARB;
3382 #endif
3383 #ifndef GLEE_C_DEFINED_glGetAttachedObjectsARB
3384 #define GLEE_C_DEFINED_glGetAttachedObjectsARB
GLee_Lazy_glGetAttachedObjectsARB(GLhandleARB containerObj,GLsizei maxCount,GLsizei * count,GLhandleARB * obj)3385   void __stdcall GLee_Lazy_glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj)  {if (GLeeInit()) glGetAttachedObjectsARB(containerObj, maxCount, count, obj);}
3386   GLEEPFNGLGETATTACHEDOBJECTSARBPROC GLeeFuncPtr_glGetAttachedObjectsARB=GLee_Lazy_glGetAttachedObjectsARB;
3387 #endif
3388 #ifndef GLEE_C_DEFINED_glGetUniformLocationARB
3389 #define GLEE_C_DEFINED_glGetUniformLocationARB
GLee_Lazy_glGetUniformLocationARB(GLhandleARB programObj,const GLcharARB * name)3390   GLint __stdcall GLee_Lazy_glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name)  {if (GLeeInit()) return glGetUniformLocationARB(programObj, name); return (GLint)0;}
3391   GLEEPFNGLGETUNIFORMLOCATIONARBPROC GLeeFuncPtr_glGetUniformLocationARB=GLee_Lazy_glGetUniformLocationARB;
3392 #endif
3393 #ifndef GLEE_C_DEFINED_glGetActiveUniformARB
3394 #define GLEE_C_DEFINED_glGetActiveUniformARB
GLee_Lazy_glGetActiveUniformARB(GLhandleARB programObj,GLuint index,GLsizei maxLength,GLsizei * length,GLint * size,GLenum * type,GLcharARB * name)3395   void __stdcall GLee_Lazy_glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)  {if (GLeeInit()) glGetActiveUniformARB(programObj, index, maxLength, length, size, type, name);}
3396   GLEEPFNGLGETACTIVEUNIFORMARBPROC GLeeFuncPtr_glGetActiveUniformARB=GLee_Lazy_glGetActiveUniformARB;
3397 #endif
3398 #ifndef GLEE_C_DEFINED_glGetUniformfvARB
3399 #define GLEE_C_DEFINED_glGetUniformfvARB
GLee_Lazy_glGetUniformfvARB(GLhandleARB programObj,GLint location,GLfloat * params)3400   void __stdcall GLee_Lazy_glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params)  {if (GLeeInit()) glGetUniformfvARB(programObj, location, params);}
3401   GLEEPFNGLGETUNIFORMFVARBPROC GLeeFuncPtr_glGetUniformfvARB=GLee_Lazy_glGetUniformfvARB;
3402 #endif
3403 #ifndef GLEE_C_DEFINED_glGetUniformivARB
3404 #define GLEE_C_DEFINED_glGetUniformivARB
GLee_Lazy_glGetUniformivARB(GLhandleARB programObj,GLint location,GLint * params)3405   void __stdcall GLee_Lazy_glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)  {if (GLeeInit()) glGetUniformivARB(programObj, location, params);}
3406   GLEEPFNGLGETUNIFORMIVARBPROC GLeeFuncPtr_glGetUniformivARB=GLee_Lazy_glGetUniformivARB;
3407 #endif
3408 #ifndef GLEE_C_DEFINED_glGetShaderSourceARB
3409 #define GLEE_C_DEFINED_glGetShaderSourceARB
GLee_Lazy_glGetShaderSourceARB(GLhandleARB obj,GLsizei maxLength,GLsizei * length,GLcharARB * source)3410   void __stdcall GLee_Lazy_glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source)  {if (GLeeInit()) glGetShaderSourceARB(obj, maxLength, length, source);}
3411   GLEEPFNGLGETSHADERSOURCEARBPROC GLeeFuncPtr_glGetShaderSourceARB=GLee_Lazy_glGetShaderSourceARB;
3412 #endif
3413 #endif
3414 
3415 /* GL_ARB_vertex_shader */
3416 
3417 #ifdef __GLEE_GL_ARB_vertex_shader
3418 #ifndef GLEE_C_DEFINED_glBindAttribLocationARB
3419 #define GLEE_C_DEFINED_glBindAttribLocationARB
GLee_Lazy_glBindAttribLocationARB(GLhandleARB programObj,GLuint index,const GLcharARB * name)3420   void __stdcall GLee_Lazy_glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name)  {if (GLeeInit()) glBindAttribLocationARB(programObj, index, name);}
3421   GLEEPFNGLBINDATTRIBLOCATIONARBPROC GLeeFuncPtr_glBindAttribLocationARB=GLee_Lazy_glBindAttribLocationARB;
3422 #endif
3423 #ifndef GLEE_C_DEFINED_glGetActiveAttribARB
3424 #define GLEE_C_DEFINED_glGetActiveAttribARB
GLee_Lazy_glGetActiveAttribARB(GLhandleARB programObj,GLuint index,GLsizei maxLength,GLsizei * length,GLint * size,GLenum * type,GLcharARB * name)3425   void __stdcall GLee_Lazy_glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)  {if (GLeeInit()) glGetActiveAttribARB(programObj, index, maxLength, length, size, type, name);}
3426   GLEEPFNGLGETACTIVEATTRIBARBPROC GLeeFuncPtr_glGetActiveAttribARB=GLee_Lazy_glGetActiveAttribARB;
3427 #endif
3428 #ifndef GLEE_C_DEFINED_glGetAttribLocationARB
3429 #define GLEE_C_DEFINED_glGetAttribLocationARB
GLee_Lazy_glGetAttribLocationARB(GLhandleARB programObj,const GLcharARB * name)3430   GLint __stdcall GLee_Lazy_glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name)  {if (GLeeInit()) return glGetAttribLocationARB(programObj, name); return (GLint)0;}
3431   GLEEPFNGLGETATTRIBLOCATIONARBPROC GLeeFuncPtr_glGetAttribLocationARB=GLee_Lazy_glGetAttribLocationARB;
3432 #endif
3433 #endif
3434 
3435 /* GL_ARB_fragment_shader */
3436 
3437 #ifdef __GLEE_GL_ARB_fragment_shader
3438 #endif
3439 
3440 /* GL_ARB_shading_language_100 */
3441 
3442 #ifdef __GLEE_GL_ARB_shading_language_100
3443 #endif
3444 
3445 /* GL_ARB_texture_non_power_of_two */
3446 
3447 #ifdef __GLEE_GL_ARB_texture_non_power_of_two
3448 #endif
3449 
3450 /* GL_ARB_point_sprite */
3451 
3452 #ifdef __GLEE_GL_ARB_point_sprite
3453 #endif
3454 
3455 /* GL_ARB_fragment_program_shadow */
3456 
3457 #ifdef __GLEE_GL_ARB_fragment_program_shadow
3458 #endif
3459 
3460 /* GL_ARB_draw_buffers */
3461 
3462 #ifdef __GLEE_GL_ARB_draw_buffers
3463 #ifndef GLEE_C_DEFINED_glDrawBuffersARB
3464 #define GLEE_C_DEFINED_glDrawBuffersARB
GLee_Lazy_glDrawBuffersARB(GLsizei n,const GLenum * bufs)3465   void __stdcall GLee_Lazy_glDrawBuffersARB(GLsizei n, const GLenum * bufs)  {if (GLeeInit()) glDrawBuffersARB(n, bufs);}
3466   GLEEPFNGLDRAWBUFFERSARBPROC GLeeFuncPtr_glDrawBuffersARB=GLee_Lazy_glDrawBuffersARB;
3467 #endif
3468 #endif
3469 
3470 /* GL_ARB_texture_rectangle */
3471 
3472 #ifdef __GLEE_GL_ARB_texture_rectangle
3473 #endif
3474 
3475 /* GL_ARB_color_buffer_float */
3476 
3477 #ifdef __GLEE_GL_ARB_color_buffer_float
3478 #ifndef GLEE_C_DEFINED_glClampColorARB
3479 #define GLEE_C_DEFINED_glClampColorARB
GLee_Lazy_glClampColorARB(GLenum target,GLenum clamp)3480   void __stdcall GLee_Lazy_glClampColorARB(GLenum target, GLenum clamp)  {if (GLeeInit()) glClampColorARB(target, clamp);}
3481   GLEEPFNGLCLAMPCOLORARBPROC GLeeFuncPtr_glClampColorARB=GLee_Lazy_glClampColorARB;
3482 #endif
3483 #endif
3484 
3485 /* GL_ARB_half_float_pixel */
3486 
3487 #ifdef __GLEE_GL_ARB_half_float_pixel
3488 #endif
3489 
3490 /* GL_ARB_texture_float */
3491 
3492 #ifdef __GLEE_GL_ARB_texture_float
3493 #endif
3494 
3495 /* GL_ARB_pixel_buffer_object */
3496 
3497 #ifdef __GLEE_GL_ARB_pixel_buffer_object
3498 #endif
3499 
3500 /* GL_ARB_depth_buffer_float */
3501 
3502 #ifdef __GLEE_GL_ARB_depth_buffer_float
3503 #endif
3504 
3505 /* GL_ARB_draw_instanced */
3506 
3507 #ifdef __GLEE_GL_ARB_draw_instanced
3508 #ifndef GLEE_C_DEFINED_glDrawArraysInstancedARB
3509 #define GLEE_C_DEFINED_glDrawArraysInstancedARB
GLee_Lazy_glDrawArraysInstancedARB(GLenum mode,GLint first,GLsizei count,GLsizei primcount)3510   void __stdcall GLee_Lazy_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount)  {if (GLeeInit()) glDrawArraysInstancedARB(mode, first, count, primcount);}
3511   GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC GLeeFuncPtr_glDrawArraysInstancedARB=GLee_Lazy_glDrawArraysInstancedARB;
3512 #endif
3513 #ifndef GLEE_C_DEFINED_glDrawElementsInstancedARB
3514 #define GLEE_C_DEFINED_glDrawElementsInstancedARB
GLee_Lazy_glDrawElementsInstancedARB(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei primcount)3515   void __stdcall GLee_Lazy_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)  {if (GLeeInit()) glDrawElementsInstancedARB(mode, count, type, indices, primcount);}
3516   GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC GLeeFuncPtr_glDrawElementsInstancedARB=GLee_Lazy_glDrawElementsInstancedARB;
3517 #endif
3518 #endif
3519 
3520 /* GL_ARB_framebuffer_object */
3521 
3522 #ifdef __GLEE_GL_ARB_framebuffer_object
3523 #ifndef GLEE_C_DEFINED_glIsRenderbuffer
3524 #define GLEE_C_DEFINED_glIsRenderbuffer
GLee_Lazy_glIsRenderbuffer(GLuint renderbuffer)3525   GLboolean __stdcall GLee_Lazy_glIsRenderbuffer(GLuint renderbuffer)  {if (GLeeInit()) return glIsRenderbuffer(renderbuffer); return (GLboolean)0;}
3526   GLEEPFNGLISRENDERBUFFERPROC GLeeFuncPtr_glIsRenderbuffer=GLee_Lazy_glIsRenderbuffer;
3527 #endif
3528 #ifndef GLEE_C_DEFINED_glBindRenderbuffer
3529 #define GLEE_C_DEFINED_glBindRenderbuffer
GLee_Lazy_glBindRenderbuffer(GLenum target,GLuint renderbuffer)3530   void __stdcall GLee_Lazy_glBindRenderbuffer(GLenum target, GLuint renderbuffer)  {if (GLeeInit()) glBindRenderbuffer(target, renderbuffer);}
3531   GLEEPFNGLBINDRENDERBUFFERPROC GLeeFuncPtr_glBindRenderbuffer=GLee_Lazy_glBindRenderbuffer;
3532 #endif
3533 #ifndef GLEE_C_DEFINED_glDeleteRenderbuffers
3534 #define GLEE_C_DEFINED_glDeleteRenderbuffers
GLee_Lazy_glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)3535   void __stdcall GLee_Lazy_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)  {if (GLeeInit()) glDeleteRenderbuffers(n, renderbuffers);}
3536   GLEEPFNGLDELETERENDERBUFFERSPROC GLeeFuncPtr_glDeleteRenderbuffers=GLee_Lazy_glDeleteRenderbuffers;
3537 #endif
3538 #ifndef GLEE_C_DEFINED_glGenRenderbuffers
3539 #define GLEE_C_DEFINED_glGenRenderbuffers
GLee_Lazy_glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)3540   void __stdcall GLee_Lazy_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)  {if (GLeeInit()) glGenRenderbuffers(n, renderbuffers);}
3541   GLEEPFNGLGENRENDERBUFFERSPROC GLeeFuncPtr_glGenRenderbuffers=GLee_Lazy_glGenRenderbuffers;
3542 #endif
3543 #ifndef GLEE_C_DEFINED_glRenderbufferStorage
3544 #define GLEE_C_DEFINED_glRenderbufferStorage
GLee_Lazy_glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)3545   void __stdcall GLee_Lazy_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)  {if (GLeeInit()) glRenderbufferStorage(target, internalformat, width, height);}
3546   GLEEPFNGLRENDERBUFFERSTORAGEPROC GLeeFuncPtr_glRenderbufferStorage=GLee_Lazy_glRenderbufferStorage;
3547 #endif
3548 #ifndef GLEE_C_DEFINED_glGetRenderbufferParameteriv
3549 #define GLEE_C_DEFINED_glGetRenderbufferParameteriv
GLee_Lazy_glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)3550   void __stdcall GLee_Lazy_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetRenderbufferParameteriv(target, pname, params);}
3551   GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetRenderbufferParameteriv=GLee_Lazy_glGetRenderbufferParameteriv;
3552 #endif
3553 #ifndef GLEE_C_DEFINED_glIsFramebuffer
3554 #define GLEE_C_DEFINED_glIsFramebuffer
GLee_Lazy_glIsFramebuffer(GLuint framebuffer)3555   GLboolean __stdcall GLee_Lazy_glIsFramebuffer(GLuint framebuffer)  {if (GLeeInit()) return glIsFramebuffer(framebuffer); return (GLboolean)0;}
3556   GLEEPFNGLISFRAMEBUFFERPROC GLeeFuncPtr_glIsFramebuffer=GLee_Lazy_glIsFramebuffer;
3557 #endif
3558 #ifndef GLEE_C_DEFINED_glBindFramebuffer
3559 #define GLEE_C_DEFINED_glBindFramebuffer
GLee_Lazy_glBindFramebuffer(GLenum target,GLuint framebuffer)3560   void __stdcall GLee_Lazy_glBindFramebuffer(GLenum target, GLuint framebuffer)  {if (GLeeInit()) glBindFramebuffer(target, framebuffer);}
3561   GLEEPFNGLBINDFRAMEBUFFERPROC GLeeFuncPtr_glBindFramebuffer=GLee_Lazy_glBindFramebuffer;
3562 #endif
3563 #ifndef GLEE_C_DEFINED_glDeleteFramebuffers
3564 #define GLEE_C_DEFINED_glDeleteFramebuffers
GLee_Lazy_glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)3565   void __stdcall GLee_Lazy_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)  {if (GLeeInit()) glDeleteFramebuffers(n, framebuffers);}
3566   GLEEPFNGLDELETEFRAMEBUFFERSPROC GLeeFuncPtr_glDeleteFramebuffers=GLee_Lazy_glDeleteFramebuffers;
3567 #endif
3568 #ifndef GLEE_C_DEFINED_glGenFramebuffers
3569 #define GLEE_C_DEFINED_glGenFramebuffers
GLee_Lazy_glGenFramebuffers(GLsizei n,GLuint * framebuffers)3570   void __stdcall GLee_Lazy_glGenFramebuffers(GLsizei n, GLuint * framebuffers)  {if (GLeeInit()) glGenFramebuffers(n, framebuffers);}
3571   GLEEPFNGLGENFRAMEBUFFERSPROC GLeeFuncPtr_glGenFramebuffers=GLee_Lazy_glGenFramebuffers;
3572 #endif
3573 #ifndef GLEE_C_DEFINED_glCheckFramebufferStatus
3574 #define GLEE_C_DEFINED_glCheckFramebufferStatus
GLee_Lazy_glCheckFramebufferStatus(GLenum target)3575   GLenum __stdcall GLee_Lazy_glCheckFramebufferStatus(GLenum target)  {if (GLeeInit()) return glCheckFramebufferStatus(target); return (GLenum)0;}
3576   GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC GLeeFuncPtr_glCheckFramebufferStatus=GLee_Lazy_glCheckFramebufferStatus;
3577 #endif
3578 #ifndef GLEE_C_DEFINED_glFramebufferTexture1D
3579 #define GLEE_C_DEFINED_glFramebufferTexture1D
GLee_Lazy_glFramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)3580   void __stdcall GLee_Lazy_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)  {if (GLeeInit()) glFramebufferTexture1D(target, attachment, textarget, texture, level);}
3581   GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC GLeeFuncPtr_glFramebufferTexture1D=GLee_Lazy_glFramebufferTexture1D;
3582 #endif
3583 #ifndef GLEE_C_DEFINED_glFramebufferTexture2D
3584 #define GLEE_C_DEFINED_glFramebufferTexture2D
GLee_Lazy_glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)3585   void __stdcall GLee_Lazy_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)  {if (GLeeInit()) glFramebufferTexture2D(target, attachment, textarget, texture, level);}
3586   GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC GLeeFuncPtr_glFramebufferTexture2D=GLee_Lazy_glFramebufferTexture2D;
3587 #endif
3588 #ifndef GLEE_C_DEFINED_glFramebufferTexture3D
3589 #define GLEE_C_DEFINED_glFramebufferTexture3D
GLee_Lazy_glFramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)3590   void __stdcall GLee_Lazy_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)  {if (GLeeInit()) glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);}
3591   GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC GLeeFuncPtr_glFramebufferTexture3D=GLee_Lazy_glFramebufferTexture3D;
3592 #endif
3593 #ifndef GLEE_C_DEFINED_glFramebufferRenderbuffer
3594 #define GLEE_C_DEFINED_glFramebufferRenderbuffer
GLee_Lazy_glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)3595   void __stdcall GLee_Lazy_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)  {if (GLeeInit()) glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
3596   GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC GLeeFuncPtr_glFramebufferRenderbuffer=GLee_Lazy_glFramebufferRenderbuffer;
3597 #endif
3598 #ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
3599 #define GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
GLee_Lazy_glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)3600   void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)  {if (GLeeInit()) glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
3601   GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferAttachmentParameteriv=GLee_Lazy_glGetFramebufferAttachmentParameteriv;
3602 #endif
3603 #ifndef GLEE_C_DEFINED_glGenerateMipmap
3604 #define GLEE_C_DEFINED_glGenerateMipmap
GLee_Lazy_glGenerateMipmap(GLenum target)3605   void __stdcall GLee_Lazy_glGenerateMipmap(GLenum target)  {if (GLeeInit()) glGenerateMipmap(target);}
3606   GLEEPFNGLGENERATEMIPMAPPROC GLeeFuncPtr_glGenerateMipmap=GLee_Lazy_glGenerateMipmap;
3607 #endif
3608 #ifndef GLEE_C_DEFINED_glBlitFramebuffer
3609 #define GLEE_C_DEFINED_glBlitFramebuffer
GLee_Lazy_glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)3610   void __stdcall GLee_Lazy_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)  {if (GLeeInit()) glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
3611   GLEEPFNGLBLITFRAMEBUFFERPROC GLeeFuncPtr_glBlitFramebuffer=GLee_Lazy_glBlitFramebuffer;
3612 #endif
3613 #ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisample
3614 #define GLEE_C_DEFINED_glRenderbufferStorageMultisample
GLee_Lazy_glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)3615   void __stdcall GLee_Lazy_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)  {if (GLeeInit()) glRenderbufferStorageMultisample(target, samples, internalformat, width, height);}
3616   GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC GLeeFuncPtr_glRenderbufferStorageMultisample=GLee_Lazy_glRenderbufferStorageMultisample;
3617 #endif
3618 #ifndef GLEE_C_DEFINED_glFramebufferTextureLayer
3619 #define GLEE_C_DEFINED_glFramebufferTextureLayer
GLee_Lazy_glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)3620   void __stdcall GLee_Lazy_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)  {if (GLeeInit()) glFramebufferTextureLayer(target, attachment, texture, level, layer);}
3621   GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC GLeeFuncPtr_glFramebufferTextureLayer=GLee_Lazy_glFramebufferTextureLayer;
3622 #endif
3623 #endif
3624 
3625 /* GL_ARB_framebuffer_sRGB */
3626 
3627 #ifdef __GLEE_GL_ARB_framebuffer_sRGB
3628 #endif
3629 
3630 /* GL_ARB_geometry_shader4 */
3631 
3632 #ifdef __GLEE_GL_ARB_geometry_shader4
3633 #ifndef GLEE_C_DEFINED_glProgramParameteriARB
3634 #define GLEE_C_DEFINED_glProgramParameteriARB
GLee_Lazy_glProgramParameteriARB(GLuint program,GLenum pname,GLint value)3635   void __stdcall GLee_Lazy_glProgramParameteriARB(GLuint program, GLenum pname, GLint value)  {if (GLeeInit()) glProgramParameteriARB(program, pname, value);}
3636   GLEEPFNGLPROGRAMPARAMETERIARBPROC GLeeFuncPtr_glProgramParameteriARB=GLee_Lazy_glProgramParameteriARB;
3637 #endif
3638 #ifndef GLEE_C_DEFINED_glFramebufferTextureARB
3639 #define GLEE_C_DEFINED_glFramebufferTextureARB
GLee_Lazy_glFramebufferTextureARB(GLenum target,GLenum attachment,GLuint texture,GLint level)3640   void __stdcall GLee_Lazy_glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level)  {if (GLeeInit()) glFramebufferTextureARB(target, attachment, texture, level);}
3641   GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC GLeeFuncPtr_glFramebufferTextureARB=GLee_Lazy_glFramebufferTextureARB;
3642 #endif
3643 #ifndef GLEE_C_DEFINED_glFramebufferTextureLayerARB
3644 #define GLEE_C_DEFINED_glFramebufferTextureLayerARB
GLee_Lazy_glFramebufferTextureLayerARB(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)3645   void __stdcall GLee_Lazy_glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)  {if (GLeeInit()) glFramebufferTextureLayerARB(target, attachment, texture, level, layer);}
3646   GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC GLeeFuncPtr_glFramebufferTextureLayerARB=GLee_Lazy_glFramebufferTextureLayerARB;
3647 #endif
3648 #ifndef GLEE_C_DEFINED_glFramebufferTextureFaceARB
3649 #define GLEE_C_DEFINED_glFramebufferTextureFaceARB
GLee_Lazy_glFramebufferTextureFaceARB(GLenum target,GLenum attachment,GLuint texture,GLint level,GLenum face)3650   void __stdcall GLee_Lazy_glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)  {if (GLeeInit()) glFramebufferTextureFaceARB(target, attachment, texture, level, face);}
3651   GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC GLeeFuncPtr_glFramebufferTextureFaceARB=GLee_Lazy_glFramebufferTextureFaceARB;
3652 #endif
3653 #endif
3654 
3655 /* GL_ARB_half_float_vertex */
3656 
3657 #ifdef __GLEE_GL_ARB_half_float_vertex
3658 #endif
3659 
3660 /* GL_ARB_instanced_arrays */
3661 
3662 #ifdef __GLEE_GL_ARB_instanced_arrays
3663 #ifndef GLEE_C_DEFINED_glVertexAttribDivisor
3664 #define GLEE_C_DEFINED_glVertexAttribDivisor
GLee_Lazy_glVertexAttribDivisor(GLuint index,GLuint divisor)3665   void __stdcall GLee_Lazy_glVertexAttribDivisor(GLuint index, GLuint divisor)  {if (GLeeInit()) glVertexAttribDivisor(index, divisor);}
3666   GLEEPFNGLVERTEXATTRIBDIVISORPROC GLeeFuncPtr_glVertexAttribDivisor=GLee_Lazy_glVertexAttribDivisor;
3667 #endif
3668 #endif
3669 
3670 /* GL_ARB_map_buffer_range */
3671 
3672 #ifdef __GLEE_GL_ARB_map_buffer_range
3673 #ifndef GLEE_C_DEFINED_glMapBufferRange
3674 #define GLEE_C_DEFINED_glMapBufferRange
GLee_Lazy_glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)3675   void __stdcall GLee_Lazy_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)  {if (GLeeInit()) glMapBufferRange(target, offset, length, access);}
3676   GLEEPFNGLMAPBUFFERRANGEPROC GLeeFuncPtr_glMapBufferRange=GLee_Lazy_glMapBufferRange;
3677 #endif
3678 #ifndef GLEE_C_DEFINED_glFlushMappedBufferRange
3679 #define GLEE_C_DEFINED_glFlushMappedBufferRange
GLee_Lazy_glFlushMappedBufferRange(GLenum target,GLintptr offset,GLsizeiptr length)3680   void __stdcall GLee_Lazy_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)  {if (GLeeInit()) glFlushMappedBufferRange(target, offset, length);}
3681   GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC GLeeFuncPtr_glFlushMappedBufferRange=GLee_Lazy_glFlushMappedBufferRange;
3682 #endif
3683 #endif
3684 
3685 /* GL_ARB_texture_buffer_object */
3686 
3687 #ifdef __GLEE_GL_ARB_texture_buffer_object
3688 #ifndef GLEE_C_DEFINED_glTexBufferARB
3689 #define GLEE_C_DEFINED_glTexBufferARB
GLee_Lazy_glTexBufferARB(GLenum target,GLenum internalformat,GLuint buffer)3690   void __stdcall GLee_Lazy_glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer)  {if (GLeeInit()) glTexBufferARB(target, internalformat, buffer);}
3691   GLEEPFNGLTEXBUFFERARBPROC GLeeFuncPtr_glTexBufferARB=GLee_Lazy_glTexBufferARB;
3692 #endif
3693 #endif
3694 
3695 /* GL_ARB_texture_compression_rgtc */
3696 
3697 #ifdef __GLEE_GL_ARB_texture_compression_rgtc
3698 #endif
3699 
3700 /* GL_ARB_texture_rg */
3701 
3702 #ifdef __GLEE_GL_ARB_texture_rg
3703 #endif
3704 
3705 /* GL_ARB_vertex_array_object */
3706 
3707 #ifdef __GLEE_GL_ARB_vertex_array_object
3708 #ifndef GLEE_C_DEFINED_glBindVertexArray
3709 #define GLEE_C_DEFINED_glBindVertexArray
GLee_Lazy_glBindVertexArray(GLuint array)3710   void __stdcall GLee_Lazy_glBindVertexArray(GLuint array)  {if (GLeeInit()) glBindVertexArray(array);}
3711   GLEEPFNGLBINDVERTEXARRAYPROC GLeeFuncPtr_glBindVertexArray=GLee_Lazy_glBindVertexArray;
3712 #endif
3713 #ifndef GLEE_C_DEFINED_glDeleteVertexArrays
3714 #define GLEE_C_DEFINED_glDeleteVertexArrays
GLee_Lazy_glDeleteVertexArrays(GLsizei n,const GLuint * arrays)3715   void __stdcall GLee_Lazy_glDeleteVertexArrays(GLsizei n, const GLuint * arrays)  {if (GLeeInit()) glDeleteVertexArrays(n, arrays);}
3716   GLEEPFNGLDELETEVERTEXARRAYSPROC GLeeFuncPtr_glDeleteVertexArrays=GLee_Lazy_glDeleteVertexArrays;
3717 #endif
3718 #ifndef GLEE_C_DEFINED_glGenVertexArrays
3719 #define GLEE_C_DEFINED_glGenVertexArrays
GLee_Lazy_glGenVertexArrays(GLsizei n,GLuint * arrays)3720   void __stdcall GLee_Lazy_glGenVertexArrays(GLsizei n, GLuint * arrays)  {if (GLeeInit()) glGenVertexArrays(n, arrays);}
3721   GLEEPFNGLGENVERTEXARRAYSPROC GLeeFuncPtr_glGenVertexArrays=GLee_Lazy_glGenVertexArrays;
3722 #endif
3723 #ifndef GLEE_C_DEFINED_glIsVertexArray
3724 #define GLEE_C_DEFINED_glIsVertexArray
GLee_Lazy_glIsVertexArray(GLuint array)3725   GLboolean __stdcall GLee_Lazy_glIsVertexArray(GLuint array)  {if (GLeeInit()) return glIsVertexArray(array); return (GLboolean)0;}
3726   GLEEPFNGLISVERTEXARRAYPROC GLeeFuncPtr_glIsVertexArray=GLee_Lazy_glIsVertexArray;
3727 #endif
3728 #endif
3729 
3730 /* GL_EXT_abgr */
3731 
3732 #ifdef __GLEE_GL_EXT_abgr
3733 #endif
3734 
3735 /* GL_EXT_blend_color */
3736 
3737 #ifdef __GLEE_GL_EXT_blend_color
3738 #ifndef GLEE_C_DEFINED_glBlendColorEXT
3739 #define GLEE_C_DEFINED_glBlendColorEXT
GLee_Lazy_glBlendColorEXT(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)3740   void __stdcall GLee_Lazy_glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)  {if (GLeeInit()) glBlendColorEXT(red, green, blue, alpha);}
3741   GLEEPFNGLBLENDCOLOREXTPROC GLeeFuncPtr_glBlendColorEXT=GLee_Lazy_glBlendColorEXT;
3742 #endif
3743 #endif
3744 
3745 /* GL_EXT_polygon_offset */
3746 
3747 #ifdef __GLEE_GL_EXT_polygon_offset
3748 #ifndef GLEE_C_DEFINED_glPolygonOffsetEXT
3749 #define GLEE_C_DEFINED_glPolygonOffsetEXT
GLee_Lazy_glPolygonOffsetEXT(GLfloat factor,GLfloat bias)3750   void __stdcall GLee_Lazy_glPolygonOffsetEXT(GLfloat factor, GLfloat bias)  {if (GLeeInit()) glPolygonOffsetEXT(factor, bias);}
3751   GLEEPFNGLPOLYGONOFFSETEXTPROC GLeeFuncPtr_glPolygonOffsetEXT=GLee_Lazy_glPolygonOffsetEXT;
3752 #endif
3753 #endif
3754 
3755 /* GL_EXT_texture */
3756 
3757 #ifdef __GLEE_GL_EXT_texture
3758 #endif
3759 
3760 /* GL_EXT_texture3D */
3761 
3762 #ifdef __GLEE_GL_EXT_texture3D
3763 #ifndef GLEE_C_DEFINED_glTexImage3DEXT
3764 #define GLEE_C_DEFINED_glTexImage3DEXT
GLee_Lazy_glTexImage3DEXT(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3765   void __stdcall GLee_Lazy_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels);}
3766   GLEEPFNGLTEXIMAGE3DEXTPROC GLeeFuncPtr_glTexImage3DEXT=GLee_Lazy_glTexImage3DEXT;
3767 #endif
3768 #ifndef GLEE_C_DEFINED_glTexSubImage3DEXT
3769 #define GLEE_C_DEFINED_glTexSubImage3DEXT
GLee_Lazy_glTexSubImage3DEXT(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3770   void __stdcall GLee_Lazy_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
3771   GLEEPFNGLTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glTexSubImage3DEXT=GLee_Lazy_glTexSubImage3DEXT;
3772 #endif
3773 #endif
3774 
3775 /* GL_SGIS_texture_filter4 */
3776 
3777 #ifdef __GLEE_GL_SGIS_texture_filter4
3778 #ifndef GLEE_C_DEFINED_glGetTexFilterFuncSGIS
3779 #define GLEE_C_DEFINED_glGetTexFilterFuncSGIS
GLee_Lazy_glGetTexFilterFuncSGIS(GLenum target,GLenum filter,GLfloat * weights)3780   void __stdcall GLee_Lazy_glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat * weights)  {if (GLeeInit()) glGetTexFilterFuncSGIS(target, filter, weights);}
3781   GLEEPFNGLGETTEXFILTERFUNCSGISPROC GLeeFuncPtr_glGetTexFilterFuncSGIS=GLee_Lazy_glGetTexFilterFuncSGIS;
3782 #endif
3783 #ifndef GLEE_C_DEFINED_glTexFilterFuncSGIS
3784 #define GLEE_C_DEFINED_glTexFilterFuncSGIS
GLee_Lazy_glTexFilterFuncSGIS(GLenum target,GLenum filter,GLsizei n,const GLfloat * weights)3785   void __stdcall GLee_Lazy_glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights)  {if (GLeeInit()) glTexFilterFuncSGIS(target, filter, n, weights);}
3786   GLEEPFNGLTEXFILTERFUNCSGISPROC GLeeFuncPtr_glTexFilterFuncSGIS=GLee_Lazy_glTexFilterFuncSGIS;
3787 #endif
3788 #endif
3789 
3790 /* GL_EXT_subtexture */
3791 
3792 #ifdef __GLEE_GL_EXT_subtexture
3793 #ifndef GLEE_C_DEFINED_glTexSubImage1DEXT
3794 #define GLEE_C_DEFINED_glTexSubImage1DEXT
GLee_Lazy_glTexSubImage1DEXT(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3795   void __stdcall GLee_Lazy_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels);}
3796   GLEEPFNGLTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glTexSubImage1DEXT=GLee_Lazy_glTexSubImage1DEXT;
3797 #endif
3798 #ifndef GLEE_C_DEFINED_glTexSubImage2DEXT
3799 #define GLEE_C_DEFINED_glTexSubImage2DEXT
GLee_Lazy_glTexSubImage2DEXT(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3800   void __stdcall GLee_Lazy_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels);}
3801   GLEEPFNGLTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glTexSubImage2DEXT=GLee_Lazy_glTexSubImage2DEXT;
3802 #endif
3803 #endif
3804 
3805 /* GL_EXT_copy_texture */
3806 
3807 #ifdef __GLEE_GL_EXT_copy_texture
3808 #ifndef GLEE_C_DEFINED_glCopyTexImage1DEXT
3809 #define GLEE_C_DEFINED_glCopyTexImage1DEXT
GLee_Lazy_glCopyTexImage1DEXT(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)3810   void __stdcall GLee_Lazy_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)  {if (GLeeInit()) glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border);}
3811   GLEEPFNGLCOPYTEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexImage1DEXT=GLee_Lazy_glCopyTexImage1DEXT;
3812 #endif
3813 #ifndef GLEE_C_DEFINED_glCopyTexImage2DEXT
3814 #define GLEE_C_DEFINED_glCopyTexImage2DEXT
GLee_Lazy_glCopyTexImage2DEXT(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)3815   void __stdcall GLee_Lazy_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)  {if (GLeeInit()) glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border);}
3816   GLEEPFNGLCOPYTEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexImage2DEXT=GLee_Lazy_glCopyTexImage2DEXT;
3817 #endif
3818 #ifndef GLEE_C_DEFINED_glCopyTexSubImage1DEXT
3819 #define GLEE_C_DEFINED_glCopyTexSubImage1DEXT
GLee_Lazy_glCopyTexSubImage1DEXT(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)3820   void __stdcall GLee_Lazy_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)  {if (GLeeInit()) glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width);}
3821   GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexSubImage1DEXT=GLee_Lazy_glCopyTexSubImage1DEXT;
3822 #endif
3823 #ifndef GLEE_C_DEFINED_glCopyTexSubImage2DEXT
3824 #define GLEE_C_DEFINED_glCopyTexSubImage2DEXT
GLee_Lazy_glCopyTexSubImage2DEXT(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)3825   void __stdcall GLee_Lazy_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)  {if (GLeeInit()) glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height);}
3826   GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexSubImage2DEXT=GLee_Lazy_glCopyTexSubImage2DEXT;
3827 #endif
3828 #ifndef GLEE_C_DEFINED_glCopyTexSubImage3DEXT
3829 #define GLEE_C_DEFINED_glCopyTexSubImage3DEXT
GLee_Lazy_glCopyTexSubImage3DEXT(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)3830   void __stdcall GLee_Lazy_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)  {if (GLeeInit()) glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
3831   GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTexSubImage3DEXT=GLee_Lazy_glCopyTexSubImage3DEXT;
3832 #endif
3833 #endif
3834 
3835 /* GL_EXT_histogram */
3836 
3837 #ifdef __GLEE_GL_EXT_histogram
3838 #ifndef GLEE_C_DEFINED_glGetHistogramEXT
3839 #define GLEE_C_DEFINED_glGetHistogramEXT
GLee_Lazy_glGetHistogramEXT(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)3840   void __stdcall GLee_Lazy_glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)  {if (GLeeInit()) glGetHistogramEXT(target, reset, format, type, values);}
3841   GLEEPFNGLGETHISTOGRAMEXTPROC GLeeFuncPtr_glGetHistogramEXT=GLee_Lazy_glGetHistogramEXT;
3842 #endif
3843 #ifndef GLEE_C_DEFINED_glGetHistogramParameterfvEXT
3844 #define GLEE_C_DEFINED_glGetHistogramParameterfvEXT
GLee_Lazy_glGetHistogramParameterfvEXT(GLenum target,GLenum pname,GLfloat * params)3845   void __stdcall GLee_Lazy_glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetHistogramParameterfvEXT(target, pname, params);}
3846   GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC GLeeFuncPtr_glGetHistogramParameterfvEXT=GLee_Lazy_glGetHistogramParameterfvEXT;
3847 #endif
3848 #ifndef GLEE_C_DEFINED_glGetHistogramParameterivEXT
3849 #define GLEE_C_DEFINED_glGetHistogramParameterivEXT
GLee_Lazy_glGetHistogramParameterivEXT(GLenum target,GLenum pname,GLint * params)3850   void __stdcall GLee_Lazy_glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetHistogramParameterivEXT(target, pname, params);}
3851   GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC GLeeFuncPtr_glGetHistogramParameterivEXT=GLee_Lazy_glGetHistogramParameterivEXT;
3852 #endif
3853 #ifndef GLEE_C_DEFINED_glGetMinmaxEXT
3854 #define GLEE_C_DEFINED_glGetMinmaxEXT
GLee_Lazy_glGetMinmaxEXT(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)3855   void __stdcall GLee_Lazy_glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)  {if (GLeeInit()) glGetMinmaxEXT(target, reset, format, type, values);}
3856   GLEEPFNGLGETMINMAXEXTPROC GLeeFuncPtr_glGetMinmaxEXT=GLee_Lazy_glGetMinmaxEXT;
3857 #endif
3858 #ifndef GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
3859 #define GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
GLee_Lazy_glGetMinmaxParameterfvEXT(GLenum target,GLenum pname,GLfloat * params)3860   void __stdcall GLee_Lazy_glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetMinmaxParameterfvEXT(target, pname, params);}
3861   GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMinmaxParameterfvEXT=GLee_Lazy_glGetMinmaxParameterfvEXT;
3862 #endif
3863 #ifndef GLEE_C_DEFINED_glGetMinmaxParameterivEXT
3864 #define GLEE_C_DEFINED_glGetMinmaxParameterivEXT
GLee_Lazy_glGetMinmaxParameterivEXT(GLenum target,GLenum pname,GLint * params)3865   void __stdcall GLee_Lazy_glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetMinmaxParameterivEXT(target, pname, params);}
3866   GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMinmaxParameterivEXT=GLee_Lazy_glGetMinmaxParameterivEXT;
3867 #endif
3868 #ifndef GLEE_C_DEFINED_glHistogramEXT
3869 #define GLEE_C_DEFINED_glHistogramEXT
GLee_Lazy_glHistogramEXT(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink)3870   void __stdcall GLee_Lazy_glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)  {if (GLeeInit()) glHistogramEXT(target, width, internalformat, sink);}
3871   GLEEPFNGLHISTOGRAMEXTPROC GLeeFuncPtr_glHistogramEXT=GLee_Lazy_glHistogramEXT;
3872 #endif
3873 #ifndef GLEE_C_DEFINED_glMinmaxEXT
3874 #define GLEE_C_DEFINED_glMinmaxEXT
GLee_Lazy_glMinmaxEXT(GLenum target,GLenum internalformat,GLboolean sink)3875   void __stdcall GLee_Lazy_glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink)  {if (GLeeInit()) glMinmaxEXT(target, internalformat, sink);}
3876   GLEEPFNGLMINMAXEXTPROC GLeeFuncPtr_glMinmaxEXT=GLee_Lazy_glMinmaxEXT;
3877 #endif
3878 #ifndef GLEE_C_DEFINED_glResetHistogramEXT
3879 #define GLEE_C_DEFINED_glResetHistogramEXT
GLee_Lazy_glResetHistogramEXT(GLenum target)3880   void __stdcall GLee_Lazy_glResetHistogramEXT(GLenum target)  {if (GLeeInit()) glResetHistogramEXT(target);}
3881   GLEEPFNGLRESETHISTOGRAMEXTPROC GLeeFuncPtr_glResetHistogramEXT=GLee_Lazy_glResetHistogramEXT;
3882 #endif
3883 #ifndef GLEE_C_DEFINED_glResetMinmaxEXT
3884 #define GLEE_C_DEFINED_glResetMinmaxEXT
GLee_Lazy_glResetMinmaxEXT(GLenum target)3885   void __stdcall GLee_Lazy_glResetMinmaxEXT(GLenum target)  {if (GLeeInit()) glResetMinmaxEXT(target);}
3886   GLEEPFNGLRESETMINMAXEXTPROC GLeeFuncPtr_glResetMinmaxEXT=GLee_Lazy_glResetMinmaxEXT;
3887 #endif
3888 #endif
3889 
3890 /* GL_EXT_convolution */
3891 
3892 #ifdef __GLEE_GL_EXT_convolution
3893 #ifndef GLEE_C_DEFINED_glConvolutionFilter1DEXT
3894 #define GLEE_C_DEFINED_glConvolutionFilter1DEXT
GLee_Lazy_glConvolutionFilter1DEXT(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * image)3895   void __stdcall GLee_Lazy_glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)  {if (GLeeInit()) glConvolutionFilter1DEXT(target, internalformat, width, format, type, image);}
3896   GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glConvolutionFilter1DEXT=GLee_Lazy_glConvolutionFilter1DEXT;
3897 #endif
3898 #ifndef GLEE_C_DEFINED_glConvolutionFilter2DEXT
3899 #define GLEE_C_DEFINED_glConvolutionFilter2DEXT
GLee_Lazy_glConvolutionFilter2DEXT(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * image)3900   void __stdcall GLee_Lazy_glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)  {if (GLeeInit()) glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image);}
3901   GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glConvolutionFilter2DEXT=GLee_Lazy_glConvolutionFilter2DEXT;
3902 #endif
3903 #ifndef GLEE_C_DEFINED_glConvolutionParameterfEXT
3904 #define GLEE_C_DEFINED_glConvolutionParameterfEXT
GLee_Lazy_glConvolutionParameterfEXT(GLenum target,GLenum pname,GLfloat params)3905   void __stdcall GLee_Lazy_glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params)  {if (GLeeInit()) glConvolutionParameterfEXT(target, pname, params);}
3906   GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC GLeeFuncPtr_glConvolutionParameterfEXT=GLee_Lazy_glConvolutionParameterfEXT;
3907 #endif
3908 #ifndef GLEE_C_DEFINED_glConvolutionParameterfvEXT
3909 #define GLEE_C_DEFINED_glConvolutionParameterfvEXT
GLee_Lazy_glConvolutionParameterfvEXT(GLenum target,GLenum pname,const GLfloat * params)3910   void __stdcall GLee_Lazy_glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glConvolutionParameterfvEXT(target, pname, params);}
3911   GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glConvolutionParameterfvEXT=GLee_Lazy_glConvolutionParameterfvEXT;
3912 #endif
3913 #ifndef GLEE_C_DEFINED_glConvolutionParameteriEXT
3914 #define GLEE_C_DEFINED_glConvolutionParameteriEXT
GLee_Lazy_glConvolutionParameteriEXT(GLenum target,GLenum pname,GLint params)3915   void __stdcall GLee_Lazy_glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params)  {if (GLeeInit()) glConvolutionParameteriEXT(target, pname, params);}
3916   GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC GLeeFuncPtr_glConvolutionParameteriEXT=GLee_Lazy_glConvolutionParameteriEXT;
3917 #endif
3918 #ifndef GLEE_C_DEFINED_glConvolutionParameterivEXT
3919 #define GLEE_C_DEFINED_glConvolutionParameterivEXT
GLee_Lazy_glConvolutionParameterivEXT(GLenum target,GLenum pname,const GLint * params)3920   void __stdcall GLee_Lazy_glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glConvolutionParameterivEXT(target, pname, params);}
3921   GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glConvolutionParameterivEXT=GLee_Lazy_glConvolutionParameterivEXT;
3922 #endif
3923 #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
3924 #define GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
GLee_Lazy_glCopyConvolutionFilter1DEXT(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)3925   void __stdcall GLee_Lazy_glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)  {if (GLeeInit()) glCopyConvolutionFilter1DEXT(target, internalformat, x, y, width);}
3926   GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter1DEXT=GLee_Lazy_glCopyConvolutionFilter1DEXT;
3927 #endif
3928 #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
3929 #define GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
GLee_Lazy_glCopyConvolutionFilter2DEXT(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height)3930   void __stdcall GLee_Lazy_glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)  {if (GLeeInit()) glCopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height);}
3931   GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter2DEXT=GLee_Lazy_glCopyConvolutionFilter2DEXT;
3932 #endif
3933 #ifndef GLEE_C_DEFINED_glGetConvolutionFilterEXT
3934 #define GLEE_C_DEFINED_glGetConvolutionFilterEXT
GLee_Lazy_glGetConvolutionFilterEXT(GLenum target,GLenum format,GLenum type,GLvoid * image)3935   void __stdcall GLee_Lazy_glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * image)  {if (GLeeInit()) glGetConvolutionFilterEXT(target, format, type, image);}
3936   GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC GLeeFuncPtr_glGetConvolutionFilterEXT=GLee_Lazy_glGetConvolutionFilterEXT;
3937 #endif
3938 #ifndef GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
3939 #define GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
GLee_Lazy_glGetConvolutionParameterfvEXT(GLenum target,GLenum pname,GLfloat * params)3940   void __stdcall GLee_Lazy_glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetConvolutionParameterfvEXT(target, pname, params);}
3941   GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glGetConvolutionParameterfvEXT=GLee_Lazy_glGetConvolutionParameterfvEXT;
3942 #endif
3943 #ifndef GLEE_C_DEFINED_glGetConvolutionParameterivEXT
3944 #define GLEE_C_DEFINED_glGetConvolutionParameterivEXT
GLee_Lazy_glGetConvolutionParameterivEXT(GLenum target,GLenum pname,GLint * params)3945   void __stdcall GLee_Lazy_glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetConvolutionParameterivEXT(target, pname, params);}
3946   GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glGetConvolutionParameterivEXT=GLee_Lazy_glGetConvolutionParameterivEXT;
3947 #endif
3948 #ifndef GLEE_C_DEFINED_glGetSeparableFilterEXT
3949 #define GLEE_C_DEFINED_glGetSeparableFilterEXT
GLee_Lazy_glGetSeparableFilterEXT(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)3950   void __stdcall GLee_Lazy_glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)  {if (GLeeInit()) glGetSeparableFilterEXT(target, format, type, row, column, span);}
3951   GLEEPFNGLGETSEPARABLEFILTEREXTPROC GLeeFuncPtr_glGetSeparableFilterEXT=GLee_Lazy_glGetSeparableFilterEXT;
3952 #endif
3953 #ifndef GLEE_C_DEFINED_glSeparableFilter2DEXT
3954 #define GLEE_C_DEFINED_glSeparableFilter2DEXT
GLee_Lazy_glSeparableFilter2DEXT(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * row,const GLvoid * column)3955   void __stdcall GLee_Lazy_glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)  {if (GLeeInit()) glSeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column);}
3956   GLEEPFNGLSEPARABLEFILTER2DEXTPROC GLeeFuncPtr_glSeparableFilter2DEXT=GLee_Lazy_glSeparableFilter2DEXT;
3957 #endif
3958 #endif
3959 
3960 /* GL_SGI_color_matrix */
3961 
3962 #ifdef __GLEE_GL_SGI_color_matrix
3963 #endif
3964 
3965 /* GL_SGI_color_table */
3966 
3967 #ifdef __GLEE_GL_SGI_color_table
3968 #ifndef GLEE_C_DEFINED_glColorTableSGI
3969 #define GLEE_C_DEFINED_glColorTableSGI
GLee_Lazy_glColorTableSGI(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * table)3970   void __stdcall GLee_Lazy_glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)  {if (GLeeInit()) glColorTableSGI(target, internalformat, width, format, type, table);}
3971   GLEEPFNGLCOLORTABLESGIPROC GLeeFuncPtr_glColorTableSGI=GLee_Lazy_glColorTableSGI;
3972 #endif
3973 #ifndef GLEE_C_DEFINED_glColorTableParameterfvSGI
3974 #define GLEE_C_DEFINED_glColorTableParameterfvSGI
GLee_Lazy_glColorTableParameterfvSGI(GLenum target,GLenum pname,const GLfloat * params)3975   void __stdcall GLee_Lazy_glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glColorTableParameterfvSGI(target, pname, params);}
3976   GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glColorTableParameterfvSGI=GLee_Lazy_glColorTableParameterfvSGI;
3977 #endif
3978 #ifndef GLEE_C_DEFINED_glColorTableParameterivSGI
3979 #define GLEE_C_DEFINED_glColorTableParameterivSGI
GLee_Lazy_glColorTableParameterivSGI(GLenum target,GLenum pname,const GLint * params)3980   void __stdcall GLee_Lazy_glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glColorTableParameterivSGI(target, pname, params);}
3981   GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glColorTableParameterivSGI=GLee_Lazy_glColorTableParameterivSGI;
3982 #endif
3983 #ifndef GLEE_C_DEFINED_glCopyColorTableSGI
3984 #define GLEE_C_DEFINED_glCopyColorTableSGI
GLee_Lazy_glCopyColorTableSGI(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)3985   void __stdcall GLee_Lazy_glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)  {if (GLeeInit()) glCopyColorTableSGI(target, internalformat, x, y, width);}
3986   GLEEPFNGLCOPYCOLORTABLESGIPROC GLeeFuncPtr_glCopyColorTableSGI=GLee_Lazy_glCopyColorTableSGI;
3987 #endif
3988 #ifndef GLEE_C_DEFINED_glGetColorTableSGI
3989 #define GLEE_C_DEFINED_glGetColorTableSGI
GLee_Lazy_glGetColorTableSGI(GLenum target,GLenum format,GLenum type,GLvoid * table)3990   void __stdcall GLee_Lazy_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table)  {if (GLeeInit()) glGetColorTableSGI(target, format, type, table);}
3991   GLEEPFNGLGETCOLORTABLESGIPROC GLeeFuncPtr_glGetColorTableSGI=GLee_Lazy_glGetColorTableSGI;
3992 #endif
3993 #ifndef GLEE_C_DEFINED_glGetColorTableParameterfvSGI
3994 #define GLEE_C_DEFINED_glGetColorTableParameterfvSGI
GLee_Lazy_glGetColorTableParameterfvSGI(GLenum target,GLenum pname,GLfloat * params)3995   void __stdcall GLee_Lazy_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetColorTableParameterfvSGI(target, pname, params);}
3996   GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glGetColorTableParameterfvSGI=GLee_Lazy_glGetColorTableParameterfvSGI;
3997 #endif
3998 #ifndef GLEE_C_DEFINED_glGetColorTableParameterivSGI
3999 #define GLEE_C_DEFINED_glGetColorTableParameterivSGI
GLee_Lazy_glGetColorTableParameterivSGI(GLenum target,GLenum pname,GLint * params)4000   void __stdcall GLee_Lazy_glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetColorTableParameterivSGI(target, pname, params);}
4001   GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glGetColorTableParameterivSGI=GLee_Lazy_glGetColorTableParameterivSGI;
4002 #endif
4003 #endif
4004 
4005 /* GL_SGIS_pixel_texture */
4006 
4007 #ifdef __GLEE_GL_SGIS_pixel_texture
4008 #ifndef GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
4009 #define GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
GLee_Lazy_glPixelTexGenParameteriSGIS(GLenum pname,GLint param)4010   void __stdcall GLee_Lazy_glPixelTexGenParameteriSGIS(GLenum pname, GLint param)  {if (GLeeInit()) glPixelTexGenParameteriSGIS(pname, param);}
4011   GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC GLeeFuncPtr_glPixelTexGenParameteriSGIS=GLee_Lazy_glPixelTexGenParameteriSGIS;
4012 #endif
4013 #ifndef GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
4014 #define GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
GLee_Lazy_glPixelTexGenParameterivSGIS(GLenum pname,const GLint * params)4015   void __stdcall GLee_Lazy_glPixelTexGenParameterivSGIS(GLenum pname, const GLint * params)  {if (GLeeInit()) glPixelTexGenParameterivSGIS(pname, params);}
4016   GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glPixelTexGenParameterivSGIS=GLee_Lazy_glPixelTexGenParameterivSGIS;
4017 #endif
4018 #ifndef GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
4019 #define GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
GLee_Lazy_glPixelTexGenParameterfSGIS(GLenum pname,GLfloat param)4020   void __stdcall GLee_Lazy_glPixelTexGenParameterfSGIS(GLenum pname, GLfloat param)  {if (GLeeInit()) glPixelTexGenParameterfSGIS(pname, param);}
4021   GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC GLeeFuncPtr_glPixelTexGenParameterfSGIS=GLee_Lazy_glPixelTexGenParameterfSGIS;
4022 #endif
4023 #ifndef GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
4024 #define GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
GLee_Lazy_glPixelTexGenParameterfvSGIS(GLenum pname,const GLfloat * params)4025   void __stdcall GLee_Lazy_glPixelTexGenParameterfvSGIS(GLenum pname, const GLfloat * params)  {if (GLeeInit()) glPixelTexGenParameterfvSGIS(pname, params);}
4026   GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glPixelTexGenParameterfvSGIS=GLee_Lazy_glPixelTexGenParameterfvSGIS;
4027 #endif
4028 #ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
4029 #define GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
GLee_Lazy_glGetPixelTexGenParameterivSGIS(GLenum pname,GLint * params)4030   void __stdcall GLee_Lazy_glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params)  {if (GLeeInit()) glGetPixelTexGenParameterivSGIS(pname, params);}
4031   GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterivSGIS=GLee_Lazy_glGetPixelTexGenParameterivSGIS;
4032 #endif
4033 #ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
4034 #define GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
GLee_Lazy_glGetPixelTexGenParameterfvSGIS(GLenum pname,GLfloat * params)4035   void __stdcall GLee_Lazy_glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetPixelTexGenParameterfvSGIS(pname, params);}
4036   GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS=GLee_Lazy_glGetPixelTexGenParameterfvSGIS;
4037 #endif
4038 #endif
4039 
4040 /* GL_SGIX_pixel_texture */
4041 
4042 #ifdef __GLEE_GL_SGIX_pixel_texture
4043 #ifndef GLEE_C_DEFINED_glPixelTexGenSGIX
4044 #define GLEE_C_DEFINED_glPixelTexGenSGIX
GLee_Lazy_glPixelTexGenSGIX(GLenum mode)4045   void __stdcall GLee_Lazy_glPixelTexGenSGIX(GLenum mode)  {if (GLeeInit()) glPixelTexGenSGIX(mode);}
4046   GLEEPFNGLPIXELTEXGENSGIXPROC GLeeFuncPtr_glPixelTexGenSGIX=GLee_Lazy_glPixelTexGenSGIX;
4047 #endif
4048 #endif
4049 
4050 /* GL_SGIS_texture4D */
4051 
4052 #ifdef __GLEE_GL_SGIS_texture4D
4053 #ifndef GLEE_C_DEFINED_glTexImage4DSGIS
4054 #define GLEE_C_DEFINED_glTexImage4DSGIS
GLee_Lazy_glTexImage4DSGIS(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLsizei size4d,GLint border,GLenum format,GLenum type,const GLvoid * pixels)4055   void __stdcall GLee_Lazy_glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels);}
4056   GLEEPFNGLTEXIMAGE4DSGISPROC GLeeFuncPtr_glTexImage4DSGIS=GLee_Lazy_glTexImage4DSGIS;
4057 #endif
4058 #ifndef GLEE_C_DEFINED_glTexSubImage4DSGIS
4059 #define GLEE_C_DEFINED_glTexSubImage4DSGIS
GLee_Lazy_glTexSubImage4DSGIS(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint woffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei size4d,GLenum format,GLenum type,const GLvoid * pixels)4060   void __stdcall GLee_Lazy_glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels);}
4061   GLEEPFNGLTEXSUBIMAGE4DSGISPROC GLeeFuncPtr_glTexSubImage4DSGIS=GLee_Lazy_glTexSubImage4DSGIS;
4062 #endif
4063 #endif
4064 
4065 /* GL_SGI_texture_color_table */
4066 
4067 #ifdef __GLEE_GL_SGI_texture_color_table
4068 #endif
4069 
4070 /* GL_EXT_cmyka */
4071 
4072 #ifdef __GLEE_GL_EXT_cmyka
4073 #endif
4074 
4075 /* GL_EXT_texture_object */
4076 
4077 #ifdef __GLEE_GL_EXT_texture_object
4078 #ifndef GLEE_C_DEFINED_glAreTexturesResidentEXT
4079 #define GLEE_C_DEFINED_glAreTexturesResidentEXT
GLee_Lazy_glAreTexturesResidentEXT(GLsizei n,const GLuint * textures,GLboolean * residences)4080   GLboolean __stdcall GLee_Lazy_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences)  {if (GLeeInit()) return glAreTexturesResidentEXT(n, textures, residences); return (GLboolean)0;}
4081   GLEEPFNGLARETEXTURESRESIDENTEXTPROC GLeeFuncPtr_glAreTexturesResidentEXT=GLee_Lazy_glAreTexturesResidentEXT;
4082 #endif
4083 #ifndef GLEE_C_DEFINED_glBindTextureEXT
4084 #define GLEE_C_DEFINED_glBindTextureEXT
GLee_Lazy_glBindTextureEXT(GLenum target,GLuint texture)4085   void __stdcall GLee_Lazy_glBindTextureEXT(GLenum target, GLuint texture)  {if (GLeeInit()) glBindTextureEXT(target, texture);}
4086   GLEEPFNGLBINDTEXTUREEXTPROC GLeeFuncPtr_glBindTextureEXT=GLee_Lazy_glBindTextureEXT;
4087 #endif
4088 #ifndef GLEE_C_DEFINED_glDeleteTexturesEXT
4089 #define GLEE_C_DEFINED_glDeleteTexturesEXT
GLee_Lazy_glDeleteTexturesEXT(GLsizei n,const GLuint * textures)4090   void __stdcall GLee_Lazy_glDeleteTexturesEXT(GLsizei n, const GLuint * textures)  {if (GLeeInit()) glDeleteTexturesEXT(n, textures);}
4091   GLEEPFNGLDELETETEXTURESEXTPROC GLeeFuncPtr_glDeleteTexturesEXT=GLee_Lazy_glDeleteTexturesEXT;
4092 #endif
4093 #ifndef GLEE_C_DEFINED_glGenTexturesEXT
4094 #define GLEE_C_DEFINED_glGenTexturesEXT
GLee_Lazy_glGenTexturesEXT(GLsizei n,GLuint * textures)4095   void __stdcall GLee_Lazy_glGenTexturesEXT(GLsizei n, GLuint * textures)  {if (GLeeInit()) glGenTexturesEXT(n, textures);}
4096   GLEEPFNGLGENTEXTURESEXTPROC GLeeFuncPtr_glGenTexturesEXT=GLee_Lazy_glGenTexturesEXT;
4097 #endif
4098 #ifndef GLEE_C_DEFINED_glIsTextureEXT
4099 #define GLEE_C_DEFINED_glIsTextureEXT
GLee_Lazy_glIsTextureEXT(GLuint texture)4100   GLboolean __stdcall GLee_Lazy_glIsTextureEXT(GLuint texture)  {if (GLeeInit()) return glIsTextureEXT(texture); return (GLboolean)0;}
4101   GLEEPFNGLISTEXTUREEXTPROC GLeeFuncPtr_glIsTextureEXT=GLee_Lazy_glIsTextureEXT;
4102 #endif
4103 #ifndef GLEE_C_DEFINED_glPrioritizeTexturesEXT
4104 #define GLEE_C_DEFINED_glPrioritizeTexturesEXT
GLee_Lazy_glPrioritizeTexturesEXT(GLsizei n,const GLuint * textures,const GLclampf * priorities)4105   void __stdcall GLee_Lazy_glPrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities)  {if (GLeeInit()) glPrioritizeTexturesEXT(n, textures, priorities);}
4106   GLEEPFNGLPRIORITIZETEXTURESEXTPROC GLeeFuncPtr_glPrioritizeTexturesEXT=GLee_Lazy_glPrioritizeTexturesEXT;
4107 #endif
4108 #endif
4109 
4110 /* GL_SGIS_detail_texture */
4111 
4112 #ifdef __GLEE_GL_SGIS_detail_texture
4113 #ifndef GLEE_C_DEFINED_glDetailTexFuncSGIS
4114 #define GLEE_C_DEFINED_glDetailTexFuncSGIS
GLee_Lazy_glDetailTexFuncSGIS(GLenum target,GLsizei n,const GLfloat * points)4115   void __stdcall GLee_Lazy_glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points)  {if (GLeeInit()) glDetailTexFuncSGIS(target, n, points);}
4116   GLEEPFNGLDETAILTEXFUNCSGISPROC GLeeFuncPtr_glDetailTexFuncSGIS=GLee_Lazy_glDetailTexFuncSGIS;
4117 #endif
4118 #ifndef GLEE_C_DEFINED_glGetDetailTexFuncSGIS
4119 #define GLEE_C_DEFINED_glGetDetailTexFuncSGIS
GLee_Lazy_glGetDetailTexFuncSGIS(GLenum target,GLfloat * points)4120   void __stdcall GLee_Lazy_glGetDetailTexFuncSGIS(GLenum target, GLfloat * points)  {if (GLeeInit()) glGetDetailTexFuncSGIS(target, points);}
4121   GLEEPFNGLGETDETAILTEXFUNCSGISPROC GLeeFuncPtr_glGetDetailTexFuncSGIS=GLee_Lazy_glGetDetailTexFuncSGIS;
4122 #endif
4123 #endif
4124 
4125 /* GL_SGIS_sharpen_texture */
4126 
4127 #ifdef __GLEE_GL_SGIS_sharpen_texture
4128 #ifndef GLEE_C_DEFINED_glSharpenTexFuncSGIS
4129 #define GLEE_C_DEFINED_glSharpenTexFuncSGIS
GLee_Lazy_glSharpenTexFuncSGIS(GLenum target,GLsizei n,const GLfloat * points)4130   void __stdcall GLee_Lazy_glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points)  {if (GLeeInit()) glSharpenTexFuncSGIS(target, n, points);}
4131   GLEEPFNGLSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glSharpenTexFuncSGIS=GLee_Lazy_glSharpenTexFuncSGIS;
4132 #endif
4133 #ifndef GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
4134 #define GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
GLee_Lazy_glGetSharpenTexFuncSGIS(GLenum target,GLfloat * points)4135   void __stdcall GLee_Lazy_glGetSharpenTexFuncSGIS(GLenum target, GLfloat * points)  {if (GLeeInit()) glGetSharpenTexFuncSGIS(target, points);}
4136   GLEEPFNGLGETSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glGetSharpenTexFuncSGIS=GLee_Lazy_glGetSharpenTexFuncSGIS;
4137 #endif
4138 #endif
4139 
4140 /* GL_EXT_packed_pixels */
4141 
4142 #ifdef __GLEE_GL_EXT_packed_pixels
4143 #endif
4144 
4145 /* GL_SGIS_texture_lod */
4146 
4147 #ifdef __GLEE_GL_SGIS_texture_lod
4148 #endif
4149 
4150 /* GL_SGIS_multisample */
4151 
4152 #ifdef __GLEE_GL_SGIS_multisample
4153 #ifndef GLEE_C_DEFINED_glSampleMaskSGIS
4154 #define GLEE_C_DEFINED_glSampleMaskSGIS
GLee_Lazy_glSampleMaskSGIS(GLclampf value,GLboolean invert)4155   void __stdcall GLee_Lazy_glSampleMaskSGIS(GLclampf value, GLboolean invert)  {if (GLeeInit()) glSampleMaskSGIS(value, invert);}
4156   GLEEPFNGLSAMPLEMASKSGISPROC GLeeFuncPtr_glSampleMaskSGIS=GLee_Lazy_glSampleMaskSGIS;
4157 #endif
4158 #ifndef GLEE_C_DEFINED_glSamplePatternSGIS
4159 #define GLEE_C_DEFINED_glSamplePatternSGIS
GLee_Lazy_glSamplePatternSGIS(GLenum pattern)4160   void __stdcall GLee_Lazy_glSamplePatternSGIS(GLenum pattern)  {if (GLeeInit()) glSamplePatternSGIS(pattern);}
4161   GLEEPFNGLSAMPLEPATTERNSGISPROC GLeeFuncPtr_glSamplePatternSGIS=GLee_Lazy_glSamplePatternSGIS;
4162 #endif
4163 #endif
4164 
4165 /* GL_EXT_rescale_normal */
4166 
4167 #ifdef __GLEE_GL_EXT_rescale_normal
4168 #endif
4169 
4170 /* GL_EXT_vertex_array */
4171 
4172 #ifdef __GLEE_GL_EXT_vertex_array
4173 #ifndef GLEE_C_DEFINED_glArrayElementEXT
4174 #define GLEE_C_DEFINED_glArrayElementEXT
GLee_Lazy_glArrayElementEXT(GLint i)4175   void __stdcall GLee_Lazy_glArrayElementEXT(GLint i)  {if (GLeeInit()) glArrayElementEXT(i);}
4176   GLEEPFNGLARRAYELEMENTEXTPROC GLeeFuncPtr_glArrayElementEXT=GLee_Lazy_glArrayElementEXT;
4177 #endif
4178 #ifndef GLEE_C_DEFINED_glColorPointerEXT
4179 #define GLEE_C_DEFINED_glColorPointerEXT
GLee_Lazy_glColorPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid * pointer)4180   void __stdcall GLee_Lazy_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)  {if (GLeeInit()) glColorPointerEXT(size, type, stride, count, pointer);}
4181   GLEEPFNGLCOLORPOINTEREXTPROC GLeeFuncPtr_glColorPointerEXT=GLee_Lazy_glColorPointerEXT;
4182 #endif
4183 #ifndef GLEE_C_DEFINED_glDrawArraysEXT
4184 #define GLEE_C_DEFINED_glDrawArraysEXT
GLee_Lazy_glDrawArraysEXT(GLenum mode,GLint first,GLsizei count)4185   void __stdcall GLee_Lazy_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)  {if (GLeeInit()) glDrawArraysEXT(mode, first, count);}
4186   GLEEPFNGLDRAWARRAYSEXTPROC GLeeFuncPtr_glDrawArraysEXT=GLee_Lazy_glDrawArraysEXT;
4187 #endif
4188 #ifndef GLEE_C_DEFINED_glEdgeFlagPointerEXT
4189 #define GLEE_C_DEFINED_glEdgeFlagPointerEXT
GLee_Lazy_glEdgeFlagPointerEXT(GLsizei stride,GLsizei count,const GLboolean * pointer)4190   void __stdcall GLee_Lazy_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer)  {if (GLeeInit()) glEdgeFlagPointerEXT(stride, count, pointer);}
4191   GLEEPFNGLEDGEFLAGPOINTEREXTPROC GLeeFuncPtr_glEdgeFlagPointerEXT=GLee_Lazy_glEdgeFlagPointerEXT;
4192 #endif
4193 #ifndef GLEE_C_DEFINED_glGetPointervEXT
4194 #define GLEE_C_DEFINED_glGetPointervEXT
GLee_Lazy_glGetPointervEXT(GLenum pname,GLvoid ** params)4195   void __stdcall GLee_Lazy_glGetPointervEXT(GLenum pname, GLvoid* * params)  {if (GLeeInit()) glGetPointervEXT(pname, params);}
4196   GLEEPFNGLGETPOINTERVEXTPROC GLeeFuncPtr_glGetPointervEXT=GLee_Lazy_glGetPointervEXT;
4197 #endif
4198 #ifndef GLEE_C_DEFINED_glIndexPointerEXT
4199 #define GLEE_C_DEFINED_glIndexPointerEXT
GLee_Lazy_glIndexPointerEXT(GLenum type,GLsizei stride,GLsizei count,const GLvoid * pointer)4200   void __stdcall GLee_Lazy_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)  {if (GLeeInit()) glIndexPointerEXT(type, stride, count, pointer);}
4201   GLEEPFNGLINDEXPOINTEREXTPROC GLeeFuncPtr_glIndexPointerEXT=GLee_Lazy_glIndexPointerEXT;
4202 #endif
4203 #ifndef GLEE_C_DEFINED_glNormalPointerEXT
4204 #define GLEE_C_DEFINED_glNormalPointerEXT
GLee_Lazy_glNormalPointerEXT(GLenum type,GLsizei stride,GLsizei count,const GLvoid * pointer)4205   void __stdcall GLee_Lazy_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)  {if (GLeeInit()) glNormalPointerEXT(type, stride, count, pointer);}
4206   GLEEPFNGLNORMALPOINTEREXTPROC GLeeFuncPtr_glNormalPointerEXT=GLee_Lazy_glNormalPointerEXT;
4207 #endif
4208 #ifndef GLEE_C_DEFINED_glTexCoordPointerEXT
4209 #define GLEE_C_DEFINED_glTexCoordPointerEXT
GLee_Lazy_glTexCoordPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid * pointer)4210   void __stdcall GLee_Lazy_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)  {if (GLeeInit()) glTexCoordPointerEXT(size, type, stride, count, pointer);}
4211   GLEEPFNGLTEXCOORDPOINTEREXTPROC GLeeFuncPtr_glTexCoordPointerEXT=GLee_Lazy_glTexCoordPointerEXT;
4212 #endif
4213 #ifndef GLEE_C_DEFINED_glVertexPointerEXT
4214 #define GLEE_C_DEFINED_glVertexPointerEXT
GLee_Lazy_glVertexPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid * pointer)4215   void __stdcall GLee_Lazy_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)  {if (GLeeInit()) glVertexPointerEXT(size, type, stride, count, pointer);}
4216   GLEEPFNGLVERTEXPOINTEREXTPROC GLeeFuncPtr_glVertexPointerEXT=GLee_Lazy_glVertexPointerEXT;
4217 #endif
4218 #endif
4219 
4220 /* GL_EXT_misc_attribute */
4221 
4222 #ifdef __GLEE_GL_EXT_misc_attribute
4223 #endif
4224 
4225 /* GL_SGIS_generate_mipmap */
4226 
4227 #ifdef __GLEE_GL_SGIS_generate_mipmap
4228 #endif
4229 
4230 /* GL_SGIX_clipmap */
4231 
4232 #ifdef __GLEE_GL_SGIX_clipmap
4233 #endif
4234 
4235 /* GL_SGIX_shadow */
4236 
4237 #ifdef __GLEE_GL_SGIX_shadow
4238 #endif
4239 
4240 /* GL_SGIS_texture_edge_clamp */
4241 
4242 #ifdef __GLEE_GL_SGIS_texture_edge_clamp
4243 #endif
4244 
4245 /* GL_SGIS_texture_border_clamp */
4246 
4247 #ifdef __GLEE_GL_SGIS_texture_border_clamp
4248 #endif
4249 
4250 /* GL_EXT_blend_minmax */
4251 
4252 #ifdef __GLEE_GL_EXT_blend_minmax
4253 #ifndef GLEE_C_DEFINED_glBlendEquationEXT
4254 #define GLEE_C_DEFINED_glBlendEquationEXT
GLee_Lazy_glBlendEquationEXT(GLenum mode)4255   void __stdcall GLee_Lazy_glBlendEquationEXT(GLenum mode)  {if (GLeeInit()) glBlendEquationEXT(mode);}
4256   GLEEPFNGLBLENDEQUATIONEXTPROC GLeeFuncPtr_glBlendEquationEXT=GLee_Lazy_glBlendEquationEXT;
4257 #endif
4258 #endif
4259 
4260 /* GL_EXT_blend_subtract */
4261 
4262 #ifdef __GLEE_GL_EXT_blend_subtract
4263 #endif
4264 
4265 /* GL_EXT_blend_logic_op */
4266 
4267 #ifdef __GLEE_GL_EXT_blend_logic_op
4268 #endif
4269 
4270 /* GL_SGIX_interlace */
4271 
4272 #ifdef __GLEE_GL_SGIX_interlace
4273 #endif
4274 
4275 /* GL_SGIX_pixel_tiles */
4276 
4277 #ifdef __GLEE_GL_SGIX_pixel_tiles
4278 #endif
4279 
4280 /* GL_SGIS_texture_select */
4281 
4282 #ifdef __GLEE_GL_SGIS_texture_select
4283 #endif
4284 
4285 /* GL_SGIX_sprite */
4286 
4287 #ifdef __GLEE_GL_SGIX_sprite
4288 #ifndef GLEE_C_DEFINED_glSpriteParameterfSGIX
4289 #define GLEE_C_DEFINED_glSpriteParameterfSGIX
GLee_Lazy_glSpriteParameterfSGIX(GLenum pname,GLfloat param)4290   void __stdcall GLee_Lazy_glSpriteParameterfSGIX(GLenum pname, GLfloat param)  {if (GLeeInit()) glSpriteParameterfSGIX(pname, param);}
4291   GLEEPFNGLSPRITEPARAMETERFSGIXPROC GLeeFuncPtr_glSpriteParameterfSGIX=GLee_Lazy_glSpriteParameterfSGIX;
4292 #endif
4293 #ifndef GLEE_C_DEFINED_glSpriteParameterfvSGIX
4294 #define GLEE_C_DEFINED_glSpriteParameterfvSGIX
GLee_Lazy_glSpriteParameterfvSGIX(GLenum pname,const GLfloat * params)4295   void __stdcall GLee_Lazy_glSpriteParameterfvSGIX(GLenum pname, const GLfloat * params)  {if (GLeeInit()) glSpriteParameterfvSGIX(pname, params);}
4296   GLEEPFNGLSPRITEPARAMETERFVSGIXPROC GLeeFuncPtr_glSpriteParameterfvSGIX=GLee_Lazy_glSpriteParameterfvSGIX;
4297 #endif
4298 #ifndef GLEE_C_DEFINED_glSpriteParameteriSGIX
4299 #define GLEE_C_DEFINED_glSpriteParameteriSGIX
GLee_Lazy_glSpriteParameteriSGIX(GLenum pname,GLint param)4300   void __stdcall GLee_Lazy_glSpriteParameteriSGIX(GLenum pname, GLint param)  {if (GLeeInit()) glSpriteParameteriSGIX(pname, param);}
4301   GLEEPFNGLSPRITEPARAMETERISGIXPROC GLeeFuncPtr_glSpriteParameteriSGIX=GLee_Lazy_glSpriteParameteriSGIX;
4302 #endif
4303 #ifndef GLEE_C_DEFINED_glSpriteParameterivSGIX
4304 #define GLEE_C_DEFINED_glSpriteParameterivSGIX
GLee_Lazy_glSpriteParameterivSGIX(GLenum pname,const GLint * params)4305   void __stdcall GLee_Lazy_glSpriteParameterivSGIX(GLenum pname, const GLint * params)  {if (GLeeInit()) glSpriteParameterivSGIX(pname, params);}
4306   GLEEPFNGLSPRITEPARAMETERIVSGIXPROC GLeeFuncPtr_glSpriteParameterivSGIX=GLee_Lazy_glSpriteParameterivSGIX;
4307 #endif
4308 #endif
4309 
4310 /* GL_SGIX_texture_multi_buffer */
4311 
4312 #ifdef __GLEE_GL_SGIX_texture_multi_buffer
4313 #endif
4314 
4315 /* GL_EXT_point_parameters */
4316 
4317 #ifdef __GLEE_GL_EXT_point_parameters
4318 #ifndef GLEE_C_DEFINED_glPointParameterfEXT
4319 #define GLEE_C_DEFINED_glPointParameterfEXT
GLee_Lazy_glPointParameterfEXT(GLenum pname,GLfloat param)4320   void __stdcall GLee_Lazy_glPointParameterfEXT(GLenum pname, GLfloat param)  {if (GLeeInit()) glPointParameterfEXT(pname, param);}
4321   GLEEPFNGLPOINTPARAMETERFEXTPROC GLeeFuncPtr_glPointParameterfEXT=GLee_Lazy_glPointParameterfEXT;
4322 #endif
4323 #ifndef GLEE_C_DEFINED_glPointParameterfvEXT
4324 #define GLEE_C_DEFINED_glPointParameterfvEXT
GLee_Lazy_glPointParameterfvEXT(GLenum pname,const GLfloat * params)4325   void __stdcall GLee_Lazy_glPointParameterfvEXT(GLenum pname, const GLfloat * params)  {if (GLeeInit()) glPointParameterfvEXT(pname, params);}
4326   GLEEPFNGLPOINTPARAMETERFVEXTPROC GLeeFuncPtr_glPointParameterfvEXT=GLee_Lazy_glPointParameterfvEXT;
4327 #endif
4328 #endif
4329 
4330 /* GL_SGIS_point_parameters */
4331 
4332 #ifdef __GLEE_GL_SGIS_point_parameters
4333 #ifndef GLEE_C_DEFINED_glPointParameterfSGIS
4334 #define GLEE_C_DEFINED_glPointParameterfSGIS
GLee_Lazy_glPointParameterfSGIS(GLenum pname,GLfloat param)4335   void __stdcall GLee_Lazy_glPointParameterfSGIS(GLenum pname, GLfloat param)  {if (GLeeInit()) glPointParameterfSGIS(pname, param);}
4336   GLEEPFNGLPOINTPARAMETERFSGISPROC GLeeFuncPtr_glPointParameterfSGIS=GLee_Lazy_glPointParameterfSGIS;
4337 #endif
4338 #ifndef GLEE_C_DEFINED_glPointParameterfvSGIS
4339 #define GLEE_C_DEFINED_glPointParameterfvSGIS
GLee_Lazy_glPointParameterfvSGIS(GLenum pname,const GLfloat * params)4340   void __stdcall GLee_Lazy_glPointParameterfvSGIS(GLenum pname, const GLfloat * params)  {if (GLeeInit()) glPointParameterfvSGIS(pname, params);}
4341   GLEEPFNGLPOINTPARAMETERFVSGISPROC GLeeFuncPtr_glPointParameterfvSGIS=GLee_Lazy_glPointParameterfvSGIS;
4342 #endif
4343 #endif
4344 
4345 /* GL_SGIX_instruments */
4346 
4347 #ifdef __GLEE_GL_SGIX_instruments
4348 #ifndef GLEE_C_DEFINED_glGetInstrumentsSGIX
4349 #define GLEE_C_DEFINED_glGetInstrumentsSGIX
GLee_Lazy_glGetInstrumentsSGIX(void)4350   GLint __stdcall GLee_Lazy_glGetInstrumentsSGIX(void)  {if (GLeeInit()) return glGetInstrumentsSGIX(); return (GLint)0;}
4351   GLEEPFNGLGETINSTRUMENTSSGIXPROC GLeeFuncPtr_glGetInstrumentsSGIX=GLee_Lazy_glGetInstrumentsSGIX;
4352 #endif
4353 #ifndef GLEE_C_DEFINED_glInstrumentsBufferSGIX
4354 #define GLEE_C_DEFINED_glInstrumentsBufferSGIX
GLee_Lazy_glInstrumentsBufferSGIX(GLsizei size,GLint * buffer)4355   void __stdcall GLee_Lazy_glInstrumentsBufferSGIX(GLsizei size, GLint * buffer)  {if (GLeeInit()) glInstrumentsBufferSGIX(size, buffer);}
4356   GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC GLeeFuncPtr_glInstrumentsBufferSGIX=GLee_Lazy_glInstrumentsBufferSGIX;
4357 #endif
4358 #ifndef GLEE_C_DEFINED_glPollInstrumentsSGIX
4359 #define GLEE_C_DEFINED_glPollInstrumentsSGIX
GLee_Lazy_glPollInstrumentsSGIX(GLint * marker_p)4360   GLint __stdcall GLee_Lazy_glPollInstrumentsSGIX(GLint * marker_p)  {if (GLeeInit()) return glPollInstrumentsSGIX(marker_p); return (GLint)0;}
4361   GLEEPFNGLPOLLINSTRUMENTSSGIXPROC GLeeFuncPtr_glPollInstrumentsSGIX=GLee_Lazy_glPollInstrumentsSGIX;
4362 #endif
4363 #ifndef GLEE_C_DEFINED_glReadInstrumentsSGIX
4364 #define GLEE_C_DEFINED_glReadInstrumentsSGIX
GLee_Lazy_glReadInstrumentsSGIX(GLint marker)4365   void __stdcall GLee_Lazy_glReadInstrumentsSGIX(GLint marker)  {if (GLeeInit()) glReadInstrumentsSGIX(marker);}
4366   GLEEPFNGLREADINSTRUMENTSSGIXPROC GLeeFuncPtr_glReadInstrumentsSGIX=GLee_Lazy_glReadInstrumentsSGIX;
4367 #endif
4368 #ifndef GLEE_C_DEFINED_glStartInstrumentsSGIX
4369 #define GLEE_C_DEFINED_glStartInstrumentsSGIX
GLee_Lazy_glStartInstrumentsSGIX(void)4370   void __stdcall GLee_Lazy_glStartInstrumentsSGIX(void)  {if (GLeeInit()) glStartInstrumentsSGIX();}
4371   GLEEPFNGLSTARTINSTRUMENTSSGIXPROC GLeeFuncPtr_glStartInstrumentsSGIX=GLee_Lazy_glStartInstrumentsSGIX;
4372 #endif
4373 #ifndef GLEE_C_DEFINED_glStopInstrumentsSGIX
4374 #define GLEE_C_DEFINED_glStopInstrumentsSGIX
GLee_Lazy_glStopInstrumentsSGIX(GLint marker)4375   void __stdcall GLee_Lazy_glStopInstrumentsSGIX(GLint marker)  {if (GLeeInit()) glStopInstrumentsSGIX(marker);}
4376   GLEEPFNGLSTOPINSTRUMENTSSGIXPROC GLeeFuncPtr_glStopInstrumentsSGIX=GLee_Lazy_glStopInstrumentsSGIX;
4377 #endif
4378 #endif
4379 
4380 /* GL_SGIX_texture_scale_bias */
4381 
4382 #ifdef __GLEE_GL_SGIX_texture_scale_bias
4383 #endif
4384 
4385 /* GL_SGIX_framezoom */
4386 
4387 #ifdef __GLEE_GL_SGIX_framezoom
4388 #ifndef GLEE_C_DEFINED_glFrameZoomSGIX
4389 #define GLEE_C_DEFINED_glFrameZoomSGIX
GLee_Lazy_glFrameZoomSGIX(GLint factor)4390   void __stdcall GLee_Lazy_glFrameZoomSGIX(GLint factor)  {if (GLeeInit()) glFrameZoomSGIX(factor);}
4391   GLEEPFNGLFRAMEZOOMSGIXPROC GLeeFuncPtr_glFrameZoomSGIX=GLee_Lazy_glFrameZoomSGIX;
4392 #endif
4393 #endif
4394 
4395 /* GL_SGIX_tag_sample_buffer */
4396 
4397 #ifdef __GLEE_GL_SGIX_tag_sample_buffer
4398 #ifndef GLEE_C_DEFINED_glTagSampleBufferSGIX
4399 #define GLEE_C_DEFINED_glTagSampleBufferSGIX
GLee_Lazy_glTagSampleBufferSGIX(void)4400   void __stdcall GLee_Lazy_glTagSampleBufferSGIX(void)  {if (GLeeInit()) glTagSampleBufferSGIX();}
4401   GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC GLeeFuncPtr_glTagSampleBufferSGIX=GLee_Lazy_glTagSampleBufferSGIX;
4402 #endif
4403 #endif
4404 
4405 /* GL_FfdMaskSGIX */
4406 
4407 #ifdef __GLEE_GL_FfdMaskSGIX
4408 #endif
4409 
4410 /* GL_SGIX_polynomial_ffd */
4411 
4412 #ifdef __GLEE_GL_SGIX_polynomial_ffd
4413 #ifndef GLEE_C_DEFINED_glDeformationMap3dSGIX
4414 #define GLEE_C_DEFINED_glDeformationMap3dSGIX
GLee_Lazy_glDeformationMap3dSGIX(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,GLdouble w1,GLdouble w2,GLint wstride,GLint worder,const GLdouble * points)4415   void __stdcall GLee_Lazy_glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points)  {if (GLeeInit()) glDeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
4416   GLEEPFNGLDEFORMATIONMAP3DSGIXPROC GLeeFuncPtr_glDeformationMap3dSGIX=GLee_Lazy_glDeformationMap3dSGIX;
4417 #endif
4418 #ifndef GLEE_C_DEFINED_glDeformationMap3fSGIX
4419 #define GLEE_C_DEFINED_glDeformationMap3fSGIX
GLee_Lazy_glDeformationMap3fSGIX(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,GLfloat w1,GLfloat w2,GLint wstride,GLint worder,const GLfloat * points)4420   void __stdcall GLee_Lazy_glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points)  {if (GLeeInit()) glDeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
4421   GLEEPFNGLDEFORMATIONMAP3FSGIXPROC GLeeFuncPtr_glDeformationMap3fSGIX=GLee_Lazy_glDeformationMap3fSGIX;
4422 #endif
4423 #ifndef GLEE_C_DEFINED_glDeformSGIX
4424 #define GLEE_C_DEFINED_glDeformSGIX
GLee_Lazy_glDeformSGIX(GLbitfield mask)4425   void __stdcall GLee_Lazy_glDeformSGIX(GLbitfield mask)  {if (GLeeInit()) glDeformSGIX(mask);}
4426   GLEEPFNGLDEFORMSGIXPROC GLeeFuncPtr_glDeformSGIX=GLee_Lazy_glDeformSGIX;
4427 #endif
4428 #ifndef GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
4429 #define GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
GLee_Lazy_glLoadIdentityDeformationMapSGIX(GLbitfield mask)4430   void __stdcall GLee_Lazy_glLoadIdentityDeformationMapSGIX(GLbitfield mask)  {if (GLeeInit()) glLoadIdentityDeformationMapSGIX(mask);}
4431   GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC GLeeFuncPtr_glLoadIdentityDeformationMapSGIX=GLee_Lazy_glLoadIdentityDeformationMapSGIX;
4432 #endif
4433 #endif
4434 
4435 /* GL_SGIX_reference_plane */
4436 
4437 #ifdef __GLEE_GL_SGIX_reference_plane
4438 #ifndef GLEE_C_DEFINED_glReferencePlaneSGIX
4439 #define GLEE_C_DEFINED_glReferencePlaneSGIX
GLee_Lazy_glReferencePlaneSGIX(const GLdouble * equation)4440   void __stdcall GLee_Lazy_glReferencePlaneSGIX(const GLdouble * equation)  {if (GLeeInit()) glReferencePlaneSGIX(equation);}
4441   GLEEPFNGLREFERENCEPLANESGIXPROC GLeeFuncPtr_glReferencePlaneSGIX=GLee_Lazy_glReferencePlaneSGIX;
4442 #endif
4443 #endif
4444 
4445 /* GL_SGIX_flush_raster */
4446 
4447 #ifdef __GLEE_GL_SGIX_flush_raster
4448 #ifndef GLEE_C_DEFINED_glFlushRasterSGIX
4449 #define GLEE_C_DEFINED_glFlushRasterSGIX
GLee_Lazy_glFlushRasterSGIX(void)4450   void __stdcall GLee_Lazy_glFlushRasterSGIX(void)  {if (GLeeInit()) glFlushRasterSGIX();}
4451   GLEEPFNGLFLUSHRASTERSGIXPROC GLeeFuncPtr_glFlushRasterSGIX=GLee_Lazy_glFlushRasterSGIX;
4452 #endif
4453 #endif
4454 
4455 /* GL_SGIX_depth_texture */
4456 
4457 #ifdef __GLEE_GL_SGIX_depth_texture
4458 #endif
4459 
4460 /* GL_SGIS_fog_function */
4461 
4462 #ifdef __GLEE_GL_SGIS_fog_function
4463 #ifndef GLEE_C_DEFINED_glFogFuncSGIS
4464 #define GLEE_C_DEFINED_glFogFuncSGIS
GLee_Lazy_glFogFuncSGIS(GLsizei n,const GLfloat * points)4465   void __stdcall GLee_Lazy_glFogFuncSGIS(GLsizei n, const GLfloat * points)  {if (GLeeInit()) glFogFuncSGIS(n, points);}
4466   GLEEPFNGLFOGFUNCSGISPROC GLeeFuncPtr_glFogFuncSGIS=GLee_Lazy_glFogFuncSGIS;
4467 #endif
4468 #ifndef GLEE_C_DEFINED_glGetFogFuncSGIS
4469 #define GLEE_C_DEFINED_glGetFogFuncSGIS
GLee_Lazy_glGetFogFuncSGIS(GLfloat * points)4470   void __stdcall GLee_Lazy_glGetFogFuncSGIS(GLfloat * points)  {if (GLeeInit()) glGetFogFuncSGIS(points);}
4471   GLEEPFNGLGETFOGFUNCSGISPROC GLeeFuncPtr_glGetFogFuncSGIS=GLee_Lazy_glGetFogFuncSGIS;
4472 #endif
4473 #endif
4474 
4475 /* GL_SGIX_fog_offset */
4476 
4477 #ifdef __GLEE_GL_SGIX_fog_offset
4478 #endif
4479 
4480 /* GL_HP_image_transform */
4481 
4482 #ifdef __GLEE_GL_HP_image_transform
4483 #ifndef GLEE_C_DEFINED_glImageTransformParameteriHP
4484 #define GLEE_C_DEFINED_glImageTransformParameteriHP
GLee_Lazy_glImageTransformParameteriHP(GLenum target,GLenum pname,GLint param)4485   void __stdcall GLee_Lazy_glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param)  {if (GLeeInit()) glImageTransformParameteriHP(target, pname, param);}
4486   GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC GLeeFuncPtr_glImageTransformParameteriHP=GLee_Lazy_glImageTransformParameteriHP;
4487 #endif
4488 #ifndef GLEE_C_DEFINED_glImageTransformParameterfHP
4489 #define GLEE_C_DEFINED_glImageTransformParameterfHP
GLee_Lazy_glImageTransformParameterfHP(GLenum target,GLenum pname,GLfloat param)4490   void __stdcall GLee_Lazy_glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param)  {if (GLeeInit()) glImageTransformParameterfHP(target, pname, param);}
4491   GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC GLeeFuncPtr_glImageTransformParameterfHP=GLee_Lazy_glImageTransformParameterfHP;
4492 #endif
4493 #ifndef GLEE_C_DEFINED_glImageTransformParameterivHP
4494 #define GLEE_C_DEFINED_glImageTransformParameterivHP
GLee_Lazy_glImageTransformParameterivHP(GLenum target,GLenum pname,const GLint * params)4495   void __stdcall GLee_Lazy_glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glImageTransformParameterivHP(target, pname, params);}
4496   GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glImageTransformParameterivHP=GLee_Lazy_glImageTransformParameterivHP;
4497 #endif
4498 #ifndef GLEE_C_DEFINED_glImageTransformParameterfvHP
4499 #define GLEE_C_DEFINED_glImageTransformParameterfvHP
GLee_Lazy_glImageTransformParameterfvHP(GLenum target,GLenum pname,const GLfloat * params)4500   void __stdcall GLee_Lazy_glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glImageTransformParameterfvHP(target, pname, params);}
4501   GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glImageTransformParameterfvHP=GLee_Lazy_glImageTransformParameterfvHP;
4502 #endif
4503 #ifndef GLEE_C_DEFINED_glGetImageTransformParameterivHP
4504 #define GLEE_C_DEFINED_glGetImageTransformParameterivHP
GLee_Lazy_glGetImageTransformParameterivHP(GLenum target,GLenum pname,GLint * params)4505   void __stdcall GLee_Lazy_glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetImageTransformParameterivHP(target, pname, params);}
4506   GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glGetImageTransformParameterivHP=GLee_Lazy_glGetImageTransformParameterivHP;
4507 #endif
4508 #ifndef GLEE_C_DEFINED_glGetImageTransformParameterfvHP
4509 #define GLEE_C_DEFINED_glGetImageTransformParameterfvHP
GLee_Lazy_glGetImageTransformParameterfvHP(GLenum target,GLenum pname,GLfloat * params)4510   void __stdcall GLee_Lazy_glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetImageTransformParameterfvHP(target, pname, params);}
4511   GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glGetImageTransformParameterfvHP=GLee_Lazy_glGetImageTransformParameterfvHP;
4512 #endif
4513 #endif
4514 
4515 /* GL_HP_convolution_border_modes */
4516 
4517 #ifdef __GLEE_GL_HP_convolution_border_modes
4518 #endif
4519 
4520 /* GL_INGR_palette_buffer */
4521 
4522 #ifdef __GLEE_GL_INGR_palette_buffer
4523 #endif
4524 
4525 /* GL_SGIX_texture_add_env */
4526 
4527 #ifdef __GLEE_GL_SGIX_texture_add_env
4528 #endif
4529 
4530 /* GL_EXT_color_subtable */
4531 
4532 #ifdef __GLEE_GL_EXT_color_subtable
4533 #ifndef GLEE_C_DEFINED_glColorSubTableEXT
4534 #define GLEE_C_DEFINED_glColorSubTableEXT
GLee_Lazy_glColorSubTableEXT(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data)4535   void __stdcall GLee_Lazy_glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)  {if (GLeeInit()) glColorSubTableEXT(target, start, count, format, type, data);}
4536   GLEEPFNGLCOLORSUBTABLEEXTPROC GLeeFuncPtr_glColorSubTableEXT=GLee_Lazy_glColorSubTableEXT;
4537 #endif
4538 #ifndef GLEE_C_DEFINED_glCopyColorSubTableEXT
4539 #define GLEE_C_DEFINED_glCopyColorSubTableEXT
GLee_Lazy_glCopyColorSubTableEXT(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)4540   void __stdcall GLee_Lazy_glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)  {if (GLeeInit()) glCopyColorSubTableEXT(target, start, x, y, width);}
4541   GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC GLeeFuncPtr_glCopyColorSubTableEXT=GLee_Lazy_glCopyColorSubTableEXT;
4542 #endif
4543 #endif
4544 
4545 /* GL_PGI_vertex_hints */
4546 
4547 #ifdef __GLEE_GL_PGI_vertex_hints
4548 #endif
4549 
4550 /* GL_PGI_misc_hints */
4551 
4552 #ifdef __GLEE_GL_PGI_misc_hints
4553 #ifndef GLEE_C_DEFINED_glHintPGI
4554 #define GLEE_C_DEFINED_glHintPGI
GLee_Lazy_glHintPGI(GLenum target,GLint mode)4555   void __stdcall GLee_Lazy_glHintPGI(GLenum target, GLint mode)  {if (GLeeInit()) glHintPGI(target, mode);}
4556   GLEEPFNGLHINTPGIPROC GLeeFuncPtr_glHintPGI=GLee_Lazy_glHintPGI;
4557 #endif
4558 #endif
4559 
4560 /* GL_EXT_paletted_texture */
4561 
4562 #ifdef __GLEE_GL_EXT_paletted_texture
4563 #ifndef GLEE_C_DEFINED_glColorTableEXT
4564 #define GLEE_C_DEFINED_glColorTableEXT
GLee_Lazy_glColorTableEXT(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid * table)4565   void __stdcall GLee_Lazy_glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)  {if (GLeeInit()) glColorTableEXT(target, internalFormat, width, format, type, table);}
4566   GLEEPFNGLCOLORTABLEEXTPROC GLeeFuncPtr_glColorTableEXT=GLee_Lazy_glColorTableEXT;
4567 #endif
4568 #ifndef GLEE_C_DEFINED_glGetColorTableEXT
4569 #define GLEE_C_DEFINED_glGetColorTableEXT
GLee_Lazy_glGetColorTableEXT(GLenum target,GLenum format,GLenum type,GLvoid * data)4570   void __stdcall GLee_Lazy_glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * data)  {if (GLeeInit()) glGetColorTableEXT(target, format, type, data);}
4571   GLEEPFNGLGETCOLORTABLEEXTPROC GLeeFuncPtr_glGetColorTableEXT=GLee_Lazy_glGetColorTableEXT;
4572 #endif
4573 #ifndef GLEE_C_DEFINED_glGetColorTableParameterivEXT
4574 #define GLEE_C_DEFINED_glGetColorTableParameterivEXT
GLee_Lazy_glGetColorTableParameterivEXT(GLenum target,GLenum pname,GLint * params)4575   void __stdcall GLee_Lazy_glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetColorTableParameterivEXT(target, pname, params);}
4576   GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLeeFuncPtr_glGetColorTableParameterivEXT=GLee_Lazy_glGetColorTableParameterivEXT;
4577 #endif
4578 #ifndef GLEE_C_DEFINED_glGetColorTableParameterfvEXT
4579 #define GLEE_C_DEFINED_glGetColorTableParameterfvEXT
GLee_Lazy_glGetColorTableParameterfvEXT(GLenum target,GLenum pname,GLfloat * params)4580   void __stdcall GLee_Lazy_glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetColorTableParameterfvEXT(target, pname, params);}
4581   GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLeeFuncPtr_glGetColorTableParameterfvEXT=GLee_Lazy_glGetColorTableParameterfvEXT;
4582 #endif
4583 #endif
4584 
4585 /* GL_EXT_clip_volume_hint */
4586 
4587 #ifdef __GLEE_GL_EXT_clip_volume_hint
4588 #endif
4589 
4590 /* GL_SGIX_list_priority */
4591 
4592 #ifdef __GLEE_GL_SGIX_list_priority
4593 #ifndef GLEE_C_DEFINED_glGetListParameterfvSGIX
4594 #define GLEE_C_DEFINED_glGetListParameterfvSGIX
GLee_Lazy_glGetListParameterfvSGIX(GLuint list,GLenum pname,GLfloat * params)4595   void __stdcall GLee_Lazy_glGetListParameterfvSGIX(GLuint list, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetListParameterfvSGIX(list, pname, params);}
4596   GLEEPFNGLGETLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glGetListParameterfvSGIX=GLee_Lazy_glGetListParameterfvSGIX;
4597 #endif
4598 #ifndef GLEE_C_DEFINED_glGetListParameterivSGIX
4599 #define GLEE_C_DEFINED_glGetListParameterivSGIX
GLee_Lazy_glGetListParameterivSGIX(GLuint list,GLenum pname,GLint * params)4600   void __stdcall GLee_Lazy_glGetListParameterivSGIX(GLuint list, GLenum pname, GLint * params)  {if (GLeeInit()) glGetListParameterivSGIX(list, pname, params);}
4601   GLEEPFNGLGETLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glGetListParameterivSGIX=GLee_Lazy_glGetListParameterivSGIX;
4602 #endif
4603 #ifndef GLEE_C_DEFINED_glListParameterfSGIX
4604 #define GLEE_C_DEFINED_glListParameterfSGIX
GLee_Lazy_glListParameterfSGIX(GLuint list,GLenum pname,GLfloat param)4605   void __stdcall GLee_Lazy_glListParameterfSGIX(GLuint list, GLenum pname, GLfloat param)  {if (GLeeInit()) glListParameterfSGIX(list, pname, param);}
4606   GLEEPFNGLLISTPARAMETERFSGIXPROC GLeeFuncPtr_glListParameterfSGIX=GLee_Lazy_glListParameterfSGIX;
4607 #endif
4608 #ifndef GLEE_C_DEFINED_glListParameterfvSGIX
4609 #define GLEE_C_DEFINED_glListParameterfvSGIX
GLee_Lazy_glListParameterfvSGIX(GLuint list,GLenum pname,const GLfloat * params)4610   void __stdcall GLee_Lazy_glListParameterfvSGIX(GLuint list, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glListParameterfvSGIX(list, pname, params);}
4611   GLEEPFNGLLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glListParameterfvSGIX=GLee_Lazy_glListParameterfvSGIX;
4612 #endif
4613 #ifndef GLEE_C_DEFINED_glListParameteriSGIX
4614 #define GLEE_C_DEFINED_glListParameteriSGIX
GLee_Lazy_glListParameteriSGIX(GLuint list,GLenum pname,GLint param)4615   void __stdcall GLee_Lazy_glListParameteriSGIX(GLuint list, GLenum pname, GLint param)  {if (GLeeInit()) glListParameteriSGIX(list, pname, param);}
4616   GLEEPFNGLLISTPARAMETERISGIXPROC GLeeFuncPtr_glListParameteriSGIX=GLee_Lazy_glListParameteriSGIX;
4617 #endif
4618 #ifndef GLEE_C_DEFINED_glListParameterivSGIX
4619 #define GLEE_C_DEFINED_glListParameterivSGIX
GLee_Lazy_glListParameterivSGIX(GLuint list,GLenum pname,const GLint * params)4620   void __stdcall GLee_Lazy_glListParameterivSGIX(GLuint list, GLenum pname, const GLint * params)  {if (GLeeInit()) glListParameterivSGIX(list, pname, params);}
4621   GLEEPFNGLLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glListParameterivSGIX=GLee_Lazy_glListParameterivSGIX;
4622 #endif
4623 #endif
4624 
4625 /* GL_SGIX_ir_instrument1 */
4626 
4627 #ifdef __GLEE_GL_SGIX_ir_instrument1
4628 #endif
4629 
4630 /* GL_SGIX_calligraphic_fragment */
4631 
4632 #ifdef __GLEE_GL_SGIX_calligraphic_fragment
4633 #endif
4634 
4635 /* GL_SGIX_texture_lod_bias */
4636 
4637 #ifdef __GLEE_GL_SGIX_texture_lod_bias
4638 #endif
4639 
4640 /* GL_SGIX_shadow_ambient */
4641 
4642 #ifdef __GLEE_GL_SGIX_shadow_ambient
4643 #endif
4644 
4645 /* GL_EXT_index_texture */
4646 
4647 #ifdef __GLEE_GL_EXT_index_texture
4648 #endif
4649 
4650 /* GL_EXT_index_material */
4651 
4652 #ifdef __GLEE_GL_EXT_index_material
4653 #ifndef GLEE_C_DEFINED_glIndexMaterialEXT
4654 #define GLEE_C_DEFINED_glIndexMaterialEXT
GLee_Lazy_glIndexMaterialEXT(GLenum face,GLenum mode)4655   void __stdcall GLee_Lazy_glIndexMaterialEXT(GLenum face, GLenum mode)  {if (GLeeInit()) glIndexMaterialEXT(face, mode);}
4656   GLEEPFNGLINDEXMATERIALEXTPROC GLeeFuncPtr_glIndexMaterialEXT=GLee_Lazy_glIndexMaterialEXT;
4657 #endif
4658 #endif
4659 
4660 /* GL_EXT_index_func */
4661 
4662 #ifdef __GLEE_GL_EXT_index_func
4663 #ifndef GLEE_C_DEFINED_glIndexFuncEXT
4664 #define GLEE_C_DEFINED_glIndexFuncEXT
GLee_Lazy_glIndexFuncEXT(GLenum func,GLclampf ref)4665   void __stdcall GLee_Lazy_glIndexFuncEXT(GLenum func, GLclampf ref)  {if (GLeeInit()) glIndexFuncEXT(func, ref);}
4666   GLEEPFNGLINDEXFUNCEXTPROC GLeeFuncPtr_glIndexFuncEXT=GLee_Lazy_glIndexFuncEXT;
4667 #endif
4668 #endif
4669 
4670 /* GL_EXT_index_array_formats */
4671 
4672 #ifdef __GLEE_GL_EXT_index_array_formats
4673 #endif
4674 
4675 /* GL_EXT_compiled_vertex_array */
4676 
4677 #ifdef __GLEE_GL_EXT_compiled_vertex_array
4678 #ifndef GLEE_C_DEFINED_glLockArraysEXT
4679 #define GLEE_C_DEFINED_glLockArraysEXT
GLee_Lazy_glLockArraysEXT(GLint first,GLsizei count)4680   void __stdcall GLee_Lazy_glLockArraysEXT(GLint first, GLsizei count)  {if (GLeeInit()) glLockArraysEXT(first, count);}
4681   GLEEPFNGLLOCKARRAYSEXTPROC GLeeFuncPtr_glLockArraysEXT=GLee_Lazy_glLockArraysEXT;
4682 #endif
4683 #ifndef GLEE_C_DEFINED_glUnlockArraysEXT
4684 #define GLEE_C_DEFINED_glUnlockArraysEXT
GLee_Lazy_glUnlockArraysEXT(void)4685   void __stdcall GLee_Lazy_glUnlockArraysEXT(void)  {if (GLeeInit()) glUnlockArraysEXT();}
4686   GLEEPFNGLUNLOCKARRAYSEXTPROC GLeeFuncPtr_glUnlockArraysEXT=GLee_Lazy_glUnlockArraysEXT;
4687 #endif
4688 #endif
4689 
4690 /* GL_EXT_cull_vertex */
4691 
4692 #ifdef __GLEE_GL_EXT_cull_vertex
4693 #ifndef GLEE_C_DEFINED_glCullParameterdvEXT
4694 #define GLEE_C_DEFINED_glCullParameterdvEXT
GLee_Lazy_glCullParameterdvEXT(GLenum pname,GLdouble * params)4695   void __stdcall GLee_Lazy_glCullParameterdvEXT(GLenum pname, GLdouble * params)  {if (GLeeInit()) glCullParameterdvEXT(pname, params);}
4696   GLEEPFNGLCULLPARAMETERDVEXTPROC GLeeFuncPtr_glCullParameterdvEXT=GLee_Lazy_glCullParameterdvEXT;
4697 #endif
4698 #ifndef GLEE_C_DEFINED_glCullParameterfvEXT
4699 #define GLEE_C_DEFINED_glCullParameterfvEXT
GLee_Lazy_glCullParameterfvEXT(GLenum pname,GLfloat * params)4700   void __stdcall GLee_Lazy_glCullParameterfvEXT(GLenum pname, GLfloat * params)  {if (GLeeInit()) glCullParameterfvEXT(pname, params);}
4701   GLEEPFNGLCULLPARAMETERFVEXTPROC GLeeFuncPtr_glCullParameterfvEXT=GLee_Lazy_glCullParameterfvEXT;
4702 #endif
4703 #endif
4704 
4705 /* GL_SGIX_ycrcb */
4706 
4707 #ifdef __GLEE_GL_SGIX_ycrcb
4708 #endif
4709 
4710 /* GL_SGIX_fragment_lighting */
4711 
4712 #ifdef __GLEE_GL_SGIX_fragment_lighting
4713 #ifndef GLEE_C_DEFINED_glFragmentColorMaterialSGIX
4714 #define GLEE_C_DEFINED_glFragmentColorMaterialSGIX
GLee_Lazy_glFragmentColorMaterialSGIX(GLenum face,GLenum mode)4715   void __stdcall GLee_Lazy_glFragmentColorMaterialSGIX(GLenum face, GLenum mode)  {if (GLeeInit()) glFragmentColorMaterialSGIX(face, mode);}
4716   GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC GLeeFuncPtr_glFragmentColorMaterialSGIX=GLee_Lazy_glFragmentColorMaterialSGIX;
4717 #endif
4718 #ifndef GLEE_C_DEFINED_glFragmentLightfSGIX
4719 #define GLEE_C_DEFINED_glFragmentLightfSGIX
GLee_Lazy_glFragmentLightfSGIX(GLenum light,GLenum pname,GLfloat param)4720   void __stdcall GLee_Lazy_glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param)  {if (GLeeInit()) glFragmentLightfSGIX(light, pname, param);}
4721   GLEEPFNGLFRAGMENTLIGHTFSGIXPROC GLeeFuncPtr_glFragmentLightfSGIX=GLee_Lazy_glFragmentLightfSGIX;
4722 #endif
4723 #ifndef GLEE_C_DEFINED_glFragmentLightfvSGIX
4724 #define GLEE_C_DEFINED_glFragmentLightfvSGIX
GLee_Lazy_glFragmentLightfvSGIX(GLenum light,GLenum pname,const GLfloat * params)4725   void __stdcall GLee_Lazy_glFragmentLightfvSGIX(GLenum light, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glFragmentLightfvSGIX(light, pname, params);}
4726   GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glFragmentLightfvSGIX=GLee_Lazy_glFragmentLightfvSGIX;
4727 #endif
4728 #ifndef GLEE_C_DEFINED_glFragmentLightiSGIX
4729 #define GLEE_C_DEFINED_glFragmentLightiSGIX
GLee_Lazy_glFragmentLightiSGIX(GLenum light,GLenum pname,GLint param)4730   void __stdcall GLee_Lazy_glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param)  {if (GLeeInit()) glFragmentLightiSGIX(light, pname, param);}
4731   GLEEPFNGLFRAGMENTLIGHTISGIXPROC GLeeFuncPtr_glFragmentLightiSGIX=GLee_Lazy_glFragmentLightiSGIX;
4732 #endif
4733 #ifndef GLEE_C_DEFINED_glFragmentLightivSGIX
4734 #define GLEE_C_DEFINED_glFragmentLightivSGIX
GLee_Lazy_glFragmentLightivSGIX(GLenum light,GLenum pname,const GLint * params)4735   void __stdcall GLee_Lazy_glFragmentLightivSGIX(GLenum light, GLenum pname, const GLint * params)  {if (GLeeInit()) glFragmentLightivSGIX(light, pname, params);}
4736   GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glFragmentLightivSGIX=GLee_Lazy_glFragmentLightivSGIX;
4737 #endif
4738 #ifndef GLEE_C_DEFINED_glFragmentLightModelfSGIX
4739 #define GLEE_C_DEFINED_glFragmentLightModelfSGIX
GLee_Lazy_glFragmentLightModelfSGIX(GLenum pname,GLfloat param)4740   void __stdcall GLee_Lazy_glFragmentLightModelfSGIX(GLenum pname, GLfloat param)  {if (GLeeInit()) glFragmentLightModelfSGIX(pname, param);}
4741   GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC GLeeFuncPtr_glFragmentLightModelfSGIX=GLee_Lazy_glFragmentLightModelfSGIX;
4742 #endif
4743 #ifndef GLEE_C_DEFINED_glFragmentLightModelfvSGIX
4744 #define GLEE_C_DEFINED_glFragmentLightModelfvSGIX
GLee_Lazy_glFragmentLightModelfvSGIX(GLenum pname,const GLfloat * params)4745   void __stdcall GLee_Lazy_glFragmentLightModelfvSGIX(GLenum pname, const GLfloat * params)  {if (GLeeInit()) glFragmentLightModelfvSGIX(pname, params);}
4746   GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC GLeeFuncPtr_glFragmentLightModelfvSGIX=GLee_Lazy_glFragmentLightModelfvSGIX;
4747 #endif
4748 #ifndef GLEE_C_DEFINED_glFragmentLightModeliSGIX
4749 #define GLEE_C_DEFINED_glFragmentLightModeliSGIX
GLee_Lazy_glFragmentLightModeliSGIX(GLenum pname,GLint param)4750   void __stdcall GLee_Lazy_glFragmentLightModeliSGIX(GLenum pname, GLint param)  {if (GLeeInit()) glFragmentLightModeliSGIX(pname, param);}
4751   GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC GLeeFuncPtr_glFragmentLightModeliSGIX=GLee_Lazy_glFragmentLightModeliSGIX;
4752 #endif
4753 #ifndef GLEE_C_DEFINED_glFragmentLightModelivSGIX
4754 #define GLEE_C_DEFINED_glFragmentLightModelivSGIX
GLee_Lazy_glFragmentLightModelivSGIX(GLenum pname,const GLint * params)4755   void __stdcall GLee_Lazy_glFragmentLightModelivSGIX(GLenum pname, const GLint * params)  {if (GLeeInit()) glFragmentLightModelivSGIX(pname, params);}
4756   GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC GLeeFuncPtr_glFragmentLightModelivSGIX=GLee_Lazy_glFragmentLightModelivSGIX;
4757 #endif
4758 #ifndef GLEE_C_DEFINED_glFragmentMaterialfSGIX
4759 #define GLEE_C_DEFINED_glFragmentMaterialfSGIX
GLee_Lazy_glFragmentMaterialfSGIX(GLenum face,GLenum pname,GLfloat param)4760   void __stdcall GLee_Lazy_glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param)  {if (GLeeInit()) glFragmentMaterialfSGIX(face, pname, param);}
4761   GLEEPFNGLFRAGMENTMATERIALFSGIXPROC GLeeFuncPtr_glFragmentMaterialfSGIX=GLee_Lazy_glFragmentMaterialfSGIX;
4762 #endif
4763 #ifndef GLEE_C_DEFINED_glFragmentMaterialfvSGIX
4764 #define GLEE_C_DEFINED_glFragmentMaterialfvSGIX
GLee_Lazy_glFragmentMaterialfvSGIX(GLenum face,GLenum pname,const GLfloat * params)4765   void __stdcall GLee_Lazy_glFragmentMaterialfvSGIX(GLenum face, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glFragmentMaterialfvSGIX(face, pname, params);}
4766   GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glFragmentMaterialfvSGIX=GLee_Lazy_glFragmentMaterialfvSGIX;
4767 #endif
4768 #ifndef GLEE_C_DEFINED_glFragmentMaterialiSGIX
4769 #define GLEE_C_DEFINED_glFragmentMaterialiSGIX
GLee_Lazy_glFragmentMaterialiSGIX(GLenum face,GLenum pname,GLint param)4770   void __stdcall GLee_Lazy_glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param)  {if (GLeeInit()) glFragmentMaterialiSGIX(face, pname, param);}
4771   GLEEPFNGLFRAGMENTMATERIALISGIXPROC GLeeFuncPtr_glFragmentMaterialiSGIX=GLee_Lazy_glFragmentMaterialiSGIX;
4772 #endif
4773 #ifndef GLEE_C_DEFINED_glFragmentMaterialivSGIX
4774 #define GLEE_C_DEFINED_glFragmentMaterialivSGIX
GLee_Lazy_glFragmentMaterialivSGIX(GLenum face,GLenum pname,const GLint * params)4775   void __stdcall GLee_Lazy_glFragmentMaterialivSGIX(GLenum face, GLenum pname, const GLint * params)  {if (GLeeInit()) glFragmentMaterialivSGIX(face, pname, params);}
4776   GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glFragmentMaterialivSGIX=GLee_Lazy_glFragmentMaterialivSGIX;
4777 #endif
4778 #ifndef GLEE_C_DEFINED_glGetFragmentLightfvSGIX
4779 #define GLEE_C_DEFINED_glGetFragmentLightfvSGIX
GLee_Lazy_glGetFragmentLightfvSGIX(GLenum light,GLenum pname,GLfloat * params)4780   void __stdcall GLee_Lazy_glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetFragmentLightfvSGIX(light, pname, params);}
4781   GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glGetFragmentLightfvSGIX=GLee_Lazy_glGetFragmentLightfvSGIX;
4782 #endif
4783 #ifndef GLEE_C_DEFINED_glGetFragmentLightivSGIX
4784 #define GLEE_C_DEFINED_glGetFragmentLightivSGIX
GLee_Lazy_glGetFragmentLightivSGIX(GLenum light,GLenum pname,GLint * params)4785   void __stdcall GLee_Lazy_glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint * params)  {if (GLeeInit()) glGetFragmentLightivSGIX(light, pname, params);}
4786   GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glGetFragmentLightivSGIX=GLee_Lazy_glGetFragmentLightivSGIX;
4787 #endif
4788 #ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
4789 #define GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
GLee_Lazy_glGetFragmentMaterialfvSGIX(GLenum face,GLenum pname,GLfloat * params)4790   void __stdcall GLee_Lazy_glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetFragmentMaterialfvSGIX(face, pname, params);}
4791   GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialfvSGIX=GLee_Lazy_glGetFragmentMaterialfvSGIX;
4792 #endif
4793 #ifndef GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
4794 #define GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
GLee_Lazy_glGetFragmentMaterialivSGIX(GLenum face,GLenum pname,GLint * params)4795   void __stdcall GLee_Lazy_glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint * params)  {if (GLeeInit()) glGetFragmentMaterialivSGIX(face, pname, params);}
4796   GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialivSGIX=GLee_Lazy_glGetFragmentMaterialivSGIX;
4797 #endif
4798 #ifndef GLEE_C_DEFINED_glLightEnviSGIX
4799 #define GLEE_C_DEFINED_glLightEnviSGIX
GLee_Lazy_glLightEnviSGIX(GLenum pname,GLint param)4800   void __stdcall GLee_Lazy_glLightEnviSGIX(GLenum pname, GLint param)  {if (GLeeInit()) glLightEnviSGIX(pname, param);}
4801   GLEEPFNGLLIGHTENVISGIXPROC GLeeFuncPtr_glLightEnviSGIX=GLee_Lazy_glLightEnviSGIX;
4802 #endif
4803 #endif
4804 
4805 /* GL_IBM_rasterpos_clip */
4806 
4807 #ifdef __GLEE_GL_IBM_rasterpos_clip
4808 #endif
4809 
4810 /* GL_HP_texture_lighting */
4811 
4812 #ifdef __GLEE_GL_HP_texture_lighting
4813 #endif
4814 
4815 /* GL_EXT_draw_range_elements */
4816 
4817 #ifdef __GLEE_GL_EXT_draw_range_elements
4818 #ifndef GLEE_C_DEFINED_glDrawRangeElementsEXT
4819 #define GLEE_C_DEFINED_glDrawRangeElementsEXT
GLee_Lazy_glDrawRangeElementsEXT(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)4820   void __stdcall GLee_Lazy_glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)  {if (GLeeInit()) glDrawRangeElementsEXT(mode, start, end, count, type, indices);}
4821   GLEEPFNGLDRAWRANGEELEMENTSEXTPROC GLeeFuncPtr_glDrawRangeElementsEXT=GLee_Lazy_glDrawRangeElementsEXT;
4822 #endif
4823 #endif
4824 
4825 /* GL_WIN_phong_shading */
4826 
4827 #ifdef __GLEE_GL_WIN_phong_shading
4828 #endif
4829 
4830 /* GL_WIN_specular_fog */
4831 
4832 #ifdef __GLEE_GL_WIN_specular_fog
4833 #endif
4834 
4835 /* GL_EXT_light_texture */
4836 
4837 #ifdef __GLEE_GL_EXT_light_texture
4838 #ifndef GLEE_C_DEFINED_glApplyTextureEXT
4839 #define GLEE_C_DEFINED_glApplyTextureEXT
GLee_Lazy_glApplyTextureEXT(GLenum mode)4840   void __stdcall GLee_Lazy_glApplyTextureEXT(GLenum mode)  {if (GLeeInit()) glApplyTextureEXT(mode);}
4841   GLEEPFNGLAPPLYTEXTUREEXTPROC GLeeFuncPtr_glApplyTextureEXT=GLee_Lazy_glApplyTextureEXT;
4842 #endif
4843 #ifndef GLEE_C_DEFINED_glTextureLightEXT
4844 #define GLEE_C_DEFINED_glTextureLightEXT
GLee_Lazy_glTextureLightEXT(GLenum pname)4845   void __stdcall GLee_Lazy_glTextureLightEXT(GLenum pname)  {if (GLeeInit()) glTextureLightEXT(pname);}
4846   GLEEPFNGLTEXTURELIGHTEXTPROC GLeeFuncPtr_glTextureLightEXT=GLee_Lazy_glTextureLightEXT;
4847 #endif
4848 #ifndef GLEE_C_DEFINED_glTextureMaterialEXT
4849 #define GLEE_C_DEFINED_glTextureMaterialEXT
GLee_Lazy_glTextureMaterialEXT(GLenum face,GLenum mode)4850   void __stdcall GLee_Lazy_glTextureMaterialEXT(GLenum face, GLenum mode)  {if (GLeeInit()) glTextureMaterialEXT(face, mode);}
4851   GLEEPFNGLTEXTUREMATERIALEXTPROC GLeeFuncPtr_glTextureMaterialEXT=GLee_Lazy_glTextureMaterialEXT;
4852 #endif
4853 #endif
4854 
4855 /* GL_SGIX_blend_alpha_minmax */
4856 
4857 #ifdef __GLEE_GL_SGIX_blend_alpha_minmax
4858 #endif
4859 
4860 /* GL_SGIX_impact_pixel_texture */
4861 
4862 #ifdef __GLEE_GL_SGIX_impact_pixel_texture
4863 #endif
4864 
4865 /* GL_EXT_bgra */
4866 
4867 #ifdef __GLEE_GL_EXT_bgra
4868 #endif
4869 
4870 /* GL_SGIX_async */
4871 
4872 #ifdef __GLEE_GL_SGIX_async
4873 #ifndef GLEE_C_DEFINED_glAsyncMarkerSGIX
4874 #define GLEE_C_DEFINED_glAsyncMarkerSGIX
GLee_Lazy_glAsyncMarkerSGIX(GLuint marker)4875   void __stdcall GLee_Lazy_glAsyncMarkerSGIX(GLuint marker)  {if (GLeeInit()) glAsyncMarkerSGIX(marker);}
4876   GLEEPFNGLASYNCMARKERSGIXPROC GLeeFuncPtr_glAsyncMarkerSGIX=GLee_Lazy_glAsyncMarkerSGIX;
4877 #endif
4878 #ifndef GLEE_C_DEFINED_glFinishAsyncSGIX
4879 #define GLEE_C_DEFINED_glFinishAsyncSGIX
GLee_Lazy_glFinishAsyncSGIX(GLuint * markerp)4880   GLint __stdcall GLee_Lazy_glFinishAsyncSGIX(GLuint * markerp)  {if (GLeeInit()) return glFinishAsyncSGIX(markerp); return (GLint)0;}
4881   GLEEPFNGLFINISHASYNCSGIXPROC GLeeFuncPtr_glFinishAsyncSGIX=GLee_Lazy_glFinishAsyncSGIX;
4882 #endif
4883 #ifndef GLEE_C_DEFINED_glPollAsyncSGIX
4884 #define GLEE_C_DEFINED_glPollAsyncSGIX
GLee_Lazy_glPollAsyncSGIX(GLuint * markerp)4885   GLint __stdcall GLee_Lazy_glPollAsyncSGIX(GLuint * markerp)  {if (GLeeInit()) return glPollAsyncSGIX(markerp); return (GLint)0;}
4886   GLEEPFNGLPOLLASYNCSGIXPROC GLeeFuncPtr_glPollAsyncSGIX=GLee_Lazy_glPollAsyncSGIX;
4887 #endif
4888 #ifndef GLEE_C_DEFINED_glGenAsyncMarkersSGIX
4889 #define GLEE_C_DEFINED_glGenAsyncMarkersSGIX
GLee_Lazy_glGenAsyncMarkersSGIX(GLsizei range)4890   GLuint __stdcall GLee_Lazy_glGenAsyncMarkersSGIX(GLsizei range)  {if (GLeeInit()) return glGenAsyncMarkersSGIX(range); return (GLuint)0;}
4891   GLEEPFNGLGENASYNCMARKERSSGIXPROC GLeeFuncPtr_glGenAsyncMarkersSGIX=GLee_Lazy_glGenAsyncMarkersSGIX;
4892 #endif
4893 #ifndef GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
4894 #define GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
GLee_Lazy_glDeleteAsyncMarkersSGIX(GLuint marker,GLsizei range)4895   void __stdcall GLee_Lazy_glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range)  {if (GLeeInit()) glDeleteAsyncMarkersSGIX(marker, range);}
4896   GLEEPFNGLDELETEASYNCMARKERSSGIXPROC GLeeFuncPtr_glDeleteAsyncMarkersSGIX=GLee_Lazy_glDeleteAsyncMarkersSGIX;
4897 #endif
4898 #ifndef GLEE_C_DEFINED_glIsAsyncMarkerSGIX
4899 #define GLEE_C_DEFINED_glIsAsyncMarkerSGIX
GLee_Lazy_glIsAsyncMarkerSGIX(GLuint marker)4900   GLboolean __stdcall GLee_Lazy_glIsAsyncMarkerSGIX(GLuint marker)  {if (GLeeInit()) return glIsAsyncMarkerSGIX(marker); return (GLboolean)0;}
4901   GLEEPFNGLISASYNCMARKERSGIXPROC GLeeFuncPtr_glIsAsyncMarkerSGIX=GLee_Lazy_glIsAsyncMarkerSGIX;
4902 #endif
4903 #endif
4904 
4905 /* GL_SGIX_async_pixel */
4906 
4907 #ifdef __GLEE_GL_SGIX_async_pixel
4908 #endif
4909 
4910 /* GL_SGIX_async_histogram */
4911 
4912 #ifdef __GLEE_GL_SGIX_async_histogram
4913 #endif
4914 
4915 /* GL_INTEL_texture_scissor */
4916 
4917 #ifdef __GLEE_GL_INTEL_texture_scissor
4918 #endif
4919 
4920 /* GL_INTEL_parallel_arrays */
4921 
4922 #ifdef __GLEE_GL_INTEL_parallel_arrays
4923 #ifndef GLEE_C_DEFINED_glVertexPointervINTEL
4924 #define GLEE_C_DEFINED_glVertexPointervINTEL
GLee_Lazy_glVertexPointervINTEL(GLint size,GLenum type,const GLvoid ** pointer)4925   void __stdcall GLee_Lazy_glVertexPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer)  {if (GLeeInit()) glVertexPointervINTEL(size, type, pointer);}
4926   GLEEPFNGLVERTEXPOINTERVINTELPROC GLeeFuncPtr_glVertexPointervINTEL=GLee_Lazy_glVertexPointervINTEL;
4927 #endif
4928 #ifndef GLEE_C_DEFINED_glNormalPointervINTEL
4929 #define GLEE_C_DEFINED_glNormalPointervINTEL
GLee_Lazy_glNormalPointervINTEL(GLenum type,const GLvoid ** pointer)4930   void __stdcall GLee_Lazy_glNormalPointervINTEL(GLenum type, const GLvoid* * pointer)  {if (GLeeInit()) glNormalPointervINTEL(type, pointer);}
4931   GLEEPFNGLNORMALPOINTERVINTELPROC GLeeFuncPtr_glNormalPointervINTEL=GLee_Lazy_glNormalPointervINTEL;
4932 #endif
4933 #ifndef GLEE_C_DEFINED_glColorPointervINTEL
4934 #define GLEE_C_DEFINED_glColorPointervINTEL
GLee_Lazy_glColorPointervINTEL(GLint size,GLenum type,const GLvoid ** pointer)4935   void __stdcall GLee_Lazy_glColorPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer)  {if (GLeeInit()) glColorPointervINTEL(size, type, pointer);}
4936   GLEEPFNGLCOLORPOINTERVINTELPROC GLeeFuncPtr_glColorPointervINTEL=GLee_Lazy_glColorPointervINTEL;
4937 #endif
4938 #ifndef GLEE_C_DEFINED_glTexCoordPointervINTEL
4939 #define GLEE_C_DEFINED_glTexCoordPointervINTEL
GLee_Lazy_glTexCoordPointervINTEL(GLint size,GLenum type,const GLvoid ** pointer)4940   void __stdcall GLee_Lazy_glTexCoordPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer)  {if (GLeeInit()) glTexCoordPointervINTEL(size, type, pointer);}
4941   GLEEPFNGLTEXCOORDPOINTERVINTELPROC GLeeFuncPtr_glTexCoordPointervINTEL=GLee_Lazy_glTexCoordPointervINTEL;
4942 #endif
4943 #endif
4944 
4945 /* GL_HP_occlusion_test */
4946 
4947 #ifdef __GLEE_GL_HP_occlusion_test
4948 #endif
4949 
4950 /* GL_EXT_pixel_transform */
4951 
4952 #ifdef __GLEE_GL_EXT_pixel_transform
4953 #ifndef GLEE_C_DEFINED_glPixelTransformParameteriEXT
4954 #define GLEE_C_DEFINED_glPixelTransformParameteriEXT
GLee_Lazy_glPixelTransformParameteriEXT(GLenum target,GLenum pname,GLint param)4955   void __stdcall GLee_Lazy_glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param)  {if (GLeeInit()) glPixelTransformParameteriEXT(target, pname, param);}
4956   GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC GLeeFuncPtr_glPixelTransformParameteriEXT=GLee_Lazy_glPixelTransformParameteriEXT;
4957 #endif
4958 #ifndef GLEE_C_DEFINED_glPixelTransformParameterfEXT
4959 #define GLEE_C_DEFINED_glPixelTransformParameterfEXT
GLee_Lazy_glPixelTransformParameterfEXT(GLenum target,GLenum pname,GLfloat param)4960   void __stdcall GLee_Lazy_glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param)  {if (GLeeInit()) glPixelTransformParameterfEXT(target, pname, param);}
4961   GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC GLeeFuncPtr_glPixelTransformParameterfEXT=GLee_Lazy_glPixelTransformParameterfEXT;
4962 #endif
4963 #ifndef GLEE_C_DEFINED_glPixelTransformParameterivEXT
4964 #define GLEE_C_DEFINED_glPixelTransformParameterivEXT
GLee_Lazy_glPixelTransformParameterivEXT(GLenum target,GLenum pname,const GLint * params)4965   void __stdcall GLee_Lazy_glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glPixelTransformParameterivEXT(target, pname, params);}
4966   GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glPixelTransformParameterivEXT=GLee_Lazy_glPixelTransformParameterivEXT;
4967 #endif
4968 #ifndef GLEE_C_DEFINED_glPixelTransformParameterfvEXT
4969 #define GLEE_C_DEFINED_glPixelTransformParameterfvEXT
GLee_Lazy_glPixelTransformParameterfvEXT(GLenum target,GLenum pname,const GLfloat * params)4970   void __stdcall GLee_Lazy_glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glPixelTransformParameterfvEXT(target, pname, params);}
4971   GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glPixelTransformParameterfvEXT=GLee_Lazy_glPixelTransformParameterfvEXT;
4972 #endif
4973 #endif
4974 
4975 /* GL_EXT_pixel_transform_color_table */
4976 
4977 #ifdef __GLEE_GL_EXT_pixel_transform_color_table
4978 #endif
4979 
4980 /* GL_EXT_shared_texture_palette */
4981 
4982 #ifdef __GLEE_GL_EXT_shared_texture_palette
4983 #endif
4984 
4985 /* GL_EXT_separate_specular_color */
4986 
4987 #ifdef __GLEE_GL_EXT_separate_specular_color
4988 #endif
4989 
4990 /* GL_EXT_secondary_color */
4991 
4992 #ifdef __GLEE_GL_EXT_secondary_color
4993 #ifndef GLEE_C_DEFINED_glSecondaryColor3bEXT
4994 #define GLEE_C_DEFINED_glSecondaryColor3bEXT
GLee_Lazy_glSecondaryColor3bEXT(GLbyte red,GLbyte green,GLbyte blue)4995   void __stdcall GLee_Lazy_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue)  {if (GLeeInit()) glSecondaryColor3bEXT(red, green, blue);}
4996   GLEEPFNGLSECONDARYCOLOR3BEXTPROC GLeeFuncPtr_glSecondaryColor3bEXT=GLee_Lazy_glSecondaryColor3bEXT;
4997 #endif
4998 #ifndef GLEE_C_DEFINED_glSecondaryColor3bvEXT
4999 #define GLEE_C_DEFINED_glSecondaryColor3bvEXT
GLee_Lazy_glSecondaryColor3bvEXT(const GLbyte * v)5000   void __stdcall GLee_Lazy_glSecondaryColor3bvEXT(const GLbyte * v)  {if (GLeeInit()) glSecondaryColor3bvEXT(v);}
5001   GLEEPFNGLSECONDARYCOLOR3BVEXTPROC GLeeFuncPtr_glSecondaryColor3bvEXT=GLee_Lazy_glSecondaryColor3bvEXT;
5002 #endif
5003 #ifndef GLEE_C_DEFINED_glSecondaryColor3dEXT
5004 #define GLEE_C_DEFINED_glSecondaryColor3dEXT
GLee_Lazy_glSecondaryColor3dEXT(GLdouble red,GLdouble green,GLdouble blue)5005   void __stdcall GLee_Lazy_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue)  {if (GLeeInit()) glSecondaryColor3dEXT(red, green, blue);}
5006   GLEEPFNGLSECONDARYCOLOR3DEXTPROC GLeeFuncPtr_glSecondaryColor3dEXT=GLee_Lazy_glSecondaryColor3dEXT;
5007 #endif
5008 #ifndef GLEE_C_DEFINED_glSecondaryColor3dvEXT
5009 #define GLEE_C_DEFINED_glSecondaryColor3dvEXT
GLee_Lazy_glSecondaryColor3dvEXT(const GLdouble * v)5010   void __stdcall GLee_Lazy_glSecondaryColor3dvEXT(const GLdouble * v)  {if (GLeeInit()) glSecondaryColor3dvEXT(v);}
5011   GLEEPFNGLSECONDARYCOLOR3DVEXTPROC GLeeFuncPtr_glSecondaryColor3dvEXT=GLee_Lazy_glSecondaryColor3dvEXT;
5012 #endif
5013 #ifndef GLEE_C_DEFINED_glSecondaryColor3fEXT
5014 #define GLEE_C_DEFINED_glSecondaryColor3fEXT
GLee_Lazy_glSecondaryColor3fEXT(GLfloat red,GLfloat green,GLfloat blue)5015   void __stdcall GLee_Lazy_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue)  {if (GLeeInit()) glSecondaryColor3fEXT(red, green, blue);}
5016   GLEEPFNGLSECONDARYCOLOR3FEXTPROC GLeeFuncPtr_glSecondaryColor3fEXT=GLee_Lazy_glSecondaryColor3fEXT;
5017 #endif
5018 #ifndef GLEE_C_DEFINED_glSecondaryColor3fvEXT
5019 #define GLEE_C_DEFINED_glSecondaryColor3fvEXT
GLee_Lazy_glSecondaryColor3fvEXT(const GLfloat * v)5020   void __stdcall GLee_Lazy_glSecondaryColor3fvEXT(const GLfloat * v)  {if (GLeeInit()) glSecondaryColor3fvEXT(v);}
5021   GLEEPFNGLSECONDARYCOLOR3FVEXTPROC GLeeFuncPtr_glSecondaryColor3fvEXT=GLee_Lazy_glSecondaryColor3fvEXT;
5022 #endif
5023 #ifndef GLEE_C_DEFINED_glSecondaryColor3iEXT
5024 #define GLEE_C_DEFINED_glSecondaryColor3iEXT
GLee_Lazy_glSecondaryColor3iEXT(GLint red,GLint green,GLint blue)5025   void __stdcall GLee_Lazy_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue)  {if (GLeeInit()) glSecondaryColor3iEXT(red, green, blue);}
5026   GLEEPFNGLSECONDARYCOLOR3IEXTPROC GLeeFuncPtr_glSecondaryColor3iEXT=GLee_Lazy_glSecondaryColor3iEXT;
5027 #endif
5028 #ifndef GLEE_C_DEFINED_glSecondaryColor3ivEXT
5029 #define GLEE_C_DEFINED_glSecondaryColor3ivEXT
GLee_Lazy_glSecondaryColor3ivEXT(const GLint * v)5030   void __stdcall GLee_Lazy_glSecondaryColor3ivEXT(const GLint * v)  {if (GLeeInit()) glSecondaryColor3ivEXT(v);}
5031   GLEEPFNGLSECONDARYCOLOR3IVEXTPROC GLeeFuncPtr_glSecondaryColor3ivEXT=GLee_Lazy_glSecondaryColor3ivEXT;
5032 #endif
5033 #ifndef GLEE_C_DEFINED_glSecondaryColor3sEXT
5034 #define GLEE_C_DEFINED_glSecondaryColor3sEXT
GLee_Lazy_glSecondaryColor3sEXT(GLshort red,GLshort green,GLshort blue)5035   void __stdcall GLee_Lazy_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue)  {if (GLeeInit()) glSecondaryColor3sEXT(red, green, blue);}
5036   GLEEPFNGLSECONDARYCOLOR3SEXTPROC GLeeFuncPtr_glSecondaryColor3sEXT=GLee_Lazy_glSecondaryColor3sEXT;
5037 #endif
5038 #ifndef GLEE_C_DEFINED_glSecondaryColor3svEXT
5039 #define GLEE_C_DEFINED_glSecondaryColor3svEXT
GLee_Lazy_glSecondaryColor3svEXT(const GLshort * v)5040   void __stdcall GLee_Lazy_glSecondaryColor3svEXT(const GLshort * v)  {if (GLeeInit()) glSecondaryColor3svEXT(v);}
5041   GLEEPFNGLSECONDARYCOLOR3SVEXTPROC GLeeFuncPtr_glSecondaryColor3svEXT=GLee_Lazy_glSecondaryColor3svEXT;
5042 #endif
5043 #ifndef GLEE_C_DEFINED_glSecondaryColor3ubEXT
5044 #define GLEE_C_DEFINED_glSecondaryColor3ubEXT
GLee_Lazy_glSecondaryColor3ubEXT(GLubyte red,GLubyte green,GLubyte blue)5045   void __stdcall GLee_Lazy_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue)  {if (GLeeInit()) glSecondaryColor3ubEXT(red, green, blue);}
5046   GLEEPFNGLSECONDARYCOLOR3UBEXTPROC GLeeFuncPtr_glSecondaryColor3ubEXT=GLee_Lazy_glSecondaryColor3ubEXT;
5047 #endif
5048 #ifndef GLEE_C_DEFINED_glSecondaryColor3ubvEXT
5049 #define GLEE_C_DEFINED_glSecondaryColor3ubvEXT
GLee_Lazy_glSecondaryColor3ubvEXT(const GLubyte * v)5050   void __stdcall GLee_Lazy_glSecondaryColor3ubvEXT(const GLubyte * v)  {if (GLeeInit()) glSecondaryColor3ubvEXT(v);}
5051   GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC GLeeFuncPtr_glSecondaryColor3ubvEXT=GLee_Lazy_glSecondaryColor3ubvEXT;
5052 #endif
5053 #ifndef GLEE_C_DEFINED_glSecondaryColor3uiEXT
5054 #define GLEE_C_DEFINED_glSecondaryColor3uiEXT
GLee_Lazy_glSecondaryColor3uiEXT(GLuint red,GLuint green,GLuint blue)5055   void __stdcall GLee_Lazy_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue)  {if (GLeeInit()) glSecondaryColor3uiEXT(red, green, blue);}
5056   GLEEPFNGLSECONDARYCOLOR3UIEXTPROC GLeeFuncPtr_glSecondaryColor3uiEXT=GLee_Lazy_glSecondaryColor3uiEXT;
5057 #endif
5058 #ifndef GLEE_C_DEFINED_glSecondaryColor3uivEXT
5059 #define GLEE_C_DEFINED_glSecondaryColor3uivEXT
GLee_Lazy_glSecondaryColor3uivEXT(const GLuint * v)5060   void __stdcall GLee_Lazy_glSecondaryColor3uivEXT(const GLuint * v)  {if (GLeeInit()) glSecondaryColor3uivEXT(v);}
5061   GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC GLeeFuncPtr_glSecondaryColor3uivEXT=GLee_Lazy_glSecondaryColor3uivEXT;
5062 #endif
5063 #ifndef GLEE_C_DEFINED_glSecondaryColor3usEXT
5064 #define GLEE_C_DEFINED_glSecondaryColor3usEXT
GLee_Lazy_glSecondaryColor3usEXT(GLushort red,GLushort green,GLushort blue)5065   void __stdcall GLee_Lazy_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue)  {if (GLeeInit()) glSecondaryColor3usEXT(red, green, blue);}
5066   GLEEPFNGLSECONDARYCOLOR3USEXTPROC GLeeFuncPtr_glSecondaryColor3usEXT=GLee_Lazy_glSecondaryColor3usEXT;
5067 #endif
5068 #ifndef GLEE_C_DEFINED_glSecondaryColor3usvEXT
5069 #define GLEE_C_DEFINED_glSecondaryColor3usvEXT
GLee_Lazy_glSecondaryColor3usvEXT(const GLushort * v)5070   void __stdcall GLee_Lazy_glSecondaryColor3usvEXT(const GLushort * v)  {if (GLeeInit()) glSecondaryColor3usvEXT(v);}
5071   GLEEPFNGLSECONDARYCOLOR3USVEXTPROC GLeeFuncPtr_glSecondaryColor3usvEXT=GLee_Lazy_glSecondaryColor3usvEXT;
5072 #endif
5073 #ifndef GLEE_C_DEFINED_glSecondaryColorPointerEXT
5074 #define GLEE_C_DEFINED_glSecondaryColorPointerEXT
GLee_Lazy_glSecondaryColorPointerEXT(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)5075   void __stdcall GLee_Lazy_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glSecondaryColorPointerEXT(size, type, stride, pointer);}
5076   GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC GLeeFuncPtr_glSecondaryColorPointerEXT=GLee_Lazy_glSecondaryColorPointerEXT;
5077 #endif
5078 #endif
5079 
5080 /* GL_EXT_texture_perturb_normal */
5081 
5082 #ifdef __GLEE_GL_EXT_texture_perturb_normal
5083 #ifndef GLEE_C_DEFINED_glTextureNormalEXT
5084 #define GLEE_C_DEFINED_glTextureNormalEXT
GLee_Lazy_glTextureNormalEXT(GLenum mode)5085   void __stdcall GLee_Lazy_glTextureNormalEXT(GLenum mode)  {if (GLeeInit()) glTextureNormalEXT(mode);}
5086   GLEEPFNGLTEXTURENORMALEXTPROC GLeeFuncPtr_glTextureNormalEXT=GLee_Lazy_glTextureNormalEXT;
5087 #endif
5088 #endif
5089 
5090 /* GL_EXT_multi_draw_arrays */
5091 
5092 #ifdef __GLEE_GL_EXT_multi_draw_arrays
5093 #ifndef GLEE_C_DEFINED_glMultiDrawArraysEXT
5094 #define GLEE_C_DEFINED_glMultiDrawArraysEXT
GLee_Lazy_glMultiDrawArraysEXT(GLenum mode,GLint * first,GLsizei * count,GLsizei primcount)5095   void __stdcall GLee_Lazy_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount)  {if (GLeeInit()) glMultiDrawArraysEXT(mode, first, count, primcount);}
5096   GLEEPFNGLMULTIDRAWARRAYSEXTPROC GLeeFuncPtr_glMultiDrawArraysEXT=GLee_Lazy_glMultiDrawArraysEXT;
5097 #endif
5098 #ifndef GLEE_C_DEFINED_glMultiDrawElementsEXT
5099 #define GLEE_C_DEFINED_glMultiDrawElementsEXT
GLee_Lazy_glMultiDrawElementsEXT(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** indices,GLsizei primcount)5100   void __stdcall GLee_Lazy_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount)  {if (GLeeInit()) glMultiDrawElementsEXT(mode, count, type, indices, primcount);}
5101   GLEEPFNGLMULTIDRAWELEMENTSEXTPROC GLeeFuncPtr_glMultiDrawElementsEXT=GLee_Lazy_glMultiDrawElementsEXT;
5102 #endif
5103 #endif
5104 
5105 /* GL_EXT_fog_coord */
5106 
5107 #ifdef __GLEE_GL_EXT_fog_coord
5108 #ifndef GLEE_C_DEFINED_glFogCoordfEXT
5109 #define GLEE_C_DEFINED_glFogCoordfEXT
GLee_Lazy_glFogCoordfEXT(GLfloat coord)5110   void __stdcall GLee_Lazy_glFogCoordfEXT(GLfloat coord)  {if (GLeeInit()) glFogCoordfEXT(coord);}
5111   GLEEPFNGLFOGCOORDFEXTPROC GLeeFuncPtr_glFogCoordfEXT=GLee_Lazy_glFogCoordfEXT;
5112 #endif
5113 #ifndef GLEE_C_DEFINED_glFogCoordfvEXT
5114 #define GLEE_C_DEFINED_glFogCoordfvEXT
GLee_Lazy_glFogCoordfvEXT(const GLfloat * coord)5115   void __stdcall GLee_Lazy_glFogCoordfvEXT(const GLfloat * coord)  {if (GLeeInit()) glFogCoordfvEXT(coord);}
5116   GLEEPFNGLFOGCOORDFVEXTPROC GLeeFuncPtr_glFogCoordfvEXT=GLee_Lazy_glFogCoordfvEXT;
5117 #endif
5118 #ifndef GLEE_C_DEFINED_glFogCoorddEXT
5119 #define GLEE_C_DEFINED_glFogCoorddEXT
GLee_Lazy_glFogCoorddEXT(GLdouble coord)5120   void __stdcall GLee_Lazy_glFogCoorddEXT(GLdouble coord)  {if (GLeeInit()) glFogCoorddEXT(coord);}
5121   GLEEPFNGLFOGCOORDDEXTPROC GLeeFuncPtr_glFogCoorddEXT=GLee_Lazy_glFogCoorddEXT;
5122 #endif
5123 #ifndef GLEE_C_DEFINED_glFogCoorddvEXT
5124 #define GLEE_C_DEFINED_glFogCoorddvEXT
GLee_Lazy_glFogCoorddvEXT(const GLdouble * coord)5125   void __stdcall GLee_Lazy_glFogCoorddvEXT(const GLdouble * coord)  {if (GLeeInit()) glFogCoorddvEXT(coord);}
5126   GLEEPFNGLFOGCOORDDVEXTPROC GLeeFuncPtr_glFogCoorddvEXT=GLee_Lazy_glFogCoorddvEXT;
5127 #endif
5128 #ifndef GLEE_C_DEFINED_glFogCoordPointerEXT
5129 #define GLEE_C_DEFINED_glFogCoordPointerEXT
GLee_Lazy_glFogCoordPointerEXT(GLenum type,GLsizei stride,const GLvoid * pointer)5130   void __stdcall GLee_Lazy_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glFogCoordPointerEXT(type, stride, pointer);}
5131   GLEEPFNGLFOGCOORDPOINTEREXTPROC GLeeFuncPtr_glFogCoordPointerEXT=GLee_Lazy_glFogCoordPointerEXT;
5132 #endif
5133 #endif
5134 
5135 /* GL_REND_screen_coordinates */
5136 
5137 #ifdef __GLEE_GL_REND_screen_coordinates
5138 #endif
5139 
5140 /* GL_EXT_coordinate_frame */
5141 
5142 #ifdef __GLEE_GL_EXT_coordinate_frame
5143 #ifndef GLEE_C_DEFINED_glTangent3bEXT
5144 #define GLEE_C_DEFINED_glTangent3bEXT
GLee_Lazy_glTangent3bEXT(GLbyte tx,GLbyte ty,GLbyte tz)5145   void __stdcall GLee_Lazy_glTangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz)  {if (GLeeInit()) glTangent3bEXT(tx, ty, tz);}
5146   GLEEPFNGLTANGENT3BEXTPROC GLeeFuncPtr_glTangent3bEXT=GLee_Lazy_glTangent3bEXT;
5147 #endif
5148 #ifndef GLEE_C_DEFINED_glTangent3bvEXT
5149 #define GLEE_C_DEFINED_glTangent3bvEXT
GLee_Lazy_glTangent3bvEXT(const GLbyte * v)5150   void __stdcall GLee_Lazy_glTangent3bvEXT(const GLbyte * v)  {if (GLeeInit()) glTangent3bvEXT(v);}
5151   GLEEPFNGLTANGENT3BVEXTPROC GLeeFuncPtr_glTangent3bvEXT=GLee_Lazy_glTangent3bvEXT;
5152 #endif
5153 #ifndef GLEE_C_DEFINED_glTangent3dEXT
5154 #define GLEE_C_DEFINED_glTangent3dEXT
GLee_Lazy_glTangent3dEXT(GLdouble tx,GLdouble ty,GLdouble tz)5155   void __stdcall GLee_Lazy_glTangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz)  {if (GLeeInit()) glTangent3dEXT(tx, ty, tz);}
5156   GLEEPFNGLTANGENT3DEXTPROC GLeeFuncPtr_glTangent3dEXT=GLee_Lazy_glTangent3dEXT;
5157 #endif
5158 #ifndef GLEE_C_DEFINED_glTangent3dvEXT
5159 #define GLEE_C_DEFINED_glTangent3dvEXT
GLee_Lazy_glTangent3dvEXT(const GLdouble * v)5160   void __stdcall GLee_Lazy_glTangent3dvEXT(const GLdouble * v)  {if (GLeeInit()) glTangent3dvEXT(v);}
5161   GLEEPFNGLTANGENT3DVEXTPROC GLeeFuncPtr_glTangent3dvEXT=GLee_Lazy_glTangent3dvEXT;
5162 #endif
5163 #ifndef GLEE_C_DEFINED_glTangent3fEXT
5164 #define GLEE_C_DEFINED_glTangent3fEXT
GLee_Lazy_glTangent3fEXT(GLfloat tx,GLfloat ty,GLfloat tz)5165   void __stdcall GLee_Lazy_glTangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz)  {if (GLeeInit()) glTangent3fEXT(tx, ty, tz);}
5166   GLEEPFNGLTANGENT3FEXTPROC GLeeFuncPtr_glTangent3fEXT=GLee_Lazy_glTangent3fEXT;
5167 #endif
5168 #ifndef GLEE_C_DEFINED_glTangent3fvEXT
5169 #define GLEE_C_DEFINED_glTangent3fvEXT
GLee_Lazy_glTangent3fvEXT(const GLfloat * v)5170   void __stdcall GLee_Lazy_glTangent3fvEXT(const GLfloat * v)  {if (GLeeInit()) glTangent3fvEXT(v);}
5171   GLEEPFNGLTANGENT3FVEXTPROC GLeeFuncPtr_glTangent3fvEXT=GLee_Lazy_glTangent3fvEXT;
5172 #endif
5173 #ifndef GLEE_C_DEFINED_glTangent3iEXT
5174 #define GLEE_C_DEFINED_glTangent3iEXT
GLee_Lazy_glTangent3iEXT(GLint tx,GLint ty,GLint tz)5175   void __stdcall GLee_Lazy_glTangent3iEXT(GLint tx, GLint ty, GLint tz)  {if (GLeeInit()) glTangent3iEXT(tx, ty, tz);}
5176   GLEEPFNGLTANGENT3IEXTPROC GLeeFuncPtr_glTangent3iEXT=GLee_Lazy_glTangent3iEXT;
5177 #endif
5178 #ifndef GLEE_C_DEFINED_glTangent3ivEXT
5179 #define GLEE_C_DEFINED_glTangent3ivEXT
GLee_Lazy_glTangent3ivEXT(const GLint * v)5180   void __stdcall GLee_Lazy_glTangent3ivEXT(const GLint * v)  {if (GLeeInit()) glTangent3ivEXT(v);}
5181   GLEEPFNGLTANGENT3IVEXTPROC GLeeFuncPtr_glTangent3ivEXT=GLee_Lazy_glTangent3ivEXT;
5182 #endif
5183 #ifndef GLEE_C_DEFINED_glTangent3sEXT
5184 #define GLEE_C_DEFINED_glTangent3sEXT
GLee_Lazy_glTangent3sEXT(GLshort tx,GLshort ty,GLshort tz)5185   void __stdcall GLee_Lazy_glTangent3sEXT(GLshort tx, GLshort ty, GLshort tz)  {if (GLeeInit()) glTangent3sEXT(tx, ty, tz);}
5186   GLEEPFNGLTANGENT3SEXTPROC GLeeFuncPtr_glTangent3sEXT=GLee_Lazy_glTangent3sEXT;
5187 #endif
5188 #ifndef GLEE_C_DEFINED_glTangent3svEXT
5189 #define GLEE_C_DEFINED_glTangent3svEXT
GLee_Lazy_glTangent3svEXT(const GLshort * v)5190   void __stdcall GLee_Lazy_glTangent3svEXT(const GLshort * v)  {if (GLeeInit()) glTangent3svEXT(v);}
5191   GLEEPFNGLTANGENT3SVEXTPROC GLeeFuncPtr_glTangent3svEXT=GLee_Lazy_glTangent3svEXT;
5192 #endif
5193 #ifndef GLEE_C_DEFINED_glBinormal3bEXT
5194 #define GLEE_C_DEFINED_glBinormal3bEXT
GLee_Lazy_glBinormal3bEXT(GLbyte bx,GLbyte by,GLbyte bz)5195   void __stdcall GLee_Lazy_glBinormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz)  {if (GLeeInit()) glBinormal3bEXT(bx, by, bz);}
5196   GLEEPFNGLBINORMAL3BEXTPROC GLeeFuncPtr_glBinormal3bEXT=GLee_Lazy_glBinormal3bEXT;
5197 #endif
5198 #ifndef GLEE_C_DEFINED_glBinormal3bvEXT
5199 #define GLEE_C_DEFINED_glBinormal3bvEXT
GLee_Lazy_glBinormal3bvEXT(const GLbyte * v)5200   void __stdcall GLee_Lazy_glBinormal3bvEXT(const GLbyte * v)  {if (GLeeInit()) glBinormal3bvEXT(v);}
5201   GLEEPFNGLBINORMAL3BVEXTPROC GLeeFuncPtr_glBinormal3bvEXT=GLee_Lazy_glBinormal3bvEXT;
5202 #endif
5203 #ifndef GLEE_C_DEFINED_glBinormal3dEXT
5204 #define GLEE_C_DEFINED_glBinormal3dEXT
GLee_Lazy_glBinormal3dEXT(GLdouble bx,GLdouble by,GLdouble bz)5205   void __stdcall GLee_Lazy_glBinormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz)  {if (GLeeInit()) glBinormal3dEXT(bx, by, bz);}
5206   GLEEPFNGLBINORMAL3DEXTPROC GLeeFuncPtr_glBinormal3dEXT=GLee_Lazy_glBinormal3dEXT;
5207 #endif
5208 #ifndef GLEE_C_DEFINED_glBinormal3dvEXT
5209 #define GLEE_C_DEFINED_glBinormal3dvEXT
GLee_Lazy_glBinormal3dvEXT(const GLdouble * v)5210   void __stdcall GLee_Lazy_glBinormal3dvEXT(const GLdouble * v)  {if (GLeeInit()) glBinormal3dvEXT(v);}
5211   GLEEPFNGLBINORMAL3DVEXTPROC GLeeFuncPtr_glBinormal3dvEXT=GLee_Lazy_glBinormal3dvEXT;
5212 #endif
5213 #ifndef GLEE_C_DEFINED_glBinormal3fEXT
5214 #define GLEE_C_DEFINED_glBinormal3fEXT
GLee_Lazy_glBinormal3fEXT(GLfloat bx,GLfloat by,GLfloat bz)5215   void __stdcall GLee_Lazy_glBinormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz)  {if (GLeeInit()) glBinormal3fEXT(bx, by, bz);}
5216   GLEEPFNGLBINORMAL3FEXTPROC GLeeFuncPtr_glBinormal3fEXT=GLee_Lazy_glBinormal3fEXT;
5217 #endif
5218 #ifndef GLEE_C_DEFINED_glBinormal3fvEXT
5219 #define GLEE_C_DEFINED_glBinormal3fvEXT
GLee_Lazy_glBinormal3fvEXT(const GLfloat * v)5220   void __stdcall GLee_Lazy_glBinormal3fvEXT(const GLfloat * v)  {if (GLeeInit()) glBinormal3fvEXT(v);}
5221   GLEEPFNGLBINORMAL3FVEXTPROC GLeeFuncPtr_glBinormal3fvEXT=GLee_Lazy_glBinormal3fvEXT;
5222 #endif
5223 #ifndef GLEE_C_DEFINED_glBinormal3iEXT
5224 #define GLEE_C_DEFINED_glBinormal3iEXT
GLee_Lazy_glBinormal3iEXT(GLint bx,GLint by,GLint bz)5225   void __stdcall GLee_Lazy_glBinormal3iEXT(GLint bx, GLint by, GLint bz)  {if (GLeeInit()) glBinormal3iEXT(bx, by, bz);}
5226   GLEEPFNGLBINORMAL3IEXTPROC GLeeFuncPtr_glBinormal3iEXT=GLee_Lazy_glBinormal3iEXT;
5227 #endif
5228 #ifndef GLEE_C_DEFINED_glBinormal3ivEXT
5229 #define GLEE_C_DEFINED_glBinormal3ivEXT
GLee_Lazy_glBinormal3ivEXT(const GLint * v)5230   void __stdcall GLee_Lazy_glBinormal3ivEXT(const GLint * v)  {if (GLeeInit()) glBinormal3ivEXT(v);}
5231   GLEEPFNGLBINORMAL3IVEXTPROC GLeeFuncPtr_glBinormal3ivEXT=GLee_Lazy_glBinormal3ivEXT;
5232 #endif
5233 #ifndef GLEE_C_DEFINED_glBinormal3sEXT
5234 #define GLEE_C_DEFINED_glBinormal3sEXT
GLee_Lazy_glBinormal3sEXT(GLshort bx,GLshort by,GLshort bz)5235   void __stdcall GLee_Lazy_glBinormal3sEXT(GLshort bx, GLshort by, GLshort bz)  {if (GLeeInit()) glBinormal3sEXT(bx, by, bz);}
5236   GLEEPFNGLBINORMAL3SEXTPROC GLeeFuncPtr_glBinormal3sEXT=GLee_Lazy_glBinormal3sEXT;
5237 #endif
5238 #ifndef GLEE_C_DEFINED_glBinormal3svEXT
5239 #define GLEE_C_DEFINED_glBinormal3svEXT
GLee_Lazy_glBinormal3svEXT(const GLshort * v)5240   void __stdcall GLee_Lazy_glBinormal3svEXT(const GLshort * v)  {if (GLeeInit()) glBinormal3svEXT(v);}
5241   GLEEPFNGLBINORMAL3SVEXTPROC GLeeFuncPtr_glBinormal3svEXT=GLee_Lazy_glBinormal3svEXT;
5242 #endif
5243 #ifndef GLEE_C_DEFINED_glTangentPointerEXT
5244 #define GLEE_C_DEFINED_glTangentPointerEXT
GLee_Lazy_glTangentPointerEXT(GLenum type,GLsizei stride,const GLvoid * pointer)5245   void __stdcall GLee_Lazy_glTangentPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glTangentPointerEXT(type, stride, pointer);}
5246   GLEEPFNGLTANGENTPOINTEREXTPROC GLeeFuncPtr_glTangentPointerEXT=GLee_Lazy_glTangentPointerEXT;
5247 #endif
5248 #ifndef GLEE_C_DEFINED_glBinormalPointerEXT
5249 #define GLEE_C_DEFINED_glBinormalPointerEXT
GLee_Lazy_glBinormalPointerEXT(GLenum type,GLsizei stride,const GLvoid * pointer)5250   void __stdcall GLee_Lazy_glBinormalPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glBinormalPointerEXT(type, stride, pointer);}
5251   GLEEPFNGLBINORMALPOINTEREXTPROC GLeeFuncPtr_glBinormalPointerEXT=GLee_Lazy_glBinormalPointerEXT;
5252 #endif
5253 #endif
5254 
5255 /* GL_EXT_texture_env_combine */
5256 
5257 #ifdef __GLEE_GL_EXT_texture_env_combine
5258 #endif
5259 
5260 /* GL_APPLE_specular_vector */
5261 
5262 #ifdef __GLEE_GL_APPLE_specular_vector
5263 #endif
5264 
5265 /* GL_APPLE_transform_hint */
5266 
5267 #ifdef __GLEE_GL_APPLE_transform_hint
5268 #endif
5269 
5270 /* GL_SGIX_fog_scale */
5271 
5272 #ifdef __GLEE_GL_SGIX_fog_scale
5273 #endif
5274 
5275 /* GL_SUNX_constant_data */
5276 
5277 #ifdef __GLEE_GL_SUNX_constant_data
5278 #ifndef GLEE_C_DEFINED_glFinishTextureSUNX
5279 #define GLEE_C_DEFINED_glFinishTextureSUNX
GLee_Lazy_glFinishTextureSUNX(void)5280   void __stdcall GLee_Lazy_glFinishTextureSUNX(void)  {if (GLeeInit()) glFinishTextureSUNX();}
5281   GLEEPFNGLFINISHTEXTURESUNXPROC GLeeFuncPtr_glFinishTextureSUNX=GLee_Lazy_glFinishTextureSUNX;
5282 #endif
5283 #endif
5284 
5285 /* GL_SUN_global_alpha */
5286 
5287 #ifdef __GLEE_GL_SUN_global_alpha
5288 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
5289 #define GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
GLee_Lazy_glGlobalAlphaFactorbSUN(GLbyte factor)5290   void __stdcall GLee_Lazy_glGlobalAlphaFactorbSUN(GLbyte factor)  {if (GLeeInit()) glGlobalAlphaFactorbSUN(factor);}
5291   GLEEPFNGLGLOBALALPHAFACTORBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorbSUN=GLee_Lazy_glGlobalAlphaFactorbSUN;
5292 #endif
5293 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
5294 #define GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
GLee_Lazy_glGlobalAlphaFactorsSUN(GLshort factor)5295   void __stdcall GLee_Lazy_glGlobalAlphaFactorsSUN(GLshort factor)  {if (GLeeInit()) glGlobalAlphaFactorsSUN(factor);}
5296   GLEEPFNGLGLOBALALPHAFACTORSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorsSUN=GLee_Lazy_glGlobalAlphaFactorsSUN;
5297 #endif
5298 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
5299 #define GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
GLee_Lazy_glGlobalAlphaFactoriSUN(GLint factor)5300   void __stdcall GLee_Lazy_glGlobalAlphaFactoriSUN(GLint factor)  {if (GLeeInit()) glGlobalAlphaFactoriSUN(factor);}
5301   GLEEPFNGLGLOBALALPHAFACTORISUNPROC GLeeFuncPtr_glGlobalAlphaFactoriSUN=GLee_Lazy_glGlobalAlphaFactoriSUN;
5302 #endif
5303 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
5304 #define GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
GLee_Lazy_glGlobalAlphaFactorfSUN(GLfloat factor)5305   void __stdcall GLee_Lazy_glGlobalAlphaFactorfSUN(GLfloat factor)  {if (GLeeInit()) glGlobalAlphaFactorfSUN(factor);}
5306   GLEEPFNGLGLOBALALPHAFACTORFSUNPROC GLeeFuncPtr_glGlobalAlphaFactorfSUN=GLee_Lazy_glGlobalAlphaFactorfSUN;
5307 #endif
5308 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactordSUN
5309 #define GLEE_C_DEFINED_glGlobalAlphaFactordSUN
GLee_Lazy_glGlobalAlphaFactordSUN(GLdouble factor)5310   void __stdcall GLee_Lazy_glGlobalAlphaFactordSUN(GLdouble factor)  {if (GLeeInit()) glGlobalAlphaFactordSUN(factor);}
5311   GLEEPFNGLGLOBALALPHAFACTORDSUNPROC GLeeFuncPtr_glGlobalAlphaFactordSUN=GLee_Lazy_glGlobalAlphaFactordSUN;
5312 #endif
5313 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
5314 #define GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
GLee_Lazy_glGlobalAlphaFactorubSUN(GLubyte factor)5315   void __stdcall GLee_Lazy_glGlobalAlphaFactorubSUN(GLubyte factor)  {if (GLeeInit()) glGlobalAlphaFactorubSUN(factor);}
5316   GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorubSUN=GLee_Lazy_glGlobalAlphaFactorubSUN;
5317 #endif
5318 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
5319 #define GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
GLee_Lazy_glGlobalAlphaFactorusSUN(GLushort factor)5320   void __stdcall GLee_Lazy_glGlobalAlphaFactorusSUN(GLushort factor)  {if (GLeeInit()) glGlobalAlphaFactorusSUN(factor);}
5321   GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorusSUN=GLee_Lazy_glGlobalAlphaFactorusSUN;
5322 #endif
5323 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
5324 #define GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
GLee_Lazy_glGlobalAlphaFactoruiSUN(GLuint factor)5325   void __stdcall GLee_Lazy_glGlobalAlphaFactoruiSUN(GLuint factor)  {if (GLeeInit()) glGlobalAlphaFactoruiSUN(factor);}
5326   GLEEPFNGLGLOBALALPHAFACTORUISUNPROC GLeeFuncPtr_glGlobalAlphaFactoruiSUN=GLee_Lazy_glGlobalAlphaFactoruiSUN;
5327 #endif
5328 #endif
5329 
5330 /* GL_SUN_triangle_list */
5331 
5332 #ifdef __GLEE_GL_SUN_triangle_list
5333 #ifndef GLEE_C_DEFINED_glReplacementCodeuiSUN
5334 #define GLEE_C_DEFINED_glReplacementCodeuiSUN
GLee_Lazy_glReplacementCodeuiSUN(GLuint code)5335   void __stdcall GLee_Lazy_glReplacementCodeuiSUN(GLuint code)  {if (GLeeInit()) glReplacementCodeuiSUN(code);}
5336   GLEEPFNGLREPLACEMENTCODEUISUNPROC GLeeFuncPtr_glReplacementCodeuiSUN=GLee_Lazy_glReplacementCodeuiSUN;
5337 #endif
5338 #ifndef GLEE_C_DEFINED_glReplacementCodeusSUN
5339 #define GLEE_C_DEFINED_glReplacementCodeusSUN
GLee_Lazy_glReplacementCodeusSUN(GLushort code)5340   void __stdcall GLee_Lazy_glReplacementCodeusSUN(GLushort code)  {if (GLeeInit()) glReplacementCodeusSUN(code);}
5341   GLEEPFNGLREPLACEMENTCODEUSSUNPROC GLeeFuncPtr_glReplacementCodeusSUN=GLee_Lazy_glReplacementCodeusSUN;
5342 #endif
5343 #ifndef GLEE_C_DEFINED_glReplacementCodeubSUN
5344 #define GLEE_C_DEFINED_glReplacementCodeubSUN
GLee_Lazy_glReplacementCodeubSUN(GLubyte code)5345   void __stdcall GLee_Lazy_glReplacementCodeubSUN(GLubyte code)  {if (GLeeInit()) glReplacementCodeubSUN(code);}
5346   GLEEPFNGLREPLACEMENTCODEUBSUNPROC GLeeFuncPtr_glReplacementCodeubSUN=GLee_Lazy_glReplacementCodeubSUN;
5347 #endif
5348 #ifndef GLEE_C_DEFINED_glReplacementCodeuivSUN
5349 #define GLEE_C_DEFINED_glReplacementCodeuivSUN
GLee_Lazy_glReplacementCodeuivSUN(const GLuint * code)5350   void __stdcall GLee_Lazy_glReplacementCodeuivSUN(const GLuint * code)  {if (GLeeInit()) glReplacementCodeuivSUN(code);}
5351   GLEEPFNGLREPLACEMENTCODEUIVSUNPROC GLeeFuncPtr_glReplacementCodeuivSUN=GLee_Lazy_glReplacementCodeuivSUN;
5352 #endif
5353 #ifndef GLEE_C_DEFINED_glReplacementCodeusvSUN
5354 #define GLEE_C_DEFINED_glReplacementCodeusvSUN
GLee_Lazy_glReplacementCodeusvSUN(const GLushort * code)5355   void __stdcall GLee_Lazy_glReplacementCodeusvSUN(const GLushort * code)  {if (GLeeInit()) glReplacementCodeusvSUN(code);}
5356   GLEEPFNGLREPLACEMENTCODEUSVSUNPROC GLeeFuncPtr_glReplacementCodeusvSUN=GLee_Lazy_glReplacementCodeusvSUN;
5357 #endif
5358 #ifndef GLEE_C_DEFINED_glReplacementCodeubvSUN
5359 #define GLEE_C_DEFINED_glReplacementCodeubvSUN
GLee_Lazy_glReplacementCodeubvSUN(const GLubyte * code)5360   void __stdcall GLee_Lazy_glReplacementCodeubvSUN(const GLubyte * code)  {if (GLeeInit()) glReplacementCodeubvSUN(code);}
5361   GLEEPFNGLREPLACEMENTCODEUBVSUNPROC GLeeFuncPtr_glReplacementCodeubvSUN=GLee_Lazy_glReplacementCodeubvSUN;
5362 #endif
5363 #ifndef GLEE_C_DEFINED_glReplacementCodePointerSUN
5364 #define GLEE_C_DEFINED_glReplacementCodePointerSUN
GLee_Lazy_glReplacementCodePointerSUN(GLenum type,GLsizei stride,const GLvoid ** pointer)5365   void __stdcall GLee_Lazy_glReplacementCodePointerSUN(GLenum type, GLsizei stride, const GLvoid* * pointer)  {if (GLeeInit()) glReplacementCodePointerSUN(type, stride, pointer);}
5366   GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC GLeeFuncPtr_glReplacementCodePointerSUN=GLee_Lazy_glReplacementCodePointerSUN;
5367 #endif
5368 #endif
5369 
5370 /* GL_SUN_vertex */
5371 
5372 #ifdef __GLEE_GL_SUN_vertex
5373 #ifndef GLEE_C_DEFINED_glColor4ubVertex2fSUN
5374 #define GLEE_C_DEFINED_glColor4ubVertex2fSUN
GLee_Lazy_glColor4ubVertex2fSUN(GLubyte r,GLubyte g,GLubyte b,GLubyte a,GLfloat x,GLfloat y)5375   void __stdcall GLee_Lazy_glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)  {if (GLeeInit()) glColor4ubVertex2fSUN(r, g, b, a, x, y);}
5376   GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC GLeeFuncPtr_glColor4ubVertex2fSUN=GLee_Lazy_glColor4ubVertex2fSUN;
5377 #endif
5378 #ifndef GLEE_C_DEFINED_glColor4ubVertex2fvSUN
5379 #define GLEE_C_DEFINED_glColor4ubVertex2fvSUN
GLee_Lazy_glColor4ubVertex2fvSUN(const GLubyte * c,const GLfloat * v)5380   void __stdcall GLee_Lazy_glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glColor4ubVertex2fvSUN(c, v);}
5381   GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC GLeeFuncPtr_glColor4ubVertex2fvSUN=GLee_Lazy_glColor4ubVertex2fvSUN;
5382 #endif
5383 #ifndef GLEE_C_DEFINED_glColor4ubVertex3fSUN
5384 #define GLEE_C_DEFINED_glColor4ubVertex3fSUN
GLee_Lazy_glColor4ubVertex3fSUN(GLubyte r,GLubyte g,GLubyte b,GLubyte a,GLfloat x,GLfloat y,GLfloat z)5385   void __stdcall GLee_Lazy_glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glColor4ubVertex3fSUN(r, g, b, a, x, y, z);}
5386   GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glColor4ubVertex3fSUN=GLee_Lazy_glColor4ubVertex3fSUN;
5387 #endif
5388 #ifndef GLEE_C_DEFINED_glColor4ubVertex3fvSUN
5389 #define GLEE_C_DEFINED_glColor4ubVertex3fvSUN
GLee_Lazy_glColor4ubVertex3fvSUN(const GLubyte * c,const GLfloat * v)5390   void __stdcall GLee_Lazy_glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glColor4ubVertex3fvSUN(c, v);}
5391   GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glColor4ubVertex3fvSUN=GLee_Lazy_glColor4ubVertex3fvSUN;
5392 #endif
5393 #ifndef GLEE_C_DEFINED_glColor3fVertex3fSUN
5394 #define GLEE_C_DEFINED_glColor3fVertex3fSUN
GLee_Lazy_glColor3fVertex3fSUN(GLfloat r,GLfloat g,GLfloat b,GLfloat x,GLfloat y,GLfloat z)5395   void __stdcall GLee_Lazy_glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glColor3fVertex3fSUN(r, g, b, x, y, z);}
5396   GLEEPFNGLCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glColor3fVertex3fSUN=GLee_Lazy_glColor3fVertex3fSUN;
5397 #endif
5398 #ifndef GLEE_C_DEFINED_glColor3fVertex3fvSUN
5399 #define GLEE_C_DEFINED_glColor3fVertex3fvSUN
GLee_Lazy_glColor3fVertex3fvSUN(const GLfloat * c,const GLfloat * v)5400   void __stdcall GLee_Lazy_glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v)  {if (GLeeInit()) glColor3fVertex3fvSUN(c, v);}
5401   GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor3fVertex3fvSUN=GLee_Lazy_glColor3fVertex3fvSUN;
5402 #endif
5403 #ifndef GLEE_C_DEFINED_glNormal3fVertex3fSUN
5404 #define GLEE_C_DEFINED_glNormal3fVertex3fSUN
GLee_Lazy_glNormal3fVertex3fSUN(GLfloat nx,GLfloat ny,GLfloat nz,GLfloat x,GLfloat y,GLfloat z)5405   void __stdcall GLee_Lazy_glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glNormal3fVertex3fSUN(nx, ny, nz, x, y, z);}
5406   GLEEPFNGLNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glNormal3fVertex3fSUN=GLee_Lazy_glNormal3fVertex3fSUN;
5407 #endif
5408 #ifndef GLEE_C_DEFINED_glNormal3fVertex3fvSUN
5409 #define GLEE_C_DEFINED_glNormal3fVertex3fvSUN
GLee_Lazy_glNormal3fVertex3fvSUN(const GLfloat * n,const GLfloat * v)5410   void __stdcall GLee_Lazy_glNormal3fVertex3fvSUN(const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glNormal3fVertex3fvSUN(n, v);}
5411   GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glNormal3fVertex3fvSUN=GLee_Lazy_glNormal3fVertex3fvSUN;
5412 #endif
5413 #ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
5414 #define GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
GLee_Lazy_glColor4fNormal3fVertex3fSUN(GLfloat r,GLfloat g,GLfloat b,GLfloat a,GLfloat nx,GLfloat ny,GLfloat nz,GLfloat x,GLfloat y,GLfloat z)5415   void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glColor4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z);}
5416   GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fSUN=GLee_Lazy_glColor4fNormal3fVertex3fSUN;
5417 #endif
5418 #ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
5419 #define GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
GLee_Lazy_glColor4fNormal3fVertex3fvSUN(const GLfloat * c,const GLfloat * n,const GLfloat * v)5420   void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glColor4fNormal3fVertex3fvSUN(c, n, v);}
5421   GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN=GLee_Lazy_glColor4fNormal3fVertex3fvSUN;
5422 #endif
5423 #ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
5424 #define GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
GLee_Lazy_glTexCoord2fVertex3fSUN(GLfloat s,GLfloat t,GLfloat x,GLfloat y,GLfloat z)5425   void __stdcall GLee_Lazy_glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glTexCoord2fVertex3fSUN(s, t, x, y, z);}
5426   GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fSUN=GLee_Lazy_glTexCoord2fVertex3fSUN;
5427 #endif
5428 #ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
5429 #define GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
GLee_Lazy_glTexCoord2fVertex3fvSUN(const GLfloat * tc,const GLfloat * v)5430   void __stdcall GLee_Lazy_glTexCoord2fVertex3fvSUN(const GLfloat * tc, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fVertex3fvSUN(tc, v);}
5431   GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fvSUN=GLee_Lazy_glTexCoord2fVertex3fvSUN;
5432 #endif
5433 #ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
5434 #define GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
GLee_Lazy_glTexCoord4fVertex4fSUN(GLfloat s,GLfloat t,GLfloat p,GLfloat q,GLfloat x,GLfloat y,GLfloat z,GLfloat w)5435   void __stdcall GLee_Lazy_glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glTexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w);}
5436   GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fSUN=GLee_Lazy_glTexCoord4fVertex4fSUN;
5437 #endif
5438 #ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
5439 #define GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
GLee_Lazy_glTexCoord4fVertex4fvSUN(const GLfloat * tc,const GLfloat * v)5440   void __stdcall GLee_Lazy_glTexCoord4fVertex4fvSUN(const GLfloat * tc, const GLfloat * v)  {if (GLeeInit()) glTexCoord4fVertex4fvSUN(tc, v);}
5441   GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fvSUN=GLee_Lazy_glTexCoord4fVertex4fvSUN;
5442 #endif
5443 #ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
5444 #define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN(GLfloat s,GLfloat t,GLubyte r,GLubyte g,GLubyte b,GLubyte a,GLfloat x,GLfloat y,GLfloat z)5445   void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glTexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z);}
5446   GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN;
5447 #endif
5448 #ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
5449 #define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc,const GLubyte * c,const GLfloat * v)5450   void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fColor4ubVertex3fvSUN(tc, c, v);}
5451   GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN;
5452 #endif
5453 #ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
5454 #define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
GLee_Lazy_glTexCoord2fColor3fVertex3fSUN(GLfloat s,GLfloat t,GLfloat r,GLfloat g,GLfloat b,GLfloat x,GLfloat y,GLfloat z)5455   void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glTexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z);}
5456   GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fSUN;
5457 #endif
5458 #ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
5459 #define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * tc,const GLfloat * c,const GLfloat * v)5460   void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fColor3fVertex3fvSUN(tc, c, v);}
5461   GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN;
5462 #endif
5463 #ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
5464 #define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN(GLfloat s,GLfloat t,GLfloat nx,GLfloat ny,GLfloat nz,GLfloat x,GLfloat y,GLfloat z)5465   void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glTexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z);}
5466   GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN;
5467 #endif
5468 #ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
5469 #define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * tc,const GLfloat * n,const GLfloat * v)5470   void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fNormal3fVertex3fvSUN(tc, n, v);}
5471   GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN;
5472 #endif
5473 #ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
5474 #define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s,GLfloat t,GLfloat r,GLfloat g,GLfloat b,GLfloat a,GLfloat nx,GLfloat ny,GLfloat nz,GLfloat x,GLfloat y,GLfloat z)5475   void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z);}
5476   GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN;
5477 #endif
5478 #ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
5479 #define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc,const GLfloat * c,const GLfloat * n,const GLfloat * v)5480   void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v);}
5481   GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN;
5482 #endif
5483 #ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
5484 #define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s,GLfloat t,GLfloat p,GLfloat q,GLfloat r,GLfloat g,GLfloat b,GLfloat a,GLfloat nx,GLfloat ny,GLfloat nz,GLfloat x,GLfloat y,GLfloat z,GLfloat w)5485   void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w);}
5486   GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN;
5487 #endif
5488 #ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
5489 #define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc,const GLfloat * c,const GLfloat * n,const GLfloat * v)5490   void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v);}
5491   GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN;
5492 #endif
5493 #ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
5494 #define GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
GLee_Lazy_glReplacementCodeuiVertex3fSUN(GLuint rc,GLfloat x,GLfloat y,GLfloat z)5495   void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiVertex3fSUN(rc, x, y, z);}
5496   GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fSUN=GLee_Lazy_glReplacementCodeuiVertex3fSUN;
5497 #endif
5498 #ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
5499 #define GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
GLee_Lazy_glReplacementCodeuiVertex3fvSUN(const GLuint * rc,const GLfloat * v)5500   void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiVertex3fvSUN(rc, v);}
5501   GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN=GLee_Lazy_glReplacementCodeuiVertex3fvSUN;
5502 #endif
5503 #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
5504 #define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc,GLubyte r,GLubyte g,GLubyte b,GLubyte a,GLfloat x,GLfloat y,GLfloat z)5505   void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z);}
5506   GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN;
5507 #endif
5508 #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
5509 #define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc,const GLubyte * c,const GLfloat * v)5510   void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v);}
5511   GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN;
5512 #endif
5513 #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
5514 #define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN(GLuint rc,GLfloat r,GLfloat g,GLfloat b,GLfloat x,GLfloat y,GLfloat z)5515   void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z);}
5516   GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN;
5517 #endif
5518 #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
5519 #define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc,const GLfloat * c,const GLfloat * v)5520   void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fvSUN(rc, c, v);}
5521   GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN;
5522 #endif
5523 #ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
5524 #define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc,GLfloat nx,GLfloat ny,GLfloat nz,GLfloat x,GLfloat y,GLfloat z)5525   void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z);}
5526   GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN;
5527 #endif
5528 #ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
5529 #define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc,const GLfloat * n,const GLfloat * v)5530   void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v);}
5531   GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN;
5532 #endif
5533 #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
5534 #define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc,GLfloat r,GLfloat g,GLfloat b,GLfloat a,GLfloat nx,GLfloat ny,GLfloat nz,GLfloat x,GLfloat y,GLfloat z)5535   void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z);}
5536   GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
5537 #endif
5538 #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
5539 #define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc,const GLfloat * c,const GLfloat * n,const GLfloat * v)5540   void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v);}
5541   GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
5542 #endif
5543 #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
5544 #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc,GLfloat s,GLfloat t,GLfloat x,GLfloat y,GLfloat z)5545   void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z);}
5546   GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN;
5547 #endif
5548 #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
5549 #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc,const GLfloat * tc,const GLfloat * v)5550   void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v);}
5551   GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN;
5552 #endif
5553 #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
5554 #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc,GLfloat s,GLfloat t,GLfloat nx,GLfloat ny,GLfloat nz,GLfloat x,GLfloat y,GLfloat z)5555   void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z);}
5556   GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
5557 #endif
5558 #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
5559 #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc,const GLfloat * tc,const GLfloat * n,const GLfloat * v)5560   void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v);}
5561   GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
5562 #endif
5563 #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
5564 #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc,GLfloat s,GLfloat t,GLfloat r,GLfloat g,GLfloat b,GLfloat a,GLfloat nx,GLfloat ny,GLfloat nz,GLfloat x,GLfloat y,GLfloat z)5565   void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z);}
5566   GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
5567 #endif
5568 #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
5569 #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc,const GLfloat * tc,const GLfloat * c,const GLfloat * n,const GLfloat * v)5570   void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v);}
5571   GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
5572 #endif
5573 #endif
5574 
5575 /* GL_EXT_blend_func_separate */
5576 
5577 #ifdef __GLEE_GL_EXT_blend_func_separate
5578 #ifndef GLEE_C_DEFINED_glBlendFuncSeparateEXT
5579 #define GLEE_C_DEFINED_glBlendFuncSeparateEXT
GLee_Lazy_glBlendFuncSeparateEXT(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)5580   void __stdcall GLee_Lazy_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)  {if (GLeeInit()) glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
5581   GLEEPFNGLBLENDFUNCSEPARATEEXTPROC GLeeFuncPtr_glBlendFuncSeparateEXT=GLee_Lazy_glBlendFuncSeparateEXT;
5582 #endif
5583 #endif
5584 
5585 /* GL_INGR_color_clamp */
5586 
5587 #ifdef __GLEE_GL_INGR_color_clamp
5588 #endif
5589 
5590 /* GL_INGR_interlace_read */
5591 
5592 #ifdef __GLEE_GL_INGR_interlace_read
5593 #endif
5594 
5595 /* GL_EXT_stencil_wrap */
5596 
5597 #ifdef __GLEE_GL_EXT_stencil_wrap
5598 #endif
5599 
5600 /* GL_EXT_422_pixels */
5601 
5602 #ifdef __GLEE_GL_EXT_422_pixels
5603 #endif
5604 
5605 /* GL_NV_texgen_reflection */
5606 
5607 #ifdef __GLEE_GL_NV_texgen_reflection
5608 #endif
5609 
5610 /* GL_EXT_texture_cube_map */
5611 
5612 #ifdef __GLEE_GL_EXT_texture_cube_map
5613 #endif
5614 
5615 /* GL_SUN_convolution_border_modes */
5616 
5617 #ifdef __GLEE_GL_SUN_convolution_border_modes
5618 #endif
5619 
5620 /* GL_EXT_texture_env_add */
5621 
5622 #ifdef __GLEE_GL_EXT_texture_env_add
5623 #endif
5624 
5625 /* GL_EXT_texture_lod_bias */
5626 
5627 #ifdef __GLEE_GL_EXT_texture_lod_bias
5628 #endif
5629 
5630 /* GL_EXT_texture_filter_anisotropic */
5631 
5632 #ifdef __GLEE_GL_EXT_texture_filter_anisotropic
5633 #endif
5634 
5635 /* GL_EXT_vertex_weighting */
5636 
5637 #ifdef __GLEE_GL_EXT_vertex_weighting
5638 #ifndef GLEE_C_DEFINED_glVertexWeightfEXT
5639 #define GLEE_C_DEFINED_glVertexWeightfEXT
GLee_Lazy_glVertexWeightfEXT(GLfloat weight)5640   void __stdcall GLee_Lazy_glVertexWeightfEXT(GLfloat weight)  {if (GLeeInit()) glVertexWeightfEXT(weight);}
5641   GLEEPFNGLVERTEXWEIGHTFEXTPROC GLeeFuncPtr_glVertexWeightfEXT=GLee_Lazy_glVertexWeightfEXT;
5642 #endif
5643 #ifndef GLEE_C_DEFINED_glVertexWeightfvEXT
5644 #define GLEE_C_DEFINED_glVertexWeightfvEXT
GLee_Lazy_glVertexWeightfvEXT(const GLfloat * weight)5645   void __stdcall GLee_Lazy_glVertexWeightfvEXT(const GLfloat * weight)  {if (GLeeInit()) glVertexWeightfvEXT(weight);}
5646   GLEEPFNGLVERTEXWEIGHTFVEXTPROC GLeeFuncPtr_glVertexWeightfvEXT=GLee_Lazy_glVertexWeightfvEXT;
5647 #endif
5648 #ifndef GLEE_C_DEFINED_glVertexWeightPointerEXT
5649 #define GLEE_C_DEFINED_glVertexWeightPointerEXT
GLee_Lazy_glVertexWeightPointerEXT(GLsizei size,GLenum type,GLsizei stride,const GLvoid * pointer)5650   void __stdcall GLee_Lazy_glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexWeightPointerEXT(size, type, stride, pointer);}
5651   GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC GLeeFuncPtr_glVertexWeightPointerEXT=GLee_Lazy_glVertexWeightPointerEXT;
5652 #endif
5653 #endif
5654 
5655 /* GL_NV_light_max_exponent */
5656 
5657 #ifdef __GLEE_GL_NV_light_max_exponent
5658 #endif
5659 
5660 /* GL_NV_vertex_array_range */
5661 
5662 #ifdef __GLEE_GL_NV_vertex_array_range
5663 #ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeNV
5664 #define GLEE_C_DEFINED_glFlushVertexArrayRangeNV
GLee_Lazy_glFlushVertexArrayRangeNV(void)5665   void __stdcall GLee_Lazy_glFlushVertexArrayRangeNV(void)  {if (GLeeInit()) glFlushVertexArrayRangeNV();}
5666   GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC GLeeFuncPtr_glFlushVertexArrayRangeNV=GLee_Lazy_glFlushVertexArrayRangeNV;
5667 #endif
5668 #ifndef GLEE_C_DEFINED_glVertexArrayRangeNV
5669 #define GLEE_C_DEFINED_glVertexArrayRangeNV
GLee_Lazy_glVertexArrayRangeNV(GLsizei length,const GLvoid * pointer)5670   void __stdcall GLee_Lazy_glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer)  {if (GLeeInit()) glVertexArrayRangeNV(length, pointer);}
5671   GLEEPFNGLVERTEXARRAYRANGENVPROC GLeeFuncPtr_glVertexArrayRangeNV=GLee_Lazy_glVertexArrayRangeNV;
5672 #endif
5673 #endif
5674 
5675 /* GL_NV_register_combiners */
5676 
5677 #ifdef __GLEE_GL_NV_register_combiners
5678 #ifndef GLEE_C_DEFINED_glCombinerParameterfvNV
5679 #define GLEE_C_DEFINED_glCombinerParameterfvNV
GLee_Lazy_glCombinerParameterfvNV(GLenum pname,const GLfloat * params)5680   void __stdcall GLee_Lazy_glCombinerParameterfvNV(GLenum pname, const GLfloat * params)  {if (GLeeInit()) glCombinerParameterfvNV(pname, params);}
5681   GLEEPFNGLCOMBINERPARAMETERFVNVPROC GLeeFuncPtr_glCombinerParameterfvNV=GLee_Lazy_glCombinerParameterfvNV;
5682 #endif
5683 #ifndef GLEE_C_DEFINED_glCombinerParameterfNV
5684 #define GLEE_C_DEFINED_glCombinerParameterfNV
GLee_Lazy_glCombinerParameterfNV(GLenum pname,GLfloat param)5685   void __stdcall GLee_Lazy_glCombinerParameterfNV(GLenum pname, GLfloat param)  {if (GLeeInit()) glCombinerParameterfNV(pname, param);}
5686   GLEEPFNGLCOMBINERPARAMETERFNVPROC GLeeFuncPtr_glCombinerParameterfNV=GLee_Lazy_glCombinerParameterfNV;
5687 #endif
5688 #ifndef GLEE_C_DEFINED_glCombinerParameterivNV
5689 #define GLEE_C_DEFINED_glCombinerParameterivNV
GLee_Lazy_glCombinerParameterivNV(GLenum pname,const GLint * params)5690   void __stdcall GLee_Lazy_glCombinerParameterivNV(GLenum pname, const GLint * params)  {if (GLeeInit()) glCombinerParameterivNV(pname, params);}
5691   GLEEPFNGLCOMBINERPARAMETERIVNVPROC GLeeFuncPtr_glCombinerParameterivNV=GLee_Lazy_glCombinerParameterivNV;
5692 #endif
5693 #ifndef GLEE_C_DEFINED_glCombinerParameteriNV
5694 #define GLEE_C_DEFINED_glCombinerParameteriNV
GLee_Lazy_glCombinerParameteriNV(GLenum pname,GLint param)5695   void __stdcall GLee_Lazy_glCombinerParameteriNV(GLenum pname, GLint param)  {if (GLeeInit()) glCombinerParameteriNV(pname, param);}
5696   GLEEPFNGLCOMBINERPARAMETERINVPROC GLeeFuncPtr_glCombinerParameteriNV=GLee_Lazy_glCombinerParameteriNV;
5697 #endif
5698 #ifndef GLEE_C_DEFINED_glCombinerInputNV
5699 #define GLEE_C_DEFINED_glCombinerInputNV
GLee_Lazy_glCombinerInputNV(GLenum stage,GLenum portion,GLenum variable,GLenum input,GLenum mapping,GLenum componentUsage)5700   void __stdcall GLee_Lazy_glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)  {if (GLeeInit()) glCombinerInputNV(stage, portion, variable, input, mapping, componentUsage);}
5701   GLEEPFNGLCOMBINERINPUTNVPROC GLeeFuncPtr_glCombinerInputNV=GLee_Lazy_glCombinerInputNV;
5702 #endif
5703 #ifndef GLEE_C_DEFINED_glCombinerOutputNV
5704 #define GLEE_C_DEFINED_glCombinerOutputNV
GLee_Lazy_glCombinerOutputNV(GLenum stage,GLenum portion,GLenum abOutput,GLenum cdOutput,GLenum sumOutput,GLenum scale,GLenum bias,GLboolean abDotProduct,GLboolean cdDotProduct,GLboolean muxSum)5705   void __stdcall GLee_Lazy_glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)  {if (GLeeInit()) glCombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum);}
5706   GLEEPFNGLCOMBINEROUTPUTNVPROC GLeeFuncPtr_glCombinerOutputNV=GLee_Lazy_glCombinerOutputNV;
5707 #endif
5708 #ifndef GLEE_C_DEFINED_glFinalCombinerInputNV
5709 #define GLEE_C_DEFINED_glFinalCombinerInputNV
GLee_Lazy_glFinalCombinerInputNV(GLenum variable,GLenum input,GLenum mapping,GLenum componentUsage)5710   void __stdcall GLee_Lazy_glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)  {if (GLeeInit()) glFinalCombinerInputNV(variable, input, mapping, componentUsage);}
5711   GLEEPFNGLFINALCOMBINERINPUTNVPROC GLeeFuncPtr_glFinalCombinerInputNV=GLee_Lazy_glFinalCombinerInputNV;
5712 #endif
5713 #ifndef GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
5714 #define GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
GLee_Lazy_glGetCombinerInputParameterfvNV(GLenum stage,GLenum portion,GLenum variable,GLenum pname,GLfloat * params)5715   void __stdcall GLee_Lazy_glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetCombinerInputParameterfvNV(stage, portion, variable, pname, params);}
5716   GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerInputParameterfvNV=GLee_Lazy_glGetCombinerInputParameterfvNV;
5717 #endif
5718 #ifndef GLEE_C_DEFINED_glGetCombinerInputParameterivNV
5719 #define GLEE_C_DEFINED_glGetCombinerInputParameterivNV
GLee_Lazy_glGetCombinerInputParameterivNV(GLenum stage,GLenum portion,GLenum variable,GLenum pname,GLint * params)5720   void __stdcall GLee_Lazy_glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params)  {if (GLeeInit()) glGetCombinerInputParameterivNV(stage, portion, variable, pname, params);}
5721   GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerInputParameterivNV=GLee_Lazy_glGetCombinerInputParameterivNV;
5722 #endif
5723 #ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
5724 #define GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
GLee_Lazy_glGetCombinerOutputParameterfvNV(GLenum stage,GLenum portion,GLenum pname,GLfloat * params)5725   void __stdcall GLee_Lazy_glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetCombinerOutputParameterfvNV(stage, portion, pname, params);}
5726   GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterfvNV=GLee_Lazy_glGetCombinerOutputParameterfvNV;
5727 #endif
5728 #ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
5729 #define GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
GLee_Lazy_glGetCombinerOutputParameterivNV(GLenum stage,GLenum portion,GLenum pname,GLint * params)5730   void __stdcall GLee_Lazy_glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params)  {if (GLeeInit()) glGetCombinerOutputParameterivNV(stage, portion, pname, params);}
5731   GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterivNV=GLee_Lazy_glGetCombinerOutputParameterivNV;
5732 #endif
5733 #ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
5734 #define GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
GLee_Lazy_glGetFinalCombinerInputParameterfvNV(GLenum variable,GLenum pname,GLfloat * params)5735   void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetFinalCombinerInputParameterfvNV(variable, pname, params);}
5736   GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV=GLee_Lazy_glGetFinalCombinerInputParameterfvNV;
5737 #endif
5738 #ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
5739 #define GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
GLee_Lazy_glGetFinalCombinerInputParameterivNV(GLenum variable,GLenum pname,GLint * params)5740   void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint * params)  {if (GLeeInit()) glGetFinalCombinerInputParameterivNV(variable, pname, params);}
5741   GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterivNV=GLee_Lazy_glGetFinalCombinerInputParameterivNV;
5742 #endif
5743 #endif
5744 
5745 /* GL_NV_fog_distance */
5746 
5747 #ifdef __GLEE_GL_NV_fog_distance
5748 #endif
5749 
5750 /* GL_NV_texgen_emboss */
5751 
5752 #ifdef __GLEE_GL_NV_texgen_emboss
5753 #endif
5754 
5755 /* GL_NV_blend_square */
5756 
5757 #ifdef __GLEE_GL_NV_blend_square
5758 #endif
5759 
5760 /* GL_NV_texture_env_combine4 */
5761 
5762 #ifdef __GLEE_GL_NV_texture_env_combine4
5763 #endif
5764 
5765 /* GL_MESA_resize_buffers */
5766 
5767 #ifdef __GLEE_GL_MESA_resize_buffers
5768 #ifndef GLEE_C_DEFINED_glResizeBuffersMESA
5769 #define GLEE_C_DEFINED_glResizeBuffersMESA
GLee_Lazy_glResizeBuffersMESA(void)5770   void __stdcall GLee_Lazy_glResizeBuffersMESA(void)  {if (GLeeInit()) glResizeBuffersMESA();}
5771   GLEEPFNGLRESIZEBUFFERSMESAPROC GLeeFuncPtr_glResizeBuffersMESA=GLee_Lazy_glResizeBuffersMESA;
5772 #endif
5773 #endif
5774 
5775 /* GL_MESA_window_pos */
5776 
5777 #ifdef __GLEE_GL_MESA_window_pos
5778 #ifndef GLEE_C_DEFINED_glWindowPos2dMESA
5779 #define GLEE_C_DEFINED_glWindowPos2dMESA
GLee_Lazy_glWindowPos2dMESA(GLdouble x,GLdouble y)5780   void __stdcall GLee_Lazy_glWindowPos2dMESA(GLdouble x, GLdouble y)  {if (GLeeInit()) glWindowPos2dMESA(x, y);}
5781   GLEEPFNGLWINDOWPOS2DMESAPROC GLeeFuncPtr_glWindowPos2dMESA=GLee_Lazy_glWindowPos2dMESA;
5782 #endif
5783 #ifndef GLEE_C_DEFINED_glWindowPos2dvMESA
5784 #define GLEE_C_DEFINED_glWindowPos2dvMESA
GLee_Lazy_glWindowPos2dvMESA(const GLdouble * v)5785   void __stdcall GLee_Lazy_glWindowPos2dvMESA(const GLdouble * v)  {if (GLeeInit()) glWindowPos2dvMESA(v);}
5786   GLEEPFNGLWINDOWPOS2DVMESAPROC GLeeFuncPtr_glWindowPos2dvMESA=GLee_Lazy_glWindowPos2dvMESA;
5787 #endif
5788 #ifndef GLEE_C_DEFINED_glWindowPos2fMESA
5789 #define GLEE_C_DEFINED_glWindowPos2fMESA
GLee_Lazy_glWindowPos2fMESA(GLfloat x,GLfloat y)5790   void __stdcall GLee_Lazy_glWindowPos2fMESA(GLfloat x, GLfloat y)  {if (GLeeInit()) glWindowPos2fMESA(x, y);}
5791   GLEEPFNGLWINDOWPOS2FMESAPROC GLeeFuncPtr_glWindowPos2fMESA=GLee_Lazy_glWindowPos2fMESA;
5792 #endif
5793 #ifndef GLEE_C_DEFINED_glWindowPos2fvMESA
5794 #define GLEE_C_DEFINED_glWindowPos2fvMESA
GLee_Lazy_glWindowPos2fvMESA(const GLfloat * v)5795   void __stdcall GLee_Lazy_glWindowPos2fvMESA(const GLfloat * v)  {if (GLeeInit()) glWindowPos2fvMESA(v);}
5796   GLEEPFNGLWINDOWPOS2FVMESAPROC GLeeFuncPtr_glWindowPos2fvMESA=GLee_Lazy_glWindowPos2fvMESA;
5797 #endif
5798 #ifndef GLEE_C_DEFINED_glWindowPos2iMESA
5799 #define GLEE_C_DEFINED_glWindowPos2iMESA
GLee_Lazy_glWindowPos2iMESA(GLint x,GLint y)5800   void __stdcall GLee_Lazy_glWindowPos2iMESA(GLint x, GLint y)  {if (GLeeInit()) glWindowPos2iMESA(x, y);}
5801   GLEEPFNGLWINDOWPOS2IMESAPROC GLeeFuncPtr_glWindowPos2iMESA=GLee_Lazy_glWindowPos2iMESA;
5802 #endif
5803 #ifndef GLEE_C_DEFINED_glWindowPos2ivMESA
5804 #define GLEE_C_DEFINED_glWindowPos2ivMESA
GLee_Lazy_glWindowPos2ivMESA(const GLint * v)5805   void __stdcall GLee_Lazy_glWindowPos2ivMESA(const GLint * v)  {if (GLeeInit()) glWindowPos2ivMESA(v);}
5806   GLEEPFNGLWINDOWPOS2IVMESAPROC GLeeFuncPtr_glWindowPos2ivMESA=GLee_Lazy_glWindowPos2ivMESA;
5807 #endif
5808 #ifndef GLEE_C_DEFINED_glWindowPos2sMESA
5809 #define GLEE_C_DEFINED_glWindowPos2sMESA
GLee_Lazy_glWindowPos2sMESA(GLshort x,GLshort y)5810   void __stdcall GLee_Lazy_glWindowPos2sMESA(GLshort x, GLshort y)  {if (GLeeInit()) glWindowPos2sMESA(x, y);}
5811   GLEEPFNGLWINDOWPOS2SMESAPROC GLeeFuncPtr_glWindowPos2sMESA=GLee_Lazy_glWindowPos2sMESA;
5812 #endif
5813 #ifndef GLEE_C_DEFINED_glWindowPos2svMESA
5814 #define GLEE_C_DEFINED_glWindowPos2svMESA
GLee_Lazy_glWindowPos2svMESA(const GLshort * v)5815   void __stdcall GLee_Lazy_glWindowPos2svMESA(const GLshort * v)  {if (GLeeInit()) glWindowPos2svMESA(v);}
5816   GLEEPFNGLWINDOWPOS2SVMESAPROC GLeeFuncPtr_glWindowPos2svMESA=GLee_Lazy_glWindowPos2svMESA;
5817 #endif
5818 #ifndef GLEE_C_DEFINED_glWindowPos3dMESA
5819 #define GLEE_C_DEFINED_glWindowPos3dMESA
GLee_Lazy_glWindowPos3dMESA(GLdouble x,GLdouble y,GLdouble z)5820   void __stdcall GLee_Lazy_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)  {if (GLeeInit()) glWindowPos3dMESA(x, y, z);}
5821   GLEEPFNGLWINDOWPOS3DMESAPROC GLeeFuncPtr_glWindowPos3dMESA=GLee_Lazy_glWindowPos3dMESA;
5822 #endif
5823 #ifndef GLEE_C_DEFINED_glWindowPos3dvMESA
5824 #define GLEE_C_DEFINED_glWindowPos3dvMESA
GLee_Lazy_glWindowPos3dvMESA(const GLdouble * v)5825   void __stdcall GLee_Lazy_glWindowPos3dvMESA(const GLdouble * v)  {if (GLeeInit()) glWindowPos3dvMESA(v);}
5826   GLEEPFNGLWINDOWPOS3DVMESAPROC GLeeFuncPtr_glWindowPos3dvMESA=GLee_Lazy_glWindowPos3dvMESA;
5827 #endif
5828 #ifndef GLEE_C_DEFINED_glWindowPos3fMESA
5829 #define GLEE_C_DEFINED_glWindowPos3fMESA
GLee_Lazy_glWindowPos3fMESA(GLfloat x,GLfloat y,GLfloat z)5830   void __stdcall GLee_Lazy_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glWindowPos3fMESA(x, y, z);}
5831   GLEEPFNGLWINDOWPOS3FMESAPROC GLeeFuncPtr_glWindowPos3fMESA=GLee_Lazy_glWindowPos3fMESA;
5832 #endif
5833 #ifndef GLEE_C_DEFINED_glWindowPos3fvMESA
5834 #define GLEE_C_DEFINED_glWindowPos3fvMESA
GLee_Lazy_glWindowPos3fvMESA(const GLfloat * v)5835   void __stdcall GLee_Lazy_glWindowPos3fvMESA(const GLfloat * v)  {if (GLeeInit()) glWindowPos3fvMESA(v);}
5836   GLEEPFNGLWINDOWPOS3FVMESAPROC GLeeFuncPtr_glWindowPos3fvMESA=GLee_Lazy_glWindowPos3fvMESA;
5837 #endif
5838 #ifndef GLEE_C_DEFINED_glWindowPos3iMESA
5839 #define GLEE_C_DEFINED_glWindowPos3iMESA
GLee_Lazy_glWindowPos3iMESA(GLint x,GLint y,GLint z)5840   void __stdcall GLee_Lazy_glWindowPos3iMESA(GLint x, GLint y, GLint z)  {if (GLeeInit()) glWindowPos3iMESA(x, y, z);}
5841   GLEEPFNGLWINDOWPOS3IMESAPROC GLeeFuncPtr_glWindowPos3iMESA=GLee_Lazy_glWindowPos3iMESA;
5842 #endif
5843 #ifndef GLEE_C_DEFINED_glWindowPos3ivMESA
5844 #define GLEE_C_DEFINED_glWindowPos3ivMESA
GLee_Lazy_glWindowPos3ivMESA(const GLint * v)5845   void __stdcall GLee_Lazy_glWindowPos3ivMESA(const GLint * v)  {if (GLeeInit()) glWindowPos3ivMESA(v);}
5846   GLEEPFNGLWINDOWPOS3IVMESAPROC GLeeFuncPtr_glWindowPos3ivMESA=GLee_Lazy_glWindowPos3ivMESA;
5847 #endif
5848 #ifndef GLEE_C_DEFINED_glWindowPos3sMESA
5849 #define GLEE_C_DEFINED_glWindowPos3sMESA
GLee_Lazy_glWindowPos3sMESA(GLshort x,GLshort y,GLshort z)5850   void __stdcall GLee_Lazy_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z)  {if (GLeeInit()) glWindowPos3sMESA(x, y, z);}
5851   GLEEPFNGLWINDOWPOS3SMESAPROC GLeeFuncPtr_glWindowPos3sMESA=GLee_Lazy_glWindowPos3sMESA;
5852 #endif
5853 #ifndef GLEE_C_DEFINED_glWindowPos3svMESA
5854 #define GLEE_C_DEFINED_glWindowPos3svMESA
GLee_Lazy_glWindowPos3svMESA(const GLshort * v)5855   void __stdcall GLee_Lazy_glWindowPos3svMESA(const GLshort * v)  {if (GLeeInit()) glWindowPos3svMESA(v);}
5856   GLEEPFNGLWINDOWPOS3SVMESAPROC GLeeFuncPtr_glWindowPos3svMESA=GLee_Lazy_glWindowPos3svMESA;
5857 #endif
5858 #ifndef GLEE_C_DEFINED_glWindowPos4dMESA
5859 #define GLEE_C_DEFINED_glWindowPos4dMESA
GLee_Lazy_glWindowPos4dMESA(GLdouble x,GLdouble y,GLdouble z,GLdouble w)5860   void __stdcall GLee_Lazy_glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)  {if (GLeeInit()) glWindowPos4dMESA(x, y, z, w);}
5861   GLEEPFNGLWINDOWPOS4DMESAPROC GLeeFuncPtr_glWindowPos4dMESA=GLee_Lazy_glWindowPos4dMESA;
5862 #endif
5863 #ifndef GLEE_C_DEFINED_glWindowPos4dvMESA
5864 #define GLEE_C_DEFINED_glWindowPos4dvMESA
GLee_Lazy_glWindowPos4dvMESA(const GLdouble * v)5865   void __stdcall GLee_Lazy_glWindowPos4dvMESA(const GLdouble * v)  {if (GLeeInit()) glWindowPos4dvMESA(v);}
5866   GLEEPFNGLWINDOWPOS4DVMESAPROC GLeeFuncPtr_glWindowPos4dvMESA=GLee_Lazy_glWindowPos4dvMESA;
5867 #endif
5868 #ifndef GLEE_C_DEFINED_glWindowPos4fMESA
5869 #define GLEE_C_DEFINED_glWindowPos4fMESA
GLee_Lazy_glWindowPos4fMESA(GLfloat x,GLfloat y,GLfloat z,GLfloat w)5870   void __stdcall GLee_Lazy_glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glWindowPos4fMESA(x, y, z, w);}
5871   GLEEPFNGLWINDOWPOS4FMESAPROC GLeeFuncPtr_glWindowPos4fMESA=GLee_Lazy_glWindowPos4fMESA;
5872 #endif
5873 #ifndef GLEE_C_DEFINED_glWindowPos4fvMESA
5874 #define GLEE_C_DEFINED_glWindowPos4fvMESA
GLee_Lazy_glWindowPos4fvMESA(const GLfloat * v)5875   void __stdcall GLee_Lazy_glWindowPos4fvMESA(const GLfloat * v)  {if (GLeeInit()) glWindowPos4fvMESA(v);}
5876   GLEEPFNGLWINDOWPOS4FVMESAPROC GLeeFuncPtr_glWindowPos4fvMESA=GLee_Lazy_glWindowPos4fvMESA;
5877 #endif
5878 #ifndef GLEE_C_DEFINED_glWindowPos4iMESA
5879 #define GLEE_C_DEFINED_glWindowPos4iMESA
GLee_Lazy_glWindowPos4iMESA(GLint x,GLint y,GLint z,GLint w)5880   void __stdcall GLee_Lazy_glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)  {if (GLeeInit()) glWindowPos4iMESA(x, y, z, w);}
5881   GLEEPFNGLWINDOWPOS4IMESAPROC GLeeFuncPtr_glWindowPos4iMESA=GLee_Lazy_glWindowPos4iMESA;
5882 #endif
5883 #ifndef GLEE_C_DEFINED_glWindowPos4ivMESA
5884 #define GLEE_C_DEFINED_glWindowPos4ivMESA
GLee_Lazy_glWindowPos4ivMESA(const GLint * v)5885   void __stdcall GLee_Lazy_glWindowPos4ivMESA(const GLint * v)  {if (GLeeInit()) glWindowPos4ivMESA(v);}
5886   GLEEPFNGLWINDOWPOS4IVMESAPROC GLeeFuncPtr_glWindowPos4ivMESA=GLee_Lazy_glWindowPos4ivMESA;
5887 #endif
5888 #ifndef GLEE_C_DEFINED_glWindowPos4sMESA
5889 #define GLEE_C_DEFINED_glWindowPos4sMESA
GLee_Lazy_glWindowPos4sMESA(GLshort x,GLshort y,GLshort z,GLshort w)5890   void __stdcall GLee_Lazy_glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)  {if (GLeeInit()) glWindowPos4sMESA(x, y, z, w);}
5891   GLEEPFNGLWINDOWPOS4SMESAPROC GLeeFuncPtr_glWindowPos4sMESA=GLee_Lazy_glWindowPos4sMESA;
5892 #endif
5893 #ifndef GLEE_C_DEFINED_glWindowPos4svMESA
5894 #define GLEE_C_DEFINED_glWindowPos4svMESA
GLee_Lazy_glWindowPos4svMESA(const GLshort * v)5895   void __stdcall GLee_Lazy_glWindowPos4svMESA(const GLshort * v)  {if (GLeeInit()) glWindowPos4svMESA(v);}
5896   GLEEPFNGLWINDOWPOS4SVMESAPROC GLeeFuncPtr_glWindowPos4svMESA=GLee_Lazy_glWindowPos4svMESA;
5897 #endif
5898 #endif
5899 
5900 /* GL_EXT_texture_compression_s3tc */
5901 
5902 #ifdef __GLEE_GL_EXT_texture_compression_s3tc
5903 #endif
5904 
5905 /* GL_IBM_cull_vertex */
5906 
5907 #ifdef __GLEE_GL_IBM_cull_vertex
5908 #endif
5909 
5910 /* GL_IBM_multimode_draw_arrays */
5911 
5912 #ifdef __GLEE_GL_IBM_multimode_draw_arrays
5913 #ifndef GLEE_C_DEFINED_glMultiModeDrawArraysIBM
5914 #define GLEE_C_DEFINED_glMultiModeDrawArraysIBM
GLee_Lazy_glMultiModeDrawArraysIBM(const GLenum * mode,const GLint * first,const GLsizei * count,GLsizei primcount,GLint modestride)5915   void __stdcall GLee_Lazy_glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)  {if (GLeeInit()) glMultiModeDrawArraysIBM(mode, first, count, primcount, modestride);}
5916   GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC GLeeFuncPtr_glMultiModeDrawArraysIBM=GLee_Lazy_glMultiModeDrawArraysIBM;
5917 #endif
5918 #ifndef GLEE_C_DEFINED_glMultiModeDrawElementsIBM
5919 #define GLEE_C_DEFINED_glMultiModeDrawElementsIBM
GLee_Lazy_glMultiModeDrawElementsIBM(const GLenum * mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei primcount,GLint modestride)5920   void __stdcall GLee_Lazy_glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid* const * indices, GLsizei primcount, GLint modestride)  {if (GLeeInit()) glMultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride);}
5921   GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC GLeeFuncPtr_glMultiModeDrawElementsIBM=GLee_Lazy_glMultiModeDrawElementsIBM;
5922 #endif
5923 #endif
5924 
5925 /* GL_IBM_vertex_array_lists */
5926 
5927 #ifdef __GLEE_GL_IBM_vertex_array_lists
5928 #ifndef GLEE_C_DEFINED_glColorPointerListIBM
5929 #define GLEE_C_DEFINED_glColorPointerListIBM
GLee_Lazy_glColorPointerListIBM(GLint size,GLenum type,GLint stride,const GLvoid ** pointer,GLint ptrstride)5930   void __stdcall GLee_Lazy_glColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glColorPointerListIBM(size, type, stride, pointer, ptrstride);}
5931   GLEEPFNGLCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glColorPointerListIBM=GLee_Lazy_glColorPointerListIBM;
5932 #endif
5933 #ifndef GLEE_C_DEFINED_glSecondaryColorPointerListIBM
5934 #define GLEE_C_DEFINED_glSecondaryColorPointerListIBM
GLee_Lazy_glSecondaryColorPointerListIBM(GLint size,GLenum type,GLint stride,const GLvoid ** pointer,GLint ptrstride)5935   void __stdcall GLee_Lazy_glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glSecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride);}
5936   GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glSecondaryColorPointerListIBM=GLee_Lazy_glSecondaryColorPointerListIBM;
5937 #endif
5938 #ifndef GLEE_C_DEFINED_glEdgeFlagPointerListIBM
5939 #define GLEE_C_DEFINED_glEdgeFlagPointerListIBM
GLee_Lazy_glEdgeFlagPointerListIBM(GLint stride,const GLboolean ** pointer,GLint ptrstride)5940   void __stdcall GLee_Lazy_glEdgeFlagPointerListIBM(GLint stride, const GLboolean* * pointer, GLint ptrstride)  {if (GLeeInit()) glEdgeFlagPointerListIBM(stride, pointer, ptrstride);}
5941   GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC GLeeFuncPtr_glEdgeFlagPointerListIBM=GLee_Lazy_glEdgeFlagPointerListIBM;
5942 #endif
5943 #ifndef GLEE_C_DEFINED_glFogCoordPointerListIBM
5944 #define GLEE_C_DEFINED_glFogCoordPointerListIBM
GLee_Lazy_glFogCoordPointerListIBM(GLenum type,GLint stride,const GLvoid ** pointer,GLint ptrstride)5945   void __stdcall GLee_Lazy_glFogCoordPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glFogCoordPointerListIBM(type, stride, pointer, ptrstride);}
5946   GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glFogCoordPointerListIBM=GLee_Lazy_glFogCoordPointerListIBM;
5947 #endif
5948 #ifndef GLEE_C_DEFINED_glIndexPointerListIBM
5949 #define GLEE_C_DEFINED_glIndexPointerListIBM
GLee_Lazy_glIndexPointerListIBM(GLenum type,GLint stride,const GLvoid ** pointer,GLint ptrstride)5950   void __stdcall GLee_Lazy_glIndexPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glIndexPointerListIBM(type, stride, pointer, ptrstride);}
5951   GLEEPFNGLINDEXPOINTERLISTIBMPROC GLeeFuncPtr_glIndexPointerListIBM=GLee_Lazy_glIndexPointerListIBM;
5952 #endif
5953 #ifndef GLEE_C_DEFINED_glNormalPointerListIBM
5954 #define GLEE_C_DEFINED_glNormalPointerListIBM
GLee_Lazy_glNormalPointerListIBM(GLenum type,GLint stride,const GLvoid ** pointer,GLint ptrstride)5955   void __stdcall GLee_Lazy_glNormalPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glNormalPointerListIBM(type, stride, pointer, ptrstride);}
5956   GLEEPFNGLNORMALPOINTERLISTIBMPROC GLeeFuncPtr_glNormalPointerListIBM=GLee_Lazy_glNormalPointerListIBM;
5957 #endif
5958 #ifndef GLEE_C_DEFINED_glTexCoordPointerListIBM
5959 #define GLEE_C_DEFINED_glTexCoordPointerListIBM
GLee_Lazy_glTexCoordPointerListIBM(GLint size,GLenum type,GLint stride,const GLvoid ** pointer,GLint ptrstride)5960   void __stdcall GLee_Lazy_glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glTexCoordPointerListIBM(size, type, stride, pointer, ptrstride);}
5961   GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glTexCoordPointerListIBM=GLee_Lazy_glTexCoordPointerListIBM;
5962 #endif
5963 #ifndef GLEE_C_DEFINED_glVertexPointerListIBM
5964 #define GLEE_C_DEFINED_glVertexPointerListIBM
GLee_Lazy_glVertexPointerListIBM(GLint size,GLenum type,GLint stride,const GLvoid ** pointer,GLint ptrstride)5965   void __stdcall GLee_Lazy_glVertexPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glVertexPointerListIBM(size, type, stride, pointer, ptrstride);}
5966   GLEEPFNGLVERTEXPOINTERLISTIBMPROC GLeeFuncPtr_glVertexPointerListIBM=GLee_Lazy_glVertexPointerListIBM;
5967 #endif
5968 #endif
5969 
5970 /* GL_SGIX_subsample */
5971 
5972 #ifdef __GLEE_GL_SGIX_subsample
5973 #endif
5974 
5975 /* GL_SGIX_ycrcb_subsample */
5976 
5977 #ifdef __GLEE_GL_SGIX_ycrcb_subsample
5978 #endif
5979 
5980 /* GL_SGIX_ycrcba */
5981 
5982 #ifdef __GLEE_GL_SGIX_ycrcba
5983 #endif
5984 
5985 /* GL_SGI_depth_pass_instrument */
5986 
5987 #ifdef __GLEE_GL_SGI_depth_pass_instrument
5988 #endif
5989 
5990 /* GL_3DFX_texture_compression_FXT1 */
5991 
5992 #ifdef __GLEE_GL_3DFX_texture_compression_FXT1
5993 #endif
5994 
5995 /* GL_3DFX_multisample */
5996 
5997 #ifdef __GLEE_GL_3DFX_multisample
5998 #endif
5999 
6000 /* GL_3DFX_tbuffer */
6001 
6002 #ifdef __GLEE_GL_3DFX_tbuffer
6003 #ifndef GLEE_C_DEFINED_glTbufferMask3DFX
6004 #define GLEE_C_DEFINED_glTbufferMask3DFX
GLee_Lazy_glTbufferMask3DFX(GLuint mask)6005   void __stdcall GLee_Lazy_glTbufferMask3DFX(GLuint mask)  {if (GLeeInit()) glTbufferMask3DFX(mask);}
6006   GLEEPFNGLTBUFFERMASK3DFXPROC GLeeFuncPtr_glTbufferMask3DFX=GLee_Lazy_glTbufferMask3DFX;
6007 #endif
6008 #endif
6009 
6010 /* GL_EXT_multisample */
6011 
6012 #ifdef __GLEE_GL_EXT_multisample
6013 #ifndef GLEE_C_DEFINED_glSampleMaskEXT
6014 #define GLEE_C_DEFINED_glSampleMaskEXT
GLee_Lazy_glSampleMaskEXT(GLclampf value,GLboolean invert)6015   void __stdcall GLee_Lazy_glSampleMaskEXT(GLclampf value, GLboolean invert)  {if (GLeeInit()) glSampleMaskEXT(value, invert);}
6016   GLEEPFNGLSAMPLEMASKEXTPROC GLeeFuncPtr_glSampleMaskEXT=GLee_Lazy_glSampleMaskEXT;
6017 #endif
6018 #ifndef GLEE_C_DEFINED_glSamplePatternEXT
6019 #define GLEE_C_DEFINED_glSamplePatternEXT
GLee_Lazy_glSamplePatternEXT(GLenum pattern)6020   void __stdcall GLee_Lazy_glSamplePatternEXT(GLenum pattern)  {if (GLeeInit()) glSamplePatternEXT(pattern);}
6021   GLEEPFNGLSAMPLEPATTERNEXTPROC GLeeFuncPtr_glSamplePatternEXT=GLee_Lazy_glSamplePatternEXT;
6022 #endif
6023 #endif
6024 
6025 /* GL_SGIX_vertex_preclip */
6026 
6027 #ifdef __GLEE_GL_SGIX_vertex_preclip
6028 #endif
6029 
6030 /* GL_SGIX_convolution_accuracy */
6031 
6032 #ifdef __GLEE_GL_SGIX_convolution_accuracy
6033 #endif
6034 
6035 /* GL_SGIX_resample */
6036 
6037 #ifdef __GLEE_GL_SGIX_resample
6038 #endif
6039 
6040 /* GL_SGIS_point_line_texgen */
6041 
6042 #ifdef __GLEE_GL_SGIS_point_line_texgen
6043 #endif
6044 
6045 /* GL_SGIS_texture_color_mask */
6046 
6047 #ifdef __GLEE_GL_SGIS_texture_color_mask
6048 #ifndef GLEE_C_DEFINED_glTextureColorMaskSGIS
6049 #define GLEE_C_DEFINED_glTextureColorMaskSGIS
GLee_Lazy_glTextureColorMaskSGIS(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)6050   void __stdcall GLee_Lazy_glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)  {if (GLeeInit()) glTextureColorMaskSGIS(red, green, blue, alpha);}
6051   GLEEPFNGLTEXTURECOLORMASKSGISPROC GLeeFuncPtr_glTextureColorMaskSGIS=GLee_Lazy_glTextureColorMaskSGIS;
6052 #endif
6053 #endif
6054 
6055 /* GL_EXT_texture_env_dot3 */
6056 
6057 #ifdef __GLEE_GL_EXT_texture_env_dot3
6058 #endif
6059 
6060 /* GL_ATI_texture_mirror_once */
6061 
6062 #ifdef __GLEE_GL_ATI_texture_mirror_once
6063 #endif
6064 
6065 /* GL_NV_fence */
6066 
6067 #ifdef __GLEE_GL_NV_fence
6068 #ifndef GLEE_C_DEFINED_glDeleteFencesNV
6069 #define GLEE_C_DEFINED_glDeleteFencesNV
GLee_Lazy_glDeleteFencesNV(GLsizei n,const GLuint * fences)6070   void __stdcall GLee_Lazy_glDeleteFencesNV(GLsizei n, const GLuint * fences)  {if (GLeeInit()) glDeleteFencesNV(n, fences);}
6071   GLEEPFNGLDELETEFENCESNVPROC GLeeFuncPtr_glDeleteFencesNV=GLee_Lazy_glDeleteFencesNV;
6072 #endif
6073 #ifndef GLEE_C_DEFINED_glGenFencesNV
6074 #define GLEE_C_DEFINED_glGenFencesNV
GLee_Lazy_glGenFencesNV(GLsizei n,GLuint * fences)6075   void __stdcall GLee_Lazy_glGenFencesNV(GLsizei n, GLuint * fences)  {if (GLeeInit()) glGenFencesNV(n, fences);}
6076   GLEEPFNGLGENFENCESNVPROC GLeeFuncPtr_glGenFencesNV=GLee_Lazy_glGenFencesNV;
6077 #endif
6078 #ifndef GLEE_C_DEFINED_glIsFenceNV
6079 #define GLEE_C_DEFINED_glIsFenceNV
GLee_Lazy_glIsFenceNV(GLuint fence)6080   GLboolean __stdcall GLee_Lazy_glIsFenceNV(GLuint fence)  {if (GLeeInit()) return glIsFenceNV(fence); return (GLboolean)0;}
6081   GLEEPFNGLISFENCENVPROC GLeeFuncPtr_glIsFenceNV=GLee_Lazy_glIsFenceNV;
6082 #endif
6083 #ifndef GLEE_C_DEFINED_glTestFenceNV
6084 #define GLEE_C_DEFINED_glTestFenceNV
GLee_Lazy_glTestFenceNV(GLuint fence)6085   GLboolean __stdcall GLee_Lazy_glTestFenceNV(GLuint fence)  {if (GLeeInit()) return glTestFenceNV(fence); return (GLboolean)0;}
6086   GLEEPFNGLTESTFENCENVPROC GLeeFuncPtr_glTestFenceNV=GLee_Lazy_glTestFenceNV;
6087 #endif
6088 #ifndef GLEE_C_DEFINED_glGetFenceivNV
6089 #define GLEE_C_DEFINED_glGetFenceivNV
GLee_Lazy_glGetFenceivNV(GLuint fence,GLenum pname,GLint * params)6090   void __stdcall GLee_Lazy_glGetFenceivNV(GLuint fence, GLenum pname, GLint * params)  {if (GLeeInit()) glGetFenceivNV(fence, pname, params);}
6091   GLEEPFNGLGETFENCEIVNVPROC GLeeFuncPtr_glGetFenceivNV=GLee_Lazy_glGetFenceivNV;
6092 #endif
6093 #ifndef GLEE_C_DEFINED_glFinishFenceNV
6094 #define GLEE_C_DEFINED_glFinishFenceNV
GLee_Lazy_glFinishFenceNV(GLuint fence)6095   void __stdcall GLee_Lazy_glFinishFenceNV(GLuint fence)  {if (GLeeInit()) glFinishFenceNV(fence);}
6096   GLEEPFNGLFINISHFENCENVPROC GLeeFuncPtr_glFinishFenceNV=GLee_Lazy_glFinishFenceNV;
6097 #endif
6098 #ifndef GLEE_C_DEFINED_glSetFenceNV
6099 #define GLEE_C_DEFINED_glSetFenceNV
GLee_Lazy_glSetFenceNV(GLuint fence,GLenum condition)6100   void __stdcall GLee_Lazy_glSetFenceNV(GLuint fence, GLenum condition)  {if (GLeeInit()) glSetFenceNV(fence, condition);}
6101   GLEEPFNGLSETFENCENVPROC GLeeFuncPtr_glSetFenceNV=GLee_Lazy_glSetFenceNV;
6102 #endif
6103 #endif
6104 
6105 /* GL_IBM_texture_mirrored_repeat */
6106 
6107 #ifdef __GLEE_GL_IBM_texture_mirrored_repeat
6108 #endif
6109 
6110 /* GL_NV_evaluators */
6111 
6112 #ifdef __GLEE_GL_NV_evaluators
6113 #ifndef GLEE_C_DEFINED_glMapControlPointsNV
6114 #define GLEE_C_DEFINED_glMapControlPointsNV
GLee_Lazy_glMapControlPointsNV(GLenum target,GLuint index,GLenum type,GLsizei ustride,GLsizei vstride,GLint uorder,GLint vorder,GLboolean packed,const GLvoid * points)6115   void __stdcall GLee_Lazy_glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points)  {if (GLeeInit()) glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points);}
6116   GLEEPFNGLMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glMapControlPointsNV=GLee_Lazy_glMapControlPointsNV;
6117 #endif
6118 #ifndef GLEE_C_DEFINED_glMapParameterivNV
6119 #define GLEE_C_DEFINED_glMapParameterivNV
GLee_Lazy_glMapParameterivNV(GLenum target,GLenum pname,const GLint * params)6120   void __stdcall GLee_Lazy_glMapParameterivNV(GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glMapParameterivNV(target, pname, params);}
6121   GLEEPFNGLMAPPARAMETERIVNVPROC GLeeFuncPtr_glMapParameterivNV=GLee_Lazy_glMapParameterivNV;
6122 #endif
6123 #ifndef GLEE_C_DEFINED_glMapParameterfvNV
6124 #define GLEE_C_DEFINED_glMapParameterfvNV
GLee_Lazy_glMapParameterfvNV(GLenum target,GLenum pname,const GLfloat * params)6125   void __stdcall GLee_Lazy_glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glMapParameterfvNV(target, pname, params);}
6126   GLEEPFNGLMAPPARAMETERFVNVPROC GLeeFuncPtr_glMapParameterfvNV=GLee_Lazy_glMapParameterfvNV;
6127 #endif
6128 #ifndef GLEE_C_DEFINED_glGetMapControlPointsNV
6129 #define GLEE_C_DEFINED_glGetMapControlPointsNV
GLee_Lazy_glGetMapControlPointsNV(GLenum target,GLuint index,GLenum type,GLsizei ustride,GLsizei vstride,GLboolean packed,GLvoid * points)6130   void __stdcall GLee_Lazy_glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points)  {if (GLeeInit()) glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, points);}
6131   GLEEPFNGLGETMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glGetMapControlPointsNV=GLee_Lazy_glGetMapControlPointsNV;
6132 #endif
6133 #ifndef GLEE_C_DEFINED_glGetMapParameterivNV
6134 #define GLEE_C_DEFINED_glGetMapParameterivNV
GLee_Lazy_glGetMapParameterivNV(GLenum target,GLenum pname,GLint * params)6135   void __stdcall GLee_Lazy_glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetMapParameterivNV(target, pname, params);}
6136   GLEEPFNGLGETMAPPARAMETERIVNVPROC GLeeFuncPtr_glGetMapParameterivNV=GLee_Lazy_glGetMapParameterivNV;
6137 #endif
6138 #ifndef GLEE_C_DEFINED_glGetMapParameterfvNV
6139 #define GLEE_C_DEFINED_glGetMapParameterfvNV
GLee_Lazy_glGetMapParameterfvNV(GLenum target,GLenum pname,GLfloat * params)6140   void __stdcall GLee_Lazy_glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetMapParameterfvNV(target, pname, params);}
6141   GLEEPFNGLGETMAPPARAMETERFVNVPROC GLeeFuncPtr_glGetMapParameterfvNV=GLee_Lazy_glGetMapParameterfvNV;
6142 #endif
6143 #ifndef GLEE_C_DEFINED_glGetMapAttribParameterivNV
6144 #define GLEE_C_DEFINED_glGetMapAttribParameterivNV
GLee_Lazy_glGetMapAttribParameterivNV(GLenum target,GLuint index,GLenum pname,GLint * params)6145   void __stdcall GLee_Lazy_glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params)  {if (GLeeInit()) glGetMapAttribParameterivNV(target, index, pname, params);}
6146   GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC GLeeFuncPtr_glGetMapAttribParameterivNV=GLee_Lazy_glGetMapAttribParameterivNV;
6147 #endif
6148 #ifndef GLEE_C_DEFINED_glGetMapAttribParameterfvNV
6149 #define GLEE_C_DEFINED_glGetMapAttribParameterfvNV
GLee_Lazy_glGetMapAttribParameterfvNV(GLenum target,GLuint index,GLenum pname,GLfloat * params)6150   void __stdcall GLee_Lazy_glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetMapAttribParameterfvNV(target, index, pname, params);}
6151   GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC GLeeFuncPtr_glGetMapAttribParameterfvNV=GLee_Lazy_glGetMapAttribParameterfvNV;
6152 #endif
6153 #ifndef GLEE_C_DEFINED_glEvalMapsNV
6154 #define GLEE_C_DEFINED_glEvalMapsNV
GLee_Lazy_glEvalMapsNV(GLenum target,GLenum mode)6155   void __stdcall GLee_Lazy_glEvalMapsNV(GLenum target, GLenum mode)  {if (GLeeInit()) glEvalMapsNV(target, mode);}
6156   GLEEPFNGLEVALMAPSNVPROC GLeeFuncPtr_glEvalMapsNV=GLee_Lazy_glEvalMapsNV;
6157 #endif
6158 #endif
6159 
6160 /* GL_NV_packed_depth_stencil */
6161 
6162 #ifdef __GLEE_GL_NV_packed_depth_stencil
6163 #endif
6164 
6165 /* GL_NV_register_combiners2 */
6166 
6167 #ifdef __GLEE_GL_NV_register_combiners2
6168 #ifndef GLEE_C_DEFINED_glCombinerStageParameterfvNV
6169 #define GLEE_C_DEFINED_glCombinerStageParameterfvNV
GLee_Lazy_glCombinerStageParameterfvNV(GLenum stage,GLenum pname,const GLfloat * params)6170   void __stdcall GLee_Lazy_glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glCombinerStageParameterfvNV(stage, pname, params);}
6171   GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glCombinerStageParameterfvNV=GLee_Lazy_glCombinerStageParameterfvNV;
6172 #endif
6173 #ifndef GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
6174 #define GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
GLee_Lazy_glGetCombinerStageParameterfvNV(GLenum stage,GLenum pname,GLfloat * params)6175   void __stdcall GLee_Lazy_glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetCombinerStageParameterfvNV(stage, pname, params);}
6176   GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerStageParameterfvNV=GLee_Lazy_glGetCombinerStageParameterfvNV;
6177 #endif
6178 #endif
6179 
6180 /* GL_NV_texture_compression_vtc */
6181 
6182 #ifdef __GLEE_GL_NV_texture_compression_vtc
6183 #endif
6184 
6185 /* GL_NV_texture_rectangle */
6186 
6187 #ifdef __GLEE_GL_NV_texture_rectangle
6188 #endif
6189 
6190 /* GL_NV_texture_shader */
6191 
6192 #ifdef __GLEE_GL_NV_texture_shader
6193 #endif
6194 
6195 /* GL_NV_texture_shader2 */
6196 
6197 #ifdef __GLEE_GL_NV_texture_shader2
6198 #endif
6199 
6200 /* GL_NV_vertex_array_range2 */
6201 
6202 #ifdef __GLEE_GL_NV_vertex_array_range2
6203 #endif
6204 
6205 /* GL_NV_vertex_program */
6206 
6207 #ifdef __GLEE_GL_NV_vertex_program
6208 #ifndef GLEE_C_DEFINED_glAreProgramsResidentNV
6209 #define GLEE_C_DEFINED_glAreProgramsResidentNV
GLee_Lazy_glAreProgramsResidentNV(GLsizei n,const GLuint * programs,GLboolean * residences)6210   GLboolean __stdcall GLee_Lazy_glAreProgramsResidentNV(GLsizei n, const GLuint * programs, GLboolean * residences)  {if (GLeeInit()) return glAreProgramsResidentNV(n, programs, residences); return (GLboolean)0;}
6211   GLEEPFNGLAREPROGRAMSRESIDENTNVPROC GLeeFuncPtr_glAreProgramsResidentNV=GLee_Lazy_glAreProgramsResidentNV;
6212 #endif
6213 #ifndef GLEE_C_DEFINED_glBindProgramNV
6214 #define GLEE_C_DEFINED_glBindProgramNV
GLee_Lazy_glBindProgramNV(GLenum target,GLuint id)6215   void __stdcall GLee_Lazy_glBindProgramNV(GLenum target, GLuint id)  {if (GLeeInit()) glBindProgramNV(target, id);}
6216   GLEEPFNGLBINDPROGRAMNVPROC GLeeFuncPtr_glBindProgramNV=GLee_Lazy_glBindProgramNV;
6217 #endif
6218 #ifndef GLEE_C_DEFINED_glDeleteProgramsNV
6219 #define GLEE_C_DEFINED_glDeleteProgramsNV
GLee_Lazy_glDeleteProgramsNV(GLsizei n,const GLuint * programs)6220   void __stdcall GLee_Lazy_glDeleteProgramsNV(GLsizei n, const GLuint * programs)  {if (GLeeInit()) glDeleteProgramsNV(n, programs);}
6221   GLEEPFNGLDELETEPROGRAMSNVPROC GLeeFuncPtr_glDeleteProgramsNV=GLee_Lazy_glDeleteProgramsNV;
6222 #endif
6223 #ifndef GLEE_C_DEFINED_glExecuteProgramNV
6224 #define GLEE_C_DEFINED_glExecuteProgramNV
GLee_Lazy_glExecuteProgramNV(GLenum target,GLuint id,const GLfloat * params)6225   void __stdcall GLee_Lazy_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params)  {if (GLeeInit()) glExecuteProgramNV(target, id, params);}
6226   GLEEPFNGLEXECUTEPROGRAMNVPROC GLeeFuncPtr_glExecuteProgramNV=GLee_Lazy_glExecuteProgramNV;
6227 #endif
6228 #ifndef GLEE_C_DEFINED_glGenProgramsNV
6229 #define GLEE_C_DEFINED_glGenProgramsNV
GLee_Lazy_glGenProgramsNV(GLsizei n,GLuint * programs)6230   void __stdcall GLee_Lazy_glGenProgramsNV(GLsizei n, GLuint * programs)  {if (GLeeInit()) glGenProgramsNV(n, programs);}
6231   GLEEPFNGLGENPROGRAMSNVPROC GLeeFuncPtr_glGenProgramsNV=GLee_Lazy_glGenProgramsNV;
6232 #endif
6233 #ifndef GLEE_C_DEFINED_glGetProgramParameterdvNV
6234 #define GLEE_C_DEFINED_glGetProgramParameterdvNV
GLee_Lazy_glGetProgramParameterdvNV(GLenum target,GLuint index,GLenum pname,GLdouble * params)6235   void __stdcall GLee_Lazy_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params)  {if (GLeeInit()) glGetProgramParameterdvNV(target, index, pname, params);}
6236   GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramParameterdvNV=GLee_Lazy_glGetProgramParameterdvNV;
6237 #endif
6238 #ifndef GLEE_C_DEFINED_glGetProgramParameterfvNV
6239 #define GLEE_C_DEFINED_glGetProgramParameterfvNV
GLee_Lazy_glGetProgramParameterfvNV(GLenum target,GLuint index,GLenum pname,GLfloat * params)6240   void __stdcall GLee_Lazy_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetProgramParameterfvNV(target, index, pname, params);}
6241   GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramParameterfvNV=GLee_Lazy_glGetProgramParameterfvNV;
6242 #endif
6243 #ifndef GLEE_C_DEFINED_glGetProgramivNV
6244 #define GLEE_C_DEFINED_glGetProgramivNV
GLee_Lazy_glGetProgramivNV(GLuint id,GLenum pname,GLint * params)6245   void __stdcall GLee_Lazy_glGetProgramivNV(GLuint id, GLenum pname, GLint * params)  {if (GLeeInit()) glGetProgramivNV(id, pname, params);}
6246   GLEEPFNGLGETPROGRAMIVNVPROC GLeeFuncPtr_glGetProgramivNV=GLee_Lazy_glGetProgramivNV;
6247 #endif
6248 #ifndef GLEE_C_DEFINED_glGetProgramStringNV
6249 #define GLEE_C_DEFINED_glGetProgramStringNV
GLee_Lazy_glGetProgramStringNV(GLuint id,GLenum pname,GLubyte * program)6250   void __stdcall GLee_Lazy_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program)  {if (GLeeInit()) glGetProgramStringNV(id, pname, program);}
6251   GLEEPFNGLGETPROGRAMSTRINGNVPROC GLeeFuncPtr_glGetProgramStringNV=GLee_Lazy_glGetProgramStringNV;
6252 #endif
6253 #ifndef GLEE_C_DEFINED_glGetTrackMatrixivNV
6254 #define GLEE_C_DEFINED_glGetTrackMatrixivNV
GLee_Lazy_glGetTrackMatrixivNV(GLenum target,GLuint address,GLenum pname,GLint * params)6255   void __stdcall GLee_Lazy_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params)  {if (GLeeInit()) glGetTrackMatrixivNV(target, address, pname, params);}
6256   GLEEPFNGLGETTRACKMATRIXIVNVPROC GLeeFuncPtr_glGetTrackMatrixivNV=GLee_Lazy_glGetTrackMatrixivNV;
6257 #endif
6258 #ifndef GLEE_C_DEFINED_glGetVertexAttribdvNV
6259 #define GLEE_C_DEFINED_glGetVertexAttribdvNV
GLee_Lazy_glGetVertexAttribdvNV(GLuint index,GLenum pname,GLdouble * params)6260   void __stdcall GLee_Lazy_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribdvNV(index, pname, params);}
6261   GLEEPFNGLGETVERTEXATTRIBDVNVPROC GLeeFuncPtr_glGetVertexAttribdvNV=GLee_Lazy_glGetVertexAttribdvNV;
6262 #endif
6263 #ifndef GLEE_C_DEFINED_glGetVertexAttribfvNV
6264 #define GLEE_C_DEFINED_glGetVertexAttribfvNV
GLee_Lazy_glGetVertexAttribfvNV(GLuint index,GLenum pname,GLfloat * params)6265   void __stdcall GLee_Lazy_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetVertexAttribfvNV(index, pname, params);}
6266   GLEEPFNGLGETVERTEXATTRIBFVNVPROC GLeeFuncPtr_glGetVertexAttribfvNV=GLee_Lazy_glGetVertexAttribfvNV;
6267 #endif
6268 #ifndef GLEE_C_DEFINED_glGetVertexAttribivNV
6269 #define GLEE_C_DEFINED_glGetVertexAttribivNV
GLee_Lazy_glGetVertexAttribivNV(GLuint index,GLenum pname,GLint * params)6270   void __stdcall GLee_Lazy_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribivNV(index, pname, params);}
6271   GLEEPFNGLGETVERTEXATTRIBIVNVPROC GLeeFuncPtr_glGetVertexAttribivNV=GLee_Lazy_glGetVertexAttribivNV;
6272 #endif
6273 #ifndef GLEE_C_DEFINED_glGetVertexAttribPointervNV
6274 #define GLEE_C_DEFINED_glGetVertexAttribPointervNV
GLee_Lazy_glGetVertexAttribPointervNV(GLuint index,GLenum pname,GLvoid ** pointer)6275   void __stdcall GLee_Lazy_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid* * pointer)  {if (GLeeInit()) glGetVertexAttribPointervNV(index, pname, pointer);}
6276   GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC GLeeFuncPtr_glGetVertexAttribPointervNV=GLee_Lazy_glGetVertexAttribPointervNV;
6277 #endif
6278 #ifndef GLEE_C_DEFINED_glIsProgramNV
6279 #define GLEE_C_DEFINED_glIsProgramNV
GLee_Lazy_glIsProgramNV(GLuint id)6280   GLboolean __stdcall GLee_Lazy_glIsProgramNV(GLuint id)  {if (GLeeInit()) return glIsProgramNV(id); return (GLboolean)0;}
6281   GLEEPFNGLISPROGRAMNVPROC GLeeFuncPtr_glIsProgramNV=GLee_Lazy_glIsProgramNV;
6282 #endif
6283 #ifndef GLEE_C_DEFINED_glLoadProgramNV
6284 #define GLEE_C_DEFINED_glLoadProgramNV
GLee_Lazy_glLoadProgramNV(GLenum target,GLuint id,GLsizei len,const GLubyte * program)6285   void __stdcall GLee_Lazy_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program)  {if (GLeeInit()) glLoadProgramNV(target, id, len, program);}
6286   GLEEPFNGLLOADPROGRAMNVPROC GLeeFuncPtr_glLoadProgramNV=GLee_Lazy_glLoadProgramNV;
6287 #endif
6288 #ifndef GLEE_C_DEFINED_glProgramParameter4dNV
6289 #define GLEE_C_DEFINED_glProgramParameter4dNV
GLee_Lazy_glProgramParameter4dNV(GLenum target,GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)6290   void __stdcall GLee_Lazy_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)  {if (GLeeInit()) glProgramParameter4dNV(target, index, x, y, z, w);}
6291   GLEEPFNGLPROGRAMPARAMETER4DNVPROC GLeeFuncPtr_glProgramParameter4dNV=GLee_Lazy_glProgramParameter4dNV;
6292 #endif
6293 #ifndef GLEE_C_DEFINED_glProgramParameter4dvNV
6294 #define GLEE_C_DEFINED_glProgramParameter4dvNV
GLee_Lazy_glProgramParameter4dvNV(GLenum target,GLuint index,const GLdouble * v)6295   void __stdcall GLee_Lazy_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * v)  {if (GLeeInit()) glProgramParameter4dvNV(target, index, v);}
6296   GLEEPFNGLPROGRAMPARAMETER4DVNVPROC GLeeFuncPtr_glProgramParameter4dvNV=GLee_Lazy_glProgramParameter4dvNV;
6297 #endif
6298 #ifndef GLEE_C_DEFINED_glProgramParameter4fNV
6299 #define GLEE_C_DEFINED_glProgramParameter4fNV
GLee_Lazy_glProgramParameter4fNV(GLenum target,GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)6300   void __stdcall GLee_Lazy_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glProgramParameter4fNV(target, index, x, y, z, w);}
6301   GLEEPFNGLPROGRAMPARAMETER4FNVPROC GLeeFuncPtr_glProgramParameter4fNV=GLee_Lazy_glProgramParameter4fNV;
6302 #endif
6303 #ifndef GLEE_C_DEFINED_glProgramParameter4fvNV
6304 #define GLEE_C_DEFINED_glProgramParameter4fvNV
GLee_Lazy_glProgramParameter4fvNV(GLenum target,GLuint index,const GLfloat * v)6305   void __stdcall GLee_Lazy_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * v)  {if (GLeeInit()) glProgramParameter4fvNV(target, index, v);}
6306   GLEEPFNGLPROGRAMPARAMETER4FVNVPROC GLeeFuncPtr_glProgramParameter4fvNV=GLee_Lazy_glProgramParameter4fvNV;
6307 #endif
6308 #ifndef GLEE_C_DEFINED_glProgramParameters4dvNV
6309 #define GLEE_C_DEFINED_glProgramParameters4dvNV
GLee_Lazy_glProgramParameters4dvNV(GLenum target,GLuint index,GLuint count,const GLdouble * v)6310   void __stdcall GLee_Lazy_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v)  {if (GLeeInit()) glProgramParameters4dvNV(target, index, count, v);}
6311   GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC GLeeFuncPtr_glProgramParameters4dvNV=GLee_Lazy_glProgramParameters4dvNV;
6312 #endif
6313 #ifndef GLEE_C_DEFINED_glProgramParameters4fvNV
6314 #define GLEE_C_DEFINED_glProgramParameters4fvNV
GLee_Lazy_glProgramParameters4fvNV(GLenum target,GLuint index,GLuint count,const GLfloat * v)6315   void __stdcall GLee_Lazy_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v)  {if (GLeeInit()) glProgramParameters4fvNV(target, index, count, v);}
6316   GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC GLeeFuncPtr_glProgramParameters4fvNV=GLee_Lazy_glProgramParameters4fvNV;
6317 #endif
6318 #ifndef GLEE_C_DEFINED_glRequestResidentProgramsNV
6319 #define GLEE_C_DEFINED_glRequestResidentProgramsNV
GLee_Lazy_glRequestResidentProgramsNV(GLsizei n,const GLuint * programs)6320   void __stdcall GLee_Lazy_glRequestResidentProgramsNV(GLsizei n, const GLuint * programs)  {if (GLeeInit()) glRequestResidentProgramsNV(n, programs);}
6321   GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC GLeeFuncPtr_glRequestResidentProgramsNV=GLee_Lazy_glRequestResidentProgramsNV;
6322 #endif
6323 #ifndef GLEE_C_DEFINED_glTrackMatrixNV
6324 #define GLEE_C_DEFINED_glTrackMatrixNV
GLee_Lazy_glTrackMatrixNV(GLenum target,GLuint address,GLenum matrix,GLenum transform)6325   void __stdcall GLee_Lazy_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform)  {if (GLeeInit()) glTrackMatrixNV(target, address, matrix, transform);}
6326   GLEEPFNGLTRACKMATRIXNVPROC GLeeFuncPtr_glTrackMatrixNV=GLee_Lazy_glTrackMatrixNV;
6327 #endif
6328 #ifndef GLEE_C_DEFINED_glVertexAttribPointerNV
6329 #define GLEE_C_DEFINED_glVertexAttribPointerNV
GLee_Lazy_glVertexAttribPointerNV(GLuint index,GLint fsize,GLenum type,GLsizei stride,const GLvoid * pointer)6330   void __stdcall GLee_Lazy_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribPointerNV(index, fsize, type, stride, pointer);}
6331   GLEEPFNGLVERTEXATTRIBPOINTERNVPROC GLeeFuncPtr_glVertexAttribPointerNV=GLee_Lazy_glVertexAttribPointerNV;
6332 #endif
6333 #ifndef GLEE_C_DEFINED_glVertexAttrib1dNV
6334 #define GLEE_C_DEFINED_glVertexAttrib1dNV
GLee_Lazy_glVertexAttrib1dNV(GLuint index,GLdouble x)6335   void __stdcall GLee_Lazy_glVertexAttrib1dNV(GLuint index, GLdouble x)  {if (GLeeInit()) glVertexAttrib1dNV(index, x);}
6336   GLEEPFNGLVERTEXATTRIB1DNVPROC GLeeFuncPtr_glVertexAttrib1dNV=GLee_Lazy_glVertexAttrib1dNV;
6337 #endif
6338 #ifndef GLEE_C_DEFINED_glVertexAttrib1dvNV
6339 #define GLEE_C_DEFINED_glVertexAttrib1dvNV
GLee_Lazy_glVertexAttrib1dvNV(GLuint index,const GLdouble * v)6340   void __stdcall GLee_Lazy_glVertexAttrib1dvNV(GLuint index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib1dvNV(index, v);}
6341   GLEEPFNGLVERTEXATTRIB1DVNVPROC GLeeFuncPtr_glVertexAttrib1dvNV=GLee_Lazy_glVertexAttrib1dvNV;
6342 #endif
6343 #ifndef GLEE_C_DEFINED_glVertexAttrib1fNV
6344 #define GLEE_C_DEFINED_glVertexAttrib1fNV
GLee_Lazy_glVertexAttrib1fNV(GLuint index,GLfloat x)6345   void __stdcall GLee_Lazy_glVertexAttrib1fNV(GLuint index, GLfloat x)  {if (GLeeInit()) glVertexAttrib1fNV(index, x);}
6346   GLEEPFNGLVERTEXATTRIB1FNVPROC GLeeFuncPtr_glVertexAttrib1fNV=GLee_Lazy_glVertexAttrib1fNV;
6347 #endif
6348 #ifndef GLEE_C_DEFINED_glVertexAttrib1fvNV
6349 #define GLEE_C_DEFINED_glVertexAttrib1fvNV
GLee_Lazy_glVertexAttrib1fvNV(GLuint index,const GLfloat * v)6350   void __stdcall GLee_Lazy_glVertexAttrib1fvNV(GLuint index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib1fvNV(index, v);}
6351   GLEEPFNGLVERTEXATTRIB1FVNVPROC GLeeFuncPtr_glVertexAttrib1fvNV=GLee_Lazy_glVertexAttrib1fvNV;
6352 #endif
6353 #ifndef GLEE_C_DEFINED_glVertexAttrib1sNV
6354 #define GLEE_C_DEFINED_glVertexAttrib1sNV
GLee_Lazy_glVertexAttrib1sNV(GLuint index,GLshort x)6355   void __stdcall GLee_Lazy_glVertexAttrib1sNV(GLuint index, GLshort x)  {if (GLeeInit()) glVertexAttrib1sNV(index, x);}
6356   GLEEPFNGLVERTEXATTRIB1SNVPROC GLeeFuncPtr_glVertexAttrib1sNV=GLee_Lazy_glVertexAttrib1sNV;
6357 #endif
6358 #ifndef GLEE_C_DEFINED_glVertexAttrib1svNV
6359 #define GLEE_C_DEFINED_glVertexAttrib1svNV
GLee_Lazy_glVertexAttrib1svNV(GLuint index,const GLshort * v)6360   void __stdcall GLee_Lazy_glVertexAttrib1svNV(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib1svNV(index, v);}
6361   GLEEPFNGLVERTEXATTRIB1SVNVPROC GLeeFuncPtr_glVertexAttrib1svNV=GLee_Lazy_glVertexAttrib1svNV;
6362 #endif
6363 #ifndef GLEE_C_DEFINED_glVertexAttrib2dNV
6364 #define GLEE_C_DEFINED_glVertexAttrib2dNV
GLee_Lazy_glVertexAttrib2dNV(GLuint index,GLdouble x,GLdouble y)6365   void __stdcall GLee_Lazy_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)  {if (GLeeInit()) glVertexAttrib2dNV(index, x, y);}
6366   GLEEPFNGLVERTEXATTRIB2DNVPROC GLeeFuncPtr_glVertexAttrib2dNV=GLee_Lazy_glVertexAttrib2dNV;
6367 #endif
6368 #ifndef GLEE_C_DEFINED_glVertexAttrib2dvNV
6369 #define GLEE_C_DEFINED_glVertexAttrib2dvNV
GLee_Lazy_glVertexAttrib2dvNV(GLuint index,const GLdouble * v)6370   void __stdcall GLee_Lazy_glVertexAttrib2dvNV(GLuint index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib2dvNV(index, v);}
6371   GLEEPFNGLVERTEXATTRIB2DVNVPROC GLeeFuncPtr_glVertexAttrib2dvNV=GLee_Lazy_glVertexAttrib2dvNV;
6372 #endif
6373 #ifndef GLEE_C_DEFINED_glVertexAttrib2fNV
6374 #define GLEE_C_DEFINED_glVertexAttrib2fNV
GLee_Lazy_glVertexAttrib2fNV(GLuint index,GLfloat x,GLfloat y)6375   void __stdcall GLee_Lazy_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)  {if (GLeeInit()) glVertexAttrib2fNV(index, x, y);}
6376   GLEEPFNGLVERTEXATTRIB2FNVPROC GLeeFuncPtr_glVertexAttrib2fNV=GLee_Lazy_glVertexAttrib2fNV;
6377 #endif
6378 #ifndef GLEE_C_DEFINED_glVertexAttrib2fvNV
6379 #define GLEE_C_DEFINED_glVertexAttrib2fvNV
GLee_Lazy_glVertexAttrib2fvNV(GLuint index,const GLfloat * v)6380   void __stdcall GLee_Lazy_glVertexAttrib2fvNV(GLuint index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib2fvNV(index, v);}
6381   GLEEPFNGLVERTEXATTRIB2FVNVPROC GLeeFuncPtr_glVertexAttrib2fvNV=GLee_Lazy_glVertexAttrib2fvNV;
6382 #endif
6383 #ifndef GLEE_C_DEFINED_glVertexAttrib2sNV
6384 #define GLEE_C_DEFINED_glVertexAttrib2sNV
GLee_Lazy_glVertexAttrib2sNV(GLuint index,GLshort x,GLshort y)6385   void __stdcall GLee_Lazy_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y)  {if (GLeeInit()) glVertexAttrib2sNV(index, x, y);}
6386   GLEEPFNGLVERTEXATTRIB2SNVPROC GLeeFuncPtr_glVertexAttrib2sNV=GLee_Lazy_glVertexAttrib2sNV;
6387 #endif
6388 #ifndef GLEE_C_DEFINED_glVertexAttrib2svNV
6389 #define GLEE_C_DEFINED_glVertexAttrib2svNV
GLee_Lazy_glVertexAttrib2svNV(GLuint index,const GLshort * v)6390   void __stdcall GLee_Lazy_glVertexAttrib2svNV(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib2svNV(index, v);}
6391   GLEEPFNGLVERTEXATTRIB2SVNVPROC GLeeFuncPtr_glVertexAttrib2svNV=GLee_Lazy_glVertexAttrib2svNV;
6392 #endif
6393 #ifndef GLEE_C_DEFINED_glVertexAttrib3dNV
6394 #define GLEE_C_DEFINED_glVertexAttrib3dNV
GLee_Lazy_glVertexAttrib3dNV(GLuint index,GLdouble x,GLdouble y,GLdouble z)6395   void __stdcall GLee_Lazy_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)  {if (GLeeInit()) glVertexAttrib3dNV(index, x, y, z);}
6396   GLEEPFNGLVERTEXATTRIB3DNVPROC GLeeFuncPtr_glVertexAttrib3dNV=GLee_Lazy_glVertexAttrib3dNV;
6397 #endif
6398 #ifndef GLEE_C_DEFINED_glVertexAttrib3dvNV
6399 #define GLEE_C_DEFINED_glVertexAttrib3dvNV
GLee_Lazy_glVertexAttrib3dvNV(GLuint index,const GLdouble * v)6400   void __stdcall GLee_Lazy_glVertexAttrib3dvNV(GLuint index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib3dvNV(index, v);}
6401   GLEEPFNGLVERTEXATTRIB3DVNVPROC GLeeFuncPtr_glVertexAttrib3dvNV=GLee_Lazy_glVertexAttrib3dvNV;
6402 #endif
6403 #ifndef GLEE_C_DEFINED_glVertexAttrib3fNV
6404 #define GLEE_C_DEFINED_glVertexAttrib3fNV
GLee_Lazy_glVertexAttrib3fNV(GLuint index,GLfloat x,GLfloat y,GLfloat z)6405   void __stdcall GLee_Lazy_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glVertexAttrib3fNV(index, x, y, z);}
6406   GLEEPFNGLVERTEXATTRIB3FNVPROC GLeeFuncPtr_glVertexAttrib3fNV=GLee_Lazy_glVertexAttrib3fNV;
6407 #endif
6408 #ifndef GLEE_C_DEFINED_glVertexAttrib3fvNV
6409 #define GLEE_C_DEFINED_glVertexAttrib3fvNV
GLee_Lazy_glVertexAttrib3fvNV(GLuint index,const GLfloat * v)6410   void __stdcall GLee_Lazy_glVertexAttrib3fvNV(GLuint index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib3fvNV(index, v);}
6411   GLEEPFNGLVERTEXATTRIB3FVNVPROC GLeeFuncPtr_glVertexAttrib3fvNV=GLee_Lazy_glVertexAttrib3fvNV;
6412 #endif
6413 #ifndef GLEE_C_DEFINED_glVertexAttrib3sNV
6414 #define GLEE_C_DEFINED_glVertexAttrib3sNV
GLee_Lazy_glVertexAttrib3sNV(GLuint index,GLshort x,GLshort y,GLshort z)6415   void __stdcall GLee_Lazy_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)  {if (GLeeInit()) glVertexAttrib3sNV(index, x, y, z);}
6416   GLEEPFNGLVERTEXATTRIB3SNVPROC GLeeFuncPtr_glVertexAttrib3sNV=GLee_Lazy_glVertexAttrib3sNV;
6417 #endif
6418 #ifndef GLEE_C_DEFINED_glVertexAttrib3svNV
6419 #define GLEE_C_DEFINED_glVertexAttrib3svNV
GLee_Lazy_glVertexAttrib3svNV(GLuint index,const GLshort * v)6420   void __stdcall GLee_Lazy_glVertexAttrib3svNV(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib3svNV(index, v);}
6421   GLEEPFNGLVERTEXATTRIB3SVNVPROC GLeeFuncPtr_glVertexAttrib3svNV=GLee_Lazy_glVertexAttrib3svNV;
6422 #endif
6423 #ifndef GLEE_C_DEFINED_glVertexAttrib4dNV
6424 #define GLEE_C_DEFINED_glVertexAttrib4dNV
GLee_Lazy_glVertexAttrib4dNV(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)6425   void __stdcall GLee_Lazy_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)  {if (GLeeInit()) glVertexAttrib4dNV(index, x, y, z, w);}
6426   GLEEPFNGLVERTEXATTRIB4DNVPROC GLeeFuncPtr_glVertexAttrib4dNV=GLee_Lazy_glVertexAttrib4dNV;
6427 #endif
6428 #ifndef GLEE_C_DEFINED_glVertexAttrib4dvNV
6429 #define GLEE_C_DEFINED_glVertexAttrib4dvNV
GLee_Lazy_glVertexAttrib4dvNV(GLuint index,const GLdouble * v)6430   void __stdcall GLee_Lazy_glVertexAttrib4dvNV(GLuint index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib4dvNV(index, v);}
6431   GLEEPFNGLVERTEXATTRIB4DVNVPROC GLeeFuncPtr_glVertexAttrib4dvNV=GLee_Lazy_glVertexAttrib4dvNV;
6432 #endif
6433 #ifndef GLEE_C_DEFINED_glVertexAttrib4fNV
6434 #define GLEE_C_DEFINED_glVertexAttrib4fNV
GLee_Lazy_glVertexAttrib4fNV(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)6435   void __stdcall GLee_Lazy_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glVertexAttrib4fNV(index, x, y, z, w);}
6436   GLEEPFNGLVERTEXATTRIB4FNVPROC GLeeFuncPtr_glVertexAttrib4fNV=GLee_Lazy_glVertexAttrib4fNV;
6437 #endif
6438 #ifndef GLEE_C_DEFINED_glVertexAttrib4fvNV
6439 #define GLEE_C_DEFINED_glVertexAttrib4fvNV
GLee_Lazy_glVertexAttrib4fvNV(GLuint index,const GLfloat * v)6440   void __stdcall GLee_Lazy_glVertexAttrib4fvNV(GLuint index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib4fvNV(index, v);}
6441   GLEEPFNGLVERTEXATTRIB4FVNVPROC GLeeFuncPtr_glVertexAttrib4fvNV=GLee_Lazy_glVertexAttrib4fvNV;
6442 #endif
6443 #ifndef GLEE_C_DEFINED_glVertexAttrib4sNV
6444 #define GLEE_C_DEFINED_glVertexAttrib4sNV
GLee_Lazy_glVertexAttrib4sNV(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)6445   void __stdcall GLee_Lazy_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)  {if (GLeeInit()) glVertexAttrib4sNV(index, x, y, z, w);}
6446   GLEEPFNGLVERTEXATTRIB4SNVPROC GLeeFuncPtr_glVertexAttrib4sNV=GLee_Lazy_glVertexAttrib4sNV;
6447 #endif
6448 #ifndef GLEE_C_DEFINED_glVertexAttrib4svNV
6449 #define GLEE_C_DEFINED_glVertexAttrib4svNV
GLee_Lazy_glVertexAttrib4svNV(GLuint index,const GLshort * v)6450   void __stdcall GLee_Lazy_glVertexAttrib4svNV(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4svNV(index, v);}
6451   GLEEPFNGLVERTEXATTRIB4SVNVPROC GLeeFuncPtr_glVertexAttrib4svNV=GLee_Lazy_glVertexAttrib4svNV;
6452 #endif
6453 #ifndef GLEE_C_DEFINED_glVertexAttrib4ubNV
6454 #define GLEE_C_DEFINED_glVertexAttrib4ubNV
GLee_Lazy_glVertexAttrib4ubNV(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)6455   void __stdcall GLee_Lazy_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)  {if (GLeeInit()) glVertexAttrib4ubNV(index, x, y, z, w);}
6456   GLEEPFNGLVERTEXATTRIB4UBNVPROC GLeeFuncPtr_glVertexAttrib4ubNV=GLee_Lazy_glVertexAttrib4ubNV;
6457 #endif
6458 #ifndef GLEE_C_DEFINED_glVertexAttrib4ubvNV
6459 #define GLEE_C_DEFINED_glVertexAttrib4ubvNV
GLee_Lazy_glVertexAttrib4ubvNV(GLuint index,const GLubyte * v)6460   void __stdcall GLee_Lazy_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4ubvNV(index, v);}
6461   GLEEPFNGLVERTEXATTRIB4UBVNVPROC GLeeFuncPtr_glVertexAttrib4ubvNV=GLee_Lazy_glVertexAttrib4ubvNV;
6462 #endif
6463 #ifndef GLEE_C_DEFINED_glVertexAttribs1dvNV
6464 #define GLEE_C_DEFINED_glVertexAttribs1dvNV
GLee_Lazy_glVertexAttribs1dvNV(GLuint index,GLsizei count,const GLdouble * v)6465   void __stdcall GLee_Lazy_glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs1dvNV(index, count, v);}
6466   GLEEPFNGLVERTEXATTRIBS1DVNVPROC GLeeFuncPtr_glVertexAttribs1dvNV=GLee_Lazy_glVertexAttribs1dvNV;
6467 #endif
6468 #ifndef GLEE_C_DEFINED_glVertexAttribs1fvNV
6469 #define GLEE_C_DEFINED_glVertexAttribs1fvNV
GLee_Lazy_glVertexAttribs1fvNV(GLuint index,GLsizei count,const GLfloat * v)6470   void __stdcall GLee_Lazy_glVertexAttribs1fvNV(GLuint index, GLsizei count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs1fvNV(index, count, v);}
6471   GLEEPFNGLVERTEXATTRIBS1FVNVPROC GLeeFuncPtr_glVertexAttribs1fvNV=GLee_Lazy_glVertexAttribs1fvNV;
6472 #endif
6473 #ifndef GLEE_C_DEFINED_glVertexAttribs1svNV
6474 #define GLEE_C_DEFINED_glVertexAttribs1svNV
GLee_Lazy_glVertexAttribs1svNV(GLuint index,GLsizei count,const GLshort * v)6475   void __stdcall GLee_Lazy_glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs1svNV(index, count, v);}
6476   GLEEPFNGLVERTEXATTRIBS1SVNVPROC GLeeFuncPtr_glVertexAttribs1svNV=GLee_Lazy_glVertexAttribs1svNV;
6477 #endif
6478 #ifndef GLEE_C_DEFINED_glVertexAttribs2dvNV
6479 #define GLEE_C_DEFINED_glVertexAttribs2dvNV
GLee_Lazy_glVertexAttribs2dvNV(GLuint index,GLsizei count,const GLdouble * v)6480   void __stdcall GLee_Lazy_glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs2dvNV(index, count, v);}
6481   GLEEPFNGLVERTEXATTRIBS2DVNVPROC GLeeFuncPtr_glVertexAttribs2dvNV=GLee_Lazy_glVertexAttribs2dvNV;
6482 #endif
6483 #ifndef GLEE_C_DEFINED_glVertexAttribs2fvNV
6484 #define GLEE_C_DEFINED_glVertexAttribs2fvNV
GLee_Lazy_glVertexAttribs2fvNV(GLuint index,GLsizei count,const GLfloat * v)6485   void __stdcall GLee_Lazy_glVertexAttribs2fvNV(GLuint index, GLsizei count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs2fvNV(index, count, v);}
6486   GLEEPFNGLVERTEXATTRIBS2FVNVPROC GLeeFuncPtr_glVertexAttribs2fvNV=GLee_Lazy_glVertexAttribs2fvNV;
6487 #endif
6488 #ifndef GLEE_C_DEFINED_glVertexAttribs2svNV
6489 #define GLEE_C_DEFINED_glVertexAttribs2svNV
GLee_Lazy_glVertexAttribs2svNV(GLuint index,GLsizei count,const GLshort * v)6490   void __stdcall GLee_Lazy_glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs2svNV(index, count, v);}
6491   GLEEPFNGLVERTEXATTRIBS2SVNVPROC GLeeFuncPtr_glVertexAttribs2svNV=GLee_Lazy_glVertexAttribs2svNV;
6492 #endif
6493 #ifndef GLEE_C_DEFINED_glVertexAttribs3dvNV
6494 #define GLEE_C_DEFINED_glVertexAttribs3dvNV
GLee_Lazy_glVertexAttribs3dvNV(GLuint index,GLsizei count,const GLdouble * v)6495   void __stdcall GLee_Lazy_glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs3dvNV(index, count, v);}
6496   GLEEPFNGLVERTEXATTRIBS3DVNVPROC GLeeFuncPtr_glVertexAttribs3dvNV=GLee_Lazy_glVertexAttribs3dvNV;
6497 #endif
6498 #ifndef GLEE_C_DEFINED_glVertexAttribs3fvNV
6499 #define GLEE_C_DEFINED_glVertexAttribs3fvNV
GLee_Lazy_glVertexAttribs3fvNV(GLuint index,GLsizei count,const GLfloat * v)6500   void __stdcall GLee_Lazy_glVertexAttribs3fvNV(GLuint index, GLsizei count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs3fvNV(index, count, v);}
6501   GLEEPFNGLVERTEXATTRIBS3FVNVPROC GLeeFuncPtr_glVertexAttribs3fvNV=GLee_Lazy_glVertexAttribs3fvNV;
6502 #endif
6503 #ifndef GLEE_C_DEFINED_glVertexAttribs3svNV
6504 #define GLEE_C_DEFINED_glVertexAttribs3svNV
GLee_Lazy_glVertexAttribs3svNV(GLuint index,GLsizei count,const GLshort * v)6505   void __stdcall GLee_Lazy_glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs3svNV(index, count, v);}
6506   GLEEPFNGLVERTEXATTRIBS3SVNVPROC GLeeFuncPtr_glVertexAttribs3svNV=GLee_Lazy_glVertexAttribs3svNV;
6507 #endif
6508 #ifndef GLEE_C_DEFINED_glVertexAttribs4dvNV
6509 #define GLEE_C_DEFINED_glVertexAttribs4dvNV
GLee_Lazy_glVertexAttribs4dvNV(GLuint index,GLsizei count,const GLdouble * v)6510   void __stdcall GLee_Lazy_glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs4dvNV(index, count, v);}
6511   GLEEPFNGLVERTEXATTRIBS4DVNVPROC GLeeFuncPtr_glVertexAttribs4dvNV=GLee_Lazy_glVertexAttribs4dvNV;
6512 #endif
6513 #ifndef GLEE_C_DEFINED_glVertexAttribs4fvNV
6514 #define GLEE_C_DEFINED_glVertexAttribs4fvNV
GLee_Lazy_glVertexAttribs4fvNV(GLuint index,GLsizei count,const GLfloat * v)6515   void __stdcall GLee_Lazy_glVertexAttribs4fvNV(GLuint index, GLsizei count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs4fvNV(index, count, v);}
6516   GLEEPFNGLVERTEXATTRIBS4FVNVPROC GLeeFuncPtr_glVertexAttribs4fvNV=GLee_Lazy_glVertexAttribs4fvNV;
6517 #endif
6518 #ifndef GLEE_C_DEFINED_glVertexAttribs4svNV
6519 #define GLEE_C_DEFINED_glVertexAttribs4svNV
GLee_Lazy_glVertexAttribs4svNV(GLuint index,GLsizei count,const GLshort * v)6520   void __stdcall GLee_Lazy_glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs4svNV(index, count, v);}
6521   GLEEPFNGLVERTEXATTRIBS4SVNVPROC GLeeFuncPtr_glVertexAttribs4svNV=GLee_Lazy_glVertexAttribs4svNV;
6522 #endif
6523 #ifndef GLEE_C_DEFINED_glVertexAttribs4ubvNV
6524 #define GLEE_C_DEFINED_glVertexAttribs4ubvNV
GLee_Lazy_glVertexAttribs4ubvNV(GLuint index,GLsizei count,const GLubyte * v)6525   void __stdcall GLee_Lazy_glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v)  {if (GLeeInit()) glVertexAttribs4ubvNV(index, count, v);}
6526   GLEEPFNGLVERTEXATTRIBS4UBVNVPROC GLeeFuncPtr_glVertexAttribs4ubvNV=GLee_Lazy_glVertexAttribs4ubvNV;
6527 #endif
6528 #endif
6529 
6530 /* GL_SGIX_texture_coordinate_clamp */
6531 
6532 #ifdef __GLEE_GL_SGIX_texture_coordinate_clamp
6533 #endif
6534 
6535 /* GL_SGIX_scalebias_hint */
6536 
6537 #ifdef __GLEE_GL_SGIX_scalebias_hint
6538 #endif
6539 
6540 /* GL_OML_interlace */
6541 
6542 #ifdef __GLEE_GL_OML_interlace
6543 #endif
6544 
6545 /* GL_OML_subsample */
6546 
6547 #ifdef __GLEE_GL_OML_subsample
6548 #endif
6549 
6550 /* GL_OML_resample */
6551 
6552 #ifdef __GLEE_GL_OML_resample
6553 #endif
6554 
6555 /* GL_NV_copy_depth_to_color */
6556 
6557 #ifdef __GLEE_GL_NV_copy_depth_to_color
6558 #endif
6559 
6560 /* GL_ATI_envmap_bumpmap */
6561 
6562 #ifdef __GLEE_GL_ATI_envmap_bumpmap
6563 #ifndef GLEE_C_DEFINED_glTexBumpParameterivATI
6564 #define GLEE_C_DEFINED_glTexBumpParameterivATI
GLee_Lazy_glTexBumpParameterivATI(GLenum pname,const GLint * param)6565   void __stdcall GLee_Lazy_glTexBumpParameterivATI(GLenum pname, const GLint * param)  {if (GLeeInit()) glTexBumpParameterivATI(pname, param);}
6566   GLEEPFNGLTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glTexBumpParameterivATI=GLee_Lazy_glTexBumpParameterivATI;
6567 #endif
6568 #ifndef GLEE_C_DEFINED_glTexBumpParameterfvATI
6569 #define GLEE_C_DEFINED_glTexBumpParameterfvATI
GLee_Lazy_glTexBumpParameterfvATI(GLenum pname,const GLfloat * param)6570   void __stdcall GLee_Lazy_glTexBumpParameterfvATI(GLenum pname, const GLfloat * param)  {if (GLeeInit()) glTexBumpParameterfvATI(pname, param);}
6571   GLEEPFNGLTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glTexBumpParameterfvATI=GLee_Lazy_glTexBumpParameterfvATI;
6572 #endif
6573 #ifndef GLEE_C_DEFINED_glGetTexBumpParameterivATI
6574 #define GLEE_C_DEFINED_glGetTexBumpParameterivATI
GLee_Lazy_glGetTexBumpParameterivATI(GLenum pname,GLint * param)6575   void __stdcall GLee_Lazy_glGetTexBumpParameterivATI(GLenum pname, GLint * param)  {if (GLeeInit()) glGetTexBumpParameterivATI(pname, param);}
6576   GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glGetTexBumpParameterivATI=GLee_Lazy_glGetTexBumpParameterivATI;
6577 #endif
6578 #ifndef GLEE_C_DEFINED_glGetTexBumpParameterfvATI
6579 #define GLEE_C_DEFINED_glGetTexBumpParameterfvATI
GLee_Lazy_glGetTexBumpParameterfvATI(GLenum pname,GLfloat * param)6580   void __stdcall GLee_Lazy_glGetTexBumpParameterfvATI(GLenum pname, GLfloat * param)  {if (GLeeInit()) glGetTexBumpParameterfvATI(pname, param);}
6581   GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glGetTexBumpParameterfvATI=GLee_Lazy_glGetTexBumpParameterfvATI;
6582 #endif
6583 #endif
6584 
6585 /* GL_ATI_fragment_shader */
6586 
6587 #ifdef __GLEE_GL_ATI_fragment_shader
6588 #ifndef GLEE_C_DEFINED_glGenFragmentShadersATI
6589 #define GLEE_C_DEFINED_glGenFragmentShadersATI
GLee_Lazy_glGenFragmentShadersATI(GLuint range)6590   GLuint __stdcall GLee_Lazy_glGenFragmentShadersATI(GLuint range)  {if (GLeeInit()) return glGenFragmentShadersATI(range); return (GLuint)0;}
6591   GLEEPFNGLGENFRAGMENTSHADERSATIPROC GLeeFuncPtr_glGenFragmentShadersATI=GLee_Lazy_glGenFragmentShadersATI;
6592 #endif
6593 #ifndef GLEE_C_DEFINED_glBindFragmentShaderATI
6594 #define GLEE_C_DEFINED_glBindFragmentShaderATI
GLee_Lazy_glBindFragmentShaderATI(GLuint id)6595   void __stdcall GLee_Lazy_glBindFragmentShaderATI(GLuint id)  {if (GLeeInit()) glBindFragmentShaderATI(id);}
6596   GLEEPFNGLBINDFRAGMENTSHADERATIPROC GLeeFuncPtr_glBindFragmentShaderATI=GLee_Lazy_glBindFragmentShaderATI;
6597 #endif
6598 #ifndef GLEE_C_DEFINED_glDeleteFragmentShaderATI
6599 #define GLEE_C_DEFINED_glDeleteFragmentShaderATI
GLee_Lazy_glDeleteFragmentShaderATI(GLuint id)6600   void __stdcall GLee_Lazy_glDeleteFragmentShaderATI(GLuint id)  {if (GLeeInit()) glDeleteFragmentShaderATI(id);}
6601   GLEEPFNGLDELETEFRAGMENTSHADERATIPROC GLeeFuncPtr_glDeleteFragmentShaderATI=GLee_Lazy_glDeleteFragmentShaderATI;
6602 #endif
6603 #ifndef GLEE_C_DEFINED_glBeginFragmentShaderATI
6604 #define GLEE_C_DEFINED_glBeginFragmentShaderATI
GLee_Lazy_glBeginFragmentShaderATI(void)6605   void __stdcall GLee_Lazy_glBeginFragmentShaderATI(void)  {if (GLeeInit()) glBeginFragmentShaderATI();}
6606   GLEEPFNGLBEGINFRAGMENTSHADERATIPROC GLeeFuncPtr_glBeginFragmentShaderATI=GLee_Lazy_glBeginFragmentShaderATI;
6607 #endif
6608 #ifndef GLEE_C_DEFINED_glEndFragmentShaderATI
6609 #define GLEE_C_DEFINED_glEndFragmentShaderATI
GLee_Lazy_glEndFragmentShaderATI(void)6610   void __stdcall GLee_Lazy_glEndFragmentShaderATI(void)  {if (GLeeInit()) glEndFragmentShaderATI();}
6611   GLEEPFNGLENDFRAGMENTSHADERATIPROC GLeeFuncPtr_glEndFragmentShaderATI=GLee_Lazy_glEndFragmentShaderATI;
6612 #endif
6613 #ifndef GLEE_C_DEFINED_glPassTexCoordATI
6614 #define GLEE_C_DEFINED_glPassTexCoordATI
GLee_Lazy_glPassTexCoordATI(GLuint dst,GLuint coord,GLenum swizzle)6615   void __stdcall GLee_Lazy_glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle)  {if (GLeeInit()) glPassTexCoordATI(dst, coord, swizzle);}
6616   GLEEPFNGLPASSTEXCOORDATIPROC GLeeFuncPtr_glPassTexCoordATI=GLee_Lazy_glPassTexCoordATI;
6617 #endif
6618 #ifndef GLEE_C_DEFINED_glSampleMapATI
6619 #define GLEE_C_DEFINED_glSampleMapATI
GLee_Lazy_glSampleMapATI(GLuint dst,GLuint interp,GLenum swizzle)6620   void __stdcall GLee_Lazy_glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle)  {if (GLeeInit()) glSampleMapATI(dst, interp, swizzle);}
6621   GLEEPFNGLSAMPLEMAPATIPROC GLeeFuncPtr_glSampleMapATI=GLee_Lazy_glSampleMapATI;
6622 #endif
6623 #ifndef GLEE_C_DEFINED_glColorFragmentOp1ATI
6624 #define GLEE_C_DEFINED_glColorFragmentOp1ATI
GLee_Lazy_glColorFragmentOp1ATI(GLenum op,GLuint dst,GLuint dstMask,GLuint dstMod,GLuint arg1,GLuint arg1Rep,GLuint arg1Mod)6625   void __stdcall GLee_Lazy_glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)  {if (GLeeInit()) glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);}
6626   GLEEPFNGLCOLORFRAGMENTOP1ATIPROC GLeeFuncPtr_glColorFragmentOp1ATI=GLee_Lazy_glColorFragmentOp1ATI;
6627 #endif
6628 #ifndef GLEE_C_DEFINED_glColorFragmentOp2ATI
6629 #define GLEE_C_DEFINED_glColorFragmentOp2ATI
GLee_Lazy_glColorFragmentOp2ATI(GLenum op,GLuint dst,GLuint dstMask,GLuint dstMod,GLuint arg1,GLuint arg1Rep,GLuint arg1Mod,GLuint arg2,GLuint arg2Rep,GLuint arg2Mod)6630   void __stdcall GLee_Lazy_glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)  {if (GLeeInit()) glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
6631   GLEEPFNGLCOLORFRAGMENTOP2ATIPROC GLeeFuncPtr_glColorFragmentOp2ATI=GLee_Lazy_glColorFragmentOp2ATI;
6632 #endif
6633 #ifndef GLEE_C_DEFINED_glColorFragmentOp3ATI
6634 #define GLEE_C_DEFINED_glColorFragmentOp3ATI
GLee_Lazy_glColorFragmentOp3ATI(GLenum op,GLuint dst,GLuint dstMask,GLuint dstMod,GLuint arg1,GLuint arg1Rep,GLuint arg1Mod,GLuint arg2,GLuint arg2Rep,GLuint arg2Mod,GLuint arg3,GLuint arg3Rep,GLuint arg3Mod)6635   void __stdcall GLee_Lazy_glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)  {if (GLeeInit()) glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
6636   GLEEPFNGLCOLORFRAGMENTOP3ATIPROC GLeeFuncPtr_glColorFragmentOp3ATI=GLee_Lazy_glColorFragmentOp3ATI;
6637 #endif
6638 #ifndef GLEE_C_DEFINED_glAlphaFragmentOp1ATI
6639 #define GLEE_C_DEFINED_glAlphaFragmentOp1ATI
GLee_Lazy_glAlphaFragmentOp1ATI(GLenum op,GLuint dst,GLuint dstMod,GLuint arg1,GLuint arg1Rep,GLuint arg1Mod)6640   void __stdcall GLee_Lazy_glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)  {if (GLeeInit()) glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod);}
6641   GLEEPFNGLALPHAFRAGMENTOP1ATIPROC GLeeFuncPtr_glAlphaFragmentOp1ATI=GLee_Lazy_glAlphaFragmentOp1ATI;
6642 #endif
6643 #ifndef GLEE_C_DEFINED_glAlphaFragmentOp2ATI
6644 #define GLEE_C_DEFINED_glAlphaFragmentOp2ATI
GLee_Lazy_glAlphaFragmentOp2ATI(GLenum op,GLuint dst,GLuint dstMod,GLuint arg1,GLuint arg1Rep,GLuint arg1Mod,GLuint arg2,GLuint arg2Rep,GLuint arg2Mod)6645   void __stdcall GLee_Lazy_glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)  {if (GLeeInit()) glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
6646   GLEEPFNGLALPHAFRAGMENTOP2ATIPROC GLeeFuncPtr_glAlphaFragmentOp2ATI=GLee_Lazy_glAlphaFragmentOp2ATI;
6647 #endif
6648 #ifndef GLEE_C_DEFINED_glAlphaFragmentOp3ATI
6649 #define GLEE_C_DEFINED_glAlphaFragmentOp3ATI
GLee_Lazy_glAlphaFragmentOp3ATI(GLenum op,GLuint dst,GLuint dstMod,GLuint arg1,GLuint arg1Rep,GLuint arg1Mod,GLuint arg2,GLuint arg2Rep,GLuint arg2Mod,GLuint arg3,GLuint arg3Rep,GLuint arg3Mod)6650   void __stdcall GLee_Lazy_glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)  {if (GLeeInit()) glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
6651   GLEEPFNGLALPHAFRAGMENTOP3ATIPROC GLeeFuncPtr_glAlphaFragmentOp3ATI=GLee_Lazy_glAlphaFragmentOp3ATI;
6652 #endif
6653 #ifndef GLEE_C_DEFINED_glSetFragmentShaderConstantATI
6654 #define GLEE_C_DEFINED_glSetFragmentShaderConstantATI
GLee_Lazy_glSetFragmentShaderConstantATI(GLuint dst,const GLfloat * value)6655   void __stdcall GLee_Lazy_glSetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)  {if (GLeeInit()) glSetFragmentShaderConstantATI(dst, value);}
6656   GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC GLeeFuncPtr_glSetFragmentShaderConstantATI=GLee_Lazy_glSetFragmentShaderConstantATI;
6657 #endif
6658 #endif
6659 
6660 /* GL_ATI_pn_triangles */
6661 
6662 #ifdef __GLEE_GL_ATI_pn_triangles
6663 #ifndef GLEE_C_DEFINED_glPNTrianglesiATI
6664 #define GLEE_C_DEFINED_glPNTrianglesiATI
GLee_Lazy_glPNTrianglesiATI(GLenum pname,GLint param)6665   void __stdcall GLee_Lazy_glPNTrianglesiATI(GLenum pname, GLint param)  {if (GLeeInit()) glPNTrianglesiATI(pname, param);}
6666   GLEEPFNGLPNTRIANGLESIATIPROC GLeeFuncPtr_glPNTrianglesiATI=GLee_Lazy_glPNTrianglesiATI;
6667 #endif
6668 #ifndef GLEE_C_DEFINED_glPNTrianglesfATI
6669 #define GLEE_C_DEFINED_glPNTrianglesfATI
GLee_Lazy_glPNTrianglesfATI(GLenum pname,GLfloat param)6670   void __stdcall GLee_Lazy_glPNTrianglesfATI(GLenum pname, GLfloat param)  {if (GLeeInit()) glPNTrianglesfATI(pname, param);}
6671   GLEEPFNGLPNTRIANGLESFATIPROC GLeeFuncPtr_glPNTrianglesfATI=GLee_Lazy_glPNTrianglesfATI;
6672 #endif
6673 #endif
6674 
6675 /* GL_ATI_vertex_array_object */
6676 
6677 #ifdef __GLEE_GL_ATI_vertex_array_object
6678 #ifndef GLEE_C_DEFINED_glNewObjectBufferATI
6679 #define GLEE_C_DEFINED_glNewObjectBufferATI
GLee_Lazy_glNewObjectBufferATI(GLsizei size,const GLvoid * pointer,GLenum usage)6680   GLuint __stdcall GLee_Lazy_glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage)  {if (GLeeInit()) return glNewObjectBufferATI(size, pointer, usage); return (GLuint)0;}
6681   GLEEPFNGLNEWOBJECTBUFFERATIPROC GLeeFuncPtr_glNewObjectBufferATI=GLee_Lazy_glNewObjectBufferATI;
6682 #endif
6683 #ifndef GLEE_C_DEFINED_glIsObjectBufferATI
6684 #define GLEE_C_DEFINED_glIsObjectBufferATI
GLee_Lazy_glIsObjectBufferATI(GLuint buffer)6685   GLboolean __stdcall GLee_Lazy_glIsObjectBufferATI(GLuint buffer)  {if (GLeeInit()) return glIsObjectBufferATI(buffer); return (GLboolean)0;}
6686   GLEEPFNGLISOBJECTBUFFERATIPROC GLeeFuncPtr_glIsObjectBufferATI=GLee_Lazy_glIsObjectBufferATI;
6687 #endif
6688 #ifndef GLEE_C_DEFINED_glUpdateObjectBufferATI
6689 #define GLEE_C_DEFINED_glUpdateObjectBufferATI
GLee_Lazy_glUpdateObjectBufferATI(GLuint buffer,GLuint offset,GLsizei size,const GLvoid * pointer,GLenum preserve)6690   void __stdcall GLee_Lazy_glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve)  {if (GLeeInit()) glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve);}
6691   GLEEPFNGLUPDATEOBJECTBUFFERATIPROC GLeeFuncPtr_glUpdateObjectBufferATI=GLee_Lazy_glUpdateObjectBufferATI;
6692 #endif
6693 #ifndef GLEE_C_DEFINED_glGetObjectBufferfvATI
6694 #define GLEE_C_DEFINED_glGetObjectBufferfvATI
GLee_Lazy_glGetObjectBufferfvATI(GLuint buffer,GLenum pname,GLfloat * params)6695   void __stdcall GLee_Lazy_glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetObjectBufferfvATI(buffer, pname, params);}
6696   GLEEPFNGLGETOBJECTBUFFERFVATIPROC GLeeFuncPtr_glGetObjectBufferfvATI=GLee_Lazy_glGetObjectBufferfvATI;
6697 #endif
6698 #ifndef GLEE_C_DEFINED_glGetObjectBufferivATI
6699 #define GLEE_C_DEFINED_glGetObjectBufferivATI
GLee_Lazy_glGetObjectBufferivATI(GLuint buffer,GLenum pname,GLint * params)6700   void __stdcall GLee_Lazy_glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint * params)  {if (GLeeInit()) glGetObjectBufferivATI(buffer, pname, params);}
6701   GLEEPFNGLGETOBJECTBUFFERIVATIPROC GLeeFuncPtr_glGetObjectBufferivATI=GLee_Lazy_glGetObjectBufferivATI;
6702 #endif
6703 #ifndef GLEE_C_DEFINED_glFreeObjectBufferATI
6704 #define GLEE_C_DEFINED_glFreeObjectBufferATI
GLee_Lazy_glFreeObjectBufferATI(GLuint buffer)6705   void __stdcall GLee_Lazy_glFreeObjectBufferATI(GLuint buffer)  {if (GLeeInit()) glFreeObjectBufferATI(buffer);}
6706   GLEEPFNGLFREEOBJECTBUFFERATIPROC GLeeFuncPtr_glFreeObjectBufferATI=GLee_Lazy_glFreeObjectBufferATI;
6707 #endif
6708 #ifndef GLEE_C_DEFINED_glArrayObjectATI
6709 #define GLEE_C_DEFINED_glArrayObjectATI
GLee_Lazy_glArrayObjectATI(GLenum array,GLint size,GLenum type,GLsizei stride,GLuint buffer,GLuint offset)6710   void __stdcall GLee_Lazy_glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)  {if (GLeeInit()) glArrayObjectATI(array, size, type, stride, buffer, offset);}
6711   GLEEPFNGLARRAYOBJECTATIPROC GLeeFuncPtr_glArrayObjectATI=GLee_Lazy_glArrayObjectATI;
6712 #endif
6713 #ifndef GLEE_C_DEFINED_glGetArrayObjectfvATI
6714 #define GLEE_C_DEFINED_glGetArrayObjectfvATI
GLee_Lazy_glGetArrayObjectfvATI(GLenum array,GLenum pname,GLfloat * params)6715   void __stdcall GLee_Lazy_glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetArrayObjectfvATI(array, pname, params);}
6716   GLEEPFNGLGETARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetArrayObjectfvATI=GLee_Lazy_glGetArrayObjectfvATI;
6717 #endif
6718 #ifndef GLEE_C_DEFINED_glGetArrayObjectivATI
6719 #define GLEE_C_DEFINED_glGetArrayObjectivATI
GLee_Lazy_glGetArrayObjectivATI(GLenum array,GLenum pname,GLint * params)6720   void __stdcall GLee_Lazy_glGetArrayObjectivATI(GLenum array, GLenum pname, GLint * params)  {if (GLeeInit()) glGetArrayObjectivATI(array, pname, params);}
6721   GLEEPFNGLGETARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetArrayObjectivATI=GLee_Lazy_glGetArrayObjectivATI;
6722 #endif
6723 #ifndef GLEE_C_DEFINED_glVariantArrayObjectATI
6724 #define GLEE_C_DEFINED_glVariantArrayObjectATI
GLee_Lazy_glVariantArrayObjectATI(GLuint id,GLenum type,GLsizei stride,GLuint buffer,GLuint offset)6725   void __stdcall GLee_Lazy_glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)  {if (GLeeInit()) glVariantArrayObjectATI(id, type, stride, buffer, offset);}
6726   GLEEPFNGLVARIANTARRAYOBJECTATIPROC GLeeFuncPtr_glVariantArrayObjectATI=GLee_Lazy_glVariantArrayObjectATI;
6727 #endif
6728 #ifndef GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
6729 #define GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
GLee_Lazy_glGetVariantArrayObjectfvATI(GLuint id,GLenum pname,GLfloat * params)6730   void __stdcall GLee_Lazy_glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetVariantArrayObjectfvATI(id, pname, params);}
6731   GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVariantArrayObjectfvATI=GLee_Lazy_glGetVariantArrayObjectfvATI;
6732 #endif
6733 #ifndef GLEE_C_DEFINED_glGetVariantArrayObjectivATI
6734 #define GLEE_C_DEFINED_glGetVariantArrayObjectivATI
GLee_Lazy_glGetVariantArrayObjectivATI(GLuint id,GLenum pname,GLint * params)6735   void __stdcall GLee_Lazy_glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint * params)  {if (GLeeInit()) glGetVariantArrayObjectivATI(id, pname, params);}
6736   GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVariantArrayObjectivATI=GLee_Lazy_glGetVariantArrayObjectivATI;
6737 #endif
6738 #endif
6739 
6740 /* GL_EXT_vertex_shader */
6741 
6742 #ifdef __GLEE_GL_EXT_vertex_shader
6743 #ifndef GLEE_C_DEFINED_glBeginVertexShaderEXT
6744 #define GLEE_C_DEFINED_glBeginVertexShaderEXT
GLee_Lazy_glBeginVertexShaderEXT(void)6745   void __stdcall GLee_Lazy_glBeginVertexShaderEXT(void)  {if (GLeeInit()) glBeginVertexShaderEXT();}
6746   GLEEPFNGLBEGINVERTEXSHADEREXTPROC GLeeFuncPtr_glBeginVertexShaderEXT=GLee_Lazy_glBeginVertexShaderEXT;
6747 #endif
6748 #ifndef GLEE_C_DEFINED_glEndVertexShaderEXT
6749 #define GLEE_C_DEFINED_glEndVertexShaderEXT
GLee_Lazy_glEndVertexShaderEXT(void)6750   void __stdcall GLee_Lazy_glEndVertexShaderEXT(void)  {if (GLeeInit()) glEndVertexShaderEXT();}
6751   GLEEPFNGLENDVERTEXSHADEREXTPROC GLeeFuncPtr_glEndVertexShaderEXT=GLee_Lazy_glEndVertexShaderEXT;
6752 #endif
6753 #ifndef GLEE_C_DEFINED_glBindVertexShaderEXT
6754 #define GLEE_C_DEFINED_glBindVertexShaderEXT
GLee_Lazy_glBindVertexShaderEXT(GLuint id)6755   void __stdcall GLee_Lazy_glBindVertexShaderEXT(GLuint id)  {if (GLeeInit()) glBindVertexShaderEXT(id);}
6756   GLEEPFNGLBINDVERTEXSHADEREXTPROC GLeeFuncPtr_glBindVertexShaderEXT=GLee_Lazy_glBindVertexShaderEXT;
6757 #endif
6758 #ifndef GLEE_C_DEFINED_glGenVertexShadersEXT
6759 #define GLEE_C_DEFINED_glGenVertexShadersEXT
GLee_Lazy_glGenVertexShadersEXT(GLuint range)6760   GLuint __stdcall GLee_Lazy_glGenVertexShadersEXT(GLuint range)  {if (GLeeInit()) return glGenVertexShadersEXT(range); return (GLuint)0;}
6761   GLEEPFNGLGENVERTEXSHADERSEXTPROC GLeeFuncPtr_glGenVertexShadersEXT=GLee_Lazy_glGenVertexShadersEXT;
6762 #endif
6763 #ifndef GLEE_C_DEFINED_glDeleteVertexShaderEXT
6764 #define GLEE_C_DEFINED_glDeleteVertexShaderEXT
GLee_Lazy_glDeleteVertexShaderEXT(GLuint id)6765   void __stdcall GLee_Lazy_glDeleteVertexShaderEXT(GLuint id)  {if (GLeeInit()) glDeleteVertexShaderEXT(id);}
6766   GLEEPFNGLDELETEVERTEXSHADEREXTPROC GLeeFuncPtr_glDeleteVertexShaderEXT=GLee_Lazy_glDeleteVertexShaderEXT;
6767 #endif
6768 #ifndef GLEE_C_DEFINED_glShaderOp1EXT
6769 #define GLEE_C_DEFINED_glShaderOp1EXT
GLee_Lazy_glShaderOp1EXT(GLenum op,GLuint res,GLuint arg1)6770   void __stdcall GLee_Lazy_glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1)  {if (GLeeInit()) glShaderOp1EXT(op, res, arg1);}
6771   GLEEPFNGLSHADEROP1EXTPROC GLeeFuncPtr_glShaderOp1EXT=GLee_Lazy_glShaderOp1EXT;
6772 #endif
6773 #ifndef GLEE_C_DEFINED_glShaderOp2EXT
6774 #define GLEE_C_DEFINED_glShaderOp2EXT
GLee_Lazy_glShaderOp2EXT(GLenum op,GLuint res,GLuint arg1,GLuint arg2)6775   void __stdcall GLee_Lazy_glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2)  {if (GLeeInit()) glShaderOp2EXT(op, res, arg1, arg2);}
6776   GLEEPFNGLSHADEROP2EXTPROC GLeeFuncPtr_glShaderOp2EXT=GLee_Lazy_glShaderOp2EXT;
6777 #endif
6778 #ifndef GLEE_C_DEFINED_glShaderOp3EXT
6779 #define GLEE_C_DEFINED_glShaderOp3EXT
GLee_Lazy_glShaderOp3EXT(GLenum op,GLuint res,GLuint arg1,GLuint arg2,GLuint arg3)6780   void __stdcall GLee_Lazy_glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)  {if (GLeeInit()) glShaderOp3EXT(op, res, arg1, arg2, arg3);}
6781   GLEEPFNGLSHADEROP3EXTPROC GLeeFuncPtr_glShaderOp3EXT=GLee_Lazy_glShaderOp3EXT;
6782 #endif
6783 #ifndef GLEE_C_DEFINED_glSwizzleEXT
6784 #define GLEE_C_DEFINED_glSwizzleEXT
GLee_Lazy_glSwizzleEXT(GLuint res,GLuint in,GLenum outX,GLenum outY,GLenum outZ,GLenum outW)6785   void __stdcall GLee_Lazy_glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)  {if (GLeeInit()) glSwizzleEXT(res, in, outX, outY, outZ, outW);}
6786   GLEEPFNGLSWIZZLEEXTPROC GLeeFuncPtr_glSwizzleEXT=GLee_Lazy_glSwizzleEXT;
6787 #endif
6788 #ifndef GLEE_C_DEFINED_glWriteMaskEXT
6789 #define GLEE_C_DEFINED_glWriteMaskEXT
GLee_Lazy_glWriteMaskEXT(GLuint res,GLuint in,GLenum outX,GLenum outY,GLenum outZ,GLenum outW)6790   void __stdcall GLee_Lazy_glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)  {if (GLeeInit()) glWriteMaskEXT(res, in, outX, outY, outZ, outW);}
6791   GLEEPFNGLWRITEMASKEXTPROC GLeeFuncPtr_glWriteMaskEXT=GLee_Lazy_glWriteMaskEXT;
6792 #endif
6793 #ifndef GLEE_C_DEFINED_glInsertComponentEXT
6794 #define GLEE_C_DEFINED_glInsertComponentEXT
GLee_Lazy_glInsertComponentEXT(GLuint res,GLuint src,GLuint num)6795   void __stdcall GLee_Lazy_glInsertComponentEXT(GLuint res, GLuint src, GLuint num)  {if (GLeeInit()) glInsertComponentEXT(res, src, num);}
6796   GLEEPFNGLINSERTCOMPONENTEXTPROC GLeeFuncPtr_glInsertComponentEXT=GLee_Lazy_glInsertComponentEXT;
6797 #endif
6798 #ifndef GLEE_C_DEFINED_glExtractComponentEXT
6799 #define GLEE_C_DEFINED_glExtractComponentEXT
GLee_Lazy_glExtractComponentEXT(GLuint res,GLuint src,GLuint num)6800   void __stdcall GLee_Lazy_glExtractComponentEXT(GLuint res, GLuint src, GLuint num)  {if (GLeeInit()) glExtractComponentEXT(res, src, num);}
6801   GLEEPFNGLEXTRACTCOMPONENTEXTPROC GLeeFuncPtr_glExtractComponentEXT=GLee_Lazy_glExtractComponentEXT;
6802 #endif
6803 #ifndef GLEE_C_DEFINED_glGenSymbolsEXT
6804 #define GLEE_C_DEFINED_glGenSymbolsEXT
GLee_Lazy_glGenSymbolsEXT(GLenum datatype,GLenum storagetype,GLenum range,GLuint components)6805   GLuint __stdcall GLee_Lazy_glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components)  {if (GLeeInit()) return glGenSymbolsEXT(datatype, storagetype, range, components); return (GLuint)0;}
6806   GLEEPFNGLGENSYMBOLSEXTPROC GLeeFuncPtr_glGenSymbolsEXT=GLee_Lazy_glGenSymbolsEXT;
6807 #endif
6808 #ifndef GLEE_C_DEFINED_glSetInvariantEXT
6809 #define GLEE_C_DEFINED_glSetInvariantEXT
GLee_Lazy_glSetInvariantEXT(GLuint id,GLenum type,const GLvoid * addr)6810   void __stdcall GLee_Lazy_glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr)  {if (GLeeInit()) glSetInvariantEXT(id, type, addr);}
6811   GLEEPFNGLSETINVARIANTEXTPROC GLeeFuncPtr_glSetInvariantEXT=GLee_Lazy_glSetInvariantEXT;
6812 #endif
6813 #ifndef GLEE_C_DEFINED_glSetLocalConstantEXT
6814 #define GLEE_C_DEFINED_glSetLocalConstantEXT
GLee_Lazy_glSetLocalConstantEXT(GLuint id,GLenum type,const GLvoid * addr)6815   void __stdcall GLee_Lazy_glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr)  {if (GLeeInit()) glSetLocalConstantEXT(id, type, addr);}
6816   GLEEPFNGLSETLOCALCONSTANTEXTPROC GLeeFuncPtr_glSetLocalConstantEXT=GLee_Lazy_glSetLocalConstantEXT;
6817 #endif
6818 #ifndef GLEE_C_DEFINED_glVariantbvEXT
6819 #define GLEE_C_DEFINED_glVariantbvEXT
GLee_Lazy_glVariantbvEXT(GLuint id,const GLbyte * addr)6820   void __stdcall GLee_Lazy_glVariantbvEXT(GLuint id, const GLbyte * addr)  {if (GLeeInit()) glVariantbvEXT(id, addr);}
6821   GLEEPFNGLVARIANTBVEXTPROC GLeeFuncPtr_glVariantbvEXT=GLee_Lazy_glVariantbvEXT;
6822 #endif
6823 #ifndef GLEE_C_DEFINED_glVariantsvEXT
6824 #define GLEE_C_DEFINED_glVariantsvEXT
GLee_Lazy_glVariantsvEXT(GLuint id,const GLshort * addr)6825   void __stdcall GLee_Lazy_glVariantsvEXT(GLuint id, const GLshort * addr)  {if (GLeeInit()) glVariantsvEXT(id, addr);}
6826   GLEEPFNGLVARIANTSVEXTPROC GLeeFuncPtr_glVariantsvEXT=GLee_Lazy_glVariantsvEXT;
6827 #endif
6828 #ifndef GLEE_C_DEFINED_glVariantivEXT
6829 #define GLEE_C_DEFINED_glVariantivEXT
GLee_Lazy_glVariantivEXT(GLuint id,const GLint * addr)6830   void __stdcall GLee_Lazy_glVariantivEXT(GLuint id, const GLint * addr)  {if (GLeeInit()) glVariantivEXT(id, addr);}
6831   GLEEPFNGLVARIANTIVEXTPROC GLeeFuncPtr_glVariantivEXT=GLee_Lazy_glVariantivEXT;
6832 #endif
6833 #ifndef GLEE_C_DEFINED_glVariantfvEXT
6834 #define GLEE_C_DEFINED_glVariantfvEXT
GLee_Lazy_glVariantfvEXT(GLuint id,const GLfloat * addr)6835   void __stdcall GLee_Lazy_glVariantfvEXT(GLuint id, const GLfloat * addr)  {if (GLeeInit()) glVariantfvEXT(id, addr);}
6836   GLEEPFNGLVARIANTFVEXTPROC GLeeFuncPtr_glVariantfvEXT=GLee_Lazy_glVariantfvEXT;
6837 #endif
6838 #ifndef GLEE_C_DEFINED_glVariantdvEXT
6839 #define GLEE_C_DEFINED_glVariantdvEXT
GLee_Lazy_glVariantdvEXT(GLuint id,const GLdouble * addr)6840   void __stdcall GLee_Lazy_glVariantdvEXT(GLuint id, const GLdouble * addr)  {if (GLeeInit()) glVariantdvEXT(id, addr);}
6841   GLEEPFNGLVARIANTDVEXTPROC GLeeFuncPtr_glVariantdvEXT=GLee_Lazy_glVariantdvEXT;
6842 #endif
6843 #ifndef GLEE_C_DEFINED_glVariantubvEXT
6844 #define GLEE_C_DEFINED_glVariantubvEXT
GLee_Lazy_glVariantubvEXT(GLuint id,const GLubyte * addr)6845   void __stdcall GLee_Lazy_glVariantubvEXT(GLuint id, const GLubyte * addr)  {if (GLeeInit()) glVariantubvEXT(id, addr);}
6846   GLEEPFNGLVARIANTUBVEXTPROC GLeeFuncPtr_glVariantubvEXT=GLee_Lazy_glVariantubvEXT;
6847 #endif
6848 #ifndef GLEE_C_DEFINED_glVariantusvEXT
6849 #define GLEE_C_DEFINED_glVariantusvEXT
GLee_Lazy_glVariantusvEXT(GLuint id,const GLushort * addr)6850   void __stdcall GLee_Lazy_glVariantusvEXT(GLuint id, const GLushort * addr)  {if (GLeeInit()) glVariantusvEXT(id, addr);}
6851   GLEEPFNGLVARIANTUSVEXTPROC GLeeFuncPtr_glVariantusvEXT=GLee_Lazy_glVariantusvEXT;
6852 #endif
6853 #ifndef GLEE_C_DEFINED_glVariantuivEXT
6854 #define GLEE_C_DEFINED_glVariantuivEXT
GLee_Lazy_glVariantuivEXT(GLuint id,const GLuint * addr)6855   void __stdcall GLee_Lazy_glVariantuivEXT(GLuint id, const GLuint * addr)  {if (GLeeInit()) glVariantuivEXT(id, addr);}
6856   GLEEPFNGLVARIANTUIVEXTPROC GLeeFuncPtr_glVariantuivEXT=GLee_Lazy_glVariantuivEXT;
6857 #endif
6858 #ifndef GLEE_C_DEFINED_glVariantPointerEXT
6859 #define GLEE_C_DEFINED_glVariantPointerEXT
GLee_Lazy_glVariantPointerEXT(GLuint id,GLenum type,GLuint stride,const GLvoid * addr)6860   void __stdcall GLee_Lazy_glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr)  {if (GLeeInit()) glVariantPointerEXT(id, type, stride, addr);}
6861   GLEEPFNGLVARIANTPOINTEREXTPROC GLeeFuncPtr_glVariantPointerEXT=GLee_Lazy_glVariantPointerEXT;
6862 #endif
6863 #ifndef GLEE_C_DEFINED_glEnableVariantClientStateEXT
6864 #define GLEE_C_DEFINED_glEnableVariantClientStateEXT
GLee_Lazy_glEnableVariantClientStateEXT(GLuint id)6865   void __stdcall GLee_Lazy_glEnableVariantClientStateEXT(GLuint id)  {if (GLeeInit()) glEnableVariantClientStateEXT(id);}
6866   GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glEnableVariantClientStateEXT=GLee_Lazy_glEnableVariantClientStateEXT;
6867 #endif
6868 #ifndef GLEE_C_DEFINED_glDisableVariantClientStateEXT
6869 #define GLEE_C_DEFINED_glDisableVariantClientStateEXT
GLee_Lazy_glDisableVariantClientStateEXT(GLuint id)6870   void __stdcall GLee_Lazy_glDisableVariantClientStateEXT(GLuint id)  {if (GLeeInit()) glDisableVariantClientStateEXT(id);}
6871   GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glDisableVariantClientStateEXT=GLee_Lazy_glDisableVariantClientStateEXT;
6872 #endif
6873 #ifndef GLEE_C_DEFINED_glBindLightParameterEXT
6874 #define GLEE_C_DEFINED_glBindLightParameterEXT
GLee_Lazy_glBindLightParameterEXT(GLenum light,GLenum value)6875   GLuint __stdcall GLee_Lazy_glBindLightParameterEXT(GLenum light, GLenum value)  {if (GLeeInit()) return glBindLightParameterEXT(light, value); return (GLuint)0;}
6876   GLEEPFNGLBINDLIGHTPARAMETEREXTPROC GLeeFuncPtr_glBindLightParameterEXT=GLee_Lazy_glBindLightParameterEXT;
6877 #endif
6878 #ifndef GLEE_C_DEFINED_glBindMaterialParameterEXT
6879 #define GLEE_C_DEFINED_glBindMaterialParameterEXT
GLee_Lazy_glBindMaterialParameterEXT(GLenum face,GLenum value)6880   GLuint __stdcall GLee_Lazy_glBindMaterialParameterEXT(GLenum face, GLenum value)  {if (GLeeInit()) return glBindMaterialParameterEXT(face, value); return (GLuint)0;}
6881   GLEEPFNGLBINDMATERIALPARAMETEREXTPROC GLeeFuncPtr_glBindMaterialParameterEXT=GLee_Lazy_glBindMaterialParameterEXT;
6882 #endif
6883 #ifndef GLEE_C_DEFINED_glBindTexGenParameterEXT
6884 #define GLEE_C_DEFINED_glBindTexGenParameterEXT
GLee_Lazy_glBindTexGenParameterEXT(GLenum unit,GLenum coord,GLenum value)6885   GLuint __stdcall GLee_Lazy_glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value)  {if (GLeeInit()) return glBindTexGenParameterEXT(unit, coord, value); return (GLuint)0;}
6886   GLEEPFNGLBINDTEXGENPARAMETEREXTPROC GLeeFuncPtr_glBindTexGenParameterEXT=GLee_Lazy_glBindTexGenParameterEXT;
6887 #endif
6888 #ifndef GLEE_C_DEFINED_glBindTextureUnitParameterEXT
6889 #define GLEE_C_DEFINED_glBindTextureUnitParameterEXT
GLee_Lazy_glBindTextureUnitParameterEXT(GLenum unit,GLenum value)6890   GLuint __stdcall GLee_Lazy_glBindTextureUnitParameterEXT(GLenum unit, GLenum value)  {if (GLeeInit()) return glBindTextureUnitParameterEXT(unit, value); return (GLuint)0;}
6891   GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC GLeeFuncPtr_glBindTextureUnitParameterEXT=GLee_Lazy_glBindTextureUnitParameterEXT;
6892 #endif
6893 #ifndef GLEE_C_DEFINED_glBindParameterEXT
6894 #define GLEE_C_DEFINED_glBindParameterEXT
GLee_Lazy_glBindParameterEXT(GLenum value)6895   GLuint __stdcall GLee_Lazy_glBindParameterEXT(GLenum value)  {if (GLeeInit()) return glBindParameterEXT(value); return (GLuint)0;}
6896   GLEEPFNGLBINDPARAMETEREXTPROC GLeeFuncPtr_glBindParameterEXT=GLee_Lazy_glBindParameterEXT;
6897 #endif
6898 #ifndef GLEE_C_DEFINED_glIsVariantEnabledEXT
6899 #define GLEE_C_DEFINED_glIsVariantEnabledEXT
GLee_Lazy_glIsVariantEnabledEXT(GLuint id,GLenum cap)6900   GLboolean __stdcall GLee_Lazy_glIsVariantEnabledEXT(GLuint id, GLenum cap)  {if (GLeeInit()) return glIsVariantEnabledEXT(id, cap); return (GLboolean)0;}
6901   GLEEPFNGLISVARIANTENABLEDEXTPROC GLeeFuncPtr_glIsVariantEnabledEXT=GLee_Lazy_glIsVariantEnabledEXT;
6902 #endif
6903 #ifndef GLEE_C_DEFINED_glGetVariantBooleanvEXT
6904 #define GLEE_C_DEFINED_glGetVariantBooleanvEXT
GLee_Lazy_glGetVariantBooleanvEXT(GLuint id,GLenum value,GLboolean * data)6905   void __stdcall GLee_Lazy_glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data)  {if (GLeeInit()) glGetVariantBooleanvEXT(id, value, data);}
6906   GLEEPFNGLGETVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetVariantBooleanvEXT=GLee_Lazy_glGetVariantBooleanvEXT;
6907 #endif
6908 #ifndef GLEE_C_DEFINED_glGetVariantIntegervEXT
6909 #define GLEE_C_DEFINED_glGetVariantIntegervEXT
GLee_Lazy_glGetVariantIntegervEXT(GLuint id,GLenum value,GLint * data)6910   void __stdcall GLee_Lazy_glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data)  {if (GLeeInit()) glGetVariantIntegervEXT(id, value, data);}
6911   GLEEPFNGLGETVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetVariantIntegervEXT=GLee_Lazy_glGetVariantIntegervEXT;
6912 #endif
6913 #ifndef GLEE_C_DEFINED_glGetVariantFloatvEXT
6914 #define GLEE_C_DEFINED_glGetVariantFloatvEXT
GLee_Lazy_glGetVariantFloatvEXT(GLuint id,GLenum value,GLfloat * data)6915   void __stdcall GLee_Lazy_glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data)  {if (GLeeInit()) glGetVariantFloatvEXT(id, value, data);}
6916   GLEEPFNGLGETVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetVariantFloatvEXT=GLee_Lazy_glGetVariantFloatvEXT;
6917 #endif
6918 #ifndef GLEE_C_DEFINED_glGetVariantPointervEXT
6919 #define GLEE_C_DEFINED_glGetVariantPointervEXT
GLee_Lazy_glGetVariantPointervEXT(GLuint id,GLenum value,GLvoid ** data)6920   void __stdcall GLee_Lazy_glGetVariantPointervEXT(GLuint id, GLenum value, GLvoid* * data)  {if (GLeeInit()) glGetVariantPointervEXT(id, value, data);}
6921   GLEEPFNGLGETVARIANTPOINTERVEXTPROC GLeeFuncPtr_glGetVariantPointervEXT=GLee_Lazy_glGetVariantPointervEXT;
6922 #endif
6923 #ifndef GLEE_C_DEFINED_glGetInvariantBooleanvEXT
6924 #define GLEE_C_DEFINED_glGetInvariantBooleanvEXT
GLee_Lazy_glGetInvariantBooleanvEXT(GLuint id,GLenum value,GLboolean * data)6925   void __stdcall GLee_Lazy_glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data)  {if (GLeeInit()) glGetInvariantBooleanvEXT(id, value, data);}
6926   GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetInvariantBooleanvEXT=GLee_Lazy_glGetInvariantBooleanvEXT;
6927 #endif
6928 #ifndef GLEE_C_DEFINED_glGetInvariantIntegervEXT
6929 #define GLEE_C_DEFINED_glGetInvariantIntegervEXT
GLee_Lazy_glGetInvariantIntegervEXT(GLuint id,GLenum value,GLint * data)6930   void __stdcall GLee_Lazy_glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data)  {if (GLeeInit()) glGetInvariantIntegervEXT(id, value, data);}
6931   GLEEPFNGLGETINVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetInvariantIntegervEXT=GLee_Lazy_glGetInvariantIntegervEXT;
6932 #endif
6933 #ifndef GLEE_C_DEFINED_glGetInvariantFloatvEXT
6934 #define GLEE_C_DEFINED_glGetInvariantFloatvEXT
GLee_Lazy_glGetInvariantFloatvEXT(GLuint id,GLenum value,GLfloat * data)6935   void __stdcall GLee_Lazy_glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data)  {if (GLeeInit()) glGetInvariantFloatvEXT(id, value, data);}
6936   GLEEPFNGLGETINVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetInvariantFloatvEXT=GLee_Lazy_glGetInvariantFloatvEXT;
6937 #endif
6938 #ifndef GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
6939 #define GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
GLee_Lazy_glGetLocalConstantBooleanvEXT(GLuint id,GLenum value,GLboolean * data)6940   void __stdcall GLee_Lazy_glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data)  {if (GLeeInit()) glGetLocalConstantBooleanvEXT(id, value, data);}
6941   GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC GLeeFuncPtr_glGetLocalConstantBooleanvEXT=GLee_Lazy_glGetLocalConstantBooleanvEXT;
6942 #endif
6943 #ifndef GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
6944 #define GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
GLee_Lazy_glGetLocalConstantIntegervEXT(GLuint id,GLenum value,GLint * data)6945   void __stdcall GLee_Lazy_glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data)  {if (GLeeInit()) glGetLocalConstantIntegervEXT(id, value, data);}
6946   GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC GLeeFuncPtr_glGetLocalConstantIntegervEXT=GLee_Lazy_glGetLocalConstantIntegervEXT;
6947 #endif
6948 #ifndef GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
6949 #define GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
GLee_Lazy_glGetLocalConstantFloatvEXT(GLuint id,GLenum value,GLfloat * data)6950   void __stdcall GLee_Lazy_glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data)  {if (GLeeInit()) glGetLocalConstantFloatvEXT(id, value, data);}
6951   GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC GLeeFuncPtr_glGetLocalConstantFloatvEXT=GLee_Lazy_glGetLocalConstantFloatvEXT;
6952 #endif
6953 #endif
6954 
6955 /* GL_ATI_vertex_streams */
6956 
6957 #ifdef __GLEE_GL_ATI_vertex_streams
6958 #ifndef GLEE_C_DEFINED_glVertexStream1sATI
6959 #define GLEE_C_DEFINED_glVertexStream1sATI
GLee_Lazy_glVertexStream1sATI(GLenum stream,GLshort x)6960   void __stdcall GLee_Lazy_glVertexStream1sATI(GLenum stream, GLshort x)  {if (GLeeInit()) glVertexStream1sATI(stream, x);}
6961   GLEEPFNGLVERTEXSTREAM1SATIPROC GLeeFuncPtr_glVertexStream1sATI=GLee_Lazy_glVertexStream1sATI;
6962 #endif
6963 #ifndef GLEE_C_DEFINED_glVertexStream1svATI
6964 #define GLEE_C_DEFINED_glVertexStream1svATI
GLee_Lazy_glVertexStream1svATI(GLenum stream,const GLshort * coords)6965   void __stdcall GLee_Lazy_glVertexStream1svATI(GLenum stream, const GLshort * coords)  {if (GLeeInit()) glVertexStream1svATI(stream, coords);}
6966   GLEEPFNGLVERTEXSTREAM1SVATIPROC GLeeFuncPtr_glVertexStream1svATI=GLee_Lazy_glVertexStream1svATI;
6967 #endif
6968 #ifndef GLEE_C_DEFINED_glVertexStream1iATI
6969 #define GLEE_C_DEFINED_glVertexStream1iATI
GLee_Lazy_glVertexStream1iATI(GLenum stream,GLint x)6970   void __stdcall GLee_Lazy_glVertexStream1iATI(GLenum stream, GLint x)  {if (GLeeInit()) glVertexStream1iATI(stream, x);}
6971   GLEEPFNGLVERTEXSTREAM1IATIPROC GLeeFuncPtr_glVertexStream1iATI=GLee_Lazy_glVertexStream1iATI;
6972 #endif
6973 #ifndef GLEE_C_DEFINED_glVertexStream1ivATI
6974 #define GLEE_C_DEFINED_glVertexStream1ivATI
GLee_Lazy_glVertexStream1ivATI(GLenum stream,const GLint * coords)6975   void __stdcall GLee_Lazy_glVertexStream1ivATI(GLenum stream, const GLint * coords)  {if (GLeeInit()) glVertexStream1ivATI(stream, coords);}
6976   GLEEPFNGLVERTEXSTREAM1IVATIPROC GLeeFuncPtr_glVertexStream1ivATI=GLee_Lazy_glVertexStream1ivATI;
6977 #endif
6978 #ifndef GLEE_C_DEFINED_glVertexStream1fATI
6979 #define GLEE_C_DEFINED_glVertexStream1fATI
GLee_Lazy_glVertexStream1fATI(GLenum stream,GLfloat x)6980   void __stdcall GLee_Lazy_glVertexStream1fATI(GLenum stream, GLfloat x)  {if (GLeeInit()) glVertexStream1fATI(stream, x);}
6981   GLEEPFNGLVERTEXSTREAM1FATIPROC GLeeFuncPtr_glVertexStream1fATI=GLee_Lazy_glVertexStream1fATI;
6982 #endif
6983 #ifndef GLEE_C_DEFINED_glVertexStream1fvATI
6984 #define GLEE_C_DEFINED_glVertexStream1fvATI
GLee_Lazy_glVertexStream1fvATI(GLenum stream,const GLfloat * coords)6985   void __stdcall GLee_Lazy_glVertexStream1fvATI(GLenum stream, const GLfloat * coords)  {if (GLeeInit()) glVertexStream1fvATI(stream, coords);}
6986   GLEEPFNGLVERTEXSTREAM1FVATIPROC GLeeFuncPtr_glVertexStream1fvATI=GLee_Lazy_glVertexStream1fvATI;
6987 #endif
6988 #ifndef GLEE_C_DEFINED_glVertexStream1dATI
6989 #define GLEE_C_DEFINED_glVertexStream1dATI
GLee_Lazy_glVertexStream1dATI(GLenum stream,GLdouble x)6990   void __stdcall GLee_Lazy_glVertexStream1dATI(GLenum stream, GLdouble x)  {if (GLeeInit()) glVertexStream1dATI(stream, x);}
6991   GLEEPFNGLVERTEXSTREAM1DATIPROC GLeeFuncPtr_glVertexStream1dATI=GLee_Lazy_glVertexStream1dATI;
6992 #endif
6993 #ifndef GLEE_C_DEFINED_glVertexStream1dvATI
6994 #define GLEE_C_DEFINED_glVertexStream1dvATI
GLee_Lazy_glVertexStream1dvATI(GLenum stream,const GLdouble * coords)6995   void __stdcall GLee_Lazy_glVertexStream1dvATI(GLenum stream, const GLdouble * coords)  {if (GLeeInit()) glVertexStream1dvATI(stream, coords);}
6996   GLEEPFNGLVERTEXSTREAM1DVATIPROC GLeeFuncPtr_glVertexStream1dvATI=GLee_Lazy_glVertexStream1dvATI;
6997 #endif
6998 #ifndef GLEE_C_DEFINED_glVertexStream2sATI
6999 #define GLEE_C_DEFINED_glVertexStream2sATI
GLee_Lazy_glVertexStream2sATI(GLenum stream,GLshort x,GLshort y)7000   void __stdcall GLee_Lazy_glVertexStream2sATI(GLenum stream, GLshort x, GLshort y)  {if (GLeeInit()) glVertexStream2sATI(stream, x, y);}
7001   GLEEPFNGLVERTEXSTREAM2SATIPROC GLeeFuncPtr_glVertexStream2sATI=GLee_Lazy_glVertexStream2sATI;
7002 #endif
7003 #ifndef GLEE_C_DEFINED_glVertexStream2svATI
7004 #define GLEE_C_DEFINED_glVertexStream2svATI
GLee_Lazy_glVertexStream2svATI(GLenum stream,const GLshort * coords)7005   void __stdcall GLee_Lazy_glVertexStream2svATI(GLenum stream, const GLshort * coords)  {if (GLeeInit()) glVertexStream2svATI(stream, coords);}
7006   GLEEPFNGLVERTEXSTREAM2SVATIPROC GLeeFuncPtr_glVertexStream2svATI=GLee_Lazy_glVertexStream2svATI;
7007 #endif
7008 #ifndef GLEE_C_DEFINED_glVertexStream2iATI
7009 #define GLEE_C_DEFINED_glVertexStream2iATI
GLee_Lazy_glVertexStream2iATI(GLenum stream,GLint x,GLint y)7010   void __stdcall GLee_Lazy_glVertexStream2iATI(GLenum stream, GLint x, GLint y)  {if (GLeeInit()) glVertexStream2iATI(stream, x, y);}
7011   GLEEPFNGLVERTEXSTREAM2IATIPROC GLeeFuncPtr_glVertexStream2iATI=GLee_Lazy_glVertexStream2iATI;
7012 #endif
7013 #ifndef GLEE_C_DEFINED_glVertexStream2ivATI
7014 #define GLEE_C_DEFINED_glVertexStream2ivATI
GLee_Lazy_glVertexStream2ivATI(GLenum stream,const GLint * coords)7015   void __stdcall GLee_Lazy_glVertexStream2ivATI(GLenum stream, const GLint * coords)  {if (GLeeInit()) glVertexStream2ivATI(stream, coords);}
7016   GLEEPFNGLVERTEXSTREAM2IVATIPROC GLeeFuncPtr_glVertexStream2ivATI=GLee_Lazy_glVertexStream2ivATI;
7017 #endif
7018 #ifndef GLEE_C_DEFINED_glVertexStream2fATI
7019 #define GLEE_C_DEFINED_glVertexStream2fATI
GLee_Lazy_glVertexStream2fATI(GLenum stream,GLfloat x,GLfloat y)7020   void __stdcall GLee_Lazy_glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y)  {if (GLeeInit()) glVertexStream2fATI(stream, x, y);}
7021   GLEEPFNGLVERTEXSTREAM2FATIPROC GLeeFuncPtr_glVertexStream2fATI=GLee_Lazy_glVertexStream2fATI;
7022 #endif
7023 #ifndef GLEE_C_DEFINED_glVertexStream2fvATI
7024 #define GLEE_C_DEFINED_glVertexStream2fvATI
GLee_Lazy_glVertexStream2fvATI(GLenum stream,const GLfloat * coords)7025   void __stdcall GLee_Lazy_glVertexStream2fvATI(GLenum stream, const GLfloat * coords)  {if (GLeeInit()) glVertexStream2fvATI(stream, coords);}
7026   GLEEPFNGLVERTEXSTREAM2FVATIPROC GLeeFuncPtr_glVertexStream2fvATI=GLee_Lazy_glVertexStream2fvATI;
7027 #endif
7028 #ifndef GLEE_C_DEFINED_glVertexStream2dATI
7029 #define GLEE_C_DEFINED_glVertexStream2dATI
GLee_Lazy_glVertexStream2dATI(GLenum stream,GLdouble x,GLdouble y)7030   void __stdcall GLee_Lazy_glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y)  {if (GLeeInit()) glVertexStream2dATI(stream, x, y);}
7031   GLEEPFNGLVERTEXSTREAM2DATIPROC GLeeFuncPtr_glVertexStream2dATI=GLee_Lazy_glVertexStream2dATI;
7032 #endif
7033 #ifndef GLEE_C_DEFINED_glVertexStream2dvATI
7034 #define GLEE_C_DEFINED_glVertexStream2dvATI
GLee_Lazy_glVertexStream2dvATI(GLenum stream,const GLdouble * coords)7035   void __stdcall GLee_Lazy_glVertexStream2dvATI(GLenum stream, const GLdouble * coords)  {if (GLeeInit()) glVertexStream2dvATI(stream, coords);}
7036   GLEEPFNGLVERTEXSTREAM2DVATIPROC GLeeFuncPtr_glVertexStream2dvATI=GLee_Lazy_glVertexStream2dvATI;
7037 #endif
7038 #ifndef GLEE_C_DEFINED_glVertexStream3sATI
7039 #define GLEE_C_DEFINED_glVertexStream3sATI
GLee_Lazy_glVertexStream3sATI(GLenum stream,GLshort x,GLshort y,GLshort z)7040   void __stdcall GLee_Lazy_glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z)  {if (GLeeInit()) glVertexStream3sATI(stream, x, y, z);}
7041   GLEEPFNGLVERTEXSTREAM3SATIPROC GLeeFuncPtr_glVertexStream3sATI=GLee_Lazy_glVertexStream3sATI;
7042 #endif
7043 #ifndef GLEE_C_DEFINED_glVertexStream3svATI
7044 #define GLEE_C_DEFINED_glVertexStream3svATI
GLee_Lazy_glVertexStream3svATI(GLenum stream,const GLshort * coords)7045   void __stdcall GLee_Lazy_glVertexStream3svATI(GLenum stream, const GLshort * coords)  {if (GLeeInit()) glVertexStream3svATI(stream, coords);}
7046   GLEEPFNGLVERTEXSTREAM3SVATIPROC GLeeFuncPtr_glVertexStream3svATI=GLee_Lazy_glVertexStream3svATI;
7047 #endif
7048 #ifndef GLEE_C_DEFINED_glVertexStream3iATI
7049 #define GLEE_C_DEFINED_glVertexStream3iATI
GLee_Lazy_glVertexStream3iATI(GLenum stream,GLint x,GLint y,GLint z)7050   void __stdcall GLee_Lazy_glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z)  {if (GLeeInit()) glVertexStream3iATI(stream, x, y, z);}
7051   GLEEPFNGLVERTEXSTREAM3IATIPROC GLeeFuncPtr_glVertexStream3iATI=GLee_Lazy_glVertexStream3iATI;
7052 #endif
7053 #ifndef GLEE_C_DEFINED_glVertexStream3ivATI
7054 #define GLEE_C_DEFINED_glVertexStream3ivATI
GLee_Lazy_glVertexStream3ivATI(GLenum stream,const GLint * coords)7055   void __stdcall GLee_Lazy_glVertexStream3ivATI(GLenum stream, const GLint * coords)  {if (GLeeInit()) glVertexStream3ivATI(stream, coords);}
7056   GLEEPFNGLVERTEXSTREAM3IVATIPROC GLeeFuncPtr_glVertexStream3ivATI=GLee_Lazy_glVertexStream3ivATI;
7057 #endif
7058 #ifndef GLEE_C_DEFINED_glVertexStream3fATI
7059 #define GLEE_C_DEFINED_glVertexStream3fATI
GLee_Lazy_glVertexStream3fATI(GLenum stream,GLfloat x,GLfloat y,GLfloat z)7060   void __stdcall GLee_Lazy_glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glVertexStream3fATI(stream, x, y, z);}
7061   GLEEPFNGLVERTEXSTREAM3FATIPROC GLeeFuncPtr_glVertexStream3fATI=GLee_Lazy_glVertexStream3fATI;
7062 #endif
7063 #ifndef GLEE_C_DEFINED_glVertexStream3fvATI
7064 #define GLEE_C_DEFINED_glVertexStream3fvATI
GLee_Lazy_glVertexStream3fvATI(GLenum stream,const GLfloat * coords)7065   void __stdcall GLee_Lazy_glVertexStream3fvATI(GLenum stream, const GLfloat * coords)  {if (GLeeInit()) glVertexStream3fvATI(stream, coords);}
7066   GLEEPFNGLVERTEXSTREAM3FVATIPROC GLeeFuncPtr_glVertexStream3fvATI=GLee_Lazy_glVertexStream3fvATI;
7067 #endif
7068 #ifndef GLEE_C_DEFINED_glVertexStream3dATI
7069 #define GLEE_C_DEFINED_glVertexStream3dATI
GLee_Lazy_glVertexStream3dATI(GLenum stream,GLdouble x,GLdouble y,GLdouble z)7070   void __stdcall GLee_Lazy_glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z)  {if (GLeeInit()) glVertexStream3dATI(stream, x, y, z);}
7071   GLEEPFNGLVERTEXSTREAM3DATIPROC GLeeFuncPtr_glVertexStream3dATI=GLee_Lazy_glVertexStream3dATI;
7072 #endif
7073 #ifndef GLEE_C_DEFINED_glVertexStream3dvATI
7074 #define GLEE_C_DEFINED_glVertexStream3dvATI
GLee_Lazy_glVertexStream3dvATI(GLenum stream,const GLdouble * coords)7075   void __stdcall GLee_Lazy_glVertexStream3dvATI(GLenum stream, const GLdouble * coords)  {if (GLeeInit()) glVertexStream3dvATI(stream, coords);}
7076   GLEEPFNGLVERTEXSTREAM3DVATIPROC GLeeFuncPtr_glVertexStream3dvATI=GLee_Lazy_glVertexStream3dvATI;
7077 #endif
7078 #ifndef GLEE_C_DEFINED_glVertexStream4sATI
7079 #define GLEE_C_DEFINED_glVertexStream4sATI
GLee_Lazy_glVertexStream4sATI(GLenum stream,GLshort x,GLshort y,GLshort z,GLshort w)7080   void __stdcall GLee_Lazy_glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)  {if (GLeeInit()) glVertexStream4sATI(stream, x, y, z, w);}
7081   GLEEPFNGLVERTEXSTREAM4SATIPROC GLeeFuncPtr_glVertexStream4sATI=GLee_Lazy_glVertexStream4sATI;
7082 #endif
7083 #ifndef GLEE_C_DEFINED_glVertexStream4svATI
7084 #define GLEE_C_DEFINED_glVertexStream4svATI
GLee_Lazy_glVertexStream4svATI(GLenum stream,const GLshort * coords)7085   void __stdcall GLee_Lazy_glVertexStream4svATI(GLenum stream, const GLshort * coords)  {if (GLeeInit()) glVertexStream4svATI(stream, coords);}
7086   GLEEPFNGLVERTEXSTREAM4SVATIPROC GLeeFuncPtr_glVertexStream4svATI=GLee_Lazy_glVertexStream4svATI;
7087 #endif
7088 #ifndef GLEE_C_DEFINED_glVertexStream4iATI
7089 #define GLEE_C_DEFINED_glVertexStream4iATI
GLee_Lazy_glVertexStream4iATI(GLenum stream,GLint x,GLint y,GLint z,GLint w)7090   void __stdcall GLee_Lazy_glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w)  {if (GLeeInit()) glVertexStream4iATI(stream, x, y, z, w);}
7091   GLEEPFNGLVERTEXSTREAM4IATIPROC GLeeFuncPtr_glVertexStream4iATI=GLee_Lazy_glVertexStream4iATI;
7092 #endif
7093 #ifndef GLEE_C_DEFINED_glVertexStream4ivATI
7094 #define GLEE_C_DEFINED_glVertexStream4ivATI
GLee_Lazy_glVertexStream4ivATI(GLenum stream,const GLint * coords)7095   void __stdcall GLee_Lazy_glVertexStream4ivATI(GLenum stream, const GLint * coords)  {if (GLeeInit()) glVertexStream4ivATI(stream, coords);}
7096   GLEEPFNGLVERTEXSTREAM4IVATIPROC GLeeFuncPtr_glVertexStream4ivATI=GLee_Lazy_glVertexStream4ivATI;
7097 #endif
7098 #ifndef GLEE_C_DEFINED_glVertexStream4fATI
7099 #define GLEE_C_DEFINED_glVertexStream4fATI
GLee_Lazy_glVertexStream4fATI(GLenum stream,GLfloat x,GLfloat y,GLfloat z,GLfloat w)7100   void __stdcall GLee_Lazy_glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glVertexStream4fATI(stream, x, y, z, w);}
7101   GLEEPFNGLVERTEXSTREAM4FATIPROC GLeeFuncPtr_glVertexStream4fATI=GLee_Lazy_glVertexStream4fATI;
7102 #endif
7103 #ifndef GLEE_C_DEFINED_glVertexStream4fvATI
7104 #define GLEE_C_DEFINED_glVertexStream4fvATI
GLee_Lazy_glVertexStream4fvATI(GLenum stream,const GLfloat * coords)7105   void __stdcall GLee_Lazy_glVertexStream4fvATI(GLenum stream, const GLfloat * coords)  {if (GLeeInit()) glVertexStream4fvATI(stream, coords);}
7106   GLEEPFNGLVERTEXSTREAM4FVATIPROC GLeeFuncPtr_glVertexStream4fvATI=GLee_Lazy_glVertexStream4fvATI;
7107 #endif
7108 #ifndef GLEE_C_DEFINED_glVertexStream4dATI
7109 #define GLEE_C_DEFINED_glVertexStream4dATI
GLee_Lazy_glVertexStream4dATI(GLenum stream,GLdouble x,GLdouble y,GLdouble z,GLdouble w)7110   void __stdcall GLee_Lazy_glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)  {if (GLeeInit()) glVertexStream4dATI(stream, x, y, z, w);}
7111   GLEEPFNGLVERTEXSTREAM4DATIPROC GLeeFuncPtr_glVertexStream4dATI=GLee_Lazy_glVertexStream4dATI;
7112 #endif
7113 #ifndef GLEE_C_DEFINED_glVertexStream4dvATI
7114 #define GLEE_C_DEFINED_glVertexStream4dvATI
GLee_Lazy_glVertexStream4dvATI(GLenum stream,const GLdouble * coords)7115   void __stdcall GLee_Lazy_glVertexStream4dvATI(GLenum stream, const GLdouble * coords)  {if (GLeeInit()) glVertexStream4dvATI(stream, coords);}
7116   GLEEPFNGLVERTEXSTREAM4DVATIPROC GLeeFuncPtr_glVertexStream4dvATI=GLee_Lazy_glVertexStream4dvATI;
7117 #endif
7118 #ifndef GLEE_C_DEFINED_glNormalStream3bATI
7119 #define GLEE_C_DEFINED_glNormalStream3bATI
GLee_Lazy_glNormalStream3bATI(GLenum stream,GLbyte nx,GLbyte ny,GLbyte nz)7120   void __stdcall GLee_Lazy_glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz)  {if (GLeeInit()) glNormalStream3bATI(stream, nx, ny, nz);}
7121   GLEEPFNGLNORMALSTREAM3BATIPROC GLeeFuncPtr_glNormalStream3bATI=GLee_Lazy_glNormalStream3bATI;
7122 #endif
7123 #ifndef GLEE_C_DEFINED_glNormalStream3bvATI
7124 #define GLEE_C_DEFINED_glNormalStream3bvATI
GLee_Lazy_glNormalStream3bvATI(GLenum stream,const GLbyte * coords)7125   void __stdcall GLee_Lazy_glNormalStream3bvATI(GLenum stream, const GLbyte * coords)  {if (GLeeInit()) glNormalStream3bvATI(stream, coords);}
7126   GLEEPFNGLNORMALSTREAM3BVATIPROC GLeeFuncPtr_glNormalStream3bvATI=GLee_Lazy_glNormalStream3bvATI;
7127 #endif
7128 #ifndef GLEE_C_DEFINED_glNormalStream3sATI
7129 #define GLEE_C_DEFINED_glNormalStream3sATI
GLee_Lazy_glNormalStream3sATI(GLenum stream,GLshort nx,GLshort ny,GLshort nz)7130   void __stdcall GLee_Lazy_glNormalStream3sATI(GLenum stream, GLshort nx, GLshort ny, GLshort nz)  {if (GLeeInit()) glNormalStream3sATI(stream, nx, ny, nz);}
7131   GLEEPFNGLNORMALSTREAM3SATIPROC GLeeFuncPtr_glNormalStream3sATI=GLee_Lazy_glNormalStream3sATI;
7132 #endif
7133 #ifndef GLEE_C_DEFINED_glNormalStream3svATI
7134 #define GLEE_C_DEFINED_glNormalStream3svATI
GLee_Lazy_glNormalStream3svATI(GLenum stream,const GLshort * coords)7135   void __stdcall GLee_Lazy_glNormalStream3svATI(GLenum stream, const GLshort * coords)  {if (GLeeInit()) glNormalStream3svATI(stream, coords);}
7136   GLEEPFNGLNORMALSTREAM3SVATIPROC GLeeFuncPtr_glNormalStream3svATI=GLee_Lazy_glNormalStream3svATI;
7137 #endif
7138 #ifndef GLEE_C_DEFINED_glNormalStream3iATI
7139 #define GLEE_C_DEFINED_glNormalStream3iATI
GLee_Lazy_glNormalStream3iATI(GLenum stream,GLint nx,GLint ny,GLint nz)7140   void __stdcall GLee_Lazy_glNormalStream3iATI(GLenum stream, GLint nx, GLint ny, GLint nz)  {if (GLeeInit()) glNormalStream3iATI(stream, nx, ny, nz);}
7141   GLEEPFNGLNORMALSTREAM3IATIPROC GLeeFuncPtr_glNormalStream3iATI=GLee_Lazy_glNormalStream3iATI;
7142 #endif
7143 #ifndef GLEE_C_DEFINED_glNormalStream3ivATI
7144 #define GLEE_C_DEFINED_glNormalStream3ivATI
GLee_Lazy_glNormalStream3ivATI(GLenum stream,const GLint * coords)7145   void __stdcall GLee_Lazy_glNormalStream3ivATI(GLenum stream, const GLint * coords)  {if (GLeeInit()) glNormalStream3ivATI(stream, coords);}
7146   GLEEPFNGLNORMALSTREAM3IVATIPROC GLeeFuncPtr_glNormalStream3ivATI=GLee_Lazy_glNormalStream3ivATI;
7147 #endif
7148 #ifndef GLEE_C_DEFINED_glNormalStream3fATI
7149 #define GLEE_C_DEFINED_glNormalStream3fATI
GLee_Lazy_glNormalStream3fATI(GLenum stream,GLfloat nx,GLfloat ny,GLfloat nz)7150   void __stdcall GLee_Lazy_glNormalStream3fATI(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz)  {if (GLeeInit()) glNormalStream3fATI(stream, nx, ny, nz);}
7151   GLEEPFNGLNORMALSTREAM3FATIPROC GLeeFuncPtr_glNormalStream3fATI=GLee_Lazy_glNormalStream3fATI;
7152 #endif
7153 #ifndef GLEE_C_DEFINED_glNormalStream3fvATI
7154 #define GLEE_C_DEFINED_glNormalStream3fvATI
GLee_Lazy_glNormalStream3fvATI(GLenum stream,const GLfloat * coords)7155   void __stdcall GLee_Lazy_glNormalStream3fvATI(GLenum stream, const GLfloat * coords)  {if (GLeeInit()) glNormalStream3fvATI(stream, coords);}
7156   GLEEPFNGLNORMALSTREAM3FVATIPROC GLeeFuncPtr_glNormalStream3fvATI=GLee_Lazy_glNormalStream3fvATI;
7157 #endif
7158 #ifndef GLEE_C_DEFINED_glNormalStream3dATI
7159 #define GLEE_C_DEFINED_glNormalStream3dATI
GLee_Lazy_glNormalStream3dATI(GLenum stream,GLdouble nx,GLdouble ny,GLdouble nz)7160   void __stdcall GLee_Lazy_glNormalStream3dATI(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz)  {if (GLeeInit()) glNormalStream3dATI(stream, nx, ny, nz);}
7161   GLEEPFNGLNORMALSTREAM3DATIPROC GLeeFuncPtr_glNormalStream3dATI=GLee_Lazy_glNormalStream3dATI;
7162 #endif
7163 #ifndef GLEE_C_DEFINED_glNormalStream3dvATI
7164 #define GLEE_C_DEFINED_glNormalStream3dvATI
GLee_Lazy_glNormalStream3dvATI(GLenum stream,const GLdouble * coords)7165   void __stdcall GLee_Lazy_glNormalStream3dvATI(GLenum stream, const GLdouble * coords)  {if (GLeeInit()) glNormalStream3dvATI(stream, coords);}
7166   GLEEPFNGLNORMALSTREAM3DVATIPROC GLeeFuncPtr_glNormalStream3dvATI=GLee_Lazy_glNormalStream3dvATI;
7167 #endif
7168 #ifndef GLEE_C_DEFINED_glClientActiveVertexStreamATI
7169 #define GLEE_C_DEFINED_glClientActiveVertexStreamATI
GLee_Lazy_glClientActiveVertexStreamATI(GLenum stream)7170   void __stdcall GLee_Lazy_glClientActiveVertexStreamATI(GLenum stream)  {if (GLeeInit()) glClientActiveVertexStreamATI(stream);}
7171   GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC GLeeFuncPtr_glClientActiveVertexStreamATI=GLee_Lazy_glClientActiveVertexStreamATI;
7172 #endif
7173 #ifndef GLEE_C_DEFINED_glVertexBlendEnviATI
7174 #define GLEE_C_DEFINED_glVertexBlendEnviATI
GLee_Lazy_glVertexBlendEnviATI(GLenum pname,GLint param)7175   void __stdcall GLee_Lazy_glVertexBlendEnviATI(GLenum pname, GLint param)  {if (GLeeInit()) glVertexBlendEnviATI(pname, param);}
7176   GLEEPFNGLVERTEXBLENDENVIATIPROC GLeeFuncPtr_glVertexBlendEnviATI=GLee_Lazy_glVertexBlendEnviATI;
7177 #endif
7178 #ifndef GLEE_C_DEFINED_glVertexBlendEnvfATI
7179 #define GLEE_C_DEFINED_glVertexBlendEnvfATI
GLee_Lazy_glVertexBlendEnvfATI(GLenum pname,GLfloat param)7180   void __stdcall GLee_Lazy_glVertexBlendEnvfATI(GLenum pname, GLfloat param)  {if (GLeeInit()) glVertexBlendEnvfATI(pname, param);}
7181   GLEEPFNGLVERTEXBLENDENVFATIPROC GLeeFuncPtr_glVertexBlendEnvfATI=GLee_Lazy_glVertexBlendEnvfATI;
7182 #endif
7183 #endif
7184 
7185 /* GL_ATI_element_array */
7186 
7187 #ifdef __GLEE_GL_ATI_element_array
7188 #ifndef GLEE_C_DEFINED_glElementPointerATI
7189 #define GLEE_C_DEFINED_glElementPointerATI
GLee_Lazy_glElementPointerATI(GLenum type,const GLvoid * pointer)7190   void __stdcall GLee_Lazy_glElementPointerATI(GLenum type, const GLvoid * pointer)  {if (GLeeInit()) glElementPointerATI(type, pointer);}
7191   GLEEPFNGLELEMENTPOINTERATIPROC GLeeFuncPtr_glElementPointerATI=GLee_Lazy_glElementPointerATI;
7192 #endif
7193 #ifndef GLEE_C_DEFINED_glDrawElementArrayATI
7194 #define GLEE_C_DEFINED_glDrawElementArrayATI
GLee_Lazy_glDrawElementArrayATI(GLenum mode,GLsizei count)7195   void __stdcall GLee_Lazy_glDrawElementArrayATI(GLenum mode, GLsizei count)  {if (GLeeInit()) glDrawElementArrayATI(mode, count);}
7196   GLEEPFNGLDRAWELEMENTARRAYATIPROC GLeeFuncPtr_glDrawElementArrayATI=GLee_Lazy_glDrawElementArrayATI;
7197 #endif
7198 #ifndef GLEE_C_DEFINED_glDrawRangeElementArrayATI
7199 #define GLEE_C_DEFINED_glDrawRangeElementArrayATI
GLee_Lazy_glDrawRangeElementArrayATI(GLenum mode,GLuint start,GLuint end,GLsizei count)7200   void __stdcall GLee_Lazy_glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count)  {if (GLeeInit()) glDrawRangeElementArrayATI(mode, start, end, count);}
7201   GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC GLeeFuncPtr_glDrawRangeElementArrayATI=GLee_Lazy_glDrawRangeElementArrayATI;
7202 #endif
7203 #endif
7204 
7205 /* GL_SUN_mesh_array */
7206 
7207 #ifdef __GLEE_GL_SUN_mesh_array
7208 #ifndef GLEE_C_DEFINED_glDrawMeshArraysSUN
7209 #define GLEE_C_DEFINED_glDrawMeshArraysSUN
GLee_Lazy_glDrawMeshArraysSUN(GLenum mode,GLint first,GLsizei count,GLsizei width)7210   void __stdcall GLee_Lazy_glDrawMeshArraysSUN(GLenum mode, GLint first, GLsizei count, GLsizei width)  {if (GLeeInit()) glDrawMeshArraysSUN(mode, first, count, width);}
7211   GLEEPFNGLDRAWMESHARRAYSSUNPROC GLeeFuncPtr_glDrawMeshArraysSUN=GLee_Lazy_glDrawMeshArraysSUN;
7212 #endif
7213 #endif
7214 
7215 /* GL_SUN_slice_accum */
7216 
7217 #ifdef __GLEE_GL_SUN_slice_accum
7218 #endif
7219 
7220 /* GL_NV_multisample_filter_hint */
7221 
7222 #ifdef __GLEE_GL_NV_multisample_filter_hint
7223 #endif
7224 
7225 /* GL_NV_depth_clamp */
7226 
7227 #ifdef __GLEE_GL_NV_depth_clamp
7228 #endif
7229 
7230 /* GL_NV_occlusion_query */
7231 
7232 #ifdef __GLEE_GL_NV_occlusion_query
7233 #ifndef GLEE_C_DEFINED_glGenOcclusionQueriesNV
7234 #define GLEE_C_DEFINED_glGenOcclusionQueriesNV
GLee_Lazy_glGenOcclusionQueriesNV(GLsizei n,GLuint * ids)7235   void __stdcall GLee_Lazy_glGenOcclusionQueriesNV(GLsizei n, GLuint * ids)  {if (GLeeInit()) glGenOcclusionQueriesNV(n, ids);}
7236   GLEEPFNGLGENOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glGenOcclusionQueriesNV=GLee_Lazy_glGenOcclusionQueriesNV;
7237 #endif
7238 #ifndef GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
7239 #define GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
GLee_Lazy_glDeleteOcclusionQueriesNV(GLsizei n,const GLuint * ids)7240   void __stdcall GLee_Lazy_glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids)  {if (GLeeInit()) glDeleteOcclusionQueriesNV(n, ids);}
7241   GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glDeleteOcclusionQueriesNV=GLee_Lazy_glDeleteOcclusionQueriesNV;
7242 #endif
7243 #ifndef GLEE_C_DEFINED_glIsOcclusionQueryNV
7244 #define GLEE_C_DEFINED_glIsOcclusionQueryNV
GLee_Lazy_glIsOcclusionQueryNV(GLuint id)7245   GLboolean __stdcall GLee_Lazy_glIsOcclusionQueryNV(GLuint id)  {if (GLeeInit()) return glIsOcclusionQueryNV(id); return (GLboolean)0;}
7246   GLEEPFNGLISOCCLUSIONQUERYNVPROC GLeeFuncPtr_glIsOcclusionQueryNV=GLee_Lazy_glIsOcclusionQueryNV;
7247 #endif
7248 #ifndef GLEE_C_DEFINED_glBeginOcclusionQueryNV
7249 #define GLEE_C_DEFINED_glBeginOcclusionQueryNV
GLee_Lazy_glBeginOcclusionQueryNV(GLuint id)7250   void __stdcall GLee_Lazy_glBeginOcclusionQueryNV(GLuint id)  {if (GLeeInit()) glBeginOcclusionQueryNV(id);}
7251   GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC GLeeFuncPtr_glBeginOcclusionQueryNV=GLee_Lazy_glBeginOcclusionQueryNV;
7252 #endif
7253 #ifndef GLEE_C_DEFINED_glEndOcclusionQueryNV
7254 #define GLEE_C_DEFINED_glEndOcclusionQueryNV
GLee_Lazy_glEndOcclusionQueryNV(void)7255   void __stdcall GLee_Lazy_glEndOcclusionQueryNV(void)  {if (GLeeInit()) glEndOcclusionQueryNV();}
7256   GLEEPFNGLENDOCCLUSIONQUERYNVPROC GLeeFuncPtr_glEndOcclusionQueryNV=GLee_Lazy_glEndOcclusionQueryNV;
7257 #endif
7258 #ifndef GLEE_C_DEFINED_glGetOcclusionQueryivNV
7259 #define GLEE_C_DEFINED_glGetOcclusionQueryivNV
GLee_Lazy_glGetOcclusionQueryivNV(GLuint id,GLenum pname,GLint * params)7260   void __stdcall GLee_Lazy_glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params)  {if (GLeeInit()) glGetOcclusionQueryivNV(id, pname, params);}
7261   GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC GLeeFuncPtr_glGetOcclusionQueryivNV=GLee_Lazy_glGetOcclusionQueryivNV;
7262 #endif
7263 #ifndef GLEE_C_DEFINED_glGetOcclusionQueryuivNV
7264 #define GLEE_C_DEFINED_glGetOcclusionQueryuivNV
GLee_Lazy_glGetOcclusionQueryuivNV(GLuint id,GLenum pname,GLuint * params)7265   void __stdcall GLee_Lazy_glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params)  {if (GLeeInit()) glGetOcclusionQueryuivNV(id, pname, params);}
7266   GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC GLeeFuncPtr_glGetOcclusionQueryuivNV=GLee_Lazy_glGetOcclusionQueryuivNV;
7267 #endif
7268 #endif
7269 
7270 /* GL_NV_point_sprite */
7271 
7272 #ifdef __GLEE_GL_NV_point_sprite
7273 #ifndef GLEE_C_DEFINED_glPointParameteriNV
7274 #define GLEE_C_DEFINED_glPointParameteriNV
GLee_Lazy_glPointParameteriNV(GLenum pname,GLint param)7275   void __stdcall GLee_Lazy_glPointParameteriNV(GLenum pname, GLint param)  {if (GLeeInit()) glPointParameteriNV(pname, param);}
7276   GLEEPFNGLPOINTPARAMETERINVPROC GLeeFuncPtr_glPointParameteriNV=GLee_Lazy_glPointParameteriNV;
7277 #endif
7278 #ifndef GLEE_C_DEFINED_glPointParameterivNV
7279 #define GLEE_C_DEFINED_glPointParameterivNV
GLee_Lazy_glPointParameterivNV(GLenum pname,const GLint * params)7280   void __stdcall GLee_Lazy_glPointParameterivNV(GLenum pname, const GLint * params)  {if (GLeeInit()) glPointParameterivNV(pname, params);}
7281   GLEEPFNGLPOINTPARAMETERIVNVPROC GLeeFuncPtr_glPointParameterivNV=GLee_Lazy_glPointParameterivNV;
7282 #endif
7283 #endif
7284 
7285 /* GL_NV_texture_shader3 */
7286 
7287 #ifdef __GLEE_GL_NV_texture_shader3
7288 #endif
7289 
7290 /* GL_NV_vertex_program1_1 */
7291 
7292 #ifdef __GLEE_GL_NV_vertex_program1_1
7293 #endif
7294 
7295 /* GL_EXT_shadow_funcs */
7296 
7297 #ifdef __GLEE_GL_EXT_shadow_funcs
7298 #endif
7299 
7300 /* GL_EXT_stencil_two_side */
7301 
7302 #ifdef __GLEE_GL_EXT_stencil_two_side
7303 #ifndef GLEE_C_DEFINED_glActiveStencilFaceEXT
7304 #define GLEE_C_DEFINED_glActiveStencilFaceEXT
GLee_Lazy_glActiveStencilFaceEXT(GLenum face)7305   void __stdcall GLee_Lazy_glActiveStencilFaceEXT(GLenum face)  {if (GLeeInit()) glActiveStencilFaceEXT(face);}
7306   GLEEPFNGLACTIVESTENCILFACEEXTPROC GLeeFuncPtr_glActiveStencilFaceEXT=GLee_Lazy_glActiveStencilFaceEXT;
7307 #endif
7308 #endif
7309 
7310 /* GL_ATI_text_fragment_shader */
7311 
7312 #ifdef __GLEE_GL_ATI_text_fragment_shader
7313 #endif
7314 
7315 /* GL_APPLE_client_storage */
7316 
7317 #ifdef __GLEE_GL_APPLE_client_storage
7318 #endif
7319 
7320 /* GL_APPLE_element_array */
7321 
7322 #ifdef __GLEE_GL_APPLE_element_array
7323 #ifndef GLEE_C_DEFINED_glElementPointerAPPLE
7324 #define GLEE_C_DEFINED_glElementPointerAPPLE
GLee_Lazy_glElementPointerAPPLE(GLenum type,const GLvoid * pointer)7325   void __stdcall GLee_Lazy_glElementPointerAPPLE(GLenum type, const GLvoid * pointer)  {if (GLeeInit()) glElementPointerAPPLE(type, pointer);}
7326   GLEEPFNGLELEMENTPOINTERAPPLEPROC GLeeFuncPtr_glElementPointerAPPLE=GLee_Lazy_glElementPointerAPPLE;
7327 #endif
7328 #ifndef GLEE_C_DEFINED_glDrawElementArrayAPPLE
7329 #define GLEE_C_DEFINED_glDrawElementArrayAPPLE
GLee_Lazy_glDrawElementArrayAPPLE(GLenum mode,GLint first,GLsizei count)7330   void __stdcall GLee_Lazy_glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count)  {if (GLeeInit()) glDrawElementArrayAPPLE(mode, first, count);}
7331   GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawElementArrayAPPLE=GLee_Lazy_glDrawElementArrayAPPLE;
7332 #endif
7333 #ifndef GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
7334 #define GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
GLee_Lazy_glDrawRangeElementArrayAPPLE(GLenum mode,GLuint start,GLuint end,GLint first,GLsizei count)7335   void __stdcall GLee_Lazy_glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)  {if (GLeeInit()) glDrawRangeElementArrayAPPLE(mode, start, end, first, count);}
7336   GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawRangeElementArrayAPPLE=GLee_Lazy_glDrawRangeElementArrayAPPLE;
7337 #endif
7338 #ifndef GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
7339 #define GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
GLee_Lazy_glMultiDrawElementArrayAPPLE(GLenum mode,const GLint * first,const GLsizei * count,GLsizei primcount)7340   void __stdcall GLee_Lazy_glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)  {if (GLeeInit()) glMultiDrawElementArrayAPPLE(mode, first, count, primcount);}
7341   GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawElementArrayAPPLE=GLee_Lazy_glMultiDrawElementArrayAPPLE;
7342 #endif
7343 #ifndef GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
7344 #define GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
GLee_Lazy_glMultiDrawRangeElementArrayAPPLE(GLenum mode,GLuint start,GLuint end,const GLint * first,const GLsizei * count,GLsizei primcount)7345   void __stdcall GLee_Lazy_glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount)  {if (GLeeInit()) glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount);}
7346   GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE=GLee_Lazy_glMultiDrawRangeElementArrayAPPLE;
7347 #endif
7348 #endif
7349 
7350 /* GL_APPLE_fence */
7351 
7352 #ifdef __GLEE_GL_APPLE_fence
7353 #ifndef GLEE_C_DEFINED_glGenFencesAPPLE
7354 #define GLEE_C_DEFINED_glGenFencesAPPLE
GLee_Lazy_glGenFencesAPPLE(GLsizei n,GLuint * fences)7355   void __stdcall GLee_Lazy_glGenFencesAPPLE(GLsizei n, GLuint * fences)  {if (GLeeInit()) glGenFencesAPPLE(n, fences);}
7356   GLEEPFNGLGENFENCESAPPLEPROC GLeeFuncPtr_glGenFencesAPPLE=GLee_Lazy_glGenFencesAPPLE;
7357 #endif
7358 #ifndef GLEE_C_DEFINED_glDeleteFencesAPPLE
7359 #define GLEE_C_DEFINED_glDeleteFencesAPPLE
GLee_Lazy_glDeleteFencesAPPLE(GLsizei n,const GLuint * fences)7360   void __stdcall GLee_Lazy_glDeleteFencesAPPLE(GLsizei n, const GLuint * fences)  {if (GLeeInit()) glDeleteFencesAPPLE(n, fences);}
7361   GLEEPFNGLDELETEFENCESAPPLEPROC GLeeFuncPtr_glDeleteFencesAPPLE=GLee_Lazy_glDeleteFencesAPPLE;
7362 #endif
7363 #ifndef GLEE_C_DEFINED_glSetFenceAPPLE
7364 #define GLEE_C_DEFINED_glSetFenceAPPLE
GLee_Lazy_glSetFenceAPPLE(GLuint fence)7365   void __stdcall GLee_Lazy_glSetFenceAPPLE(GLuint fence)  {if (GLeeInit()) glSetFenceAPPLE(fence);}
7366   GLEEPFNGLSETFENCEAPPLEPROC GLeeFuncPtr_glSetFenceAPPLE=GLee_Lazy_glSetFenceAPPLE;
7367 #endif
7368 #ifndef GLEE_C_DEFINED_glIsFenceAPPLE
7369 #define GLEE_C_DEFINED_glIsFenceAPPLE
GLee_Lazy_glIsFenceAPPLE(GLuint fence)7370   GLboolean __stdcall GLee_Lazy_glIsFenceAPPLE(GLuint fence)  {if (GLeeInit()) return glIsFenceAPPLE(fence); return (GLboolean)0;}
7371   GLEEPFNGLISFENCEAPPLEPROC GLeeFuncPtr_glIsFenceAPPLE=GLee_Lazy_glIsFenceAPPLE;
7372 #endif
7373 #ifndef GLEE_C_DEFINED_glTestFenceAPPLE
7374 #define GLEE_C_DEFINED_glTestFenceAPPLE
GLee_Lazy_glTestFenceAPPLE(GLuint fence)7375   GLboolean __stdcall GLee_Lazy_glTestFenceAPPLE(GLuint fence)  {if (GLeeInit()) return glTestFenceAPPLE(fence); return (GLboolean)0;}
7376   GLEEPFNGLTESTFENCEAPPLEPROC GLeeFuncPtr_glTestFenceAPPLE=GLee_Lazy_glTestFenceAPPLE;
7377 #endif
7378 #ifndef GLEE_C_DEFINED_glFinishFenceAPPLE
7379 #define GLEE_C_DEFINED_glFinishFenceAPPLE
GLee_Lazy_glFinishFenceAPPLE(GLuint fence)7380   void __stdcall GLee_Lazy_glFinishFenceAPPLE(GLuint fence)  {if (GLeeInit()) glFinishFenceAPPLE(fence);}
7381   GLEEPFNGLFINISHFENCEAPPLEPROC GLeeFuncPtr_glFinishFenceAPPLE=GLee_Lazy_glFinishFenceAPPLE;
7382 #endif
7383 #ifndef GLEE_C_DEFINED_glTestObjectAPPLE
7384 #define GLEE_C_DEFINED_glTestObjectAPPLE
GLee_Lazy_glTestObjectAPPLE(GLenum object,GLuint name)7385   GLboolean __stdcall GLee_Lazy_glTestObjectAPPLE(GLenum object, GLuint name)  {if (GLeeInit()) return glTestObjectAPPLE(object, name); return (GLboolean)0;}
7386   GLEEPFNGLTESTOBJECTAPPLEPROC GLeeFuncPtr_glTestObjectAPPLE=GLee_Lazy_glTestObjectAPPLE;
7387 #endif
7388 #ifndef GLEE_C_DEFINED_glFinishObjectAPPLE
7389 #define GLEE_C_DEFINED_glFinishObjectAPPLE
GLee_Lazy_glFinishObjectAPPLE(GLenum object,GLint name)7390   void __stdcall GLee_Lazy_glFinishObjectAPPLE(GLenum object, GLint name)  {if (GLeeInit()) glFinishObjectAPPLE(object, name);}
7391   GLEEPFNGLFINISHOBJECTAPPLEPROC GLeeFuncPtr_glFinishObjectAPPLE=GLee_Lazy_glFinishObjectAPPLE;
7392 #endif
7393 #endif
7394 
7395 /* GL_APPLE_vertex_array_object */
7396 
7397 #ifdef __GLEE_GL_APPLE_vertex_array_object
7398 #ifndef GLEE_C_DEFINED_glBindVertexArrayAPPLE
7399 #define GLEE_C_DEFINED_glBindVertexArrayAPPLE
GLee_Lazy_glBindVertexArrayAPPLE(GLuint array)7400   void __stdcall GLee_Lazy_glBindVertexArrayAPPLE(GLuint array)  {if (GLeeInit()) glBindVertexArrayAPPLE(array);}
7401   GLEEPFNGLBINDVERTEXARRAYAPPLEPROC GLeeFuncPtr_glBindVertexArrayAPPLE=GLee_Lazy_glBindVertexArrayAPPLE;
7402 #endif
7403 #ifndef GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
7404 #define GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
GLee_Lazy_glDeleteVertexArraysAPPLE(GLsizei n,const GLuint * arrays)7405   void __stdcall GLee_Lazy_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * arrays)  {if (GLeeInit()) glDeleteVertexArraysAPPLE(n, arrays);}
7406   GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glDeleteVertexArraysAPPLE=GLee_Lazy_glDeleteVertexArraysAPPLE;
7407 #endif
7408 #ifndef GLEE_C_DEFINED_glGenVertexArraysAPPLE
7409 #define GLEE_C_DEFINED_glGenVertexArraysAPPLE
GLee_Lazy_glGenVertexArraysAPPLE(GLsizei n,GLuint * arrays)7410   void __stdcall GLee_Lazy_glGenVertexArraysAPPLE(GLsizei n, GLuint * arrays)  {if (GLeeInit()) glGenVertexArraysAPPLE(n, arrays);}
7411   GLEEPFNGLGENVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glGenVertexArraysAPPLE=GLee_Lazy_glGenVertexArraysAPPLE;
7412 #endif
7413 #ifndef GLEE_C_DEFINED_glIsVertexArrayAPPLE
7414 #define GLEE_C_DEFINED_glIsVertexArrayAPPLE
GLee_Lazy_glIsVertexArrayAPPLE(GLuint array)7415   GLboolean __stdcall GLee_Lazy_glIsVertexArrayAPPLE(GLuint array)  {if (GLeeInit()) return glIsVertexArrayAPPLE(array); return (GLboolean)0;}
7416   GLEEPFNGLISVERTEXARRAYAPPLEPROC GLeeFuncPtr_glIsVertexArrayAPPLE=GLee_Lazy_glIsVertexArrayAPPLE;
7417 #endif
7418 #endif
7419 
7420 /* GL_APPLE_vertex_array_range */
7421 
7422 #ifdef __GLEE_GL_APPLE_vertex_array_range
7423 #ifndef GLEE_C_DEFINED_glVertexArrayRangeAPPLE
7424 #define GLEE_C_DEFINED_glVertexArrayRangeAPPLE
GLee_Lazy_glVertexArrayRangeAPPLE(GLsizei length,GLvoid * pointer)7425   void __stdcall GLee_Lazy_glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer)  {if (GLeeInit()) glVertexArrayRangeAPPLE(length, pointer);}
7426   GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glVertexArrayRangeAPPLE=GLee_Lazy_glVertexArrayRangeAPPLE;
7427 #endif
7428 #ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
7429 #define GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
GLee_Lazy_glFlushVertexArrayRangeAPPLE(GLsizei length,GLvoid * pointer)7430   void __stdcall GLee_Lazy_glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer)  {if (GLeeInit()) glFlushVertexArrayRangeAPPLE(length, pointer);}
7431   GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glFlushVertexArrayRangeAPPLE=GLee_Lazy_glFlushVertexArrayRangeAPPLE;
7432 #endif
7433 #ifndef GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
7434 #define GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
GLee_Lazy_glVertexArrayParameteriAPPLE(GLenum pname,GLint param)7435   void __stdcall GLee_Lazy_glVertexArrayParameteriAPPLE(GLenum pname, GLint param)  {if (GLeeInit()) glVertexArrayParameteriAPPLE(pname, param);}
7436   GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC GLeeFuncPtr_glVertexArrayParameteriAPPLE=GLee_Lazy_glVertexArrayParameteriAPPLE;
7437 #endif
7438 #endif
7439 
7440 /* GL_APPLE_ycbcr_422 */
7441 
7442 #ifdef __GLEE_GL_APPLE_ycbcr_422
7443 #endif
7444 
7445 /* GL_S3_s3tc */
7446 
7447 #ifdef __GLEE_GL_S3_s3tc
7448 #endif
7449 
7450 /* GL_ATI_draw_buffers */
7451 
7452 #ifdef __GLEE_GL_ATI_draw_buffers
7453 #ifndef GLEE_C_DEFINED_glDrawBuffersATI
7454 #define GLEE_C_DEFINED_glDrawBuffersATI
GLee_Lazy_glDrawBuffersATI(GLsizei n,const GLenum * bufs)7455   void __stdcall GLee_Lazy_glDrawBuffersATI(GLsizei n, const GLenum * bufs)  {if (GLeeInit()) glDrawBuffersATI(n, bufs);}
7456   GLEEPFNGLDRAWBUFFERSATIPROC GLeeFuncPtr_glDrawBuffersATI=GLee_Lazy_glDrawBuffersATI;
7457 #endif
7458 #endif
7459 
7460 /* GL_ATI_pixel_format_float */
7461 
7462 #ifdef __GLEE_GL_ATI_pixel_format_float
7463 #endif
7464 
7465 /* GL_ATI_texture_env_combine3 */
7466 
7467 #ifdef __GLEE_GL_ATI_texture_env_combine3
7468 #endif
7469 
7470 /* GL_ATI_texture_float */
7471 
7472 #ifdef __GLEE_GL_ATI_texture_float
7473 #endif
7474 
7475 /* GL_NV_float_buffer */
7476 
7477 #ifdef __GLEE_GL_NV_float_buffer
7478 #endif
7479 
7480 /* GL_NV_fragment_program */
7481 
7482 #ifdef __GLEE_GL_NV_fragment_program
7483 #ifndef GLEE_C_DEFINED_glProgramNamedParameter4fNV
7484 #define GLEE_C_DEFINED_glProgramNamedParameter4fNV
GLee_Lazy_glProgramNamedParameter4fNV(GLuint id,GLsizei len,const GLubyte * name,GLfloat x,GLfloat y,GLfloat z,GLfloat w)7485   void __stdcall GLee_Lazy_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glProgramNamedParameter4fNV(id, len, name, x, y, z, w);}
7486   GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLeeFuncPtr_glProgramNamedParameter4fNV=GLee_Lazy_glProgramNamedParameter4fNV;
7487 #endif
7488 #ifndef GLEE_C_DEFINED_glProgramNamedParameter4dNV
7489 #define GLEE_C_DEFINED_glProgramNamedParameter4dNV
GLee_Lazy_glProgramNamedParameter4dNV(GLuint id,GLsizei len,const GLubyte * name,GLdouble x,GLdouble y,GLdouble z,GLdouble w)7490   void __stdcall GLee_Lazy_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)  {if (GLeeInit()) glProgramNamedParameter4dNV(id, len, name, x, y, z, w);}
7491   GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLeeFuncPtr_glProgramNamedParameter4dNV=GLee_Lazy_glProgramNamedParameter4dNV;
7492 #endif
7493 #ifndef GLEE_C_DEFINED_glProgramNamedParameter4fvNV
7494 #define GLEE_C_DEFINED_glProgramNamedParameter4fvNV
GLee_Lazy_glProgramNamedParameter4fvNV(GLuint id,GLsizei len,const GLubyte * name,const GLfloat * v)7495   void __stdcall GLee_Lazy_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)  {if (GLeeInit()) glProgramNamedParameter4fvNV(id, len, name, v);}
7496   GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLeeFuncPtr_glProgramNamedParameter4fvNV=GLee_Lazy_glProgramNamedParameter4fvNV;
7497 #endif
7498 #ifndef GLEE_C_DEFINED_glProgramNamedParameter4dvNV
7499 #define GLEE_C_DEFINED_glProgramNamedParameter4dvNV
GLee_Lazy_glProgramNamedParameter4dvNV(GLuint id,GLsizei len,const GLubyte * name,const GLdouble * v)7500   void __stdcall GLee_Lazy_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)  {if (GLeeInit()) glProgramNamedParameter4dvNV(id, len, name, v);}
7501   GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLeeFuncPtr_glProgramNamedParameter4dvNV=GLee_Lazy_glProgramNamedParameter4dvNV;
7502 #endif
7503 #ifndef GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
7504 #define GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
GLee_Lazy_glGetProgramNamedParameterfvNV(GLuint id,GLsizei len,const GLubyte * name,GLfloat * params)7505   void __stdcall GLee_Lazy_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params)  {if (GLeeInit()) glGetProgramNamedParameterfvNV(id, len, name, params);}
7506   GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramNamedParameterfvNV=GLee_Lazy_glGetProgramNamedParameterfvNV;
7507 #endif
7508 #ifndef GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
7509 #define GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
GLee_Lazy_glGetProgramNamedParameterdvNV(GLuint id,GLsizei len,const GLubyte * name,GLdouble * params)7510   void __stdcall GLee_Lazy_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params)  {if (GLeeInit()) glGetProgramNamedParameterdvNV(id, len, name, params);}
7511   GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramNamedParameterdvNV=GLee_Lazy_glGetProgramNamedParameterdvNV;
7512 #endif
7513 #endif
7514 
7515 /* GL_NV_half_float */
7516 
7517 #ifdef __GLEE_GL_NV_half_float
7518 #ifndef GLEE_C_DEFINED_glVertex2hNV
7519 #define GLEE_C_DEFINED_glVertex2hNV
GLee_Lazy_glVertex2hNV(GLhalfNV x,GLhalfNV y)7520   void __stdcall GLee_Lazy_glVertex2hNV(GLhalfNV x, GLhalfNV y)  {if (GLeeInit()) glVertex2hNV(x, y);}
7521   GLEEPFNGLVERTEX2HNVPROC GLeeFuncPtr_glVertex2hNV=GLee_Lazy_glVertex2hNV;
7522 #endif
7523 #ifndef GLEE_C_DEFINED_glVertex2hvNV
7524 #define GLEE_C_DEFINED_glVertex2hvNV
GLee_Lazy_glVertex2hvNV(const GLhalfNV * v)7525   void __stdcall GLee_Lazy_glVertex2hvNV(const GLhalfNV * v)  {if (GLeeInit()) glVertex2hvNV(v);}
7526   GLEEPFNGLVERTEX2HVNVPROC GLeeFuncPtr_glVertex2hvNV=GLee_Lazy_glVertex2hvNV;
7527 #endif
7528 #ifndef GLEE_C_DEFINED_glVertex3hNV
7529 #define GLEE_C_DEFINED_glVertex3hNV
GLee_Lazy_glVertex3hNV(GLhalfNV x,GLhalfNV y,GLhalfNV z)7530   void __stdcall GLee_Lazy_glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z)  {if (GLeeInit()) glVertex3hNV(x, y, z);}
7531   GLEEPFNGLVERTEX3HNVPROC GLeeFuncPtr_glVertex3hNV=GLee_Lazy_glVertex3hNV;
7532 #endif
7533 #ifndef GLEE_C_DEFINED_glVertex3hvNV
7534 #define GLEE_C_DEFINED_glVertex3hvNV
GLee_Lazy_glVertex3hvNV(const GLhalfNV * v)7535   void __stdcall GLee_Lazy_glVertex3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glVertex3hvNV(v);}
7536   GLEEPFNGLVERTEX3HVNVPROC GLeeFuncPtr_glVertex3hvNV=GLee_Lazy_glVertex3hvNV;
7537 #endif
7538 #ifndef GLEE_C_DEFINED_glVertex4hNV
7539 #define GLEE_C_DEFINED_glVertex4hNV
GLee_Lazy_glVertex4hNV(GLhalfNV x,GLhalfNV y,GLhalfNV z,GLhalfNV w)7540   void __stdcall GLee_Lazy_glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)  {if (GLeeInit()) glVertex4hNV(x, y, z, w);}
7541   GLEEPFNGLVERTEX4HNVPROC GLeeFuncPtr_glVertex4hNV=GLee_Lazy_glVertex4hNV;
7542 #endif
7543 #ifndef GLEE_C_DEFINED_glVertex4hvNV
7544 #define GLEE_C_DEFINED_glVertex4hvNV
GLee_Lazy_glVertex4hvNV(const GLhalfNV * v)7545   void __stdcall GLee_Lazy_glVertex4hvNV(const GLhalfNV * v)  {if (GLeeInit()) glVertex4hvNV(v);}
7546   GLEEPFNGLVERTEX4HVNVPROC GLeeFuncPtr_glVertex4hvNV=GLee_Lazy_glVertex4hvNV;
7547 #endif
7548 #ifndef GLEE_C_DEFINED_glNormal3hNV
7549 #define GLEE_C_DEFINED_glNormal3hNV
GLee_Lazy_glNormal3hNV(GLhalfNV nx,GLhalfNV ny,GLhalfNV nz)7550   void __stdcall GLee_Lazy_glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz)  {if (GLeeInit()) glNormal3hNV(nx, ny, nz);}
7551   GLEEPFNGLNORMAL3HNVPROC GLeeFuncPtr_glNormal3hNV=GLee_Lazy_glNormal3hNV;
7552 #endif
7553 #ifndef GLEE_C_DEFINED_glNormal3hvNV
7554 #define GLEE_C_DEFINED_glNormal3hvNV
GLee_Lazy_glNormal3hvNV(const GLhalfNV * v)7555   void __stdcall GLee_Lazy_glNormal3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glNormal3hvNV(v);}
7556   GLEEPFNGLNORMAL3HVNVPROC GLeeFuncPtr_glNormal3hvNV=GLee_Lazy_glNormal3hvNV;
7557 #endif
7558 #ifndef GLEE_C_DEFINED_glColor3hNV
7559 #define GLEE_C_DEFINED_glColor3hNV
GLee_Lazy_glColor3hNV(GLhalfNV red,GLhalfNV green,GLhalfNV blue)7560   void __stdcall GLee_Lazy_glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue)  {if (GLeeInit()) glColor3hNV(red, green, blue);}
7561   GLEEPFNGLCOLOR3HNVPROC GLeeFuncPtr_glColor3hNV=GLee_Lazy_glColor3hNV;
7562 #endif
7563 #ifndef GLEE_C_DEFINED_glColor3hvNV
7564 #define GLEE_C_DEFINED_glColor3hvNV
GLee_Lazy_glColor3hvNV(const GLhalfNV * v)7565   void __stdcall GLee_Lazy_glColor3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glColor3hvNV(v);}
7566   GLEEPFNGLCOLOR3HVNVPROC GLeeFuncPtr_glColor3hvNV=GLee_Lazy_glColor3hvNV;
7567 #endif
7568 #ifndef GLEE_C_DEFINED_glColor4hNV
7569 #define GLEE_C_DEFINED_glColor4hNV
GLee_Lazy_glColor4hNV(GLhalfNV red,GLhalfNV green,GLhalfNV blue,GLhalfNV alpha)7570   void __stdcall GLee_Lazy_glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha)  {if (GLeeInit()) glColor4hNV(red, green, blue, alpha);}
7571   GLEEPFNGLCOLOR4HNVPROC GLeeFuncPtr_glColor4hNV=GLee_Lazy_glColor4hNV;
7572 #endif
7573 #ifndef GLEE_C_DEFINED_glColor4hvNV
7574 #define GLEE_C_DEFINED_glColor4hvNV
GLee_Lazy_glColor4hvNV(const GLhalfNV * v)7575   void __stdcall GLee_Lazy_glColor4hvNV(const GLhalfNV * v)  {if (GLeeInit()) glColor4hvNV(v);}
7576   GLEEPFNGLCOLOR4HVNVPROC GLeeFuncPtr_glColor4hvNV=GLee_Lazy_glColor4hvNV;
7577 #endif
7578 #ifndef GLEE_C_DEFINED_glTexCoord1hNV
7579 #define GLEE_C_DEFINED_glTexCoord1hNV
GLee_Lazy_glTexCoord1hNV(GLhalfNV s)7580   void __stdcall GLee_Lazy_glTexCoord1hNV(GLhalfNV s)  {if (GLeeInit()) glTexCoord1hNV(s);}
7581   GLEEPFNGLTEXCOORD1HNVPROC GLeeFuncPtr_glTexCoord1hNV=GLee_Lazy_glTexCoord1hNV;
7582 #endif
7583 #ifndef GLEE_C_DEFINED_glTexCoord1hvNV
7584 #define GLEE_C_DEFINED_glTexCoord1hvNV
GLee_Lazy_glTexCoord1hvNV(const GLhalfNV * v)7585   void __stdcall GLee_Lazy_glTexCoord1hvNV(const GLhalfNV * v)  {if (GLeeInit()) glTexCoord1hvNV(v);}
7586   GLEEPFNGLTEXCOORD1HVNVPROC GLeeFuncPtr_glTexCoord1hvNV=GLee_Lazy_glTexCoord1hvNV;
7587 #endif
7588 #ifndef GLEE_C_DEFINED_glTexCoord2hNV
7589 #define GLEE_C_DEFINED_glTexCoord2hNV
GLee_Lazy_glTexCoord2hNV(GLhalfNV s,GLhalfNV t)7590   void __stdcall GLee_Lazy_glTexCoord2hNV(GLhalfNV s, GLhalfNV t)  {if (GLeeInit()) glTexCoord2hNV(s, t);}
7591   GLEEPFNGLTEXCOORD2HNVPROC GLeeFuncPtr_glTexCoord2hNV=GLee_Lazy_glTexCoord2hNV;
7592 #endif
7593 #ifndef GLEE_C_DEFINED_glTexCoord2hvNV
7594 #define GLEE_C_DEFINED_glTexCoord2hvNV
GLee_Lazy_glTexCoord2hvNV(const GLhalfNV * v)7595   void __stdcall GLee_Lazy_glTexCoord2hvNV(const GLhalfNV * v)  {if (GLeeInit()) glTexCoord2hvNV(v);}
7596   GLEEPFNGLTEXCOORD2HVNVPROC GLeeFuncPtr_glTexCoord2hvNV=GLee_Lazy_glTexCoord2hvNV;
7597 #endif
7598 #ifndef GLEE_C_DEFINED_glTexCoord3hNV
7599 #define GLEE_C_DEFINED_glTexCoord3hNV
GLee_Lazy_glTexCoord3hNV(GLhalfNV s,GLhalfNV t,GLhalfNV r)7600   void __stdcall GLee_Lazy_glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r)  {if (GLeeInit()) glTexCoord3hNV(s, t, r);}
7601   GLEEPFNGLTEXCOORD3HNVPROC GLeeFuncPtr_glTexCoord3hNV=GLee_Lazy_glTexCoord3hNV;
7602 #endif
7603 #ifndef GLEE_C_DEFINED_glTexCoord3hvNV
7604 #define GLEE_C_DEFINED_glTexCoord3hvNV
GLee_Lazy_glTexCoord3hvNV(const GLhalfNV * v)7605   void __stdcall GLee_Lazy_glTexCoord3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glTexCoord3hvNV(v);}
7606   GLEEPFNGLTEXCOORD3HVNVPROC GLeeFuncPtr_glTexCoord3hvNV=GLee_Lazy_glTexCoord3hvNV;
7607 #endif
7608 #ifndef GLEE_C_DEFINED_glTexCoord4hNV
7609 #define GLEE_C_DEFINED_glTexCoord4hNV
GLee_Lazy_glTexCoord4hNV(GLhalfNV s,GLhalfNV t,GLhalfNV r,GLhalfNV q)7610   void __stdcall GLee_Lazy_glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)  {if (GLeeInit()) glTexCoord4hNV(s, t, r, q);}
7611   GLEEPFNGLTEXCOORD4HNVPROC GLeeFuncPtr_glTexCoord4hNV=GLee_Lazy_glTexCoord4hNV;
7612 #endif
7613 #ifndef GLEE_C_DEFINED_glTexCoord4hvNV
7614 #define GLEE_C_DEFINED_glTexCoord4hvNV
GLee_Lazy_glTexCoord4hvNV(const GLhalfNV * v)7615   void __stdcall GLee_Lazy_glTexCoord4hvNV(const GLhalfNV * v)  {if (GLeeInit()) glTexCoord4hvNV(v);}
7616   GLEEPFNGLTEXCOORD4HVNVPROC GLeeFuncPtr_glTexCoord4hvNV=GLee_Lazy_glTexCoord4hvNV;
7617 #endif
7618 #ifndef GLEE_C_DEFINED_glMultiTexCoord1hNV
7619 #define GLEE_C_DEFINED_glMultiTexCoord1hNV
GLee_Lazy_glMultiTexCoord1hNV(GLenum target,GLhalfNV s)7620   void __stdcall GLee_Lazy_glMultiTexCoord1hNV(GLenum target, GLhalfNV s)  {if (GLeeInit()) glMultiTexCoord1hNV(target, s);}
7621   GLEEPFNGLMULTITEXCOORD1HNVPROC GLeeFuncPtr_glMultiTexCoord1hNV=GLee_Lazy_glMultiTexCoord1hNV;
7622 #endif
7623 #ifndef GLEE_C_DEFINED_glMultiTexCoord1hvNV
7624 #define GLEE_C_DEFINED_glMultiTexCoord1hvNV
GLee_Lazy_glMultiTexCoord1hvNV(GLenum target,const GLhalfNV * v)7625   void __stdcall GLee_Lazy_glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v)  {if (GLeeInit()) glMultiTexCoord1hvNV(target, v);}
7626   GLEEPFNGLMULTITEXCOORD1HVNVPROC GLeeFuncPtr_glMultiTexCoord1hvNV=GLee_Lazy_glMultiTexCoord1hvNV;
7627 #endif
7628 #ifndef GLEE_C_DEFINED_glMultiTexCoord2hNV
7629 #define GLEE_C_DEFINED_glMultiTexCoord2hNV
GLee_Lazy_glMultiTexCoord2hNV(GLenum target,GLhalfNV s,GLhalfNV t)7630   void __stdcall GLee_Lazy_glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t)  {if (GLeeInit()) glMultiTexCoord2hNV(target, s, t);}
7631   GLEEPFNGLMULTITEXCOORD2HNVPROC GLeeFuncPtr_glMultiTexCoord2hNV=GLee_Lazy_glMultiTexCoord2hNV;
7632 #endif
7633 #ifndef GLEE_C_DEFINED_glMultiTexCoord2hvNV
7634 #define GLEE_C_DEFINED_glMultiTexCoord2hvNV
GLee_Lazy_glMultiTexCoord2hvNV(GLenum target,const GLhalfNV * v)7635   void __stdcall GLee_Lazy_glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v)  {if (GLeeInit()) glMultiTexCoord2hvNV(target, v);}
7636   GLEEPFNGLMULTITEXCOORD2HVNVPROC GLeeFuncPtr_glMultiTexCoord2hvNV=GLee_Lazy_glMultiTexCoord2hvNV;
7637 #endif
7638 #ifndef GLEE_C_DEFINED_glMultiTexCoord3hNV
7639 #define GLEE_C_DEFINED_glMultiTexCoord3hNV
GLee_Lazy_glMultiTexCoord3hNV(GLenum target,GLhalfNV s,GLhalfNV t,GLhalfNV r)7640   void __stdcall GLee_Lazy_glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r)  {if (GLeeInit()) glMultiTexCoord3hNV(target, s, t, r);}
7641   GLEEPFNGLMULTITEXCOORD3HNVPROC GLeeFuncPtr_glMultiTexCoord3hNV=GLee_Lazy_glMultiTexCoord3hNV;
7642 #endif
7643 #ifndef GLEE_C_DEFINED_glMultiTexCoord3hvNV
7644 #define GLEE_C_DEFINED_glMultiTexCoord3hvNV
GLee_Lazy_glMultiTexCoord3hvNV(GLenum target,const GLhalfNV * v)7645   void __stdcall GLee_Lazy_glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v)  {if (GLeeInit()) glMultiTexCoord3hvNV(target, v);}
7646   GLEEPFNGLMULTITEXCOORD3HVNVPROC GLeeFuncPtr_glMultiTexCoord3hvNV=GLee_Lazy_glMultiTexCoord3hvNV;
7647 #endif
7648 #ifndef GLEE_C_DEFINED_glMultiTexCoord4hNV
7649 #define GLEE_C_DEFINED_glMultiTexCoord4hNV
GLee_Lazy_glMultiTexCoord4hNV(GLenum target,GLhalfNV s,GLhalfNV t,GLhalfNV r,GLhalfNV q)7650   void __stdcall GLee_Lazy_glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)  {if (GLeeInit()) glMultiTexCoord4hNV(target, s, t, r, q);}
7651   GLEEPFNGLMULTITEXCOORD4HNVPROC GLeeFuncPtr_glMultiTexCoord4hNV=GLee_Lazy_glMultiTexCoord4hNV;
7652 #endif
7653 #ifndef GLEE_C_DEFINED_glMultiTexCoord4hvNV
7654 #define GLEE_C_DEFINED_glMultiTexCoord4hvNV
GLee_Lazy_glMultiTexCoord4hvNV(GLenum target,const GLhalfNV * v)7655   void __stdcall GLee_Lazy_glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v)  {if (GLeeInit()) glMultiTexCoord4hvNV(target, v);}
7656   GLEEPFNGLMULTITEXCOORD4HVNVPROC GLeeFuncPtr_glMultiTexCoord4hvNV=GLee_Lazy_glMultiTexCoord4hvNV;
7657 #endif
7658 #ifndef GLEE_C_DEFINED_glFogCoordhNV
7659 #define GLEE_C_DEFINED_glFogCoordhNV
GLee_Lazy_glFogCoordhNV(GLhalfNV fog)7660   void __stdcall GLee_Lazy_glFogCoordhNV(GLhalfNV fog)  {if (GLeeInit()) glFogCoordhNV(fog);}
7661   GLEEPFNGLFOGCOORDHNVPROC GLeeFuncPtr_glFogCoordhNV=GLee_Lazy_glFogCoordhNV;
7662 #endif
7663 #ifndef GLEE_C_DEFINED_glFogCoordhvNV
7664 #define GLEE_C_DEFINED_glFogCoordhvNV
GLee_Lazy_glFogCoordhvNV(const GLhalfNV * fog)7665   void __stdcall GLee_Lazy_glFogCoordhvNV(const GLhalfNV * fog)  {if (GLeeInit()) glFogCoordhvNV(fog);}
7666   GLEEPFNGLFOGCOORDHVNVPROC GLeeFuncPtr_glFogCoordhvNV=GLee_Lazy_glFogCoordhvNV;
7667 #endif
7668 #ifndef GLEE_C_DEFINED_glSecondaryColor3hNV
7669 #define GLEE_C_DEFINED_glSecondaryColor3hNV
GLee_Lazy_glSecondaryColor3hNV(GLhalfNV red,GLhalfNV green,GLhalfNV blue)7670   void __stdcall GLee_Lazy_glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue)  {if (GLeeInit()) glSecondaryColor3hNV(red, green, blue);}
7671   GLEEPFNGLSECONDARYCOLOR3HNVPROC GLeeFuncPtr_glSecondaryColor3hNV=GLee_Lazy_glSecondaryColor3hNV;
7672 #endif
7673 #ifndef GLEE_C_DEFINED_glSecondaryColor3hvNV
7674 #define GLEE_C_DEFINED_glSecondaryColor3hvNV
GLee_Lazy_glSecondaryColor3hvNV(const GLhalfNV * v)7675   void __stdcall GLee_Lazy_glSecondaryColor3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glSecondaryColor3hvNV(v);}
7676   GLEEPFNGLSECONDARYCOLOR3HVNVPROC GLeeFuncPtr_glSecondaryColor3hvNV=GLee_Lazy_glSecondaryColor3hvNV;
7677 #endif
7678 #ifndef GLEE_C_DEFINED_glVertexWeighthNV
7679 #define GLEE_C_DEFINED_glVertexWeighthNV
GLee_Lazy_glVertexWeighthNV(GLhalfNV weight)7680   void __stdcall GLee_Lazy_glVertexWeighthNV(GLhalfNV weight)  {if (GLeeInit()) glVertexWeighthNV(weight);}
7681   GLEEPFNGLVERTEXWEIGHTHNVPROC GLeeFuncPtr_glVertexWeighthNV=GLee_Lazy_glVertexWeighthNV;
7682 #endif
7683 #ifndef GLEE_C_DEFINED_glVertexWeighthvNV
7684 #define GLEE_C_DEFINED_glVertexWeighthvNV
GLee_Lazy_glVertexWeighthvNV(const GLhalfNV * weight)7685   void __stdcall GLee_Lazy_glVertexWeighthvNV(const GLhalfNV * weight)  {if (GLeeInit()) glVertexWeighthvNV(weight);}
7686   GLEEPFNGLVERTEXWEIGHTHVNVPROC GLeeFuncPtr_glVertexWeighthvNV=GLee_Lazy_glVertexWeighthvNV;
7687 #endif
7688 #ifndef GLEE_C_DEFINED_glVertexAttrib1hNV
7689 #define GLEE_C_DEFINED_glVertexAttrib1hNV
GLee_Lazy_glVertexAttrib1hNV(GLuint index,GLhalfNV x)7690   void __stdcall GLee_Lazy_glVertexAttrib1hNV(GLuint index, GLhalfNV x)  {if (GLeeInit()) glVertexAttrib1hNV(index, x);}
7691   GLEEPFNGLVERTEXATTRIB1HNVPROC GLeeFuncPtr_glVertexAttrib1hNV=GLee_Lazy_glVertexAttrib1hNV;
7692 #endif
7693 #ifndef GLEE_C_DEFINED_glVertexAttrib1hvNV
7694 #define GLEE_C_DEFINED_glVertexAttrib1hvNV
GLee_Lazy_glVertexAttrib1hvNV(GLuint index,const GLhalfNV * v)7695   void __stdcall GLee_Lazy_glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttrib1hvNV(index, v);}
7696   GLEEPFNGLVERTEXATTRIB1HVNVPROC GLeeFuncPtr_glVertexAttrib1hvNV=GLee_Lazy_glVertexAttrib1hvNV;
7697 #endif
7698 #ifndef GLEE_C_DEFINED_glVertexAttrib2hNV
7699 #define GLEE_C_DEFINED_glVertexAttrib2hNV
GLee_Lazy_glVertexAttrib2hNV(GLuint index,GLhalfNV x,GLhalfNV y)7700   void __stdcall GLee_Lazy_glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y)  {if (GLeeInit()) glVertexAttrib2hNV(index, x, y);}
7701   GLEEPFNGLVERTEXATTRIB2HNVPROC GLeeFuncPtr_glVertexAttrib2hNV=GLee_Lazy_glVertexAttrib2hNV;
7702 #endif
7703 #ifndef GLEE_C_DEFINED_glVertexAttrib2hvNV
7704 #define GLEE_C_DEFINED_glVertexAttrib2hvNV
GLee_Lazy_glVertexAttrib2hvNV(GLuint index,const GLhalfNV * v)7705   void __stdcall GLee_Lazy_glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttrib2hvNV(index, v);}
7706   GLEEPFNGLVERTEXATTRIB2HVNVPROC GLeeFuncPtr_glVertexAttrib2hvNV=GLee_Lazy_glVertexAttrib2hvNV;
7707 #endif
7708 #ifndef GLEE_C_DEFINED_glVertexAttrib3hNV
7709 #define GLEE_C_DEFINED_glVertexAttrib3hNV
GLee_Lazy_glVertexAttrib3hNV(GLuint index,GLhalfNV x,GLhalfNV y,GLhalfNV z)7710   void __stdcall GLee_Lazy_glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z)  {if (GLeeInit()) glVertexAttrib3hNV(index, x, y, z);}
7711   GLEEPFNGLVERTEXATTRIB3HNVPROC GLeeFuncPtr_glVertexAttrib3hNV=GLee_Lazy_glVertexAttrib3hNV;
7712 #endif
7713 #ifndef GLEE_C_DEFINED_glVertexAttrib3hvNV
7714 #define GLEE_C_DEFINED_glVertexAttrib3hvNV
GLee_Lazy_glVertexAttrib3hvNV(GLuint index,const GLhalfNV * v)7715   void __stdcall GLee_Lazy_glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttrib3hvNV(index, v);}
7716   GLEEPFNGLVERTEXATTRIB3HVNVPROC GLeeFuncPtr_glVertexAttrib3hvNV=GLee_Lazy_glVertexAttrib3hvNV;
7717 #endif
7718 #ifndef GLEE_C_DEFINED_glVertexAttrib4hNV
7719 #define GLEE_C_DEFINED_glVertexAttrib4hNV
GLee_Lazy_glVertexAttrib4hNV(GLuint index,GLhalfNV x,GLhalfNV y,GLhalfNV z,GLhalfNV w)7720   void __stdcall GLee_Lazy_glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)  {if (GLeeInit()) glVertexAttrib4hNV(index, x, y, z, w);}
7721   GLEEPFNGLVERTEXATTRIB4HNVPROC GLeeFuncPtr_glVertexAttrib4hNV=GLee_Lazy_glVertexAttrib4hNV;
7722 #endif
7723 #ifndef GLEE_C_DEFINED_glVertexAttrib4hvNV
7724 #define GLEE_C_DEFINED_glVertexAttrib4hvNV
GLee_Lazy_glVertexAttrib4hvNV(GLuint index,const GLhalfNV * v)7725   void __stdcall GLee_Lazy_glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttrib4hvNV(index, v);}
7726   GLEEPFNGLVERTEXATTRIB4HVNVPROC GLeeFuncPtr_glVertexAttrib4hvNV=GLee_Lazy_glVertexAttrib4hvNV;
7727 #endif
7728 #ifndef GLEE_C_DEFINED_glVertexAttribs1hvNV
7729 #define GLEE_C_DEFINED_glVertexAttribs1hvNV
GLee_Lazy_glVertexAttribs1hvNV(GLuint index,GLsizei n,const GLhalfNV * v)7730   void __stdcall GLee_Lazy_glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttribs1hvNV(index, n, v);}
7731   GLEEPFNGLVERTEXATTRIBS1HVNVPROC GLeeFuncPtr_glVertexAttribs1hvNV=GLee_Lazy_glVertexAttribs1hvNV;
7732 #endif
7733 #ifndef GLEE_C_DEFINED_glVertexAttribs2hvNV
7734 #define GLEE_C_DEFINED_glVertexAttribs2hvNV
GLee_Lazy_glVertexAttribs2hvNV(GLuint index,GLsizei n,const GLhalfNV * v)7735   void __stdcall GLee_Lazy_glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttribs2hvNV(index, n, v);}
7736   GLEEPFNGLVERTEXATTRIBS2HVNVPROC GLeeFuncPtr_glVertexAttribs2hvNV=GLee_Lazy_glVertexAttribs2hvNV;
7737 #endif
7738 #ifndef GLEE_C_DEFINED_glVertexAttribs3hvNV
7739 #define GLEE_C_DEFINED_glVertexAttribs3hvNV
GLee_Lazy_glVertexAttribs3hvNV(GLuint index,GLsizei n,const GLhalfNV * v)7740   void __stdcall GLee_Lazy_glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttribs3hvNV(index, n, v);}
7741   GLEEPFNGLVERTEXATTRIBS3HVNVPROC GLeeFuncPtr_glVertexAttribs3hvNV=GLee_Lazy_glVertexAttribs3hvNV;
7742 #endif
7743 #ifndef GLEE_C_DEFINED_glVertexAttribs4hvNV
7744 #define GLEE_C_DEFINED_glVertexAttribs4hvNV
GLee_Lazy_glVertexAttribs4hvNV(GLuint index,GLsizei n,const GLhalfNV * v)7745   void __stdcall GLee_Lazy_glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttribs4hvNV(index, n, v);}
7746   GLEEPFNGLVERTEXATTRIBS4HVNVPROC GLeeFuncPtr_glVertexAttribs4hvNV=GLee_Lazy_glVertexAttribs4hvNV;
7747 #endif
7748 #endif
7749 
7750 /* GL_NV_pixel_data_range */
7751 
7752 #ifdef __GLEE_GL_NV_pixel_data_range
7753 #ifndef GLEE_C_DEFINED_glPixelDataRangeNV
7754 #define GLEE_C_DEFINED_glPixelDataRangeNV
GLee_Lazy_glPixelDataRangeNV(GLenum target,GLsizei length,GLvoid * pointer)7755   void __stdcall GLee_Lazy_glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid * pointer)  {if (GLeeInit()) glPixelDataRangeNV(target, length, pointer);}
7756   GLEEPFNGLPIXELDATARANGENVPROC GLeeFuncPtr_glPixelDataRangeNV=GLee_Lazy_glPixelDataRangeNV;
7757 #endif
7758 #ifndef GLEE_C_DEFINED_glFlushPixelDataRangeNV
7759 #define GLEE_C_DEFINED_glFlushPixelDataRangeNV
GLee_Lazy_glFlushPixelDataRangeNV(GLenum target)7760   void __stdcall GLee_Lazy_glFlushPixelDataRangeNV(GLenum target)  {if (GLeeInit()) glFlushPixelDataRangeNV(target);}
7761   GLEEPFNGLFLUSHPIXELDATARANGENVPROC GLeeFuncPtr_glFlushPixelDataRangeNV=GLee_Lazy_glFlushPixelDataRangeNV;
7762 #endif
7763 #endif
7764 
7765 /* GL_NV_primitive_restart */
7766 
7767 #ifdef __GLEE_GL_NV_primitive_restart
7768 #ifndef GLEE_C_DEFINED_glPrimitiveRestartNV
7769 #define GLEE_C_DEFINED_glPrimitiveRestartNV
GLee_Lazy_glPrimitiveRestartNV(void)7770   void __stdcall GLee_Lazy_glPrimitiveRestartNV(void)  {if (GLeeInit()) glPrimitiveRestartNV();}
7771   GLEEPFNGLPRIMITIVERESTARTNVPROC GLeeFuncPtr_glPrimitiveRestartNV=GLee_Lazy_glPrimitiveRestartNV;
7772 #endif
7773 #ifndef GLEE_C_DEFINED_glPrimitiveRestartIndexNV
7774 #define GLEE_C_DEFINED_glPrimitiveRestartIndexNV
GLee_Lazy_glPrimitiveRestartIndexNV(GLuint index)7775   void __stdcall GLee_Lazy_glPrimitiveRestartIndexNV(GLuint index)  {if (GLeeInit()) glPrimitiveRestartIndexNV(index);}
7776   GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC GLeeFuncPtr_glPrimitiveRestartIndexNV=GLee_Lazy_glPrimitiveRestartIndexNV;
7777 #endif
7778 #endif
7779 
7780 /* GL_NV_texture_expand_normal */
7781 
7782 #ifdef __GLEE_GL_NV_texture_expand_normal
7783 #endif
7784 
7785 /* GL_NV_vertex_program2 */
7786 
7787 #ifdef __GLEE_GL_NV_vertex_program2
7788 #endif
7789 
7790 /* GL_ATI_map_object_buffer */
7791 
7792 #ifdef __GLEE_GL_ATI_map_object_buffer
7793 #ifndef GLEE_C_DEFINED_glMapObjectBufferATI
7794 #define GLEE_C_DEFINED_glMapObjectBufferATI
GLee_Lazy_glMapObjectBufferATI(GLuint buffer)7795   GLvoid* __stdcall GLee_Lazy_glMapObjectBufferATI(GLuint buffer)  {if (GLeeInit()) return glMapObjectBufferATI(buffer); return (GLvoid*)0;}
7796   GLEEPFNGLMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glMapObjectBufferATI=GLee_Lazy_glMapObjectBufferATI;
7797 #endif
7798 #ifndef GLEE_C_DEFINED_glUnmapObjectBufferATI
7799 #define GLEE_C_DEFINED_glUnmapObjectBufferATI
GLee_Lazy_glUnmapObjectBufferATI(GLuint buffer)7800   void __stdcall GLee_Lazy_glUnmapObjectBufferATI(GLuint buffer)  {if (GLeeInit()) glUnmapObjectBufferATI(buffer);}
7801   GLEEPFNGLUNMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glUnmapObjectBufferATI=GLee_Lazy_glUnmapObjectBufferATI;
7802 #endif
7803 #endif
7804 
7805 /* GL_ATI_separate_stencil */
7806 
7807 #ifdef __GLEE_GL_ATI_separate_stencil
7808 #ifndef GLEE_C_DEFINED_glStencilOpSeparateATI
7809 #define GLEE_C_DEFINED_glStencilOpSeparateATI
GLee_Lazy_glStencilOpSeparateATI(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)7810   void __stdcall GLee_Lazy_glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)  {if (GLeeInit()) glStencilOpSeparateATI(face, sfail, dpfail, dppass);}
7811   GLEEPFNGLSTENCILOPSEPARATEATIPROC GLeeFuncPtr_glStencilOpSeparateATI=GLee_Lazy_glStencilOpSeparateATI;
7812 #endif
7813 #ifndef GLEE_C_DEFINED_glStencilFuncSeparateATI
7814 #define GLEE_C_DEFINED_glStencilFuncSeparateATI
GLee_Lazy_glStencilFuncSeparateATI(GLenum frontfunc,GLenum backfunc,GLint ref,GLuint mask)7815   void __stdcall GLee_Lazy_glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)  {if (GLeeInit()) glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);}
7816   GLEEPFNGLSTENCILFUNCSEPARATEATIPROC GLeeFuncPtr_glStencilFuncSeparateATI=GLee_Lazy_glStencilFuncSeparateATI;
7817 #endif
7818 #endif
7819 
7820 /* GL_ATI_vertex_attrib_array_object */
7821 
7822 #ifdef __GLEE_GL_ATI_vertex_attrib_array_object
7823 #ifndef GLEE_C_DEFINED_glVertexAttribArrayObjectATI
7824 #define GLEE_C_DEFINED_glVertexAttribArrayObjectATI
GLee_Lazy_glVertexAttribArrayObjectATI(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,GLuint buffer,GLuint offset)7825   void __stdcall GLee_Lazy_glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)  {if (GLeeInit()) glVertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset);}
7826   GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC GLeeFuncPtr_glVertexAttribArrayObjectATI=GLee_Lazy_glVertexAttribArrayObjectATI;
7827 #endif
7828 #ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
7829 #define GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
GLee_Lazy_glGetVertexAttribArrayObjectfvATI(GLuint index,GLenum pname,GLfloat * params)7830   void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetVertexAttribArrayObjectfvATI(index, pname, params);}
7831   GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI=GLee_Lazy_glGetVertexAttribArrayObjectfvATI;
7832 #endif
7833 #ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
7834 #define GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
GLee_Lazy_glGetVertexAttribArrayObjectivATI(GLuint index,GLenum pname,GLint * params)7835   void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribArrayObjectivATI(index, pname, params);}
7836   GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectivATI=GLee_Lazy_glGetVertexAttribArrayObjectivATI;
7837 #endif
7838 #endif
7839 
7840 /* GL_OES_read_format */
7841 
7842 #ifdef __GLEE_GL_OES_read_format
7843 #endif
7844 
7845 /* GL_EXT_depth_bounds_test */
7846 
7847 #ifdef __GLEE_GL_EXT_depth_bounds_test
7848 #ifndef GLEE_C_DEFINED_glDepthBoundsEXT
7849 #define GLEE_C_DEFINED_glDepthBoundsEXT
GLee_Lazy_glDepthBoundsEXT(GLclampd zmin,GLclampd zmax)7850   void __stdcall GLee_Lazy_glDepthBoundsEXT(GLclampd zmin, GLclampd zmax)  {if (GLeeInit()) glDepthBoundsEXT(zmin, zmax);}
7851   GLEEPFNGLDEPTHBOUNDSEXTPROC GLeeFuncPtr_glDepthBoundsEXT=GLee_Lazy_glDepthBoundsEXT;
7852 #endif
7853 #endif
7854 
7855 /* GL_EXT_texture_mirror_clamp */
7856 
7857 #ifdef __GLEE_GL_EXT_texture_mirror_clamp
7858 #endif
7859 
7860 /* GL_EXT_blend_equation_separate */
7861 
7862 #ifdef __GLEE_GL_EXT_blend_equation_separate
7863 #ifndef GLEE_C_DEFINED_glBlendEquationSeparateEXT
7864 #define GLEE_C_DEFINED_glBlendEquationSeparateEXT
GLee_Lazy_glBlendEquationSeparateEXT(GLenum modeRGB,GLenum modeAlpha)7865   void __stdcall GLee_Lazy_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha)  {if (GLeeInit()) glBlendEquationSeparateEXT(modeRGB, modeAlpha);}
7866   GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC GLeeFuncPtr_glBlendEquationSeparateEXT=GLee_Lazy_glBlendEquationSeparateEXT;
7867 #endif
7868 #endif
7869 
7870 /* GL_MESA_pack_invert */
7871 
7872 #ifdef __GLEE_GL_MESA_pack_invert
7873 #endif
7874 
7875 /* GL_MESA_ycbcr_texture */
7876 
7877 #ifdef __GLEE_GL_MESA_ycbcr_texture
7878 #endif
7879 
7880 /* GL_EXT_pixel_buffer_object */
7881 
7882 #ifdef __GLEE_GL_EXT_pixel_buffer_object
7883 #endif
7884 
7885 /* GL_NV_fragment_program_option */
7886 
7887 #ifdef __GLEE_GL_NV_fragment_program_option
7888 #endif
7889 
7890 /* GL_NV_fragment_program2 */
7891 
7892 #ifdef __GLEE_GL_NV_fragment_program2
7893 #endif
7894 
7895 /* GL_NV_vertex_program2_option */
7896 
7897 #ifdef __GLEE_GL_NV_vertex_program2_option
7898 #endif
7899 
7900 /* GL_NV_vertex_program3 */
7901 
7902 #ifdef __GLEE_GL_NV_vertex_program3
7903 #endif
7904 
7905 /* GL_EXT_framebuffer_object */
7906 
7907 #ifdef __GLEE_GL_EXT_framebuffer_object
7908 #ifndef GLEE_C_DEFINED_glIsRenderbufferEXT
7909 #define GLEE_C_DEFINED_glIsRenderbufferEXT
GLee_Lazy_glIsRenderbufferEXT(GLuint renderbuffer)7910   GLboolean __stdcall GLee_Lazy_glIsRenderbufferEXT(GLuint renderbuffer)  {if (GLeeInit()) return glIsRenderbufferEXT(renderbuffer); return (GLboolean)0;}
7911   GLEEPFNGLISRENDERBUFFEREXTPROC GLeeFuncPtr_glIsRenderbufferEXT=GLee_Lazy_glIsRenderbufferEXT;
7912 #endif
7913 #ifndef GLEE_C_DEFINED_glBindRenderbufferEXT
7914 #define GLEE_C_DEFINED_glBindRenderbufferEXT
GLee_Lazy_glBindRenderbufferEXT(GLenum target,GLuint renderbuffer)7915   void __stdcall GLee_Lazy_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer)  {if (GLeeInit()) glBindRenderbufferEXT(target, renderbuffer);}
7916   GLEEPFNGLBINDRENDERBUFFEREXTPROC GLeeFuncPtr_glBindRenderbufferEXT=GLee_Lazy_glBindRenderbufferEXT;
7917 #endif
7918 #ifndef GLEE_C_DEFINED_glDeleteRenderbuffersEXT
7919 #define GLEE_C_DEFINED_glDeleteRenderbuffersEXT
GLee_Lazy_glDeleteRenderbuffersEXT(GLsizei n,const GLuint * renderbuffers)7920   void __stdcall GLee_Lazy_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers)  {if (GLeeInit()) glDeleteRenderbuffersEXT(n, renderbuffers);}
7921   GLEEPFNGLDELETERENDERBUFFERSEXTPROC GLeeFuncPtr_glDeleteRenderbuffersEXT=GLee_Lazy_glDeleteRenderbuffersEXT;
7922 #endif
7923 #ifndef GLEE_C_DEFINED_glGenRenderbuffersEXT
7924 #define GLEE_C_DEFINED_glGenRenderbuffersEXT
GLee_Lazy_glGenRenderbuffersEXT(GLsizei n,GLuint * renderbuffers)7925   void __stdcall GLee_Lazy_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers)  {if (GLeeInit()) glGenRenderbuffersEXT(n, renderbuffers);}
7926   GLEEPFNGLGENRENDERBUFFERSEXTPROC GLeeFuncPtr_glGenRenderbuffersEXT=GLee_Lazy_glGenRenderbuffersEXT;
7927 #endif
7928 #ifndef GLEE_C_DEFINED_glRenderbufferStorageEXT
7929 #define GLEE_C_DEFINED_glRenderbufferStorageEXT
GLee_Lazy_glRenderbufferStorageEXT(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)7930   void __stdcall GLee_Lazy_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)  {if (GLeeInit()) glRenderbufferStorageEXT(target, internalformat, width, height);}
7931   GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glRenderbufferStorageEXT=GLee_Lazy_glRenderbufferStorageEXT;
7932 #endif
7933 #ifndef GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
7934 #define GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
GLee_Lazy_glGetRenderbufferParameterivEXT(GLenum target,GLenum pname,GLint * params)7935   void __stdcall GLee_Lazy_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetRenderbufferParameterivEXT(target, pname, params);}
7936   GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetRenderbufferParameterivEXT=GLee_Lazy_glGetRenderbufferParameterivEXT;
7937 #endif
7938 #ifndef GLEE_C_DEFINED_glIsFramebufferEXT
7939 #define GLEE_C_DEFINED_glIsFramebufferEXT
GLee_Lazy_glIsFramebufferEXT(GLuint framebuffer)7940   GLboolean __stdcall GLee_Lazy_glIsFramebufferEXT(GLuint framebuffer)  {if (GLeeInit()) return glIsFramebufferEXT(framebuffer); return (GLboolean)0;}
7941   GLEEPFNGLISFRAMEBUFFEREXTPROC GLeeFuncPtr_glIsFramebufferEXT=GLee_Lazy_glIsFramebufferEXT;
7942 #endif
7943 #ifndef GLEE_C_DEFINED_glBindFramebufferEXT
7944 #define GLEE_C_DEFINED_glBindFramebufferEXT
GLee_Lazy_glBindFramebufferEXT(GLenum target,GLuint framebuffer)7945   void __stdcall GLee_Lazy_glBindFramebufferEXT(GLenum target, GLuint framebuffer)  {if (GLeeInit()) glBindFramebufferEXT(target, framebuffer);}
7946   GLEEPFNGLBINDFRAMEBUFFEREXTPROC GLeeFuncPtr_glBindFramebufferEXT=GLee_Lazy_glBindFramebufferEXT;
7947 #endif
7948 #ifndef GLEE_C_DEFINED_glDeleteFramebuffersEXT
7949 #define GLEE_C_DEFINED_glDeleteFramebuffersEXT
GLee_Lazy_glDeleteFramebuffersEXT(GLsizei n,const GLuint * framebuffers)7950   void __stdcall GLee_Lazy_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers)  {if (GLeeInit()) glDeleteFramebuffersEXT(n, framebuffers);}
7951   GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC GLeeFuncPtr_glDeleteFramebuffersEXT=GLee_Lazy_glDeleteFramebuffersEXT;
7952 #endif
7953 #ifndef GLEE_C_DEFINED_glGenFramebuffersEXT
7954 #define GLEE_C_DEFINED_glGenFramebuffersEXT
GLee_Lazy_glGenFramebuffersEXT(GLsizei n,GLuint * framebuffers)7955   void __stdcall GLee_Lazy_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers)  {if (GLeeInit()) glGenFramebuffersEXT(n, framebuffers);}
7956   GLEEPFNGLGENFRAMEBUFFERSEXTPROC GLeeFuncPtr_glGenFramebuffersEXT=GLee_Lazy_glGenFramebuffersEXT;
7957 #endif
7958 #ifndef GLEE_C_DEFINED_glCheckFramebufferStatusEXT
7959 #define GLEE_C_DEFINED_glCheckFramebufferStatusEXT
GLee_Lazy_glCheckFramebufferStatusEXT(GLenum target)7960   GLenum __stdcall GLee_Lazy_glCheckFramebufferStatusEXT(GLenum target)  {if (GLeeInit()) return glCheckFramebufferStatusEXT(target); return (GLenum)0;}
7961   GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckFramebufferStatusEXT=GLee_Lazy_glCheckFramebufferStatusEXT;
7962 #endif
7963 #ifndef GLEE_C_DEFINED_glFramebufferTexture1DEXT
7964 #define GLEE_C_DEFINED_glFramebufferTexture1DEXT
GLee_Lazy_glFramebufferTexture1DEXT(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)7965   void __stdcall GLee_Lazy_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)  {if (GLeeInit()) glFramebufferTexture1DEXT(target, attachment, textarget, texture, level);}
7966   GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glFramebufferTexture1DEXT=GLee_Lazy_glFramebufferTexture1DEXT;
7967 #endif
7968 #ifndef GLEE_C_DEFINED_glFramebufferTexture2DEXT
7969 #define GLEE_C_DEFINED_glFramebufferTexture2DEXT
GLee_Lazy_glFramebufferTexture2DEXT(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)7970   void __stdcall GLee_Lazy_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)  {if (GLeeInit()) glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);}
7971   GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glFramebufferTexture2DEXT=GLee_Lazy_glFramebufferTexture2DEXT;
7972 #endif
7973 #ifndef GLEE_C_DEFINED_glFramebufferTexture3DEXT
7974 #define GLEE_C_DEFINED_glFramebufferTexture3DEXT
GLee_Lazy_glFramebufferTexture3DEXT(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)7975   void __stdcall GLee_Lazy_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)  {if (GLeeInit()) glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);}
7976   GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glFramebufferTexture3DEXT=GLee_Lazy_glFramebufferTexture3DEXT;
7977 #endif
7978 #ifndef GLEE_C_DEFINED_glFramebufferRenderbufferEXT
7979 #define GLEE_C_DEFINED_glFramebufferRenderbufferEXT
GLee_Lazy_glFramebufferRenderbufferEXT(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)7980   void __stdcall GLee_Lazy_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)  {if (GLeeInit()) glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);}
7981   GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glFramebufferRenderbufferEXT=GLee_Lazy_glFramebufferRenderbufferEXT;
7982 #endif
7983 #ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
7984 #define GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
GLee_Lazy_glGetFramebufferAttachmentParameterivEXT(GLenum target,GLenum attachment,GLenum pname,GLint * params)7985   void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params)  {if (GLeeInit()) glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);}
7986   GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetFramebufferAttachmentParameterivEXT;
7987 #endif
7988 #ifndef GLEE_C_DEFINED_glGenerateMipmapEXT
7989 #define GLEE_C_DEFINED_glGenerateMipmapEXT
GLee_Lazy_glGenerateMipmapEXT(GLenum target)7990   void __stdcall GLee_Lazy_glGenerateMipmapEXT(GLenum target)  {if (GLeeInit()) glGenerateMipmapEXT(target);}
7991   GLEEPFNGLGENERATEMIPMAPEXTPROC GLeeFuncPtr_glGenerateMipmapEXT=GLee_Lazy_glGenerateMipmapEXT;
7992 #endif
7993 #endif
7994 
7995 /* GL_GREMEDY_string_marker */
7996 
7997 #ifdef __GLEE_GL_GREMEDY_string_marker
7998 #ifndef GLEE_C_DEFINED_glStringMarkerGREMEDY
7999 #define GLEE_C_DEFINED_glStringMarkerGREMEDY
GLee_Lazy_glStringMarkerGREMEDY(GLsizei len,const GLvoid * string)8000   void __stdcall GLee_Lazy_glStringMarkerGREMEDY(GLsizei len, const GLvoid * string)  {if (GLeeInit()) glStringMarkerGREMEDY(len, string);}
8001   GLEEPFNGLSTRINGMARKERGREMEDYPROC GLeeFuncPtr_glStringMarkerGREMEDY=GLee_Lazy_glStringMarkerGREMEDY;
8002 #endif
8003 #endif
8004 
8005 /* GL_EXT_packed_depth_stencil */
8006 
8007 #ifdef __GLEE_GL_EXT_packed_depth_stencil
8008 #endif
8009 
8010 /* GL_EXT_stencil_clear_tag */
8011 
8012 #ifdef __GLEE_GL_EXT_stencil_clear_tag
8013 #ifndef GLEE_C_DEFINED_glStencilClearTagEXT
8014 #define GLEE_C_DEFINED_glStencilClearTagEXT
GLee_Lazy_glStencilClearTagEXT(GLsizei stencilTagBits,GLuint stencilClearTag)8015   void __stdcall GLee_Lazy_glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag)  {if (GLeeInit()) glStencilClearTagEXT(stencilTagBits, stencilClearTag);}
8016   GLEEPFNGLSTENCILCLEARTAGEXTPROC GLeeFuncPtr_glStencilClearTagEXT=GLee_Lazy_glStencilClearTagEXT;
8017 #endif
8018 #endif
8019 
8020 /* GL_EXT_texture_sRGB */
8021 
8022 #ifdef __GLEE_GL_EXT_texture_sRGB
8023 #endif
8024 
8025 /* GL_EXT_framebuffer_blit */
8026 
8027 #ifdef __GLEE_GL_EXT_framebuffer_blit
8028 #ifndef GLEE_C_DEFINED_glBlitFramebufferEXT
8029 #define GLEE_C_DEFINED_glBlitFramebufferEXT
GLee_Lazy_glBlitFramebufferEXT(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)8030   void __stdcall GLee_Lazy_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)  {if (GLeeInit()) glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
8031   GLEEPFNGLBLITFRAMEBUFFEREXTPROC GLeeFuncPtr_glBlitFramebufferEXT=GLee_Lazy_glBlitFramebufferEXT;
8032 #endif
8033 #endif
8034 
8035 /* GL_EXT_framebuffer_multisample */
8036 
8037 #ifdef __GLEE_GL_EXT_framebuffer_multisample
8038 #ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
8039 #define GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
GLee_Lazy_glRenderbufferStorageMultisampleEXT(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)8040   void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)  {if (GLeeInit()) glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);}
8041   GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glRenderbufferStorageMultisampleEXT=GLee_Lazy_glRenderbufferStorageMultisampleEXT;
8042 #endif
8043 #endif
8044 
8045 /* GL_MESAX_texture_stack */
8046 
8047 #ifdef __GLEE_GL_MESAX_texture_stack
8048 #endif
8049 
8050 /* GL_EXT_timer_query */
8051 
8052 #ifdef __GLEE_GL_EXT_timer_query
8053 #ifndef GLEE_C_DEFINED_glGetQueryObjecti64vEXT
8054 #define GLEE_C_DEFINED_glGetQueryObjecti64vEXT
GLee_Lazy_glGetQueryObjecti64vEXT(GLuint id,GLenum pname,GLint64EXT * params)8055   void __stdcall GLee_Lazy_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params)  {if (GLeeInit()) glGetQueryObjecti64vEXT(id, pname, params);}
8056   GLEEPFNGLGETQUERYOBJECTI64VEXTPROC GLeeFuncPtr_glGetQueryObjecti64vEXT=GLee_Lazy_glGetQueryObjecti64vEXT;
8057 #endif
8058 #ifndef GLEE_C_DEFINED_glGetQueryObjectui64vEXT
8059 #define GLEE_C_DEFINED_glGetQueryObjectui64vEXT
GLee_Lazy_glGetQueryObjectui64vEXT(GLuint id,GLenum pname,GLuint64EXT * params)8060   void __stdcall GLee_Lazy_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params)  {if (GLeeInit()) glGetQueryObjectui64vEXT(id, pname, params);}
8061   GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC GLeeFuncPtr_glGetQueryObjectui64vEXT=GLee_Lazy_glGetQueryObjectui64vEXT;
8062 #endif
8063 #endif
8064 
8065 /* GL_EXT_gpu_program_parameters */
8066 
8067 #ifdef __GLEE_GL_EXT_gpu_program_parameters
8068 #ifndef GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
8069 #define GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
GLee_Lazy_glProgramEnvParameters4fvEXT(GLenum target,GLuint index,GLsizei count,const GLfloat * params)8070   void __stdcall GLee_Lazy_glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params)  {if (GLeeInit()) glProgramEnvParameters4fvEXT(target, index, count, params);}
8071   GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramEnvParameters4fvEXT=GLee_Lazy_glProgramEnvParameters4fvEXT;
8072 #endif
8073 #ifndef GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
8074 #define GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
GLee_Lazy_glProgramLocalParameters4fvEXT(GLenum target,GLuint index,GLsizei count,const GLfloat * params)8075   void __stdcall GLee_Lazy_glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params)  {if (GLeeInit()) glProgramLocalParameters4fvEXT(target, index, count, params);}
8076   GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramLocalParameters4fvEXT=GLee_Lazy_glProgramLocalParameters4fvEXT;
8077 #endif
8078 #endif
8079 
8080 /* GL_APPLE_flush_buffer_range */
8081 
8082 #ifdef __GLEE_GL_APPLE_flush_buffer_range
8083 #ifndef GLEE_C_DEFINED_glBufferParameteriAPPLE
8084 #define GLEE_C_DEFINED_glBufferParameteriAPPLE
GLee_Lazy_glBufferParameteriAPPLE(GLenum target,GLenum pname,GLint param)8085   void __stdcall GLee_Lazy_glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param)  {if (GLeeInit()) glBufferParameteriAPPLE(target, pname, param);}
8086   GLEEPFNGLBUFFERPARAMETERIAPPLEPROC GLeeFuncPtr_glBufferParameteriAPPLE=GLee_Lazy_glBufferParameteriAPPLE;
8087 #endif
8088 #ifndef GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
8089 #define GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
GLee_Lazy_glFlushMappedBufferRangeAPPLE(GLenum target,GLintptr offset,GLsizeiptr size)8090   void __stdcall GLee_Lazy_glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size)  {if (GLeeInit()) glFlushMappedBufferRangeAPPLE(target, offset, size);}
8091   GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC GLeeFuncPtr_glFlushMappedBufferRangeAPPLE=GLee_Lazy_glFlushMappedBufferRangeAPPLE;
8092 #endif
8093 #endif
8094 
8095 /* GL_EXT_gpu_shader4 */
8096 
8097 #ifdef __GLEE_GL_EXT_gpu_shader4
8098 #ifndef GLEE_C_DEFINED_glGetUniformuivEXT
8099 #define GLEE_C_DEFINED_glGetUniformuivEXT
GLee_Lazy_glGetUniformuivEXT(GLuint program,GLint location,GLuint * params)8100   void __stdcall GLee_Lazy_glGetUniformuivEXT(GLuint program, GLint location, GLuint * params)  {if (GLeeInit()) glGetUniformuivEXT(program, location, params);}
8101   GLEEPFNGLGETUNIFORMUIVEXTPROC GLeeFuncPtr_glGetUniformuivEXT=GLee_Lazy_glGetUniformuivEXT;
8102 #endif
8103 #ifndef GLEE_C_DEFINED_glBindFragDataLocationEXT
8104 #define GLEE_C_DEFINED_glBindFragDataLocationEXT
GLee_Lazy_glBindFragDataLocationEXT(GLuint program,GLuint color,const GLchar * name)8105   void __stdcall GLee_Lazy_glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name)  {if (GLeeInit()) glBindFragDataLocationEXT(program, color, name);}
8106   GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glBindFragDataLocationEXT=GLee_Lazy_glBindFragDataLocationEXT;
8107 #endif
8108 #ifndef GLEE_C_DEFINED_glGetFragDataLocationEXT
8109 #define GLEE_C_DEFINED_glGetFragDataLocationEXT
GLee_Lazy_glGetFragDataLocationEXT(GLuint program,const GLchar * name)8110   GLint __stdcall GLee_Lazy_glGetFragDataLocationEXT(GLuint program, const GLchar * name)  {if (GLeeInit()) return glGetFragDataLocationEXT(program, name); return (GLint)0;}
8111   GLEEPFNGLGETFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glGetFragDataLocationEXT=GLee_Lazy_glGetFragDataLocationEXT;
8112 #endif
8113 #ifndef GLEE_C_DEFINED_glUniform1uiEXT
8114 #define GLEE_C_DEFINED_glUniform1uiEXT
GLee_Lazy_glUniform1uiEXT(GLint location,GLuint v0)8115   void __stdcall GLee_Lazy_glUniform1uiEXT(GLint location, GLuint v0)  {if (GLeeInit()) glUniform1uiEXT(location, v0);}
8116   GLEEPFNGLUNIFORM1UIEXTPROC GLeeFuncPtr_glUniform1uiEXT=GLee_Lazy_glUniform1uiEXT;
8117 #endif
8118 #ifndef GLEE_C_DEFINED_glUniform2uiEXT
8119 #define GLEE_C_DEFINED_glUniform2uiEXT
GLee_Lazy_glUniform2uiEXT(GLint location,GLuint v0,GLuint v1)8120   void __stdcall GLee_Lazy_glUniform2uiEXT(GLint location, GLuint v0, GLuint v1)  {if (GLeeInit()) glUniform2uiEXT(location, v0, v1);}
8121   GLEEPFNGLUNIFORM2UIEXTPROC GLeeFuncPtr_glUniform2uiEXT=GLee_Lazy_glUniform2uiEXT;
8122 #endif
8123 #ifndef GLEE_C_DEFINED_glUniform3uiEXT
8124 #define GLEE_C_DEFINED_glUniform3uiEXT
GLee_Lazy_glUniform3uiEXT(GLint location,GLuint v0,GLuint v1,GLuint v2)8125   void __stdcall GLee_Lazy_glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2)  {if (GLeeInit()) glUniform3uiEXT(location, v0, v1, v2);}
8126   GLEEPFNGLUNIFORM3UIEXTPROC GLeeFuncPtr_glUniform3uiEXT=GLee_Lazy_glUniform3uiEXT;
8127 #endif
8128 #ifndef GLEE_C_DEFINED_glUniform4uiEXT
8129 #define GLEE_C_DEFINED_glUniform4uiEXT
GLee_Lazy_glUniform4uiEXT(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)8130   void __stdcall GLee_Lazy_glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)  {if (GLeeInit()) glUniform4uiEXT(location, v0, v1, v2, v3);}
8131   GLEEPFNGLUNIFORM4UIEXTPROC GLeeFuncPtr_glUniform4uiEXT=GLee_Lazy_glUniform4uiEXT;
8132 #endif
8133 #ifndef GLEE_C_DEFINED_glUniform1uivEXT
8134 #define GLEE_C_DEFINED_glUniform1uivEXT
GLee_Lazy_glUniform1uivEXT(GLint location,GLsizei count,const GLuint * value)8135   void __stdcall GLee_Lazy_glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value)  {if (GLeeInit()) glUniform1uivEXT(location, count, value);}
8136   GLEEPFNGLUNIFORM1UIVEXTPROC GLeeFuncPtr_glUniform1uivEXT=GLee_Lazy_glUniform1uivEXT;
8137 #endif
8138 #ifndef GLEE_C_DEFINED_glUniform2uivEXT
8139 #define GLEE_C_DEFINED_glUniform2uivEXT
GLee_Lazy_glUniform2uivEXT(GLint location,GLsizei count,const GLuint * value)8140   void __stdcall GLee_Lazy_glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value)  {if (GLeeInit()) glUniform2uivEXT(location, count, value);}
8141   GLEEPFNGLUNIFORM2UIVEXTPROC GLeeFuncPtr_glUniform2uivEXT=GLee_Lazy_glUniform2uivEXT;
8142 #endif
8143 #ifndef GLEE_C_DEFINED_glUniform3uivEXT
8144 #define GLEE_C_DEFINED_glUniform3uivEXT
GLee_Lazy_glUniform3uivEXT(GLint location,GLsizei count,const GLuint * value)8145   void __stdcall GLee_Lazy_glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value)  {if (GLeeInit()) glUniform3uivEXT(location, count, value);}
8146   GLEEPFNGLUNIFORM3UIVEXTPROC GLeeFuncPtr_glUniform3uivEXT=GLee_Lazy_glUniform3uivEXT;
8147 #endif
8148 #ifndef GLEE_C_DEFINED_glUniform4uivEXT
8149 #define GLEE_C_DEFINED_glUniform4uivEXT
GLee_Lazy_glUniform4uivEXT(GLint location,GLsizei count,const GLuint * value)8150   void __stdcall GLee_Lazy_glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value)  {if (GLeeInit()) glUniform4uivEXT(location, count, value);}
8151   GLEEPFNGLUNIFORM4UIVEXTPROC GLeeFuncPtr_glUniform4uivEXT=GLee_Lazy_glUniform4uivEXT;
8152 #endif
8153 #endif
8154 
8155 /* GL_EXT_draw_instanced */
8156 
8157 #ifdef __GLEE_GL_EXT_draw_instanced
8158 #ifndef GLEE_C_DEFINED_glDrawArraysInstancedEXT
8159 #define GLEE_C_DEFINED_glDrawArraysInstancedEXT
GLee_Lazy_glDrawArraysInstancedEXT(GLenum mode,GLint start,GLsizei count,GLsizei primcount)8160   void __stdcall GLee_Lazy_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount)  {if (GLeeInit()) glDrawArraysInstancedEXT(mode, start, count, primcount);}
8161   GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC GLeeFuncPtr_glDrawArraysInstancedEXT=GLee_Lazy_glDrawArraysInstancedEXT;
8162 #endif
8163 #ifndef GLEE_C_DEFINED_glDrawElementsInstancedEXT
8164 #define GLEE_C_DEFINED_glDrawElementsInstancedEXT
GLee_Lazy_glDrawElementsInstancedEXT(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei primcount)8165   void __stdcall GLee_Lazy_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)  {if (GLeeInit()) glDrawElementsInstancedEXT(mode, count, type, indices, primcount);}
8166   GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC GLeeFuncPtr_glDrawElementsInstancedEXT=GLee_Lazy_glDrawElementsInstancedEXT;
8167 #endif
8168 #endif
8169 
8170 /* GL_EXT_packed_float */
8171 
8172 #ifdef __GLEE_GL_EXT_packed_float
8173 #endif
8174 
8175 /* GL_EXT_texture_array */
8176 
8177 #ifdef __GLEE_GL_EXT_texture_array
8178 #endif
8179 
8180 /* GL_EXT_texture_buffer_object */
8181 
8182 #ifdef __GLEE_GL_EXT_texture_buffer_object
8183 #ifndef GLEE_C_DEFINED_glTexBufferEXT
8184 #define GLEE_C_DEFINED_glTexBufferEXT
GLee_Lazy_glTexBufferEXT(GLenum target,GLenum internalformat,GLuint buffer)8185   void __stdcall GLee_Lazy_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer)  {if (GLeeInit()) glTexBufferEXT(target, internalformat, buffer);}
8186   GLEEPFNGLTEXBUFFEREXTPROC GLeeFuncPtr_glTexBufferEXT=GLee_Lazy_glTexBufferEXT;
8187 #endif
8188 #endif
8189 
8190 /* GL_EXT_texture_compression_latc */
8191 
8192 #ifdef __GLEE_GL_EXT_texture_compression_latc
8193 #endif
8194 
8195 /* GL_EXT_texture_compression_rgtc */
8196 
8197 #ifdef __GLEE_GL_EXT_texture_compression_rgtc
8198 #endif
8199 
8200 /* GL_EXT_texture_shared_exponent */
8201 
8202 #ifdef __GLEE_GL_EXT_texture_shared_exponent
8203 #endif
8204 
8205 /* GL_NV_depth_buffer_float */
8206 
8207 #ifdef __GLEE_GL_NV_depth_buffer_float
8208 #ifndef GLEE_C_DEFINED_glDepthRangedNV
8209 #define GLEE_C_DEFINED_glDepthRangedNV
GLee_Lazy_glDepthRangedNV(GLdouble zNear,GLdouble zFar)8210   void __stdcall GLee_Lazy_glDepthRangedNV(GLdouble zNear, GLdouble zFar)  {if (GLeeInit()) glDepthRangedNV(zNear, zFar);}
8211   GLEEPFNGLDEPTHRANGEDNVPROC GLeeFuncPtr_glDepthRangedNV=GLee_Lazy_glDepthRangedNV;
8212 #endif
8213 #ifndef GLEE_C_DEFINED_glClearDepthdNV
8214 #define GLEE_C_DEFINED_glClearDepthdNV
GLee_Lazy_glClearDepthdNV(GLdouble depth)8215   void __stdcall GLee_Lazy_glClearDepthdNV(GLdouble depth)  {if (GLeeInit()) glClearDepthdNV(depth);}
8216   GLEEPFNGLCLEARDEPTHDNVPROC GLeeFuncPtr_glClearDepthdNV=GLee_Lazy_glClearDepthdNV;
8217 #endif
8218 #ifndef GLEE_C_DEFINED_glDepthBoundsdNV
8219 #define GLEE_C_DEFINED_glDepthBoundsdNV
GLee_Lazy_glDepthBoundsdNV(GLdouble zmin,GLdouble zmax)8220   void __stdcall GLee_Lazy_glDepthBoundsdNV(GLdouble zmin, GLdouble zmax)  {if (GLeeInit()) glDepthBoundsdNV(zmin, zmax);}
8221   GLEEPFNGLDEPTHBOUNDSDNVPROC GLeeFuncPtr_glDepthBoundsdNV=GLee_Lazy_glDepthBoundsdNV;
8222 #endif
8223 #endif
8224 
8225 /* GL_NV_framebuffer_multisample_coverage */
8226 
8227 #ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
8228 #ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
8229 #define GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV(GLenum target,GLsizei coverageSamples,GLsizei colorSamples,GLenum internalformat,GLsizei width,GLsizei height)8230   void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)  {if (GLeeInit()) glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height);}
8231   GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV=GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV;
8232 #endif
8233 #endif
8234 
8235 /* GL_EXT_framebuffer_sRGB */
8236 
8237 #ifdef __GLEE_GL_EXT_framebuffer_sRGB
8238 #endif
8239 
8240 /* GL_NV_geometry_shader4 */
8241 
8242 #ifdef __GLEE_GL_NV_geometry_shader4
8243 #endif
8244 
8245 /* GL_NV_parameter_buffer_object */
8246 
8247 #ifdef __GLEE_GL_NV_parameter_buffer_object
8248 #ifndef GLEE_C_DEFINED_glProgramBufferParametersfvNV
8249 #define GLEE_C_DEFINED_glProgramBufferParametersfvNV
GLee_Lazy_glProgramBufferParametersfvNV(GLenum target,GLuint buffer,GLuint index,GLsizei count,const GLfloat * params)8250   void __stdcall GLee_Lazy_glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params)  {if (GLeeInit()) glProgramBufferParametersfvNV(target, buffer, index, count, params);}
8251   GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC GLeeFuncPtr_glProgramBufferParametersfvNV=GLee_Lazy_glProgramBufferParametersfvNV;
8252 #endif
8253 #ifndef GLEE_C_DEFINED_glProgramBufferParametersIivNV
8254 #define GLEE_C_DEFINED_glProgramBufferParametersIivNV
GLee_Lazy_glProgramBufferParametersIivNV(GLenum target,GLuint buffer,GLuint index,GLsizei count,const GLint * params)8255   void __stdcall GLee_Lazy_glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params)  {if (GLeeInit()) glProgramBufferParametersIivNV(target, buffer, index, count, params);}
8256   GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC GLeeFuncPtr_glProgramBufferParametersIivNV=GLee_Lazy_glProgramBufferParametersIivNV;
8257 #endif
8258 #ifndef GLEE_C_DEFINED_glProgramBufferParametersIuivNV
8259 #define GLEE_C_DEFINED_glProgramBufferParametersIuivNV
GLee_Lazy_glProgramBufferParametersIuivNV(GLenum target,GLuint buffer,GLuint index,GLsizei count,const GLuint * params)8260   void __stdcall GLee_Lazy_glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params)  {if (GLeeInit()) glProgramBufferParametersIuivNV(target, buffer, index, count, params);}
8261   GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC GLeeFuncPtr_glProgramBufferParametersIuivNV=GLee_Lazy_glProgramBufferParametersIuivNV;
8262 #endif
8263 #endif
8264 
8265 /* GL_EXT_draw_buffers2 */
8266 
8267 #ifdef __GLEE_GL_EXT_draw_buffers2
8268 #ifndef GLEE_C_DEFINED_glColorMaskIndexedEXT
8269 #define GLEE_C_DEFINED_glColorMaskIndexedEXT
GLee_Lazy_glColorMaskIndexedEXT(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)8270   void __stdcall GLee_Lazy_glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)  {if (GLeeInit()) glColorMaskIndexedEXT(index, r, g, b, a);}
8271   GLEEPFNGLCOLORMASKINDEXEDEXTPROC GLeeFuncPtr_glColorMaskIndexedEXT=GLee_Lazy_glColorMaskIndexedEXT;
8272 #endif
8273 #ifndef GLEE_C_DEFINED_glGetBooleanIndexedvEXT
8274 #define GLEE_C_DEFINED_glGetBooleanIndexedvEXT
GLee_Lazy_glGetBooleanIndexedvEXT(GLenum target,GLuint index,GLboolean * data)8275   void __stdcall GLee_Lazy_glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data)  {if (GLeeInit()) glGetBooleanIndexedvEXT(target, index, data);}
8276   GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC GLeeFuncPtr_glGetBooleanIndexedvEXT=GLee_Lazy_glGetBooleanIndexedvEXT;
8277 #endif
8278 #ifndef GLEE_C_DEFINED_glGetIntegerIndexedvEXT
8279 #define GLEE_C_DEFINED_glGetIntegerIndexedvEXT
GLee_Lazy_glGetIntegerIndexedvEXT(GLenum target,GLuint index,GLint * data)8280   void __stdcall GLee_Lazy_glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data)  {if (GLeeInit()) glGetIntegerIndexedvEXT(target, index, data);}
8281   GLEEPFNGLGETINTEGERINDEXEDVEXTPROC GLeeFuncPtr_glGetIntegerIndexedvEXT=GLee_Lazy_glGetIntegerIndexedvEXT;
8282 #endif
8283 #ifndef GLEE_C_DEFINED_glEnableIndexedEXT
8284 #define GLEE_C_DEFINED_glEnableIndexedEXT
GLee_Lazy_glEnableIndexedEXT(GLenum target,GLuint index)8285   void __stdcall GLee_Lazy_glEnableIndexedEXT(GLenum target, GLuint index)  {if (GLeeInit()) glEnableIndexedEXT(target, index);}
8286   GLEEPFNGLENABLEINDEXEDEXTPROC GLeeFuncPtr_glEnableIndexedEXT=GLee_Lazy_glEnableIndexedEXT;
8287 #endif
8288 #ifndef GLEE_C_DEFINED_glDisableIndexedEXT
8289 #define GLEE_C_DEFINED_glDisableIndexedEXT
GLee_Lazy_glDisableIndexedEXT(GLenum target,GLuint index)8290   void __stdcall GLee_Lazy_glDisableIndexedEXT(GLenum target, GLuint index)  {if (GLeeInit()) glDisableIndexedEXT(target, index);}
8291   GLEEPFNGLDISABLEINDEXEDEXTPROC GLeeFuncPtr_glDisableIndexedEXT=GLee_Lazy_glDisableIndexedEXT;
8292 #endif
8293 #ifndef GLEE_C_DEFINED_glIsEnabledIndexedEXT
8294 #define GLEE_C_DEFINED_glIsEnabledIndexedEXT
GLee_Lazy_glIsEnabledIndexedEXT(GLenum target,GLuint index)8295   GLboolean __stdcall GLee_Lazy_glIsEnabledIndexedEXT(GLenum target, GLuint index)  {if (GLeeInit()) return glIsEnabledIndexedEXT(target, index); return (GLboolean)0;}
8296   GLEEPFNGLISENABLEDINDEXEDEXTPROC GLeeFuncPtr_glIsEnabledIndexedEXT=GLee_Lazy_glIsEnabledIndexedEXT;
8297 #endif
8298 #endif
8299 
8300 /* GL_NV_transform_feedback */
8301 
8302 #ifdef __GLEE_GL_NV_transform_feedback
8303 #ifndef GLEE_C_DEFINED_glBeginTransformFeedbackNV
8304 #define GLEE_C_DEFINED_glBeginTransformFeedbackNV
GLee_Lazy_glBeginTransformFeedbackNV(GLenum primitiveMode)8305   void __stdcall GLee_Lazy_glBeginTransformFeedbackNV(GLenum primitiveMode)  {if (GLeeInit()) glBeginTransformFeedbackNV(primitiveMode);}
8306   GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBeginTransformFeedbackNV=GLee_Lazy_glBeginTransformFeedbackNV;
8307 #endif
8308 #ifndef GLEE_C_DEFINED_glEndTransformFeedbackNV
8309 #define GLEE_C_DEFINED_glEndTransformFeedbackNV
GLee_Lazy_glEndTransformFeedbackNV(void)8310   void __stdcall GLee_Lazy_glEndTransformFeedbackNV(void)  {if (GLeeInit()) glEndTransformFeedbackNV();}
8311   GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glEndTransformFeedbackNV=GLee_Lazy_glEndTransformFeedbackNV;
8312 #endif
8313 #ifndef GLEE_C_DEFINED_glTransformFeedbackAttribsNV
8314 #define GLEE_C_DEFINED_glTransformFeedbackAttribsNV
GLee_Lazy_glTransformFeedbackAttribsNV(GLuint count,const GLint * attribs,GLenum bufferMode)8315   void __stdcall GLee_Lazy_glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode)  {if (GLeeInit()) glTransformFeedbackAttribsNV(count, attribs, bufferMode);}
8316   GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackAttribsNV=GLee_Lazy_glTransformFeedbackAttribsNV;
8317 #endif
8318 #ifndef GLEE_C_DEFINED_glBindBufferRangeNV
8319 #define GLEE_C_DEFINED_glBindBufferRangeNV
GLee_Lazy_glBindBufferRangeNV(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)8320   void __stdcall GLee_Lazy_glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)  {if (GLeeInit()) glBindBufferRangeNV(target, index, buffer, offset, size);}
8321   GLEEPFNGLBINDBUFFERRANGENVPROC GLeeFuncPtr_glBindBufferRangeNV=GLee_Lazy_glBindBufferRangeNV;
8322 #endif
8323 #ifndef GLEE_C_DEFINED_glBindBufferOffsetNV
8324 #define GLEE_C_DEFINED_glBindBufferOffsetNV
GLee_Lazy_glBindBufferOffsetNV(GLenum target,GLuint index,GLuint buffer,GLintptr offset)8325   void __stdcall GLee_Lazy_glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset)  {if (GLeeInit()) glBindBufferOffsetNV(target, index, buffer, offset);}
8326   GLEEPFNGLBINDBUFFEROFFSETNVPROC GLeeFuncPtr_glBindBufferOffsetNV=GLee_Lazy_glBindBufferOffsetNV;
8327 #endif
8328 #ifndef GLEE_C_DEFINED_glBindBufferBaseNV
8329 #define GLEE_C_DEFINED_glBindBufferBaseNV
GLee_Lazy_glBindBufferBaseNV(GLenum target,GLuint index,GLuint buffer)8330   void __stdcall GLee_Lazy_glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer)  {if (GLeeInit()) glBindBufferBaseNV(target, index, buffer);}
8331   GLEEPFNGLBINDBUFFERBASENVPROC GLeeFuncPtr_glBindBufferBaseNV=GLee_Lazy_glBindBufferBaseNV;
8332 #endif
8333 #ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
8334 #define GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
GLee_Lazy_glTransformFeedbackVaryingsNV(GLuint program,GLsizei count,const GLint * locations,GLenum bufferMode)8335   void __stdcall GLee_Lazy_glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode)  {if (GLeeInit()) glTransformFeedbackVaryingsNV(program, count, locations, bufferMode);}
8336   GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC GLeeFuncPtr_glTransformFeedbackVaryingsNV=GLee_Lazy_glTransformFeedbackVaryingsNV;
8337 #endif
8338 #ifndef GLEE_C_DEFINED_glActiveVaryingNV
8339 #define GLEE_C_DEFINED_glActiveVaryingNV
GLee_Lazy_glActiveVaryingNV(GLuint program,const GLchar * name)8340   void __stdcall GLee_Lazy_glActiveVaryingNV(GLuint program, const GLchar * name)  {if (GLeeInit()) glActiveVaryingNV(program, name);}
8341   GLEEPFNGLACTIVEVARYINGNVPROC GLeeFuncPtr_glActiveVaryingNV=GLee_Lazy_glActiveVaryingNV;
8342 #endif
8343 #ifndef GLEE_C_DEFINED_glGetVaryingLocationNV
8344 #define GLEE_C_DEFINED_glGetVaryingLocationNV
GLee_Lazy_glGetVaryingLocationNV(GLuint program,const GLchar * name)8345   GLint __stdcall GLee_Lazy_glGetVaryingLocationNV(GLuint program, const GLchar * name)  {if (GLeeInit()) return glGetVaryingLocationNV(program, name); return (GLint)0;}
8346   GLEEPFNGLGETVARYINGLOCATIONNVPROC GLeeFuncPtr_glGetVaryingLocationNV=GLee_Lazy_glGetVaryingLocationNV;
8347 #endif
8348 #ifndef GLEE_C_DEFINED_glGetActiveVaryingNV
8349 #define GLEE_C_DEFINED_glGetActiveVaryingNV
GLee_Lazy_glGetActiveVaryingNV(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)8350   void __stdcall GLee_Lazy_glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)  {if (GLeeInit()) glGetActiveVaryingNV(program, index, bufSize, length, size, type, name);}
8351   GLEEPFNGLGETACTIVEVARYINGNVPROC GLeeFuncPtr_glGetActiveVaryingNV=GLee_Lazy_glGetActiveVaryingNV;
8352 #endif
8353 #ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
8354 #define GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
GLee_Lazy_glGetTransformFeedbackVaryingNV(GLuint program,GLuint index,GLint * location)8355   void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location)  {if (GLeeInit()) glGetTransformFeedbackVaryingNV(program, index, location);}
8356   GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GLeeFuncPtr_glGetTransformFeedbackVaryingNV=GLee_Lazy_glGetTransformFeedbackVaryingNV;
8357 #endif
8358 #endif
8359 
8360 /* GL_EXT_bindable_uniform */
8361 
8362 #ifdef __GLEE_GL_EXT_bindable_uniform
8363 #ifndef GLEE_C_DEFINED_glUniformBufferEXT
8364 #define GLEE_C_DEFINED_glUniformBufferEXT
GLee_Lazy_glUniformBufferEXT(GLuint program,GLint location,GLuint buffer)8365   void __stdcall GLee_Lazy_glUniformBufferEXT(GLuint program, GLint location, GLuint buffer)  {if (GLeeInit()) glUniformBufferEXT(program, location, buffer);}
8366   GLEEPFNGLUNIFORMBUFFEREXTPROC GLeeFuncPtr_glUniformBufferEXT=GLee_Lazy_glUniformBufferEXT;
8367 #endif
8368 #ifndef GLEE_C_DEFINED_glGetUniformBufferSizeEXT
8369 #define GLEE_C_DEFINED_glGetUniformBufferSizeEXT
GLee_Lazy_glGetUniformBufferSizeEXT(GLuint program,GLint location)8370   GLint __stdcall GLee_Lazy_glGetUniformBufferSizeEXT(GLuint program, GLint location)  {if (GLeeInit()) return glGetUniformBufferSizeEXT(program, location); return (GLint)0;}
8371   GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC GLeeFuncPtr_glGetUniformBufferSizeEXT=GLee_Lazy_glGetUniformBufferSizeEXT;
8372 #endif
8373 #ifndef GLEE_C_DEFINED_glGetUniformOffsetEXT
8374 #define GLEE_C_DEFINED_glGetUniformOffsetEXT
GLee_Lazy_glGetUniformOffsetEXT(GLuint program,GLint location)8375   GLintptr __stdcall GLee_Lazy_glGetUniformOffsetEXT(GLuint program, GLint location)  {if (GLeeInit()) return glGetUniformOffsetEXT(program, location); return (GLintptr)0;}
8376   GLEEPFNGLGETUNIFORMOFFSETEXTPROC GLeeFuncPtr_glGetUniformOffsetEXT=GLee_Lazy_glGetUniformOffsetEXT;
8377 #endif
8378 #endif
8379 
8380 /* GL_EXT_texture_integer */
8381 
8382 #ifdef __GLEE_GL_EXT_texture_integer
8383 #ifndef GLEE_C_DEFINED_glTexParameterIivEXT
8384 #define GLEE_C_DEFINED_glTexParameterIivEXT
GLee_Lazy_glTexParameterIivEXT(GLenum target,GLenum pname,const GLint * params)8385   void __stdcall GLee_Lazy_glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glTexParameterIivEXT(target, pname, params);}
8386   GLEEPFNGLTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glTexParameterIivEXT=GLee_Lazy_glTexParameterIivEXT;
8387 #endif
8388 #ifndef GLEE_C_DEFINED_glTexParameterIuivEXT
8389 #define GLEE_C_DEFINED_glTexParameterIuivEXT
GLee_Lazy_glTexParameterIuivEXT(GLenum target,GLenum pname,const GLuint * params)8390   void __stdcall GLee_Lazy_glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params)  {if (GLeeInit()) glTexParameterIuivEXT(target, pname, params);}
8391   GLEEPFNGLTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glTexParameterIuivEXT=GLee_Lazy_glTexParameterIuivEXT;
8392 #endif
8393 #ifndef GLEE_C_DEFINED_glGetTexParameterIivEXT
8394 #define GLEE_C_DEFINED_glGetTexParameterIivEXT
GLee_Lazy_glGetTexParameterIivEXT(GLenum target,GLenum pname,GLint * params)8395   void __stdcall GLee_Lazy_glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetTexParameterIivEXT(target, pname, params);}
8396   GLEEPFNGLGETTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTexParameterIivEXT=GLee_Lazy_glGetTexParameterIivEXT;
8397 #endif
8398 #ifndef GLEE_C_DEFINED_glGetTexParameterIuivEXT
8399 #define GLEE_C_DEFINED_glGetTexParameterIuivEXT
GLee_Lazy_glGetTexParameterIuivEXT(GLenum target,GLenum pname,GLuint * params)8400   void __stdcall GLee_Lazy_glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params)  {if (GLeeInit()) glGetTexParameterIuivEXT(target, pname, params);}
8401   GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTexParameterIuivEXT=GLee_Lazy_glGetTexParameterIuivEXT;
8402 #endif
8403 #ifndef GLEE_C_DEFINED_glClearColorIiEXT
8404 #define GLEE_C_DEFINED_glClearColorIiEXT
GLee_Lazy_glClearColorIiEXT(GLint red,GLint green,GLint blue,GLint alpha)8405   void __stdcall GLee_Lazy_glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha)  {if (GLeeInit()) glClearColorIiEXT(red, green, blue, alpha);}
8406   GLEEPFNGLCLEARCOLORIIEXTPROC GLeeFuncPtr_glClearColorIiEXT=GLee_Lazy_glClearColorIiEXT;
8407 #endif
8408 #ifndef GLEE_C_DEFINED_glClearColorIuiEXT
8409 #define GLEE_C_DEFINED_glClearColorIuiEXT
GLee_Lazy_glClearColorIuiEXT(GLuint red,GLuint green,GLuint blue,GLuint alpha)8410   void __stdcall GLee_Lazy_glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha)  {if (GLeeInit()) glClearColorIuiEXT(red, green, blue, alpha);}
8411   GLEEPFNGLCLEARCOLORIUIEXTPROC GLeeFuncPtr_glClearColorIuiEXT=GLee_Lazy_glClearColorIuiEXT;
8412 #endif
8413 #endif
8414 
8415 /* GL_GREMEDY_frame_terminator */
8416 
8417 #ifdef __GLEE_GL_GREMEDY_frame_terminator
8418 #ifndef GLEE_C_DEFINED_glFrameTerminatorGREMEDY
8419 #define GLEE_C_DEFINED_glFrameTerminatorGREMEDY
GLee_Lazy_glFrameTerminatorGREMEDY(void)8420   void __stdcall GLee_Lazy_glFrameTerminatorGREMEDY(void)  {if (GLeeInit()) glFrameTerminatorGREMEDY();}
8421   GLEEPFNGLFRAMETERMINATORGREMEDYPROC GLeeFuncPtr_glFrameTerminatorGREMEDY=GLee_Lazy_glFrameTerminatorGREMEDY;
8422 #endif
8423 #endif
8424 
8425 /* GL_NV_conditional_render */
8426 
8427 #ifdef __GLEE_GL_NV_conditional_render
8428 #ifndef GLEE_C_DEFINED_glBeginConditionalRenderNV
8429 #define GLEE_C_DEFINED_glBeginConditionalRenderNV
GLee_Lazy_glBeginConditionalRenderNV(GLuint id,GLenum mode)8430   void __stdcall GLee_Lazy_glBeginConditionalRenderNV(GLuint id, GLenum mode)  {if (GLeeInit()) glBeginConditionalRenderNV(id, mode);}
8431   GLEEPFNGLBEGINCONDITIONALRENDERNVPROC GLeeFuncPtr_glBeginConditionalRenderNV=GLee_Lazy_glBeginConditionalRenderNV;
8432 #endif
8433 #ifndef GLEE_C_DEFINED_glEndConditionalRenderNV
8434 #define GLEE_C_DEFINED_glEndConditionalRenderNV
GLee_Lazy_glEndConditionalRenderNV(void)8435   void __stdcall GLee_Lazy_glEndConditionalRenderNV(void)  {if (GLeeInit()) glEndConditionalRenderNV();}
8436   GLEEPFNGLENDCONDITIONALRENDERNVPROC GLeeFuncPtr_glEndConditionalRenderNV=GLee_Lazy_glEndConditionalRenderNV;
8437 #endif
8438 #endif
8439 
8440 /* GL_NV_present_video */
8441 
8442 #ifdef __GLEE_GL_NV_present_video
8443 #endif
8444 
8445 /* GL_EXT_transform_feedback */
8446 
8447 #ifdef __GLEE_GL_EXT_transform_feedback
8448 #ifndef GLEE_C_DEFINED_glBeginTransformFeedbackEXT
8449 #define GLEE_C_DEFINED_glBeginTransformFeedbackEXT
GLee_Lazy_glBeginTransformFeedbackEXT(GLenum primitiveMode)8450   void __stdcall GLee_Lazy_glBeginTransformFeedbackEXT(GLenum primitiveMode)  {if (GLeeInit()) glBeginTransformFeedbackEXT(primitiveMode);}
8451   GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glBeginTransformFeedbackEXT=GLee_Lazy_glBeginTransformFeedbackEXT;
8452 #endif
8453 #ifndef GLEE_C_DEFINED_glEndTransformFeedbackEXT
8454 #define GLEE_C_DEFINED_glEndTransformFeedbackEXT
GLee_Lazy_glEndTransformFeedbackEXT(void)8455   void __stdcall GLee_Lazy_glEndTransformFeedbackEXT(void)  {if (GLeeInit()) glEndTransformFeedbackEXT();}
8456   GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glEndTransformFeedbackEXT=GLee_Lazy_glEndTransformFeedbackEXT;
8457 #endif
8458 #ifndef GLEE_C_DEFINED_glBindBufferRangeEXT
8459 #define GLEE_C_DEFINED_glBindBufferRangeEXT
GLee_Lazy_glBindBufferRangeEXT(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)8460   void __stdcall GLee_Lazy_glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)  {if (GLeeInit()) glBindBufferRangeEXT(target, index, buffer, offset, size);}
8461   GLEEPFNGLBINDBUFFERRANGEEXTPROC GLeeFuncPtr_glBindBufferRangeEXT=GLee_Lazy_glBindBufferRangeEXT;
8462 #endif
8463 #ifndef GLEE_C_DEFINED_glBindBufferOffsetEXT
8464 #define GLEE_C_DEFINED_glBindBufferOffsetEXT
GLee_Lazy_glBindBufferOffsetEXT(GLenum target,GLuint index,GLuint buffer,GLintptr offset)8465   void __stdcall GLee_Lazy_glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset)  {if (GLeeInit()) glBindBufferOffsetEXT(target, index, buffer, offset);}
8466   GLEEPFNGLBINDBUFFEROFFSETEXTPROC GLeeFuncPtr_glBindBufferOffsetEXT=GLee_Lazy_glBindBufferOffsetEXT;
8467 #endif
8468 #ifndef GLEE_C_DEFINED_glBindBufferBaseEXT
8469 #define GLEE_C_DEFINED_glBindBufferBaseEXT
GLee_Lazy_glBindBufferBaseEXT(GLenum target,GLuint index,GLuint buffer)8470   void __stdcall GLee_Lazy_glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer)  {if (GLeeInit()) glBindBufferBaseEXT(target, index, buffer);}
8471   GLEEPFNGLBINDBUFFERBASEEXTPROC GLeeFuncPtr_glBindBufferBaseEXT=GLee_Lazy_glBindBufferBaseEXT;
8472 #endif
8473 #ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
8474 #define GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
GLee_Lazy_glTransformFeedbackVaryingsEXT(GLuint program,GLsizei count,const GLint * locations,GLenum bufferMode)8475   void __stdcall GLee_Lazy_glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode)  {if (GLeeInit()) glTransformFeedbackVaryingsEXT(program, count, locations, bufferMode);}
8476   GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC GLeeFuncPtr_glTransformFeedbackVaryingsEXT=GLee_Lazy_glTransformFeedbackVaryingsEXT;
8477 #endif
8478 #ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
8479 #define GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
GLee_Lazy_glGetTransformFeedbackVaryingEXT(GLuint program,GLuint index,GLint * location)8480   void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLint * location)  {if (GLeeInit()) glGetTransformFeedbackVaryingEXT(program, index, location);}
8481   GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GLeeFuncPtr_glGetTransformFeedbackVaryingEXT=GLee_Lazy_glGetTransformFeedbackVaryingEXT;
8482 #endif
8483 #endif
8484 
8485 /* GL_EXT_direct_state_access */
8486 
8487 #ifdef __GLEE_GL_EXT_direct_state_access
8488 #ifndef GLEE_C_DEFINED_glClientAttribDefaultEXT
8489 #define GLEE_C_DEFINED_glClientAttribDefaultEXT
GLee_Lazy_glClientAttribDefaultEXT(GLbitfield mask)8490   void __stdcall GLee_Lazy_glClientAttribDefaultEXT(GLbitfield mask)  {if (GLeeInit()) glClientAttribDefaultEXT(mask);}
8491   GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glClientAttribDefaultEXT=GLee_Lazy_glClientAttribDefaultEXT;
8492 #endif
8493 #ifndef GLEE_C_DEFINED_glPushClientAttribDefaultEXT
8494 #define GLEE_C_DEFINED_glPushClientAttribDefaultEXT
GLee_Lazy_glPushClientAttribDefaultEXT(GLbitfield mask)8495   void __stdcall GLee_Lazy_glPushClientAttribDefaultEXT(GLbitfield mask)  {if (GLeeInit()) glPushClientAttribDefaultEXT(mask);}
8496   GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glPushClientAttribDefaultEXT=GLee_Lazy_glPushClientAttribDefaultEXT;
8497 #endif
8498 #ifndef GLEE_C_DEFINED_glMatrixLoadfEXT
8499 #define GLEE_C_DEFINED_glMatrixLoadfEXT
GLee_Lazy_glMatrixLoadfEXT(GLenum mode,const GLfloat * m)8500   void __stdcall GLee_Lazy_glMatrixLoadfEXT(GLenum mode, const GLfloat * m)  {if (GLeeInit()) glMatrixLoadfEXT(mode, m);}
8501   GLEEPFNGLMATRIXLOADFEXTPROC GLeeFuncPtr_glMatrixLoadfEXT=GLee_Lazy_glMatrixLoadfEXT;
8502 #endif
8503 #ifndef GLEE_C_DEFINED_glMatrixLoaddEXT
8504 #define GLEE_C_DEFINED_glMatrixLoaddEXT
GLee_Lazy_glMatrixLoaddEXT(GLenum mode,const GLdouble * m)8505   void __stdcall GLee_Lazy_glMatrixLoaddEXT(GLenum mode, const GLdouble * m)  {if (GLeeInit()) glMatrixLoaddEXT(mode, m);}
8506   GLEEPFNGLMATRIXLOADDEXTPROC GLeeFuncPtr_glMatrixLoaddEXT=GLee_Lazy_glMatrixLoaddEXT;
8507 #endif
8508 #ifndef GLEE_C_DEFINED_glMatrixMultfEXT
8509 #define GLEE_C_DEFINED_glMatrixMultfEXT
GLee_Lazy_glMatrixMultfEXT(GLenum mode,const GLfloat * m)8510   void __stdcall GLee_Lazy_glMatrixMultfEXT(GLenum mode, const GLfloat * m)  {if (GLeeInit()) glMatrixMultfEXT(mode, m);}
8511   GLEEPFNGLMATRIXMULTFEXTPROC GLeeFuncPtr_glMatrixMultfEXT=GLee_Lazy_glMatrixMultfEXT;
8512 #endif
8513 #ifndef GLEE_C_DEFINED_glMatrixMultdEXT
8514 #define GLEE_C_DEFINED_glMatrixMultdEXT
GLee_Lazy_glMatrixMultdEXT(GLenum mode,const GLdouble * m)8515   void __stdcall GLee_Lazy_glMatrixMultdEXT(GLenum mode, const GLdouble * m)  {if (GLeeInit()) glMatrixMultdEXT(mode, m);}
8516   GLEEPFNGLMATRIXMULTDEXTPROC GLeeFuncPtr_glMatrixMultdEXT=GLee_Lazy_glMatrixMultdEXT;
8517 #endif
8518 #ifndef GLEE_C_DEFINED_glMatrixLoadIdentityEXT
8519 #define GLEE_C_DEFINED_glMatrixLoadIdentityEXT
GLee_Lazy_glMatrixLoadIdentityEXT(GLenum mode)8520   void __stdcall GLee_Lazy_glMatrixLoadIdentityEXT(GLenum mode)  {if (GLeeInit()) glMatrixLoadIdentityEXT(mode);}
8521   GLEEPFNGLMATRIXLOADIDENTITYEXTPROC GLeeFuncPtr_glMatrixLoadIdentityEXT=GLee_Lazy_glMatrixLoadIdentityEXT;
8522 #endif
8523 #ifndef GLEE_C_DEFINED_glMatrixRotatefEXT
8524 #define GLEE_C_DEFINED_glMatrixRotatefEXT
GLee_Lazy_glMatrixRotatefEXT(GLenum mode,GLfloat angle,GLfloat x,GLfloat y,GLfloat z)8525   void __stdcall GLee_Lazy_glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glMatrixRotatefEXT(mode, angle, x, y, z);}
8526   GLEEPFNGLMATRIXROTATEFEXTPROC GLeeFuncPtr_glMatrixRotatefEXT=GLee_Lazy_glMatrixRotatefEXT;
8527 #endif
8528 #ifndef GLEE_C_DEFINED_glMatrixRotatedEXT
8529 #define GLEE_C_DEFINED_glMatrixRotatedEXT
GLee_Lazy_glMatrixRotatedEXT(GLenum mode,GLdouble angle,GLdouble x,GLdouble y,GLdouble z)8530   void __stdcall GLee_Lazy_glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)  {if (GLeeInit()) glMatrixRotatedEXT(mode, angle, x, y, z);}
8531   GLEEPFNGLMATRIXROTATEDEXTPROC GLeeFuncPtr_glMatrixRotatedEXT=GLee_Lazy_glMatrixRotatedEXT;
8532 #endif
8533 #ifndef GLEE_C_DEFINED_glMatrixScalefEXT
8534 #define GLEE_C_DEFINED_glMatrixScalefEXT
GLee_Lazy_glMatrixScalefEXT(GLenum mode,GLfloat x,GLfloat y,GLfloat z)8535   void __stdcall GLee_Lazy_glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glMatrixScalefEXT(mode, x, y, z);}
8536   GLEEPFNGLMATRIXSCALEFEXTPROC GLeeFuncPtr_glMatrixScalefEXT=GLee_Lazy_glMatrixScalefEXT;
8537 #endif
8538 #ifndef GLEE_C_DEFINED_glMatrixScaledEXT
8539 #define GLEE_C_DEFINED_glMatrixScaledEXT
GLee_Lazy_glMatrixScaledEXT(GLenum mode,GLdouble x,GLdouble y,GLdouble z)8540   void __stdcall GLee_Lazy_glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z)  {if (GLeeInit()) glMatrixScaledEXT(mode, x, y, z);}
8541   GLEEPFNGLMATRIXSCALEDEXTPROC GLeeFuncPtr_glMatrixScaledEXT=GLee_Lazy_glMatrixScaledEXT;
8542 #endif
8543 #ifndef GLEE_C_DEFINED_glMatrixTranslatefEXT
8544 #define GLEE_C_DEFINED_glMatrixTranslatefEXT
GLee_Lazy_glMatrixTranslatefEXT(GLenum mode,GLfloat x,GLfloat y,GLfloat z)8545   void __stdcall GLee_Lazy_glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glMatrixTranslatefEXT(mode, x, y, z);}
8546   GLEEPFNGLMATRIXTRANSLATEFEXTPROC GLeeFuncPtr_glMatrixTranslatefEXT=GLee_Lazy_glMatrixTranslatefEXT;
8547 #endif
8548 #ifndef GLEE_C_DEFINED_glMatrixTranslatedEXT
8549 #define GLEE_C_DEFINED_glMatrixTranslatedEXT
GLee_Lazy_glMatrixTranslatedEXT(GLenum mode,GLdouble x,GLdouble y,GLdouble z)8550   void __stdcall GLee_Lazy_glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z)  {if (GLeeInit()) glMatrixTranslatedEXT(mode, x, y, z);}
8551   GLEEPFNGLMATRIXTRANSLATEDEXTPROC GLeeFuncPtr_glMatrixTranslatedEXT=GLee_Lazy_glMatrixTranslatedEXT;
8552 #endif
8553 #ifndef GLEE_C_DEFINED_glMatrixFrustumEXT
8554 #define GLEE_C_DEFINED_glMatrixFrustumEXT
GLee_Lazy_glMatrixFrustumEXT(GLenum mode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)8555   void __stdcall GLee_Lazy_glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)  {if (GLeeInit()) glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar);}
8556   GLEEPFNGLMATRIXFRUSTUMEXTPROC GLeeFuncPtr_glMatrixFrustumEXT=GLee_Lazy_glMatrixFrustumEXT;
8557 #endif
8558 #ifndef GLEE_C_DEFINED_glMatrixOrthoEXT
8559 #define GLEE_C_DEFINED_glMatrixOrthoEXT
GLee_Lazy_glMatrixOrthoEXT(GLenum mode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)8560   void __stdcall GLee_Lazy_glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)  {if (GLeeInit()) glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar);}
8561   GLEEPFNGLMATRIXORTHOEXTPROC GLeeFuncPtr_glMatrixOrthoEXT=GLee_Lazy_glMatrixOrthoEXT;
8562 #endif
8563 #ifndef GLEE_C_DEFINED_glMatrixPopEXT
8564 #define GLEE_C_DEFINED_glMatrixPopEXT
GLee_Lazy_glMatrixPopEXT(GLenum mode)8565   void __stdcall GLee_Lazy_glMatrixPopEXT(GLenum mode)  {if (GLeeInit()) glMatrixPopEXT(mode);}
8566   GLEEPFNGLMATRIXPOPEXTPROC GLeeFuncPtr_glMatrixPopEXT=GLee_Lazy_glMatrixPopEXT;
8567 #endif
8568 #ifndef GLEE_C_DEFINED_glMatrixPushEXT
8569 #define GLEE_C_DEFINED_glMatrixPushEXT
GLee_Lazy_glMatrixPushEXT(GLenum mode)8570   void __stdcall GLee_Lazy_glMatrixPushEXT(GLenum mode)  {if (GLeeInit()) glMatrixPushEXT(mode);}
8571   GLEEPFNGLMATRIXPUSHEXTPROC GLeeFuncPtr_glMatrixPushEXT=GLee_Lazy_glMatrixPushEXT;
8572 #endif
8573 #ifndef GLEE_C_DEFINED_glMatrixLoadTransposefEXT
8574 #define GLEE_C_DEFINED_glMatrixLoadTransposefEXT
GLee_Lazy_glMatrixLoadTransposefEXT(GLenum mode,const GLfloat * m)8575   void __stdcall GLee_Lazy_glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m)  {if (GLeeInit()) glMatrixLoadTransposefEXT(mode, m);}
8576   GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixLoadTransposefEXT=GLee_Lazy_glMatrixLoadTransposefEXT;
8577 #endif
8578 #ifndef GLEE_C_DEFINED_glMatrixLoadTransposedEXT
8579 #define GLEE_C_DEFINED_glMatrixLoadTransposedEXT
GLee_Lazy_glMatrixLoadTransposedEXT(GLenum mode,const GLdouble * m)8580   void __stdcall GLee_Lazy_glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m)  {if (GLeeInit()) glMatrixLoadTransposedEXT(mode, m);}
8581   GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixLoadTransposedEXT=GLee_Lazy_glMatrixLoadTransposedEXT;
8582 #endif
8583 #ifndef GLEE_C_DEFINED_glMatrixMultTransposefEXT
8584 #define GLEE_C_DEFINED_glMatrixMultTransposefEXT
GLee_Lazy_glMatrixMultTransposefEXT(GLenum mode,const GLfloat * m)8585   void __stdcall GLee_Lazy_glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m)  {if (GLeeInit()) glMatrixMultTransposefEXT(mode, m);}
8586   GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixMultTransposefEXT=GLee_Lazy_glMatrixMultTransposefEXT;
8587 #endif
8588 #ifndef GLEE_C_DEFINED_glMatrixMultTransposedEXT
8589 #define GLEE_C_DEFINED_glMatrixMultTransposedEXT
GLee_Lazy_glMatrixMultTransposedEXT(GLenum mode,const GLdouble * m)8590   void __stdcall GLee_Lazy_glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m)  {if (GLeeInit()) glMatrixMultTransposedEXT(mode, m);}
8591   GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixMultTransposedEXT=GLee_Lazy_glMatrixMultTransposedEXT;
8592 #endif
8593 #ifndef GLEE_C_DEFINED_glTextureParameterfEXT
8594 #define GLEE_C_DEFINED_glTextureParameterfEXT
GLee_Lazy_glTextureParameterfEXT(GLuint texture,GLenum target,GLenum pname,GLfloat param)8595   void __stdcall GLee_Lazy_glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param)  {if (GLeeInit()) glTextureParameterfEXT(texture, target, pname, param);}
8596   GLEEPFNGLTEXTUREPARAMETERFEXTPROC GLeeFuncPtr_glTextureParameterfEXT=GLee_Lazy_glTextureParameterfEXT;
8597 #endif
8598 #ifndef GLEE_C_DEFINED_glTextureParameterfvEXT
8599 #define GLEE_C_DEFINED_glTextureParameterfvEXT
GLee_Lazy_glTextureParameterfvEXT(GLuint texture,GLenum target,GLenum pname,const GLfloat * params)8600   void __stdcall GLee_Lazy_glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glTextureParameterfvEXT(texture, target, pname, params);}
8601   GLEEPFNGLTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glTextureParameterfvEXT=GLee_Lazy_glTextureParameterfvEXT;
8602 #endif
8603 #ifndef GLEE_C_DEFINED_glTextureParameteriEXT
8604 #define GLEE_C_DEFINED_glTextureParameteriEXT
GLee_Lazy_glTextureParameteriEXT(GLuint texture,GLenum target,GLenum pname,GLint param)8605   void __stdcall GLee_Lazy_glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param)  {if (GLeeInit()) glTextureParameteriEXT(texture, target, pname, param);}
8606   GLEEPFNGLTEXTUREPARAMETERIEXTPROC GLeeFuncPtr_glTextureParameteriEXT=GLee_Lazy_glTextureParameteriEXT;
8607 #endif
8608 #ifndef GLEE_C_DEFINED_glTextureParameterivEXT
8609 #define GLEE_C_DEFINED_glTextureParameterivEXT
GLee_Lazy_glTextureParameterivEXT(GLuint texture,GLenum target,GLenum pname,const GLint * params)8610   void __stdcall GLee_Lazy_glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glTextureParameterivEXT(texture, target, pname, params);}
8611   GLEEPFNGLTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glTextureParameterivEXT=GLee_Lazy_glTextureParameterivEXT;
8612 #endif
8613 #ifndef GLEE_C_DEFINED_glTextureImage1DEXT
8614 #define GLEE_C_DEFINED_glTextureImage1DEXT
GLee_Lazy_glTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)8615   void __stdcall GLee_Lazy_glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels);}
8616   GLEEPFNGLTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glTextureImage1DEXT=GLee_Lazy_glTextureImage1DEXT;
8617 #endif
8618 #ifndef GLEE_C_DEFINED_glTextureImage2DEXT
8619 #define GLEE_C_DEFINED_glTextureImage2DEXT
GLee_Lazy_glTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)8620   void __stdcall GLee_Lazy_glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);}
8621   GLEEPFNGLTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glTextureImage2DEXT=GLee_Lazy_glTextureImage2DEXT;
8622 #endif
8623 #ifndef GLEE_C_DEFINED_glTextureSubImage1DEXT
8624 #define GLEE_C_DEFINED_glTextureSubImage1DEXT
GLee_Lazy_glTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)8625   void __stdcall GLee_Lazy_glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);}
8626   GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glTextureSubImage1DEXT=GLee_Lazy_glTextureSubImage1DEXT;
8627 #endif
8628 #ifndef GLEE_C_DEFINED_glTextureSubImage2DEXT
8629 #define GLEE_C_DEFINED_glTextureSubImage2DEXT
GLee_Lazy_glTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)8630   void __stdcall GLee_Lazy_glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);}
8631   GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glTextureSubImage2DEXT=GLee_Lazy_glTextureSubImage2DEXT;
8632 #endif
8633 #ifndef GLEE_C_DEFINED_glCopyTextureImage1DEXT
8634 #define GLEE_C_DEFINED_glCopyTextureImage1DEXT
GLee_Lazy_glCopyTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)8635   void __stdcall GLee_Lazy_glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)  {if (GLeeInit()) glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border);}
8636   GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureImage1DEXT=GLee_Lazy_glCopyTextureImage1DEXT;
8637 #endif
8638 #ifndef GLEE_C_DEFINED_glCopyTextureImage2DEXT
8639 #define GLEE_C_DEFINED_glCopyTextureImage2DEXT
GLee_Lazy_glCopyTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)8640   void __stdcall GLee_Lazy_glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)  {if (GLeeInit()) glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border);}
8641   GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureImage2DEXT=GLee_Lazy_glCopyTextureImage2DEXT;
8642 #endif
8643 #ifndef GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
8644 #define GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
GLee_Lazy_glCopyTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)8645   void __stdcall GLee_Lazy_glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)  {if (GLeeInit()) glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width);}
8646   GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureSubImage1DEXT=GLee_Lazy_glCopyTextureSubImage1DEXT;
8647 #endif
8648 #ifndef GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
8649 #define GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
GLee_Lazy_glCopyTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)8650   void __stdcall GLee_Lazy_glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)  {if (GLeeInit()) glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height);}
8651   GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureSubImage2DEXT=GLee_Lazy_glCopyTextureSubImage2DEXT;
8652 #endif
8653 #ifndef GLEE_C_DEFINED_glGetTextureImageEXT
8654 #define GLEE_C_DEFINED_glGetTextureImageEXT
GLee_Lazy_glGetTextureImageEXT(GLuint texture,GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)8655   void __stdcall GLee_Lazy_glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)  {if (GLeeInit()) glGetTextureImageEXT(texture, target, level, format, type, pixels);}
8656   GLEEPFNGLGETTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetTextureImageEXT=GLee_Lazy_glGetTextureImageEXT;
8657 #endif
8658 #ifndef GLEE_C_DEFINED_glGetTextureParameterfvEXT
8659 #define GLEE_C_DEFINED_glGetTextureParameterfvEXT
GLee_Lazy_glGetTextureParameterfvEXT(GLuint texture,GLenum target,GLenum pname,GLfloat * params)8660   void __stdcall GLee_Lazy_glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetTextureParameterfvEXT(texture, target, pname, params);}
8661   GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureParameterfvEXT=GLee_Lazy_glGetTextureParameterfvEXT;
8662 #endif
8663 #ifndef GLEE_C_DEFINED_glGetTextureParameterivEXT
8664 #define GLEE_C_DEFINED_glGetTextureParameterivEXT
GLee_Lazy_glGetTextureParameterivEXT(GLuint texture,GLenum target,GLenum pname,GLint * params)8665   void __stdcall GLee_Lazy_glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetTextureParameterivEXT(texture, target, pname, params);}
8666   GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureParameterivEXT=GLee_Lazy_glGetTextureParameterivEXT;
8667 #endif
8668 #ifndef GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
8669 #define GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
GLee_Lazy_glGetTextureLevelParameterfvEXT(GLuint texture,GLenum target,GLint level,GLenum pname,GLfloat * params)8670   void __stdcall GLee_Lazy_glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetTextureLevelParameterfvEXT(texture, target, level, pname, params);}
8671   GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterfvEXT=GLee_Lazy_glGetTextureLevelParameterfvEXT;
8672 #endif
8673 #ifndef GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
8674 #define GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
GLee_Lazy_glGetTextureLevelParameterivEXT(GLuint texture,GLenum target,GLint level,GLenum pname,GLint * params)8675   void __stdcall GLee_Lazy_glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params)  {if (GLeeInit()) glGetTextureLevelParameterivEXT(texture, target, level, pname, params);}
8676   GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterivEXT=GLee_Lazy_glGetTextureLevelParameterivEXT;
8677 #endif
8678 #ifndef GLEE_C_DEFINED_glTextureImage3DEXT
8679 #define GLEE_C_DEFINED_glTextureImage3DEXT
GLee_Lazy_glTextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)8680   void __stdcall GLee_Lazy_glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels);}
8681   GLEEPFNGLTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glTextureImage3DEXT=GLee_Lazy_glTextureImage3DEXT;
8682 #endif
8683 #ifndef GLEE_C_DEFINED_glTextureSubImage3DEXT
8684 #define GLEE_C_DEFINED_glTextureSubImage3DEXT
GLee_Lazy_glTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)8685   void __stdcall GLee_Lazy_glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
8686   GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glTextureSubImage3DEXT=GLee_Lazy_glTextureSubImage3DEXT;
8687 #endif
8688 #ifndef GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
8689 #define GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
GLee_Lazy_glCopyTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)8690   void __stdcall GLee_Lazy_glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)  {if (GLeeInit()) glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
8691   GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTextureSubImage3DEXT=GLee_Lazy_glCopyTextureSubImage3DEXT;
8692 #endif
8693 #ifndef GLEE_C_DEFINED_glMultiTexParameterfEXT
8694 #define GLEE_C_DEFINED_glMultiTexParameterfEXT
GLee_Lazy_glMultiTexParameterfEXT(GLenum texunit,GLenum target,GLenum pname,GLfloat param)8695   void __stdcall GLee_Lazy_glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param)  {if (GLeeInit()) glMultiTexParameterfEXT(texunit, target, pname, param);}
8696   GLEEPFNGLMULTITEXPARAMETERFEXTPROC GLeeFuncPtr_glMultiTexParameterfEXT=GLee_Lazy_glMultiTexParameterfEXT;
8697 #endif
8698 #ifndef GLEE_C_DEFINED_glMultiTexParameterfvEXT
8699 #define GLEE_C_DEFINED_glMultiTexParameterfvEXT
GLee_Lazy_glMultiTexParameterfvEXT(GLenum texunit,GLenum target,GLenum pname,const GLfloat * params)8700   void __stdcall GLee_Lazy_glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glMultiTexParameterfvEXT(texunit, target, pname, params);}
8701   GLEEPFNGLMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glMultiTexParameterfvEXT=GLee_Lazy_glMultiTexParameterfvEXT;
8702 #endif
8703 #ifndef GLEE_C_DEFINED_glMultiTexParameteriEXT
8704 #define GLEE_C_DEFINED_glMultiTexParameteriEXT
GLee_Lazy_glMultiTexParameteriEXT(GLenum texunit,GLenum target,GLenum pname,GLint param)8705   void __stdcall GLee_Lazy_glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param)  {if (GLeeInit()) glMultiTexParameteriEXT(texunit, target, pname, param);}
8706   GLEEPFNGLMULTITEXPARAMETERIEXTPROC GLeeFuncPtr_glMultiTexParameteriEXT=GLee_Lazy_glMultiTexParameteriEXT;
8707 #endif
8708 #ifndef GLEE_C_DEFINED_glMultiTexParameterivEXT
8709 #define GLEE_C_DEFINED_glMultiTexParameterivEXT
GLee_Lazy_glMultiTexParameterivEXT(GLenum texunit,GLenum target,GLenum pname,const GLint * params)8710   void __stdcall GLee_Lazy_glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glMultiTexParameterivEXT(texunit, target, pname, params);}
8711   GLEEPFNGLMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glMultiTexParameterivEXT=GLee_Lazy_glMultiTexParameterivEXT;
8712 #endif
8713 #ifndef GLEE_C_DEFINED_glMultiTexImage1DEXT
8714 #define GLEE_C_DEFINED_glMultiTexImage1DEXT
GLee_Lazy_glMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)8715   void __stdcall GLee_Lazy_glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels);}
8716   GLEEPFNGLMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexImage1DEXT=GLee_Lazy_glMultiTexImage1DEXT;
8717 #endif
8718 #ifndef GLEE_C_DEFINED_glMultiTexImage2DEXT
8719 #define GLEE_C_DEFINED_glMultiTexImage2DEXT
GLee_Lazy_glMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)8720   void __stdcall GLee_Lazy_glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels);}
8721   GLEEPFNGLMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexImage2DEXT=GLee_Lazy_glMultiTexImage2DEXT;
8722 #endif
8723 #ifndef GLEE_C_DEFINED_glMultiTexSubImage1DEXT
8724 #define GLEE_C_DEFINED_glMultiTexSubImage1DEXT
GLee_Lazy_glMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)8725   void __stdcall GLee_Lazy_glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels);}
8726   GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexSubImage1DEXT=GLee_Lazy_glMultiTexSubImage1DEXT;
8727 #endif
8728 #ifndef GLEE_C_DEFINED_glMultiTexSubImage2DEXT
8729 #define GLEE_C_DEFINED_glMultiTexSubImage2DEXT
GLee_Lazy_glMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)8730   void __stdcall GLee_Lazy_glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);}
8731   GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexSubImage2DEXT=GLee_Lazy_glMultiTexSubImage2DEXT;
8732 #endif
8733 #ifndef GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
8734 #define GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
GLee_Lazy_glCopyMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)8735   void __stdcall GLee_Lazy_glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)  {if (GLeeInit()) glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border);}
8736   GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexImage1DEXT=GLee_Lazy_glCopyMultiTexImage1DEXT;
8737 #endif
8738 #ifndef GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
8739 #define GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
GLee_Lazy_glCopyMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)8740   void __stdcall GLee_Lazy_glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)  {if (GLeeInit()) glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border);}
8741   GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexImage2DEXT=GLee_Lazy_glCopyMultiTexImage2DEXT;
8742 #endif
8743 #ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
8744 #define GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
GLee_Lazy_glCopyMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)8745   void __stdcall GLee_Lazy_glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)  {if (GLeeInit()) glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width);}
8746   GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage1DEXT=GLee_Lazy_glCopyMultiTexSubImage1DEXT;
8747 #endif
8748 #ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
8749 #define GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
GLee_Lazy_glCopyMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)8750   void __stdcall GLee_Lazy_glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)  {if (GLeeInit()) glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height);}
8751   GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage2DEXT=GLee_Lazy_glCopyMultiTexSubImage2DEXT;
8752 #endif
8753 #ifndef GLEE_C_DEFINED_glGetMultiTexImageEXT
8754 #define GLEE_C_DEFINED_glGetMultiTexImageEXT
GLee_Lazy_glGetMultiTexImageEXT(GLenum texunit,GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)8755   void __stdcall GLee_Lazy_glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)  {if (GLeeInit()) glGetMultiTexImageEXT(texunit, target, level, format, type, pixels);}
8756   GLEEPFNGLGETMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetMultiTexImageEXT=GLee_Lazy_glGetMultiTexImageEXT;
8757 #endif
8758 #ifndef GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
8759 #define GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
GLee_Lazy_glGetMultiTexParameterfvEXT(GLenum texunit,GLenum target,GLenum pname,GLfloat * params)8760   void __stdcall GLee_Lazy_glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetMultiTexParameterfvEXT(texunit, target, pname, params);}
8761   GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexParameterfvEXT=GLee_Lazy_glGetMultiTexParameterfvEXT;
8762 #endif
8763 #ifndef GLEE_C_DEFINED_glGetMultiTexParameterivEXT
8764 #define GLEE_C_DEFINED_glGetMultiTexParameterivEXT
GLee_Lazy_glGetMultiTexParameterivEXT(GLenum texunit,GLenum target,GLenum pname,GLint * params)8765   void __stdcall GLee_Lazy_glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetMultiTexParameterivEXT(texunit, target, pname, params);}
8766   GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterivEXT=GLee_Lazy_glGetMultiTexParameterivEXT;
8767 #endif
8768 #ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
8769 #define GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
GLee_Lazy_glGetMultiTexLevelParameterfvEXT(GLenum texunit,GLenum target,GLint level,GLenum pname,GLfloat * params)8770   void __stdcall GLee_Lazy_glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params);}
8771   GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT=GLee_Lazy_glGetMultiTexLevelParameterfvEXT;
8772 #endif
8773 #ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
8774 #define GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
GLee_Lazy_glGetMultiTexLevelParameterivEXT(GLenum texunit,GLenum target,GLint level,GLenum pname,GLint * params)8775   void __stdcall GLee_Lazy_glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params)  {if (GLeeInit()) glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params);}
8776   GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterivEXT=GLee_Lazy_glGetMultiTexLevelParameterivEXT;
8777 #endif
8778 #ifndef GLEE_C_DEFINED_glMultiTexImage3DEXT
8779 #define GLEE_C_DEFINED_glMultiTexImage3DEXT
GLee_Lazy_glMultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)8780   void __stdcall GLee_Lazy_glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);}
8781   GLEEPFNGLMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexImage3DEXT=GLee_Lazy_glMultiTexImage3DEXT;
8782 #endif
8783 #ifndef GLEE_C_DEFINED_glMultiTexSubImage3DEXT
8784 #define GLEE_C_DEFINED_glMultiTexSubImage3DEXT
GLee_Lazy_glMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)8785   void __stdcall GLee_Lazy_glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
8786   GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexSubImage3DEXT=GLee_Lazy_glMultiTexSubImage3DEXT;
8787 #endif
8788 #ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
8789 #define GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
GLee_Lazy_glCopyMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)8790   void __stdcall GLee_Lazy_glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)  {if (GLeeInit()) glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
8791   GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage3DEXT=GLee_Lazy_glCopyMultiTexSubImage3DEXT;
8792 #endif
8793 #ifndef GLEE_C_DEFINED_glBindMultiTextureEXT
8794 #define GLEE_C_DEFINED_glBindMultiTextureEXT
GLee_Lazy_glBindMultiTextureEXT(GLenum texunit,GLenum target,GLuint texture)8795   void __stdcall GLee_Lazy_glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture)  {if (GLeeInit()) glBindMultiTextureEXT(texunit, target, texture);}
8796   GLEEPFNGLBINDMULTITEXTUREEXTPROC GLeeFuncPtr_glBindMultiTextureEXT=GLee_Lazy_glBindMultiTextureEXT;
8797 #endif
8798 #ifndef GLEE_C_DEFINED_glEnableClientStateIndexedEXT
8799 #define GLEE_C_DEFINED_glEnableClientStateIndexedEXT
GLee_Lazy_glEnableClientStateIndexedEXT(GLenum array,GLuint index)8800   void __stdcall GLee_Lazy_glEnableClientStateIndexedEXT(GLenum array, GLuint index)  {if (GLeeInit()) glEnableClientStateIndexedEXT(array, index);}
8801   GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glEnableClientStateIndexedEXT=GLee_Lazy_glEnableClientStateIndexedEXT;
8802 #endif
8803 #ifndef GLEE_C_DEFINED_glDisableClientStateIndexedEXT
8804 #define GLEE_C_DEFINED_glDisableClientStateIndexedEXT
GLee_Lazy_glDisableClientStateIndexedEXT(GLenum array,GLuint index)8805   void __stdcall GLee_Lazy_glDisableClientStateIndexedEXT(GLenum array, GLuint index)  {if (GLeeInit()) glDisableClientStateIndexedEXT(array, index);}
8806   GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glDisableClientStateIndexedEXT=GLee_Lazy_glDisableClientStateIndexedEXT;
8807 #endif
8808 #ifndef GLEE_C_DEFINED_glMultiTexCoordPointerEXT
8809 #define GLEE_C_DEFINED_glMultiTexCoordPointerEXT
GLee_Lazy_glMultiTexCoordPointerEXT(GLenum texunit,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)8810   void __stdcall GLee_Lazy_glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer);}
8811   GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC GLeeFuncPtr_glMultiTexCoordPointerEXT=GLee_Lazy_glMultiTexCoordPointerEXT;
8812 #endif
8813 #ifndef GLEE_C_DEFINED_glMultiTexEnvfEXT
8814 #define GLEE_C_DEFINED_glMultiTexEnvfEXT
GLee_Lazy_glMultiTexEnvfEXT(GLenum texunit,GLenum target,GLenum pname,GLfloat param)8815   void __stdcall GLee_Lazy_glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param)  {if (GLeeInit()) glMultiTexEnvfEXT(texunit, target, pname, param);}
8816   GLEEPFNGLMULTITEXENVFEXTPROC GLeeFuncPtr_glMultiTexEnvfEXT=GLee_Lazy_glMultiTexEnvfEXT;
8817 #endif
8818 #ifndef GLEE_C_DEFINED_glMultiTexEnvfvEXT
8819 #define GLEE_C_DEFINED_glMultiTexEnvfvEXT
GLee_Lazy_glMultiTexEnvfvEXT(GLenum texunit,GLenum target,GLenum pname,const GLfloat * params)8820   void __stdcall GLee_Lazy_glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glMultiTexEnvfvEXT(texunit, target, pname, params);}
8821   GLEEPFNGLMULTITEXENVFVEXTPROC GLeeFuncPtr_glMultiTexEnvfvEXT=GLee_Lazy_glMultiTexEnvfvEXT;
8822 #endif
8823 #ifndef GLEE_C_DEFINED_glMultiTexEnviEXT
8824 #define GLEE_C_DEFINED_glMultiTexEnviEXT
GLee_Lazy_glMultiTexEnviEXT(GLenum texunit,GLenum target,GLenum pname,GLint param)8825   void __stdcall GLee_Lazy_glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param)  {if (GLeeInit()) glMultiTexEnviEXT(texunit, target, pname, param);}
8826   GLEEPFNGLMULTITEXENVIEXTPROC GLeeFuncPtr_glMultiTexEnviEXT=GLee_Lazy_glMultiTexEnviEXT;
8827 #endif
8828 #ifndef GLEE_C_DEFINED_glMultiTexEnvivEXT
8829 #define GLEE_C_DEFINED_glMultiTexEnvivEXT
GLee_Lazy_glMultiTexEnvivEXT(GLenum texunit,GLenum target,GLenum pname,const GLint * params)8830   void __stdcall GLee_Lazy_glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glMultiTexEnvivEXT(texunit, target, pname, params);}
8831   GLEEPFNGLMULTITEXENVIVEXTPROC GLeeFuncPtr_glMultiTexEnvivEXT=GLee_Lazy_glMultiTexEnvivEXT;
8832 #endif
8833 #ifndef GLEE_C_DEFINED_glMultiTexGendEXT
8834 #define GLEE_C_DEFINED_glMultiTexGendEXT
GLee_Lazy_glMultiTexGendEXT(GLenum texunit,GLenum coord,GLenum pname,GLdouble param)8835   void __stdcall GLee_Lazy_glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param)  {if (GLeeInit()) glMultiTexGendEXT(texunit, coord, pname, param);}
8836   GLEEPFNGLMULTITEXGENDEXTPROC GLeeFuncPtr_glMultiTexGendEXT=GLee_Lazy_glMultiTexGendEXT;
8837 #endif
8838 #ifndef GLEE_C_DEFINED_glMultiTexGendvEXT
8839 #define GLEE_C_DEFINED_glMultiTexGendvEXT
GLee_Lazy_glMultiTexGendvEXT(GLenum texunit,GLenum coord,GLenum pname,const GLdouble * params)8840   void __stdcall GLee_Lazy_glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params)  {if (GLeeInit()) glMultiTexGendvEXT(texunit, coord, pname, params);}
8841   GLEEPFNGLMULTITEXGENDVEXTPROC GLeeFuncPtr_glMultiTexGendvEXT=GLee_Lazy_glMultiTexGendvEXT;
8842 #endif
8843 #ifndef GLEE_C_DEFINED_glMultiTexGenfEXT
8844 #define GLEE_C_DEFINED_glMultiTexGenfEXT
GLee_Lazy_glMultiTexGenfEXT(GLenum texunit,GLenum coord,GLenum pname,GLfloat param)8845   void __stdcall GLee_Lazy_glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param)  {if (GLeeInit()) glMultiTexGenfEXT(texunit, coord, pname, param);}
8846   GLEEPFNGLMULTITEXGENFEXTPROC GLeeFuncPtr_glMultiTexGenfEXT=GLee_Lazy_glMultiTexGenfEXT;
8847 #endif
8848 #ifndef GLEE_C_DEFINED_glMultiTexGenfvEXT
8849 #define GLEE_C_DEFINED_glMultiTexGenfvEXT
GLee_Lazy_glMultiTexGenfvEXT(GLenum texunit,GLenum coord,GLenum pname,const GLfloat * params)8850   void __stdcall GLee_Lazy_glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glMultiTexGenfvEXT(texunit, coord, pname, params);}
8851   GLEEPFNGLMULTITEXGENFVEXTPROC GLeeFuncPtr_glMultiTexGenfvEXT=GLee_Lazy_glMultiTexGenfvEXT;
8852 #endif
8853 #ifndef GLEE_C_DEFINED_glMultiTexGeniEXT
8854 #define GLEE_C_DEFINED_glMultiTexGeniEXT
GLee_Lazy_glMultiTexGeniEXT(GLenum texunit,GLenum coord,GLenum pname,GLint param)8855   void __stdcall GLee_Lazy_glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param)  {if (GLeeInit()) glMultiTexGeniEXT(texunit, coord, pname, param);}
8856   GLEEPFNGLMULTITEXGENIEXTPROC GLeeFuncPtr_glMultiTexGeniEXT=GLee_Lazy_glMultiTexGeniEXT;
8857 #endif
8858 #ifndef GLEE_C_DEFINED_glMultiTexGenivEXT
8859 #define GLEE_C_DEFINED_glMultiTexGenivEXT
GLee_Lazy_glMultiTexGenivEXT(GLenum texunit,GLenum coord,GLenum pname,const GLint * params)8860   void __stdcall GLee_Lazy_glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params)  {if (GLeeInit()) glMultiTexGenivEXT(texunit, coord, pname, params);}
8861   GLEEPFNGLMULTITEXGENIVEXTPROC GLeeFuncPtr_glMultiTexGenivEXT=GLee_Lazy_glMultiTexGenivEXT;
8862 #endif
8863 #ifndef GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
8864 #define GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
GLee_Lazy_glGetMultiTexEnvfvEXT(GLenum texunit,GLenum target,GLenum pname,GLfloat * params)8865   void __stdcall GLee_Lazy_glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetMultiTexEnvfvEXT(texunit, target, pname, params);}
8866   GLEEPFNGLGETMULTITEXENVFVEXTPROC GLeeFuncPtr_glGetMultiTexEnvfvEXT=GLee_Lazy_glGetMultiTexEnvfvEXT;
8867 #endif
8868 #ifndef GLEE_C_DEFINED_glGetMultiTexEnvivEXT
8869 #define GLEE_C_DEFINED_glGetMultiTexEnvivEXT
GLee_Lazy_glGetMultiTexEnvivEXT(GLenum texunit,GLenum target,GLenum pname,GLint * params)8870   void __stdcall GLee_Lazy_glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetMultiTexEnvivEXT(texunit, target, pname, params);}
8871   GLEEPFNGLGETMULTITEXENVIVEXTPROC GLeeFuncPtr_glGetMultiTexEnvivEXT=GLee_Lazy_glGetMultiTexEnvivEXT;
8872 #endif
8873 #ifndef GLEE_C_DEFINED_glGetMultiTexGendvEXT
8874 #define GLEE_C_DEFINED_glGetMultiTexGendvEXT
GLee_Lazy_glGetMultiTexGendvEXT(GLenum texunit,GLenum coord,GLenum pname,GLdouble * params)8875   void __stdcall GLee_Lazy_glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params)  {if (GLeeInit()) glGetMultiTexGendvEXT(texunit, coord, pname, params);}
8876   GLEEPFNGLGETMULTITEXGENDVEXTPROC GLeeFuncPtr_glGetMultiTexGendvEXT=GLee_Lazy_glGetMultiTexGendvEXT;
8877 #endif
8878 #ifndef GLEE_C_DEFINED_glGetMultiTexGenfvEXT
8879 #define GLEE_C_DEFINED_glGetMultiTexGenfvEXT
GLee_Lazy_glGetMultiTexGenfvEXT(GLenum texunit,GLenum coord,GLenum pname,GLfloat * params)8880   void __stdcall GLee_Lazy_glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetMultiTexGenfvEXT(texunit, coord, pname, params);}
8881   GLEEPFNGLGETMULTITEXGENFVEXTPROC GLeeFuncPtr_glGetMultiTexGenfvEXT=GLee_Lazy_glGetMultiTexGenfvEXT;
8882 #endif
8883 #ifndef GLEE_C_DEFINED_glGetMultiTexGenivEXT
8884 #define GLEE_C_DEFINED_glGetMultiTexGenivEXT
GLee_Lazy_glGetMultiTexGenivEXT(GLenum texunit,GLenum coord,GLenum pname,GLint * params)8885   void __stdcall GLee_Lazy_glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params)  {if (GLeeInit()) glGetMultiTexGenivEXT(texunit, coord, pname, params);}
8886   GLEEPFNGLGETMULTITEXGENIVEXTPROC GLeeFuncPtr_glGetMultiTexGenivEXT=GLee_Lazy_glGetMultiTexGenivEXT;
8887 #endif
8888 #ifndef GLEE_C_DEFINED_glGetFloatIndexedvEXT
8889 #define GLEE_C_DEFINED_glGetFloatIndexedvEXT
GLee_Lazy_glGetFloatIndexedvEXT(GLenum target,GLuint index,GLfloat * data)8890   void __stdcall GLee_Lazy_glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data)  {if (GLeeInit()) glGetFloatIndexedvEXT(target, index, data);}
8891   GLEEPFNGLGETFLOATINDEXEDVEXTPROC GLeeFuncPtr_glGetFloatIndexedvEXT=GLee_Lazy_glGetFloatIndexedvEXT;
8892 #endif
8893 #ifndef GLEE_C_DEFINED_glGetDoubleIndexedvEXT
8894 #define GLEE_C_DEFINED_glGetDoubleIndexedvEXT
GLee_Lazy_glGetDoubleIndexedvEXT(GLenum target,GLuint index,GLdouble * data)8895   void __stdcall GLee_Lazy_glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data)  {if (GLeeInit()) glGetDoubleIndexedvEXT(target, index, data);}
8896   GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC GLeeFuncPtr_glGetDoubleIndexedvEXT=GLee_Lazy_glGetDoubleIndexedvEXT;
8897 #endif
8898 #ifndef GLEE_C_DEFINED_glGetPointerIndexedvEXT
8899 #define GLEE_C_DEFINED_glGetPointerIndexedvEXT
GLee_Lazy_glGetPointerIndexedvEXT(GLenum target,GLuint index,GLvoid ** data)8900   void __stdcall GLee_Lazy_glGetPointerIndexedvEXT(GLenum target, GLuint index, GLvoid* * data)  {if (GLeeInit()) glGetPointerIndexedvEXT(target, index, data);}
8901   GLEEPFNGLGETPOINTERINDEXEDVEXTPROC GLeeFuncPtr_glGetPointerIndexedvEXT=GLee_Lazy_glGetPointerIndexedvEXT;
8902 #endif
8903 #ifndef GLEE_C_DEFINED_glCompressedTextureImage3DEXT
8904 #define GLEE_C_DEFINED_glCompressedTextureImage3DEXT
GLee_Lazy_glCompressedTextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * bits)8905   void __stdcall GLee_Lazy_glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits);}
8906   GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureImage3DEXT=GLee_Lazy_glCompressedTextureImage3DEXT;
8907 #endif
8908 #ifndef GLEE_C_DEFINED_glCompressedTextureImage2DEXT
8909 #define GLEE_C_DEFINED_glCompressedTextureImage2DEXT
GLee_Lazy_glCompressedTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * bits)8910   void __stdcall GLee_Lazy_glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits);}
8911   GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureImage2DEXT=GLee_Lazy_glCompressedTextureImage2DEXT;
8912 #endif
8913 #ifndef GLEE_C_DEFINED_glCompressedTextureImage1DEXT
8914 #define GLEE_C_DEFINED_glCompressedTextureImage1DEXT
GLee_Lazy_glCompressedTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * bits)8915   void __stdcall GLee_Lazy_glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits);}
8916   GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureImage1DEXT=GLee_Lazy_glCompressedTextureImage1DEXT;
8917 #endif
8918 #ifndef GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
8919 #define GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
GLee_Lazy_glCompressedTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * bits)8920   void __stdcall GLee_Lazy_glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
8921   GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage3DEXT=GLee_Lazy_glCompressedTextureSubImage3DEXT;
8922 #endif
8923 #ifndef GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
8924 #define GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
GLee_Lazy_glCompressedTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * bits)8925   void __stdcall GLee_Lazy_glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
8926   GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage2DEXT=GLee_Lazy_glCompressedTextureSubImage2DEXT;
8927 #endif
8928 #ifndef GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
8929 #define GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
GLee_Lazy_glCompressedTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * bits)8930   void __stdcall GLee_Lazy_glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);}
8931   GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage1DEXT=GLee_Lazy_glCompressedTextureSubImage1DEXT;
8932 #endif
8933 #ifndef GLEE_C_DEFINED_glGetCompressedTextureImageEXT
8934 #define GLEE_C_DEFINED_glGetCompressedTextureImageEXT
GLee_Lazy_glGetCompressedTextureImageEXT(GLuint texture,GLenum target,GLint lod,GLvoid * img)8935   void __stdcall GLee_Lazy_glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img)  {if (GLeeInit()) glGetCompressedTextureImageEXT(texture, target, lod, img);}
8936   GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetCompressedTextureImageEXT=GLee_Lazy_glGetCompressedTextureImageEXT;
8937 #endif
8938 #ifndef GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
8939 #define GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
GLee_Lazy_glCompressedMultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * bits)8940   void __stdcall GLee_Lazy_glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);}
8941   GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage3DEXT=GLee_Lazy_glCompressedMultiTexImage3DEXT;
8942 #endif
8943 #ifndef GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
8944 #define GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
GLee_Lazy_glCompressedMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * bits)8945   void __stdcall GLee_Lazy_glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits);}
8946   GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage2DEXT=GLee_Lazy_glCompressedMultiTexImage2DEXT;
8947 #endif
8948 #ifndef GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
8949 #define GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
GLee_Lazy_glCompressedMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * bits)8950   void __stdcall GLee_Lazy_glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits);}
8951   GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage1DEXT=GLee_Lazy_glCompressedMultiTexImage1DEXT;
8952 #endif
8953 #ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
8954 #define GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
GLee_Lazy_glCompressedMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * bits)8955   void __stdcall GLee_Lazy_glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
8956   GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT=GLee_Lazy_glCompressedMultiTexSubImage3DEXT;
8957 #endif
8958 #ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
8959 #define GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
GLee_Lazy_glCompressedMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * bits)8960   void __stdcall GLee_Lazy_glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
8961   GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT=GLee_Lazy_glCompressedMultiTexSubImage2DEXT;
8962 #endif
8963 #ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
8964 #define GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
GLee_Lazy_glCompressedMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * bits)8965   void __stdcall GLee_Lazy_glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits);}
8966   GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT=GLee_Lazy_glCompressedMultiTexSubImage1DEXT;
8967 #endif
8968 #ifndef GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
8969 #define GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
GLee_Lazy_glGetCompressedMultiTexImageEXT(GLenum texunit,GLenum target,GLint lod,GLvoid * img)8970   void __stdcall GLee_Lazy_glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img)  {if (GLeeInit()) glGetCompressedMultiTexImageEXT(texunit, target, lod, img);}
8971   GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetCompressedMultiTexImageEXT=GLee_Lazy_glGetCompressedMultiTexImageEXT;
8972 #endif
8973 #ifndef GLEE_C_DEFINED_glNamedProgramStringEXT
8974 #define GLEE_C_DEFINED_glNamedProgramStringEXT
GLee_Lazy_glNamedProgramStringEXT(GLuint program,GLenum target,GLenum format,GLsizei len,const GLvoid * string)8975   void __stdcall GLee_Lazy_glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string)  {if (GLeeInit()) glNamedProgramStringEXT(program, target, format, len, string);}
8976   GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glNamedProgramStringEXT=GLee_Lazy_glNamedProgramStringEXT;
8977 #endif
8978 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
8979 #define GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
GLee_Lazy_glNamedProgramLocalParameter4dEXT(GLuint program,GLenum target,GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)8980   void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)  {if (GLeeInit()) glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w);}
8981   GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dEXT=GLee_Lazy_glNamedProgramLocalParameter4dEXT;
8982 #endif
8983 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
8984 #define GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
GLee_Lazy_glNamedProgramLocalParameter4dvEXT(GLuint program,GLenum target,GLuint index,const GLdouble * params)8985   void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params)  {if (GLeeInit()) glNamedProgramLocalParameter4dvEXT(program, target, index, params);}
8986   GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT=GLee_Lazy_glNamedProgramLocalParameter4dvEXT;
8987 #endif
8988 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
8989 #define GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
GLee_Lazy_glNamedProgramLocalParameter4fEXT(GLuint program,GLenum target,GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)8990   void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w);}
8991   GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fEXT=GLee_Lazy_glNamedProgramLocalParameter4fEXT;
8992 #endif
8993 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
8994 #define GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
GLee_Lazy_glNamedProgramLocalParameter4fvEXT(GLuint program,GLenum target,GLuint index,const GLfloat * params)8995   void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params)  {if (GLeeInit()) glNamedProgramLocalParameter4fvEXT(program, target, index, params);}
8996   GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT=GLee_Lazy_glNamedProgramLocalParameter4fvEXT;
8997 #endif
8998 #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
8999 #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
GLee_Lazy_glGetNamedProgramLocalParameterdvEXT(GLuint program,GLenum target,GLuint index,GLdouble * params)9000   void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params)  {if (GLeeInit()) glGetNamedProgramLocalParameterdvEXT(program, target, index, params);}
9001   GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT=GLee_Lazy_glGetNamedProgramLocalParameterdvEXT;
9002 #endif
9003 #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
9004 #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
GLee_Lazy_glGetNamedProgramLocalParameterfvEXT(GLuint program,GLenum target,GLuint index,GLfloat * params)9005   void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params)  {if (GLeeInit()) glGetNamedProgramLocalParameterfvEXT(program, target, index, params);}
9006   GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT=GLee_Lazy_glGetNamedProgramLocalParameterfvEXT;
9007 #endif
9008 #ifndef GLEE_C_DEFINED_glGetNamedProgramivEXT
9009 #define GLEE_C_DEFINED_glGetNamedProgramivEXT
GLee_Lazy_glGetNamedProgramivEXT(GLuint program,GLenum target,GLenum pname,GLint * params)9010   void __stdcall GLee_Lazy_glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetNamedProgramivEXT(program, target, pname, params);}
9011   GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC GLeeFuncPtr_glGetNamedProgramivEXT=GLee_Lazy_glGetNamedProgramivEXT;
9012 #endif
9013 #ifndef GLEE_C_DEFINED_glGetNamedProgramStringEXT
9014 #define GLEE_C_DEFINED_glGetNamedProgramStringEXT
GLee_Lazy_glGetNamedProgramStringEXT(GLuint program,GLenum target,GLenum pname,GLvoid * string)9015   void __stdcall GLee_Lazy_glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string)  {if (GLeeInit()) glGetNamedProgramStringEXT(program, target, pname, string);}
9016   GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glGetNamedProgramStringEXT=GLee_Lazy_glGetNamedProgramStringEXT;
9017 #endif
9018 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
9019 #define GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
GLee_Lazy_glNamedProgramLocalParameters4fvEXT(GLuint program,GLenum target,GLuint index,GLsizei count,const GLfloat * params)9020   void __stdcall GLee_Lazy_glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params)  {if (GLeeInit()) glNamedProgramLocalParameters4fvEXT(program, target, index, count, params);}
9021   GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT=GLee_Lazy_glNamedProgramLocalParameters4fvEXT;
9022 #endif
9023 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
9024 #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
GLee_Lazy_glNamedProgramLocalParameterI4iEXT(GLuint program,GLenum target,GLuint index,GLint x,GLint y,GLint z,GLint w)9025   void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)  {if (GLeeInit()) glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w);}
9026   GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT=GLee_Lazy_glNamedProgramLocalParameterI4iEXT;
9027 #endif
9028 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
9029 #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
GLee_Lazy_glNamedProgramLocalParameterI4ivEXT(GLuint program,GLenum target,GLuint index,const GLint * params)9030   void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params)  {if (GLeeInit()) glNamedProgramLocalParameterI4ivEXT(program, target, index, params);}
9031   GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT=GLee_Lazy_glNamedProgramLocalParameterI4ivEXT;
9032 #endif
9033 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
9034 #define GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
GLee_Lazy_glNamedProgramLocalParametersI4ivEXT(GLuint program,GLenum target,GLuint index,GLsizei count,const GLint * params)9035   void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params)  {if (GLeeInit()) glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params);}
9036   GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT=GLee_Lazy_glNamedProgramLocalParametersI4ivEXT;
9037 #endif
9038 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
9039 #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
GLee_Lazy_glNamedProgramLocalParameterI4uiEXT(GLuint program,GLenum target,GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)9040   void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)  {if (GLeeInit()) glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w);}
9041   GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT=GLee_Lazy_glNamedProgramLocalParameterI4uiEXT;
9042 #endif
9043 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
9044 #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
GLee_Lazy_glNamedProgramLocalParameterI4uivEXT(GLuint program,GLenum target,GLuint index,const GLuint * params)9045   void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params)  {if (GLeeInit()) glNamedProgramLocalParameterI4uivEXT(program, target, index, params);}
9046   GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT=GLee_Lazy_glNamedProgramLocalParameterI4uivEXT;
9047 #endif
9048 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
9049 #define GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
GLee_Lazy_glNamedProgramLocalParametersI4uivEXT(GLuint program,GLenum target,GLuint index,GLsizei count,const GLuint * params)9050   void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params)  {if (GLeeInit()) glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params);}
9051   GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT=GLee_Lazy_glNamedProgramLocalParametersI4uivEXT;
9052 #endif
9053 #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
9054 #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
GLee_Lazy_glGetNamedProgramLocalParameterIivEXT(GLuint program,GLenum target,GLuint index,GLint * params)9055   void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params)  {if (GLeeInit()) glGetNamedProgramLocalParameterIivEXT(program, target, index, params);}
9056   GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIivEXT;
9057 #endif
9058 #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
9059 #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT(GLuint program,GLenum target,GLuint index,GLuint * params)9060   void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params)  {if (GLeeInit()) glGetNamedProgramLocalParameterIuivEXT(program, target, index, params);}
9061   GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT;
9062 #endif
9063 #ifndef GLEE_C_DEFINED_glTextureParameterIivEXT
9064 #define GLEE_C_DEFINED_glTextureParameterIivEXT
GLee_Lazy_glTextureParameterIivEXT(GLuint texture,GLenum target,GLenum pname,const GLint * params)9065   void __stdcall GLee_Lazy_glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glTextureParameterIivEXT(texture, target, pname, params);}
9066   GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glTextureParameterIivEXT=GLee_Lazy_glTextureParameterIivEXT;
9067 #endif
9068 #ifndef GLEE_C_DEFINED_glTextureParameterIuivEXT
9069 #define GLEE_C_DEFINED_glTextureParameterIuivEXT
GLee_Lazy_glTextureParameterIuivEXT(GLuint texture,GLenum target,GLenum pname,const GLuint * params)9070   void __stdcall GLee_Lazy_glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params)  {if (GLeeInit()) glTextureParameterIuivEXT(texture, target, pname, params);}
9071   GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glTextureParameterIuivEXT=GLee_Lazy_glTextureParameterIuivEXT;
9072 #endif
9073 #ifndef GLEE_C_DEFINED_glGetTextureParameterIivEXT
9074 #define GLEE_C_DEFINED_glGetTextureParameterIivEXT
GLee_Lazy_glGetTextureParameterIivEXT(GLuint texture,GLenum target,GLenum pname,GLint * params)9075   void __stdcall GLee_Lazy_glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetTextureParameterIivEXT(texture, target, pname, params);}
9076   GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTextureParameterIivEXT=GLee_Lazy_glGetTextureParameterIivEXT;
9077 #endif
9078 #ifndef GLEE_C_DEFINED_glGetTextureParameterIuivEXT
9079 #define GLEE_C_DEFINED_glGetTextureParameterIuivEXT
GLee_Lazy_glGetTextureParameterIuivEXT(GLuint texture,GLenum target,GLenum pname,GLuint * params)9080   void __stdcall GLee_Lazy_glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params)  {if (GLeeInit()) glGetTextureParameterIuivEXT(texture, target, pname, params);}
9081   GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTextureParameterIuivEXT=GLee_Lazy_glGetTextureParameterIuivEXT;
9082 #endif
9083 #ifndef GLEE_C_DEFINED_glMultiTexParameterIivEXT
9084 #define GLEE_C_DEFINED_glMultiTexParameterIivEXT
GLee_Lazy_glMultiTexParameterIivEXT(GLenum texunit,GLenum target,GLenum pname,const GLint * params)9085   void __stdcall GLee_Lazy_glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glMultiTexParameterIivEXT(texunit, target, pname, params);}
9086   GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glMultiTexParameterIivEXT=GLee_Lazy_glMultiTexParameterIivEXT;
9087 #endif
9088 #ifndef GLEE_C_DEFINED_glMultiTexParameterIuivEXT
9089 #define GLEE_C_DEFINED_glMultiTexParameterIuivEXT
GLee_Lazy_glMultiTexParameterIuivEXT(GLenum texunit,GLenum target,GLenum pname,const GLuint * params)9090   void __stdcall GLee_Lazy_glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params)  {if (GLeeInit()) glMultiTexParameterIuivEXT(texunit, target, pname, params);}
9091   GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glMultiTexParameterIuivEXT=GLee_Lazy_glMultiTexParameterIuivEXT;
9092 #endif
9093 #ifndef GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
9094 #define GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
GLee_Lazy_glGetMultiTexParameterIivEXT(GLenum texunit,GLenum target,GLenum pname,GLint * params)9095   void __stdcall GLee_Lazy_glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params)  {if (GLeeInit()) glGetMultiTexParameterIivEXT(texunit, target, pname, params);}
9096   GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIivEXT=GLee_Lazy_glGetMultiTexParameterIivEXT;
9097 #endif
9098 #ifndef GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
9099 #define GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
GLee_Lazy_glGetMultiTexParameterIuivEXT(GLenum texunit,GLenum target,GLenum pname,GLuint * params)9100   void __stdcall GLee_Lazy_glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params)  {if (GLeeInit()) glGetMultiTexParameterIuivEXT(texunit, target, pname, params);}
9101   GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIuivEXT=GLee_Lazy_glGetMultiTexParameterIuivEXT;
9102 #endif
9103 #ifndef GLEE_C_DEFINED_glProgramUniform1fEXT
9104 #define GLEE_C_DEFINED_glProgramUniform1fEXT
GLee_Lazy_glProgramUniform1fEXT(GLuint program,GLint location,GLfloat v0)9105   void __stdcall GLee_Lazy_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0)  {if (GLeeInit()) glProgramUniform1fEXT(program, location, v0);}
9106   GLEEPFNGLPROGRAMUNIFORM1FEXTPROC GLeeFuncPtr_glProgramUniform1fEXT=GLee_Lazy_glProgramUniform1fEXT;
9107 #endif
9108 #ifndef GLEE_C_DEFINED_glProgramUniform2fEXT
9109 #define GLEE_C_DEFINED_glProgramUniform2fEXT
GLee_Lazy_glProgramUniform2fEXT(GLuint program,GLint location,GLfloat v0,GLfloat v1)9110   void __stdcall GLee_Lazy_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1)  {if (GLeeInit()) glProgramUniform2fEXT(program, location, v0, v1);}
9111   GLEEPFNGLPROGRAMUNIFORM2FEXTPROC GLeeFuncPtr_glProgramUniform2fEXT=GLee_Lazy_glProgramUniform2fEXT;
9112 #endif
9113 #ifndef GLEE_C_DEFINED_glProgramUniform3fEXT
9114 #define GLEE_C_DEFINED_glProgramUniform3fEXT
GLee_Lazy_glProgramUniform3fEXT(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)9115   void __stdcall GLee_Lazy_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)  {if (GLeeInit()) glProgramUniform3fEXT(program, location, v0, v1, v2);}
9116   GLEEPFNGLPROGRAMUNIFORM3FEXTPROC GLeeFuncPtr_glProgramUniform3fEXT=GLee_Lazy_glProgramUniform3fEXT;
9117 #endif
9118 #ifndef GLEE_C_DEFINED_glProgramUniform4fEXT
9119 #define GLEE_C_DEFINED_glProgramUniform4fEXT
GLee_Lazy_glProgramUniform4fEXT(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)9120   void __stdcall GLee_Lazy_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)  {if (GLeeInit()) glProgramUniform4fEXT(program, location, v0, v1, v2, v3);}
9121   GLEEPFNGLPROGRAMUNIFORM4FEXTPROC GLeeFuncPtr_glProgramUniform4fEXT=GLee_Lazy_glProgramUniform4fEXT;
9122 #endif
9123 #ifndef GLEE_C_DEFINED_glProgramUniform1iEXT
9124 #define GLEE_C_DEFINED_glProgramUniform1iEXT
GLee_Lazy_glProgramUniform1iEXT(GLuint program,GLint location,GLint v0)9125   void __stdcall GLee_Lazy_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0)  {if (GLeeInit()) glProgramUniform1iEXT(program, location, v0);}
9126   GLEEPFNGLPROGRAMUNIFORM1IEXTPROC GLeeFuncPtr_glProgramUniform1iEXT=GLee_Lazy_glProgramUniform1iEXT;
9127 #endif
9128 #ifndef GLEE_C_DEFINED_glProgramUniform2iEXT
9129 #define GLEE_C_DEFINED_glProgramUniform2iEXT
GLee_Lazy_glProgramUniform2iEXT(GLuint program,GLint location,GLint v0,GLint v1)9130   void __stdcall GLee_Lazy_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1)  {if (GLeeInit()) glProgramUniform2iEXT(program, location, v0, v1);}
9131   GLEEPFNGLPROGRAMUNIFORM2IEXTPROC GLeeFuncPtr_glProgramUniform2iEXT=GLee_Lazy_glProgramUniform2iEXT;
9132 #endif
9133 #ifndef GLEE_C_DEFINED_glProgramUniform3iEXT
9134 #define GLEE_C_DEFINED_glProgramUniform3iEXT
GLee_Lazy_glProgramUniform3iEXT(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)9135   void __stdcall GLee_Lazy_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)  {if (GLeeInit()) glProgramUniform3iEXT(program, location, v0, v1, v2);}
9136   GLEEPFNGLPROGRAMUNIFORM3IEXTPROC GLeeFuncPtr_glProgramUniform3iEXT=GLee_Lazy_glProgramUniform3iEXT;
9137 #endif
9138 #ifndef GLEE_C_DEFINED_glProgramUniform4iEXT
9139 #define GLEE_C_DEFINED_glProgramUniform4iEXT
GLee_Lazy_glProgramUniform4iEXT(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)9140   void __stdcall GLee_Lazy_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)  {if (GLeeInit()) glProgramUniform4iEXT(program, location, v0, v1, v2, v3);}
9141   GLEEPFNGLPROGRAMUNIFORM4IEXTPROC GLeeFuncPtr_glProgramUniform4iEXT=GLee_Lazy_glProgramUniform4iEXT;
9142 #endif
9143 #ifndef GLEE_C_DEFINED_glProgramUniform1fvEXT
9144 #define GLEE_C_DEFINED_glProgramUniform1fvEXT
GLee_Lazy_glProgramUniform1fvEXT(GLuint program,GLint location,GLsizei count,const GLfloat * value)9145   void __stdcall GLee_Lazy_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform1fvEXT(program, location, count, value);}
9146   GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC GLeeFuncPtr_glProgramUniform1fvEXT=GLee_Lazy_glProgramUniform1fvEXT;
9147 #endif
9148 #ifndef GLEE_C_DEFINED_glProgramUniform2fvEXT
9149 #define GLEE_C_DEFINED_glProgramUniform2fvEXT
GLee_Lazy_glProgramUniform2fvEXT(GLuint program,GLint location,GLsizei count,const GLfloat * value)9150   void __stdcall GLee_Lazy_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform2fvEXT(program, location, count, value);}
9151   GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC GLeeFuncPtr_glProgramUniform2fvEXT=GLee_Lazy_glProgramUniform2fvEXT;
9152 #endif
9153 #ifndef GLEE_C_DEFINED_glProgramUniform3fvEXT
9154 #define GLEE_C_DEFINED_glProgramUniform3fvEXT
GLee_Lazy_glProgramUniform3fvEXT(GLuint program,GLint location,GLsizei count,const GLfloat * value)9155   void __stdcall GLee_Lazy_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform3fvEXT(program, location, count, value);}
9156   GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC GLeeFuncPtr_glProgramUniform3fvEXT=GLee_Lazy_glProgramUniform3fvEXT;
9157 #endif
9158 #ifndef GLEE_C_DEFINED_glProgramUniform4fvEXT
9159 #define GLEE_C_DEFINED_glProgramUniform4fvEXT
GLee_Lazy_glProgramUniform4fvEXT(GLuint program,GLint location,GLsizei count,const GLfloat * value)9160   void __stdcall GLee_Lazy_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform4fvEXT(program, location, count, value);}
9161   GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC GLeeFuncPtr_glProgramUniform4fvEXT=GLee_Lazy_glProgramUniform4fvEXT;
9162 #endif
9163 #ifndef GLEE_C_DEFINED_glProgramUniform1ivEXT
9164 #define GLEE_C_DEFINED_glProgramUniform1ivEXT
GLee_Lazy_glProgramUniform1ivEXT(GLuint program,GLint location,GLsizei count,const GLint * value)9165   void __stdcall GLee_Lazy_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value)  {if (GLeeInit()) glProgramUniform1ivEXT(program, location, count, value);}
9166   GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC GLeeFuncPtr_glProgramUniform1ivEXT=GLee_Lazy_glProgramUniform1ivEXT;
9167 #endif
9168 #ifndef GLEE_C_DEFINED_glProgramUniform2ivEXT
9169 #define GLEE_C_DEFINED_glProgramUniform2ivEXT
GLee_Lazy_glProgramUniform2ivEXT(GLuint program,GLint location,GLsizei count,const GLint * value)9170   void __stdcall GLee_Lazy_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value)  {if (GLeeInit()) glProgramUniform2ivEXT(program, location, count, value);}
9171   GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC GLeeFuncPtr_glProgramUniform2ivEXT=GLee_Lazy_glProgramUniform2ivEXT;
9172 #endif
9173 #ifndef GLEE_C_DEFINED_glProgramUniform3ivEXT
9174 #define GLEE_C_DEFINED_glProgramUniform3ivEXT
GLee_Lazy_glProgramUniform3ivEXT(GLuint program,GLint location,GLsizei count,const GLint * value)9175   void __stdcall GLee_Lazy_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value)  {if (GLeeInit()) glProgramUniform3ivEXT(program, location, count, value);}
9176   GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC GLeeFuncPtr_glProgramUniform3ivEXT=GLee_Lazy_glProgramUniform3ivEXT;
9177 #endif
9178 #ifndef GLEE_C_DEFINED_glProgramUniform4ivEXT
9179 #define GLEE_C_DEFINED_glProgramUniform4ivEXT
GLee_Lazy_glProgramUniform4ivEXT(GLuint program,GLint location,GLsizei count,const GLint * value)9180   void __stdcall GLee_Lazy_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value)  {if (GLeeInit()) glProgramUniform4ivEXT(program, location, count, value);}
9181   GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC GLeeFuncPtr_glProgramUniform4ivEXT=GLee_Lazy_glProgramUniform4ivEXT;
9182 #endif
9183 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
9184 #define GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
GLee_Lazy_glProgramUniformMatrix2fvEXT(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)9185   void __stdcall GLee_Lazy_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2fvEXT(program, location, count, transpose, value);}
9186   GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2fvEXT=GLee_Lazy_glProgramUniformMatrix2fvEXT;
9187 #endif
9188 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
9189 #define GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
GLee_Lazy_glProgramUniformMatrix3fvEXT(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)9190   void __stdcall GLee_Lazy_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3fvEXT(program, location, count, transpose, value);}
9191   GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3fvEXT=GLee_Lazy_glProgramUniformMatrix3fvEXT;
9192 #endif
9193 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
9194 #define GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
GLee_Lazy_glProgramUniformMatrix4fvEXT(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)9195   void __stdcall GLee_Lazy_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4fvEXT(program, location, count, transpose, value);}
9196   GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4fvEXT=GLee_Lazy_glProgramUniformMatrix4fvEXT;
9197 #endif
9198 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
9199 #define GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
GLee_Lazy_glProgramUniformMatrix2x3fvEXT(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)9200   void __stdcall GLee_Lazy_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value);}
9201   GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT=GLee_Lazy_glProgramUniformMatrix2x3fvEXT;
9202 #endif
9203 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
9204 #define GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
GLee_Lazy_glProgramUniformMatrix3x2fvEXT(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)9205   void __stdcall GLee_Lazy_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value);}
9206   GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT=GLee_Lazy_glProgramUniformMatrix3x2fvEXT;
9207 #endif
9208 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
9209 #define GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
GLee_Lazy_glProgramUniformMatrix2x4fvEXT(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)9210   void __stdcall GLee_Lazy_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value);}
9211   GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT=GLee_Lazy_glProgramUniformMatrix2x4fvEXT;
9212 #endif
9213 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
9214 #define GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
GLee_Lazy_glProgramUniformMatrix4x2fvEXT(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)9215   void __stdcall GLee_Lazy_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value);}
9216   GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT=GLee_Lazy_glProgramUniformMatrix4x2fvEXT;
9217 #endif
9218 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
9219 #define GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
GLee_Lazy_glProgramUniformMatrix3x4fvEXT(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)9220   void __stdcall GLee_Lazy_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value);}
9221   GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT=GLee_Lazy_glProgramUniformMatrix3x4fvEXT;
9222 #endif
9223 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
9224 #define GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
GLee_Lazy_glProgramUniformMatrix4x3fvEXT(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)9225   void __stdcall GLee_Lazy_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value);}
9226   GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT=GLee_Lazy_glProgramUniformMatrix4x3fvEXT;
9227 #endif
9228 #ifndef GLEE_C_DEFINED_glProgramUniform1uiEXT
9229 #define GLEE_C_DEFINED_glProgramUniform1uiEXT
GLee_Lazy_glProgramUniform1uiEXT(GLuint program,GLint location,GLuint v0)9230   void __stdcall GLee_Lazy_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0)  {if (GLeeInit()) glProgramUniform1uiEXT(program, location, v0);}
9231   GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC GLeeFuncPtr_glProgramUniform1uiEXT=GLee_Lazy_glProgramUniform1uiEXT;
9232 #endif
9233 #ifndef GLEE_C_DEFINED_glProgramUniform2uiEXT
9234 #define GLEE_C_DEFINED_glProgramUniform2uiEXT
GLee_Lazy_glProgramUniform2uiEXT(GLuint program,GLint location,GLuint v0,GLuint v1)9235   void __stdcall GLee_Lazy_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1)  {if (GLeeInit()) glProgramUniform2uiEXT(program, location, v0, v1);}
9236   GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC GLeeFuncPtr_glProgramUniform2uiEXT=GLee_Lazy_glProgramUniform2uiEXT;
9237 #endif
9238 #ifndef GLEE_C_DEFINED_glProgramUniform3uiEXT
9239 #define GLEE_C_DEFINED_glProgramUniform3uiEXT
GLee_Lazy_glProgramUniform3uiEXT(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)9240   void __stdcall GLee_Lazy_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)  {if (GLeeInit()) glProgramUniform3uiEXT(program, location, v0, v1, v2);}
9241   GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC GLeeFuncPtr_glProgramUniform3uiEXT=GLee_Lazy_glProgramUniform3uiEXT;
9242 #endif
9243 #ifndef GLEE_C_DEFINED_glProgramUniform4uiEXT
9244 #define GLEE_C_DEFINED_glProgramUniform4uiEXT
GLee_Lazy_glProgramUniform4uiEXT(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)9245   void __stdcall GLee_Lazy_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)  {if (GLeeInit()) glProgramUniform4uiEXT(program, location, v0, v1, v2, v3);}
9246   GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC GLeeFuncPtr_glProgramUniform4uiEXT=GLee_Lazy_glProgramUniform4uiEXT;
9247 #endif
9248 #ifndef GLEE_C_DEFINED_glProgramUniform1uivEXT
9249 #define GLEE_C_DEFINED_glProgramUniform1uivEXT
GLee_Lazy_glProgramUniform1uivEXT(GLuint program,GLint location,GLsizei count,const GLuint * value)9250   void __stdcall GLee_Lazy_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value)  {if (GLeeInit()) glProgramUniform1uivEXT(program, location, count, value);}
9251   GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC GLeeFuncPtr_glProgramUniform1uivEXT=GLee_Lazy_glProgramUniform1uivEXT;
9252 #endif
9253 #ifndef GLEE_C_DEFINED_glProgramUniform2uivEXT
9254 #define GLEE_C_DEFINED_glProgramUniform2uivEXT
GLee_Lazy_glProgramUniform2uivEXT(GLuint program,GLint location,GLsizei count,const GLuint * value)9255   void __stdcall GLee_Lazy_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value)  {if (GLeeInit()) glProgramUniform2uivEXT(program, location, count, value);}
9256   GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC GLeeFuncPtr_glProgramUniform2uivEXT=GLee_Lazy_glProgramUniform2uivEXT;
9257 #endif
9258 #ifndef GLEE_C_DEFINED_glProgramUniform3uivEXT
9259 #define GLEE_C_DEFINED_glProgramUniform3uivEXT
GLee_Lazy_glProgramUniform3uivEXT(GLuint program,GLint location,GLsizei count,const GLuint * value)9260   void __stdcall GLee_Lazy_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value)  {if (GLeeInit()) glProgramUniform3uivEXT(program, location, count, value);}
9261   GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC GLeeFuncPtr_glProgramUniform3uivEXT=GLee_Lazy_glProgramUniform3uivEXT;
9262 #endif
9263 #ifndef GLEE_C_DEFINED_glProgramUniform4uivEXT
9264 #define GLEE_C_DEFINED_glProgramUniform4uivEXT
GLee_Lazy_glProgramUniform4uivEXT(GLuint program,GLint location,GLsizei count,const GLuint * value)9265   void __stdcall GLee_Lazy_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value)  {if (GLeeInit()) glProgramUniform4uivEXT(program, location, count, value);}
9266   GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC GLeeFuncPtr_glProgramUniform4uivEXT=GLee_Lazy_glProgramUniform4uivEXT;
9267 #endif
9268 #ifndef GLEE_C_DEFINED_glNamedBufferDataEXT
9269 #define GLEE_C_DEFINED_glNamedBufferDataEXT
GLee_Lazy_glNamedBufferDataEXT(GLuint buffer,GLsizeiptr size,const GLvoid * data,GLenum usage)9270   void __stdcall GLee_Lazy_glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage)  {if (GLeeInit()) glNamedBufferDataEXT(buffer, size, data, usage);}
9271   GLEEPFNGLNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glNamedBufferDataEXT=GLee_Lazy_glNamedBufferDataEXT;
9272 #endif
9273 #ifndef GLEE_C_DEFINED_glNamedBufferSubDataEXT
9274 #define GLEE_C_DEFINED_glNamedBufferSubDataEXT
GLee_Lazy_glNamedBufferSubDataEXT(GLuint buffer,GLintptr offset,GLsizeiptr size,const GLvoid * data)9275   void __stdcall GLee_Lazy_glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data)  {if (GLeeInit()) glNamedBufferSubDataEXT(buffer, offset, size, data);}
9276   GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedBufferSubDataEXT=GLee_Lazy_glNamedBufferSubDataEXT;
9277 #endif
9278 #ifndef GLEE_C_DEFINED_glMapNamedBufferEXT
9279 #define GLEE_C_DEFINED_glMapNamedBufferEXT
GLee_Lazy_glMapNamedBufferEXT(GLuint buffer,GLenum access)9280   GLvoid* __stdcall GLee_Lazy_glMapNamedBufferEXT(GLuint buffer, GLenum access)  {if (GLeeInit()) return glMapNamedBufferEXT(buffer, access); return (GLvoid*)0;}
9281   GLEEPFNGLMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glMapNamedBufferEXT=GLee_Lazy_glMapNamedBufferEXT;
9282 #endif
9283 #ifndef GLEE_C_DEFINED_glUnmapNamedBufferEXT
9284 #define GLEE_C_DEFINED_glUnmapNamedBufferEXT
GLee_Lazy_glUnmapNamedBufferEXT(GLuint buffer)9285   GLboolean __stdcall GLee_Lazy_glUnmapNamedBufferEXT(GLuint buffer)  {if (GLeeInit()) return glUnmapNamedBufferEXT(buffer); return (GLboolean)0;}
9286   GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glUnmapNamedBufferEXT=GLee_Lazy_glUnmapNamedBufferEXT;
9287 #endif
9288 #ifndef GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
9289 #define GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
GLee_Lazy_glGetNamedBufferParameterivEXT(GLuint buffer,GLenum pname,GLint * params)9290   void __stdcall GLee_Lazy_glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params)  {if (GLeeInit()) glGetNamedBufferParameterivEXT(buffer, pname, params);}
9291   GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedBufferParameterivEXT=GLee_Lazy_glGetNamedBufferParameterivEXT;
9292 #endif
9293 #ifndef GLEE_C_DEFINED_glGetNamedBufferPointervEXT
9294 #define GLEE_C_DEFINED_glGetNamedBufferPointervEXT
GLee_Lazy_glGetNamedBufferPointervEXT(GLuint buffer,GLenum pname,GLvoid ** params)9295   void __stdcall GLee_Lazy_glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, GLvoid* * params)  {if (GLeeInit()) glGetNamedBufferPointervEXT(buffer, pname, params);}
9296   GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC GLeeFuncPtr_glGetNamedBufferPointervEXT=GLee_Lazy_glGetNamedBufferPointervEXT;
9297 #endif
9298 #ifndef GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
9299 #define GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
GLee_Lazy_glGetNamedBufferSubDataEXT(GLuint buffer,GLintptr offset,GLsizeiptr size,GLvoid * data)9300   void __stdcall GLee_Lazy_glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data)  {if (GLeeInit()) glGetNamedBufferSubDataEXT(buffer, offset, size, data);}
9301   GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glGetNamedBufferSubDataEXT=GLee_Lazy_glGetNamedBufferSubDataEXT;
9302 #endif
9303 #ifndef GLEE_C_DEFINED_glTextureBufferEXT
9304 #define GLEE_C_DEFINED_glTextureBufferEXT
GLee_Lazy_glTextureBufferEXT(GLuint texture,GLenum target,GLenum internalformat,GLuint buffer)9305   void __stdcall GLee_Lazy_glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)  {if (GLeeInit()) glTextureBufferEXT(texture, target, internalformat, buffer);}
9306   GLEEPFNGLTEXTUREBUFFEREXTPROC GLeeFuncPtr_glTextureBufferEXT=GLee_Lazy_glTextureBufferEXT;
9307 #endif
9308 #ifndef GLEE_C_DEFINED_glMultiTexBufferEXT
9309 #define GLEE_C_DEFINED_glMultiTexBufferEXT
GLee_Lazy_glMultiTexBufferEXT(GLenum texunit,GLenum target,GLenum internalformat,GLuint buffer)9310   void __stdcall GLee_Lazy_glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)  {if (GLeeInit()) glMultiTexBufferEXT(texunit, target, internalformat, buffer);}
9311   GLEEPFNGLMULTITEXBUFFEREXTPROC GLeeFuncPtr_glMultiTexBufferEXT=GLee_Lazy_glMultiTexBufferEXT;
9312 #endif
9313 #ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
9314 #define GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
GLee_Lazy_glNamedRenderbufferStorageEXT(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)9315   void __stdcall GLee_Lazy_glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)  {if (GLeeInit()) glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);}
9316   GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageEXT=GLee_Lazy_glNamedRenderbufferStorageEXT;
9317 #endif
9318 #ifndef GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
9319 #define GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
GLee_Lazy_glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer,GLenum pname,GLint * params)9320   void __stdcall GLee_Lazy_glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params)  {if (GLeeInit()) glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params);}
9321   GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT=GLee_Lazy_glGetNamedRenderbufferParameterivEXT;
9322 #endif
9323 #ifndef GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
9324 #define GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
GLee_Lazy_glCheckNamedFramebufferStatusEXT(GLuint framebuffer,GLenum target)9325   GLenum __stdcall GLee_Lazy_glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target)  {if (GLeeInit()) return glCheckNamedFramebufferStatusEXT(framebuffer, target); return (GLenum)0;}
9326   GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckNamedFramebufferStatusEXT=GLee_Lazy_glCheckNamedFramebufferStatusEXT;
9327 #endif
9328 #ifndef GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
9329 #define GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
GLee_Lazy_glNamedFramebufferTexture1DEXT(GLuint framebuffer,GLenum attachment,GLenum textarget,GLuint texture,GLint level)9330   void __stdcall GLee_Lazy_glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)  {if (GLeeInit()) glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);}
9331   GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture1DEXT=GLee_Lazy_glNamedFramebufferTexture1DEXT;
9332 #endif
9333 #ifndef GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
9334 #define GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
GLee_Lazy_glNamedFramebufferTexture2DEXT(GLuint framebuffer,GLenum attachment,GLenum textarget,GLuint texture,GLint level)9335   void __stdcall GLee_Lazy_glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)  {if (GLeeInit()) glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);}
9336   GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture2DEXT=GLee_Lazy_glNamedFramebufferTexture2DEXT;
9337 #endif
9338 #ifndef GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
9339 #define GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
GLee_Lazy_glNamedFramebufferTexture3DEXT(GLuint framebuffer,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)9340   void __stdcall GLee_Lazy_glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)  {if (GLeeInit()) glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);}
9341   GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture3DEXT=GLee_Lazy_glNamedFramebufferTexture3DEXT;
9342 #endif
9343 #ifndef GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
9344 #define GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
GLee_Lazy_glNamedFramebufferRenderbufferEXT(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)9345   void __stdcall GLee_Lazy_glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)  {if (GLeeInit()) glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);}
9346   GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glNamedFramebufferRenderbufferEXT=GLee_Lazy_glNamedFramebufferRenderbufferEXT;
9347 #endif
9348 #ifndef GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
9349 #define GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)9350   void __stdcall GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)  {if (GLeeInit()) glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);}
9351   GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT;
9352 #endif
9353 #ifndef GLEE_C_DEFINED_glGenerateTextureMipmapEXT
9354 #define GLEE_C_DEFINED_glGenerateTextureMipmapEXT
GLee_Lazy_glGenerateTextureMipmapEXT(GLuint texture,GLenum target)9355   void __stdcall GLee_Lazy_glGenerateTextureMipmapEXT(GLuint texture, GLenum target)  {if (GLeeInit()) glGenerateTextureMipmapEXT(texture, target);}
9356   GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC GLeeFuncPtr_glGenerateTextureMipmapEXT=GLee_Lazy_glGenerateTextureMipmapEXT;
9357 #endif
9358 #ifndef GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
9359 #define GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
GLee_Lazy_glGenerateMultiTexMipmapEXT(GLenum texunit,GLenum target)9360   void __stdcall GLee_Lazy_glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target)  {if (GLeeInit()) glGenerateMultiTexMipmapEXT(texunit, target);}
9361   GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC GLeeFuncPtr_glGenerateMultiTexMipmapEXT=GLee_Lazy_glGenerateMultiTexMipmapEXT;
9362 #endif
9363 #ifndef GLEE_C_DEFINED_glFramebufferDrawBufferEXT
9364 #define GLEE_C_DEFINED_glFramebufferDrawBufferEXT
GLee_Lazy_glFramebufferDrawBufferEXT(GLuint framebuffer,GLenum mode)9365   void __stdcall GLee_Lazy_glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode)  {if (GLeeInit()) glFramebufferDrawBufferEXT(framebuffer, mode);}
9366   GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC GLeeFuncPtr_glFramebufferDrawBufferEXT=GLee_Lazy_glFramebufferDrawBufferEXT;
9367 #endif
9368 #ifndef GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
9369 #define GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
GLee_Lazy_glFramebufferDrawBuffersEXT(GLuint framebuffer,GLsizei n,const GLenum * bufs)9370   void __stdcall GLee_Lazy_glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs)  {if (GLeeInit()) glFramebufferDrawBuffersEXT(framebuffer, n, bufs);}
9371   GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC GLeeFuncPtr_glFramebufferDrawBuffersEXT=GLee_Lazy_glFramebufferDrawBuffersEXT;
9372 #endif
9373 #ifndef GLEE_C_DEFINED_glFramebufferReadBufferEXT
9374 #define GLEE_C_DEFINED_glFramebufferReadBufferEXT
GLee_Lazy_glFramebufferReadBufferEXT(GLuint framebuffer,GLenum mode)9375   void __stdcall GLee_Lazy_glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode)  {if (GLeeInit()) glFramebufferReadBufferEXT(framebuffer, mode);}
9376   GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC GLeeFuncPtr_glFramebufferReadBufferEXT=GLee_Lazy_glFramebufferReadBufferEXT;
9377 #endif
9378 #ifndef GLEE_C_DEFINED_glGetFramebufferParameterivEXT
9379 #define GLEE_C_DEFINED_glGetFramebufferParameterivEXT
GLee_Lazy_glGetFramebufferParameterivEXT(GLuint framebuffer,GLenum pname,GLint * params)9380   void __stdcall GLee_Lazy_glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params)  {if (GLeeInit()) glGetFramebufferParameterivEXT(framebuffer, pname, params);}
9381   GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferParameterivEXT=GLee_Lazy_glGetFramebufferParameterivEXT;
9382 #endif
9383 #ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
9384 #define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)9385   void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)  {if (GLeeInit()) glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height);}
9386   GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT;
9387 #endif
9388 #ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
9389 #define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer,GLsizei coverageSamples,GLsizei colorSamples,GLenum internalformat,GLsizei width,GLsizei height)9390   void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)  {if (GLeeInit()) glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);}
9391   GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT;
9392 #endif
9393 #ifndef GLEE_C_DEFINED_glNamedFramebufferTextureEXT
9394 #define GLEE_C_DEFINED_glNamedFramebufferTextureEXT
GLee_Lazy_glNamedFramebufferTextureEXT(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)9395   void __stdcall GLee_Lazy_glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)  {if (GLeeInit()) glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);}
9396   GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glNamedFramebufferTextureEXT=GLee_Lazy_glNamedFramebufferTextureEXT;
9397 #endif
9398 #ifndef GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
9399 #define GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
GLee_Lazy_glNamedFramebufferTextureLayerEXT(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)9400   void __stdcall GLee_Lazy_glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)  {if (GLeeInit()) glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);}
9401   GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glNamedFramebufferTextureLayerEXT=GLee_Lazy_glNamedFramebufferTextureLayerEXT;
9402 #endif
9403 #ifndef GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
9404 #define GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
GLee_Lazy_glNamedFramebufferTextureFaceEXT(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLenum face)9405   void __stdcall GLee_Lazy_glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)  {if (GLeeInit()) glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face);}
9406   GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glNamedFramebufferTextureFaceEXT=GLee_Lazy_glNamedFramebufferTextureFaceEXT;
9407 #endif
9408 #ifndef GLEE_C_DEFINED_glTextureRenderbufferEXT
9409 #define GLEE_C_DEFINED_glTextureRenderbufferEXT
GLee_Lazy_glTextureRenderbufferEXT(GLuint texture,GLenum target,GLuint renderbuffer)9410   void __stdcall GLee_Lazy_glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer)  {if (GLeeInit()) glTextureRenderbufferEXT(texture, target, renderbuffer);}
9411   GLEEPFNGLTEXTURERENDERBUFFEREXTPROC GLeeFuncPtr_glTextureRenderbufferEXT=GLee_Lazy_glTextureRenderbufferEXT;
9412 #endif
9413 #ifndef GLEE_C_DEFINED_glMultiTexRenderbufferEXT
9414 #define GLEE_C_DEFINED_glMultiTexRenderbufferEXT
GLee_Lazy_glMultiTexRenderbufferEXT(GLenum texunit,GLenum target,GLuint renderbuffer)9415   void __stdcall GLee_Lazy_glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer)  {if (GLeeInit()) glMultiTexRenderbufferEXT(texunit, target, renderbuffer);}
9416   GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC GLeeFuncPtr_glMultiTexRenderbufferEXT=GLee_Lazy_glMultiTexRenderbufferEXT;
9417 #endif
9418 #endif
9419 
9420 /* GL_EXT_vertex_array_bgra */
9421 
9422 #ifdef __GLEE_GL_EXT_vertex_array_bgra
9423 #endif
9424 
9425 /* GL_EXT_texture_swizzle */
9426 
9427 #ifdef __GLEE_GL_EXT_texture_swizzle
9428 #endif
9429 
9430 /* GL_NV_explicit_multisample */
9431 
9432 #ifdef __GLEE_GL_NV_explicit_multisample
9433 #ifndef GLEE_C_DEFINED_glGetMultisamplefvNV
9434 #define GLEE_C_DEFINED_glGetMultisamplefvNV
GLee_Lazy_glGetMultisamplefvNV(GLenum pname,GLuint index,GLfloat * val)9435   void __stdcall GLee_Lazy_glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val)  {if (GLeeInit()) glGetMultisamplefvNV(pname, index, val);}
9436   GLEEPFNGLGETMULTISAMPLEFVNVPROC GLeeFuncPtr_glGetMultisamplefvNV=GLee_Lazy_glGetMultisamplefvNV;
9437 #endif
9438 #ifndef GLEE_C_DEFINED_glSampleMaskIndexedNV
9439 #define GLEE_C_DEFINED_glSampleMaskIndexedNV
GLee_Lazy_glSampleMaskIndexedNV(GLuint index,GLbitfield mask)9440   void __stdcall GLee_Lazy_glSampleMaskIndexedNV(GLuint index, GLbitfield mask)  {if (GLeeInit()) glSampleMaskIndexedNV(index, mask);}
9441   GLEEPFNGLSAMPLEMASKINDEXEDNVPROC GLeeFuncPtr_glSampleMaskIndexedNV=GLee_Lazy_glSampleMaskIndexedNV;
9442 #endif
9443 #ifndef GLEE_C_DEFINED_glTexRenderbufferNV
9444 #define GLEE_C_DEFINED_glTexRenderbufferNV
GLee_Lazy_glTexRenderbufferNV(GLenum target,GLuint renderbuffer)9445   void __stdcall GLee_Lazy_glTexRenderbufferNV(GLenum target, GLuint renderbuffer)  {if (GLeeInit()) glTexRenderbufferNV(target, renderbuffer);}
9446   GLEEPFNGLTEXRENDERBUFFERNVPROC GLeeFuncPtr_glTexRenderbufferNV=GLee_Lazy_glTexRenderbufferNV;
9447 #endif
9448 #endif
9449 
9450 /* GL_NV_transform_feedback2 */
9451 
9452 #ifdef __GLEE_GL_NV_transform_feedback2
9453 #ifndef GLEE_C_DEFINED_glBindTransformFeedbackNV
9454 #define GLEE_C_DEFINED_glBindTransformFeedbackNV
GLee_Lazy_glBindTransformFeedbackNV(GLenum target,GLuint id)9455   void __stdcall GLee_Lazy_glBindTransformFeedbackNV(GLenum target, GLuint id)  {if (GLeeInit()) glBindTransformFeedbackNV(target, id);}
9456   GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBindTransformFeedbackNV=GLee_Lazy_glBindTransformFeedbackNV;
9457 #endif
9458 #ifndef GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
9459 #define GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
GLee_Lazy_glDeleteTransformFeedbacksNV(GLsizei n,const GLuint * ids)9460   void __stdcall GLee_Lazy_glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids)  {if (GLeeInit()) glDeleteTransformFeedbacksNV(n, ids);}
9461   GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glDeleteTransformFeedbacksNV=GLee_Lazy_glDeleteTransformFeedbacksNV;
9462 #endif
9463 #ifndef GLEE_C_DEFINED_glGenTransformFeedbacksNV
9464 #define GLEE_C_DEFINED_glGenTransformFeedbacksNV
GLee_Lazy_glGenTransformFeedbacksNV(GLsizei n,GLuint * ids)9465   void __stdcall GLee_Lazy_glGenTransformFeedbacksNV(GLsizei n, GLuint * ids)  {if (GLeeInit()) glGenTransformFeedbacksNV(n, ids);}
9466   GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glGenTransformFeedbacksNV=GLee_Lazy_glGenTransformFeedbacksNV;
9467 #endif
9468 #ifndef GLEE_C_DEFINED_glIsTransformFeedbackNV
9469 #define GLEE_C_DEFINED_glIsTransformFeedbackNV
GLee_Lazy_glIsTransformFeedbackNV(GLuint id)9470   GLboolean __stdcall GLee_Lazy_glIsTransformFeedbackNV(GLuint id)  {if (GLeeInit()) return glIsTransformFeedbackNV(id); return (GLboolean)0;}
9471   GLEEPFNGLISTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glIsTransformFeedbackNV=GLee_Lazy_glIsTransformFeedbackNV;
9472 #endif
9473 #ifndef GLEE_C_DEFINED_glPauseTransformFeedbackNV
9474 #define GLEE_C_DEFINED_glPauseTransformFeedbackNV
GLee_Lazy_glPauseTransformFeedbackNV(void)9475   void __stdcall GLee_Lazy_glPauseTransformFeedbackNV(void)  {if (GLeeInit()) glPauseTransformFeedbackNV();}
9476   GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glPauseTransformFeedbackNV=GLee_Lazy_glPauseTransformFeedbackNV;
9477 #endif
9478 #ifndef GLEE_C_DEFINED_glResumeTransformFeedbackNV
9479 #define GLEE_C_DEFINED_glResumeTransformFeedbackNV
GLee_Lazy_glResumeTransformFeedbackNV(void)9480   void __stdcall GLee_Lazy_glResumeTransformFeedbackNV(void)  {if (GLeeInit()) glResumeTransformFeedbackNV();}
9481   GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glResumeTransformFeedbackNV=GLee_Lazy_glResumeTransformFeedbackNV;
9482 #endif
9483 #ifndef GLEE_C_DEFINED_glDrawTransformFeedbackNV
9484 #define GLEE_C_DEFINED_glDrawTransformFeedbackNV
GLee_Lazy_glDrawTransformFeedbackNV(GLenum mode,GLuint id)9485   void __stdcall GLee_Lazy_glDrawTransformFeedbackNV(GLenum mode, GLuint id)  {if (GLeeInit()) glDrawTransformFeedbackNV(mode, id);}
9486   GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glDrawTransformFeedbackNV=GLee_Lazy_glDrawTransformFeedbackNV;
9487 #endif
9488 #endif
9489 
9490 /* GL_SGIX_texture_select */
9491 
9492 #ifdef __GLEE_GL_SGIX_texture_select
9493 #endif
9494 
9495 /* GL_INGR_blend_func_separate */
9496 
9497 #ifdef __GLEE_GL_INGR_blend_func_separate
9498 #ifndef GLEE_C_DEFINED_glBlendFuncSeparateINGR
9499 #define GLEE_C_DEFINED_glBlendFuncSeparateINGR
GLee_Lazy_glBlendFuncSeparateINGR(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)9500   void __stdcall GLee_Lazy_glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)  {if (GLeeInit()) glBlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
9501   GLEEPFNGLBLENDFUNCSEPARATEINGRPROC GLeeFuncPtr_glBlendFuncSeparateINGR=GLee_Lazy_glBlendFuncSeparateINGR;
9502 #endif
9503 #endif
9504 
9505 /* GL_SGIX_depth_pass_instrument */
9506 
9507 #ifdef __GLEE_GL_SGIX_depth_pass_instrument
9508 #endif
9509 
9510 /* GL_SGIX_igloo_interface */
9511 
9512 #ifdef __GLEE_GL_SGIX_igloo_interface
9513 #ifndef GLEE_C_DEFINED_glIglooInterfaceSGIX
9514 #define GLEE_C_DEFINED_glIglooInterfaceSGIX
GLee_Lazy_glIglooInterfaceSGIX(GLenum pname,const GLvoid * params)9515   void __stdcall GLee_Lazy_glIglooInterfaceSGIX(GLenum pname, const GLvoid * params)  {if (GLeeInit()) glIglooInterfaceSGIX(pname, params);}
9516   GLEEPFNGLIGLOOINTERFACESGIXPROC GLeeFuncPtr_glIglooInterfaceSGIX=GLee_Lazy_glIglooInterfaceSGIX;
9517 #endif
9518 #endif
9519 
9520 /* GL_EXT_fragment_lighting */
9521 
9522 #ifdef __GLEE_GL_EXT_fragment_lighting
9523 #ifndef GLEE_C_DEFINED_glFragmentLightModeliEXT
9524 #define GLEE_C_DEFINED_glFragmentLightModeliEXT
GLee_Lazy_glFragmentLightModeliEXT(GLenum pname,GLint param)9525   GLvoid __stdcall GLee_Lazy_glFragmentLightModeliEXT(GLenum pname, GLint param)  {if (GLeeInit()) glFragmentLightModeliEXT(pname, param);}
9526   GLEEPFNGLFRAGMENTLIGHTMODELIEXTPROC GLeeFuncPtr_glFragmentLightModeliEXT=GLee_Lazy_glFragmentLightModeliEXT;
9527 #endif
9528 #ifndef GLEE_C_DEFINED_glFragmentLightModelfEXT
9529 #define GLEE_C_DEFINED_glFragmentLightModelfEXT
GLee_Lazy_glFragmentLightModelfEXT(GLenum pname,GLfloat param)9530   GLvoid __stdcall GLee_Lazy_glFragmentLightModelfEXT(GLenum pname, GLfloat param)  {if (GLeeInit()) glFragmentLightModelfEXT(pname, param);}
9531   GLEEPFNGLFRAGMENTLIGHTMODELFEXTPROC GLeeFuncPtr_glFragmentLightModelfEXT=GLee_Lazy_glFragmentLightModelfEXT;
9532 #endif
9533 #ifndef GLEE_C_DEFINED_glFragmentLightModelivEXT
9534 #define GLEE_C_DEFINED_glFragmentLightModelivEXT
GLee_Lazy_glFragmentLightModelivEXT(GLenum pname,GLint * params)9535   GLvoid __stdcall GLee_Lazy_glFragmentLightModelivEXT(GLenum pname, GLint * params)  {if (GLeeInit()) glFragmentLightModelivEXT(pname, params);}
9536   GLEEPFNGLFRAGMENTLIGHTMODELIVEXTPROC GLeeFuncPtr_glFragmentLightModelivEXT=GLee_Lazy_glFragmentLightModelivEXT;
9537 #endif
9538 #ifndef GLEE_C_DEFINED_glFragmentLightModelfvEXT
9539 #define GLEE_C_DEFINED_glFragmentLightModelfvEXT
GLee_Lazy_glFragmentLightModelfvEXT(GLenum pname,GLfloat * params)9540   GLvoid __stdcall GLee_Lazy_glFragmentLightModelfvEXT(GLenum pname, GLfloat * params)  {if (GLeeInit()) glFragmentLightModelfvEXT(pname, params);}
9541   GLEEPFNGLFRAGMENTLIGHTMODELFVEXTPROC GLeeFuncPtr_glFragmentLightModelfvEXT=GLee_Lazy_glFragmentLightModelfvEXT;
9542 #endif
9543 #ifndef GLEE_C_DEFINED_glFragmentLightiEXT
9544 #define GLEE_C_DEFINED_glFragmentLightiEXT
GLee_Lazy_glFragmentLightiEXT(GLenum light,GLenum pname,GLint param)9545   GLvoid __stdcall GLee_Lazy_glFragmentLightiEXT(GLenum light, GLenum pname, GLint param)  {if (GLeeInit()) glFragmentLightiEXT(light, pname, param);}
9546   GLEEPFNGLFRAGMENTLIGHTIEXTPROC GLeeFuncPtr_glFragmentLightiEXT=GLee_Lazy_glFragmentLightiEXT;
9547 #endif
9548 #ifndef GLEE_C_DEFINED_glFragmentLightfEXT
9549 #define GLEE_C_DEFINED_glFragmentLightfEXT
GLee_Lazy_glFragmentLightfEXT(GLenum light,GLenum pname,GLfloat param)9550   GLvoid __stdcall GLee_Lazy_glFragmentLightfEXT(GLenum light, GLenum pname, GLfloat param)  {if (GLeeInit()) glFragmentLightfEXT(light, pname, param);}
9551   GLEEPFNGLFRAGMENTLIGHTFEXTPROC GLeeFuncPtr_glFragmentLightfEXT=GLee_Lazy_glFragmentLightfEXT;
9552 #endif
9553 #ifndef GLEE_C_DEFINED_glFragmentLightivEXT
9554 #define GLEE_C_DEFINED_glFragmentLightivEXT
GLee_Lazy_glFragmentLightivEXT(GLenum light,GLenum pname,GLint * params)9555   GLvoid __stdcall GLee_Lazy_glFragmentLightivEXT(GLenum light, GLenum pname, GLint * params)  {if (GLeeInit()) glFragmentLightivEXT(light, pname, params);}
9556   GLEEPFNGLFRAGMENTLIGHTIVEXTPROC GLeeFuncPtr_glFragmentLightivEXT=GLee_Lazy_glFragmentLightivEXT;
9557 #endif
9558 #ifndef GLEE_C_DEFINED_glFragmentLightfvEXT
9559 #define GLEE_C_DEFINED_glFragmentLightfvEXT
GLee_Lazy_glFragmentLightfvEXT(GLenum light,GLenum pname,GLfloat * params)9560   GLvoid __stdcall GLee_Lazy_glFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat * params)  {if (GLeeInit()) glFragmentLightfvEXT(light, pname, params);}
9561   GLEEPFNGLFRAGMENTLIGHTFVEXTPROC GLeeFuncPtr_glFragmentLightfvEXT=GLee_Lazy_glFragmentLightfvEXT;
9562 #endif
9563 #ifndef GLEE_C_DEFINED_glGetFragmentLightivEXT
9564 #define GLEE_C_DEFINED_glGetFragmentLightivEXT
GLee_Lazy_glGetFragmentLightivEXT(GLenum light,GLenum pname,GLint * params)9565   GLvoid __stdcall GLee_Lazy_glGetFragmentLightivEXT(GLenum light, GLenum pname, GLint * params)  {if (GLeeInit()) glGetFragmentLightivEXT(light, pname, params);}
9566   GLEEPFNGLGETFRAGMENTLIGHTIVEXTPROC GLeeFuncPtr_glGetFragmentLightivEXT=GLee_Lazy_glGetFragmentLightivEXT;
9567 #endif
9568 #ifndef GLEE_C_DEFINED_glGetFragmentLightfvEXT
9569 #define GLEE_C_DEFINED_glGetFragmentLightfvEXT
GLee_Lazy_glGetFragmentLightfvEXT(GLenum light,GLenum pname,GLfloat * params)9570   GLvoid __stdcall GLee_Lazy_glGetFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetFragmentLightfvEXT(light, pname, params);}
9571   GLEEPFNGLGETFRAGMENTLIGHTFVEXTPROC GLeeFuncPtr_glGetFragmentLightfvEXT=GLee_Lazy_glGetFragmentLightfvEXT;
9572 #endif
9573 #ifndef GLEE_C_DEFINED_glFragmentMaterialfEXT
9574 #define GLEE_C_DEFINED_glFragmentMaterialfEXT
GLee_Lazy_glFragmentMaterialfEXT(GLenum face,GLenum pname,const GLfloat param)9575   GLvoid __stdcall GLee_Lazy_glFragmentMaterialfEXT(GLenum face, GLenum pname, const GLfloat param)  {if (GLeeInit()) glFragmentMaterialfEXT(face, pname, param);}
9576   GLEEPFNGLFRAGMENTMATERIALFEXTPROC GLeeFuncPtr_glFragmentMaterialfEXT=GLee_Lazy_glFragmentMaterialfEXT;
9577 #endif
9578 #ifndef GLEE_C_DEFINED_glFragmentMaterialiEXT
9579 #define GLEE_C_DEFINED_glFragmentMaterialiEXT
GLee_Lazy_glFragmentMaterialiEXT(GLenum face,GLenum pname,const GLint param)9580   GLvoid __stdcall GLee_Lazy_glFragmentMaterialiEXT(GLenum face, GLenum pname, const GLint param)  {if (GLeeInit()) glFragmentMaterialiEXT(face, pname, param);}
9581   GLEEPFNGLFRAGMENTMATERIALIEXTPROC GLeeFuncPtr_glFragmentMaterialiEXT=GLee_Lazy_glFragmentMaterialiEXT;
9582 #endif
9583 #ifndef GLEE_C_DEFINED_glFragmentMaterialfvEXT
9584 #define GLEE_C_DEFINED_glFragmentMaterialfvEXT
GLee_Lazy_glFragmentMaterialfvEXT(GLenum face,GLenum pname,const GLfloat * params)9585   GLvoid __stdcall GLee_Lazy_glFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glFragmentMaterialfvEXT(face, pname, params);}
9586   GLEEPFNGLFRAGMENTMATERIALFVEXTPROC GLeeFuncPtr_glFragmentMaterialfvEXT=GLee_Lazy_glFragmentMaterialfvEXT;
9587 #endif
9588 #ifndef GLEE_C_DEFINED_glFragmentMaterialivEXT
9589 #define GLEE_C_DEFINED_glFragmentMaterialivEXT
GLee_Lazy_glFragmentMaterialivEXT(GLenum face,GLenum pname,const GLint * params)9590   GLvoid __stdcall GLee_Lazy_glFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint * params)  {if (GLeeInit()) glFragmentMaterialivEXT(face, pname, params);}
9591   GLEEPFNGLFRAGMENTMATERIALIVEXTPROC GLeeFuncPtr_glFragmentMaterialivEXT=GLee_Lazy_glFragmentMaterialivEXT;
9592 #endif
9593 #ifndef GLEE_C_DEFINED_glFragmentColorMaterialEXT
9594 #define GLEE_C_DEFINED_glFragmentColorMaterialEXT
GLee_Lazy_glFragmentColorMaterialEXT(GLenum face,GLenum mode)9595   GLvoid __stdcall GLee_Lazy_glFragmentColorMaterialEXT(GLenum face, GLenum mode)  {if (GLeeInit()) glFragmentColorMaterialEXT(face, mode);}
9596   GLEEPFNGLFRAGMENTCOLORMATERIALEXTPROC GLeeFuncPtr_glFragmentColorMaterialEXT=GLee_Lazy_glFragmentColorMaterialEXT;
9597 #endif
9598 #ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvEXT
9599 #define GLEE_C_DEFINED_glGetFragmentMaterialfvEXT
GLee_Lazy_glGetFragmentMaterialfvEXT(GLenum face,GLenum pname,const GLfloat * params)9600   GLvoid __stdcall GLee_Lazy_glGetFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glGetFragmentMaterialfvEXT(face, pname, params);}
9601   GLEEPFNGLGETFRAGMENTMATERIALFVEXTPROC GLeeFuncPtr_glGetFragmentMaterialfvEXT=GLee_Lazy_glGetFragmentMaterialfvEXT;
9602 #endif
9603 #ifndef GLEE_C_DEFINED_glGetFragmentMaterialivEXT
9604 #define GLEE_C_DEFINED_glGetFragmentMaterialivEXT
GLee_Lazy_glGetFragmentMaterialivEXT(GLenum face,GLenum pname,const GLint * params)9605   GLvoid __stdcall GLee_Lazy_glGetFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint * params)  {if (GLeeInit()) glGetFragmentMaterialivEXT(face, pname, params);}
9606   GLEEPFNGLGETFRAGMENTMATERIALIVEXTPROC GLeeFuncPtr_glGetFragmentMaterialivEXT=GLee_Lazy_glGetFragmentMaterialivEXT;
9607 #endif
9608 #ifndef GLEE_C_DEFINED_glLightEnviEXT
9609 #define GLEE_C_DEFINED_glLightEnviEXT
GLee_Lazy_glLightEnviEXT(GLenum pname,GLint param)9610   GLvoid __stdcall GLee_Lazy_glLightEnviEXT(GLenum pname, GLint param)  {if (GLeeInit()) glLightEnviEXT(pname, param);}
9611   GLEEPFNGLLIGHTENVIEXTPROC GLeeFuncPtr_glLightEnviEXT=GLee_Lazy_glLightEnviEXT;
9612 #endif
9613 #endif
9614 
9615 /* GL_EXT_geometry_shader4 */
9616 
9617 #ifdef __GLEE_GL_EXT_geometry_shader4
9618 #ifndef GLEE_C_DEFINED_glProgramParameteriEXT
9619 #define GLEE_C_DEFINED_glProgramParameteriEXT
GLee_Lazy_glProgramParameteriEXT(GLuint program,GLenum pname,GLint value)9620   GLvoid __stdcall GLee_Lazy_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value)  {if (GLeeInit()) glProgramParameteriEXT(program, pname, value);}
9621   GLEEPFNGLPROGRAMPARAMETERIEXTPROC GLeeFuncPtr_glProgramParameteriEXT=GLee_Lazy_glProgramParameteriEXT;
9622 #endif
9623 #ifndef GLEE_C_DEFINED_glFramebufferTextureEXT
9624 #define GLEE_C_DEFINED_glFramebufferTextureEXT
GLee_Lazy_glFramebufferTextureEXT(GLenum target,GLenum attachment,GLuint texture,GLint level)9625   GLvoid __stdcall GLee_Lazy_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level)  {if (GLeeInit()) glFramebufferTextureEXT(target, attachment, texture, level);}
9626   GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glFramebufferTextureEXT=GLee_Lazy_glFramebufferTextureEXT;
9627 #endif
9628 #ifndef GLEE_C_DEFINED_glFramebufferTextureLayerEXT
9629 #define GLEE_C_DEFINED_glFramebufferTextureLayerEXT
GLee_Lazy_glFramebufferTextureLayerEXT(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)9630   GLvoid __stdcall GLee_Lazy_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)  {if (GLeeInit()) glFramebufferTextureLayerEXT(target, attachment, texture, level, layer);}
9631   GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glFramebufferTextureLayerEXT=GLee_Lazy_glFramebufferTextureLayerEXT;
9632 #endif
9633 #ifndef GLEE_C_DEFINED_glFramebufferTextureFaceEXT
9634 #define GLEE_C_DEFINED_glFramebufferTextureFaceEXT
GLee_Lazy_glFramebufferTextureFaceEXT(GLenum target,GLenum attachment,GLuint texture,GLint level,GLenum face)9635   GLvoid __stdcall GLee_Lazy_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)  {if (GLeeInit()) glFramebufferTextureFaceEXT(target, attachment, texture, level, face);}
9636   GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glFramebufferTextureFaceEXT=GLee_Lazy_glFramebufferTextureFaceEXT;
9637 #endif
9638 #endif
9639 
9640 /* GL_EXT_scene_marker */
9641 
9642 #ifdef __GLEE_GL_EXT_scene_marker
9643 #ifndef GLEE_C_DEFINED_glBeginSceneEXT
9644 #define GLEE_C_DEFINED_glBeginSceneEXT
GLee_Lazy_glBeginSceneEXT(void)9645   GLvoid __stdcall GLee_Lazy_glBeginSceneEXT(void)  {if (GLeeInit()) glBeginSceneEXT();}
9646   GLEEPFNGLBEGINSCENEEXTPROC GLeeFuncPtr_glBeginSceneEXT=GLee_Lazy_glBeginSceneEXT;
9647 #endif
9648 #ifndef GLEE_C_DEFINED_glEndSceneEXT
9649 #define GLEE_C_DEFINED_glEndSceneEXT
GLee_Lazy_glEndSceneEXT(void)9650   GLvoid __stdcall GLee_Lazy_glEndSceneEXT(void)  {if (GLeeInit()) glEndSceneEXT();}
9651   GLEEPFNGLENDSCENEEXTPROC GLeeFuncPtr_glEndSceneEXT=GLee_Lazy_glEndSceneEXT;
9652 #endif
9653 #endif
9654 
9655 /* GL_EXT_texture_compression_dxt1 */
9656 
9657 #ifdef __GLEE_GL_EXT_texture_compression_dxt1
9658 #endif
9659 
9660 /* GL_EXT_texture_env */
9661 
9662 #ifdef __GLEE_GL_EXT_texture_env
9663 #endif
9664 
9665 /* GL_IBM_static_data */
9666 
9667 #ifdef __GLEE_GL_IBM_static_data
9668 #endif
9669 
9670 /* GL_NV_gpu_program4 */
9671 
9672 #ifdef __GLEE_GL_NV_gpu_program4
9673 #ifndef GLEE_C_DEFINED_glProgramLocalParameterI4iNV
9674 #define GLEE_C_DEFINED_glProgramLocalParameterI4iNV
GLee_Lazy_glProgramLocalParameterI4iNV(GLenum target,GLuint index,GLint x,GLint y,GLint z,GLint w)9675   GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)  {if (GLeeInit()) glProgramLocalParameterI4iNV(target, index, x, y, z, w);}
9676   GLEEPFNGLPROGRAMLOCALPARAMETERI4INVPROC GLeeFuncPtr_glProgramLocalParameterI4iNV=GLee_Lazy_glProgramLocalParameterI4iNV;
9677 #endif
9678 #ifndef GLEE_C_DEFINED_glProgramLocalParameterI4ivNV
9679 #define GLEE_C_DEFINED_glProgramLocalParameterI4ivNV
GLee_Lazy_glProgramLocalParameterI4ivNV(GLenum target,GLuint index,const GLint * params)9680   GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params)  {if (GLeeInit()) glProgramLocalParameterI4ivNV(target, index, params);}
9681   GLEEPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC GLeeFuncPtr_glProgramLocalParameterI4ivNV=GLee_Lazy_glProgramLocalParameterI4ivNV;
9682 #endif
9683 #ifndef GLEE_C_DEFINED_glProgramLocalParametersI4ivNV
9684 #define GLEE_C_DEFINED_glProgramLocalParametersI4ivNV
GLee_Lazy_glProgramLocalParametersI4ivNV(GLenum target,GLuint index,GLsizei count,const GLint * params)9685   GLvoid __stdcall GLee_Lazy_glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params)  {if (GLeeInit()) glProgramLocalParametersI4ivNV(target, index, count, params);}
9686   GLEEPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC GLeeFuncPtr_glProgramLocalParametersI4ivNV=GLee_Lazy_glProgramLocalParametersI4ivNV;
9687 #endif
9688 #ifndef GLEE_C_DEFINED_glProgramLocalParameterI4uiNV
9689 #define GLEE_C_DEFINED_glProgramLocalParameterI4uiNV
GLee_Lazy_glProgramLocalParameterI4uiNV(GLenum target,GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)9690   GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)  {if (GLeeInit()) glProgramLocalParameterI4uiNV(target, index, x, y, z, w);}
9691   GLEEPFNGLPROGRAMLOCALPARAMETERI4UINVPROC GLeeFuncPtr_glProgramLocalParameterI4uiNV=GLee_Lazy_glProgramLocalParameterI4uiNV;
9692 #endif
9693 #ifndef GLEE_C_DEFINED_glProgramLocalParameterI4uivNV
9694 #define GLEE_C_DEFINED_glProgramLocalParameterI4uivNV
GLee_Lazy_glProgramLocalParameterI4uivNV(GLenum target,GLuint index,const GLuint * params)9695   GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params)  {if (GLeeInit()) glProgramLocalParameterI4uivNV(target, index, params);}
9696   GLEEPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC GLeeFuncPtr_glProgramLocalParameterI4uivNV=GLee_Lazy_glProgramLocalParameterI4uivNV;
9697 #endif
9698 #ifndef GLEE_C_DEFINED_glProgramLocalParametersI4uivNV
9699 #define GLEE_C_DEFINED_glProgramLocalParametersI4uivNV
GLee_Lazy_glProgramLocalParametersI4uivNV(GLenum target,GLuint index,GLsizei count,const GLuint * params)9700   GLvoid __stdcall GLee_Lazy_glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params)  {if (GLeeInit()) glProgramLocalParametersI4uivNV(target, index, count, params);}
9701   GLEEPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC GLeeFuncPtr_glProgramLocalParametersI4uivNV=GLee_Lazy_glProgramLocalParametersI4uivNV;
9702 #endif
9703 #ifndef GLEE_C_DEFINED_glProgramEnvParameterI4iNV
9704 #define GLEE_C_DEFINED_glProgramEnvParameterI4iNV
GLee_Lazy_glProgramEnvParameterI4iNV(GLenum target,GLuint index,GLint x,GLint y,GLint z,GLint w)9705   GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)  {if (GLeeInit()) glProgramEnvParameterI4iNV(target, index, x, y, z, w);}
9706   GLEEPFNGLPROGRAMENVPARAMETERI4INVPROC GLeeFuncPtr_glProgramEnvParameterI4iNV=GLee_Lazy_glProgramEnvParameterI4iNV;
9707 #endif
9708 #ifndef GLEE_C_DEFINED_glProgramEnvParameterI4ivNV
9709 #define GLEE_C_DEFINED_glProgramEnvParameterI4ivNV
GLee_Lazy_glProgramEnvParameterI4ivNV(GLenum target,GLuint index,const GLint * params)9710   GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params)  {if (GLeeInit()) glProgramEnvParameterI4ivNV(target, index, params);}
9711   GLEEPFNGLPROGRAMENVPARAMETERI4IVNVPROC GLeeFuncPtr_glProgramEnvParameterI4ivNV=GLee_Lazy_glProgramEnvParameterI4ivNV;
9712 #endif
9713 #ifndef GLEE_C_DEFINED_glProgramEnvParametersI4ivNV
9714 #define GLEE_C_DEFINED_glProgramEnvParametersI4ivNV
GLee_Lazy_glProgramEnvParametersI4ivNV(GLenum target,GLuint index,GLsizei count,const GLint * params)9715   GLvoid __stdcall GLee_Lazy_glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params)  {if (GLeeInit()) glProgramEnvParametersI4ivNV(target, index, count, params);}
9716   GLEEPFNGLPROGRAMENVPARAMETERSI4IVNVPROC GLeeFuncPtr_glProgramEnvParametersI4ivNV=GLee_Lazy_glProgramEnvParametersI4ivNV;
9717 #endif
9718 #ifndef GLEE_C_DEFINED_glProgramEnvParameterI4uiNV
9719 #define GLEE_C_DEFINED_glProgramEnvParameterI4uiNV
GLee_Lazy_glProgramEnvParameterI4uiNV(GLenum target,GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)9720   GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)  {if (GLeeInit()) glProgramEnvParameterI4uiNV(target, index, x, y, z, w);}
9721   GLEEPFNGLPROGRAMENVPARAMETERI4UINVPROC GLeeFuncPtr_glProgramEnvParameterI4uiNV=GLee_Lazy_glProgramEnvParameterI4uiNV;
9722 #endif
9723 #ifndef GLEE_C_DEFINED_glProgramEnvParameterI4uivNV
9724 #define GLEE_C_DEFINED_glProgramEnvParameterI4uivNV
GLee_Lazy_glProgramEnvParameterI4uivNV(GLenum target,GLuint index,const GLuint * params)9725   GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params)  {if (GLeeInit()) glProgramEnvParameterI4uivNV(target, index, params);}
9726   GLEEPFNGLPROGRAMENVPARAMETERI4UIVNVPROC GLeeFuncPtr_glProgramEnvParameterI4uivNV=GLee_Lazy_glProgramEnvParameterI4uivNV;
9727 #endif
9728 #ifndef GLEE_C_DEFINED_glProgramEnvParametersI4uivNV
9729 #define GLEE_C_DEFINED_glProgramEnvParametersI4uivNV
GLee_Lazy_glProgramEnvParametersI4uivNV(GLenum target,GLuint index,GLsizei count,const GLuint * params)9730   GLvoid __stdcall GLee_Lazy_glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params)  {if (GLeeInit()) glProgramEnvParametersI4uivNV(target, index, count, params);}
9731   GLEEPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC GLeeFuncPtr_glProgramEnvParametersI4uivNV=GLee_Lazy_glProgramEnvParametersI4uivNV;
9732 #endif
9733 #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterIivNV
9734 #define GLEE_C_DEFINED_glGetProgramLocalParameterIivNV
GLee_Lazy_glGetProgramLocalParameterIivNV(GLenum target,GLuint index,GLint * params)9735   GLvoid __stdcall GLee_Lazy_glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params)  {if (GLeeInit()) glGetProgramLocalParameterIivNV(target, index, params);}
9736   GLEEPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC GLeeFuncPtr_glGetProgramLocalParameterIivNV=GLee_Lazy_glGetProgramLocalParameterIivNV;
9737 #endif
9738 #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterIuivNV
9739 #define GLEE_C_DEFINED_glGetProgramLocalParameterIuivNV
GLee_Lazy_glGetProgramLocalParameterIuivNV(GLenum target,GLuint index,GLuint * params)9740   GLvoid __stdcall GLee_Lazy_glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params)  {if (GLeeInit()) glGetProgramLocalParameterIuivNV(target, index, params);}
9741   GLEEPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC GLeeFuncPtr_glGetProgramLocalParameterIuivNV=GLee_Lazy_glGetProgramLocalParameterIuivNV;
9742 #endif
9743 #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterIivNV
9744 #define GLEE_C_DEFINED_glGetProgramEnvParameterIivNV
GLee_Lazy_glGetProgramEnvParameterIivNV(GLenum target,GLuint index,GLint * params)9745   GLvoid __stdcall GLee_Lazy_glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params)  {if (GLeeInit()) glGetProgramEnvParameterIivNV(target, index, params);}
9746   GLEEPFNGLGETPROGRAMENVPARAMETERIIVNVPROC GLeeFuncPtr_glGetProgramEnvParameterIivNV=GLee_Lazy_glGetProgramEnvParameterIivNV;
9747 #endif
9748 #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterIuivNV
9749 #define GLEE_C_DEFINED_glGetProgramEnvParameterIuivNV
GLee_Lazy_glGetProgramEnvParameterIuivNV(GLenum target,GLuint index,GLuint * params)9750   GLvoid __stdcall GLee_Lazy_glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params)  {if (GLeeInit()) glGetProgramEnvParameterIuivNV(target, index, params);}
9751   GLEEPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC GLeeFuncPtr_glGetProgramEnvParameterIuivNV=GLee_Lazy_glGetProgramEnvParameterIuivNV;
9752 #endif
9753 #ifndef GLEE_C_DEFINED_glFramebufferTextureEXT
9754 #define GLEE_C_DEFINED_glFramebufferTextureEXT
GLee_Lazy_glFramebufferTextureEXT(GLenum target,GLenum attachment,GLuint texture,GLint level)9755   GLvoid __stdcall GLee_Lazy_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level)  {if (GLeeInit()) glFramebufferTextureEXT(target, attachment, texture, level);}
9756   GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glFramebufferTextureEXT=GLee_Lazy_glFramebufferTextureEXT;
9757 #endif
9758 #ifndef GLEE_C_DEFINED_glFramebufferTextureLayerEXT
9759 #define GLEE_C_DEFINED_glFramebufferTextureLayerEXT
GLee_Lazy_glFramebufferTextureLayerEXT(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)9760   GLvoid __stdcall GLee_Lazy_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)  {if (GLeeInit()) glFramebufferTextureLayerEXT(target, attachment, texture, level, layer);}
9761   GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glFramebufferTextureLayerEXT=GLee_Lazy_glFramebufferTextureLayerEXT;
9762 #endif
9763 #ifndef GLEE_C_DEFINED_glFramebufferTextureFaceEXT
9764 #define GLEE_C_DEFINED_glFramebufferTextureFaceEXT
GLee_Lazy_glFramebufferTextureFaceEXT(GLenum target,GLenum attachment,GLuint texture,GLint level,GLenum face)9765   GLvoid __stdcall GLee_Lazy_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)  {if (GLeeInit()) glFramebufferTextureFaceEXT(target, attachment, texture, level, face);}
9766   GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glFramebufferTextureFaceEXT=GLee_Lazy_glFramebufferTextureFaceEXT;
9767 #endif
9768 #ifndef GLEE_C_DEFINED_glVertexAttribI2iEXT
9769 #define GLEE_C_DEFINED_glVertexAttribI2iEXT
GLee_Lazy_glVertexAttribI2iEXT(GLuint index,GLint x,GLint y)9770   GLvoid __stdcall GLee_Lazy_glVertexAttribI2iEXT(GLuint index, GLint x, GLint y)  {if (GLeeInit()) glVertexAttribI2iEXT(index, x, y);}
9771   GLEEPFNGLVERTEXATTRIBI2IEXTPROC GLeeFuncPtr_glVertexAttribI2iEXT=GLee_Lazy_glVertexAttribI2iEXT;
9772 #endif
9773 #ifndef GLEE_C_DEFINED_glVertexAttribI3iEXT
9774 #define GLEE_C_DEFINED_glVertexAttribI3iEXT
GLee_Lazy_glVertexAttribI3iEXT(GLuint index,GLint x,GLint y,GLint z)9775   GLvoid __stdcall GLee_Lazy_glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z)  {if (GLeeInit()) glVertexAttribI3iEXT(index, x, y, z);}
9776   GLEEPFNGLVERTEXATTRIBI3IEXTPROC GLeeFuncPtr_glVertexAttribI3iEXT=GLee_Lazy_glVertexAttribI3iEXT;
9777 #endif
9778 #ifndef GLEE_C_DEFINED_glVertexAttribI4iEXT
9779 #define GLEE_C_DEFINED_glVertexAttribI4iEXT
GLee_Lazy_glVertexAttribI4iEXT(GLuint index,GLint x,GLint y,GLint z,GLint w)9780   GLvoid __stdcall GLee_Lazy_glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w)  {if (GLeeInit()) glVertexAttribI4iEXT(index, x, y, z, w);}
9781   GLEEPFNGLVERTEXATTRIBI4IEXTPROC GLeeFuncPtr_glVertexAttribI4iEXT=GLee_Lazy_glVertexAttribI4iEXT;
9782 #endif
9783 #ifndef GLEE_C_DEFINED_glVertexAttribI1uiEXT
9784 #define GLEE_C_DEFINED_glVertexAttribI1uiEXT
GLee_Lazy_glVertexAttribI1uiEXT(GLuint index,GLuint x)9785   GLvoid __stdcall GLee_Lazy_glVertexAttribI1uiEXT(GLuint index, GLuint x)  {if (GLeeInit()) glVertexAttribI1uiEXT(index, x);}
9786   GLEEPFNGLVERTEXATTRIBI1UIEXTPROC GLeeFuncPtr_glVertexAttribI1uiEXT=GLee_Lazy_glVertexAttribI1uiEXT;
9787 #endif
9788 #ifndef GLEE_C_DEFINED_glVertexAttribI2uiEXT
9789 #define GLEE_C_DEFINED_glVertexAttribI2uiEXT
GLee_Lazy_glVertexAttribI2uiEXT(GLuint index,GLuint x,GLuint y)9790   GLvoid __stdcall GLee_Lazy_glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y)  {if (GLeeInit()) glVertexAttribI2uiEXT(index, x, y);}
9791   GLEEPFNGLVERTEXATTRIBI2UIEXTPROC GLeeFuncPtr_glVertexAttribI2uiEXT=GLee_Lazy_glVertexAttribI2uiEXT;
9792 #endif
9793 #ifndef GLEE_C_DEFINED_glVertexAttribI3uiEXT
9794 #define GLEE_C_DEFINED_glVertexAttribI3uiEXT
GLee_Lazy_glVertexAttribI3uiEXT(GLuint index,GLuint x,GLuint y,GLuint z)9795   GLvoid __stdcall GLee_Lazy_glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z)  {if (GLeeInit()) glVertexAttribI3uiEXT(index, x, y, z);}
9796   GLEEPFNGLVERTEXATTRIBI3UIEXTPROC GLeeFuncPtr_glVertexAttribI3uiEXT=GLee_Lazy_glVertexAttribI3uiEXT;
9797 #endif
9798 #ifndef GLEE_C_DEFINED_glVertexAttribI4uiEXT
9799 #define GLEE_C_DEFINED_glVertexAttribI4uiEXT
GLee_Lazy_glVertexAttribI4uiEXT(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)9800   GLvoid __stdcall GLee_Lazy_glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)  {if (GLeeInit()) glVertexAttribI4uiEXT(index, x, y, z, w);}
9801   GLEEPFNGLVERTEXATTRIBI4UIEXTPROC GLeeFuncPtr_glVertexAttribI4uiEXT=GLee_Lazy_glVertexAttribI4uiEXT;
9802 #endif
9803 #ifndef GLEE_C_DEFINED_glVertexAttribI1ivEXT
9804 #define GLEE_C_DEFINED_glVertexAttribI1ivEXT
GLee_Lazy_glVertexAttribI1ivEXT(GLuint index,const GLint * v)9805   GLvoid __stdcall GLee_Lazy_glVertexAttribI1ivEXT(GLuint index, const GLint * v)  {if (GLeeInit()) glVertexAttribI1ivEXT(index, v);}
9806   GLEEPFNGLVERTEXATTRIBI1IVEXTPROC GLeeFuncPtr_glVertexAttribI1ivEXT=GLee_Lazy_glVertexAttribI1ivEXT;
9807 #endif
9808 #ifndef GLEE_C_DEFINED_glVertexAttribI2ivEXT
9809 #define GLEE_C_DEFINED_glVertexAttribI2ivEXT
GLee_Lazy_glVertexAttribI2ivEXT(GLuint index,const GLint * v)9810   GLvoid __stdcall GLee_Lazy_glVertexAttribI2ivEXT(GLuint index, const GLint * v)  {if (GLeeInit()) glVertexAttribI2ivEXT(index, v);}
9811   GLEEPFNGLVERTEXATTRIBI2IVEXTPROC GLeeFuncPtr_glVertexAttribI2ivEXT=GLee_Lazy_glVertexAttribI2ivEXT;
9812 #endif
9813 #ifndef GLEE_C_DEFINED_glVertexAttribI3ivEXT
9814 #define GLEE_C_DEFINED_glVertexAttribI3ivEXT
GLee_Lazy_glVertexAttribI3ivEXT(GLuint index,const GLint * v)9815   GLvoid __stdcall GLee_Lazy_glVertexAttribI3ivEXT(GLuint index, const GLint * v)  {if (GLeeInit()) glVertexAttribI3ivEXT(index, v);}
9816   GLEEPFNGLVERTEXATTRIBI3IVEXTPROC GLeeFuncPtr_glVertexAttribI3ivEXT=GLee_Lazy_glVertexAttribI3ivEXT;
9817 #endif
9818 #ifndef GLEE_C_DEFINED_glVertexAttribI4ivEXT
9819 #define GLEE_C_DEFINED_glVertexAttribI4ivEXT
GLee_Lazy_glVertexAttribI4ivEXT(GLuint index,const GLint * v)9820   GLvoid __stdcall GLee_Lazy_glVertexAttribI4ivEXT(GLuint index, const GLint * v)  {if (GLeeInit()) glVertexAttribI4ivEXT(index, v);}
9821   GLEEPFNGLVERTEXATTRIBI4IVEXTPROC GLeeFuncPtr_glVertexAttribI4ivEXT=GLee_Lazy_glVertexAttribI4ivEXT;
9822 #endif
9823 #ifndef GLEE_C_DEFINED_glVertexAttribI1uivEXT
9824 #define GLEE_C_DEFINED_glVertexAttribI1uivEXT
GLee_Lazy_glVertexAttribI1uivEXT(GLuint index,const GLuint * v)9825   GLvoid __stdcall GLee_Lazy_glVertexAttribI1uivEXT(GLuint index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI1uivEXT(index, v);}
9826   GLEEPFNGLVERTEXATTRIBI1UIVEXTPROC GLeeFuncPtr_glVertexAttribI1uivEXT=GLee_Lazy_glVertexAttribI1uivEXT;
9827 #endif
9828 #ifndef GLEE_C_DEFINED_glVertexAttribI2uivEXT
9829 #define GLEE_C_DEFINED_glVertexAttribI2uivEXT
GLee_Lazy_glVertexAttribI2uivEXT(GLuint index,const GLuint * v)9830   GLvoid __stdcall GLee_Lazy_glVertexAttribI2uivEXT(GLuint index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI2uivEXT(index, v);}
9831   GLEEPFNGLVERTEXATTRIBI2UIVEXTPROC GLeeFuncPtr_glVertexAttribI2uivEXT=GLee_Lazy_glVertexAttribI2uivEXT;
9832 #endif
9833 #ifndef GLEE_C_DEFINED_glVertexAttribI3uivEXT
9834 #define GLEE_C_DEFINED_glVertexAttribI3uivEXT
GLee_Lazy_glVertexAttribI3uivEXT(GLuint index,const GLuint * v)9835   GLvoid __stdcall GLee_Lazy_glVertexAttribI3uivEXT(GLuint index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI3uivEXT(index, v);}
9836   GLEEPFNGLVERTEXATTRIBI3UIVEXTPROC GLeeFuncPtr_glVertexAttribI3uivEXT=GLee_Lazy_glVertexAttribI3uivEXT;
9837 #endif
9838 #ifndef GLEE_C_DEFINED_glVertexAttribI4uivEXT
9839 #define GLEE_C_DEFINED_glVertexAttribI4uivEXT
GLee_Lazy_glVertexAttribI4uivEXT(GLuint index,const GLuint * v)9840   GLvoid __stdcall GLee_Lazy_glVertexAttribI4uivEXT(GLuint index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI4uivEXT(index, v);}
9841   GLEEPFNGLVERTEXATTRIBI4UIVEXTPROC GLeeFuncPtr_glVertexAttribI4uivEXT=GLee_Lazy_glVertexAttribI4uivEXT;
9842 #endif
9843 #ifndef GLEE_C_DEFINED_glVertexAttribI4bvEXT
9844 #define GLEE_C_DEFINED_glVertexAttribI4bvEXT
GLee_Lazy_glVertexAttribI4bvEXT(GLuint index,const GLbyte * v)9845   GLvoid __stdcall GLee_Lazy_glVertexAttribI4bvEXT(GLuint index, const GLbyte * v)  {if (GLeeInit()) glVertexAttribI4bvEXT(index, v);}
9846   GLEEPFNGLVERTEXATTRIBI4BVEXTPROC GLeeFuncPtr_glVertexAttribI4bvEXT=GLee_Lazy_glVertexAttribI4bvEXT;
9847 #endif
9848 #ifndef GLEE_C_DEFINED_glVertexAttribI4svEXT
9849 #define GLEE_C_DEFINED_glVertexAttribI4svEXT
GLee_Lazy_glVertexAttribI4svEXT(GLuint index,const GLshort * v)9850   GLvoid __stdcall GLee_Lazy_glVertexAttribI4svEXT(GLuint index, const GLshort * v)  {if (GLeeInit()) glVertexAttribI4svEXT(index, v);}
9851   GLEEPFNGLVERTEXATTRIBI4SVEXTPROC GLeeFuncPtr_glVertexAttribI4svEXT=GLee_Lazy_glVertexAttribI4svEXT;
9852 #endif
9853 #ifndef GLEE_C_DEFINED_glVertexAttribI4ubvEXT
9854 #define GLEE_C_DEFINED_glVertexAttribI4ubvEXT
GLee_Lazy_glVertexAttribI4ubvEXT(GLuint index,const GLubyte * v)9855   GLvoid __stdcall GLee_Lazy_glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v)  {if (GLeeInit()) glVertexAttribI4ubvEXT(index, v);}
9856   GLEEPFNGLVERTEXATTRIBI4UBVEXTPROC GLeeFuncPtr_glVertexAttribI4ubvEXT=GLee_Lazy_glVertexAttribI4ubvEXT;
9857 #endif
9858 #ifndef GLEE_C_DEFINED_glVertexAttribI4usvEXT
9859 #define GLEE_C_DEFINED_glVertexAttribI4usvEXT
GLee_Lazy_glVertexAttribI4usvEXT(GLuint index,const GLushort * v)9860   GLvoid __stdcall GLee_Lazy_glVertexAttribI4usvEXT(GLuint index, const GLushort * v)  {if (GLeeInit()) glVertexAttribI4usvEXT(index, v);}
9861   GLEEPFNGLVERTEXATTRIBI4USVEXTPROC GLeeFuncPtr_glVertexAttribI4usvEXT=GLee_Lazy_glVertexAttribI4usvEXT;
9862 #endif
9863 #ifndef GLEE_C_DEFINED_glVertexAttribIPointerEXT
9864 #define GLEE_C_DEFINED_glVertexAttribIPointerEXT
GLee_Lazy_glVertexAttribIPointerEXT(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)9865   GLvoid __stdcall GLee_Lazy_glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribIPointerEXT(index, size, type, stride, pointer);}
9866   GLEEPFNGLVERTEXATTRIBIPOINTEREXTPROC GLeeFuncPtr_glVertexAttribIPointerEXT=GLee_Lazy_glVertexAttribIPointerEXT;
9867 #endif
9868 #ifndef GLEE_C_DEFINED_glGetVertexAttribIivEXT
9869 #define GLEE_C_DEFINED_glGetVertexAttribIivEXT
GLee_Lazy_glGetVertexAttribIivEXT(GLuint index,GLenum pname,GLint * params)9870   GLvoid __stdcall GLee_Lazy_glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribIivEXT(index, pname, params);}
9871   GLEEPFNGLGETVERTEXATTRIBIIVEXTPROC GLeeFuncPtr_glGetVertexAttribIivEXT=GLee_Lazy_glGetVertexAttribIivEXT;
9872 #endif
9873 #ifndef GLEE_C_DEFINED_glGetVertexAttribIuivEXT
9874 #define GLEE_C_DEFINED_glGetVertexAttribIuivEXT
GLee_Lazy_glGetVertexAttribIuivEXT(GLuint index,GLenum pname,GLuint * params)9875   GLvoid __stdcall GLee_Lazy_glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params)  {if (GLeeInit()) glGetVertexAttribIuivEXT(index, pname, params);}
9876   GLEEPFNGLGETVERTEXATTRIBIUIVEXTPROC GLeeFuncPtr_glGetVertexAttribIuivEXT=GLee_Lazy_glGetVertexAttribIuivEXT;
9877 #endif
9878 #endif
9879 
9880 /* GL_OES_byte_coordinates */
9881 
9882 #ifdef __GLEE_GL_OES_byte_coordinates
9883 #endif
9884 
9885 /* GL_OES_compressed_paletted_texture */
9886 
9887 #ifdef __GLEE_GL_OES_compressed_paletted_texture
9888 #endif
9889 
9890 /* GL_OES_single_precision */
9891 
9892 #ifdef __GLEE_GL_OES_single_precision
9893 #ifndef GLEE_C_DEFINED_glDepthRangefOES
9894 #define GLEE_C_DEFINED_glDepthRangefOES
GLee_Lazy_glDepthRangefOES(GLclampf n,GLclampf f)9895   GLvoid __stdcall GLee_Lazy_glDepthRangefOES(GLclampf n, GLclampf f)  {if (GLeeInit()) glDepthRangefOES(n, f);}
9896   GLEEPFNGLDEPTHRANGEFOESPROC GLeeFuncPtr_glDepthRangefOES=GLee_Lazy_glDepthRangefOES;
9897 #endif
9898 #ifndef GLEE_C_DEFINED_glFrustumfOES
9899 #define GLEE_C_DEFINED_glFrustumfOES
GLee_Lazy_glFrustumfOES(GLfloat l,GLfloat r,GLfloat b,GLfloat t,GLfloat n,GLfloat f)9900   GLvoid __stdcall GLee_Lazy_glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)  {if (GLeeInit()) glFrustumfOES(l, r, b, t, n, f);}
9901   GLEEPFNGLFRUSTUMFOESPROC GLeeFuncPtr_glFrustumfOES=GLee_Lazy_glFrustumfOES;
9902 #endif
9903 #ifndef GLEE_C_DEFINED_glOrthofOES
9904 #define GLEE_C_DEFINED_glOrthofOES
GLee_Lazy_glOrthofOES(GLfloat l,GLfloat r,GLfloat b,GLfloat t,GLfloat n,GLfloat f)9905   GLvoid __stdcall GLee_Lazy_glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)  {if (GLeeInit()) glOrthofOES(l, r, b, t, n, f);}
9906   GLEEPFNGLORTHOFOESPROC GLeeFuncPtr_glOrthofOES=GLee_Lazy_glOrthofOES;
9907 #endif
9908 #ifndef GLEE_C_DEFINED_glClipPlanefOES
9909 #define GLEE_C_DEFINED_glClipPlanefOES
GLee_Lazy_glClipPlanefOES(GLenum plane,const GLfloat * equation)9910   GLvoid __stdcall GLee_Lazy_glClipPlanefOES(GLenum plane, const GLfloat* equation)  {if (GLeeInit()) glClipPlanefOES(plane, equation);}
9911   GLEEPFNGLCLIPPLANEFOESPROC GLeeFuncPtr_glClipPlanefOES=GLee_Lazy_glClipPlanefOES;
9912 #endif
9913 #ifndef GLEE_C_DEFINED_glGetClipPlanefOES
9914 #define GLEE_C_DEFINED_glGetClipPlanefOES
GLee_Lazy_glGetClipPlanefOES(GLenum plane,GLfloat * equation)9915   GLvoid __stdcall GLee_Lazy_glGetClipPlanefOES(GLenum plane, GLfloat* equation)  {if (GLeeInit()) glGetClipPlanefOES(plane, equation);}
9916   GLEEPFNGLGETCLIPPLANEFOESPROC GLeeFuncPtr_glGetClipPlanefOES=GLee_Lazy_glGetClipPlanefOES;
9917 #endif
9918 #ifndef GLEE_C_DEFINED_glClearDepthfOES
9919 #define GLEE_C_DEFINED_glClearDepthfOES
GLee_Lazy_glClearDepthfOES(GLclampd depth)9920   GLvoid __stdcall GLee_Lazy_glClearDepthfOES(GLclampd depth)  {if (GLeeInit()) glClearDepthfOES(depth);}
9921   GLEEPFNGLCLEARDEPTHFOESPROC GLeeFuncPtr_glClearDepthfOES=GLee_Lazy_glClearDepthfOES;
9922 #endif
9923 #endif
9924 
9925 /* GL_SGIX_pixel_texture_bits */
9926 
9927 #ifdef __GLEE_GL_SGIX_pixel_texture_bits
9928 #endif
9929 
9930 /* GL_SGIX_texture_range */
9931 
9932 #ifdef __GLEE_GL_SGIX_texture_range
9933 #endif
9934 
9935 /* WGL */
9936 
9937 #ifdef WIN32
9938 
9939 /* Extension querying variables */
9940 
9941 GLboolean _GLEE_WGL_ARB_buffer_region = GL_FALSE;
9942 GLboolean _GLEE_WGL_ARB_multisample = GL_FALSE;
9943 GLboolean _GLEE_WGL_ARB_extensions_string = GL_FALSE;
9944 GLboolean _GLEE_WGL_ARB_pixel_format = GL_FALSE;
9945 GLboolean _GLEE_WGL_ARB_make_current_read = GL_FALSE;
9946 GLboolean _GLEE_WGL_ARB_pbuffer = GL_FALSE;
9947 GLboolean _GLEE_WGL_ARB_render_texture = GL_FALSE;
9948 GLboolean _GLEE_WGL_ARB_pixel_format_float = GL_FALSE;
9949 GLboolean _GLEE_WGL_ARB_create_context = GL_FALSE;
9950 GLboolean _GLEE_WGL_EXT_make_current_read = GL_FALSE;
9951 GLboolean _GLEE_WGL_EXT_pixel_format = GL_FALSE;
9952 GLboolean _GLEE_WGL_EXT_pbuffer = GL_FALSE;
9953 GLboolean _GLEE_WGL_EXT_depth_float = GL_FALSE;
9954 GLboolean _GLEE_WGL_3DFX_multisample = GL_FALSE;
9955 GLboolean _GLEE_WGL_EXT_multisample = GL_FALSE;
9956 GLboolean _GLEE_WGL_I3D_digital_video_control = GL_FALSE;
9957 GLboolean _GLEE_WGL_I3D_gamma = GL_FALSE;
9958 GLboolean _GLEE_WGL_I3D_genlock = GL_FALSE;
9959 GLboolean _GLEE_WGL_I3D_image_buffer = GL_FALSE;
9960 GLboolean _GLEE_WGL_I3D_swap_frame_lock = GL_FALSE;
9961 GLboolean _GLEE_WGL_NV_render_depth_texture = GL_FALSE;
9962 GLboolean _GLEE_WGL_NV_render_texture_rectangle = GL_FALSE;
9963 GLboolean _GLEE_WGL_ATI_pixel_format_float = GL_FALSE;
9964 GLboolean _GLEE_WGL_NV_float_buffer = GL_FALSE;
9965 GLboolean _GLEE_WGL_3DL_stereo_control = GL_FALSE;
9966 GLboolean _GLEE_WGL_EXT_pixel_format_packed_float = GL_FALSE;
9967 GLboolean _GLEE_WGL_EXT_framebuffer_sRGB = GL_FALSE;
9968 GLboolean _GLEE_WGL_NV_present_video = GL_FALSE;
9969 GLboolean _GLEE_WGL_NV_swap_group = GL_FALSE;
9970 GLboolean _GLEE_WGL_NV_gpu_affinity = GL_FALSE;
9971 GLboolean _GLEE_WGL_EXT_display_color_table = GL_FALSE;
9972 GLboolean _GLEE_WGL_EXT_extensions_string = GL_FALSE;
9973 GLboolean _GLEE_WGL_EXT_swap_control = GL_FALSE;
9974 GLboolean _GLEE_WGL_NV_vertex_array_range = GL_FALSE;
9975 GLboolean _GLEE_WGL_OML_sync_control = GL_FALSE;
9976 GLboolean _GLEE_WGL_I3D_swap_frame_usage = GL_FALSE;
9977 GLboolean _GLEE_WGL_NV_video_output = GL_FALSE;
9978 
9979 /*  WGL Extension names */
9980 
9981 char __GLeeWGLExtensionNames[37][34]={
9982     "WGL_ARB_buffer_region",
9983     "WGL_ARB_multisample",
9984     "WGL_ARB_extensions_string",
9985     "WGL_ARB_pixel_format",
9986     "WGL_ARB_make_current_read",
9987     "WGL_ARB_pbuffer",
9988     "WGL_ARB_render_texture",
9989     "WGL_ARB_pixel_format_float",
9990     "WGL_ARB_create_context",
9991     "WGL_EXT_make_current_read",
9992     "WGL_EXT_pixel_format",
9993     "WGL_EXT_pbuffer",
9994     "WGL_EXT_depth_float",
9995     "WGL_3DFX_multisample",
9996     "WGL_EXT_multisample",
9997     "WGL_I3D_digital_video_control",
9998     "WGL_I3D_gamma",
9999     "WGL_I3D_genlock",
10000     "WGL_I3D_image_buffer",
10001     "WGL_I3D_swap_frame_lock",
10002     "WGL_NV_render_depth_texture",
10003     "WGL_NV_render_texture_rectangle",
10004     "WGL_ATI_pixel_format_float",
10005     "WGL_NV_float_buffer",
10006     "WGL_3DL_stereo_control",
10007     "WGL_EXT_pixel_format_packed_float",
10008     "WGL_EXT_framebuffer_sRGB",
10009     "WGL_NV_present_video",
10010     "WGL_NV_swap_group",
10011     "WGL_NV_gpu_affinity",
10012     "WGL_EXT_display_color_table",
10013     "WGL_EXT_extensions_string",
10014     "WGL_EXT_swap_control",
10015     "WGL_NV_vertex_array_range",
10016     "WGL_OML_sync_control",
10017     "WGL_I3D_swap_frame_usage",
10018     "WGL_NV_video_output"
10019 };
10020 int __GLeeWGLNumExtensions=37;
10021 
10022 /* WGL_ARB_buffer_region */
10023 
10024 #ifdef __GLEE_WGL_ARB_buffer_region
10025 #ifndef GLEE_C_DEFINED_wglCreateBufferRegionARB
10026 #define GLEE_C_DEFINED_wglCreateBufferRegionARB
GLee_Lazy_wglCreateBufferRegionARB(HDC hDC,int iLayerPlane,UINT uType)10027   HANDLE __stdcall GLee_Lazy_wglCreateBufferRegionARB(HDC hDC, int iLayerPlane, UINT uType)  {if (GLeeInit()) return wglCreateBufferRegionARB(hDC, iLayerPlane, uType); return (HANDLE)0;}
10028   GLEEPFNWGLCREATEBUFFERREGIONARBPROC GLeeFuncPtr_wglCreateBufferRegionARB=GLee_Lazy_wglCreateBufferRegionARB;
10029 #endif
10030 #ifndef GLEE_C_DEFINED_wglDeleteBufferRegionARB
10031 #define GLEE_C_DEFINED_wglDeleteBufferRegionARB
GLee_Lazy_wglDeleteBufferRegionARB(HANDLE hRegion)10032   VOID __stdcall GLee_Lazy_wglDeleteBufferRegionARB(HANDLE hRegion)  {if (GLeeInit()) wglDeleteBufferRegionARB(hRegion);}
10033   GLEEPFNWGLDELETEBUFFERREGIONARBPROC GLeeFuncPtr_wglDeleteBufferRegionARB=GLee_Lazy_wglDeleteBufferRegionARB;
10034 #endif
10035 #ifndef GLEE_C_DEFINED_wglSaveBufferRegionARB
10036 #define GLEE_C_DEFINED_wglSaveBufferRegionARB
GLee_Lazy_wglSaveBufferRegionARB(HANDLE hRegion,int x,int y,int width,int height)10037   BOOL __stdcall GLee_Lazy_wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height)  {if (GLeeInit()) return wglSaveBufferRegionARB(hRegion, x, y, width, height); return (BOOL)0;}
10038   GLEEPFNWGLSAVEBUFFERREGIONARBPROC GLeeFuncPtr_wglSaveBufferRegionARB=GLee_Lazy_wglSaveBufferRegionARB;
10039 #endif
10040 #ifndef GLEE_C_DEFINED_wglRestoreBufferRegionARB
10041 #define GLEE_C_DEFINED_wglRestoreBufferRegionARB
GLee_Lazy_wglRestoreBufferRegionARB(HANDLE hRegion,int x,int y,int width,int height,int xSrc,int ySrc)10042   BOOL __stdcall GLee_Lazy_wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc)  {if (GLeeInit()) return wglRestoreBufferRegionARB(hRegion, x, y, width, height, xSrc, ySrc); return (BOOL)0;}
10043   GLEEPFNWGLRESTOREBUFFERREGIONARBPROC GLeeFuncPtr_wglRestoreBufferRegionARB=GLee_Lazy_wglRestoreBufferRegionARB;
10044 #endif
10045 #endif
10046 
10047 /* WGL_ARB_multisample */
10048 
10049 #ifdef __GLEE_WGL_ARB_multisample
10050 #endif
10051 
10052 /* WGL_ARB_extensions_string */
10053 
10054 #ifdef __GLEE_WGL_ARB_extensions_string
10055 #ifndef GLEE_C_DEFINED_wglGetExtensionsStringARB
10056 #define GLEE_C_DEFINED_wglGetExtensionsStringARB
GLee_Lazy_wglGetExtensionsStringARB(HDC hdc)10057   const char * __stdcall GLee_Lazy_wglGetExtensionsStringARB(HDC hdc)  {if (GLeeInit()) return wglGetExtensionsStringARB(hdc); return (const char *)0;}
10058   GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC GLeeFuncPtr_wglGetExtensionsStringARB=GLee_Lazy_wglGetExtensionsStringARB;
10059 #endif
10060 #endif
10061 
10062 /* WGL_ARB_pixel_format */
10063 
10064 #ifdef __GLEE_WGL_ARB_pixel_format
10065 #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
10066 #define GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
GLee_Lazy_wglGetPixelFormatAttribivARB(HDC hdc,int iPixelFormat,int iLayerPlane,UINT nAttributes,const int * piAttributes,int * piValues)10067   BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues)  {if (GLeeInit()) return wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
10068   GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribivARB=GLee_Lazy_wglGetPixelFormatAttribivARB;
10069 #endif
10070 #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
10071 #define GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
GLee_Lazy_wglGetPixelFormatAttribfvARB(HDC hdc,int iPixelFormat,int iLayerPlane,UINT nAttributes,const int * piAttributes,FLOAT * pfValues)10072   BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues)  {if (GLeeInit()) return wglGetPixelFormatAttribfvARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
10073   GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribfvARB=GLee_Lazy_wglGetPixelFormatAttribfvARB;
10074 #endif
10075 #ifndef GLEE_C_DEFINED_wglChoosePixelFormatARB
10076 #define GLEE_C_DEFINED_wglChoosePixelFormatARB
GLee_Lazy_wglChoosePixelFormatARB(HDC hdc,const int * piAttribIList,const FLOAT * pfAttribFList,UINT nMaxFormats,int * piFormats,UINT * nNumFormats)10077   BOOL __stdcall GLee_Lazy_wglChoosePixelFormatARB(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats)  {if (GLeeInit()) return wglChoosePixelFormatARB(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
10078   GLEEPFNWGLCHOOSEPIXELFORMATARBPROC GLeeFuncPtr_wglChoosePixelFormatARB=GLee_Lazy_wglChoosePixelFormatARB;
10079 #endif
10080 #endif
10081 
10082 /* WGL_ARB_make_current_read */
10083 
10084 #ifdef __GLEE_WGL_ARB_make_current_read
10085 #ifndef GLEE_C_DEFINED_wglMakeContextCurrentARB
10086 #define GLEE_C_DEFINED_wglMakeContextCurrentARB
GLee_Lazy_wglMakeContextCurrentARB(HDC hDrawDC,HDC hReadDC,HGLRC hglrc)10087   BOOL __stdcall GLee_Lazy_wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglrc)  {if (GLeeInit()) return wglMakeContextCurrentARB(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
10088   GLEEPFNWGLMAKECONTEXTCURRENTARBPROC GLeeFuncPtr_wglMakeContextCurrentARB=GLee_Lazy_wglMakeContextCurrentARB;
10089 #endif
10090 #ifndef GLEE_C_DEFINED_wglGetCurrentReadDCARB
10091 #define GLEE_C_DEFINED_wglGetCurrentReadDCARB
GLee_Lazy_wglGetCurrentReadDCARB(void)10092   HDC __stdcall GLee_Lazy_wglGetCurrentReadDCARB(void)  {if (GLeeInit()) return wglGetCurrentReadDCARB(); return (HDC)0;}
10093   GLEEPFNWGLGETCURRENTREADDCARBPROC GLeeFuncPtr_wglGetCurrentReadDCARB=GLee_Lazy_wglGetCurrentReadDCARB;
10094 #endif
10095 #endif
10096 
10097 /* WGL_ARB_pbuffer */
10098 
10099 #ifdef __GLEE_WGL_ARB_pbuffer
10100 #ifndef GLEE_C_DEFINED_wglCreatePbufferARB
10101 #define GLEE_C_DEFINED_wglCreatePbufferARB
GLee_Lazy_wglCreatePbufferARB(HDC hDC,int iPixelFormat,int iWidth,int iHeight,const int * piAttribList)10102   HPBUFFERARB __stdcall GLee_Lazy_wglCreatePbufferARB(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList)  {if (GLeeInit()) return wglCreatePbufferARB(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFERARB)0;}
10103   GLEEPFNWGLCREATEPBUFFERARBPROC GLeeFuncPtr_wglCreatePbufferARB=GLee_Lazy_wglCreatePbufferARB;
10104 #endif
10105 #ifndef GLEE_C_DEFINED_wglGetPbufferDCARB
10106 #define GLEE_C_DEFINED_wglGetPbufferDCARB
GLee_Lazy_wglGetPbufferDCARB(HPBUFFERARB hPbuffer)10107   HDC __stdcall GLee_Lazy_wglGetPbufferDCARB(HPBUFFERARB hPbuffer)  {if (GLeeInit()) return wglGetPbufferDCARB(hPbuffer); return (HDC)0;}
10108   GLEEPFNWGLGETPBUFFERDCARBPROC GLeeFuncPtr_wglGetPbufferDCARB=GLee_Lazy_wglGetPbufferDCARB;
10109 #endif
10110 #ifndef GLEE_C_DEFINED_wglReleasePbufferDCARB
10111 #define GLEE_C_DEFINED_wglReleasePbufferDCARB
GLee_Lazy_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer,HDC hDC)10112   int __stdcall GLee_Lazy_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hDC)  {if (GLeeInit()) return wglReleasePbufferDCARB(hPbuffer, hDC); return (int)0;}
10113   GLEEPFNWGLRELEASEPBUFFERDCARBPROC GLeeFuncPtr_wglReleasePbufferDCARB=GLee_Lazy_wglReleasePbufferDCARB;
10114 #endif
10115 #ifndef GLEE_C_DEFINED_wglDestroyPbufferARB
10116 #define GLEE_C_DEFINED_wglDestroyPbufferARB
GLee_Lazy_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)10117   BOOL __stdcall GLee_Lazy_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)  {if (GLeeInit()) return wglDestroyPbufferARB(hPbuffer); return (BOOL)0;}
10118   GLEEPFNWGLDESTROYPBUFFERARBPROC GLeeFuncPtr_wglDestroyPbufferARB=GLee_Lazy_wglDestroyPbufferARB;
10119 #endif
10120 #ifndef GLEE_C_DEFINED_wglQueryPbufferARB
10121 #define GLEE_C_DEFINED_wglQueryPbufferARB
GLee_Lazy_wglQueryPbufferARB(HPBUFFERARB hPbuffer,int iAttribute,int * piValue)10122   BOOL __stdcall GLee_Lazy_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int * piValue)  {if (GLeeInit()) return wglQueryPbufferARB(hPbuffer, iAttribute, piValue); return (BOOL)0;}
10123   GLEEPFNWGLQUERYPBUFFERARBPROC GLeeFuncPtr_wglQueryPbufferARB=GLee_Lazy_wglQueryPbufferARB;
10124 #endif
10125 #endif
10126 
10127 /* WGL_ARB_render_texture */
10128 
10129 #ifdef __GLEE_WGL_ARB_render_texture
10130 #ifndef GLEE_C_DEFINED_wglBindTexImageARB
10131 #define GLEE_C_DEFINED_wglBindTexImageARB
GLee_Lazy_wglBindTexImageARB(HPBUFFERARB hPbuffer,int iBuffer)10132   BOOL __stdcall GLee_Lazy_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)  {if (GLeeInit()) return wglBindTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
10133   GLEEPFNWGLBINDTEXIMAGEARBPROC GLeeFuncPtr_wglBindTexImageARB=GLee_Lazy_wglBindTexImageARB;
10134 #endif
10135 #ifndef GLEE_C_DEFINED_wglReleaseTexImageARB
10136 #define GLEE_C_DEFINED_wglReleaseTexImageARB
GLee_Lazy_wglReleaseTexImageARB(HPBUFFERARB hPbuffer,int iBuffer)10137   BOOL __stdcall GLee_Lazy_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)  {if (GLeeInit()) return wglReleaseTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
10138   GLEEPFNWGLRELEASETEXIMAGEARBPROC GLeeFuncPtr_wglReleaseTexImageARB=GLee_Lazy_wglReleaseTexImageARB;
10139 #endif
10140 #ifndef GLEE_C_DEFINED_wglSetPbufferAttribARB
10141 #define GLEE_C_DEFINED_wglSetPbufferAttribARB
GLee_Lazy_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer,const int * piAttribList)10142   BOOL __stdcall GLee_Lazy_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int * piAttribList)  {if (GLeeInit()) return wglSetPbufferAttribARB(hPbuffer, piAttribList); return (BOOL)0;}
10143   GLEEPFNWGLSETPBUFFERATTRIBARBPROC GLeeFuncPtr_wglSetPbufferAttribARB=GLee_Lazy_wglSetPbufferAttribARB;
10144 #endif
10145 #endif
10146 
10147 /* WGL_ARB_pixel_format_float */
10148 
10149 #ifdef __GLEE_WGL_ARB_pixel_format_float
10150 #endif
10151 
10152 /* WGL_ARB_create_context */
10153 
10154 #ifdef __GLEE_WGL_ARB_create_context
10155 #ifndef GLEE_C_DEFINED_wglCreateContextAttribsARB
10156 #define GLEE_C_DEFINED_wglCreateContextAttribsARB
GLee_Lazy_wglCreateContextAttribsARB(HDC hDC,HGLRC hShareContext,const int * attribList)10157   HGLRC __stdcall GLee_Lazy_wglCreateContextAttribsARB(HDC hDC, HGLRC hShareContext, const int * attribList)  {if (GLeeInit()) return wglCreateContextAttribsARB(hDC, hShareContext, attribList); return (HGLRC)0;}
10158   GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_wglCreateContextAttribsARB=GLee_Lazy_wglCreateContextAttribsARB;
10159 #endif
10160 #endif
10161 
10162 /* WGL_EXT_make_current_read */
10163 
10164 #ifdef __GLEE_WGL_EXT_make_current_read
10165 #ifndef GLEE_C_DEFINED_wglMakeContextCurrentEXT
10166 #define GLEE_C_DEFINED_wglMakeContextCurrentEXT
GLee_Lazy_wglMakeContextCurrentEXT(HDC hDrawDC,HDC hReadDC,HGLRC hglrc)10167   BOOL __stdcall GLee_Lazy_wglMakeContextCurrentEXT(HDC hDrawDC, HDC hReadDC, HGLRC hglrc)  {if (GLeeInit()) return wglMakeContextCurrentEXT(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
10168   GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC GLeeFuncPtr_wglMakeContextCurrentEXT=GLee_Lazy_wglMakeContextCurrentEXT;
10169 #endif
10170 #ifndef GLEE_C_DEFINED_wglGetCurrentReadDCEXT
10171 #define GLEE_C_DEFINED_wglGetCurrentReadDCEXT
GLee_Lazy_wglGetCurrentReadDCEXT(void)10172   HDC __stdcall GLee_Lazy_wglGetCurrentReadDCEXT(void)  {if (GLeeInit()) return wglGetCurrentReadDCEXT(); return (HDC)0;}
10173   GLEEPFNWGLGETCURRENTREADDCEXTPROC GLeeFuncPtr_wglGetCurrentReadDCEXT=GLee_Lazy_wglGetCurrentReadDCEXT;
10174 #endif
10175 #endif
10176 
10177 /* WGL_EXT_pixel_format */
10178 
10179 #ifdef __GLEE_WGL_EXT_pixel_format
10180 #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
10181 #define GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
GLee_Lazy_wglGetPixelFormatAttribivEXT(HDC hdc,int iPixelFormat,int iLayerPlane,UINT nAttributes,int * piAttributes,int * piValues)10182   BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues)  {if (GLeeInit()) return wglGetPixelFormatAttribivEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
10183   GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribivEXT=GLee_Lazy_wglGetPixelFormatAttribivEXT;
10184 #endif
10185 #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
10186 #define GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
GLee_Lazy_wglGetPixelFormatAttribfvEXT(HDC hdc,int iPixelFormat,int iLayerPlane,UINT nAttributes,int * piAttributes,FLOAT * pfValues)10187   BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues)  {if (GLeeInit()) return wglGetPixelFormatAttribfvEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
10188   GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribfvEXT=GLee_Lazy_wglGetPixelFormatAttribfvEXT;
10189 #endif
10190 #ifndef GLEE_C_DEFINED_wglChoosePixelFormatEXT
10191 #define GLEE_C_DEFINED_wglChoosePixelFormatEXT
GLee_Lazy_wglChoosePixelFormatEXT(HDC hdc,const int * piAttribIList,const FLOAT * pfAttribFList,UINT nMaxFormats,int * piFormats,UINT * nNumFormats)10192   BOOL __stdcall GLee_Lazy_wglChoosePixelFormatEXT(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats)  {if (GLeeInit()) return wglChoosePixelFormatEXT(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
10193   GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC GLeeFuncPtr_wglChoosePixelFormatEXT=GLee_Lazy_wglChoosePixelFormatEXT;
10194 #endif
10195 #endif
10196 
10197 /* WGL_EXT_pbuffer */
10198 
10199 #ifdef __GLEE_WGL_EXT_pbuffer
10200 #ifndef GLEE_C_DEFINED_wglCreatePbufferEXT
10201 #define GLEE_C_DEFINED_wglCreatePbufferEXT
GLee_Lazy_wglCreatePbufferEXT(HDC hDC,int iPixelFormat,int iWidth,int iHeight,const int * piAttribList)10202   HPBUFFEREXT __stdcall GLee_Lazy_wglCreatePbufferEXT(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList)  {if (GLeeInit()) return wglCreatePbufferEXT(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFEREXT)0;}
10203   GLEEPFNWGLCREATEPBUFFEREXTPROC GLeeFuncPtr_wglCreatePbufferEXT=GLee_Lazy_wglCreatePbufferEXT;
10204 #endif
10205 #ifndef GLEE_C_DEFINED_wglGetPbufferDCEXT
10206 #define GLEE_C_DEFINED_wglGetPbufferDCEXT
GLee_Lazy_wglGetPbufferDCEXT(HPBUFFEREXT hPbuffer)10207   HDC __stdcall GLee_Lazy_wglGetPbufferDCEXT(HPBUFFEREXT hPbuffer)  {if (GLeeInit()) return wglGetPbufferDCEXT(hPbuffer); return (HDC)0;}
10208   GLEEPFNWGLGETPBUFFERDCEXTPROC GLeeFuncPtr_wglGetPbufferDCEXT=GLee_Lazy_wglGetPbufferDCEXT;
10209 #endif
10210 #ifndef GLEE_C_DEFINED_wglReleasePbufferDCEXT
10211 #define GLEE_C_DEFINED_wglReleasePbufferDCEXT
GLee_Lazy_wglReleasePbufferDCEXT(HPBUFFEREXT hPbuffer,HDC hDC)10212   int __stdcall GLee_Lazy_wglReleasePbufferDCEXT(HPBUFFEREXT hPbuffer, HDC hDC)  {if (GLeeInit()) return wglReleasePbufferDCEXT(hPbuffer, hDC); return (int)0;}
10213   GLEEPFNWGLRELEASEPBUFFERDCEXTPROC GLeeFuncPtr_wglReleasePbufferDCEXT=GLee_Lazy_wglReleasePbufferDCEXT;
10214 #endif
10215 #ifndef GLEE_C_DEFINED_wglDestroyPbufferEXT
10216 #define GLEE_C_DEFINED_wglDestroyPbufferEXT
GLee_Lazy_wglDestroyPbufferEXT(HPBUFFEREXT hPbuffer)10217   BOOL __stdcall GLee_Lazy_wglDestroyPbufferEXT(HPBUFFEREXT hPbuffer)  {if (GLeeInit()) return wglDestroyPbufferEXT(hPbuffer); return (BOOL)0;}
10218   GLEEPFNWGLDESTROYPBUFFEREXTPROC GLeeFuncPtr_wglDestroyPbufferEXT=GLee_Lazy_wglDestroyPbufferEXT;
10219 #endif
10220 #ifndef GLEE_C_DEFINED_wglQueryPbufferEXT
10221 #define GLEE_C_DEFINED_wglQueryPbufferEXT
GLee_Lazy_wglQueryPbufferEXT(HPBUFFEREXT hPbuffer,int iAttribute,int * piValue)10222   BOOL __stdcall GLee_Lazy_wglQueryPbufferEXT(HPBUFFEREXT hPbuffer, int iAttribute, int * piValue)  {if (GLeeInit()) return wglQueryPbufferEXT(hPbuffer, iAttribute, piValue); return (BOOL)0;}
10223   GLEEPFNWGLQUERYPBUFFEREXTPROC GLeeFuncPtr_wglQueryPbufferEXT=GLee_Lazy_wglQueryPbufferEXT;
10224 #endif
10225 #endif
10226 
10227 /* WGL_EXT_depth_float */
10228 
10229 #ifdef __GLEE_WGL_EXT_depth_float
10230 #endif
10231 
10232 /* WGL_3DFX_multisample */
10233 
10234 #ifdef __GLEE_WGL_3DFX_multisample
10235 #endif
10236 
10237 /* WGL_EXT_multisample */
10238 
10239 #ifdef __GLEE_WGL_EXT_multisample
10240 #endif
10241 
10242 /* WGL_I3D_digital_video_control */
10243 
10244 #ifdef __GLEE_WGL_I3D_digital_video_control
10245 #ifndef GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
10246 #define GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
GLee_Lazy_wglGetDigitalVideoParametersI3D(HDC hDC,int iAttribute,int * piValue)10247   BOOL __stdcall GLee_Lazy_wglGetDigitalVideoParametersI3D(HDC hDC, int iAttribute, int * piValue)  {if (GLeeInit()) return wglGetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
10248   GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglGetDigitalVideoParametersI3D=GLee_Lazy_wglGetDigitalVideoParametersI3D;
10249 #endif
10250 #ifndef GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
10251 #define GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
GLee_Lazy_wglSetDigitalVideoParametersI3D(HDC hDC,int iAttribute,const int * piValue)10252   BOOL __stdcall GLee_Lazy_wglSetDigitalVideoParametersI3D(HDC hDC, int iAttribute, const int * piValue)  {if (GLeeInit()) return wglSetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
10253   GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglSetDigitalVideoParametersI3D=GLee_Lazy_wglSetDigitalVideoParametersI3D;
10254 #endif
10255 #endif
10256 
10257 /* WGL_I3D_gamma */
10258 
10259 #ifdef __GLEE_WGL_I3D_gamma
10260 #ifndef GLEE_C_DEFINED_wglGetGammaTableParametersI3D
10261 #define GLEE_C_DEFINED_wglGetGammaTableParametersI3D
GLee_Lazy_wglGetGammaTableParametersI3D(HDC hDC,int iAttribute,int * piValue)10262   BOOL __stdcall GLee_Lazy_wglGetGammaTableParametersI3D(HDC hDC, int iAttribute, int * piValue)  {if (GLeeInit()) return wglGetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
10263   GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglGetGammaTableParametersI3D=GLee_Lazy_wglGetGammaTableParametersI3D;
10264 #endif
10265 #ifndef GLEE_C_DEFINED_wglSetGammaTableParametersI3D
10266 #define GLEE_C_DEFINED_wglSetGammaTableParametersI3D
GLee_Lazy_wglSetGammaTableParametersI3D(HDC hDC,int iAttribute,const int * piValue)10267   BOOL __stdcall GLee_Lazy_wglSetGammaTableParametersI3D(HDC hDC, int iAttribute, const int * piValue)  {if (GLeeInit()) return wglSetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
10268   GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglSetGammaTableParametersI3D=GLee_Lazy_wglSetGammaTableParametersI3D;
10269 #endif
10270 #ifndef GLEE_C_DEFINED_wglGetGammaTableI3D
10271 #define GLEE_C_DEFINED_wglGetGammaTableI3D
GLee_Lazy_wglGetGammaTableI3D(HDC hDC,int iEntries,USHORT * puRed,USHORT * puGreen,USHORT * puBlue)10272   BOOL __stdcall GLee_Lazy_wglGetGammaTableI3D(HDC hDC, int iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue)  {if (GLeeInit()) return wglGetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
10273   GLEEPFNWGLGETGAMMATABLEI3DPROC GLeeFuncPtr_wglGetGammaTableI3D=GLee_Lazy_wglGetGammaTableI3D;
10274 #endif
10275 #ifndef GLEE_C_DEFINED_wglSetGammaTableI3D
10276 #define GLEE_C_DEFINED_wglSetGammaTableI3D
GLee_Lazy_wglSetGammaTableI3D(HDC hDC,int iEntries,const USHORT * puRed,const USHORT * puGreen,const USHORT * puBlue)10277   BOOL __stdcall GLee_Lazy_wglSetGammaTableI3D(HDC hDC, int iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue)  {if (GLeeInit()) return wglSetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
10278   GLEEPFNWGLSETGAMMATABLEI3DPROC GLeeFuncPtr_wglSetGammaTableI3D=GLee_Lazy_wglSetGammaTableI3D;
10279 #endif
10280 #endif
10281 
10282 /* WGL_I3D_genlock */
10283 
10284 #ifdef __GLEE_WGL_I3D_genlock
10285 #ifndef GLEE_C_DEFINED_wglEnableGenlockI3D
10286 #define GLEE_C_DEFINED_wglEnableGenlockI3D
GLee_Lazy_wglEnableGenlockI3D(HDC hDC)10287   BOOL __stdcall GLee_Lazy_wglEnableGenlockI3D(HDC hDC)  {if (GLeeInit()) return wglEnableGenlockI3D(hDC); return (BOOL)0;}
10288   GLEEPFNWGLENABLEGENLOCKI3DPROC GLeeFuncPtr_wglEnableGenlockI3D=GLee_Lazy_wglEnableGenlockI3D;
10289 #endif
10290 #ifndef GLEE_C_DEFINED_wglDisableGenlockI3D
10291 #define GLEE_C_DEFINED_wglDisableGenlockI3D
GLee_Lazy_wglDisableGenlockI3D(HDC hDC)10292   BOOL __stdcall GLee_Lazy_wglDisableGenlockI3D(HDC hDC)  {if (GLeeInit()) return wglDisableGenlockI3D(hDC); return (BOOL)0;}
10293   GLEEPFNWGLDISABLEGENLOCKI3DPROC GLeeFuncPtr_wglDisableGenlockI3D=GLee_Lazy_wglDisableGenlockI3D;
10294 #endif
10295 #ifndef GLEE_C_DEFINED_wglIsEnabledGenlockI3D
10296 #define GLEE_C_DEFINED_wglIsEnabledGenlockI3D
GLee_Lazy_wglIsEnabledGenlockI3D(HDC hDC,BOOL * pFlag)10297   BOOL __stdcall GLee_Lazy_wglIsEnabledGenlockI3D(HDC hDC, BOOL * pFlag)  {if (GLeeInit()) return wglIsEnabledGenlockI3D(hDC, pFlag); return (BOOL)0;}
10298   GLEEPFNWGLISENABLEDGENLOCKI3DPROC GLeeFuncPtr_wglIsEnabledGenlockI3D=GLee_Lazy_wglIsEnabledGenlockI3D;
10299 #endif
10300 #ifndef GLEE_C_DEFINED_wglGenlockSourceI3D
10301 #define GLEE_C_DEFINED_wglGenlockSourceI3D
GLee_Lazy_wglGenlockSourceI3D(HDC hDC,UINT uSource)10302   BOOL __stdcall GLee_Lazy_wglGenlockSourceI3D(HDC hDC, UINT uSource)  {if (GLeeInit()) return wglGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
10303   GLEEPFNWGLGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGenlockSourceI3D=GLee_Lazy_wglGenlockSourceI3D;
10304 #endif
10305 #ifndef GLEE_C_DEFINED_wglGetGenlockSourceI3D
10306 #define GLEE_C_DEFINED_wglGetGenlockSourceI3D
GLee_Lazy_wglGetGenlockSourceI3D(HDC hDC,UINT * uSource)10307   BOOL __stdcall GLee_Lazy_wglGetGenlockSourceI3D(HDC hDC, UINT * uSource)  {if (GLeeInit()) return wglGetGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
10308   GLEEPFNWGLGETGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGetGenlockSourceI3D=GLee_Lazy_wglGetGenlockSourceI3D;
10309 #endif
10310 #ifndef GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
10311 #define GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
GLee_Lazy_wglGenlockSourceEdgeI3D(HDC hDC,UINT uEdge)10312   BOOL __stdcall GLee_Lazy_wglGenlockSourceEdgeI3D(HDC hDC, UINT uEdge)  {if (GLeeInit()) return wglGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
10313   GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGenlockSourceEdgeI3D=GLee_Lazy_wglGenlockSourceEdgeI3D;
10314 #endif
10315 #ifndef GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
10316 #define GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
GLee_Lazy_wglGetGenlockSourceEdgeI3D(HDC hDC,UINT * uEdge)10317   BOOL __stdcall GLee_Lazy_wglGetGenlockSourceEdgeI3D(HDC hDC, UINT * uEdge)  {if (GLeeInit()) return wglGetGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
10318   GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGetGenlockSourceEdgeI3D=GLee_Lazy_wglGetGenlockSourceEdgeI3D;
10319 #endif
10320 #ifndef GLEE_C_DEFINED_wglGenlockSampleRateI3D
10321 #define GLEE_C_DEFINED_wglGenlockSampleRateI3D
GLee_Lazy_wglGenlockSampleRateI3D(HDC hDC,UINT uRate)10322   BOOL __stdcall GLee_Lazy_wglGenlockSampleRateI3D(HDC hDC, UINT uRate)  {if (GLeeInit()) return wglGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
10323   GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGenlockSampleRateI3D=GLee_Lazy_wglGenlockSampleRateI3D;
10324 #endif
10325 #ifndef GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
10326 #define GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
GLee_Lazy_wglGetGenlockSampleRateI3D(HDC hDC,UINT * uRate)10327   BOOL __stdcall GLee_Lazy_wglGetGenlockSampleRateI3D(HDC hDC, UINT * uRate)  {if (GLeeInit()) return wglGetGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
10328   GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGetGenlockSampleRateI3D=GLee_Lazy_wglGetGenlockSampleRateI3D;
10329 #endif
10330 #ifndef GLEE_C_DEFINED_wglGenlockSourceDelayI3D
10331 #define GLEE_C_DEFINED_wglGenlockSourceDelayI3D
GLee_Lazy_wglGenlockSourceDelayI3D(HDC hDC,UINT uDelay)10332   BOOL __stdcall GLee_Lazy_wglGenlockSourceDelayI3D(HDC hDC, UINT uDelay)  {if (GLeeInit()) return wglGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
10333   GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGenlockSourceDelayI3D=GLee_Lazy_wglGenlockSourceDelayI3D;
10334 #endif
10335 #ifndef GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
10336 #define GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
GLee_Lazy_wglGetGenlockSourceDelayI3D(HDC hDC,UINT * uDelay)10337   BOOL __stdcall GLee_Lazy_wglGetGenlockSourceDelayI3D(HDC hDC, UINT * uDelay)  {if (GLeeInit()) return wglGetGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
10338   GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGetGenlockSourceDelayI3D=GLee_Lazy_wglGetGenlockSourceDelayI3D;
10339 #endif
10340 #ifndef GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
10341 #define GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D(HDC hDC,UINT * uMaxLineDelay,UINT * uMaxPixelDelay)10342   BOOL __stdcall GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D(HDC hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay)  {if (GLeeInit()) return wglQueryGenlockMaxSourceDelayI3D(hDC, uMaxLineDelay, uMaxPixelDelay); return (BOOL)0;}
10343   GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D=GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D;
10344 #endif
10345 #endif
10346 
10347 /* WGL_I3D_image_buffer */
10348 
10349 #ifdef __GLEE_WGL_I3D_image_buffer
10350 #ifndef GLEE_C_DEFINED_wglCreateImageBufferI3D
10351 #define GLEE_C_DEFINED_wglCreateImageBufferI3D
GLee_Lazy_wglCreateImageBufferI3D(HDC hDC,DWORD dwSize,UINT uFlags)10352   LPVOID __stdcall GLee_Lazy_wglCreateImageBufferI3D(HDC hDC, DWORD dwSize, UINT uFlags)  {if (GLeeInit()) return wglCreateImageBufferI3D(hDC, dwSize, uFlags); return (LPVOID)0;}
10353   GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC GLeeFuncPtr_wglCreateImageBufferI3D=GLee_Lazy_wglCreateImageBufferI3D;
10354 #endif
10355 #ifndef GLEE_C_DEFINED_wglDestroyImageBufferI3D
10356 #define GLEE_C_DEFINED_wglDestroyImageBufferI3D
GLee_Lazy_wglDestroyImageBufferI3D(HDC hDC,LPVOID pAddress)10357   BOOL __stdcall GLee_Lazy_wglDestroyImageBufferI3D(HDC hDC, LPVOID pAddress)  {if (GLeeInit()) return wglDestroyImageBufferI3D(hDC, pAddress); return (BOOL)0;}
10358   GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC GLeeFuncPtr_wglDestroyImageBufferI3D=GLee_Lazy_wglDestroyImageBufferI3D;
10359 #endif
10360 #ifndef GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
10361 #define GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
GLee_Lazy_wglAssociateImageBufferEventsI3D(HDC hDC,const HANDLE * pEvent,const LPVOID * pAddress,const DWORD * pSize,UINT count)10362   BOOL __stdcall GLee_Lazy_wglAssociateImageBufferEventsI3D(HDC hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT count)  {if (GLeeInit()) return wglAssociateImageBufferEventsI3D(hDC, pEvent, pAddress, pSize, count); return (BOOL)0;}
10363   GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglAssociateImageBufferEventsI3D=GLee_Lazy_wglAssociateImageBufferEventsI3D;
10364 #endif
10365 #ifndef GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
10366 #define GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
GLee_Lazy_wglReleaseImageBufferEventsI3D(HDC hDC,const LPVOID * pAddress,UINT count)10367   BOOL __stdcall GLee_Lazy_wglReleaseImageBufferEventsI3D(HDC hDC, const LPVOID * pAddress, UINT count)  {if (GLeeInit()) return wglReleaseImageBufferEventsI3D(hDC, pAddress, count); return (BOOL)0;}
10368   GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglReleaseImageBufferEventsI3D=GLee_Lazy_wglReleaseImageBufferEventsI3D;
10369 #endif
10370 #endif
10371 
10372 /* WGL_I3D_swap_frame_lock */
10373 
10374 #ifdef __GLEE_WGL_I3D_swap_frame_lock
10375 #ifndef GLEE_C_DEFINED_wglEnableFrameLockI3D
10376 #define GLEE_C_DEFINED_wglEnableFrameLockI3D
GLee_Lazy_wglEnableFrameLockI3D(void)10377   BOOL __stdcall GLee_Lazy_wglEnableFrameLockI3D(void)  {if (GLeeInit()) return wglEnableFrameLockI3D(); return (BOOL)0;}
10378   GLEEPFNWGLENABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglEnableFrameLockI3D=GLee_Lazy_wglEnableFrameLockI3D;
10379 #endif
10380 #ifndef GLEE_C_DEFINED_wglDisableFrameLockI3D
10381 #define GLEE_C_DEFINED_wglDisableFrameLockI3D
GLee_Lazy_wglDisableFrameLockI3D(void)10382   BOOL __stdcall GLee_Lazy_wglDisableFrameLockI3D(void)  {if (GLeeInit()) return wglDisableFrameLockI3D(); return (BOOL)0;}
10383   GLEEPFNWGLDISABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglDisableFrameLockI3D=GLee_Lazy_wglDisableFrameLockI3D;
10384 #endif
10385 #ifndef GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
10386 #define GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
GLee_Lazy_wglIsEnabledFrameLockI3D(BOOL * pFlag)10387   BOOL __stdcall GLee_Lazy_wglIsEnabledFrameLockI3D(BOOL * pFlag)  {if (GLeeInit()) return wglIsEnabledFrameLockI3D(pFlag); return (BOOL)0;}
10388   GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC GLeeFuncPtr_wglIsEnabledFrameLockI3D=GLee_Lazy_wglIsEnabledFrameLockI3D;
10389 #endif
10390 #ifndef GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
10391 #define GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
GLee_Lazy_wglQueryFrameLockMasterI3D(BOOL * pFlag)10392   BOOL __stdcall GLee_Lazy_wglQueryFrameLockMasterI3D(BOOL * pFlag)  {if (GLeeInit()) return wglQueryFrameLockMasterI3D(pFlag); return (BOOL)0;}
10393   GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC GLeeFuncPtr_wglQueryFrameLockMasterI3D=GLee_Lazy_wglQueryFrameLockMasterI3D;
10394 #endif
10395 #endif
10396 
10397 /* WGL_NV_render_depth_texture */
10398 
10399 #ifdef __GLEE_WGL_NV_render_depth_texture
10400 #endif
10401 
10402 /* WGL_NV_render_texture_rectangle */
10403 
10404 #ifdef __GLEE_WGL_NV_render_texture_rectangle
10405 #endif
10406 
10407 /* WGL_ATI_pixel_format_float */
10408 
10409 #ifdef __GLEE_WGL_ATI_pixel_format_float
10410 #endif
10411 
10412 /* WGL_NV_float_buffer */
10413 
10414 #ifdef __GLEE_WGL_NV_float_buffer
10415 #endif
10416 
10417 /* WGL_3DL_stereo_control */
10418 
10419 #ifdef __GLEE_WGL_3DL_stereo_control
10420 #endif
10421 
10422 /* WGL_EXT_pixel_format_packed_float */
10423 
10424 #ifdef __GLEE_WGL_EXT_pixel_format_packed_float
10425 #endif
10426 
10427 /* WGL_EXT_framebuffer_sRGB */
10428 
10429 #ifdef __GLEE_WGL_EXT_framebuffer_sRGB
10430 #endif
10431 
10432 /* WGL_NV_present_video */
10433 
10434 #ifdef __GLEE_WGL_NV_present_video
10435 #ifndef GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
10436 #define GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
GLee_Lazy_wglEnumerateVideoDevicesNV(HDC hDC,HVIDEOOUTPUTDEVICENV * phDeviceList)10437   int __stdcall GLee_Lazy_wglEnumerateVideoDevicesNV(HDC hDC, HVIDEOOUTPUTDEVICENV * phDeviceList)  {if (GLeeInit()) return wglEnumerateVideoDevicesNV(hDC, phDeviceList); return (int)0;}
10438   GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_wglEnumerateVideoDevicesNV=GLee_Lazy_wglEnumerateVideoDevicesNV;
10439 #endif
10440 #ifndef GLEE_C_DEFINED_wglBindVideoDeviceNV
10441 #define GLEE_C_DEFINED_wglBindVideoDeviceNV
GLee_Lazy_wglBindVideoDeviceNV(HDC hDC,unsigned int uVideoSlot,HVIDEOOUTPUTDEVICENV hVideoDevice,const int * piAttribList)10442   BOOL __stdcall GLee_Lazy_wglBindVideoDeviceNV(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int * piAttribList)  {if (GLeeInit()) return wglBindVideoDeviceNV(hDC, uVideoSlot, hVideoDevice, piAttribList); return (BOOL)0;}
10443   GLEEPFNWGLBINDVIDEODEVICENVPROC GLeeFuncPtr_wglBindVideoDeviceNV=GLee_Lazy_wglBindVideoDeviceNV;
10444 #endif
10445 #ifndef GLEE_C_DEFINED_wglQueryCurrentContextNV
10446 #define GLEE_C_DEFINED_wglQueryCurrentContextNV
GLee_Lazy_wglQueryCurrentContextNV(int iAttribute,int * piValue)10447   BOOL __stdcall GLee_Lazy_wglQueryCurrentContextNV(int iAttribute, int * piValue)  {if (GLeeInit()) return wglQueryCurrentContextNV(iAttribute, piValue); return (BOOL)0;}
10448   GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC GLeeFuncPtr_wglQueryCurrentContextNV=GLee_Lazy_wglQueryCurrentContextNV;
10449 #endif
10450 #endif
10451 
10452 /* WGL_NV_swap_group */
10453 
10454 #ifdef __GLEE_WGL_NV_swap_group
10455 #ifndef GLEE_C_DEFINED_wglJoinSwapGroupNV
10456 #define GLEE_C_DEFINED_wglJoinSwapGroupNV
GLee_Lazy_wglJoinSwapGroupNV(HDC hDC,GLuint group)10457   BOOL __stdcall GLee_Lazy_wglJoinSwapGroupNV(HDC hDC, GLuint group)  {if (GLeeInit()) return wglJoinSwapGroupNV(hDC, group); return (BOOL)0;}
10458   GLEEPFNWGLJOINSWAPGROUPNVPROC GLeeFuncPtr_wglJoinSwapGroupNV=GLee_Lazy_wglJoinSwapGroupNV;
10459 #endif
10460 #ifndef GLEE_C_DEFINED_wglBindSwapBarrierNV
10461 #define GLEE_C_DEFINED_wglBindSwapBarrierNV
GLee_Lazy_wglBindSwapBarrierNV(GLuint group,GLuint barrier)10462   BOOL __stdcall GLee_Lazy_wglBindSwapBarrierNV(GLuint group, GLuint barrier)  {if (GLeeInit()) return wglBindSwapBarrierNV(group, barrier); return (BOOL)0;}
10463   GLEEPFNWGLBINDSWAPBARRIERNVPROC GLeeFuncPtr_wglBindSwapBarrierNV=GLee_Lazy_wglBindSwapBarrierNV;
10464 #endif
10465 #ifndef GLEE_C_DEFINED_wglQuerySwapGroupNV
10466 #define GLEE_C_DEFINED_wglQuerySwapGroupNV
GLee_Lazy_wglQuerySwapGroupNV(HDC hDC,GLuint * group,GLuint * barrier)10467   BOOL __stdcall GLee_Lazy_wglQuerySwapGroupNV(HDC hDC, GLuint * group, GLuint * barrier)  {if (GLeeInit()) return wglQuerySwapGroupNV(hDC, group, barrier); return (BOOL)0;}
10468   GLEEPFNWGLQUERYSWAPGROUPNVPROC GLeeFuncPtr_wglQuerySwapGroupNV=GLee_Lazy_wglQuerySwapGroupNV;
10469 #endif
10470 #ifndef GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
10471 #define GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
GLee_Lazy_wglQueryMaxSwapGroupsNV(HDC hDC,GLuint * maxGroups,GLuint * maxBarriers)10472   BOOL __stdcall GLee_Lazy_wglQueryMaxSwapGroupsNV(HDC hDC, GLuint * maxGroups, GLuint * maxBarriers)  {if (GLeeInit()) return wglQueryMaxSwapGroupsNV(hDC, maxGroups, maxBarriers); return (BOOL)0;}
10473   GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_wglQueryMaxSwapGroupsNV=GLee_Lazy_wglQueryMaxSwapGroupsNV;
10474 #endif
10475 #ifndef GLEE_C_DEFINED_wglQueryFrameCountNV
10476 #define GLEE_C_DEFINED_wglQueryFrameCountNV
GLee_Lazy_wglQueryFrameCountNV(HDC hDC,GLuint * count)10477   BOOL __stdcall GLee_Lazy_wglQueryFrameCountNV(HDC hDC, GLuint * count)  {if (GLeeInit()) return wglQueryFrameCountNV(hDC, count); return (BOOL)0;}
10478   GLEEPFNWGLQUERYFRAMECOUNTNVPROC GLeeFuncPtr_wglQueryFrameCountNV=GLee_Lazy_wglQueryFrameCountNV;
10479 #endif
10480 #ifndef GLEE_C_DEFINED_wglResetFrameCountNV
10481 #define GLEE_C_DEFINED_wglResetFrameCountNV
GLee_Lazy_wglResetFrameCountNV(HDC hDC)10482   BOOL __stdcall GLee_Lazy_wglResetFrameCountNV(HDC hDC)  {if (GLeeInit()) return wglResetFrameCountNV(hDC); return (BOOL)0;}
10483   GLEEPFNWGLRESETFRAMECOUNTNVPROC GLeeFuncPtr_wglResetFrameCountNV=GLee_Lazy_wglResetFrameCountNV;
10484 #endif
10485 #endif
10486 
10487 /* WGL_NV_gpu_affinity */
10488 
10489 #ifdef __GLEE_WGL_NV_gpu_affinity
10490 #ifndef GLEE_C_DEFINED_wglEnumGpusNV
10491 #define GLEE_C_DEFINED_wglEnumGpusNV
GLee_Lazy_wglEnumGpusNV(UINT iGpuIndex,HGPUNV * phGpu)10492   BOOL __stdcall GLee_Lazy_wglEnumGpusNV(UINT iGpuIndex, HGPUNV * phGpu)  {if (GLeeInit()) return wglEnumGpusNV(iGpuIndex, phGpu); return (BOOL)0;}
10493   GLEEPFNWGLENUMGPUSNVPROC GLeeFuncPtr_wglEnumGpusNV=GLee_Lazy_wglEnumGpusNV;
10494 #endif
10495 #ifndef GLEE_C_DEFINED_wglEnumGpuDevicesNV
10496 #define GLEE_C_DEFINED_wglEnumGpuDevicesNV
GLee_Lazy_wglEnumGpuDevicesNV(HGPUNV hGpu,UINT iDeviceIndex,PGPU_DEVICE lpGpuDevice)10497   BOOL __stdcall GLee_Lazy_wglEnumGpuDevicesNV(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice)  {if (GLeeInit()) return wglEnumGpuDevicesNV(hGpu, iDeviceIndex, lpGpuDevice); return (BOOL)0;}
10498   GLEEPFNWGLENUMGPUDEVICESNVPROC GLeeFuncPtr_wglEnumGpuDevicesNV=GLee_Lazy_wglEnumGpuDevicesNV;
10499 #endif
10500 #ifndef GLEE_C_DEFINED_wglCreateAffinityDCNV
10501 #define GLEE_C_DEFINED_wglCreateAffinityDCNV
GLee_Lazy_wglCreateAffinityDCNV(const HGPUNV * phGpuList)10502   HDC __stdcall GLee_Lazy_wglCreateAffinityDCNV(const HGPUNV * phGpuList)  {if (GLeeInit()) return wglCreateAffinityDCNV(phGpuList); return (HDC)0;}
10503   GLEEPFNWGLCREATEAFFINITYDCNVPROC GLeeFuncPtr_wglCreateAffinityDCNV=GLee_Lazy_wglCreateAffinityDCNV;
10504 #endif
10505 #ifndef GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
10506 #define GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
GLee_Lazy_wglEnumGpusFromAffinityDCNV(HDC hAffinityDC,UINT iGpuIndex,HGPUNV * hGpu)10507   BOOL __stdcall GLee_Lazy_wglEnumGpusFromAffinityDCNV(HDC hAffinityDC, UINT iGpuIndex, HGPUNV * hGpu)  {if (GLeeInit()) return wglEnumGpusFromAffinityDCNV(hAffinityDC, iGpuIndex, hGpu); return (BOOL)0;}
10508   GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC GLeeFuncPtr_wglEnumGpusFromAffinityDCNV=GLee_Lazy_wglEnumGpusFromAffinityDCNV;
10509 #endif
10510 #ifndef GLEE_C_DEFINED_wglDeleteDCNV
10511 #define GLEE_C_DEFINED_wglDeleteDCNV
GLee_Lazy_wglDeleteDCNV(HDC hdc)10512   BOOL __stdcall GLee_Lazy_wglDeleteDCNV(HDC hdc)  {if (GLeeInit()) return wglDeleteDCNV(hdc); return (BOOL)0;}
10513   GLEEPFNWGLDELETEDCNVPROC GLeeFuncPtr_wglDeleteDCNV=GLee_Lazy_wglDeleteDCNV;
10514 #endif
10515 #endif
10516 
10517 /* WGL_EXT_display_color_table */
10518 
10519 #ifdef __GLEE_WGL_EXT_display_color_table
10520 #ifndef GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
10521 #define GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
GLee_Lazy_wglCreateDisplayColorTableEXT(GLushort id)10522   GLboolean __stdcall GLee_Lazy_wglCreateDisplayColorTableEXT(GLushort id)  {if (GLeeInit()) return wglCreateDisplayColorTableEXT(id); return (GLboolean)0;}
10523   GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglCreateDisplayColorTableEXT=GLee_Lazy_wglCreateDisplayColorTableEXT;
10524 #endif
10525 #ifndef GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
10526 #define GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
GLee_Lazy_wglLoadDisplayColorTableEXT(const GLushort * table,GLuint length)10527   GLboolean __stdcall GLee_Lazy_wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length)  {if (GLeeInit()) return wglLoadDisplayColorTableEXT(table, length); return (GLboolean)0;}
10528   GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglLoadDisplayColorTableEXT=GLee_Lazy_wglLoadDisplayColorTableEXT;
10529 #endif
10530 #ifndef GLEE_C_DEFINED_wglBindDisplayColorTableEXT
10531 #define GLEE_C_DEFINED_wglBindDisplayColorTableEXT
GLee_Lazy_wglBindDisplayColorTableEXT(GLushort id)10532   GLboolean __stdcall GLee_Lazy_wglBindDisplayColorTableEXT(GLushort id)  {if (GLeeInit()) return wglBindDisplayColorTableEXT(id); return (GLboolean)0;}
10533   GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglBindDisplayColorTableEXT=GLee_Lazy_wglBindDisplayColorTableEXT;
10534 #endif
10535 #ifndef GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
10536 #define GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
GLee_Lazy_wglDestroyDisplayColorTableEXT(GLushort id)10537   VOID __stdcall GLee_Lazy_wglDestroyDisplayColorTableEXT(GLushort id)  {if (GLeeInit()) wglDestroyDisplayColorTableEXT(id);}
10538   GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglDestroyDisplayColorTableEXT=GLee_Lazy_wglDestroyDisplayColorTableEXT;
10539 #endif
10540 #endif
10541 
10542 /* WGL_EXT_extensions_string */
10543 
10544 #ifdef __GLEE_WGL_EXT_extensions_string
10545 #ifndef GLEE_C_DEFINED_wglGetExtensionsStringEXT
10546 #define GLEE_C_DEFINED_wglGetExtensionsStringEXT
GLee_Lazy_wglGetExtensionsStringEXT(void)10547   const char * __stdcall GLee_Lazy_wglGetExtensionsStringEXT(void)  {if (GLeeInit()) return wglGetExtensionsStringEXT(); return (const char *)0;}
10548   GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC GLeeFuncPtr_wglGetExtensionsStringEXT=GLee_Lazy_wglGetExtensionsStringEXT;
10549 #endif
10550 #endif
10551 
10552 /* WGL_EXT_swap_control */
10553 
10554 #ifdef __GLEE_WGL_EXT_swap_control
10555 #ifndef GLEE_C_DEFINED_wglSwapIntervalEXT
10556 #define GLEE_C_DEFINED_wglSwapIntervalEXT
GLee_Lazy_wglSwapIntervalEXT(int interval)10557   BOOL __stdcall GLee_Lazy_wglSwapIntervalEXT(int interval)  {if (GLeeInit()) return wglSwapIntervalEXT(interval); return (BOOL)0;}
10558   GLEEPFNWGLSWAPINTERVALEXTPROC GLeeFuncPtr_wglSwapIntervalEXT=GLee_Lazy_wglSwapIntervalEXT;
10559 #endif
10560 #ifndef GLEE_C_DEFINED_wglGetSwapIntervalEXT
10561 #define GLEE_C_DEFINED_wglGetSwapIntervalEXT
GLee_Lazy_wglGetSwapIntervalEXT(void)10562   int __stdcall GLee_Lazy_wglGetSwapIntervalEXT(void)  {if (GLeeInit()) return wglGetSwapIntervalEXT(); return (int)0;}
10563   GLEEPFNWGLGETSWAPINTERVALEXTPROC GLeeFuncPtr_wglGetSwapIntervalEXT=GLee_Lazy_wglGetSwapIntervalEXT;
10564 #endif
10565 #endif
10566 
10567 /* WGL_NV_vertex_array_range */
10568 
10569 #ifdef __GLEE_WGL_NV_vertex_array_range
10570 #ifndef GLEE_C_DEFINED_wglAllocateMemoryNV
10571 #define GLEE_C_DEFINED_wglAllocateMemoryNV
GLee_Lazy_wglAllocateMemoryNV(GLsizei size,GLfloat readfreq,GLfloat writefreq,GLfloat priority)10572   void* __stdcall GLee_Lazy_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority)  {if (GLeeInit()) return wglAllocateMemoryNV(size, readfreq, writefreq, priority); return (void*)0;}
10573   GLEEPFNWGLALLOCATEMEMORYNVPROC GLeeFuncPtr_wglAllocateMemoryNV=GLee_Lazy_wglAllocateMemoryNV;
10574 #endif
10575 #ifndef GLEE_C_DEFINED_wglFreeMemoryNV
10576 #define GLEE_C_DEFINED_wglFreeMemoryNV
GLee_Lazy_wglFreeMemoryNV(void * pointer)10577   void __stdcall GLee_Lazy_wglFreeMemoryNV(void * pointer)  {if (GLeeInit()) wglFreeMemoryNV(pointer);}
10578   GLEEPFNWGLFREEMEMORYNVPROC GLeeFuncPtr_wglFreeMemoryNV=GLee_Lazy_wglFreeMemoryNV;
10579 #endif
10580 #endif
10581 
10582 /* WGL_OML_sync_control */
10583 
10584 #ifdef __GLEE_WGL_OML_sync_control
10585 #ifndef GLEE_C_DEFINED_wglGetSyncValuesOML
10586 #define GLEE_C_DEFINED_wglGetSyncValuesOML
GLee_Lazy_wglGetSyncValuesOML(HDC hdc,INT64 * ust,INT64 * msc,INT64 * sbc)10587   BOOL __stdcall GLee_Lazy_wglGetSyncValuesOML(HDC hdc, INT64 * ust, INT64 * msc, INT64 * sbc)  {if (GLeeInit()) return wglGetSyncValuesOML(hdc, ust, msc, sbc); return (BOOL)0;}
10588   GLEEPFNWGLGETSYNCVALUESOMLPROC GLeeFuncPtr_wglGetSyncValuesOML=GLee_Lazy_wglGetSyncValuesOML;
10589 #endif
10590 #ifndef GLEE_C_DEFINED_wglGetMscRateOML
10591 #define GLEE_C_DEFINED_wglGetMscRateOML
GLee_Lazy_wglGetMscRateOML(HDC hdc,INT32 * numerator,INT32 * denominator)10592   BOOL __stdcall GLee_Lazy_wglGetMscRateOML(HDC hdc, INT32 * numerator, INT32 * denominator)  {if (GLeeInit()) return wglGetMscRateOML(hdc, numerator, denominator); return (BOOL)0;}
10593   GLEEPFNWGLGETMSCRATEOMLPROC GLeeFuncPtr_wglGetMscRateOML=GLee_Lazy_wglGetMscRateOML;
10594 #endif
10595 #ifndef GLEE_C_DEFINED_wglSwapBuffersMscOML
10596 #define GLEE_C_DEFINED_wglSwapBuffersMscOML
GLee_Lazy_wglSwapBuffersMscOML(HDC hdc,INT64 target_msc,INT64 divisor,INT64 remainder)10597   INT64 __stdcall GLee_Lazy_wglSwapBuffersMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder)  {if (GLeeInit()) return wglSwapBuffersMscOML(hdc, target_msc, divisor, remainder); return (INT64)0;}
10598   GLEEPFNWGLSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapBuffersMscOML=GLee_Lazy_wglSwapBuffersMscOML;
10599 #endif
10600 #ifndef GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
10601 #define GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
GLee_Lazy_wglSwapLayerBuffersMscOML(HDC hdc,int fuPlanes,INT64 target_msc,INT64 divisor,INT64 remainder)10602   INT64 __stdcall GLee_Lazy_wglSwapLayerBuffersMscOML(HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder)  {if (GLeeInit()) return wglSwapLayerBuffersMscOML(hdc, fuPlanes, target_msc, divisor, remainder); return (INT64)0;}
10603   GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapLayerBuffersMscOML=GLee_Lazy_wglSwapLayerBuffersMscOML;
10604 #endif
10605 #ifndef GLEE_C_DEFINED_wglWaitForMscOML
10606 #define GLEE_C_DEFINED_wglWaitForMscOML
GLee_Lazy_wglWaitForMscOML(HDC hdc,INT64 target_msc,INT64 divisor,INT64 remainder,INT64 * ust,INT64 * msc,INT64 * sbc)10607   BOOL __stdcall GLee_Lazy_wglWaitForMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 * ust, INT64 * msc, INT64 * sbc)  {if (GLeeInit()) return wglWaitForMscOML(hdc, target_msc, divisor, remainder, ust, msc, sbc); return (BOOL)0;}
10608   GLEEPFNWGLWAITFORMSCOMLPROC GLeeFuncPtr_wglWaitForMscOML=GLee_Lazy_wglWaitForMscOML;
10609 #endif
10610 #ifndef GLEE_C_DEFINED_wglWaitForSbcOML
10611 #define GLEE_C_DEFINED_wglWaitForSbcOML
GLee_Lazy_wglWaitForSbcOML(HDC hdc,INT64 target_sbc,INT64 * ust,INT64 * msc,INT64 * sbc)10612   BOOL __stdcall GLee_Lazy_wglWaitForSbcOML(HDC hdc, INT64 target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc)  {if (GLeeInit()) return wglWaitForSbcOML(hdc, target_sbc, ust, msc, sbc); return (BOOL)0;}
10613   GLEEPFNWGLWAITFORSBCOMLPROC GLeeFuncPtr_wglWaitForSbcOML=GLee_Lazy_wglWaitForSbcOML;
10614 #endif
10615 #endif
10616 
10617 /* WGL_I3D_swap_frame_usage */
10618 
10619 #ifdef __GLEE_WGL_I3D_swap_frame_usage
10620 #ifndef GLEE_C_DEFINED_wglGetFrameUsageI3D
10621 #define GLEE_C_DEFINED_wglGetFrameUsageI3D
GLee_Lazy_wglGetFrameUsageI3D(float * pUsage)10622   BOOL __stdcall GLee_Lazy_wglGetFrameUsageI3D(float * pUsage)  {if (GLeeInit()) return wglGetFrameUsageI3D(pUsage); return (BOOL)0;}
10623   GLEEPFNWGLGETFRAMEUSAGEI3DPROC GLeeFuncPtr_wglGetFrameUsageI3D=GLee_Lazy_wglGetFrameUsageI3D;
10624 #endif
10625 #ifndef GLEE_C_DEFINED_wglBeginFrameTrackingI3D
10626 #define GLEE_C_DEFINED_wglBeginFrameTrackingI3D
GLee_Lazy_wglBeginFrameTrackingI3D(void)10627   BOOL __stdcall GLee_Lazy_wglBeginFrameTrackingI3D(void)  {if (GLeeInit()) return wglBeginFrameTrackingI3D(); return (BOOL)0;}
10628   GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC GLeeFuncPtr_wglBeginFrameTrackingI3D=GLee_Lazy_wglBeginFrameTrackingI3D;
10629 #endif
10630 #ifndef GLEE_C_DEFINED_wglEndFrameTrackingI3D
10631 #define GLEE_C_DEFINED_wglEndFrameTrackingI3D
GLee_Lazy_wglEndFrameTrackingI3D(void)10632   BOOL __stdcall GLee_Lazy_wglEndFrameTrackingI3D(void)  {if (GLeeInit()) return wglEndFrameTrackingI3D(); return (BOOL)0;}
10633   GLEEPFNWGLENDFRAMETRACKINGI3DPROC GLeeFuncPtr_wglEndFrameTrackingI3D=GLee_Lazy_wglEndFrameTrackingI3D;
10634 #endif
10635 #ifndef GLEE_C_DEFINED_wglQueryFrameTrackingI3D
10636 #define GLEE_C_DEFINED_wglQueryFrameTrackingI3D
GLee_Lazy_wglQueryFrameTrackingI3D(DWORD * pFrameCount,DWORD * pMissedFrames,float * pLastMissedUsage)10637   BOOL __stdcall GLee_Lazy_wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage)  {if (GLeeInit()) return wglQueryFrameTrackingI3D(pFrameCount, pMissedFrames, pLastMissedUsage); return (BOOL)0;}
10638   GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC GLeeFuncPtr_wglQueryFrameTrackingI3D=GLee_Lazy_wglQueryFrameTrackingI3D;
10639 #endif
10640 #endif
10641 
10642 /* WGL_NV_video_output */
10643 
10644 #ifdef __GLEE_WGL_NV_video_output
10645 #ifndef GLEE_C_DEFINED_wglGetVideoDeviceNV
10646 #define GLEE_C_DEFINED_wglGetVideoDeviceNV
GLee_Lazy_wglGetVideoDeviceNV(HDC hDC,int numDevices,HPVIDEODEV * hVideoDevice)10647   BOOL __stdcall GLee_Lazy_wglGetVideoDeviceNV(HDC hDC, int numDevices, HPVIDEODEV * hVideoDevice)  {if (GLeeInit()) return wglGetVideoDeviceNV(hDC, numDevices, hVideoDevice); return (BOOL)0;}
10648   GLEEPFNWGLGETVIDEODEVICENVPROC GLeeFuncPtr_wglGetVideoDeviceNV=GLee_Lazy_wglGetVideoDeviceNV;
10649 #endif
10650 #ifndef GLEE_C_DEFINED_wglReleaseVideoDeviceNV
10651 #define GLEE_C_DEFINED_wglReleaseVideoDeviceNV
GLee_Lazy_wglReleaseVideoDeviceNV(HPVIDEODEV hVideoDevice)10652   BOOL __stdcall GLee_Lazy_wglReleaseVideoDeviceNV(HPVIDEODEV hVideoDevice)  {if (GLeeInit()) return wglReleaseVideoDeviceNV(hVideoDevice); return (BOOL)0;}
10653   GLEEPFNWGLRELEASEVIDEODEVICENVPROC GLeeFuncPtr_wglReleaseVideoDeviceNV=GLee_Lazy_wglReleaseVideoDeviceNV;
10654 #endif
10655 #ifndef GLEE_C_DEFINED_wglBindVideoImageNV
10656 #define GLEE_C_DEFINED_wglBindVideoImageNV
GLee_Lazy_wglBindVideoImageNV(HPVIDEODEV hVideoDevice,HPBUFFERARB hPbuffer,int iVideoBuffer)10657   BOOL __stdcall GLee_Lazy_wglBindVideoImageNV(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer)  {if (GLeeInit()) return wglBindVideoImageNV(hVideoDevice, hPbuffer, iVideoBuffer); return (BOOL)0;}
10658   GLEEPFNWGLBINDVIDEOIMAGENVPROC GLeeFuncPtr_wglBindVideoImageNV=GLee_Lazy_wglBindVideoImageNV;
10659 #endif
10660 #ifndef GLEE_C_DEFINED_wglReleaseVideoImageNV
10661 #define GLEE_C_DEFINED_wglReleaseVideoImageNV
GLee_Lazy_wglReleaseVideoImageNV(HPBUFFERARB hPbuffer,int iVideoBuffer)10662   BOOL __stdcall GLee_Lazy_wglReleaseVideoImageNV(HPBUFFERARB hPbuffer, int iVideoBuffer)  {if (GLeeInit()) return wglReleaseVideoImageNV(hPbuffer, iVideoBuffer); return (BOOL)0;}
10663   GLEEPFNWGLRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_wglReleaseVideoImageNV=GLee_Lazy_wglReleaseVideoImageNV;
10664 #endif
10665 #ifndef GLEE_C_DEFINED_wglSendPbufferToVideoNV
10666 #define GLEE_C_DEFINED_wglSendPbufferToVideoNV
GLee_Lazy_wglSendPbufferToVideoNV(HPBUFFERARB hPbuffer,int iBufferType,unsigned long * pulCounterPbuffer,BOOL bBlock)10667   BOOL __stdcall GLee_Lazy_wglSendPbufferToVideoNV(HPBUFFERARB hPbuffer, int iBufferType, unsigned long * pulCounterPbuffer, BOOL bBlock)  {if (GLeeInit()) return wglSendPbufferToVideoNV(hPbuffer, iBufferType, pulCounterPbuffer, bBlock); return (BOOL)0;}
10668   GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_wglSendPbufferToVideoNV=GLee_Lazy_wglSendPbufferToVideoNV;
10669 #endif
10670 #ifndef GLEE_C_DEFINED_wglGetVideoInfoNV
10671 #define GLEE_C_DEFINED_wglGetVideoInfoNV
GLee_Lazy_wglGetVideoInfoNV(HPVIDEODEV hpVideoDevice,unsigned long * pulCounterOutputPbuffer,unsigned long * pulCounterOutputVideo)10672   BOOL __stdcall GLee_Lazy_wglGetVideoInfoNV(HPVIDEODEV hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo)  {if (GLeeInit()) return wglGetVideoInfoNV(hpVideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (BOOL)0;}
10673   GLEEPFNWGLGETVIDEOINFONVPROC GLeeFuncPtr_wglGetVideoInfoNV=GLee_Lazy_wglGetVideoInfoNV;
10674 #endif
10675 #endif
10676 #elif defined(__APPLE__) || defined(__APPLE_CC__)
10677 #else /* GLX */
10678 
10679 /* Extension querying variables */
10680 
10681 GLboolean _GLEE_GLX_VERSION_1_3 = GL_FALSE;
10682 GLboolean _GLEE_GLX_VERSION_1_4 = GL_FALSE;
10683 GLboolean _GLEE_GLX_ARB_multisample = GL_FALSE;
10684 GLboolean _GLEE_GLX_ARB_fbconfig_float = GL_FALSE;
10685 GLboolean _GLEE_GLX_ARB_create_context = GL_FALSE;
10686 GLboolean _GLEE_GLX_SGIS_multisample = GL_FALSE;
10687 GLboolean _GLEE_GLX_EXT_visual_info = GL_FALSE;
10688 GLboolean _GLEE_GLX_SGI_swap_control = GL_FALSE;
10689 GLboolean _GLEE_GLX_SGI_video_sync = GL_FALSE;
10690 GLboolean _GLEE_GLX_SGI_make_current_read = GL_FALSE;
10691 GLboolean _GLEE_GLX_EXT_visual_rating = GL_FALSE;
10692 GLboolean _GLEE_GLX_EXT_import_context = GL_FALSE;
10693 GLboolean _GLEE_GLX_SGIX_fbconfig = GL_FALSE;
10694 GLboolean _GLEE_GLX_SGIX_pbuffer = GL_FALSE;
10695 GLboolean _GLEE_GLX_SGI_cushion = GL_FALSE;
10696 GLboolean _GLEE_GLX_SGIX_video_resize = GL_FALSE;
10697 GLboolean _GLEE_GLX_SGIX_swap_group = GL_FALSE;
10698 GLboolean _GLEE_GLX_SGIX_swap_barrier = GL_FALSE;
10699 GLboolean _GLEE_GLX_SGIS_blended_overlay = GL_FALSE;
10700 GLboolean _GLEE_GLX_SGIS_shared_multisample = GL_FALSE;
10701 GLboolean _GLEE_GLX_SUN_get_transparent_index = GL_FALSE;
10702 GLboolean _GLEE_GLX_3DFX_multisample = GL_FALSE;
10703 GLboolean _GLEE_GLX_MESA_copy_sub_buffer = GL_FALSE;
10704 GLboolean _GLEE_GLX_MESA_pixmap_colormap = GL_FALSE;
10705 GLboolean _GLEE_GLX_MESA_release_buffers = GL_FALSE;
10706 GLboolean _GLEE_GLX_MESA_set_3dfx_mode = GL_FALSE;
10707 GLboolean _GLEE_GLX_SGIX_visual_select_group = GL_FALSE;
10708 GLboolean _GLEE_GLX_OML_swap_method = GL_FALSE;
10709 GLboolean _GLEE_GLX_OML_sync_control = GL_FALSE;
10710 GLboolean _GLEE_GLX_NV_float_buffer = GL_FALSE;
10711 GLboolean _GLEE_GLX_SGIX_hyperpipe = GL_FALSE;
10712 GLboolean _GLEE_GLX_MESA_agp_offset = GL_FALSE;
10713 GLboolean _GLEE_GLX_EXT_fbconfig_packed_float = GL_FALSE;
10714 GLboolean _GLEE_GLX_EXT_framebuffer_sRGB = GL_FALSE;
10715 GLboolean _GLEE_GLX_EXT_texture_from_pixmap = GL_FALSE;
10716 GLboolean _GLEE_GLX_NV_present_video = GL_FALSE;
10717 GLboolean _GLEE_GLX_NV_video_out = GL_FALSE;
10718 GLboolean _GLEE_GLX_NV_swap_group = GL_FALSE;
10719 GLboolean _GLEE_GLX_EXT_scene_marker = GL_FALSE;
10720 GLboolean _GLEE_GLX_NV_video_output = GL_FALSE;
10721 
10722 /*  GLX Extension names */
10723 
10724 char __GLeeGLXExtensionNames[40][30]={
10725     "GLX_VERSION_1_3",
10726     "GLX_VERSION_1_4",
10727     "GLX_ARB_multisample",
10728     "GLX_ARB_fbconfig_float",
10729     "GLX_ARB_create_context",
10730     "GLX_SGIS_multisample",
10731     "GLX_EXT_visual_info",
10732     "GLX_SGI_swap_control",
10733     "GLX_SGI_video_sync",
10734     "GLX_SGI_make_current_read",
10735     "GLX_EXT_visual_rating",
10736     "GLX_EXT_import_context",
10737     "GLX_SGIX_fbconfig",
10738     "GLX_SGIX_pbuffer",
10739     "GLX_SGI_cushion",
10740     "GLX_SGIX_video_resize",
10741     "GLX_SGIX_swap_group",
10742     "GLX_SGIX_swap_barrier",
10743     "GLX_SGIS_blended_overlay",
10744     "GLX_SGIS_shared_multisample",
10745     "GLX_SUN_get_transparent_index",
10746     "GLX_3DFX_multisample",
10747     "GLX_MESA_copy_sub_buffer",
10748     "GLX_MESA_pixmap_colormap",
10749     "GLX_MESA_release_buffers",
10750     "GLX_MESA_set_3dfx_mode",
10751     "GLX_SGIX_visual_select_group",
10752     "GLX_OML_swap_method",
10753     "GLX_OML_sync_control",
10754     "GLX_NV_float_buffer",
10755     "GLX_SGIX_hyperpipe",
10756     "GLX_MESA_agp_offset",
10757     "GLX_EXT_fbconfig_packed_float",
10758     "GLX_EXT_framebuffer_sRGB",
10759     "GLX_EXT_texture_from_pixmap",
10760     "GLX_NV_present_video",
10761     "GLX_NV_video_out",
10762     "GLX_NV_swap_group",
10763     "GLX_EXT_scene_marker",
10764     "GLX_NV_video_output"
10765 };
10766 int __GLeeGLXNumExtensions=40;
10767 
10768 /* GLX_VERSION_1_3 */
10769 
10770 #ifdef __GLEE_GLX_VERSION_1_3
10771 #ifndef GLEE_C_DEFINED_glXGetFBConfigs
10772 #define GLEE_C_DEFINED_glXGetFBConfigs
GLee_Lazy_glXGetFBConfigs(Display * dpy,int screen,int * nelements)10773   GLXFBConfig * __stdcall GLee_Lazy_glXGetFBConfigs(Display * dpy, int screen, int * nelements)  {if (GLeeInit()) return glXGetFBConfigs(dpy, screen, nelements); return (GLXFBConfig *)0;}
10774   GLEEPFNGLXGETFBCONFIGSPROC GLeeFuncPtr_glXGetFBConfigs=GLee_Lazy_glXGetFBConfigs;
10775 #endif
10776 #ifndef GLEE_C_DEFINED_glXChooseFBConfig
10777 #define GLEE_C_DEFINED_glXChooseFBConfig
GLee_Lazy_glXChooseFBConfig(Display * dpy,int screen,const int * attrib_list,int * nelements)10778   GLXFBConfig * __stdcall GLee_Lazy_glXChooseFBConfig(Display * dpy, int screen, const int * attrib_list, int * nelements)  {if (GLeeInit()) return glXChooseFBConfig(dpy, screen, attrib_list, nelements); return (GLXFBConfig *)0;}
10779   GLEEPFNGLXCHOOSEFBCONFIGPROC GLeeFuncPtr_glXChooseFBConfig=GLee_Lazy_glXChooseFBConfig;
10780 #endif
10781 #ifndef GLEE_C_DEFINED_glXGetFBConfigAttrib
10782 #define GLEE_C_DEFINED_glXGetFBConfigAttrib
GLee_Lazy_glXGetFBConfigAttrib(Display * dpy,GLXFBConfig config,int attribute,int * value)10783   int __stdcall GLee_Lazy_glXGetFBConfigAttrib(Display * dpy, GLXFBConfig config, int attribute, int * value)  {if (GLeeInit()) return glXGetFBConfigAttrib(dpy, config, attribute, value); return (int)0;}
10784   GLEEPFNGLXGETFBCONFIGATTRIBPROC GLeeFuncPtr_glXGetFBConfigAttrib=GLee_Lazy_glXGetFBConfigAttrib;
10785 #endif
10786 #ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfig
10787 #define GLEE_C_DEFINED_glXGetVisualFromFBConfig
GLee_Lazy_glXGetVisualFromFBConfig(Display * dpy,GLXFBConfig config)10788   XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfig(Display * dpy, GLXFBConfig config)  {if (GLeeInit()) return glXGetVisualFromFBConfig(dpy, config); return (XVisualInfo *)0;}
10789   GLEEPFNGLXGETVISUALFROMFBCONFIGPROC GLeeFuncPtr_glXGetVisualFromFBConfig=GLee_Lazy_glXGetVisualFromFBConfig;
10790 #endif
10791 #ifndef GLEE_C_DEFINED_glXCreateWindow
10792 #define GLEE_C_DEFINED_glXCreateWindow
GLee_Lazy_glXCreateWindow(Display * dpy,GLXFBConfig config,Window win,const int * attrib_list)10793   GLXWindow __stdcall GLee_Lazy_glXCreateWindow(Display * dpy, GLXFBConfig config, Window win, const int * attrib_list)  {if (GLeeInit()) return glXCreateWindow(dpy, config, win, attrib_list); return (GLXWindow)0;}
10794   GLEEPFNGLXCREATEWINDOWPROC GLeeFuncPtr_glXCreateWindow=GLee_Lazy_glXCreateWindow;
10795 #endif
10796 #ifndef GLEE_C_DEFINED_glXDestroyWindow
10797 #define GLEE_C_DEFINED_glXDestroyWindow
GLee_Lazy_glXDestroyWindow(Display * dpy,GLXWindow win)10798   void __stdcall GLee_Lazy_glXDestroyWindow(Display * dpy, GLXWindow win)  {if (GLeeInit()) glXDestroyWindow(dpy, win);}
10799   GLEEPFNGLXDESTROYWINDOWPROC GLeeFuncPtr_glXDestroyWindow=GLee_Lazy_glXDestroyWindow;
10800 #endif
10801 #ifndef GLEE_C_DEFINED_glXCreatePixmap
10802 #define GLEE_C_DEFINED_glXCreatePixmap
GLee_Lazy_glXCreatePixmap(Display * dpy,GLXFBConfig config,Pixmap pixmap,const int * attrib_list)10803   GLXPixmap __stdcall GLee_Lazy_glXCreatePixmap(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list)  {if (GLeeInit()) return glXCreatePixmap(dpy, config, pixmap, attrib_list); return (GLXPixmap)0;}
10804   GLEEPFNGLXCREATEPIXMAPPROC GLeeFuncPtr_glXCreatePixmap=GLee_Lazy_glXCreatePixmap;
10805 #endif
10806 #ifndef GLEE_C_DEFINED_glXDestroyPixmap
10807 #define GLEE_C_DEFINED_glXDestroyPixmap
GLee_Lazy_glXDestroyPixmap(Display * dpy,GLXPixmap pixmap)10808   void __stdcall GLee_Lazy_glXDestroyPixmap(Display * dpy, GLXPixmap pixmap)  {if (GLeeInit()) glXDestroyPixmap(dpy, pixmap);}
10809   GLEEPFNGLXDESTROYPIXMAPPROC GLeeFuncPtr_glXDestroyPixmap=GLee_Lazy_glXDestroyPixmap;
10810 #endif
10811 #ifndef GLEE_C_DEFINED_glXCreatePbuffer
10812 #define GLEE_C_DEFINED_glXCreatePbuffer
GLee_Lazy_glXCreatePbuffer(Display * dpy,GLXFBConfig config,const int * attrib_list)10813   GLXPbuffer __stdcall GLee_Lazy_glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int * attrib_list)  {if (GLeeInit()) return glXCreatePbuffer(dpy, config, attrib_list); return (GLXPbuffer)0;}
10814   GLEEPFNGLXCREATEPBUFFERPROC GLeeFuncPtr_glXCreatePbuffer=GLee_Lazy_glXCreatePbuffer;
10815 #endif
10816 #ifndef GLEE_C_DEFINED_glXDestroyPbuffer
10817 #define GLEE_C_DEFINED_glXDestroyPbuffer
GLee_Lazy_glXDestroyPbuffer(Display * dpy,GLXPbuffer pbuf)10818   void __stdcall GLee_Lazy_glXDestroyPbuffer(Display * dpy, GLXPbuffer pbuf)  {if (GLeeInit()) glXDestroyPbuffer(dpy, pbuf);}
10819   GLEEPFNGLXDESTROYPBUFFERPROC GLeeFuncPtr_glXDestroyPbuffer=GLee_Lazy_glXDestroyPbuffer;
10820 #endif
10821 #ifndef GLEE_C_DEFINED_glXQueryDrawable
10822 #define GLEE_C_DEFINED_glXQueryDrawable
GLee_Lazy_glXQueryDrawable(Display * dpy,GLXDrawable draw,int attribute,unsigned int * value)10823   void __stdcall GLee_Lazy_glXQueryDrawable(Display * dpy, GLXDrawable draw, int attribute, unsigned int * value)  {if (GLeeInit()) glXQueryDrawable(dpy, draw, attribute, value);}
10824   GLEEPFNGLXQUERYDRAWABLEPROC GLeeFuncPtr_glXQueryDrawable=GLee_Lazy_glXQueryDrawable;
10825 #endif
10826 #ifndef GLEE_C_DEFINED_glXCreateNewContext
10827 #define GLEE_C_DEFINED_glXCreateNewContext
GLee_Lazy_glXCreateNewContext(Display * dpy,GLXFBConfig config,int render_type,GLXContext share_list,Bool direct)10828   GLXContext __stdcall GLee_Lazy_glXCreateNewContext(Display * dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct)  {if (GLeeInit()) return glXCreateNewContext(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
10829   GLEEPFNGLXCREATENEWCONTEXTPROC GLeeFuncPtr_glXCreateNewContext=GLee_Lazy_glXCreateNewContext;
10830 #endif
10831 #ifndef GLEE_C_DEFINED_glXMakeContextCurrent
10832 #define GLEE_C_DEFINED_glXMakeContextCurrent
GLee_Lazy_glXMakeContextCurrent(Display * dpy,GLXDrawable draw,GLXDrawable read,GLXContext ctx)10833   Bool __stdcall GLee_Lazy_glXMakeContextCurrent(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)  {if (GLeeInit()) return glXMakeContextCurrent(dpy, draw, read, ctx); return (Bool)0;}
10834   GLEEPFNGLXMAKECONTEXTCURRENTPROC GLeeFuncPtr_glXMakeContextCurrent=GLee_Lazy_glXMakeContextCurrent;
10835 #endif
10836 #ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawable
10837 #define GLEE_C_DEFINED_glXGetCurrentReadDrawable
GLee_Lazy_glXGetCurrentReadDrawable(void)10838   GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawable(void)  {if (GLeeInit()) return glXGetCurrentReadDrawable(); return (GLXDrawable)0;}
10839   GLEEPFNGLXGETCURRENTREADDRAWABLEPROC GLeeFuncPtr_glXGetCurrentReadDrawable=GLee_Lazy_glXGetCurrentReadDrawable;
10840 #endif
10841 #ifndef GLEE_C_DEFINED_glXGetCurrentDisplay
10842 #define GLEE_C_DEFINED_glXGetCurrentDisplay
GLee_Lazy_glXGetCurrentDisplay(void)10843   Display * __stdcall GLee_Lazy_glXGetCurrentDisplay(void)  {if (GLeeInit()) return glXGetCurrentDisplay(); return (Display *)0;}
10844   GLEEPFNGLXGETCURRENTDISPLAYPROC GLeeFuncPtr_glXGetCurrentDisplay=GLee_Lazy_glXGetCurrentDisplay;
10845 #endif
10846 #ifndef GLEE_C_DEFINED_glXQueryContext
10847 #define GLEE_C_DEFINED_glXQueryContext
GLee_Lazy_glXQueryContext(Display * dpy,GLXContext ctx,int attribute,int * value)10848   int __stdcall GLee_Lazy_glXQueryContext(Display * dpy, GLXContext ctx, int attribute, int * value)  {if (GLeeInit()) return glXQueryContext(dpy, ctx, attribute, value); return (int)0;}
10849   GLEEPFNGLXQUERYCONTEXTPROC GLeeFuncPtr_glXQueryContext=GLee_Lazy_glXQueryContext;
10850 #endif
10851 #ifndef GLEE_C_DEFINED_glXSelectEvent
10852 #define GLEE_C_DEFINED_glXSelectEvent
GLee_Lazy_glXSelectEvent(Display * dpy,GLXDrawable draw,unsigned long event_mask)10853   void __stdcall GLee_Lazy_glXSelectEvent(Display * dpy, GLXDrawable draw, unsigned long event_mask)  {if (GLeeInit()) glXSelectEvent(dpy, draw, event_mask);}
10854   GLEEPFNGLXSELECTEVENTPROC GLeeFuncPtr_glXSelectEvent=GLee_Lazy_glXSelectEvent;
10855 #endif
10856 #ifndef GLEE_C_DEFINED_glXGetSelectedEvent
10857 #define GLEE_C_DEFINED_glXGetSelectedEvent
GLee_Lazy_glXGetSelectedEvent(Display * dpy,GLXDrawable draw,unsigned long * event_mask)10858   void __stdcall GLee_Lazy_glXGetSelectedEvent(Display * dpy, GLXDrawable draw, unsigned long * event_mask)  {if (GLeeInit()) glXGetSelectedEvent(dpy, draw, event_mask);}
10859   GLEEPFNGLXGETSELECTEDEVENTPROC GLeeFuncPtr_glXGetSelectedEvent=GLee_Lazy_glXGetSelectedEvent;
10860 #endif
10861 #endif
10862 
10863 /* GLX_VERSION_1_4 */
10864 
10865 #ifdef __GLEE_GLX_VERSION_1_4
10866 #ifndef GLEE_C_DEFINED_glXGetProcAddress
10867 #define GLEE_C_DEFINED_glXGetProcAddress
GLee_Lazy_glXGetProcAddress(const GLubyte * procName)10868   __GLXextFuncPtr __stdcall GLee_Lazy_glXGetProcAddress(const GLubyte * procName)  {if (GLeeInit()) return glXGetProcAddress(procName); return (__GLXextFuncPtr)0;}
10869   GLEEPFNGLXGETPROCADDRESSPROC GLeeFuncPtr_glXGetProcAddress=GLee_Lazy_glXGetProcAddress;
10870 #endif
10871 #endif
10872 
10873 /* GLX_ARB_multisample */
10874 
10875 #ifdef __GLEE_GLX_ARB_multisample
10876 #endif
10877 
10878 /* GLX_ARB_fbconfig_float */
10879 
10880 #ifdef __GLEE_GLX_ARB_fbconfig_float
10881 #endif
10882 
10883 /* GLX_ARB_create_context */
10884 
10885 #ifdef __GLEE_GLX_ARB_create_context
10886 #ifndef GLEE_C_DEFINED_glXCreateContextAttribsARB
10887 #define GLEE_C_DEFINED_glXCreateContextAttribsARB
GLee_Lazy_glXCreateContextAttribsARB(Display * dpy,GLXFBConfig config,GLXContext share_context,Bool direct,const int * attrib_list)10888   GLXContext __stdcall GLee_Lazy_glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list)  {if (GLeeInit()) return glXCreateContextAttribsARB(dpy, config, share_context, direct, attrib_list); return (GLXContext)0;}
10889   GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_glXCreateContextAttribsARB=GLee_Lazy_glXCreateContextAttribsARB;
10890 #endif
10891 #endif
10892 
10893 /* GLX_SGIS_multisample */
10894 
10895 #ifdef __GLEE_GLX_SGIS_multisample
10896 #endif
10897 
10898 /* GLX_EXT_visual_info */
10899 
10900 #ifdef __GLEE_GLX_EXT_visual_info
10901 #endif
10902 
10903 /* GLX_SGI_swap_control */
10904 
10905 #ifdef __GLEE_GLX_SGI_swap_control
10906 #ifndef GLEE_C_DEFINED_glXSwapIntervalSGI
10907 #define GLEE_C_DEFINED_glXSwapIntervalSGI
GLee_Lazy_glXSwapIntervalSGI(int interval)10908   int __stdcall GLee_Lazy_glXSwapIntervalSGI(int interval)  {if (GLeeInit()) return glXSwapIntervalSGI(interval); return (int)0;}
10909   GLEEPFNGLXSWAPINTERVALSGIPROC GLeeFuncPtr_glXSwapIntervalSGI=GLee_Lazy_glXSwapIntervalSGI;
10910 #endif
10911 #endif
10912 
10913 /* GLX_SGI_video_sync */
10914 
10915 #ifdef __GLEE_GLX_SGI_video_sync
10916 #ifndef GLEE_C_DEFINED_glXGetVideoSyncSGI
10917 #define GLEE_C_DEFINED_glXGetVideoSyncSGI
GLee_Lazy_glXGetVideoSyncSGI(unsigned int * count)10918   int __stdcall GLee_Lazy_glXGetVideoSyncSGI(unsigned int * count)  {if (GLeeInit()) return glXGetVideoSyncSGI(count); return (int)0;}
10919   GLEEPFNGLXGETVIDEOSYNCSGIPROC GLeeFuncPtr_glXGetVideoSyncSGI=GLee_Lazy_glXGetVideoSyncSGI;
10920 #endif
10921 #ifndef GLEE_C_DEFINED_glXWaitVideoSyncSGI
10922 #define GLEE_C_DEFINED_glXWaitVideoSyncSGI
GLee_Lazy_glXWaitVideoSyncSGI(int divisor,int remainder,unsigned int * count)10923   int __stdcall GLee_Lazy_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count)  {if (GLeeInit()) return glXWaitVideoSyncSGI(divisor, remainder, count); return (int)0;}
10924   GLEEPFNGLXWAITVIDEOSYNCSGIPROC GLeeFuncPtr_glXWaitVideoSyncSGI=GLee_Lazy_glXWaitVideoSyncSGI;
10925 #endif
10926 #endif
10927 
10928 /* GLX_SGI_make_current_read */
10929 
10930 #ifdef __GLEE_GLX_SGI_make_current_read
10931 #ifndef GLEE_C_DEFINED_glXMakeCurrentReadSGI
10932 #define GLEE_C_DEFINED_glXMakeCurrentReadSGI
GLee_Lazy_glXMakeCurrentReadSGI(Display * dpy,GLXDrawable draw,GLXDrawable read,GLXContext ctx)10933   Bool __stdcall GLee_Lazy_glXMakeCurrentReadSGI(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)  {if (GLeeInit()) return glXMakeCurrentReadSGI(dpy, draw, read, ctx); return (Bool)0;}
10934   GLEEPFNGLXMAKECURRENTREADSGIPROC GLeeFuncPtr_glXMakeCurrentReadSGI=GLee_Lazy_glXMakeCurrentReadSGI;
10935 #endif
10936 #ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
10937 #define GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
GLee_Lazy_glXGetCurrentReadDrawableSGI(void)10938   GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawableSGI(void)  {if (GLeeInit()) return glXGetCurrentReadDrawableSGI(); return (GLXDrawable)0;}
10939   GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC GLeeFuncPtr_glXGetCurrentReadDrawableSGI=GLee_Lazy_glXGetCurrentReadDrawableSGI;
10940 #endif
10941 #endif
10942 
10943 /* GLX_EXT_visual_rating */
10944 
10945 #ifdef __GLEE_GLX_EXT_visual_rating
10946 #endif
10947 
10948 /* GLX_EXT_import_context */
10949 
10950 #ifdef __GLEE_GLX_EXT_import_context
10951 #ifndef GLEE_C_DEFINED_glXGetCurrentDisplayEXT
10952 #define GLEE_C_DEFINED_glXGetCurrentDisplayEXT
GLee_Lazy_glXGetCurrentDisplayEXT(void)10953   Display * __stdcall GLee_Lazy_glXGetCurrentDisplayEXT(void)  {if (GLeeInit()) return glXGetCurrentDisplayEXT(); return (Display *)0;}
10954   GLEEPFNGLXGETCURRENTDISPLAYEXTPROC GLeeFuncPtr_glXGetCurrentDisplayEXT=GLee_Lazy_glXGetCurrentDisplayEXT;
10955 #endif
10956 #ifndef GLEE_C_DEFINED_glXQueryContextInfoEXT
10957 #define GLEE_C_DEFINED_glXQueryContextInfoEXT
GLee_Lazy_glXQueryContextInfoEXT(Display * dpy,GLXContext context,int attribute,int * value)10958   int __stdcall GLee_Lazy_glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value)  {if (GLeeInit()) return glXQueryContextInfoEXT(dpy, context, attribute, value); return (int)0;}
10959   GLEEPFNGLXQUERYCONTEXTINFOEXTPROC GLeeFuncPtr_glXQueryContextInfoEXT=GLee_Lazy_glXQueryContextInfoEXT;
10960 #endif
10961 #ifndef GLEE_C_DEFINED_glXGetContextIDEXT
10962 #define GLEE_C_DEFINED_glXGetContextIDEXT
GLee_Lazy_glXGetContextIDEXT(const GLXContext context)10963   GLXContextID __stdcall GLee_Lazy_glXGetContextIDEXT(const GLXContext context)  {if (GLeeInit()) return glXGetContextIDEXT(context); return (GLXContextID)0;}
10964   GLEEPFNGLXGETCONTEXTIDEXTPROC GLeeFuncPtr_glXGetContextIDEXT=GLee_Lazy_glXGetContextIDEXT;
10965 #endif
10966 #ifndef GLEE_C_DEFINED_glXImportContextEXT
10967 #define GLEE_C_DEFINED_glXImportContextEXT
GLee_Lazy_glXImportContextEXT(Display * dpy,GLXContextID contextID)10968   GLXContext __stdcall GLee_Lazy_glXImportContextEXT(Display * dpy, GLXContextID contextID)  {if (GLeeInit()) return glXImportContextEXT(dpy, contextID); return (GLXContext)0;}
10969   GLEEPFNGLXIMPORTCONTEXTEXTPROC GLeeFuncPtr_glXImportContextEXT=GLee_Lazy_glXImportContextEXT;
10970 #endif
10971 #ifndef GLEE_C_DEFINED_glXFreeContextEXT
10972 #define GLEE_C_DEFINED_glXFreeContextEXT
GLee_Lazy_glXFreeContextEXT(Display * dpy,GLXContext context)10973   void __stdcall GLee_Lazy_glXFreeContextEXT(Display * dpy, GLXContext context)  {if (GLeeInit()) glXFreeContextEXT(dpy, context);}
10974   GLEEPFNGLXFREECONTEXTEXTPROC GLeeFuncPtr_glXFreeContextEXT=GLee_Lazy_glXFreeContextEXT;
10975 #endif
10976 #endif
10977 
10978 /* GLX_SGIX_fbconfig */
10979 
10980 #ifdef __GLEE_GLX_SGIX_fbconfig
10981 #ifndef GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
10982 #define GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
GLee_Lazy_glXGetFBConfigAttribSGIX(Display * dpy,GLXFBConfigSGIX config,int attribute,int * value)10983   int __stdcall GLee_Lazy_glXGetFBConfigAttribSGIX(Display * dpy, GLXFBConfigSGIX config, int attribute, int * value)  {if (GLeeInit()) return glXGetFBConfigAttribSGIX(dpy, config, attribute, value); return (int)0;}
10984   GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC GLeeFuncPtr_glXGetFBConfigAttribSGIX=GLee_Lazy_glXGetFBConfigAttribSGIX;
10985 #endif
10986 #ifndef GLEE_C_DEFINED_glXChooseFBConfigSGIX
10987 #define GLEE_C_DEFINED_glXChooseFBConfigSGIX
GLee_Lazy_glXChooseFBConfigSGIX(Display * dpy,int screen,int * attrib_list,int * nelements)10988   GLXFBConfigSGIX * __stdcall GLee_Lazy_glXChooseFBConfigSGIX(Display * dpy, int screen, int * attrib_list, int * nelements)  {if (GLeeInit()) return glXChooseFBConfigSGIX(dpy, screen, attrib_list, nelements); return (GLXFBConfigSGIX *)0;}
10989   GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC GLeeFuncPtr_glXChooseFBConfigSGIX=GLee_Lazy_glXChooseFBConfigSGIX;
10990 #endif
10991 #ifndef GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
10992 #define GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX(Display * dpy,GLXFBConfigSGIX config,Pixmap pixmap)10993   GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, Pixmap pixmap)  {if (GLeeInit()) return glXCreateGLXPixmapWithConfigSGIX(dpy, config, pixmap); return (GLXPixmap)0;}
10994   GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX=GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX;
10995 #endif
10996 #ifndef GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
10997 #define GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
GLee_Lazy_glXCreateContextWithConfigSGIX(Display * dpy,GLXFBConfigSGIX config,int render_type,GLXContext share_list,Bool direct)10998   GLXContext __stdcall GLee_Lazy_glXCreateContextWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct)  {if (GLeeInit()) return glXCreateContextWithConfigSGIX(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
10999   GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateContextWithConfigSGIX=GLee_Lazy_glXCreateContextWithConfigSGIX;
11000 #endif
11001 #ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
11002 #define GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
GLee_Lazy_glXGetVisualFromFBConfigSGIX(Display * dpy,GLXFBConfigSGIX config)11003   XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfigSGIX(Display * dpy, GLXFBConfigSGIX config)  {if (GLeeInit()) return glXGetVisualFromFBConfigSGIX(dpy, config); return (XVisualInfo *)0;}
11004   GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLeeFuncPtr_glXGetVisualFromFBConfigSGIX=GLee_Lazy_glXGetVisualFromFBConfigSGIX;
11005 #endif
11006 #ifndef GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
11007 #define GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
GLee_Lazy_glXGetFBConfigFromVisualSGIX(Display * dpy,XVisualInfo * vis)11008   GLXFBConfigSGIX __stdcall GLee_Lazy_glXGetFBConfigFromVisualSGIX(Display * dpy, XVisualInfo * vis)  {if (GLeeInit()) return glXGetFBConfigFromVisualSGIX(dpy, vis); return (GLXFBConfigSGIX)0;}
11009   GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLeeFuncPtr_glXGetFBConfigFromVisualSGIX=GLee_Lazy_glXGetFBConfigFromVisualSGIX;
11010 #endif
11011 #endif
11012 
11013 /* GLX_SGIX_pbuffer */
11014 
11015 #ifdef __GLEE_GLX_SGIX_pbuffer
11016 #ifndef GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
11017 #define GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
GLee_Lazy_glXCreateGLXPbufferSGIX(Display * dpy,GLXFBConfigSGIX config,unsigned int width,unsigned int height,int * attrib_list)11018   GLXPbufferSGIX __stdcall GLee_Lazy_glXCreateGLXPbufferSGIX(Display * dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int * attrib_list)  {if (GLeeInit()) return glXCreateGLXPbufferSGIX(dpy, config, width, height, attrib_list); return (GLXPbufferSGIX)0;}
11019   GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC GLeeFuncPtr_glXCreateGLXPbufferSGIX=GLee_Lazy_glXCreateGLXPbufferSGIX;
11020 #endif
11021 #ifndef GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
11022 #define GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
GLee_Lazy_glXDestroyGLXPbufferSGIX(Display * dpy,GLXPbufferSGIX pbuf)11023   void __stdcall GLee_Lazy_glXDestroyGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf)  {if (GLeeInit()) glXDestroyGLXPbufferSGIX(dpy, pbuf);}
11024   GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXDestroyGLXPbufferSGIX=GLee_Lazy_glXDestroyGLXPbufferSGIX;
11025 #endif
11026 #ifndef GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
11027 #define GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
GLee_Lazy_glXQueryGLXPbufferSGIX(Display * dpy,GLXPbufferSGIX pbuf,int attribute,unsigned int * value)11028   int __stdcall GLee_Lazy_glXQueryGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int * value)  {if (GLeeInit()) return glXQueryGLXPbufferSGIX(dpy, pbuf, attribute, value); return (int)0;}
11029   GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXQueryGLXPbufferSGIX=GLee_Lazy_glXQueryGLXPbufferSGIX;
11030 #endif
11031 #ifndef GLEE_C_DEFINED_glXSelectEventSGIX
11032 #define GLEE_C_DEFINED_glXSelectEventSGIX
GLee_Lazy_glXSelectEventSGIX(Display * dpy,GLXDrawable drawable,unsigned long mask)11033   void __stdcall GLee_Lazy_glXSelectEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long mask)  {if (GLeeInit()) glXSelectEventSGIX(dpy, drawable, mask);}
11034   GLEEPFNGLXSELECTEVENTSGIXPROC GLeeFuncPtr_glXSelectEventSGIX=GLee_Lazy_glXSelectEventSGIX;
11035 #endif
11036 #ifndef GLEE_C_DEFINED_glXGetSelectedEventSGIX
11037 #define GLEE_C_DEFINED_glXGetSelectedEventSGIX
GLee_Lazy_glXGetSelectedEventSGIX(Display * dpy,GLXDrawable drawable,unsigned long * mask)11038   void __stdcall GLee_Lazy_glXGetSelectedEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long * mask)  {if (GLeeInit()) glXGetSelectedEventSGIX(dpy, drawable, mask);}
11039   GLEEPFNGLXGETSELECTEDEVENTSGIXPROC GLeeFuncPtr_glXGetSelectedEventSGIX=GLee_Lazy_glXGetSelectedEventSGIX;
11040 #endif
11041 #endif
11042 
11043 /* GLX_SGI_cushion */
11044 
11045 #ifdef __GLEE_GLX_SGI_cushion
11046 #ifndef GLEE_C_DEFINED_glXCushionSGI
11047 #define GLEE_C_DEFINED_glXCushionSGI
GLee_Lazy_glXCushionSGI(Display * dpy,Window window,float cushion)11048   void __stdcall GLee_Lazy_glXCushionSGI(Display * dpy, Window window, float cushion)  {if (GLeeInit()) glXCushionSGI(dpy, window, cushion);}
11049   GLEEPFNGLXCUSHIONSGIPROC GLeeFuncPtr_glXCushionSGI=GLee_Lazy_glXCushionSGI;
11050 #endif
11051 #endif
11052 
11053 /* GLX_SGIX_video_resize */
11054 
11055 #ifdef __GLEE_GLX_SGIX_video_resize
11056 #ifndef GLEE_C_DEFINED_glXBindChannelToWindowSGIX
11057 #define GLEE_C_DEFINED_glXBindChannelToWindowSGIX
GLee_Lazy_glXBindChannelToWindowSGIX(Display * display,int screen,int channel,Window window)11058   int __stdcall GLee_Lazy_glXBindChannelToWindowSGIX(Display * display, int screen, int channel, Window window)  {if (GLeeInit()) return glXBindChannelToWindowSGIX(display, screen, channel, window); return (int)0;}
11059   GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC GLeeFuncPtr_glXBindChannelToWindowSGIX=GLee_Lazy_glXBindChannelToWindowSGIX;
11060 #endif
11061 #ifndef GLEE_C_DEFINED_glXChannelRectSGIX
11062 #define GLEE_C_DEFINED_glXChannelRectSGIX
GLee_Lazy_glXChannelRectSGIX(Display * display,int screen,int channel,int x,int y,int w,int h)11063   int __stdcall GLee_Lazy_glXChannelRectSGIX(Display * display, int screen, int channel, int x, int y, int w, int h)  {if (GLeeInit()) return glXChannelRectSGIX(display, screen, channel, x, y, w, h); return (int)0;}
11064   GLEEPFNGLXCHANNELRECTSGIXPROC GLeeFuncPtr_glXChannelRectSGIX=GLee_Lazy_glXChannelRectSGIX;
11065 #endif
11066 #ifndef GLEE_C_DEFINED_glXQueryChannelRectSGIX
11067 #define GLEE_C_DEFINED_glXQueryChannelRectSGIX
GLee_Lazy_glXQueryChannelRectSGIX(Display * display,int screen,int channel,int * dx,int * dy,int * dw,int * dh)11068   int __stdcall GLee_Lazy_glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh)  {if (GLeeInit()) return glXQueryChannelRectSGIX(display, screen, channel, dx, dy, dw, dh); return (int)0;}
11069   GLEEPFNGLXQUERYCHANNELRECTSGIXPROC GLeeFuncPtr_glXQueryChannelRectSGIX=GLee_Lazy_glXQueryChannelRectSGIX;
11070 #endif
11071 #ifndef GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
11072 #define GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
GLee_Lazy_glXQueryChannelDeltasSGIX(Display * display,int screen,int channel,int * x,int * y,int * w,int * h)11073   int __stdcall GLee_Lazy_glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * x, int * y, int * w, int * h)  {if (GLeeInit()) return glXQueryChannelDeltasSGIX(display, screen, channel, x, y, w, h); return (int)0;}
11074   GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC GLeeFuncPtr_glXQueryChannelDeltasSGIX=GLee_Lazy_glXQueryChannelDeltasSGIX;
11075 #endif
11076 #ifndef GLEE_C_DEFINED_glXChannelRectSyncSGIX
11077 #define GLEE_C_DEFINED_glXChannelRectSyncSGIX
GLee_Lazy_glXChannelRectSyncSGIX(Display * display,int screen,int channel,GLenum synctype)11078   int __stdcall GLee_Lazy_glXChannelRectSyncSGIX(Display * display, int screen, int channel, GLenum synctype)  {if (GLeeInit()) return glXChannelRectSyncSGIX(display, screen, channel, synctype); return (int)0;}
11079   GLEEPFNGLXCHANNELRECTSYNCSGIXPROC GLeeFuncPtr_glXChannelRectSyncSGIX=GLee_Lazy_glXChannelRectSyncSGIX;
11080 #endif
11081 #endif
11082 
11083 /* GLX_SGIX_swap_group */
11084 
11085 #ifdef __GLEE_GLX_SGIX_swap_group
11086 #ifndef GLEE_C_DEFINED_glXJoinSwapGroupSGIX
11087 #define GLEE_C_DEFINED_glXJoinSwapGroupSGIX
GLee_Lazy_glXJoinSwapGroupSGIX(Display * dpy,GLXDrawable drawable,GLXDrawable member)11088   void __stdcall GLee_Lazy_glXJoinSwapGroupSGIX(Display * dpy, GLXDrawable drawable, GLXDrawable member)  {if (GLeeInit()) glXJoinSwapGroupSGIX(dpy, drawable, member);}
11089   GLEEPFNGLXJOINSWAPGROUPSGIXPROC GLeeFuncPtr_glXJoinSwapGroupSGIX=GLee_Lazy_glXJoinSwapGroupSGIX;
11090 #endif
11091 #endif
11092 
11093 /* GLX_SGIX_swap_barrier */
11094 
11095 #ifdef __GLEE_GLX_SGIX_swap_barrier
11096 #ifndef GLEE_C_DEFINED_glXBindSwapBarrierSGIX
11097 #define GLEE_C_DEFINED_glXBindSwapBarrierSGIX
GLee_Lazy_glXBindSwapBarrierSGIX(Display * dpy,GLXDrawable drawable,int barrier)11098   void __stdcall GLee_Lazy_glXBindSwapBarrierSGIX(Display * dpy, GLXDrawable drawable, int barrier)  {if (GLeeInit()) glXBindSwapBarrierSGIX(dpy, drawable, barrier);}
11099   GLEEPFNGLXBINDSWAPBARRIERSGIXPROC GLeeFuncPtr_glXBindSwapBarrierSGIX=GLee_Lazy_glXBindSwapBarrierSGIX;
11100 #endif
11101 #ifndef GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
11102 #define GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
GLee_Lazy_glXQueryMaxSwapBarriersSGIX(Display * dpy,int screen,int * max)11103   Bool __stdcall GLee_Lazy_glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max)  {if (GLeeInit()) return glXQueryMaxSwapBarriersSGIX(dpy, screen, max); return (Bool)0;}
11104   GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX=GLee_Lazy_glXQueryMaxSwapBarriersSGIX;
11105 #endif
11106 #endif
11107 
11108 /* GLX_SGIS_blended_overlay */
11109 
11110 #ifdef __GLEE_GLX_SGIS_blended_overlay
11111 #endif
11112 
11113 /* GLX_SGIS_shared_multisample */
11114 
11115 #ifdef __GLEE_GLX_SGIS_shared_multisample
11116 #endif
11117 
11118 /* GLX_SUN_get_transparent_index */
11119 
11120 #ifdef __GLEE_GLX_SUN_get_transparent_index
11121 #ifndef GLEE_C_DEFINED_glXGetTransparentIndexSUN
11122 #define GLEE_C_DEFINED_glXGetTransparentIndexSUN
GLee_Lazy_glXGetTransparentIndexSUN(Display * dpy,Window overlay,Window underlay,long * pTransparentIndex)11123   Status __stdcall GLee_Lazy_glXGetTransparentIndexSUN(Display * dpy, Window overlay, Window underlay, long * pTransparentIndex)  {if (GLeeInit()) return glXGetTransparentIndexSUN(dpy, overlay, underlay, pTransparentIndex); return (Status)0;}
11124   GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC GLeeFuncPtr_glXGetTransparentIndexSUN=GLee_Lazy_glXGetTransparentIndexSUN;
11125 #endif
11126 #endif
11127 
11128 /* GLX_3DFX_multisample */
11129 
11130 #ifdef __GLEE_GLX_3DFX_multisample
11131 #endif
11132 
11133 /* GLX_MESA_copy_sub_buffer */
11134 
11135 #ifdef __GLEE_GLX_MESA_copy_sub_buffer
11136 #ifndef GLEE_C_DEFINED_glXCopySubBufferMESA
11137 #define GLEE_C_DEFINED_glXCopySubBufferMESA
GLee_Lazy_glXCopySubBufferMESA(Display * dpy,GLXDrawable drawable,int x,int y,int width,int height)11138   void __stdcall GLee_Lazy_glXCopySubBufferMESA(Display * dpy, GLXDrawable drawable, int x, int y, int width, int height)  {if (GLeeInit()) glXCopySubBufferMESA(dpy, drawable, x, y, width, height);}
11139   GLEEPFNGLXCOPYSUBBUFFERMESAPROC GLeeFuncPtr_glXCopySubBufferMESA=GLee_Lazy_glXCopySubBufferMESA;
11140 #endif
11141 #endif
11142 
11143 /* GLX_MESA_pixmap_colormap */
11144 
11145 #ifdef __GLEE_GLX_MESA_pixmap_colormap
11146 #ifndef GLEE_C_DEFINED_glXCreateGLXPixmapMESA
11147 #define GLEE_C_DEFINED_glXCreateGLXPixmapMESA
GLee_Lazy_glXCreateGLXPixmapMESA(Display * dpy,XVisualInfo * visual,Pixmap pixmap,Colormap cmap)11148   GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapMESA(Display * dpy, XVisualInfo * visual, Pixmap pixmap, Colormap cmap)  {if (GLeeInit()) return glXCreateGLXPixmapMESA(dpy, visual, pixmap, cmap); return (GLXPixmap)0;}
11149   GLEEPFNGLXCREATEGLXPIXMAPMESAPROC GLeeFuncPtr_glXCreateGLXPixmapMESA=GLee_Lazy_glXCreateGLXPixmapMESA;
11150 #endif
11151 #endif
11152 
11153 /* GLX_MESA_release_buffers */
11154 
11155 #ifdef __GLEE_GLX_MESA_release_buffers
11156 #ifndef GLEE_C_DEFINED_glXReleaseBuffersMESA
11157 #define GLEE_C_DEFINED_glXReleaseBuffersMESA
GLee_Lazy_glXReleaseBuffersMESA(Display * dpy,GLXDrawable drawable)11158   Bool __stdcall GLee_Lazy_glXReleaseBuffersMESA(Display * dpy, GLXDrawable drawable)  {if (GLeeInit()) return glXReleaseBuffersMESA(dpy, drawable); return (Bool)0;}
11159   GLEEPFNGLXRELEASEBUFFERSMESAPROC GLeeFuncPtr_glXReleaseBuffersMESA=GLee_Lazy_glXReleaseBuffersMESA;
11160 #endif
11161 #endif
11162 
11163 /* GLX_MESA_set_3dfx_mode */
11164 
11165 #ifdef __GLEE_GLX_MESA_set_3dfx_mode
11166 #ifndef GLEE_C_DEFINED_glXSet3DfxModeMESA
11167 #define GLEE_C_DEFINED_glXSet3DfxModeMESA
GLee_Lazy_glXSet3DfxModeMESA(int mode)11168   Bool __stdcall GLee_Lazy_glXSet3DfxModeMESA(int mode)  {if (GLeeInit()) return glXSet3DfxModeMESA(mode); return (Bool)0;}
11169   GLEEPFNGLXSET3DFXMODEMESAPROC GLeeFuncPtr_glXSet3DfxModeMESA=GLee_Lazy_glXSet3DfxModeMESA;
11170 #endif
11171 #endif
11172 
11173 /* GLX_SGIX_visual_select_group */
11174 
11175 #ifdef __GLEE_GLX_SGIX_visual_select_group
11176 #endif
11177 
11178 /* GLX_OML_swap_method */
11179 
11180 #ifdef __GLEE_GLX_OML_swap_method
11181 #endif
11182 
11183 /* GLX_OML_sync_control */
11184 
11185 #ifdef __GLEE_GLX_OML_sync_control
11186 #ifndef GLEE_C_DEFINED_glXGetSyncValuesOML
11187 #define GLEE_C_DEFINED_glXGetSyncValuesOML
GLee_Lazy_glXGetSyncValuesOML(Display * dpy,GLXDrawable drawable,int64_t * ust,int64_t * msc,int64_t * sbc)11188   Bool __stdcall GLee_Lazy_glXGetSyncValuesOML(Display * dpy, GLXDrawable drawable, int64_t * ust, int64_t * msc, int64_t * sbc)  {if (GLeeInit()) return glXGetSyncValuesOML(dpy, drawable, ust, msc, sbc); return (Bool)0;}
11189   GLEEPFNGLXGETSYNCVALUESOMLPROC GLeeFuncPtr_glXGetSyncValuesOML=GLee_Lazy_glXGetSyncValuesOML;
11190 #endif
11191 #ifndef GLEE_C_DEFINED_glXGetMscRateOML
11192 #define GLEE_C_DEFINED_glXGetMscRateOML
GLee_Lazy_glXGetMscRateOML(Display * dpy,GLXDrawable drawable,int32_t * numerator,int32_t * denominator)11193   Bool __stdcall GLee_Lazy_glXGetMscRateOML(Display * dpy, GLXDrawable drawable, int32_t * numerator, int32_t * denominator)  {if (GLeeInit()) return glXGetMscRateOML(dpy, drawable, numerator, denominator); return (Bool)0;}
11194   GLEEPFNGLXGETMSCRATEOMLPROC GLeeFuncPtr_glXGetMscRateOML=GLee_Lazy_glXGetMscRateOML;
11195 #endif
11196 #ifndef GLEE_C_DEFINED_glXSwapBuffersMscOML
11197 #define GLEE_C_DEFINED_glXSwapBuffersMscOML
GLee_Lazy_glXSwapBuffersMscOML(Display * dpy,GLXDrawable drawable,int64_t target_msc,int64_t divisor,int64_t remainder)11198   int64_t __stdcall GLee_Lazy_glXSwapBuffersMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder)  {if (GLeeInit()) return glXSwapBuffersMscOML(dpy, drawable, target_msc, divisor, remainder); return (int64_t)0;}
11199   GLEEPFNGLXSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_glXSwapBuffersMscOML=GLee_Lazy_glXSwapBuffersMscOML;
11200 #endif
11201 #ifndef GLEE_C_DEFINED_glXWaitForMscOML
11202 #define GLEE_C_DEFINED_glXWaitForMscOML
GLee_Lazy_glXWaitForMscOML(Display * dpy,GLXDrawable drawable,int64_t target_msc,int64_t divisor,int64_t remainder,int64_t * ust,int64_t * msc,int64_t * sbc)11203   Bool __stdcall GLee_Lazy_glXWaitForMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc)  {if (GLeeInit()) return glXWaitForMscOML(dpy, drawable, target_msc, divisor, remainder, ust, msc, sbc); return (Bool)0;}
11204   GLEEPFNGLXWAITFORMSCOMLPROC GLeeFuncPtr_glXWaitForMscOML=GLee_Lazy_glXWaitForMscOML;
11205 #endif
11206 #ifndef GLEE_C_DEFINED_glXWaitForSbcOML
11207 #define GLEE_C_DEFINED_glXWaitForSbcOML
GLee_Lazy_glXWaitForSbcOML(Display * dpy,GLXDrawable drawable,int64_t target_sbc,int64_t * ust,int64_t * msc,int64_t * sbc)11208   Bool __stdcall GLee_Lazy_glXWaitForSbcOML(Display * dpy, GLXDrawable drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc)  {if (GLeeInit()) return glXWaitForSbcOML(dpy, drawable, target_sbc, ust, msc, sbc); return (Bool)0;}
11209   GLEEPFNGLXWAITFORSBCOMLPROC GLeeFuncPtr_glXWaitForSbcOML=GLee_Lazy_glXWaitForSbcOML;
11210 #endif
11211 #endif
11212 
11213 /* GLX_NV_float_buffer */
11214 
11215 #ifdef __GLEE_GLX_NV_float_buffer
11216 #endif
11217 
11218 /* GLX_SGIX_hyperpipe */
11219 
11220 #ifdef __GLEE_GLX_SGIX_hyperpipe
11221 #ifndef GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
11222 #define GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
GLee_Lazy_glXQueryHyperpipeNetworkSGIX(Display * dpy,int * npipes)11223   GLXHyperpipeNetworkSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeNetworkSGIX(Display * dpy, int * npipes)  {if (GLeeInit()) return glXQueryHyperpipeNetworkSGIX(dpy, npipes); return (GLXHyperpipeNetworkSGIX *)0;}
11224   GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX=GLee_Lazy_glXQueryHyperpipeNetworkSGIX;
11225 #endif
11226 #ifndef GLEE_C_DEFINED_glXHyperpipeConfigSGIX
11227 #define GLEE_C_DEFINED_glXHyperpipeConfigSGIX
GLee_Lazy_glXHyperpipeConfigSGIX(Display * dpy,int networkId,int npipes,GLXHyperpipeConfigSGIX * cfg,int * hpId)11228   int __stdcall GLee_Lazy_glXHyperpipeConfigSGIX(Display * dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX * cfg, int * hpId)  {if (GLeeInit()) return glXHyperpipeConfigSGIX(dpy, networkId, npipes, cfg, hpId); return (int)0;}
11229   GLEEPFNGLXHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXHyperpipeConfigSGIX=GLee_Lazy_glXHyperpipeConfigSGIX;
11230 #endif
11231 #ifndef GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
11232 #define GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
GLee_Lazy_glXQueryHyperpipeConfigSGIX(Display * dpy,int hpId,int * npipes)11233   GLXHyperpipeConfigSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeConfigSGIX(Display * dpy, int hpId, int * npipes)  {if (GLeeInit()) return glXQueryHyperpipeConfigSGIX(dpy, hpId, npipes); return (GLXHyperpipeConfigSGIX *)0;}
11234   GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXQueryHyperpipeConfigSGIX=GLee_Lazy_glXQueryHyperpipeConfigSGIX;
11235 #endif
11236 #ifndef GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
11237 #define GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
GLee_Lazy_glXDestroyHyperpipeConfigSGIX(Display * dpy,int hpId)11238   int __stdcall GLee_Lazy_glXDestroyHyperpipeConfigSGIX(Display * dpy, int hpId)  {if (GLeeInit()) return glXDestroyHyperpipeConfigSGIX(dpy, hpId); return (int)0;}
11239   GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX=GLee_Lazy_glXDestroyHyperpipeConfigSGIX;
11240 #endif
11241 #ifndef GLEE_C_DEFINED_glXBindHyperpipeSGIX
11242 #define GLEE_C_DEFINED_glXBindHyperpipeSGIX
GLee_Lazy_glXBindHyperpipeSGIX(Display * dpy,int hpId)11243   int __stdcall GLee_Lazy_glXBindHyperpipeSGIX(Display * dpy, int hpId)  {if (GLeeInit()) return glXBindHyperpipeSGIX(dpy, hpId); return (int)0;}
11244   GLEEPFNGLXBINDHYPERPIPESGIXPROC GLeeFuncPtr_glXBindHyperpipeSGIX=GLee_Lazy_glXBindHyperpipeSGIX;
11245 #endif
11246 #ifndef GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
11247 #define GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
GLee_Lazy_glXQueryHyperpipeBestAttribSGIX(Display * dpy,int timeSlice,int attrib,int size,void * attribList,void * returnAttribList)11248   int __stdcall GLee_Lazy_glXQueryHyperpipeBestAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList, void * returnAttribList)  {if (GLeeInit()) return glXQueryHyperpipeBestAttribSGIX(dpy, timeSlice, attrib, size, attribList, returnAttribList); return (int)0;}
11249   GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX=GLee_Lazy_glXQueryHyperpipeBestAttribSGIX;
11250 #endif
11251 #ifndef GLEE_C_DEFINED_glXHyperpipeAttribSGIX
11252 #define GLEE_C_DEFINED_glXHyperpipeAttribSGIX
GLee_Lazy_glXHyperpipeAttribSGIX(Display * dpy,int timeSlice,int attrib,int size,void * attribList)11253   int __stdcall GLee_Lazy_glXHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList)  {if (GLeeInit()) return glXHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, attribList); return (int)0;}
11254   GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXHyperpipeAttribSGIX=GLee_Lazy_glXHyperpipeAttribSGIX;
11255 #endif
11256 #ifndef GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
11257 #define GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
GLee_Lazy_glXQueryHyperpipeAttribSGIX(Display * dpy,int timeSlice,int attrib,int size,void * returnAttribList)11258   int __stdcall GLee_Lazy_glXQueryHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * returnAttribList)  {if (GLeeInit()) return glXQueryHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, returnAttribList); return (int)0;}
11259   GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeAttribSGIX=GLee_Lazy_glXQueryHyperpipeAttribSGIX;
11260 #endif
11261 #endif
11262 
11263 /* GLX_MESA_agp_offset */
11264 
11265 #ifdef __GLEE_GLX_MESA_agp_offset
11266 #ifndef GLEE_C_DEFINED_glXGetAGPOffsetMESA
11267 #define GLEE_C_DEFINED_glXGetAGPOffsetMESA
GLee_Lazy_glXGetAGPOffsetMESA(const void * pointer)11268   unsigned int __stdcall GLee_Lazy_glXGetAGPOffsetMESA(const void * pointer)  {if (GLeeInit()) return glXGetAGPOffsetMESA(pointer); return (unsigned int)0;}
11269   GLEEPFNGLXGETAGPOFFSETMESAPROC GLeeFuncPtr_glXGetAGPOffsetMESA=GLee_Lazy_glXGetAGPOffsetMESA;
11270 #endif
11271 #endif
11272 
11273 /* GLX_EXT_fbconfig_packed_float */
11274 
11275 #ifdef __GLEE_GLX_EXT_fbconfig_packed_float
11276 #endif
11277 
11278 /* GLX_EXT_framebuffer_sRGB */
11279 
11280 #ifdef __GLEE_GLX_EXT_framebuffer_sRGB
11281 #endif
11282 
11283 /* GLX_EXT_texture_from_pixmap */
11284 
11285 #ifdef __GLEE_GLX_EXT_texture_from_pixmap
11286 #ifndef GLEE_C_DEFINED_glXBindTexImageEXT
11287 #define GLEE_C_DEFINED_glXBindTexImageEXT
GLee_Lazy_glXBindTexImageEXT(Display * dpy,GLXDrawable drawable,int buffer,const int * attrib_list)11288   void __stdcall GLee_Lazy_glXBindTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer, const int * attrib_list)  {if (GLeeInit()) glXBindTexImageEXT(dpy, drawable, buffer, attrib_list);}
11289   GLEEPFNGLXBINDTEXIMAGEEXTPROC GLeeFuncPtr_glXBindTexImageEXT=GLee_Lazy_glXBindTexImageEXT;
11290 #endif
11291 #ifndef GLEE_C_DEFINED_glXReleaseTexImageEXT
11292 #define GLEE_C_DEFINED_glXReleaseTexImageEXT
GLee_Lazy_glXReleaseTexImageEXT(Display * dpy,GLXDrawable drawable,int buffer)11293   void __stdcall GLee_Lazy_glXReleaseTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer)  {if (GLeeInit()) glXReleaseTexImageEXT(dpy, drawable, buffer);}
11294   GLEEPFNGLXRELEASETEXIMAGEEXTPROC GLeeFuncPtr_glXReleaseTexImageEXT=GLee_Lazy_glXReleaseTexImageEXT;
11295 #endif
11296 #endif
11297 
11298 /* GLX_NV_present_video */
11299 
11300 #ifdef __GLEE_GLX_NV_present_video
11301 #endif
11302 
11303 /* GLX_NV_video_out */
11304 
11305 #ifdef __GLEE_GLX_NV_video_out
11306 #endif
11307 
11308 /* GLX_NV_swap_group */
11309 
11310 #ifdef __GLEE_GLX_NV_swap_group
11311 #endif
11312 
11313 /* GLX_EXT_scene_marker */
11314 
11315 #ifdef __GLEE_GLX_EXT_scene_marker
11316 #endif
11317 
11318 /* GLX_NV_video_output */
11319 
11320 #ifdef __GLEE_GLX_NV_video_output
11321 #ifndef GLEE_C_DEFINED_glXGetVideoDeviceNV
11322 #define GLEE_C_DEFINED_glXGetVideoDeviceNV
GLee_Lazy_glXGetVideoDeviceNV(Display * dpy,int screen,int numVideoDevices,GLXVideoDeviceNV * pVideoDevice)11323   int __stdcall GLee_Lazy_glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice)  {if (GLeeInit()) return glXGetVideoDeviceNV(dpy, screen, numVideoDevices, pVideoDevice); return (int)0;}
11324   GLEEPFNGLXGETVIDEODEVICENVPROC GLeeFuncPtr_glXGetVideoDeviceNV=GLee_Lazy_glXGetVideoDeviceNV;
11325 #endif
11326 #ifndef GLEE_C_DEFINED_glXReleaseVideoDeviceNV
11327 #define GLEE_C_DEFINED_glXReleaseVideoDeviceNV
GLee_Lazy_glXReleaseVideoDeviceNV(Display * dpy,int screen,GLXVideoDeviceNV VideoDevice)11328   int __stdcall GLee_Lazy_glXReleaseVideoDeviceNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice)  {if (GLeeInit()) return glXReleaseVideoDeviceNV(dpy, screen, VideoDevice); return (int)0;}
11329   GLEEPFNGLXRELEASEVIDEODEVICENVPROC GLeeFuncPtr_glXReleaseVideoDeviceNV=GLee_Lazy_glXReleaseVideoDeviceNV;
11330 #endif
11331 #ifndef GLEE_C_DEFINED_glXBindVideoImageNV
11332 #define GLEE_C_DEFINED_glXBindVideoImageNV
GLee_Lazy_glXBindVideoImageNV(Display * dpy,GLXVideoDeviceNV VideoDevice,GLXPbuffer pbuf,int iVideoBuffer)11333   int __stdcall GLee_Lazy_glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer)  {if (GLeeInit()) return glXBindVideoImageNV(dpy, VideoDevice, pbuf, iVideoBuffer); return (int)0;}
11334   GLEEPFNGLXBINDVIDEOIMAGENVPROC GLeeFuncPtr_glXBindVideoImageNV=GLee_Lazy_glXBindVideoImageNV;
11335 #endif
11336 #ifndef GLEE_C_DEFINED_glXReleaseVideoImageNV
11337 #define GLEE_C_DEFINED_glXReleaseVideoImageNV
GLee_Lazy_glXReleaseVideoImageNV(Display * dpy,GLXPbuffer pbuf)11338   int __stdcall GLee_Lazy_glXReleaseVideoImageNV(Display * dpy, GLXPbuffer pbuf)  {if (GLeeInit()) return glXReleaseVideoImageNV(dpy, pbuf); return (int)0;}
11339   GLEEPFNGLXRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_glXReleaseVideoImageNV=GLee_Lazy_glXReleaseVideoImageNV;
11340 #endif
11341 #ifndef GLEE_C_DEFINED_glXSendPbufferToVideoNV
11342 #define GLEE_C_DEFINED_glXSendPbufferToVideoNV
GLee_Lazy_glXSendPbufferToVideoNV(Display * dpy,GLXPbuffer pbuf,int iBufferType,unsigned long * pulCounterPbuffer,GLboolean bBlock)11343   int __stdcall GLee_Lazy_glXSendPbufferToVideoNV(Display * dpy, GLXPbuffer pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock)  {if (GLeeInit()) return glXSendPbufferToVideoNV(dpy, pbuf, iBufferType, pulCounterPbuffer, bBlock); return (int)0;}
11344   GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_glXSendPbufferToVideoNV=GLee_Lazy_glXSendPbufferToVideoNV;
11345 #endif
11346 #ifndef GLEE_C_DEFINED_glXGetVideoInfoNV
11347 #define GLEE_C_DEFINED_glXGetVideoInfoNV
GLee_Lazy_glXGetVideoInfoNV(Display * dpy,int screen,GLXVideoDeviceNV VideoDevice,unsigned long * pulCounterOutputPbuffer,unsigned long * pulCounterOutputVideo)11348   int __stdcall GLee_Lazy_glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo)  {if (GLeeInit()) return glXGetVideoInfoNV(dpy, screen, VideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (int)0;}
11349   GLEEPFNGLXGETVIDEOINFONVPROC GLeeFuncPtr_glXGetVideoInfoNV=GLee_Lazy_glXGetVideoInfoNV;
11350 #endif
11351 #endif
11352 #endif /* end GLX */
11353 /*****************************************************************
11354 * Extension link functions
11355 *****************************************************************/
11356 
__GLeeLink_GL_VERSION_1_2(void)11357 GLuint __GLeeLink_GL_VERSION_1_2(void)
11358 {
11359     GLint nLinked=0;
11360 #ifdef __GLEE_GL_VERSION_1_2
11361     if ((GLeeFuncPtr_glBlendColor = (GLEEPFNGLBLENDCOLORPROC) __GLeeGetProcAddress("glBlendColor"))!=0) nLinked++;
11362     if ((GLeeFuncPtr_glBlendEquation = (GLEEPFNGLBLENDEQUATIONPROC) __GLeeGetProcAddress("glBlendEquation"))!=0) nLinked++;
11363     if ((GLeeFuncPtr_glDrawRangeElements = (GLEEPFNGLDRAWRANGEELEMENTSPROC) __GLeeGetProcAddress("glDrawRangeElements"))!=0) nLinked++;
11364     if ((GLeeFuncPtr_glColorTable = (GLEEPFNGLCOLORTABLEPROC) __GLeeGetProcAddress("glColorTable"))!=0) nLinked++;
11365     if ((GLeeFuncPtr_glColorTableParameterfv = (GLEEPFNGLCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glColorTableParameterfv"))!=0) nLinked++;
11366     if ((GLeeFuncPtr_glColorTableParameteriv = (GLEEPFNGLCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glColorTableParameteriv"))!=0) nLinked++;
11367     if ((GLeeFuncPtr_glCopyColorTable = (GLEEPFNGLCOPYCOLORTABLEPROC) __GLeeGetProcAddress("glCopyColorTable"))!=0) nLinked++;
11368     if ((GLeeFuncPtr_glGetColorTable = (GLEEPFNGLGETCOLORTABLEPROC) __GLeeGetProcAddress("glGetColorTable"))!=0) nLinked++;
11369     if ((GLeeFuncPtr_glGetColorTableParameterfv = (GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glGetColorTableParameterfv"))!=0) nLinked++;
11370     if ((GLeeFuncPtr_glGetColorTableParameteriv = (GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glGetColorTableParameteriv"))!=0) nLinked++;
11371     if ((GLeeFuncPtr_glColorSubTable = (GLEEPFNGLCOLORSUBTABLEPROC) __GLeeGetProcAddress("glColorSubTable"))!=0) nLinked++;
11372     if ((GLeeFuncPtr_glCopyColorSubTable = (GLEEPFNGLCOPYCOLORSUBTABLEPROC) __GLeeGetProcAddress("glCopyColorSubTable"))!=0) nLinked++;
11373     if ((GLeeFuncPtr_glConvolutionFilter1D = (GLEEPFNGLCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glConvolutionFilter1D"))!=0) nLinked++;
11374     if ((GLeeFuncPtr_glConvolutionFilter2D = (GLEEPFNGLCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glConvolutionFilter2D"))!=0) nLinked++;
11375     if ((GLeeFuncPtr_glConvolutionParameterf = (GLEEPFNGLCONVOLUTIONPARAMETERFPROC) __GLeeGetProcAddress("glConvolutionParameterf"))!=0) nLinked++;
11376     if ((GLeeFuncPtr_glConvolutionParameterfv = (GLEEPFNGLCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glConvolutionParameterfv"))!=0) nLinked++;
11377     if ((GLeeFuncPtr_glConvolutionParameteri = (GLEEPFNGLCONVOLUTIONPARAMETERIPROC) __GLeeGetProcAddress("glConvolutionParameteri"))!=0) nLinked++;
11378     if ((GLeeFuncPtr_glConvolutionParameteriv = (GLEEPFNGLCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glConvolutionParameteriv"))!=0) nLinked++;
11379     if ((GLeeFuncPtr_glCopyConvolutionFilter1D = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1D"))!=0) nLinked++;
11380     if ((GLeeFuncPtr_glCopyConvolutionFilter2D = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2D"))!=0) nLinked++;
11381     if ((GLeeFuncPtr_glGetConvolutionFilter = (GLEEPFNGLGETCONVOLUTIONFILTERPROC) __GLeeGetProcAddress("glGetConvolutionFilter"))!=0) nLinked++;
11382     if ((GLeeFuncPtr_glGetConvolutionParameterfv = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glGetConvolutionParameterfv"))!=0) nLinked++;
11383     if ((GLeeFuncPtr_glGetConvolutionParameteriv = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glGetConvolutionParameteriv"))!=0) nLinked++;
11384     if ((GLeeFuncPtr_glGetSeparableFilter = (GLEEPFNGLGETSEPARABLEFILTERPROC) __GLeeGetProcAddress("glGetSeparableFilter"))!=0) nLinked++;
11385     if ((GLeeFuncPtr_glSeparableFilter2D = (GLEEPFNGLSEPARABLEFILTER2DPROC) __GLeeGetProcAddress("glSeparableFilter2D"))!=0) nLinked++;
11386     if ((GLeeFuncPtr_glGetHistogram = (GLEEPFNGLGETHISTOGRAMPROC) __GLeeGetProcAddress("glGetHistogram"))!=0) nLinked++;
11387     if ((GLeeFuncPtr_glGetHistogramParameterfv = (GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC) __GLeeGetProcAddress("glGetHistogramParameterfv"))!=0) nLinked++;
11388     if ((GLeeFuncPtr_glGetHistogramParameteriv = (GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC) __GLeeGetProcAddress("glGetHistogramParameteriv"))!=0) nLinked++;
11389     if ((GLeeFuncPtr_glGetMinmax = (GLEEPFNGLGETMINMAXPROC) __GLeeGetProcAddress("glGetMinmax"))!=0) nLinked++;
11390     if ((GLeeFuncPtr_glGetMinmaxParameterfv = (GLEEPFNGLGETMINMAXPARAMETERFVPROC) __GLeeGetProcAddress("glGetMinmaxParameterfv"))!=0) nLinked++;
11391     if ((GLeeFuncPtr_glGetMinmaxParameteriv = (GLEEPFNGLGETMINMAXPARAMETERIVPROC) __GLeeGetProcAddress("glGetMinmaxParameteriv"))!=0) nLinked++;
11392     if ((GLeeFuncPtr_glHistogram = (GLEEPFNGLHISTOGRAMPROC) __GLeeGetProcAddress("glHistogram"))!=0) nLinked++;
11393     if ((GLeeFuncPtr_glMinmax = (GLEEPFNGLMINMAXPROC) __GLeeGetProcAddress("glMinmax"))!=0) nLinked++;
11394     if ((GLeeFuncPtr_glResetHistogram = (GLEEPFNGLRESETHISTOGRAMPROC) __GLeeGetProcAddress("glResetHistogram"))!=0) nLinked++;
11395     if ((GLeeFuncPtr_glResetMinmax = (GLEEPFNGLRESETMINMAXPROC) __GLeeGetProcAddress("glResetMinmax"))!=0) nLinked++;
11396     if ((GLeeFuncPtr_glTexImage3D = (GLEEPFNGLTEXIMAGE3DPROC) __GLeeGetProcAddress("glTexImage3D"))!=0) nLinked++;
11397     if ((GLeeFuncPtr_glTexSubImage3D = (GLEEPFNGLTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glTexSubImage3D"))!=0) nLinked++;
11398     if ((GLeeFuncPtr_glCopyTexSubImage3D = (GLEEPFNGLCOPYTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCopyTexSubImage3D"))!=0) nLinked++;
11399 #endif
11400     if (nLinked==38) return GLEE_LINK_COMPLETE;
11401     if (nLinked==0) return GLEE_LINK_FAIL;
11402     return GLEE_LINK_PARTIAL;
11403 }
11404 
__GLeeLink_GL_ARB_imaging(void)11405 GLuint __GLeeLink_GL_ARB_imaging(void) {return GLEE_LINK_COMPLETE;}
11406 
__GLeeLink_GL_VERSION_1_3(void)11407 GLuint __GLeeLink_GL_VERSION_1_3(void)
11408 {
11409     GLint nLinked=0;
11410 #ifdef __GLEE_GL_VERSION_1_3
11411     if ((GLeeFuncPtr_glActiveTexture = (GLEEPFNGLACTIVETEXTUREPROC) __GLeeGetProcAddress("glActiveTexture"))!=0) nLinked++;
11412     if ((GLeeFuncPtr_glClientActiveTexture = (GLEEPFNGLCLIENTACTIVETEXTUREPROC) __GLeeGetProcAddress("glClientActiveTexture"))!=0) nLinked++;
11413     if ((GLeeFuncPtr_glMultiTexCoord1d = (GLEEPFNGLMULTITEXCOORD1DPROC) __GLeeGetProcAddress("glMultiTexCoord1d"))!=0) nLinked++;
11414     if ((GLeeFuncPtr_glMultiTexCoord1dv = (GLEEPFNGLMULTITEXCOORD1DVPROC) __GLeeGetProcAddress("glMultiTexCoord1dv"))!=0) nLinked++;
11415     if ((GLeeFuncPtr_glMultiTexCoord1f = (GLEEPFNGLMULTITEXCOORD1FPROC) __GLeeGetProcAddress("glMultiTexCoord1f"))!=0) nLinked++;
11416     if ((GLeeFuncPtr_glMultiTexCoord1fv = (GLEEPFNGLMULTITEXCOORD1FVPROC) __GLeeGetProcAddress("glMultiTexCoord1fv"))!=0) nLinked++;
11417     if ((GLeeFuncPtr_glMultiTexCoord1i = (GLEEPFNGLMULTITEXCOORD1IPROC) __GLeeGetProcAddress("glMultiTexCoord1i"))!=0) nLinked++;
11418     if ((GLeeFuncPtr_glMultiTexCoord1iv = (GLEEPFNGLMULTITEXCOORD1IVPROC) __GLeeGetProcAddress("glMultiTexCoord1iv"))!=0) nLinked++;
11419     if ((GLeeFuncPtr_glMultiTexCoord1s = (GLEEPFNGLMULTITEXCOORD1SPROC) __GLeeGetProcAddress("glMultiTexCoord1s"))!=0) nLinked++;
11420     if ((GLeeFuncPtr_glMultiTexCoord1sv = (GLEEPFNGLMULTITEXCOORD1SVPROC) __GLeeGetProcAddress("glMultiTexCoord1sv"))!=0) nLinked++;
11421     if ((GLeeFuncPtr_glMultiTexCoord2d = (GLEEPFNGLMULTITEXCOORD2DPROC) __GLeeGetProcAddress("glMultiTexCoord2d"))!=0) nLinked++;
11422     if ((GLeeFuncPtr_glMultiTexCoord2dv = (GLEEPFNGLMULTITEXCOORD2DVPROC) __GLeeGetProcAddress("glMultiTexCoord2dv"))!=0) nLinked++;
11423     if ((GLeeFuncPtr_glMultiTexCoord2f = (GLEEPFNGLMULTITEXCOORD2FPROC) __GLeeGetProcAddress("glMultiTexCoord2f"))!=0) nLinked++;
11424     if ((GLeeFuncPtr_glMultiTexCoord2fv = (GLEEPFNGLMULTITEXCOORD2FVPROC) __GLeeGetProcAddress("glMultiTexCoord2fv"))!=0) nLinked++;
11425     if ((GLeeFuncPtr_glMultiTexCoord2i = (GLEEPFNGLMULTITEXCOORD2IPROC) __GLeeGetProcAddress("glMultiTexCoord2i"))!=0) nLinked++;
11426     if ((GLeeFuncPtr_glMultiTexCoord2iv = (GLEEPFNGLMULTITEXCOORD2IVPROC) __GLeeGetProcAddress("glMultiTexCoord2iv"))!=0) nLinked++;
11427     if ((GLeeFuncPtr_glMultiTexCoord2s = (GLEEPFNGLMULTITEXCOORD2SPROC) __GLeeGetProcAddress("glMultiTexCoord2s"))!=0) nLinked++;
11428     if ((GLeeFuncPtr_glMultiTexCoord2sv = (GLEEPFNGLMULTITEXCOORD2SVPROC) __GLeeGetProcAddress("glMultiTexCoord2sv"))!=0) nLinked++;
11429     if ((GLeeFuncPtr_glMultiTexCoord3d = (GLEEPFNGLMULTITEXCOORD3DPROC) __GLeeGetProcAddress("glMultiTexCoord3d"))!=0) nLinked++;
11430     if ((GLeeFuncPtr_glMultiTexCoord3dv = (GLEEPFNGLMULTITEXCOORD3DVPROC) __GLeeGetProcAddress("glMultiTexCoord3dv"))!=0) nLinked++;
11431     if ((GLeeFuncPtr_glMultiTexCoord3f = (GLEEPFNGLMULTITEXCOORD3FPROC) __GLeeGetProcAddress("glMultiTexCoord3f"))!=0) nLinked++;
11432     if ((GLeeFuncPtr_glMultiTexCoord3fv = (GLEEPFNGLMULTITEXCOORD3FVPROC) __GLeeGetProcAddress("glMultiTexCoord3fv"))!=0) nLinked++;
11433     if ((GLeeFuncPtr_glMultiTexCoord3i = (GLEEPFNGLMULTITEXCOORD3IPROC) __GLeeGetProcAddress("glMultiTexCoord3i"))!=0) nLinked++;
11434     if ((GLeeFuncPtr_glMultiTexCoord3iv = (GLEEPFNGLMULTITEXCOORD3IVPROC) __GLeeGetProcAddress("glMultiTexCoord3iv"))!=0) nLinked++;
11435     if ((GLeeFuncPtr_glMultiTexCoord3s = (GLEEPFNGLMULTITEXCOORD3SPROC) __GLeeGetProcAddress("glMultiTexCoord3s"))!=0) nLinked++;
11436     if ((GLeeFuncPtr_glMultiTexCoord3sv = (GLEEPFNGLMULTITEXCOORD3SVPROC) __GLeeGetProcAddress("glMultiTexCoord3sv"))!=0) nLinked++;
11437     if ((GLeeFuncPtr_glMultiTexCoord4d = (GLEEPFNGLMULTITEXCOORD4DPROC) __GLeeGetProcAddress("glMultiTexCoord4d"))!=0) nLinked++;
11438     if ((GLeeFuncPtr_glMultiTexCoord4dv = (GLEEPFNGLMULTITEXCOORD4DVPROC) __GLeeGetProcAddress("glMultiTexCoord4dv"))!=0) nLinked++;
11439     if ((GLeeFuncPtr_glMultiTexCoord4f = (GLEEPFNGLMULTITEXCOORD4FPROC) __GLeeGetProcAddress("glMultiTexCoord4f"))!=0) nLinked++;
11440     if ((GLeeFuncPtr_glMultiTexCoord4fv = (GLEEPFNGLMULTITEXCOORD4FVPROC) __GLeeGetProcAddress("glMultiTexCoord4fv"))!=0) nLinked++;
11441     if ((GLeeFuncPtr_glMultiTexCoord4i = (GLEEPFNGLMULTITEXCOORD4IPROC) __GLeeGetProcAddress("glMultiTexCoord4i"))!=0) nLinked++;
11442     if ((GLeeFuncPtr_glMultiTexCoord4iv = (GLEEPFNGLMULTITEXCOORD4IVPROC) __GLeeGetProcAddress("glMultiTexCoord4iv"))!=0) nLinked++;
11443     if ((GLeeFuncPtr_glMultiTexCoord4s = (GLEEPFNGLMULTITEXCOORD4SPROC) __GLeeGetProcAddress("glMultiTexCoord4s"))!=0) nLinked++;
11444     if ((GLeeFuncPtr_glMultiTexCoord4sv = (GLEEPFNGLMULTITEXCOORD4SVPROC) __GLeeGetProcAddress("glMultiTexCoord4sv"))!=0) nLinked++;
11445     if ((GLeeFuncPtr_glLoadTransposeMatrixf = (GLEEPFNGLLOADTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glLoadTransposeMatrixf"))!=0) nLinked++;
11446     if ((GLeeFuncPtr_glLoadTransposeMatrixd = (GLEEPFNGLLOADTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glLoadTransposeMatrixd"))!=0) nLinked++;
11447     if ((GLeeFuncPtr_glMultTransposeMatrixf = (GLEEPFNGLMULTTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glMultTransposeMatrixf"))!=0) nLinked++;
11448     if ((GLeeFuncPtr_glMultTransposeMatrixd = (GLEEPFNGLMULTTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glMultTransposeMatrixd"))!=0) nLinked++;
11449     if ((GLeeFuncPtr_glSampleCoverage = (GLEEPFNGLSAMPLECOVERAGEPROC) __GLeeGetProcAddress("glSampleCoverage"))!=0) nLinked++;
11450     if ((GLeeFuncPtr_glCompressedTexImage3D = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexImage3D"))!=0) nLinked++;
11451     if ((GLeeFuncPtr_glCompressedTexImage2D = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexImage2D"))!=0) nLinked++;
11452     if ((GLeeFuncPtr_glCompressedTexImage1D = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexImage1D"))!=0) nLinked++;
11453     if ((GLeeFuncPtr_glCompressedTexSubImage3D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexSubImage3D"))!=0) nLinked++;
11454     if ((GLeeFuncPtr_glCompressedTexSubImage2D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexSubImage2D"))!=0) nLinked++;
11455     if ((GLeeFuncPtr_glCompressedTexSubImage1D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexSubImage1D"))!=0) nLinked++;
11456     if ((GLeeFuncPtr_glGetCompressedTexImage = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC) __GLeeGetProcAddress("glGetCompressedTexImage"))!=0) nLinked++;
11457 #endif
11458     if (nLinked==46) return GLEE_LINK_COMPLETE;
11459     if (nLinked==0) return GLEE_LINK_FAIL;
11460     return GLEE_LINK_PARTIAL;
11461 }
11462 
__GLeeLink_GL_VERSION_1_4(void)11463 GLuint __GLeeLink_GL_VERSION_1_4(void)
11464 {
11465     GLint nLinked=0;
11466 #ifdef __GLEE_GL_VERSION_1_4
11467     if ((GLeeFuncPtr_glBlendFuncSeparate = (GLEEPFNGLBLENDFUNCSEPARATEPROC) __GLeeGetProcAddress("glBlendFuncSeparate"))!=0) nLinked++;
11468     if ((GLeeFuncPtr_glFogCoordf = (GLEEPFNGLFOGCOORDFPROC) __GLeeGetProcAddress("glFogCoordf"))!=0) nLinked++;
11469     if ((GLeeFuncPtr_glFogCoordfv = (GLEEPFNGLFOGCOORDFVPROC) __GLeeGetProcAddress("glFogCoordfv"))!=0) nLinked++;
11470     if ((GLeeFuncPtr_glFogCoordd = (GLEEPFNGLFOGCOORDDPROC) __GLeeGetProcAddress("glFogCoordd"))!=0) nLinked++;
11471     if ((GLeeFuncPtr_glFogCoorddv = (GLEEPFNGLFOGCOORDDVPROC) __GLeeGetProcAddress("glFogCoorddv"))!=0) nLinked++;
11472     if ((GLeeFuncPtr_glFogCoordPointer = (GLEEPFNGLFOGCOORDPOINTERPROC) __GLeeGetProcAddress("glFogCoordPointer"))!=0) nLinked++;
11473     if ((GLeeFuncPtr_glMultiDrawArrays = (GLEEPFNGLMULTIDRAWARRAYSPROC) __GLeeGetProcAddress("glMultiDrawArrays"))!=0) nLinked++;
11474     if ((GLeeFuncPtr_glMultiDrawElements = (GLEEPFNGLMULTIDRAWELEMENTSPROC) __GLeeGetProcAddress("glMultiDrawElements"))!=0) nLinked++;
11475     if ((GLeeFuncPtr_glPointParameterf = (GLEEPFNGLPOINTPARAMETERFPROC) __GLeeGetProcAddress("glPointParameterf"))!=0) nLinked++;
11476     if ((GLeeFuncPtr_glPointParameterfv = (GLEEPFNGLPOINTPARAMETERFVPROC) __GLeeGetProcAddress("glPointParameterfv"))!=0) nLinked++;
11477     if ((GLeeFuncPtr_glPointParameteri = (GLEEPFNGLPOINTPARAMETERIPROC) __GLeeGetProcAddress("glPointParameteri"))!=0) nLinked++;
11478     if ((GLeeFuncPtr_glPointParameteriv = (GLEEPFNGLPOINTPARAMETERIVPROC) __GLeeGetProcAddress("glPointParameteriv"))!=0) nLinked++;
11479     if ((GLeeFuncPtr_glSecondaryColor3b = (GLEEPFNGLSECONDARYCOLOR3BPROC) __GLeeGetProcAddress("glSecondaryColor3b"))!=0) nLinked++;
11480     if ((GLeeFuncPtr_glSecondaryColor3bv = (GLEEPFNGLSECONDARYCOLOR3BVPROC) __GLeeGetProcAddress("glSecondaryColor3bv"))!=0) nLinked++;
11481     if ((GLeeFuncPtr_glSecondaryColor3d = (GLEEPFNGLSECONDARYCOLOR3DPROC) __GLeeGetProcAddress("glSecondaryColor3d"))!=0) nLinked++;
11482     if ((GLeeFuncPtr_glSecondaryColor3dv = (GLEEPFNGLSECONDARYCOLOR3DVPROC) __GLeeGetProcAddress("glSecondaryColor3dv"))!=0) nLinked++;
11483     if ((GLeeFuncPtr_glSecondaryColor3f = (GLEEPFNGLSECONDARYCOLOR3FPROC) __GLeeGetProcAddress("glSecondaryColor3f"))!=0) nLinked++;
11484     if ((GLeeFuncPtr_glSecondaryColor3fv = (GLEEPFNGLSECONDARYCOLOR3FVPROC) __GLeeGetProcAddress("glSecondaryColor3fv"))!=0) nLinked++;
11485     if ((GLeeFuncPtr_glSecondaryColor3i = (GLEEPFNGLSECONDARYCOLOR3IPROC) __GLeeGetProcAddress("glSecondaryColor3i"))!=0) nLinked++;
11486     if ((GLeeFuncPtr_glSecondaryColor3iv = (GLEEPFNGLSECONDARYCOLOR3IVPROC) __GLeeGetProcAddress("glSecondaryColor3iv"))!=0) nLinked++;
11487     if ((GLeeFuncPtr_glSecondaryColor3s = (GLEEPFNGLSECONDARYCOLOR3SPROC) __GLeeGetProcAddress("glSecondaryColor3s"))!=0) nLinked++;
11488     if ((GLeeFuncPtr_glSecondaryColor3sv = (GLEEPFNGLSECONDARYCOLOR3SVPROC) __GLeeGetProcAddress("glSecondaryColor3sv"))!=0) nLinked++;
11489     if ((GLeeFuncPtr_glSecondaryColor3ub = (GLEEPFNGLSECONDARYCOLOR3UBPROC) __GLeeGetProcAddress("glSecondaryColor3ub"))!=0) nLinked++;
11490     if ((GLeeFuncPtr_glSecondaryColor3ubv = (GLEEPFNGLSECONDARYCOLOR3UBVPROC) __GLeeGetProcAddress("glSecondaryColor3ubv"))!=0) nLinked++;
11491     if ((GLeeFuncPtr_glSecondaryColor3ui = (GLEEPFNGLSECONDARYCOLOR3UIPROC) __GLeeGetProcAddress("glSecondaryColor3ui"))!=0) nLinked++;
11492     if ((GLeeFuncPtr_glSecondaryColor3uiv = (GLEEPFNGLSECONDARYCOLOR3UIVPROC) __GLeeGetProcAddress("glSecondaryColor3uiv"))!=0) nLinked++;
11493     if ((GLeeFuncPtr_glSecondaryColor3us = (GLEEPFNGLSECONDARYCOLOR3USPROC) __GLeeGetProcAddress("glSecondaryColor3us"))!=0) nLinked++;
11494     if ((GLeeFuncPtr_glSecondaryColor3usv = (GLEEPFNGLSECONDARYCOLOR3USVPROC) __GLeeGetProcAddress("glSecondaryColor3usv"))!=0) nLinked++;
11495     if ((GLeeFuncPtr_glSecondaryColorPointer = (GLEEPFNGLSECONDARYCOLORPOINTERPROC) __GLeeGetProcAddress("glSecondaryColorPointer"))!=0) nLinked++;
11496     if ((GLeeFuncPtr_glWindowPos2d = (GLEEPFNGLWINDOWPOS2DPROC) __GLeeGetProcAddress("glWindowPos2d"))!=0) nLinked++;
11497     if ((GLeeFuncPtr_glWindowPos2dv = (GLEEPFNGLWINDOWPOS2DVPROC) __GLeeGetProcAddress("glWindowPos2dv"))!=0) nLinked++;
11498     if ((GLeeFuncPtr_glWindowPos2f = (GLEEPFNGLWINDOWPOS2FPROC) __GLeeGetProcAddress("glWindowPos2f"))!=0) nLinked++;
11499     if ((GLeeFuncPtr_glWindowPos2fv = (GLEEPFNGLWINDOWPOS2FVPROC) __GLeeGetProcAddress("glWindowPos2fv"))!=0) nLinked++;
11500     if ((GLeeFuncPtr_glWindowPos2i = (GLEEPFNGLWINDOWPOS2IPROC) __GLeeGetProcAddress("glWindowPos2i"))!=0) nLinked++;
11501     if ((GLeeFuncPtr_glWindowPos2iv = (GLEEPFNGLWINDOWPOS2IVPROC) __GLeeGetProcAddress("glWindowPos2iv"))!=0) nLinked++;
11502     if ((GLeeFuncPtr_glWindowPos2s = (GLEEPFNGLWINDOWPOS2SPROC) __GLeeGetProcAddress("glWindowPos2s"))!=0) nLinked++;
11503     if ((GLeeFuncPtr_glWindowPos2sv = (GLEEPFNGLWINDOWPOS2SVPROC) __GLeeGetProcAddress("glWindowPos2sv"))!=0) nLinked++;
11504     if ((GLeeFuncPtr_glWindowPos3d = (GLEEPFNGLWINDOWPOS3DPROC) __GLeeGetProcAddress("glWindowPos3d"))!=0) nLinked++;
11505     if ((GLeeFuncPtr_glWindowPos3dv = (GLEEPFNGLWINDOWPOS3DVPROC) __GLeeGetProcAddress("glWindowPos3dv"))!=0) nLinked++;
11506     if ((GLeeFuncPtr_glWindowPos3f = (GLEEPFNGLWINDOWPOS3FPROC) __GLeeGetProcAddress("glWindowPos3f"))!=0) nLinked++;
11507     if ((GLeeFuncPtr_glWindowPos3fv = (GLEEPFNGLWINDOWPOS3FVPROC) __GLeeGetProcAddress("glWindowPos3fv"))!=0) nLinked++;
11508     if ((GLeeFuncPtr_glWindowPos3i = (GLEEPFNGLWINDOWPOS3IPROC) __GLeeGetProcAddress("glWindowPos3i"))!=0) nLinked++;
11509     if ((GLeeFuncPtr_glWindowPos3iv = (GLEEPFNGLWINDOWPOS3IVPROC) __GLeeGetProcAddress("glWindowPos3iv"))!=0) nLinked++;
11510     if ((GLeeFuncPtr_glWindowPos3s = (GLEEPFNGLWINDOWPOS3SPROC) __GLeeGetProcAddress("glWindowPos3s"))!=0) nLinked++;
11511     if ((GLeeFuncPtr_glWindowPos3sv = (GLEEPFNGLWINDOWPOS3SVPROC) __GLeeGetProcAddress("glWindowPos3sv"))!=0) nLinked++;
11512 #endif
11513     if (nLinked==45) return GLEE_LINK_COMPLETE;
11514     if (nLinked==0) return GLEE_LINK_FAIL;
11515     return GLEE_LINK_PARTIAL;
11516 }
11517 
__GLeeLink_GL_VERSION_1_5(void)11518 GLuint __GLeeLink_GL_VERSION_1_5(void)
11519 {
11520     GLint nLinked=0;
11521 #ifdef __GLEE_GL_VERSION_1_5
11522     if ((GLeeFuncPtr_glGenQueries = (GLEEPFNGLGENQUERIESPROC) __GLeeGetProcAddress("glGenQueries"))!=0) nLinked++;
11523     if ((GLeeFuncPtr_glDeleteQueries = (GLEEPFNGLDELETEQUERIESPROC) __GLeeGetProcAddress("glDeleteQueries"))!=0) nLinked++;
11524     if ((GLeeFuncPtr_glIsQuery = (GLEEPFNGLISQUERYPROC) __GLeeGetProcAddress("glIsQuery"))!=0) nLinked++;
11525     if ((GLeeFuncPtr_glBeginQuery = (GLEEPFNGLBEGINQUERYPROC) __GLeeGetProcAddress("glBeginQuery"))!=0) nLinked++;
11526     if ((GLeeFuncPtr_glEndQuery = (GLEEPFNGLENDQUERYPROC) __GLeeGetProcAddress("glEndQuery"))!=0) nLinked++;
11527     if ((GLeeFuncPtr_glGetQueryiv = (GLEEPFNGLGETQUERYIVPROC) __GLeeGetProcAddress("glGetQueryiv"))!=0) nLinked++;
11528     if ((GLeeFuncPtr_glGetQueryObjectiv = (GLEEPFNGLGETQUERYOBJECTIVPROC) __GLeeGetProcAddress("glGetQueryObjectiv"))!=0) nLinked++;
11529     if ((GLeeFuncPtr_glGetQueryObjectuiv = (GLEEPFNGLGETQUERYOBJECTUIVPROC) __GLeeGetProcAddress("glGetQueryObjectuiv"))!=0) nLinked++;
11530     if ((GLeeFuncPtr_glBindBuffer = (GLEEPFNGLBINDBUFFERPROC) __GLeeGetProcAddress("glBindBuffer"))!=0) nLinked++;
11531     if ((GLeeFuncPtr_glDeleteBuffers = (GLEEPFNGLDELETEBUFFERSPROC) __GLeeGetProcAddress("glDeleteBuffers"))!=0) nLinked++;
11532     if ((GLeeFuncPtr_glGenBuffers = (GLEEPFNGLGENBUFFERSPROC) __GLeeGetProcAddress("glGenBuffers"))!=0) nLinked++;
11533     if ((GLeeFuncPtr_glIsBuffer = (GLEEPFNGLISBUFFERPROC) __GLeeGetProcAddress("glIsBuffer"))!=0) nLinked++;
11534     if ((GLeeFuncPtr_glBufferData = (GLEEPFNGLBUFFERDATAPROC) __GLeeGetProcAddress("glBufferData"))!=0) nLinked++;
11535     if ((GLeeFuncPtr_glBufferSubData = (GLEEPFNGLBUFFERSUBDATAPROC) __GLeeGetProcAddress("glBufferSubData"))!=0) nLinked++;
11536     if ((GLeeFuncPtr_glGetBufferSubData = (GLEEPFNGLGETBUFFERSUBDATAPROC) __GLeeGetProcAddress("glGetBufferSubData"))!=0) nLinked++;
11537     if ((GLeeFuncPtr_glMapBuffer = (GLEEPFNGLMAPBUFFERPROC) __GLeeGetProcAddress("glMapBuffer"))!=0) nLinked++;
11538     if ((GLeeFuncPtr_glUnmapBuffer = (GLEEPFNGLUNMAPBUFFERPROC) __GLeeGetProcAddress("glUnmapBuffer"))!=0) nLinked++;
11539     if ((GLeeFuncPtr_glGetBufferParameteriv = (GLEEPFNGLGETBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetBufferParameteriv"))!=0) nLinked++;
11540     if ((GLeeFuncPtr_glGetBufferPointerv = (GLEEPFNGLGETBUFFERPOINTERVPROC) __GLeeGetProcAddress("glGetBufferPointerv"))!=0) nLinked++;
11541 #endif
11542     if (nLinked==19) return GLEE_LINK_COMPLETE;
11543     if (nLinked==0) return GLEE_LINK_FAIL;
11544     return GLEE_LINK_PARTIAL;
11545 }
11546 
__GLeeLink_GL_VERSION_2_0(void)11547 GLuint __GLeeLink_GL_VERSION_2_0(void)
11548 {
11549     GLint nLinked=0;
11550 #ifdef __GLEE_GL_VERSION_2_0
11551     if ((GLeeFuncPtr_glBlendEquationSeparate = (GLEEPFNGLBLENDEQUATIONSEPARATEPROC) __GLeeGetProcAddress("glBlendEquationSeparate"))!=0) nLinked++;
11552     if ((GLeeFuncPtr_glDrawBuffers = (GLEEPFNGLDRAWBUFFERSPROC) __GLeeGetProcAddress("glDrawBuffers"))!=0) nLinked++;
11553     if ((GLeeFuncPtr_glStencilOpSeparate = (GLEEPFNGLSTENCILOPSEPARATEPROC) __GLeeGetProcAddress("glStencilOpSeparate"))!=0) nLinked++;
11554     if ((GLeeFuncPtr_glStencilFuncSeparate = (GLEEPFNGLSTENCILFUNCSEPARATEPROC) __GLeeGetProcAddress("glStencilFuncSeparate"))!=0) nLinked++;
11555     if ((GLeeFuncPtr_glStencilMaskSeparate = (GLEEPFNGLSTENCILMASKSEPARATEPROC) __GLeeGetProcAddress("glStencilMaskSeparate"))!=0) nLinked++;
11556     if ((GLeeFuncPtr_glAttachShader = (GLEEPFNGLATTACHSHADERPROC) __GLeeGetProcAddress("glAttachShader"))!=0) nLinked++;
11557     if ((GLeeFuncPtr_glBindAttribLocation = (GLEEPFNGLBINDATTRIBLOCATIONPROC) __GLeeGetProcAddress("glBindAttribLocation"))!=0) nLinked++;
11558     if ((GLeeFuncPtr_glCompileShader = (GLEEPFNGLCOMPILESHADERPROC) __GLeeGetProcAddress("glCompileShader"))!=0) nLinked++;
11559     if ((GLeeFuncPtr_glCreateProgram = (GLEEPFNGLCREATEPROGRAMPROC) __GLeeGetProcAddress("glCreateProgram"))!=0) nLinked++;
11560     if ((GLeeFuncPtr_glCreateShader = (GLEEPFNGLCREATESHADERPROC) __GLeeGetProcAddress("glCreateShader"))!=0) nLinked++;
11561     if ((GLeeFuncPtr_glDeleteProgram = (GLEEPFNGLDELETEPROGRAMPROC) __GLeeGetProcAddress("glDeleteProgram"))!=0) nLinked++;
11562     if ((GLeeFuncPtr_glDeleteShader = (GLEEPFNGLDELETESHADERPROC) __GLeeGetProcAddress("glDeleteShader"))!=0) nLinked++;
11563     if ((GLeeFuncPtr_glDetachShader = (GLEEPFNGLDETACHSHADERPROC) __GLeeGetProcAddress("glDetachShader"))!=0) nLinked++;
11564     if ((GLeeFuncPtr_glDisableVertexAttribArray = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glDisableVertexAttribArray"))!=0) nLinked++;
11565     if ((GLeeFuncPtr_glEnableVertexAttribArray = (GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glEnableVertexAttribArray"))!=0) nLinked++;
11566     if ((GLeeFuncPtr_glGetActiveAttrib = (GLEEPFNGLGETACTIVEATTRIBPROC) __GLeeGetProcAddress("glGetActiveAttrib"))!=0) nLinked++;
11567     if ((GLeeFuncPtr_glGetActiveUniform = (GLEEPFNGLGETACTIVEUNIFORMPROC) __GLeeGetProcAddress("glGetActiveUniform"))!=0) nLinked++;
11568     if ((GLeeFuncPtr_glGetAttachedShaders = (GLEEPFNGLGETATTACHEDSHADERSPROC) __GLeeGetProcAddress("glGetAttachedShaders"))!=0) nLinked++;
11569     if ((GLeeFuncPtr_glGetAttribLocation = (GLEEPFNGLGETATTRIBLOCATIONPROC) __GLeeGetProcAddress("glGetAttribLocation"))!=0) nLinked++;
11570     if ((GLeeFuncPtr_glGetProgramiv = (GLEEPFNGLGETPROGRAMIVPROC) __GLeeGetProcAddress("glGetProgramiv"))!=0) nLinked++;
11571     if ((GLeeFuncPtr_glGetProgramInfoLog = (GLEEPFNGLGETPROGRAMINFOLOGPROC) __GLeeGetProcAddress("glGetProgramInfoLog"))!=0) nLinked++;
11572     if ((GLeeFuncPtr_glGetShaderiv = (GLEEPFNGLGETSHADERIVPROC) __GLeeGetProcAddress("glGetShaderiv"))!=0) nLinked++;
11573     if ((GLeeFuncPtr_glGetShaderInfoLog = (GLEEPFNGLGETSHADERINFOLOGPROC) __GLeeGetProcAddress("glGetShaderInfoLog"))!=0) nLinked++;
11574     if ((GLeeFuncPtr_glGetShaderSource = (GLEEPFNGLGETSHADERSOURCEPROC) __GLeeGetProcAddress("glGetShaderSource"))!=0) nLinked++;
11575     if ((GLeeFuncPtr_glGetUniformLocation = (GLEEPFNGLGETUNIFORMLOCATIONPROC) __GLeeGetProcAddress("glGetUniformLocation"))!=0) nLinked++;
11576     if ((GLeeFuncPtr_glGetUniformfv = (GLEEPFNGLGETUNIFORMFVPROC) __GLeeGetProcAddress("glGetUniformfv"))!=0) nLinked++;
11577     if ((GLeeFuncPtr_glGetUniformiv = (GLEEPFNGLGETUNIFORMIVPROC) __GLeeGetProcAddress("glGetUniformiv"))!=0) nLinked++;
11578     if ((GLeeFuncPtr_glGetVertexAttribdv = (GLEEPFNGLGETVERTEXATTRIBDVPROC) __GLeeGetProcAddress("glGetVertexAttribdv"))!=0) nLinked++;
11579     if ((GLeeFuncPtr_glGetVertexAttribfv = (GLEEPFNGLGETVERTEXATTRIBFVPROC) __GLeeGetProcAddress("glGetVertexAttribfv"))!=0) nLinked++;
11580     if ((GLeeFuncPtr_glGetVertexAttribiv = (GLEEPFNGLGETVERTEXATTRIBIVPROC) __GLeeGetProcAddress("glGetVertexAttribiv"))!=0) nLinked++;
11581     if ((GLeeFuncPtr_glGetVertexAttribPointerv = (GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC) __GLeeGetProcAddress("glGetVertexAttribPointerv"))!=0) nLinked++;
11582     if ((GLeeFuncPtr_glIsProgram = (GLEEPFNGLISPROGRAMPROC) __GLeeGetProcAddress("glIsProgram"))!=0) nLinked++;
11583     if ((GLeeFuncPtr_glIsShader = (GLEEPFNGLISSHADERPROC) __GLeeGetProcAddress("glIsShader"))!=0) nLinked++;
11584     if ((GLeeFuncPtr_glLinkProgram = (GLEEPFNGLLINKPROGRAMPROC) __GLeeGetProcAddress("glLinkProgram"))!=0) nLinked++;
11585     if ((GLeeFuncPtr_glShaderSource = (GLEEPFNGLSHADERSOURCEPROC) __GLeeGetProcAddress("glShaderSource"))!=0) nLinked++;
11586     if ((GLeeFuncPtr_glUseProgram = (GLEEPFNGLUSEPROGRAMPROC) __GLeeGetProcAddress("glUseProgram"))!=0) nLinked++;
11587     if ((GLeeFuncPtr_glUniform1f = (GLEEPFNGLUNIFORM1FPROC) __GLeeGetProcAddress("glUniform1f"))!=0) nLinked++;
11588     if ((GLeeFuncPtr_glUniform2f = (GLEEPFNGLUNIFORM2FPROC) __GLeeGetProcAddress("glUniform2f"))!=0) nLinked++;
11589     if ((GLeeFuncPtr_glUniform3f = (GLEEPFNGLUNIFORM3FPROC) __GLeeGetProcAddress("glUniform3f"))!=0) nLinked++;
11590     if ((GLeeFuncPtr_glUniform4f = (GLEEPFNGLUNIFORM4FPROC) __GLeeGetProcAddress("glUniform4f"))!=0) nLinked++;
11591     if ((GLeeFuncPtr_glUniform1i = (GLEEPFNGLUNIFORM1IPROC) __GLeeGetProcAddress("glUniform1i"))!=0) nLinked++;
11592     if ((GLeeFuncPtr_glUniform2i = (GLEEPFNGLUNIFORM2IPROC) __GLeeGetProcAddress("glUniform2i"))!=0) nLinked++;
11593     if ((GLeeFuncPtr_glUniform3i = (GLEEPFNGLUNIFORM3IPROC) __GLeeGetProcAddress("glUniform3i"))!=0) nLinked++;
11594     if ((GLeeFuncPtr_glUniform4i = (GLEEPFNGLUNIFORM4IPROC) __GLeeGetProcAddress("glUniform4i"))!=0) nLinked++;
11595     if ((GLeeFuncPtr_glUniform1fv = (GLEEPFNGLUNIFORM1FVPROC) __GLeeGetProcAddress("glUniform1fv"))!=0) nLinked++;
11596     if ((GLeeFuncPtr_glUniform2fv = (GLEEPFNGLUNIFORM2FVPROC) __GLeeGetProcAddress("glUniform2fv"))!=0) nLinked++;
11597     if ((GLeeFuncPtr_glUniform3fv = (GLEEPFNGLUNIFORM3FVPROC) __GLeeGetProcAddress("glUniform3fv"))!=0) nLinked++;
11598     if ((GLeeFuncPtr_glUniform4fv = (GLEEPFNGLUNIFORM4FVPROC) __GLeeGetProcAddress("glUniform4fv"))!=0) nLinked++;
11599     if ((GLeeFuncPtr_glUniform1iv = (GLEEPFNGLUNIFORM1IVPROC) __GLeeGetProcAddress("glUniform1iv"))!=0) nLinked++;
11600     if ((GLeeFuncPtr_glUniform2iv = (GLEEPFNGLUNIFORM2IVPROC) __GLeeGetProcAddress("glUniform2iv"))!=0) nLinked++;
11601     if ((GLeeFuncPtr_glUniform3iv = (GLEEPFNGLUNIFORM3IVPROC) __GLeeGetProcAddress("glUniform3iv"))!=0) nLinked++;
11602     if ((GLeeFuncPtr_glUniform4iv = (GLEEPFNGLUNIFORM4IVPROC) __GLeeGetProcAddress("glUniform4iv"))!=0) nLinked++;
11603     if ((GLeeFuncPtr_glUniformMatrix2fv = (GLEEPFNGLUNIFORMMATRIX2FVPROC) __GLeeGetProcAddress("glUniformMatrix2fv"))!=0) nLinked++;
11604     if ((GLeeFuncPtr_glUniformMatrix3fv = (GLEEPFNGLUNIFORMMATRIX3FVPROC) __GLeeGetProcAddress("glUniformMatrix3fv"))!=0) nLinked++;
11605     if ((GLeeFuncPtr_glUniformMatrix4fv = (GLEEPFNGLUNIFORMMATRIX4FVPROC) __GLeeGetProcAddress("glUniformMatrix4fv"))!=0) nLinked++;
11606     if ((GLeeFuncPtr_glValidateProgram = (GLEEPFNGLVALIDATEPROGRAMPROC) __GLeeGetProcAddress("glValidateProgram"))!=0) nLinked++;
11607     if ((GLeeFuncPtr_glVertexAttrib1d = (GLEEPFNGLVERTEXATTRIB1DPROC) __GLeeGetProcAddress("glVertexAttrib1d"))!=0) nLinked++;
11608     if ((GLeeFuncPtr_glVertexAttrib1dv = (GLEEPFNGLVERTEXATTRIB1DVPROC) __GLeeGetProcAddress("glVertexAttrib1dv"))!=0) nLinked++;
11609     if ((GLeeFuncPtr_glVertexAttrib1f = (GLEEPFNGLVERTEXATTRIB1FPROC) __GLeeGetProcAddress("glVertexAttrib1f"))!=0) nLinked++;
11610     if ((GLeeFuncPtr_glVertexAttrib1fv = (GLEEPFNGLVERTEXATTRIB1FVPROC) __GLeeGetProcAddress("glVertexAttrib1fv"))!=0) nLinked++;
11611     if ((GLeeFuncPtr_glVertexAttrib1s = (GLEEPFNGLVERTEXATTRIB1SPROC) __GLeeGetProcAddress("glVertexAttrib1s"))!=0) nLinked++;
11612     if ((GLeeFuncPtr_glVertexAttrib1sv = (GLEEPFNGLVERTEXATTRIB1SVPROC) __GLeeGetProcAddress("glVertexAttrib1sv"))!=0) nLinked++;
11613     if ((GLeeFuncPtr_glVertexAttrib2d = (GLEEPFNGLVERTEXATTRIB2DPROC) __GLeeGetProcAddress("glVertexAttrib2d"))!=0) nLinked++;
11614     if ((GLeeFuncPtr_glVertexAttrib2dv = (GLEEPFNGLVERTEXATTRIB2DVPROC) __GLeeGetProcAddress("glVertexAttrib2dv"))!=0) nLinked++;
11615     if ((GLeeFuncPtr_glVertexAttrib2f = (GLEEPFNGLVERTEXATTRIB2FPROC) __GLeeGetProcAddress("glVertexAttrib2f"))!=0) nLinked++;
11616     if ((GLeeFuncPtr_glVertexAttrib2fv = (GLEEPFNGLVERTEXATTRIB2FVPROC) __GLeeGetProcAddress("glVertexAttrib2fv"))!=0) nLinked++;
11617     if ((GLeeFuncPtr_glVertexAttrib2s = (GLEEPFNGLVERTEXATTRIB2SPROC) __GLeeGetProcAddress("glVertexAttrib2s"))!=0) nLinked++;
11618     if ((GLeeFuncPtr_glVertexAttrib2sv = (GLEEPFNGLVERTEXATTRIB2SVPROC) __GLeeGetProcAddress("glVertexAttrib2sv"))!=0) nLinked++;
11619     if ((GLeeFuncPtr_glVertexAttrib3d = (GLEEPFNGLVERTEXATTRIB3DPROC) __GLeeGetProcAddress("glVertexAttrib3d"))!=0) nLinked++;
11620     if ((GLeeFuncPtr_glVertexAttrib3dv = (GLEEPFNGLVERTEXATTRIB3DVPROC) __GLeeGetProcAddress("glVertexAttrib3dv"))!=0) nLinked++;
11621     if ((GLeeFuncPtr_glVertexAttrib3f = (GLEEPFNGLVERTEXATTRIB3FPROC) __GLeeGetProcAddress("glVertexAttrib3f"))!=0) nLinked++;
11622     if ((GLeeFuncPtr_glVertexAttrib3fv = (GLEEPFNGLVERTEXATTRIB3FVPROC) __GLeeGetProcAddress("glVertexAttrib3fv"))!=0) nLinked++;
11623     if ((GLeeFuncPtr_glVertexAttrib3s = (GLEEPFNGLVERTEXATTRIB3SPROC) __GLeeGetProcAddress("glVertexAttrib3s"))!=0) nLinked++;
11624     if ((GLeeFuncPtr_glVertexAttrib3sv = (GLEEPFNGLVERTEXATTRIB3SVPROC) __GLeeGetProcAddress("glVertexAttrib3sv"))!=0) nLinked++;
11625     if ((GLeeFuncPtr_glVertexAttrib4Nbv = (GLEEPFNGLVERTEXATTRIB4NBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nbv"))!=0) nLinked++;
11626     if ((GLeeFuncPtr_glVertexAttrib4Niv = (GLEEPFNGLVERTEXATTRIB4NIVPROC) __GLeeGetProcAddress("glVertexAttrib4Niv"))!=0) nLinked++;
11627     if ((GLeeFuncPtr_glVertexAttrib4Nsv = (GLEEPFNGLVERTEXATTRIB4NSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nsv"))!=0) nLinked++;
11628     if ((GLeeFuncPtr_glVertexAttrib4Nub = (GLEEPFNGLVERTEXATTRIB4NUBPROC) __GLeeGetProcAddress("glVertexAttrib4Nub"))!=0) nLinked++;
11629     if ((GLeeFuncPtr_glVertexAttrib4Nubv = (GLEEPFNGLVERTEXATTRIB4NUBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nubv"))!=0) nLinked++;
11630     if ((GLeeFuncPtr_glVertexAttrib4Nuiv = (GLEEPFNGLVERTEXATTRIB4NUIVPROC) __GLeeGetProcAddress("glVertexAttrib4Nuiv"))!=0) nLinked++;
11631     if ((GLeeFuncPtr_glVertexAttrib4Nusv = (GLEEPFNGLVERTEXATTRIB4NUSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nusv"))!=0) nLinked++;
11632     if ((GLeeFuncPtr_glVertexAttrib4bv = (GLEEPFNGLVERTEXATTRIB4BVPROC) __GLeeGetProcAddress("glVertexAttrib4bv"))!=0) nLinked++;
11633     if ((GLeeFuncPtr_glVertexAttrib4d = (GLEEPFNGLVERTEXATTRIB4DPROC) __GLeeGetProcAddress("glVertexAttrib4d"))!=0) nLinked++;
11634     if ((GLeeFuncPtr_glVertexAttrib4dv = (GLEEPFNGLVERTEXATTRIB4DVPROC) __GLeeGetProcAddress("glVertexAttrib4dv"))!=0) nLinked++;
11635     if ((GLeeFuncPtr_glVertexAttrib4f = (GLEEPFNGLVERTEXATTRIB4FPROC) __GLeeGetProcAddress("glVertexAttrib4f"))!=0) nLinked++;
11636     if ((GLeeFuncPtr_glVertexAttrib4fv = (GLEEPFNGLVERTEXATTRIB4FVPROC) __GLeeGetProcAddress("glVertexAttrib4fv"))!=0) nLinked++;
11637     if ((GLeeFuncPtr_glVertexAttrib4iv = (GLEEPFNGLVERTEXATTRIB4IVPROC) __GLeeGetProcAddress("glVertexAttrib4iv"))!=0) nLinked++;
11638     if ((GLeeFuncPtr_glVertexAttrib4s = (GLEEPFNGLVERTEXATTRIB4SPROC) __GLeeGetProcAddress("glVertexAttrib4s"))!=0) nLinked++;
11639     if ((GLeeFuncPtr_glVertexAttrib4sv = (GLEEPFNGLVERTEXATTRIB4SVPROC) __GLeeGetProcAddress("glVertexAttrib4sv"))!=0) nLinked++;
11640     if ((GLeeFuncPtr_glVertexAttrib4ubv = (GLEEPFNGLVERTEXATTRIB4UBVPROC) __GLeeGetProcAddress("glVertexAttrib4ubv"))!=0) nLinked++;
11641     if ((GLeeFuncPtr_glVertexAttrib4uiv = (GLEEPFNGLVERTEXATTRIB4UIVPROC) __GLeeGetProcAddress("glVertexAttrib4uiv"))!=0) nLinked++;
11642     if ((GLeeFuncPtr_glVertexAttrib4usv = (GLEEPFNGLVERTEXATTRIB4USVPROC) __GLeeGetProcAddress("glVertexAttrib4usv"))!=0) nLinked++;
11643     if ((GLeeFuncPtr_glVertexAttribPointer = (GLEEPFNGLVERTEXATTRIBPOINTERPROC) __GLeeGetProcAddress("glVertexAttribPointer"))!=0) nLinked++;
11644 #endif
11645     if (nLinked==93) return GLEE_LINK_COMPLETE;
11646     if (nLinked==0) return GLEE_LINK_FAIL;
11647     return GLEE_LINK_PARTIAL;
11648 }
11649 
__GLeeLink_GL_VERSION_2_1(void)11650 GLuint __GLeeLink_GL_VERSION_2_1(void)
11651 {
11652     GLint nLinked=0;
11653 #ifdef __GLEE_GL_VERSION_2_1
11654     if ((GLeeFuncPtr_glUniformMatrix2x3fv = (GLEEPFNGLUNIFORMMATRIX2X3FVPROC) __GLeeGetProcAddress("glUniformMatrix2x3fv"))!=0) nLinked++;
11655     if ((GLeeFuncPtr_glUniformMatrix3x2fv = (GLEEPFNGLUNIFORMMATRIX3X2FVPROC) __GLeeGetProcAddress("glUniformMatrix3x2fv"))!=0) nLinked++;
11656     if ((GLeeFuncPtr_glUniformMatrix2x4fv = (GLEEPFNGLUNIFORMMATRIX2X4FVPROC) __GLeeGetProcAddress("glUniformMatrix2x4fv"))!=0) nLinked++;
11657     if ((GLeeFuncPtr_glUniformMatrix4x2fv = (GLEEPFNGLUNIFORMMATRIX4X2FVPROC) __GLeeGetProcAddress("glUniformMatrix4x2fv"))!=0) nLinked++;
11658     if ((GLeeFuncPtr_glUniformMatrix3x4fv = (GLEEPFNGLUNIFORMMATRIX3X4FVPROC) __GLeeGetProcAddress("glUniformMatrix3x4fv"))!=0) nLinked++;
11659     if ((GLeeFuncPtr_glUniformMatrix4x3fv = (GLEEPFNGLUNIFORMMATRIX4X3FVPROC) __GLeeGetProcAddress("glUniformMatrix4x3fv"))!=0) nLinked++;
11660 #endif
11661     if (nLinked==6) return GLEE_LINK_COMPLETE;
11662     if (nLinked==0) return GLEE_LINK_FAIL;
11663     return GLEE_LINK_PARTIAL;
11664 }
11665 
__GLeeLink_GL_VERSION_3_0(void)11666 GLuint __GLeeLink_GL_VERSION_3_0(void)
11667 {
11668     GLint nLinked=0;
11669 #ifdef __GLEE_GL_VERSION_3_0
11670     if ((GLeeFuncPtr_glColorMaski = (GLEEPFNGLCOLORMASKIPROC) __GLeeGetProcAddress("glColorMaski"))!=0) nLinked++;
11671     if ((GLeeFuncPtr_glGetBooleani_v = (GLEEPFNGLGETBOOLEANI_VPROC) __GLeeGetProcAddress("glGetBooleani_v"))!=0) nLinked++;
11672     if ((GLeeFuncPtr_glGetIntegeri_v = (GLEEPFNGLGETINTEGERI_VPROC) __GLeeGetProcAddress("glGetIntegeri_v"))!=0) nLinked++;
11673     if ((GLeeFuncPtr_glEnablei = (GLEEPFNGLENABLEIPROC) __GLeeGetProcAddress("glEnablei"))!=0) nLinked++;
11674     if ((GLeeFuncPtr_glDisablei = (GLEEPFNGLDISABLEIPROC) __GLeeGetProcAddress("glDisablei"))!=0) nLinked++;
11675     if ((GLeeFuncPtr_glIsEnabledi = (GLEEPFNGLISENABLEDIPROC) __GLeeGetProcAddress("glIsEnabledi"))!=0) nLinked++;
11676     if ((GLeeFuncPtr_glBeginTransformFeedback = (GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glBeginTransformFeedback"))!=0) nLinked++;
11677     if ((GLeeFuncPtr_glEndTransformFeedback = (GLEEPFNGLENDTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glEndTransformFeedback"))!=0) nLinked++;
11678     if ((GLeeFuncPtr_glBindBufferRange = (GLEEPFNGLBINDBUFFERRANGEPROC) __GLeeGetProcAddress("glBindBufferRange"))!=0) nLinked++;
11679     if ((GLeeFuncPtr_glBindBufferBase = (GLEEPFNGLBINDBUFFERBASEPROC) __GLeeGetProcAddress("glBindBufferBase"))!=0) nLinked++;
11680     if ((GLeeFuncPtr_glTransformFeedbackVaryings = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC) __GLeeGetProcAddress("glTransformFeedbackVaryings"))!=0) nLinked++;
11681     if ((GLeeFuncPtr_glGetTransformFeedbackVarying = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC) __GLeeGetProcAddress("glGetTransformFeedbackVarying"))!=0) nLinked++;
11682     if ((GLeeFuncPtr_glClampColor = (GLEEPFNGLCLAMPCOLORPROC) __GLeeGetProcAddress("glClampColor"))!=0) nLinked++;
11683     if ((GLeeFuncPtr_glBeginConditionalRender = (GLEEPFNGLBEGINCONDITIONALRENDERPROC) __GLeeGetProcAddress("glBeginConditionalRender"))!=0) nLinked++;
11684     if ((GLeeFuncPtr_glEndConditionalRender = (GLEEPFNGLENDCONDITIONALRENDERPROC) __GLeeGetProcAddress("glEndConditionalRender"))!=0) nLinked++;
11685     if ((GLeeFuncPtr_glVertexAttribI1i = (GLEEPFNGLVERTEXATTRIBI1IPROC) __GLeeGetProcAddress("glVertexAttribI1i"))!=0) nLinked++;
11686     if ((GLeeFuncPtr_glVertexAttribI2i = (GLEEPFNGLVERTEXATTRIBI2IPROC) __GLeeGetProcAddress("glVertexAttribI2i"))!=0) nLinked++;
11687     if ((GLeeFuncPtr_glVertexAttribI3i = (GLEEPFNGLVERTEXATTRIBI3IPROC) __GLeeGetProcAddress("glVertexAttribI3i"))!=0) nLinked++;
11688     if ((GLeeFuncPtr_glVertexAttribI4i = (GLEEPFNGLVERTEXATTRIBI4IPROC) __GLeeGetProcAddress("glVertexAttribI4i"))!=0) nLinked++;
11689     if ((GLeeFuncPtr_glVertexAttribI1ui = (GLEEPFNGLVERTEXATTRIBI1UIPROC) __GLeeGetProcAddress("glVertexAttribI1ui"))!=0) nLinked++;
11690     if ((GLeeFuncPtr_glVertexAttribI2ui = (GLEEPFNGLVERTEXATTRIBI2UIPROC) __GLeeGetProcAddress("glVertexAttribI2ui"))!=0) nLinked++;
11691     if ((GLeeFuncPtr_glVertexAttribI3ui = (GLEEPFNGLVERTEXATTRIBI3UIPROC) __GLeeGetProcAddress("glVertexAttribI3ui"))!=0) nLinked++;
11692     if ((GLeeFuncPtr_glVertexAttribI4ui = (GLEEPFNGLVERTEXATTRIBI4UIPROC) __GLeeGetProcAddress("glVertexAttribI4ui"))!=0) nLinked++;
11693     if ((GLeeFuncPtr_glVertexAttribI1iv = (GLEEPFNGLVERTEXATTRIBI1IVPROC) __GLeeGetProcAddress("glVertexAttribI1iv"))!=0) nLinked++;
11694     if ((GLeeFuncPtr_glVertexAttribI2iv = (GLEEPFNGLVERTEXATTRIBI2IVPROC) __GLeeGetProcAddress("glVertexAttribI2iv"))!=0) nLinked++;
11695     if ((GLeeFuncPtr_glVertexAttribI3iv = (GLEEPFNGLVERTEXATTRIBI3IVPROC) __GLeeGetProcAddress("glVertexAttribI3iv"))!=0) nLinked++;
11696     if ((GLeeFuncPtr_glVertexAttribI4iv = (GLEEPFNGLVERTEXATTRIBI4IVPROC) __GLeeGetProcAddress("glVertexAttribI4iv"))!=0) nLinked++;
11697     if ((GLeeFuncPtr_glVertexAttribI1uiv = (GLEEPFNGLVERTEXATTRIBI1UIVPROC) __GLeeGetProcAddress("glVertexAttribI1uiv"))!=0) nLinked++;
11698     if ((GLeeFuncPtr_glVertexAttribI2uiv = (GLEEPFNGLVERTEXATTRIBI2UIVPROC) __GLeeGetProcAddress("glVertexAttribI2uiv"))!=0) nLinked++;
11699     if ((GLeeFuncPtr_glVertexAttribI3uiv = (GLEEPFNGLVERTEXATTRIBI3UIVPROC) __GLeeGetProcAddress("glVertexAttribI3uiv"))!=0) nLinked++;
11700     if ((GLeeFuncPtr_glVertexAttribI4uiv = (GLEEPFNGLVERTEXATTRIBI4UIVPROC) __GLeeGetProcAddress("glVertexAttribI4uiv"))!=0) nLinked++;
11701     if ((GLeeFuncPtr_glVertexAttribI4bv = (GLEEPFNGLVERTEXATTRIBI4BVPROC) __GLeeGetProcAddress("glVertexAttribI4bv"))!=0) nLinked++;
11702     if ((GLeeFuncPtr_glVertexAttribI4sv = (GLEEPFNGLVERTEXATTRIBI4SVPROC) __GLeeGetProcAddress("glVertexAttribI4sv"))!=0) nLinked++;
11703     if ((GLeeFuncPtr_glVertexAttribI4ubv = (GLEEPFNGLVERTEXATTRIBI4UBVPROC) __GLeeGetProcAddress("glVertexAttribI4ubv"))!=0) nLinked++;
11704     if ((GLeeFuncPtr_glVertexAttribI4usv = (GLEEPFNGLVERTEXATTRIBI4USVPROC) __GLeeGetProcAddress("glVertexAttribI4usv"))!=0) nLinked++;
11705     if ((GLeeFuncPtr_glVertexAttribIPointer = (GLEEPFNGLVERTEXATTRIBIPOINTERPROC) __GLeeGetProcAddress("glVertexAttribIPointer"))!=0) nLinked++;
11706     if ((GLeeFuncPtr_glGetVertexAttribIiv = (GLEEPFNGLGETVERTEXATTRIBIIVPROC) __GLeeGetProcAddress("glGetVertexAttribIiv"))!=0) nLinked++;
11707     if ((GLeeFuncPtr_glGetVertexAttribIuiv = (GLEEPFNGLGETVERTEXATTRIBIUIVPROC) __GLeeGetProcAddress("glGetVertexAttribIuiv"))!=0) nLinked++;
11708     if ((GLeeFuncPtr_glGetUniformuiv = (GLEEPFNGLGETUNIFORMUIVPROC) __GLeeGetProcAddress("glGetUniformuiv"))!=0) nLinked++;
11709     if ((GLeeFuncPtr_glBindFragDataLocation = (GLEEPFNGLBINDFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glBindFragDataLocation"))!=0) nLinked++;
11710     if ((GLeeFuncPtr_glGetFragDataLocation = (GLEEPFNGLGETFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glGetFragDataLocation"))!=0) nLinked++;
11711     if ((GLeeFuncPtr_glUniform1ui = (GLEEPFNGLUNIFORM1UIPROC) __GLeeGetProcAddress("glUniform1ui"))!=0) nLinked++;
11712     if ((GLeeFuncPtr_glUniform2ui = (GLEEPFNGLUNIFORM2UIPROC) __GLeeGetProcAddress("glUniform2ui"))!=0) nLinked++;
11713     if ((GLeeFuncPtr_glUniform3ui = (GLEEPFNGLUNIFORM3UIPROC) __GLeeGetProcAddress("glUniform3ui"))!=0) nLinked++;
11714     if ((GLeeFuncPtr_glUniform4ui = (GLEEPFNGLUNIFORM4UIPROC) __GLeeGetProcAddress("glUniform4ui"))!=0) nLinked++;
11715     if ((GLeeFuncPtr_glUniform1uiv = (GLEEPFNGLUNIFORM1UIVPROC) __GLeeGetProcAddress("glUniform1uiv"))!=0) nLinked++;
11716     if ((GLeeFuncPtr_glUniform2uiv = (GLEEPFNGLUNIFORM2UIVPROC) __GLeeGetProcAddress("glUniform2uiv"))!=0) nLinked++;
11717     if ((GLeeFuncPtr_glUniform3uiv = (GLEEPFNGLUNIFORM3UIVPROC) __GLeeGetProcAddress("glUniform3uiv"))!=0) nLinked++;
11718     if ((GLeeFuncPtr_glUniform4uiv = (GLEEPFNGLUNIFORM4UIVPROC) __GLeeGetProcAddress("glUniform4uiv"))!=0) nLinked++;
11719     if ((GLeeFuncPtr_glTexParameterIiv = (GLEEPFNGLTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glTexParameterIiv"))!=0) nLinked++;
11720     if ((GLeeFuncPtr_glTexParameterIuiv = (GLEEPFNGLTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glTexParameterIuiv"))!=0) nLinked++;
11721     if ((GLeeFuncPtr_glGetTexParameterIiv = (GLEEPFNGLGETTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glGetTexParameterIiv"))!=0) nLinked++;
11722     if ((GLeeFuncPtr_glGetTexParameterIuiv = (GLEEPFNGLGETTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glGetTexParameterIuiv"))!=0) nLinked++;
11723     if ((GLeeFuncPtr_glClearBufferiv = (GLEEPFNGLCLEARBUFFERIVPROC) __GLeeGetProcAddress("glClearBufferiv"))!=0) nLinked++;
11724     if ((GLeeFuncPtr_glClearBufferuiv = (GLEEPFNGLCLEARBUFFERUIVPROC) __GLeeGetProcAddress("glClearBufferuiv"))!=0) nLinked++;
11725     if ((GLeeFuncPtr_glClearBufferfv = (GLEEPFNGLCLEARBUFFERFVPROC) __GLeeGetProcAddress("glClearBufferfv"))!=0) nLinked++;
11726     if ((GLeeFuncPtr_glClearBufferfi = (GLEEPFNGLCLEARBUFFERFIPROC) __GLeeGetProcAddress("glClearBufferfi"))!=0) nLinked++;
11727     if ((GLeeFuncPtr_glGetStringi = (GLEEPFNGLGETSTRINGIPROC) __GLeeGetProcAddress("glGetStringi"))!=0) nLinked++;
11728 #endif
11729     if (nLinked==58) return GLEE_LINK_COMPLETE;
11730     if (nLinked==0) return GLEE_LINK_FAIL;
11731     return GLEE_LINK_PARTIAL;
11732 }
11733 
__GLeeLink_GL_ARB_multitexture(void)11734 GLuint __GLeeLink_GL_ARB_multitexture(void)
11735 {
11736     GLint nLinked=0;
11737 #ifdef __GLEE_GL_ARB_multitexture
11738     if ((GLeeFuncPtr_glActiveTextureARB = (GLEEPFNGLACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glActiveTextureARB"))!=0) nLinked++;
11739     if ((GLeeFuncPtr_glClientActiveTextureARB = (GLEEPFNGLCLIENTACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glClientActiveTextureARB"))!=0) nLinked++;
11740     if ((GLeeFuncPtr_glMultiTexCoord1dARB = (GLEEPFNGLMULTITEXCOORD1DARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dARB"))!=0) nLinked++;
11741     if ((GLeeFuncPtr_glMultiTexCoord1dvARB = (GLEEPFNGLMULTITEXCOORD1DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dvARB"))!=0) nLinked++;
11742     if ((GLeeFuncPtr_glMultiTexCoord1fARB = (GLEEPFNGLMULTITEXCOORD1FARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fARB"))!=0) nLinked++;
11743     if ((GLeeFuncPtr_glMultiTexCoord1fvARB = (GLEEPFNGLMULTITEXCOORD1FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fvARB"))!=0) nLinked++;
11744     if ((GLeeFuncPtr_glMultiTexCoord1iARB = (GLEEPFNGLMULTITEXCOORD1IARBPROC) __GLeeGetProcAddress("glMultiTexCoord1iARB"))!=0) nLinked++;
11745     if ((GLeeFuncPtr_glMultiTexCoord1ivARB = (GLEEPFNGLMULTITEXCOORD1IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1ivARB"))!=0) nLinked++;
11746     if ((GLeeFuncPtr_glMultiTexCoord1sARB = (GLEEPFNGLMULTITEXCOORD1SARBPROC) __GLeeGetProcAddress("glMultiTexCoord1sARB"))!=0) nLinked++;
11747     if ((GLeeFuncPtr_glMultiTexCoord1svARB = (GLEEPFNGLMULTITEXCOORD1SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1svARB"))!=0) nLinked++;
11748     if ((GLeeFuncPtr_glMultiTexCoord2dARB = (GLEEPFNGLMULTITEXCOORD2DARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dARB"))!=0) nLinked++;
11749     if ((GLeeFuncPtr_glMultiTexCoord2dvARB = (GLEEPFNGLMULTITEXCOORD2DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dvARB"))!=0) nLinked++;
11750     if ((GLeeFuncPtr_glMultiTexCoord2fARB = (GLEEPFNGLMULTITEXCOORD2FARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fARB"))!=0) nLinked++;
11751     if ((GLeeFuncPtr_glMultiTexCoord2fvARB = (GLEEPFNGLMULTITEXCOORD2FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fvARB"))!=0) nLinked++;
11752     if ((GLeeFuncPtr_glMultiTexCoord2iARB = (GLEEPFNGLMULTITEXCOORD2IARBPROC) __GLeeGetProcAddress("glMultiTexCoord2iARB"))!=0) nLinked++;
11753     if ((GLeeFuncPtr_glMultiTexCoord2ivARB = (GLEEPFNGLMULTITEXCOORD2IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2ivARB"))!=0) nLinked++;
11754     if ((GLeeFuncPtr_glMultiTexCoord2sARB = (GLEEPFNGLMULTITEXCOORD2SARBPROC) __GLeeGetProcAddress("glMultiTexCoord2sARB"))!=0) nLinked++;
11755     if ((GLeeFuncPtr_glMultiTexCoord2svARB = (GLEEPFNGLMULTITEXCOORD2SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2svARB"))!=0) nLinked++;
11756     if ((GLeeFuncPtr_glMultiTexCoord3dARB = (GLEEPFNGLMULTITEXCOORD3DARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dARB"))!=0) nLinked++;
11757     if ((GLeeFuncPtr_glMultiTexCoord3dvARB = (GLEEPFNGLMULTITEXCOORD3DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dvARB"))!=0) nLinked++;
11758     if ((GLeeFuncPtr_glMultiTexCoord3fARB = (GLEEPFNGLMULTITEXCOORD3FARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fARB"))!=0) nLinked++;
11759     if ((GLeeFuncPtr_glMultiTexCoord3fvARB = (GLEEPFNGLMULTITEXCOORD3FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fvARB"))!=0) nLinked++;
11760     if ((GLeeFuncPtr_glMultiTexCoord3iARB = (GLEEPFNGLMULTITEXCOORD3IARBPROC) __GLeeGetProcAddress("glMultiTexCoord3iARB"))!=0) nLinked++;
11761     if ((GLeeFuncPtr_glMultiTexCoord3ivARB = (GLEEPFNGLMULTITEXCOORD3IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3ivARB"))!=0) nLinked++;
11762     if ((GLeeFuncPtr_glMultiTexCoord3sARB = (GLEEPFNGLMULTITEXCOORD3SARBPROC) __GLeeGetProcAddress("glMultiTexCoord3sARB"))!=0) nLinked++;
11763     if ((GLeeFuncPtr_glMultiTexCoord3svARB = (GLEEPFNGLMULTITEXCOORD3SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3svARB"))!=0) nLinked++;
11764     if ((GLeeFuncPtr_glMultiTexCoord4dARB = (GLEEPFNGLMULTITEXCOORD4DARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dARB"))!=0) nLinked++;
11765     if ((GLeeFuncPtr_glMultiTexCoord4dvARB = (GLEEPFNGLMULTITEXCOORD4DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dvARB"))!=0) nLinked++;
11766     if ((GLeeFuncPtr_glMultiTexCoord4fARB = (GLEEPFNGLMULTITEXCOORD4FARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fARB"))!=0) nLinked++;
11767     if ((GLeeFuncPtr_glMultiTexCoord4fvARB = (GLEEPFNGLMULTITEXCOORD4FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fvARB"))!=0) nLinked++;
11768     if ((GLeeFuncPtr_glMultiTexCoord4iARB = (GLEEPFNGLMULTITEXCOORD4IARBPROC) __GLeeGetProcAddress("glMultiTexCoord4iARB"))!=0) nLinked++;
11769     if ((GLeeFuncPtr_glMultiTexCoord4ivARB = (GLEEPFNGLMULTITEXCOORD4IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4ivARB"))!=0) nLinked++;
11770     if ((GLeeFuncPtr_glMultiTexCoord4sARB = (GLEEPFNGLMULTITEXCOORD4SARBPROC) __GLeeGetProcAddress("glMultiTexCoord4sARB"))!=0) nLinked++;
11771     if ((GLeeFuncPtr_glMultiTexCoord4svARB = (GLEEPFNGLMULTITEXCOORD4SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4svARB"))!=0) nLinked++;
11772 #endif
11773     if (nLinked==34) return GLEE_LINK_COMPLETE;
11774     if (nLinked==0) return GLEE_LINK_FAIL;
11775     return GLEE_LINK_PARTIAL;
11776 }
11777 
__GLeeLink_GL_ARB_transpose_matrix(void)11778 GLuint __GLeeLink_GL_ARB_transpose_matrix(void)
11779 {
11780     GLint nLinked=0;
11781 #ifdef __GLEE_GL_ARB_transpose_matrix
11782     if ((GLeeFuncPtr_glLoadTransposeMatrixfARB = (GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixfARB"))!=0) nLinked++;
11783     if ((GLeeFuncPtr_glLoadTransposeMatrixdARB = (GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixdARB"))!=0) nLinked++;
11784     if ((GLeeFuncPtr_glMultTransposeMatrixfARB = (GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixfARB"))!=0) nLinked++;
11785     if ((GLeeFuncPtr_glMultTransposeMatrixdARB = (GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixdARB"))!=0) nLinked++;
11786 #endif
11787     if (nLinked==4) return GLEE_LINK_COMPLETE;
11788     if (nLinked==0) return GLEE_LINK_FAIL;
11789     return GLEE_LINK_PARTIAL;
11790 }
11791 
__GLeeLink_GL_ARB_multisample(void)11792 GLuint __GLeeLink_GL_ARB_multisample(void)
11793 {
11794     GLint nLinked=0;
11795 #ifdef __GLEE_GL_ARB_multisample
11796     if ((GLeeFuncPtr_glSampleCoverageARB = (GLEEPFNGLSAMPLECOVERAGEARBPROC) __GLeeGetProcAddress("glSampleCoverageARB"))!=0) nLinked++;
11797 #endif
11798     if (nLinked==1) return GLEE_LINK_COMPLETE;
11799     if (nLinked==0) return GLEE_LINK_FAIL;
11800     return GLEE_LINK_PARTIAL;
11801 }
11802 
__GLeeLink_GL_ARB_texture_env_add(void)11803 GLuint __GLeeLink_GL_ARB_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
11804 
__GLeeLink_GL_ARB_texture_cube_map(void)11805 GLuint __GLeeLink_GL_ARB_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
11806 
__GLeeLink_GL_ARB_texture_compression(void)11807 GLuint __GLeeLink_GL_ARB_texture_compression(void)
11808 {
11809     GLint nLinked=0;
11810 #ifdef __GLEE_GL_ARB_texture_compression
11811     if ((GLeeFuncPtr_glCompressedTexImage3DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexImage3DARB"))!=0) nLinked++;
11812     if ((GLeeFuncPtr_glCompressedTexImage2DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexImage2DARB"))!=0) nLinked++;
11813     if ((GLeeFuncPtr_glCompressedTexImage1DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexImage1DARB"))!=0) nLinked++;
11814     if ((GLeeFuncPtr_glCompressedTexSubImage3DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage3DARB"))!=0) nLinked++;
11815     if ((GLeeFuncPtr_glCompressedTexSubImage2DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage2DARB"))!=0) nLinked++;
11816     if ((GLeeFuncPtr_glCompressedTexSubImage1DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage1DARB"))!=0) nLinked++;
11817     if ((GLeeFuncPtr_glGetCompressedTexImageARB = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetCompressedTexImageARB"))!=0) nLinked++;
11818 #endif
11819     if (nLinked==7) return GLEE_LINK_COMPLETE;
11820     if (nLinked==0) return GLEE_LINK_FAIL;
11821     return GLEE_LINK_PARTIAL;
11822 }
11823 
__GLeeLink_GL_ARB_texture_border_clamp(void)11824 GLuint __GLeeLink_GL_ARB_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
11825 
__GLeeLink_GL_ARB_point_parameters(void)11826 GLuint __GLeeLink_GL_ARB_point_parameters(void)
11827 {
11828     GLint nLinked=0;
11829 #ifdef __GLEE_GL_ARB_point_parameters
11830     if ((GLeeFuncPtr_glPointParameterfARB = (GLEEPFNGLPOINTPARAMETERFARBPROC) __GLeeGetProcAddress("glPointParameterfARB"))!=0) nLinked++;
11831     if ((GLeeFuncPtr_glPointParameterfvARB = (GLEEPFNGLPOINTPARAMETERFVARBPROC) __GLeeGetProcAddress("glPointParameterfvARB"))!=0) nLinked++;
11832 #endif
11833     if (nLinked==2) return GLEE_LINK_COMPLETE;
11834     if (nLinked==0) return GLEE_LINK_FAIL;
11835     return GLEE_LINK_PARTIAL;
11836 }
11837 
__GLeeLink_GL_ARB_vertex_blend(void)11838 GLuint __GLeeLink_GL_ARB_vertex_blend(void)
11839 {
11840     GLint nLinked=0;
11841 #ifdef __GLEE_GL_ARB_vertex_blend
11842     if ((GLeeFuncPtr_glWeightbvARB = (GLEEPFNGLWEIGHTBVARBPROC) __GLeeGetProcAddress("glWeightbvARB"))!=0) nLinked++;
11843     if ((GLeeFuncPtr_glWeightsvARB = (GLEEPFNGLWEIGHTSVARBPROC) __GLeeGetProcAddress("glWeightsvARB"))!=0) nLinked++;
11844     if ((GLeeFuncPtr_glWeightivARB = (GLEEPFNGLWEIGHTIVARBPROC) __GLeeGetProcAddress("glWeightivARB"))!=0) nLinked++;
11845     if ((GLeeFuncPtr_glWeightfvARB = (GLEEPFNGLWEIGHTFVARBPROC) __GLeeGetProcAddress("glWeightfvARB"))!=0) nLinked++;
11846     if ((GLeeFuncPtr_glWeightdvARB = (GLEEPFNGLWEIGHTDVARBPROC) __GLeeGetProcAddress("glWeightdvARB"))!=0) nLinked++;
11847     if ((GLeeFuncPtr_glWeightubvARB = (GLEEPFNGLWEIGHTUBVARBPROC) __GLeeGetProcAddress("glWeightubvARB"))!=0) nLinked++;
11848     if ((GLeeFuncPtr_glWeightusvARB = (GLEEPFNGLWEIGHTUSVARBPROC) __GLeeGetProcAddress("glWeightusvARB"))!=0) nLinked++;
11849     if ((GLeeFuncPtr_glWeightuivARB = (GLEEPFNGLWEIGHTUIVARBPROC) __GLeeGetProcAddress("glWeightuivARB"))!=0) nLinked++;
11850     if ((GLeeFuncPtr_glWeightPointerARB = (GLEEPFNGLWEIGHTPOINTERARBPROC) __GLeeGetProcAddress("glWeightPointerARB"))!=0) nLinked++;
11851     if ((GLeeFuncPtr_glVertexBlendARB = (GLEEPFNGLVERTEXBLENDARBPROC) __GLeeGetProcAddress("glVertexBlendARB"))!=0) nLinked++;
11852 #endif
11853     if (nLinked==10) return GLEE_LINK_COMPLETE;
11854     if (nLinked==0) return GLEE_LINK_FAIL;
11855     return GLEE_LINK_PARTIAL;
11856 }
11857 
__GLeeLink_GL_ARB_matrix_palette(void)11858 GLuint __GLeeLink_GL_ARB_matrix_palette(void)
11859 {
11860     GLint nLinked=0;
11861 #ifdef __GLEE_GL_ARB_matrix_palette
11862     if ((GLeeFuncPtr_glCurrentPaletteMatrixARB = (GLEEPFNGLCURRENTPALETTEMATRIXARBPROC) __GLeeGetProcAddress("glCurrentPaletteMatrixARB"))!=0) nLinked++;
11863     if ((GLeeFuncPtr_glMatrixIndexubvARB = (GLEEPFNGLMATRIXINDEXUBVARBPROC) __GLeeGetProcAddress("glMatrixIndexubvARB"))!=0) nLinked++;
11864     if ((GLeeFuncPtr_glMatrixIndexusvARB = (GLEEPFNGLMATRIXINDEXUSVARBPROC) __GLeeGetProcAddress("glMatrixIndexusvARB"))!=0) nLinked++;
11865     if ((GLeeFuncPtr_glMatrixIndexuivARB = (GLEEPFNGLMATRIXINDEXUIVARBPROC) __GLeeGetProcAddress("glMatrixIndexuivARB"))!=0) nLinked++;
11866     if ((GLeeFuncPtr_glMatrixIndexPointerARB = (GLEEPFNGLMATRIXINDEXPOINTERARBPROC) __GLeeGetProcAddress("glMatrixIndexPointerARB"))!=0) nLinked++;
11867 #endif
11868     if (nLinked==5) return GLEE_LINK_COMPLETE;
11869     if (nLinked==0) return GLEE_LINK_FAIL;
11870     return GLEE_LINK_PARTIAL;
11871 }
11872 
__GLeeLink_GL_ARB_texture_env_combine(void)11873 GLuint __GLeeLink_GL_ARB_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
11874 
__GLeeLink_GL_ARB_texture_env_crossbar(void)11875 GLuint __GLeeLink_GL_ARB_texture_env_crossbar(void) {return GLEE_LINK_COMPLETE;}
11876 
__GLeeLink_GL_ARB_texture_env_dot3(void)11877 GLuint __GLeeLink_GL_ARB_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
11878 
__GLeeLink_GL_ARB_texture_mirrored_repeat(void)11879 GLuint __GLeeLink_GL_ARB_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
11880 
__GLeeLink_GL_ARB_depth_texture(void)11881 GLuint __GLeeLink_GL_ARB_depth_texture(void) {return GLEE_LINK_COMPLETE;}
11882 
__GLeeLink_GL_ARB_shadow(void)11883 GLuint __GLeeLink_GL_ARB_shadow(void) {return GLEE_LINK_COMPLETE;}
11884 
__GLeeLink_GL_ARB_shadow_ambient(void)11885 GLuint __GLeeLink_GL_ARB_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
11886 
__GLeeLink_GL_ARB_window_pos(void)11887 GLuint __GLeeLink_GL_ARB_window_pos(void)
11888 {
11889     GLint nLinked=0;
11890 #ifdef __GLEE_GL_ARB_window_pos
11891     if ((GLeeFuncPtr_glWindowPos2dARB = (GLEEPFNGLWINDOWPOS2DARBPROC) __GLeeGetProcAddress("glWindowPos2dARB"))!=0) nLinked++;
11892     if ((GLeeFuncPtr_glWindowPos2dvARB = (GLEEPFNGLWINDOWPOS2DVARBPROC) __GLeeGetProcAddress("glWindowPos2dvARB"))!=0) nLinked++;
11893     if ((GLeeFuncPtr_glWindowPos2fARB = (GLEEPFNGLWINDOWPOS2FARBPROC) __GLeeGetProcAddress("glWindowPos2fARB"))!=0) nLinked++;
11894     if ((GLeeFuncPtr_glWindowPos2fvARB = (GLEEPFNGLWINDOWPOS2FVARBPROC) __GLeeGetProcAddress("glWindowPos2fvARB"))!=0) nLinked++;
11895     if ((GLeeFuncPtr_glWindowPos2iARB = (GLEEPFNGLWINDOWPOS2IARBPROC) __GLeeGetProcAddress("glWindowPos2iARB"))!=0) nLinked++;
11896     if ((GLeeFuncPtr_glWindowPos2ivARB = (GLEEPFNGLWINDOWPOS2IVARBPROC) __GLeeGetProcAddress("glWindowPos2ivARB"))!=0) nLinked++;
11897     if ((GLeeFuncPtr_glWindowPos2sARB = (GLEEPFNGLWINDOWPOS2SARBPROC) __GLeeGetProcAddress("glWindowPos2sARB"))!=0) nLinked++;
11898     if ((GLeeFuncPtr_glWindowPos2svARB = (GLEEPFNGLWINDOWPOS2SVARBPROC) __GLeeGetProcAddress("glWindowPos2svARB"))!=0) nLinked++;
11899     if ((GLeeFuncPtr_glWindowPos3dARB = (GLEEPFNGLWINDOWPOS3DARBPROC) __GLeeGetProcAddress("glWindowPos3dARB"))!=0) nLinked++;
11900     if ((GLeeFuncPtr_glWindowPos3dvARB = (GLEEPFNGLWINDOWPOS3DVARBPROC) __GLeeGetProcAddress("glWindowPos3dvARB"))!=0) nLinked++;
11901     if ((GLeeFuncPtr_glWindowPos3fARB = (GLEEPFNGLWINDOWPOS3FARBPROC) __GLeeGetProcAddress("glWindowPos3fARB"))!=0) nLinked++;
11902     if ((GLeeFuncPtr_glWindowPos3fvARB = (GLEEPFNGLWINDOWPOS3FVARBPROC) __GLeeGetProcAddress("glWindowPos3fvARB"))!=0) nLinked++;
11903     if ((GLeeFuncPtr_glWindowPos3iARB = (GLEEPFNGLWINDOWPOS3IARBPROC) __GLeeGetProcAddress("glWindowPos3iARB"))!=0) nLinked++;
11904     if ((GLeeFuncPtr_glWindowPos3ivARB = (GLEEPFNGLWINDOWPOS3IVARBPROC) __GLeeGetProcAddress("glWindowPos3ivARB"))!=0) nLinked++;
11905     if ((GLeeFuncPtr_glWindowPos3sARB = (GLEEPFNGLWINDOWPOS3SARBPROC) __GLeeGetProcAddress("glWindowPos3sARB"))!=0) nLinked++;
11906     if ((GLeeFuncPtr_glWindowPos3svARB = (GLEEPFNGLWINDOWPOS3SVARBPROC) __GLeeGetProcAddress("glWindowPos3svARB"))!=0) nLinked++;
11907 #endif
11908     if (nLinked==16) return GLEE_LINK_COMPLETE;
11909     if (nLinked==0) return GLEE_LINK_FAIL;
11910     return GLEE_LINK_PARTIAL;
11911 }
11912 
__GLeeLink_GL_ARB_vertex_program(void)11913 GLuint __GLeeLink_GL_ARB_vertex_program(void)
11914 {
11915     GLint nLinked=0;
11916 #ifdef __GLEE_GL_ARB_vertex_program
11917     if ((GLeeFuncPtr_glVertexAttrib1dARB = (GLEEPFNGLVERTEXATTRIB1DARBPROC) __GLeeGetProcAddress("glVertexAttrib1dARB"))!=0) nLinked++;
11918     if ((GLeeFuncPtr_glVertexAttrib1dvARB = (GLEEPFNGLVERTEXATTRIB1DVARBPROC) __GLeeGetProcAddress("glVertexAttrib1dvARB"))!=0) nLinked++;
11919     if ((GLeeFuncPtr_glVertexAttrib1fARB = (GLEEPFNGLVERTEXATTRIB1FARBPROC) __GLeeGetProcAddress("glVertexAttrib1fARB"))!=0) nLinked++;
11920     if ((GLeeFuncPtr_glVertexAttrib1fvARB = (GLEEPFNGLVERTEXATTRIB1FVARBPROC) __GLeeGetProcAddress("glVertexAttrib1fvARB"))!=0) nLinked++;
11921     if ((GLeeFuncPtr_glVertexAttrib1sARB = (GLEEPFNGLVERTEXATTRIB1SARBPROC) __GLeeGetProcAddress("glVertexAttrib1sARB"))!=0) nLinked++;
11922     if ((GLeeFuncPtr_glVertexAttrib1svARB = (GLEEPFNGLVERTEXATTRIB1SVARBPROC) __GLeeGetProcAddress("glVertexAttrib1svARB"))!=0) nLinked++;
11923     if ((GLeeFuncPtr_glVertexAttrib2dARB = (GLEEPFNGLVERTEXATTRIB2DARBPROC) __GLeeGetProcAddress("glVertexAttrib2dARB"))!=0) nLinked++;
11924     if ((GLeeFuncPtr_glVertexAttrib2dvARB = (GLEEPFNGLVERTEXATTRIB2DVARBPROC) __GLeeGetProcAddress("glVertexAttrib2dvARB"))!=0) nLinked++;
11925     if ((GLeeFuncPtr_glVertexAttrib2fARB = (GLEEPFNGLVERTEXATTRIB2FARBPROC) __GLeeGetProcAddress("glVertexAttrib2fARB"))!=0) nLinked++;
11926     if ((GLeeFuncPtr_glVertexAttrib2fvARB = (GLEEPFNGLVERTEXATTRIB2FVARBPROC) __GLeeGetProcAddress("glVertexAttrib2fvARB"))!=0) nLinked++;
11927     if ((GLeeFuncPtr_glVertexAttrib2sARB = (GLEEPFNGLVERTEXATTRIB2SARBPROC) __GLeeGetProcAddress("glVertexAttrib2sARB"))!=0) nLinked++;
11928     if ((GLeeFuncPtr_glVertexAttrib2svARB = (GLEEPFNGLVERTEXATTRIB2SVARBPROC) __GLeeGetProcAddress("glVertexAttrib2svARB"))!=0) nLinked++;
11929     if ((GLeeFuncPtr_glVertexAttrib3dARB = (GLEEPFNGLVERTEXATTRIB3DARBPROC) __GLeeGetProcAddress("glVertexAttrib3dARB"))!=0) nLinked++;
11930     if ((GLeeFuncPtr_glVertexAttrib3dvARB = (GLEEPFNGLVERTEXATTRIB3DVARBPROC) __GLeeGetProcAddress("glVertexAttrib3dvARB"))!=0) nLinked++;
11931     if ((GLeeFuncPtr_glVertexAttrib3fARB = (GLEEPFNGLVERTEXATTRIB3FARBPROC) __GLeeGetProcAddress("glVertexAttrib3fARB"))!=0) nLinked++;
11932     if ((GLeeFuncPtr_glVertexAttrib3fvARB = (GLEEPFNGLVERTEXATTRIB3FVARBPROC) __GLeeGetProcAddress("glVertexAttrib3fvARB"))!=0) nLinked++;
11933     if ((GLeeFuncPtr_glVertexAttrib3sARB = (GLEEPFNGLVERTEXATTRIB3SARBPROC) __GLeeGetProcAddress("glVertexAttrib3sARB"))!=0) nLinked++;
11934     if ((GLeeFuncPtr_glVertexAttrib3svARB = (GLEEPFNGLVERTEXATTRIB3SVARBPROC) __GLeeGetProcAddress("glVertexAttrib3svARB"))!=0) nLinked++;
11935     if ((GLeeFuncPtr_glVertexAttrib4NbvARB = (GLEEPFNGLVERTEXATTRIB4NBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NbvARB"))!=0) nLinked++;
11936     if ((GLeeFuncPtr_glVertexAttrib4NivARB = (GLEEPFNGLVERTEXATTRIB4NIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NivARB"))!=0) nLinked++;
11937     if ((GLeeFuncPtr_glVertexAttrib4NsvARB = (GLEEPFNGLVERTEXATTRIB4NSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NsvARB"))!=0) nLinked++;
11938     if ((GLeeFuncPtr_glVertexAttrib4NubARB = (GLEEPFNGLVERTEXATTRIB4NUBARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubARB"))!=0) nLinked++;
11939     if ((GLeeFuncPtr_glVertexAttrib4NubvARB = (GLEEPFNGLVERTEXATTRIB4NUBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubvARB"))!=0) nLinked++;
11940     if ((GLeeFuncPtr_glVertexAttrib4NuivARB = (GLEEPFNGLVERTEXATTRIB4NUIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NuivARB"))!=0) nLinked++;
11941     if ((GLeeFuncPtr_glVertexAttrib4NusvARB = (GLEEPFNGLVERTEXATTRIB4NUSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NusvARB"))!=0) nLinked++;
11942     if ((GLeeFuncPtr_glVertexAttrib4bvARB = (GLEEPFNGLVERTEXATTRIB4BVARBPROC) __GLeeGetProcAddress("glVertexAttrib4bvARB"))!=0) nLinked++;
11943     if ((GLeeFuncPtr_glVertexAttrib4dARB = (GLEEPFNGLVERTEXATTRIB4DARBPROC) __GLeeGetProcAddress("glVertexAttrib4dARB"))!=0) nLinked++;
11944     if ((GLeeFuncPtr_glVertexAttrib4dvARB = (GLEEPFNGLVERTEXATTRIB4DVARBPROC) __GLeeGetProcAddress("glVertexAttrib4dvARB"))!=0) nLinked++;
11945     if ((GLeeFuncPtr_glVertexAttrib4fARB = (GLEEPFNGLVERTEXATTRIB4FARBPROC) __GLeeGetProcAddress("glVertexAttrib4fARB"))!=0) nLinked++;
11946     if ((GLeeFuncPtr_glVertexAttrib4fvARB = (GLEEPFNGLVERTEXATTRIB4FVARBPROC) __GLeeGetProcAddress("glVertexAttrib4fvARB"))!=0) nLinked++;
11947     if ((GLeeFuncPtr_glVertexAttrib4ivARB = (GLEEPFNGLVERTEXATTRIB4IVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ivARB"))!=0) nLinked++;
11948     if ((GLeeFuncPtr_glVertexAttrib4sARB = (GLEEPFNGLVERTEXATTRIB4SARBPROC) __GLeeGetProcAddress("glVertexAttrib4sARB"))!=0) nLinked++;
11949     if ((GLeeFuncPtr_glVertexAttrib4svARB = (GLEEPFNGLVERTEXATTRIB4SVARBPROC) __GLeeGetProcAddress("glVertexAttrib4svARB"))!=0) nLinked++;
11950     if ((GLeeFuncPtr_glVertexAttrib4ubvARB = (GLEEPFNGLVERTEXATTRIB4UBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ubvARB"))!=0) nLinked++;
11951     if ((GLeeFuncPtr_glVertexAttrib4uivARB = (GLEEPFNGLVERTEXATTRIB4UIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4uivARB"))!=0) nLinked++;
11952     if ((GLeeFuncPtr_glVertexAttrib4usvARB = (GLEEPFNGLVERTEXATTRIB4USVARBPROC) __GLeeGetProcAddress("glVertexAttrib4usvARB"))!=0) nLinked++;
11953     if ((GLeeFuncPtr_glVertexAttribPointerARB = (GLEEPFNGLVERTEXATTRIBPOINTERARBPROC) __GLeeGetProcAddress("glVertexAttribPointerARB"))!=0) nLinked++;
11954     if ((GLeeFuncPtr_glEnableVertexAttribArrayARB = (GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glEnableVertexAttribArrayARB"))!=0) nLinked++;
11955     if ((GLeeFuncPtr_glDisableVertexAttribArrayARB = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glDisableVertexAttribArrayARB"))!=0) nLinked++;
11956     if ((GLeeFuncPtr_glProgramStringARB = (GLEEPFNGLPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glProgramStringARB"))!=0) nLinked++;
11957     if ((GLeeFuncPtr_glBindProgramARB = (GLEEPFNGLBINDPROGRAMARBPROC) __GLeeGetProcAddress("glBindProgramARB"))!=0) nLinked++;
11958     if ((GLeeFuncPtr_glDeleteProgramsARB = (GLEEPFNGLDELETEPROGRAMSARBPROC) __GLeeGetProcAddress("glDeleteProgramsARB"))!=0) nLinked++;
11959     if ((GLeeFuncPtr_glGenProgramsARB = (GLEEPFNGLGENPROGRAMSARBPROC) __GLeeGetProcAddress("glGenProgramsARB"))!=0) nLinked++;
11960     if ((GLeeFuncPtr_glProgramEnvParameter4dARB = (GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dARB"))!=0) nLinked++;
11961     if ((GLeeFuncPtr_glProgramEnvParameter4dvARB = (GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dvARB"))!=0) nLinked++;
11962     if ((GLeeFuncPtr_glProgramEnvParameter4fARB = (GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fARB"))!=0) nLinked++;
11963     if ((GLeeFuncPtr_glProgramEnvParameter4fvARB = (GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fvARB"))!=0) nLinked++;
11964     if ((GLeeFuncPtr_glProgramLocalParameter4dARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dARB"))!=0) nLinked++;
11965     if ((GLeeFuncPtr_glProgramLocalParameter4dvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dvARB"))!=0) nLinked++;
11966     if ((GLeeFuncPtr_glProgramLocalParameter4fARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fARB"))!=0) nLinked++;
11967     if ((GLeeFuncPtr_glProgramLocalParameter4fvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fvARB"))!=0) nLinked++;
11968     if ((GLeeFuncPtr_glGetProgramEnvParameterdvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterdvARB"))!=0) nLinked++;
11969     if ((GLeeFuncPtr_glGetProgramEnvParameterfvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterfvARB"))!=0) nLinked++;
11970     if ((GLeeFuncPtr_glGetProgramLocalParameterdvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterdvARB"))!=0) nLinked++;
11971     if ((GLeeFuncPtr_glGetProgramLocalParameterfvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterfvARB"))!=0) nLinked++;
11972     if ((GLeeFuncPtr_glGetProgramivARB = (GLEEPFNGLGETPROGRAMIVARBPROC) __GLeeGetProcAddress("glGetProgramivARB"))!=0) nLinked++;
11973     if ((GLeeFuncPtr_glGetProgramStringARB = (GLEEPFNGLGETPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glGetProgramStringARB"))!=0) nLinked++;
11974     if ((GLeeFuncPtr_glGetVertexAttribdvARB = (GLEEPFNGLGETVERTEXATTRIBDVARBPROC) __GLeeGetProcAddress("glGetVertexAttribdvARB"))!=0) nLinked++;
11975     if ((GLeeFuncPtr_glGetVertexAttribfvARB = (GLEEPFNGLGETVERTEXATTRIBFVARBPROC) __GLeeGetProcAddress("glGetVertexAttribfvARB"))!=0) nLinked++;
11976     if ((GLeeFuncPtr_glGetVertexAttribivARB = (GLEEPFNGLGETVERTEXATTRIBIVARBPROC) __GLeeGetProcAddress("glGetVertexAttribivARB"))!=0) nLinked++;
11977     if ((GLeeFuncPtr_glGetVertexAttribPointervARB = (GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC) __GLeeGetProcAddress("glGetVertexAttribPointervARB"))!=0) nLinked++;
11978     if ((GLeeFuncPtr_glIsProgramARB = (GLEEPFNGLISPROGRAMARBPROC) __GLeeGetProcAddress("glIsProgramARB"))!=0) nLinked++;
11979 #endif
11980     if (nLinked==62) return GLEE_LINK_COMPLETE;
11981     if (nLinked==0) return GLEE_LINK_FAIL;
11982     return GLEE_LINK_PARTIAL;
11983 }
11984 
__GLeeLink_GL_ARB_fragment_program(void)11985 GLuint __GLeeLink_GL_ARB_fragment_program(void) {return GLEE_LINK_COMPLETE;}
11986 
__GLeeLink_GL_ARB_vertex_buffer_object(void)11987 GLuint __GLeeLink_GL_ARB_vertex_buffer_object(void)
11988 {
11989     GLint nLinked=0;
11990 #ifdef __GLEE_GL_ARB_vertex_buffer_object
11991     if ((GLeeFuncPtr_glBindBufferARB = (GLEEPFNGLBINDBUFFERARBPROC) __GLeeGetProcAddress("glBindBufferARB"))!=0) nLinked++;
11992     if ((GLeeFuncPtr_glDeleteBuffersARB = (GLEEPFNGLDELETEBUFFERSARBPROC) __GLeeGetProcAddress("glDeleteBuffersARB"))!=0) nLinked++;
11993     if ((GLeeFuncPtr_glGenBuffersARB = (GLEEPFNGLGENBUFFERSARBPROC) __GLeeGetProcAddress("glGenBuffersARB"))!=0) nLinked++;
11994     if ((GLeeFuncPtr_glIsBufferARB = (GLEEPFNGLISBUFFERARBPROC) __GLeeGetProcAddress("glIsBufferARB"))!=0) nLinked++;
11995     if ((GLeeFuncPtr_glBufferDataARB = (GLEEPFNGLBUFFERDATAARBPROC) __GLeeGetProcAddress("glBufferDataARB"))!=0) nLinked++;
11996     if ((GLeeFuncPtr_glBufferSubDataARB = (GLEEPFNGLBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glBufferSubDataARB"))!=0) nLinked++;
11997     if ((GLeeFuncPtr_glGetBufferSubDataARB = (GLEEPFNGLGETBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glGetBufferSubDataARB"))!=0) nLinked++;
11998     if ((GLeeFuncPtr_glMapBufferARB = (GLEEPFNGLMAPBUFFERARBPROC) __GLeeGetProcAddress("glMapBufferARB"))!=0) nLinked++;
11999     if ((GLeeFuncPtr_glUnmapBufferARB = (GLEEPFNGLUNMAPBUFFERARBPROC) __GLeeGetProcAddress("glUnmapBufferARB"))!=0) nLinked++;
12000     if ((GLeeFuncPtr_glGetBufferParameterivARB = (GLEEPFNGLGETBUFFERPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetBufferParameterivARB"))!=0) nLinked++;
12001     if ((GLeeFuncPtr_glGetBufferPointervARB = (GLEEPFNGLGETBUFFERPOINTERVARBPROC) __GLeeGetProcAddress("glGetBufferPointervARB"))!=0) nLinked++;
12002 #endif
12003     if (nLinked==11) return GLEE_LINK_COMPLETE;
12004     if (nLinked==0) return GLEE_LINK_FAIL;
12005     return GLEE_LINK_PARTIAL;
12006 }
12007 
__GLeeLink_GL_ARB_occlusion_query(void)12008 GLuint __GLeeLink_GL_ARB_occlusion_query(void)
12009 {
12010     GLint nLinked=0;
12011 #ifdef __GLEE_GL_ARB_occlusion_query
12012     if ((GLeeFuncPtr_glGenQueriesARB = (GLEEPFNGLGENQUERIESARBPROC) __GLeeGetProcAddress("glGenQueriesARB"))!=0) nLinked++;
12013     if ((GLeeFuncPtr_glDeleteQueriesARB = (GLEEPFNGLDELETEQUERIESARBPROC) __GLeeGetProcAddress("glDeleteQueriesARB"))!=0) nLinked++;
12014     if ((GLeeFuncPtr_glIsQueryARB = (GLEEPFNGLISQUERYARBPROC) __GLeeGetProcAddress("glIsQueryARB"))!=0) nLinked++;
12015     if ((GLeeFuncPtr_glBeginQueryARB = (GLEEPFNGLBEGINQUERYARBPROC) __GLeeGetProcAddress("glBeginQueryARB"))!=0) nLinked++;
12016     if ((GLeeFuncPtr_glEndQueryARB = (GLEEPFNGLENDQUERYARBPROC) __GLeeGetProcAddress("glEndQueryARB"))!=0) nLinked++;
12017     if ((GLeeFuncPtr_glGetQueryivARB = (GLEEPFNGLGETQUERYIVARBPROC) __GLeeGetProcAddress("glGetQueryivARB"))!=0) nLinked++;
12018     if ((GLeeFuncPtr_glGetQueryObjectivARB = (GLEEPFNGLGETQUERYOBJECTIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectivARB"))!=0) nLinked++;
12019     if ((GLeeFuncPtr_glGetQueryObjectuivARB = (GLEEPFNGLGETQUERYOBJECTUIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectuivARB"))!=0) nLinked++;
12020 #endif
12021     if (nLinked==8) return GLEE_LINK_COMPLETE;
12022     if (nLinked==0) return GLEE_LINK_FAIL;
12023     return GLEE_LINK_PARTIAL;
12024 }
12025 
__GLeeLink_GL_ARB_shader_objects(void)12026 GLuint __GLeeLink_GL_ARB_shader_objects(void)
12027 {
12028     GLint nLinked=0;
12029 #ifdef __GLEE_GL_ARB_shader_objects
12030     if ((GLeeFuncPtr_glDeleteObjectARB = (GLEEPFNGLDELETEOBJECTARBPROC) __GLeeGetProcAddress("glDeleteObjectARB"))!=0) nLinked++;
12031     if ((GLeeFuncPtr_glGetHandleARB = (GLEEPFNGLGETHANDLEARBPROC) __GLeeGetProcAddress("glGetHandleARB"))!=0) nLinked++;
12032     if ((GLeeFuncPtr_glDetachObjectARB = (GLEEPFNGLDETACHOBJECTARBPROC) __GLeeGetProcAddress("glDetachObjectARB"))!=0) nLinked++;
12033     if ((GLeeFuncPtr_glCreateShaderObjectARB = (GLEEPFNGLCREATESHADEROBJECTARBPROC) __GLeeGetProcAddress("glCreateShaderObjectARB"))!=0) nLinked++;
12034     if ((GLeeFuncPtr_glShaderSourceARB = (GLEEPFNGLSHADERSOURCEARBPROC) __GLeeGetProcAddress("glShaderSourceARB"))!=0) nLinked++;
12035     if ((GLeeFuncPtr_glCompileShaderARB = (GLEEPFNGLCOMPILESHADERARBPROC) __GLeeGetProcAddress("glCompileShaderARB"))!=0) nLinked++;
12036     if ((GLeeFuncPtr_glCreateProgramObjectARB = (GLEEPFNGLCREATEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glCreateProgramObjectARB"))!=0) nLinked++;
12037     if ((GLeeFuncPtr_glAttachObjectARB = (GLEEPFNGLATTACHOBJECTARBPROC) __GLeeGetProcAddress("glAttachObjectARB"))!=0) nLinked++;
12038     if ((GLeeFuncPtr_glLinkProgramARB = (GLEEPFNGLLINKPROGRAMARBPROC) __GLeeGetProcAddress("glLinkProgramARB"))!=0) nLinked++;
12039     if ((GLeeFuncPtr_glUseProgramObjectARB = (GLEEPFNGLUSEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glUseProgramObjectARB"))!=0) nLinked++;
12040     if ((GLeeFuncPtr_glValidateProgramARB = (GLEEPFNGLVALIDATEPROGRAMARBPROC) __GLeeGetProcAddress("glValidateProgramARB"))!=0) nLinked++;
12041     if ((GLeeFuncPtr_glUniform1fARB = (GLEEPFNGLUNIFORM1FARBPROC) __GLeeGetProcAddress("glUniform1fARB"))!=0) nLinked++;
12042     if ((GLeeFuncPtr_glUniform2fARB = (GLEEPFNGLUNIFORM2FARBPROC) __GLeeGetProcAddress("glUniform2fARB"))!=0) nLinked++;
12043     if ((GLeeFuncPtr_glUniform3fARB = (GLEEPFNGLUNIFORM3FARBPROC) __GLeeGetProcAddress("glUniform3fARB"))!=0) nLinked++;
12044     if ((GLeeFuncPtr_glUniform4fARB = (GLEEPFNGLUNIFORM4FARBPROC) __GLeeGetProcAddress("glUniform4fARB"))!=0) nLinked++;
12045     if ((GLeeFuncPtr_glUniform1iARB = (GLEEPFNGLUNIFORM1IARBPROC) __GLeeGetProcAddress("glUniform1iARB"))!=0) nLinked++;
12046     if ((GLeeFuncPtr_glUniform2iARB = (GLEEPFNGLUNIFORM2IARBPROC) __GLeeGetProcAddress("glUniform2iARB"))!=0) nLinked++;
12047     if ((GLeeFuncPtr_glUniform3iARB = (GLEEPFNGLUNIFORM3IARBPROC) __GLeeGetProcAddress("glUniform3iARB"))!=0) nLinked++;
12048     if ((GLeeFuncPtr_glUniform4iARB = (GLEEPFNGLUNIFORM4IARBPROC) __GLeeGetProcAddress("glUniform4iARB"))!=0) nLinked++;
12049     if ((GLeeFuncPtr_glUniform1fvARB = (GLEEPFNGLUNIFORM1FVARBPROC) __GLeeGetProcAddress("glUniform1fvARB"))!=0) nLinked++;
12050     if ((GLeeFuncPtr_glUniform2fvARB = (GLEEPFNGLUNIFORM2FVARBPROC) __GLeeGetProcAddress("glUniform2fvARB"))!=0) nLinked++;
12051     if ((GLeeFuncPtr_glUniform3fvARB = (GLEEPFNGLUNIFORM3FVARBPROC) __GLeeGetProcAddress("glUniform3fvARB"))!=0) nLinked++;
12052     if ((GLeeFuncPtr_glUniform4fvARB = (GLEEPFNGLUNIFORM4FVARBPROC) __GLeeGetProcAddress("glUniform4fvARB"))!=0) nLinked++;
12053     if ((GLeeFuncPtr_glUniform1ivARB = (GLEEPFNGLUNIFORM1IVARBPROC) __GLeeGetProcAddress("glUniform1ivARB"))!=0) nLinked++;
12054     if ((GLeeFuncPtr_glUniform2ivARB = (GLEEPFNGLUNIFORM2IVARBPROC) __GLeeGetProcAddress("glUniform2ivARB"))!=0) nLinked++;
12055     if ((GLeeFuncPtr_glUniform3ivARB = (GLEEPFNGLUNIFORM3IVARBPROC) __GLeeGetProcAddress("glUniform3ivARB"))!=0) nLinked++;
12056     if ((GLeeFuncPtr_glUniform4ivARB = (GLEEPFNGLUNIFORM4IVARBPROC) __GLeeGetProcAddress("glUniform4ivARB"))!=0) nLinked++;
12057     if ((GLeeFuncPtr_glUniformMatrix2fvARB = (GLEEPFNGLUNIFORMMATRIX2FVARBPROC) __GLeeGetProcAddress("glUniformMatrix2fvARB"))!=0) nLinked++;
12058     if ((GLeeFuncPtr_glUniformMatrix3fvARB = (GLEEPFNGLUNIFORMMATRIX3FVARBPROC) __GLeeGetProcAddress("glUniformMatrix3fvARB"))!=0) nLinked++;
12059     if ((GLeeFuncPtr_glUniformMatrix4fvARB = (GLEEPFNGLUNIFORMMATRIX4FVARBPROC) __GLeeGetProcAddress("glUniformMatrix4fvARB"))!=0) nLinked++;
12060     if ((GLeeFuncPtr_glGetObjectParameterfvARB = (GLEEPFNGLGETOBJECTPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetObjectParameterfvARB"))!=0) nLinked++;
12061     if ((GLeeFuncPtr_glGetObjectParameterivARB = (GLEEPFNGLGETOBJECTPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetObjectParameterivARB"))!=0) nLinked++;
12062     if ((GLeeFuncPtr_glGetInfoLogARB = (GLEEPFNGLGETINFOLOGARBPROC) __GLeeGetProcAddress("glGetInfoLogARB"))!=0) nLinked++;
12063     if ((GLeeFuncPtr_glGetAttachedObjectsARB = (GLEEPFNGLGETATTACHEDOBJECTSARBPROC) __GLeeGetProcAddress("glGetAttachedObjectsARB"))!=0) nLinked++;
12064     if ((GLeeFuncPtr_glGetUniformLocationARB = (GLEEPFNGLGETUNIFORMLOCATIONARBPROC) __GLeeGetProcAddress("glGetUniformLocationARB"))!=0) nLinked++;
12065     if ((GLeeFuncPtr_glGetActiveUniformARB = (GLEEPFNGLGETACTIVEUNIFORMARBPROC) __GLeeGetProcAddress("glGetActiveUniformARB"))!=0) nLinked++;
12066     if ((GLeeFuncPtr_glGetUniformfvARB = (GLEEPFNGLGETUNIFORMFVARBPROC) __GLeeGetProcAddress("glGetUniformfvARB"))!=0) nLinked++;
12067     if ((GLeeFuncPtr_glGetUniformivARB = (GLEEPFNGLGETUNIFORMIVARBPROC) __GLeeGetProcAddress("glGetUniformivARB"))!=0) nLinked++;
12068     if ((GLeeFuncPtr_glGetShaderSourceARB = (GLEEPFNGLGETSHADERSOURCEARBPROC) __GLeeGetProcAddress("glGetShaderSourceARB"))!=0) nLinked++;
12069 #endif
12070     if (nLinked==39) return GLEE_LINK_COMPLETE;
12071     if (nLinked==0) return GLEE_LINK_FAIL;
12072     return GLEE_LINK_PARTIAL;
12073 }
12074 
__GLeeLink_GL_ARB_vertex_shader(void)12075 GLuint __GLeeLink_GL_ARB_vertex_shader(void)
12076 {
12077     GLint nLinked=0;
12078 #ifdef __GLEE_GL_ARB_vertex_shader
12079     if ((GLeeFuncPtr_glBindAttribLocationARB = (GLEEPFNGLBINDATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glBindAttribLocationARB"))!=0) nLinked++;
12080     if ((GLeeFuncPtr_glGetActiveAttribARB = (GLEEPFNGLGETACTIVEATTRIBARBPROC) __GLeeGetProcAddress("glGetActiveAttribARB"))!=0) nLinked++;
12081     if ((GLeeFuncPtr_glGetAttribLocationARB = (GLEEPFNGLGETATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glGetAttribLocationARB"))!=0) nLinked++;
12082 #endif
12083     if (nLinked==3) return GLEE_LINK_COMPLETE;
12084     if (nLinked==0) return GLEE_LINK_FAIL;
12085     return GLEE_LINK_PARTIAL;
12086 }
12087 
__GLeeLink_GL_ARB_fragment_shader(void)12088 GLuint __GLeeLink_GL_ARB_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
12089 
__GLeeLink_GL_ARB_shading_language_100(void)12090 GLuint __GLeeLink_GL_ARB_shading_language_100(void) {return GLEE_LINK_COMPLETE;}
12091 
__GLeeLink_GL_ARB_texture_non_power_of_two(void)12092 GLuint __GLeeLink_GL_ARB_texture_non_power_of_two(void) {return GLEE_LINK_COMPLETE;}
12093 
__GLeeLink_GL_ARB_point_sprite(void)12094 GLuint __GLeeLink_GL_ARB_point_sprite(void) {return GLEE_LINK_COMPLETE;}
12095 
__GLeeLink_GL_ARB_fragment_program_shadow(void)12096 GLuint __GLeeLink_GL_ARB_fragment_program_shadow(void) {return GLEE_LINK_COMPLETE;}
12097 
__GLeeLink_GL_ARB_draw_buffers(void)12098 GLuint __GLeeLink_GL_ARB_draw_buffers(void)
12099 {
12100     GLint nLinked=0;
12101 #ifdef __GLEE_GL_ARB_draw_buffers
12102     if ((GLeeFuncPtr_glDrawBuffersARB = (GLEEPFNGLDRAWBUFFERSARBPROC) __GLeeGetProcAddress("glDrawBuffersARB"))!=0) nLinked++;
12103 #endif
12104     if (nLinked==1) return GLEE_LINK_COMPLETE;
12105     if (nLinked==0) return GLEE_LINK_FAIL;
12106     return GLEE_LINK_PARTIAL;
12107 }
12108 
__GLeeLink_GL_ARB_texture_rectangle(void)12109 GLuint __GLeeLink_GL_ARB_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
12110 
__GLeeLink_GL_ARB_color_buffer_float(void)12111 GLuint __GLeeLink_GL_ARB_color_buffer_float(void)
12112 {
12113     GLint nLinked=0;
12114 #ifdef __GLEE_GL_ARB_color_buffer_float
12115     if ((GLeeFuncPtr_glClampColorARB = (GLEEPFNGLCLAMPCOLORARBPROC) __GLeeGetProcAddress("glClampColorARB"))!=0) nLinked++;
12116 #endif
12117     if (nLinked==1) return GLEE_LINK_COMPLETE;
12118     if (nLinked==0) return GLEE_LINK_FAIL;
12119     return GLEE_LINK_PARTIAL;
12120 }
12121 
__GLeeLink_GL_ARB_half_float_pixel(void)12122 GLuint __GLeeLink_GL_ARB_half_float_pixel(void) {return GLEE_LINK_COMPLETE;}
12123 
__GLeeLink_GL_ARB_texture_float(void)12124 GLuint __GLeeLink_GL_ARB_texture_float(void) {return GLEE_LINK_COMPLETE;}
12125 
__GLeeLink_GL_ARB_pixel_buffer_object(void)12126 GLuint __GLeeLink_GL_ARB_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
12127 
__GLeeLink_GL_ARB_depth_buffer_float(void)12128 GLuint __GLeeLink_GL_ARB_depth_buffer_float(void) {return GLEE_LINK_COMPLETE;}
12129 
__GLeeLink_GL_ARB_draw_instanced(void)12130 GLuint __GLeeLink_GL_ARB_draw_instanced(void)
12131 {
12132     GLint nLinked=0;
12133 #ifdef __GLEE_GL_ARB_draw_instanced
12134     if ((GLeeFuncPtr_glDrawArraysInstancedARB = (GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawArraysInstancedARB"))!=0) nLinked++;
12135     if ((GLeeFuncPtr_glDrawElementsInstancedARB = (GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawElementsInstancedARB"))!=0) nLinked++;
12136 #endif
12137     if (nLinked==2) return GLEE_LINK_COMPLETE;
12138     if (nLinked==0) return GLEE_LINK_FAIL;
12139     return GLEE_LINK_PARTIAL;
12140 }
12141 
__GLeeLink_GL_ARB_framebuffer_object(void)12142 GLuint __GLeeLink_GL_ARB_framebuffer_object(void)
12143 {
12144     GLint nLinked=0;
12145 #ifdef __GLEE_GL_ARB_framebuffer_object
12146     if ((GLeeFuncPtr_glIsRenderbuffer = (GLEEPFNGLISRENDERBUFFERPROC) __GLeeGetProcAddress("glIsRenderbuffer"))!=0) nLinked++;
12147     if ((GLeeFuncPtr_glBindRenderbuffer = (GLEEPFNGLBINDRENDERBUFFERPROC) __GLeeGetProcAddress("glBindRenderbuffer"))!=0) nLinked++;
12148     if ((GLeeFuncPtr_glDeleteRenderbuffers = (GLEEPFNGLDELETERENDERBUFFERSPROC) __GLeeGetProcAddress("glDeleteRenderbuffers"))!=0) nLinked++;
12149     if ((GLeeFuncPtr_glGenRenderbuffers = (GLEEPFNGLGENRENDERBUFFERSPROC) __GLeeGetProcAddress("glGenRenderbuffers"))!=0) nLinked++;
12150     if ((GLeeFuncPtr_glRenderbufferStorage = (GLEEPFNGLRENDERBUFFERSTORAGEPROC) __GLeeGetProcAddress("glRenderbufferStorage"))!=0) nLinked++;
12151     if ((GLeeFuncPtr_glGetRenderbufferParameteriv = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetRenderbufferParameteriv"))!=0) nLinked++;
12152     if ((GLeeFuncPtr_glIsFramebuffer = (GLEEPFNGLISFRAMEBUFFERPROC) __GLeeGetProcAddress("glIsFramebuffer"))!=0) nLinked++;
12153     if ((GLeeFuncPtr_glBindFramebuffer = (GLEEPFNGLBINDFRAMEBUFFERPROC) __GLeeGetProcAddress("glBindFramebuffer"))!=0) nLinked++;
12154     if ((GLeeFuncPtr_glDeleteFramebuffers = (GLEEPFNGLDELETEFRAMEBUFFERSPROC) __GLeeGetProcAddress("glDeleteFramebuffers"))!=0) nLinked++;
12155     if ((GLeeFuncPtr_glGenFramebuffers = (GLEEPFNGLGENFRAMEBUFFERSPROC) __GLeeGetProcAddress("glGenFramebuffers"))!=0) nLinked++;
12156     if ((GLeeFuncPtr_glCheckFramebufferStatus = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC) __GLeeGetProcAddress("glCheckFramebufferStatus"))!=0) nLinked++;
12157     if ((GLeeFuncPtr_glFramebufferTexture1D = (GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC) __GLeeGetProcAddress("glFramebufferTexture1D"))!=0) nLinked++;
12158     if ((GLeeFuncPtr_glFramebufferTexture2D = (GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC) __GLeeGetProcAddress("glFramebufferTexture2D"))!=0) nLinked++;
12159     if ((GLeeFuncPtr_glFramebufferTexture3D = (GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC) __GLeeGetProcAddress("glFramebufferTexture3D"))!=0) nLinked++;
12160     if ((GLeeFuncPtr_glFramebufferRenderbuffer = (GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC) __GLeeGetProcAddress("glFramebufferRenderbuffer"))!=0) nLinked++;
12161     if ((GLeeFuncPtr_glGetFramebufferAttachmentParameteriv = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameteriv"))!=0) nLinked++;
12162     if ((GLeeFuncPtr_glGenerateMipmap = (GLEEPFNGLGENERATEMIPMAPPROC) __GLeeGetProcAddress("glGenerateMipmap"))!=0) nLinked++;
12163     if ((GLeeFuncPtr_glBlitFramebuffer = (GLEEPFNGLBLITFRAMEBUFFERPROC) __GLeeGetProcAddress("glBlitFramebuffer"))!=0) nLinked++;
12164     if ((GLeeFuncPtr_glRenderbufferStorageMultisample = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisample"))!=0) nLinked++;
12165     if ((GLeeFuncPtr_glFramebufferTextureLayer = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC) __GLeeGetProcAddress("glFramebufferTextureLayer"))!=0) nLinked++;
12166 #endif
12167     if (nLinked==20) return GLEE_LINK_COMPLETE;
12168     if (nLinked==0) return GLEE_LINK_FAIL;
12169     return GLEE_LINK_PARTIAL;
12170 }
12171 
__GLeeLink_GL_ARB_framebuffer_sRGB(void)12172 GLuint __GLeeLink_GL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
12173 
__GLeeLink_GL_ARB_geometry_shader4(void)12174 GLuint __GLeeLink_GL_ARB_geometry_shader4(void)
12175 {
12176     GLint nLinked=0;
12177 #ifdef __GLEE_GL_ARB_geometry_shader4
12178     if ((GLeeFuncPtr_glProgramParameteriARB = (GLEEPFNGLPROGRAMPARAMETERIARBPROC) __GLeeGetProcAddress("glProgramParameteriARB"))!=0) nLinked++;
12179     if ((GLeeFuncPtr_glFramebufferTextureARB = (GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC) __GLeeGetProcAddress("glFramebufferTextureARB"))!=0) nLinked++;
12180     if ((GLeeFuncPtr_glFramebufferTextureLayerARB = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC) __GLeeGetProcAddress("glFramebufferTextureLayerARB"))!=0) nLinked++;
12181     if ((GLeeFuncPtr_glFramebufferTextureFaceARB = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC) __GLeeGetProcAddress("glFramebufferTextureFaceARB"))!=0) nLinked++;
12182 #endif
12183     if (nLinked==4) return GLEE_LINK_COMPLETE;
12184     if (nLinked==0) return GLEE_LINK_FAIL;
12185     return GLEE_LINK_PARTIAL;
12186 }
12187 
__GLeeLink_GL_ARB_half_float_vertex(void)12188 GLuint __GLeeLink_GL_ARB_half_float_vertex(void) {return GLEE_LINK_COMPLETE;}
12189 
__GLeeLink_GL_ARB_instanced_arrays(void)12190 GLuint __GLeeLink_GL_ARB_instanced_arrays(void)
12191 {
12192     GLint nLinked=0;
12193 #ifdef __GLEE_GL_ARB_instanced_arrays
12194     if ((GLeeFuncPtr_glVertexAttribDivisor = (GLEEPFNGLVERTEXATTRIBDIVISORPROC) __GLeeGetProcAddress("glVertexAttribDivisor"))!=0) nLinked++;
12195 #endif
12196     if (nLinked==1) return GLEE_LINK_COMPLETE;
12197     if (nLinked==0) return GLEE_LINK_FAIL;
12198     return GLEE_LINK_PARTIAL;
12199 }
12200 
__GLeeLink_GL_ARB_map_buffer_range(void)12201 GLuint __GLeeLink_GL_ARB_map_buffer_range(void)
12202 {
12203     GLint nLinked=0;
12204 #ifdef __GLEE_GL_ARB_map_buffer_range
12205     if ((GLeeFuncPtr_glMapBufferRange = (GLEEPFNGLMAPBUFFERRANGEPROC) __GLeeGetProcAddress("glMapBufferRange"))!=0) nLinked++;
12206     if ((GLeeFuncPtr_glFlushMappedBufferRange = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC) __GLeeGetProcAddress("glFlushMappedBufferRange"))!=0) nLinked++;
12207 #endif
12208     if (nLinked==2) return GLEE_LINK_COMPLETE;
12209     if (nLinked==0) return GLEE_LINK_FAIL;
12210     return GLEE_LINK_PARTIAL;
12211 }
12212 
__GLeeLink_GL_ARB_texture_buffer_object(void)12213 GLuint __GLeeLink_GL_ARB_texture_buffer_object(void)
12214 {
12215     GLint nLinked=0;
12216 #ifdef __GLEE_GL_ARB_texture_buffer_object
12217     if ((GLeeFuncPtr_glTexBufferARB = (GLEEPFNGLTEXBUFFERARBPROC) __GLeeGetProcAddress("glTexBufferARB"))!=0) nLinked++;
12218 #endif
12219     if (nLinked==1) return GLEE_LINK_COMPLETE;
12220     if (nLinked==0) return GLEE_LINK_FAIL;
12221     return GLEE_LINK_PARTIAL;
12222 }
12223 
__GLeeLink_GL_ARB_texture_compression_rgtc(void)12224 GLuint __GLeeLink_GL_ARB_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
12225 
__GLeeLink_GL_ARB_texture_rg(void)12226 GLuint __GLeeLink_GL_ARB_texture_rg(void) {return GLEE_LINK_COMPLETE;}
12227 
__GLeeLink_GL_ARB_vertex_array_object(void)12228 GLuint __GLeeLink_GL_ARB_vertex_array_object(void)
12229 {
12230     GLint nLinked=0;
12231 #ifdef __GLEE_GL_ARB_vertex_array_object
12232     if ((GLeeFuncPtr_glBindVertexArray = (GLEEPFNGLBINDVERTEXARRAYPROC) __GLeeGetProcAddress("glBindVertexArray"))!=0) nLinked++;
12233     if ((GLeeFuncPtr_glDeleteVertexArrays = (GLEEPFNGLDELETEVERTEXARRAYSPROC) __GLeeGetProcAddress("glDeleteVertexArrays"))!=0) nLinked++;
12234     if ((GLeeFuncPtr_glGenVertexArrays = (GLEEPFNGLGENVERTEXARRAYSPROC) __GLeeGetProcAddress("glGenVertexArrays"))!=0) nLinked++;
12235     if ((GLeeFuncPtr_glIsVertexArray = (GLEEPFNGLISVERTEXARRAYPROC) __GLeeGetProcAddress("glIsVertexArray"))!=0) nLinked++;
12236 #endif
12237     if (nLinked==4) return GLEE_LINK_COMPLETE;
12238     if (nLinked==0) return GLEE_LINK_FAIL;
12239     return GLEE_LINK_PARTIAL;
12240 }
12241 
__GLeeLink_GL_EXT_abgr(void)12242 GLuint __GLeeLink_GL_EXT_abgr(void) {return GLEE_LINK_COMPLETE;}
12243 
__GLeeLink_GL_EXT_blend_color(void)12244 GLuint __GLeeLink_GL_EXT_blend_color(void)
12245 {
12246     GLint nLinked=0;
12247 #ifdef __GLEE_GL_EXT_blend_color
12248     if ((GLeeFuncPtr_glBlendColorEXT = (GLEEPFNGLBLENDCOLOREXTPROC) __GLeeGetProcAddress("glBlendColorEXT"))!=0) nLinked++;
12249 #endif
12250     if (nLinked==1) return GLEE_LINK_COMPLETE;
12251     if (nLinked==0) return GLEE_LINK_FAIL;
12252     return GLEE_LINK_PARTIAL;
12253 }
12254 
__GLeeLink_GL_EXT_polygon_offset(void)12255 GLuint __GLeeLink_GL_EXT_polygon_offset(void)
12256 {
12257     GLint nLinked=0;
12258 #ifdef __GLEE_GL_EXT_polygon_offset
12259     if ((GLeeFuncPtr_glPolygonOffsetEXT = (GLEEPFNGLPOLYGONOFFSETEXTPROC) __GLeeGetProcAddress("glPolygonOffsetEXT"))!=0) nLinked++;
12260 #endif
12261     if (nLinked==1) return GLEE_LINK_COMPLETE;
12262     if (nLinked==0) return GLEE_LINK_FAIL;
12263     return GLEE_LINK_PARTIAL;
12264 }
12265 
__GLeeLink_GL_EXT_texture(void)12266 GLuint __GLeeLink_GL_EXT_texture(void) {return GLEE_LINK_COMPLETE;}
12267 
__GLeeLink_GL_EXT_texture3D(void)12268 GLuint __GLeeLink_GL_EXT_texture3D(void)
12269 {
12270     GLint nLinked=0;
12271 #ifdef __GLEE_GL_EXT_texture3D
12272     if ((GLeeFuncPtr_glTexImage3DEXT = (GLEEPFNGLTEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexImage3DEXT"))!=0) nLinked++;
12273     if ((GLeeFuncPtr_glTexSubImage3DEXT = (GLEEPFNGLTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexSubImage3DEXT"))!=0) nLinked++;
12274 #endif
12275     if (nLinked==2) return GLEE_LINK_COMPLETE;
12276     if (nLinked==0) return GLEE_LINK_FAIL;
12277     return GLEE_LINK_PARTIAL;
12278 }
12279 
__GLeeLink_GL_SGIS_texture_filter4(void)12280 GLuint __GLeeLink_GL_SGIS_texture_filter4(void)
12281 {
12282     GLint nLinked=0;
12283 #ifdef __GLEE_GL_SGIS_texture_filter4
12284     if ((GLeeFuncPtr_glGetTexFilterFuncSGIS = (GLEEPFNGLGETTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glGetTexFilterFuncSGIS"))!=0) nLinked++;
12285     if ((GLeeFuncPtr_glTexFilterFuncSGIS = (GLEEPFNGLTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glTexFilterFuncSGIS"))!=0) nLinked++;
12286 #endif
12287     if (nLinked==2) return GLEE_LINK_COMPLETE;
12288     if (nLinked==0) return GLEE_LINK_FAIL;
12289     return GLEE_LINK_PARTIAL;
12290 }
12291 
__GLeeLink_GL_EXT_subtexture(void)12292 GLuint __GLeeLink_GL_EXT_subtexture(void)
12293 {
12294     GLint nLinked=0;
12295 #ifdef __GLEE_GL_EXT_subtexture
12296     if ((GLeeFuncPtr_glTexSubImage1DEXT = (GLEEPFNGLTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTexSubImage1DEXT"))!=0) nLinked++;
12297     if ((GLeeFuncPtr_glTexSubImage2DEXT = (GLEEPFNGLTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTexSubImage2DEXT"))!=0) nLinked++;
12298 #endif
12299     if (nLinked==2) return GLEE_LINK_COMPLETE;
12300     if (nLinked==0) return GLEE_LINK_FAIL;
12301     return GLEE_LINK_PARTIAL;
12302 }
12303 
__GLeeLink_GL_EXT_copy_texture(void)12304 GLuint __GLeeLink_GL_EXT_copy_texture(void)
12305 {
12306     GLint nLinked=0;
12307 #ifdef __GLEE_GL_EXT_copy_texture
12308     if ((GLeeFuncPtr_glCopyTexImage1DEXT = (GLEEPFNGLCOPYTEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexImage1DEXT"))!=0) nLinked++;
12309     if ((GLeeFuncPtr_glCopyTexImage2DEXT = (GLEEPFNGLCOPYTEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexImage2DEXT"))!=0) nLinked++;
12310     if ((GLeeFuncPtr_glCopyTexSubImage1DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage1DEXT"))!=0) nLinked++;
12311     if ((GLeeFuncPtr_glCopyTexSubImage2DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage2DEXT"))!=0) nLinked++;
12312     if ((GLeeFuncPtr_glCopyTexSubImage3DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage3DEXT"))!=0) nLinked++;
12313 #endif
12314     if (nLinked==5) return GLEE_LINK_COMPLETE;
12315     if (nLinked==0) return GLEE_LINK_FAIL;
12316     return GLEE_LINK_PARTIAL;
12317 }
12318 
__GLeeLink_GL_EXT_histogram(void)12319 GLuint __GLeeLink_GL_EXT_histogram(void)
12320 {
12321     GLint nLinked=0;
12322 #ifdef __GLEE_GL_EXT_histogram
12323     if ((GLeeFuncPtr_glGetHistogramEXT = (GLEEPFNGLGETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glGetHistogramEXT"))!=0) nLinked++;
12324     if ((GLeeFuncPtr_glGetHistogramParameterfvEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterfvEXT"))!=0) nLinked++;
12325     if ((GLeeFuncPtr_glGetHistogramParameterivEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterivEXT"))!=0) nLinked++;
12326     if ((GLeeFuncPtr_glGetMinmaxEXT = (GLEEPFNGLGETMINMAXEXTPROC) __GLeeGetProcAddress("glGetMinmaxEXT"))!=0) nLinked++;
12327     if ((GLeeFuncPtr_glGetMinmaxParameterfvEXT = (GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterfvEXT"))!=0) nLinked++;
12328     if ((GLeeFuncPtr_glGetMinmaxParameterivEXT = (GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterivEXT"))!=0) nLinked++;
12329     if ((GLeeFuncPtr_glHistogramEXT = (GLEEPFNGLHISTOGRAMEXTPROC) __GLeeGetProcAddress("glHistogramEXT"))!=0) nLinked++;
12330     if ((GLeeFuncPtr_glMinmaxEXT = (GLEEPFNGLMINMAXEXTPROC) __GLeeGetProcAddress("glMinmaxEXT"))!=0) nLinked++;
12331     if ((GLeeFuncPtr_glResetHistogramEXT = (GLEEPFNGLRESETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glResetHistogramEXT"))!=0) nLinked++;
12332     if ((GLeeFuncPtr_glResetMinmaxEXT = (GLEEPFNGLRESETMINMAXEXTPROC) __GLeeGetProcAddress("glResetMinmaxEXT"))!=0) nLinked++;
12333 #endif
12334     if (nLinked==10) return GLEE_LINK_COMPLETE;
12335     if (nLinked==0) return GLEE_LINK_FAIL;
12336     return GLEE_LINK_PARTIAL;
12337 }
12338 
__GLeeLink_GL_EXT_convolution(void)12339 GLuint __GLeeLink_GL_EXT_convolution(void)
12340 {
12341     GLint nLinked=0;
12342 #ifdef __GLEE_GL_EXT_convolution
12343     if ((GLeeFuncPtr_glConvolutionFilter1DEXT = (GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter1DEXT"))!=0) nLinked++;
12344     if ((GLeeFuncPtr_glConvolutionFilter2DEXT = (GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter2DEXT"))!=0) nLinked++;
12345     if ((GLeeFuncPtr_glConvolutionParameterfEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfEXT"))!=0) nLinked++;
12346     if ((GLeeFuncPtr_glConvolutionParameterfvEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfvEXT"))!=0) nLinked++;
12347     if ((GLeeFuncPtr_glConvolutionParameteriEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC) __GLeeGetProcAddress("glConvolutionParameteriEXT"))!=0) nLinked++;
12348     if ((GLeeFuncPtr_glConvolutionParameterivEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterivEXT"))!=0) nLinked++;
12349     if ((GLeeFuncPtr_glCopyConvolutionFilter1DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1DEXT"))!=0) nLinked++;
12350     if ((GLeeFuncPtr_glCopyConvolutionFilter2DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2DEXT"))!=0) nLinked++;
12351     if ((GLeeFuncPtr_glGetConvolutionFilterEXT = (GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC) __GLeeGetProcAddress("glGetConvolutionFilterEXT"))!=0) nLinked++;
12352     if ((GLeeFuncPtr_glGetConvolutionParameterfvEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterfvEXT"))!=0) nLinked++;
12353     if ((GLeeFuncPtr_glGetConvolutionParameterivEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterivEXT"))!=0) nLinked++;
12354     if ((GLeeFuncPtr_glGetSeparableFilterEXT = (GLEEPFNGLGETSEPARABLEFILTEREXTPROC) __GLeeGetProcAddress("glGetSeparableFilterEXT"))!=0) nLinked++;
12355     if ((GLeeFuncPtr_glSeparableFilter2DEXT = (GLEEPFNGLSEPARABLEFILTER2DEXTPROC) __GLeeGetProcAddress("glSeparableFilter2DEXT"))!=0) nLinked++;
12356 #endif
12357     if (nLinked==13) return GLEE_LINK_COMPLETE;
12358     if (nLinked==0) return GLEE_LINK_FAIL;
12359     return GLEE_LINK_PARTIAL;
12360 }
12361 
__GLeeLink_GL_SGI_color_matrix(void)12362 GLuint __GLeeLink_GL_SGI_color_matrix(void) {return GLEE_LINK_COMPLETE;}
12363 
__GLeeLink_GL_SGI_color_table(void)12364 GLuint __GLeeLink_GL_SGI_color_table(void)
12365 {
12366     GLint nLinked=0;
12367 #ifdef __GLEE_GL_SGI_color_table
12368     if ((GLeeFuncPtr_glColorTableSGI = (GLEEPFNGLCOLORTABLESGIPROC) __GLeeGetProcAddress("glColorTableSGI"))!=0) nLinked++;
12369     if ((GLeeFuncPtr_glColorTableParameterfvSGI = (GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glColorTableParameterfvSGI"))!=0) nLinked++;
12370     if ((GLeeFuncPtr_glColorTableParameterivSGI = (GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glColorTableParameterivSGI"))!=0) nLinked++;
12371     if ((GLeeFuncPtr_glCopyColorTableSGI = (GLEEPFNGLCOPYCOLORTABLESGIPROC) __GLeeGetProcAddress("glCopyColorTableSGI"))!=0) nLinked++;
12372     if ((GLeeFuncPtr_glGetColorTableSGI = (GLEEPFNGLGETCOLORTABLESGIPROC) __GLeeGetProcAddress("glGetColorTableSGI"))!=0) nLinked++;
12373     if ((GLeeFuncPtr_glGetColorTableParameterfvSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterfvSGI"))!=0) nLinked++;
12374     if ((GLeeFuncPtr_glGetColorTableParameterivSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterivSGI"))!=0) nLinked++;
12375 #endif
12376     if (nLinked==7) return GLEE_LINK_COMPLETE;
12377     if (nLinked==0) return GLEE_LINK_FAIL;
12378     return GLEE_LINK_PARTIAL;
12379 }
12380 
__GLeeLink_GL_SGIS_pixel_texture(void)12381 GLuint __GLeeLink_GL_SGIS_pixel_texture(void)
12382 {
12383     GLint nLinked=0;
12384 #ifdef __GLEE_GL_SGIS_pixel_texture
12385     if ((GLeeFuncPtr_glPixelTexGenParameteriSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC) __GLeeGetProcAddress("glPixelTexGenParameteriSGIS"))!=0) nLinked++;
12386     if ((GLeeFuncPtr_glPixelTexGenParameterivSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterivSGIS"))!=0) nLinked++;
12387     if ((GLeeFuncPtr_glPixelTexGenParameterfSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfSGIS"))!=0) nLinked++;
12388     if ((GLeeFuncPtr_glPixelTexGenParameterfvSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfvSGIS"))!=0) nLinked++;
12389     if ((GLeeFuncPtr_glGetPixelTexGenParameterivSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterivSGIS"))!=0) nLinked++;
12390     if ((GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterfvSGIS"))!=0) nLinked++;
12391 #endif
12392     if (nLinked==6) return GLEE_LINK_COMPLETE;
12393     if (nLinked==0) return GLEE_LINK_FAIL;
12394     return GLEE_LINK_PARTIAL;
12395 }
12396 
__GLeeLink_GL_SGIX_pixel_texture(void)12397 GLuint __GLeeLink_GL_SGIX_pixel_texture(void)
12398 {
12399     GLint nLinked=0;
12400 #ifdef __GLEE_GL_SGIX_pixel_texture
12401     if ((GLeeFuncPtr_glPixelTexGenSGIX = (GLEEPFNGLPIXELTEXGENSGIXPROC) __GLeeGetProcAddress("glPixelTexGenSGIX"))!=0) nLinked++;
12402 #endif
12403     if (nLinked==1) return GLEE_LINK_COMPLETE;
12404     if (nLinked==0) return GLEE_LINK_FAIL;
12405     return GLEE_LINK_PARTIAL;
12406 }
12407 
__GLeeLink_GL_SGIS_texture4D(void)12408 GLuint __GLeeLink_GL_SGIS_texture4D(void)
12409 {
12410     GLint nLinked=0;
12411 #ifdef __GLEE_GL_SGIS_texture4D
12412     if ((GLeeFuncPtr_glTexImage4DSGIS = (GLEEPFNGLTEXIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexImage4DSGIS"))!=0) nLinked++;
12413     if ((GLeeFuncPtr_glTexSubImage4DSGIS = (GLEEPFNGLTEXSUBIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexSubImage4DSGIS"))!=0) nLinked++;
12414 #endif
12415     if (nLinked==2) return GLEE_LINK_COMPLETE;
12416     if (nLinked==0) return GLEE_LINK_FAIL;
12417     return GLEE_LINK_PARTIAL;
12418 }
12419 
__GLeeLink_GL_SGI_texture_color_table(void)12420 GLuint __GLeeLink_GL_SGI_texture_color_table(void) {return GLEE_LINK_COMPLETE;}
12421 
__GLeeLink_GL_EXT_cmyka(void)12422 GLuint __GLeeLink_GL_EXT_cmyka(void) {return GLEE_LINK_COMPLETE;}
12423 
__GLeeLink_GL_EXT_texture_object(void)12424 GLuint __GLeeLink_GL_EXT_texture_object(void)
12425 {
12426     GLint nLinked=0;
12427 #ifdef __GLEE_GL_EXT_texture_object
12428     if ((GLeeFuncPtr_glAreTexturesResidentEXT = (GLEEPFNGLARETEXTURESRESIDENTEXTPROC) __GLeeGetProcAddress("glAreTexturesResidentEXT"))!=0) nLinked++;
12429     if ((GLeeFuncPtr_glBindTextureEXT = (GLEEPFNGLBINDTEXTUREEXTPROC) __GLeeGetProcAddress("glBindTextureEXT"))!=0) nLinked++;
12430     if ((GLeeFuncPtr_glDeleteTexturesEXT = (GLEEPFNGLDELETETEXTURESEXTPROC) __GLeeGetProcAddress("glDeleteTexturesEXT"))!=0) nLinked++;
12431     if ((GLeeFuncPtr_glGenTexturesEXT = (GLEEPFNGLGENTEXTURESEXTPROC) __GLeeGetProcAddress("glGenTexturesEXT"))!=0) nLinked++;
12432     if ((GLeeFuncPtr_glIsTextureEXT = (GLEEPFNGLISTEXTUREEXTPROC) __GLeeGetProcAddress("glIsTextureEXT"))!=0) nLinked++;
12433     if ((GLeeFuncPtr_glPrioritizeTexturesEXT = (GLEEPFNGLPRIORITIZETEXTURESEXTPROC) __GLeeGetProcAddress("glPrioritizeTexturesEXT"))!=0) nLinked++;
12434 #endif
12435     if (nLinked==6) return GLEE_LINK_COMPLETE;
12436     if (nLinked==0) return GLEE_LINK_FAIL;
12437     return GLEE_LINK_PARTIAL;
12438 }
12439 
__GLeeLink_GL_SGIS_detail_texture(void)12440 GLuint __GLeeLink_GL_SGIS_detail_texture(void)
12441 {
12442     GLint nLinked=0;
12443 #ifdef __GLEE_GL_SGIS_detail_texture
12444     if ((GLeeFuncPtr_glDetailTexFuncSGIS = (GLEEPFNGLDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glDetailTexFuncSGIS"))!=0) nLinked++;
12445     if ((GLeeFuncPtr_glGetDetailTexFuncSGIS = (GLEEPFNGLGETDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetDetailTexFuncSGIS"))!=0) nLinked++;
12446 #endif
12447     if (nLinked==2) return GLEE_LINK_COMPLETE;
12448     if (nLinked==0) return GLEE_LINK_FAIL;
12449     return GLEE_LINK_PARTIAL;
12450 }
12451 
__GLeeLink_GL_SGIS_sharpen_texture(void)12452 GLuint __GLeeLink_GL_SGIS_sharpen_texture(void)
12453 {
12454     GLint nLinked=0;
12455 #ifdef __GLEE_GL_SGIS_sharpen_texture
12456     if ((GLeeFuncPtr_glSharpenTexFuncSGIS = (GLEEPFNGLSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glSharpenTexFuncSGIS"))!=0) nLinked++;
12457     if ((GLeeFuncPtr_glGetSharpenTexFuncSGIS = (GLEEPFNGLGETSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetSharpenTexFuncSGIS"))!=0) nLinked++;
12458 #endif
12459     if (nLinked==2) return GLEE_LINK_COMPLETE;
12460     if (nLinked==0) return GLEE_LINK_FAIL;
12461     return GLEE_LINK_PARTIAL;
12462 }
12463 
__GLeeLink_GL_EXT_packed_pixels(void)12464 GLuint __GLeeLink_GL_EXT_packed_pixels(void) {return GLEE_LINK_COMPLETE;}
12465 
__GLeeLink_GL_SGIS_texture_lod(void)12466 GLuint __GLeeLink_GL_SGIS_texture_lod(void) {return GLEE_LINK_COMPLETE;}
12467 
__GLeeLink_GL_SGIS_multisample(void)12468 GLuint __GLeeLink_GL_SGIS_multisample(void)
12469 {
12470     GLint nLinked=0;
12471 #ifdef __GLEE_GL_SGIS_multisample
12472     if ((GLeeFuncPtr_glSampleMaskSGIS = (GLEEPFNGLSAMPLEMASKSGISPROC) __GLeeGetProcAddress("glSampleMaskSGIS"))!=0) nLinked++;
12473     if ((GLeeFuncPtr_glSamplePatternSGIS = (GLEEPFNGLSAMPLEPATTERNSGISPROC) __GLeeGetProcAddress("glSamplePatternSGIS"))!=0) nLinked++;
12474 #endif
12475     if (nLinked==2) return GLEE_LINK_COMPLETE;
12476     if (nLinked==0) return GLEE_LINK_FAIL;
12477     return GLEE_LINK_PARTIAL;
12478 }
12479 
__GLeeLink_GL_EXT_rescale_normal(void)12480 GLuint __GLeeLink_GL_EXT_rescale_normal(void) {return GLEE_LINK_COMPLETE;}
12481 
__GLeeLink_GL_EXT_vertex_array(void)12482 GLuint __GLeeLink_GL_EXT_vertex_array(void)
12483 {
12484     GLint nLinked=0;
12485 #ifdef __GLEE_GL_EXT_vertex_array
12486     if ((GLeeFuncPtr_glArrayElementEXT = (GLEEPFNGLARRAYELEMENTEXTPROC) __GLeeGetProcAddress("glArrayElementEXT"))!=0) nLinked++;
12487     if ((GLeeFuncPtr_glColorPointerEXT = (GLEEPFNGLCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glColorPointerEXT"))!=0) nLinked++;
12488     if ((GLeeFuncPtr_glDrawArraysEXT = (GLEEPFNGLDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glDrawArraysEXT"))!=0) nLinked++;
12489     if ((GLeeFuncPtr_glEdgeFlagPointerEXT = (GLEEPFNGLEDGEFLAGPOINTEREXTPROC) __GLeeGetProcAddress("glEdgeFlagPointerEXT"))!=0) nLinked++;
12490     if ((GLeeFuncPtr_glGetPointervEXT = (GLEEPFNGLGETPOINTERVEXTPROC) __GLeeGetProcAddress("glGetPointervEXT"))!=0) nLinked++;
12491     if ((GLeeFuncPtr_glIndexPointerEXT = (GLEEPFNGLINDEXPOINTEREXTPROC) __GLeeGetProcAddress("glIndexPointerEXT"))!=0) nLinked++;
12492     if ((GLeeFuncPtr_glNormalPointerEXT = (GLEEPFNGLNORMALPOINTEREXTPROC) __GLeeGetProcAddress("glNormalPointerEXT"))!=0) nLinked++;
12493     if ((GLeeFuncPtr_glTexCoordPointerEXT = (GLEEPFNGLTEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glTexCoordPointerEXT"))!=0) nLinked++;
12494     if ((GLeeFuncPtr_glVertexPointerEXT = (GLEEPFNGLVERTEXPOINTEREXTPROC) __GLeeGetProcAddress("glVertexPointerEXT"))!=0) nLinked++;
12495 #endif
12496     if (nLinked==9) return GLEE_LINK_COMPLETE;
12497     if (nLinked==0) return GLEE_LINK_FAIL;
12498     return GLEE_LINK_PARTIAL;
12499 }
12500 
__GLeeLink_GL_EXT_misc_attribute(void)12501 GLuint __GLeeLink_GL_EXT_misc_attribute(void) {return GLEE_LINK_COMPLETE;}
12502 
__GLeeLink_GL_SGIS_generate_mipmap(void)12503 GLuint __GLeeLink_GL_SGIS_generate_mipmap(void) {return GLEE_LINK_COMPLETE;}
12504 
__GLeeLink_GL_SGIX_clipmap(void)12505 GLuint __GLeeLink_GL_SGIX_clipmap(void) {return GLEE_LINK_COMPLETE;}
12506 
__GLeeLink_GL_SGIX_shadow(void)12507 GLuint __GLeeLink_GL_SGIX_shadow(void) {return GLEE_LINK_COMPLETE;}
12508 
__GLeeLink_GL_SGIS_texture_edge_clamp(void)12509 GLuint __GLeeLink_GL_SGIS_texture_edge_clamp(void) {return GLEE_LINK_COMPLETE;}
12510 
__GLeeLink_GL_SGIS_texture_border_clamp(void)12511 GLuint __GLeeLink_GL_SGIS_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
12512 
__GLeeLink_GL_EXT_blend_minmax(void)12513 GLuint __GLeeLink_GL_EXT_blend_minmax(void)
12514 {
12515     GLint nLinked=0;
12516 #ifdef __GLEE_GL_EXT_blend_minmax
12517     if ((GLeeFuncPtr_glBlendEquationEXT = (GLEEPFNGLBLENDEQUATIONEXTPROC) __GLeeGetProcAddress("glBlendEquationEXT"))!=0) nLinked++;
12518 #endif
12519     if (nLinked==1) return GLEE_LINK_COMPLETE;
12520     if (nLinked==0) return GLEE_LINK_FAIL;
12521     return GLEE_LINK_PARTIAL;
12522 }
12523 
__GLeeLink_GL_EXT_blend_subtract(void)12524 GLuint __GLeeLink_GL_EXT_blend_subtract(void) {return GLEE_LINK_COMPLETE;}
12525 
__GLeeLink_GL_EXT_blend_logic_op(void)12526 GLuint __GLeeLink_GL_EXT_blend_logic_op(void) {return GLEE_LINK_COMPLETE;}
12527 
__GLeeLink_GL_SGIX_interlace(void)12528 GLuint __GLeeLink_GL_SGIX_interlace(void) {return GLEE_LINK_COMPLETE;}
12529 
__GLeeLink_GL_SGIX_pixel_tiles(void)12530 GLuint __GLeeLink_GL_SGIX_pixel_tiles(void) {return GLEE_LINK_COMPLETE;}
12531 
__GLeeLink_GL_SGIS_texture_select(void)12532 GLuint __GLeeLink_GL_SGIS_texture_select(void) {return GLEE_LINK_COMPLETE;}
12533 
__GLeeLink_GL_SGIX_sprite(void)12534 GLuint __GLeeLink_GL_SGIX_sprite(void)
12535 {
12536     GLint nLinked=0;
12537 #ifdef __GLEE_GL_SGIX_sprite
12538     if ((GLeeFuncPtr_glSpriteParameterfSGIX = (GLEEPFNGLSPRITEPARAMETERFSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfSGIX"))!=0) nLinked++;
12539     if ((GLeeFuncPtr_glSpriteParameterfvSGIX = (GLEEPFNGLSPRITEPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfvSGIX"))!=0) nLinked++;
12540     if ((GLeeFuncPtr_glSpriteParameteriSGIX = (GLEEPFNGLSPRITEPARAMETERISGIXPROC) __GLeeGetProcAddress("glSpriteParameteriSGIX"))!=0) nLinked++;
12541     if ((GLeeFuncPtr_glSpriteParameterivSGIX = (GLEEPFNGLSPRITEPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterivSGIX"))!=0) nLinked++;
12542 #endif
12543     if (nLinked==4) return GLEE_LINK_COMPLETE;
12544     if (nLinked==0) return GLEE_LINK_FAIL;
12545     return GLEE_LINK_PARTIAL;
12546 }
12547 
__GLeeLink_GL_SGIX_texture_multi_buffer(void)12548 GLuint __GLeeLink_GL_SGIX_texture_multi_buffer(void) {return GLEE_LINK_COMPLETE;}
12549 
__GLeeLink_GL_EXT_point_parameters(void)12550 GLuint __GLeeLink_GL_EXT_point_parameters(void)
12551 {
12552     GLint nLinked=0;
12553 #ifdef __GLEE_GL_EXT_point_parameters
12554     if ((GLeeFuncPtr_glPointParameterfEXT = (GLEEPFNGLPOINTPARAMETERFEXTPROC) __GLeeGetProcAddress("glPointParameterfEXT"))!=0) nLinked++;
12555     if ((GLeeFuncPtr_glPointParameterfvEXT = (GLEEPFNGLPOINTPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPointParameterfvEXT"))!=0) nLinked++;
12556 #endif
12557     if (nLinked==2) return GLEE_LINK_COMPLETE;
12558     if (nLinked==0) return GLEE_LINK_FAIL;
12559     return GLEE_LINK_PARTIAL;
12560 }
12561 
__GLeeLink_GL_SGIS_point_parameters(void)12562 GLuint __GLeeLink_GL_SGIS_point_parameters(void)
12563 {
12564     GLint nLinked=0;
12565 #ifdef __GLEE_GL_SGIS_point_parameters
12566     if ((GLeeFuncPtr_glPointParameterfSGIS = (GLEEPFNGLPOINTPARAMETERFSGISPROC) __GLeeGetProcAddress("glPointParameterfSGIS"))!=0) nLinked++;
12567     if ((GLeeFuncPtr_glPointParameterfvSGIS = (GLEEPFNGLPOINTPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPointParameterfvSGIS"))!=0) nLinked++;
12568 #endif
12569     if (nLinked==2) return GLEE_LINK_COMPLETE;
12570     if (nLinked==0) return GLEE_LINK_FAIL;
12571     return GLEE_LINK_PARTIAL;
12572 }
12573 
__GLeeLink_GL_SGIX_instruments(void)12574 GLuint __GLeeLink_GL_SGIX_instruments(void)
12575 {
12576     GLint nLinked=0;
12577 #ifdef __GLEE_GL_SGIX_instruments
12578     if ((GLeeFuncPtr_glGetInstrumentsSGIX = (GLEEPFNGLGETINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glGetInstrumentsSGIX"))!=0) nLinked++;
12579     if ((GLeeFuncPtr_glInstrumentsBufferSGIX = (GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC) __GLeeGetProcAddress("glInstrumentsBufferSGIX"))!=0) nLinked++;
12580     if ((GLeeFuncPtr_glPollInstrumentsSGIX = (GLEEPFNGLPOLLINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glPollInstrumentsSGIX"))!=0) nLinked++;
12581     if ((GLeeFuncPtr_glReadInstrumentsSGIX = (GLEEPFNGLREADINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glReadInstrumentsSGIX"))!=0) nLinked++;
12582     if ((GLeeFuncPtr_glStartInstrumentsSGIX = (GLEEPFNGLSTARTINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStartInstrumentsSGIX"))!=0) nLinked++;
12583     if ((GLeeFuncPtr_glStopInstrumentsSGIX = (GLEEPFNGLSTOPINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStopInstrumentsSGIX"))!=0) nLinked++;
12584 #endif
12585     if (nLinked==6) return GLEE_LINK_COMPLETE;
12586     if (nLinked==0) return GLEE_LINK_FAIL;
12587     return GLEE_LINK_PARTIAL;
12588 }
12589 
__GLeeLink_GL_SGIX_texture_scale_bias(void)12590 GLuint __GLeeLink_GL_SGIX_texture_scale_bias(void) {return GLEE_LINK_COMPLETE;}
12591 
__GLeeLink_GL_SGIX_framezoom(void)12592 GLuint __GLeeLink_GL_SGIX_framezoom(void)
12593 {
12594     GLint nLinked=0;
12595 #ifdef __GLEE_GL_SGIX_framezoom
12596     if ((GLeeFuncPtr_glFrameZoomSGIX = (GLEEPFNGLFRAMEZOOMSGIXPROC) __GLeeGetProcAddress("glFrameZoomSGIX"))!=0) nLinked++;
12597 #endif
12598     if (nLinked==1) return GLEE_LINK_COMPLETE;
12599     if (nLinked==0) return GLEE_LINK_FAIL;
12600     return GLEE_LINK_PARTIAL;
12601 }
12602 
__GLeeLink_GL_SGIX_tag_sample_buffer(void)12603 GLuint __GLeeLink_GL_SGIX_tag_sample_buffer(void)
12604 {
12605     GLint nLinked=0;
12606 #ifdef __GLEE_GL_SGIX_tag_sample_buffer
12607     if ((GLeeFuncPtr_glTagSampleBufferSGIX = (GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC) __GLeeGetProcAddress("glTagSampleBufferSGIX"))!=0) nLinked++;
12608 #endif
12609     if (nLinked==1) return GLEE_LINK_COMPLETE;
12610     if (nLinked==0) return GLEE_LINK_FAIL;
12611     return GLEE_LINK_PARTIAL;
12612 }
12613 
__GLeeLink_GL_FfdMaskSGIX(void)12614 GLuint __GLeeLink_GL_FfdMaskSGIX(void) {return GLEE_LINK_COMPLETE;}
12615 
__GLeeLink_GL_SGIX_polynomial_ffd(void)12616 GLuint __GLeeLink_GL_SGIX_polynomial_ffd(void)
12617 {
12618     GLint nLinked=0;
12619 #ifdef __GLEE_GL_SGIX_polynomial_ffd
12620     if ((GLeeFuncPtr_glDeformationMap3dSGIX = (GLEEPFNGLDEFORMATIONMAP3DSGIXPROC) __GLeeGetProcAddress("glDeformationMap3dSGIX"))!=0) nLinked++;
12621     if ((GLeeFuncPtr_glDeformationMap3fSGIX = (GLEEPFNGLDEFORMATIONMAP3FSGIXPROC) __GLeeGetProcAddress("glDeformationMap3fSGIX"))!=0) nLinked++;
12622     if ((GLeeFuncPtr_glDeformSGIX = (GLEEPFNGLDEFORMSGIXPROC) __GLeeGetProcAddress("glDeformSGIX"))!=0) nLinked++;
12623     if ((GLeeFuncPtr_glLoadIdentityDeformationMapSGIX = (GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) __GLeeGetProcAddress("glLoadIdentityDeformationMapSGIX"))!=0) nLinked++;
12624 #endif
12625     if (nLinked==4) return GLEE_LINK_COMPLETE;
12626     if (nLinked==0) return GLEE_LINK_FAIL;
12627     return GLEE_LINK_PARTIAL;
12628 }
12629 
__GLeeLink_GL_SGIX_reference_plane(void)12630 GLuint __GLeeLink_GL_SGIX_reference_plane(void)
12631 {
12632     GLint nLinked=0;
12633 #ifdef __GLEE_GL_SGIX_reference_plane
12634     if ((GLeeFuncPtr_glReferencePlaneSGIX = (GLEEPFNGLREFERENCEPLANESGIXPROC) __GLeeGetProcAddress("glReferencePlaneSGIX"))!=0) nLinked++;
12635 #endif
12636     if (nLinked==1) return GLEE_LINK_COMPLETE;
12637     if (nLinked==0) return GLEE_LINK_FAIL;
12638     return GLEE_LINK_PARTIAL;
12639 }
12640 
__GLeeLink_GL_SGIX_flush_raster(void)12641 GLuint __GLeeLink_GL_SGIX_flush_raster(void)
12642 {
12643     GLint nLinked=0;
12644 #ifdef __GLEE_GL_SGIX_flush_raster
12645     if ((GLeeFuncPtr_glFlushRasterSGIX = (GLEEPFNGLFLUSHRASTERSGIXPROC) __GLeeGetProcAddress("glFlushRasterSGIX"))!=0) nLinked++;
12646 #endif
12647     if (nLinked==1) return GLEE_LINK_COMPLETE;
12648     if (nLinked==0) return GLEE_LINK_FAIL;
12649     return GLEE_LINK_PARTIAL;
12650 }
12651 
__GLeeLink_GL_SGIX_depth_texture(void)12652 GLuint __GLeeLink_GL_SGIX_depth_texture(void) {return GLEE_LINK_COMPLETE;}
12653 
__GLeeLink_GL_SGIS_fog_function(void)12654 GLuint __GLeeLink_GL_SGIS_fog_function(void)
12655 {
12656     GLint nLinked=0;
12657 #ifdef __GLEE_GL_SGIS_fog_function
12658     if ((GLeeFuncPtr_glFogFuncSGIS = (GLEEPFNGLFOGFUNCSGISPROC) __GLeeGetProcAddress("glFogFuncSGIS"))!=0) nLinked++;
12659     if ((GLeeFuncPtr_glGetFogFuncSGIS = (GLEEPFNGLGETFOGFUNCSGISPROC) __GLeeGetProcAddress("glGetFogFuncSGIS"))!=0) nLinked++;
12660 #endif
12661     if (nLinked==2) return GLEE_LINK_COMPLETE;
12662     if (nLinked==0) return GLEE_LINK_FAIL;
12663     return GLEE_LINK_PARTIAL;
12664 }
12665 
__GLeeLink_GL_SGIX_fog_offset(void)12666 GLuint __GLeeLink_GL_SGIX_fog_offset(void) {return GLEE_LINK_COMPLETE;}
12667 
__GLeeLink_GL_HP_image_transform(void)12668 GLuint __GLeeLink_GL_HP_image_transform(void)
12669 {
12670     GLint nLinked=0;
12671 #ifdef __GLEE_GL_HP_image_transform
12672     if ((GLeeFuncPtr_glImageTransformParameteriHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC) __GLeeGetProcAddress("glImageTransformParameteriHP"))!=0) nLinked++;
12673     if ((GLeeFuncPtr_glImageTransformParameterfHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC) __GLeeGetProcAddress("glImageTransformParameterfHP"))!=0) nLinked++;
12674     if ((GLeeFuncPtr_glImageTransformParameterivHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glImageTransformParameterivHP"))!=0) nLinked++;
12675     if ((GLeeFuncPtr_glImageTransformParameterfvHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glImageTransformParameterfvHP"))!=0) nLinked++;
12676     if ((GLeeFuncPtr_glGetImageTransformParameterivHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterivHP"))!=0) nLinked++;
12677     if ((GLeeFuncPtr_glGetImageTransformParameterfvHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterfvHP"))!=0) nLinked++;
12678 #endif
12679     if (nLinked==6) return GLEE_LINK_COMPLETE;
12680     if (nLinked==0) return GLEE_LINK_FAIL;
12681     return GLEE_LINK_PARTIAL;
12682 }
12683 
__GLeeLink_GL_HP_convolution_border_modes(void)12684 GLuint __GLeeLink_GL_HP_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
12685 
__GLeeLink_GL_INGR_palette_buffer(void)12686 GLuint __GLeeLink_GL_INGR_palette_buffer(void) {return GLEE_LINK_COMPLETE;}
12687 
__GLeeLink_GL_SGIX_texture_add_env(void)12688 GLuint __GLeeLink_GL_SGIX_texture_add_env(void) {return GLEE_LINK_COMPLETE;}
12689 
__GLeeLink_GL_EXT_color_subtable(void)12690 GLuint __GLeeLink_GL_EXT_color_subtable(void)
12691 {
12692     GLint nLinked=0;
12693 #ifdef __GLEE_GL_EXT_color_subtable
12694     if ((GLeeFuncPtr_glColorSubTableEXT = (GLEEPFNGLCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glColorSubTableEXT"))!=0) nLinked++;
12695     if ((GLeeFuncPtr_glCopyColorSubTableEXT = (GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glCopyColorSubTableEXT"))!=0) nLinked++;
12696 #endif
12697     if (nLinked==2) return GLEE_LINK_COMPLETE;
12698     if (nLinked==0) return GLEE_LINK_FAIL;
12699     return GLEE_LINK_PARTIAL;
12700 }
12701 
__GLeeLink_GL_PGI_vertex_hints(void)12702 GLuint __GLeeLink_GL_PGI_vertex_hints(void) {return GLEE_LINK_COMPLETE;}
12703 
__GLeeLink_GL_PGI_misc_hints(void)12704 GLuint __GLeeLink_GL_PGI_misc_hints(void)
12705 {
12706     GLint nLinked=0;
12707 #ifdef __GLEE_GL_PGI_misc_hints
12708     if ((GLeeFuncPtr_glHintPGI = (GLEEPFNGLHINTPGIPROC) __GLeeGetProcAddress("glHintPGI"))!=0) nLinked++;
12709 #endif
12710     if (nLinked==1) return GLEE_LINK_COMPLETE;
12711     if (nLinked==0) return GLEE_LINK_FAIL;
12712     return GLEE_LINK_PARTIAL;
12713 }
12714 
__GLeeLink_GL_EXT_paletted_texture(void)12715 GLuint __GLeeLink_GL_EXT_paletted_texture(void)
12716 {
12717     GLint nLinked=0;
12718 #ifdef __GLEE_GL_EXT_paletted_texture
12719     if ((GLeeFuncPtr_glColorTableEXT = (GLEEPFNGLCOLORTABLEEXTPROC) __GLeeGetProcAddress("glColorTableEXT"))!=0) nLinked++;
12720     if ((GLeeFuncPtr_glGetColorTableEXT = (GLEEPFNGLGETCOLORTABLEEXTPROC) __GLeeGetProcAddress("glGetColorTableEXT"))!=0) nLinked++;
12721     if ((GLeeFuncPtr_glGetColorTableParameterivEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterivEXT"))!=0) nLinked++;
12722     if ((GLeeFuncPtr_glGetColorTableParameterfvEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterfvEXT"))!=0) nLinked++;
12723 #endif
12724     if (nLinked==4) return GLEE_LINK_COMPLETE;
12725     if (nLinked==0) return GLEE_LINK_FAIL;
12726     return GLEE_LINK_PARTIAL;
12727 }
12728 
__GLeeLink_GL_EXT_clip_volume_hint(void)12729 GLuint __GLeeLink_GL_EXT_clip_volume_hint(void) {return GLEE_LINK_COMPLETE;}
12730 
__GLeeLink_GL_SGIX_list_priority(void)12731 GLuint __GLeeLink_GL_SGIX_list_priority(void)
12732 {
12733     GLint nLinked=0;
12734 #ifdef __GLEE_GL_SGIX_list_priority
12735     if ((GLeeFuncPtr_glGetListParameterfvSGIX = (GLEEPFNGLGETLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glGetListParameterfvSGIX"))!=0) nLinked++;
12736     if ((GLeeFuncPtr_glGetListParameterivSGIX = (GLEEPFNGLGETLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glGetListParameterivSGIX"))!=0) nLinked++;
12737     if ((GLeeFuncPtr_glListParameterfSGIX = (GLEEPFNGLLISTPARAMETERFSGIXPROC) __GLeeGetProcAddress("glListParameterfSGIX"))!=0) nLinked++;
12738     if ((GLeeFuncPtr_glListParameterfvSGIX = (GLEEPFNGLLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glListParameterfvSGIX"))!=0) nLinked++;
12739     if ((GLeeFuncPtr_glListParameteriSGIX = (GLEEPFNGLLISTPARAMETERISGIXPROC) __GLeeGetProcAddress("glListParameteriSGIX"))!=0) nLinked++;
12740     if ((GLeeFuncPtr_glListParameterivSGIX = (GLEEPFNGLLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glListParameterivSGIX"))!=0) nLinked++;
12741 #endif
12742     if (nLinked==6) return GLEE_LINK_COMPLETE;
12743     if (nLinked==0) return GLEE_LINK_FAIL;
12744     return GLEE_LINK_PARTIAL;
12745 }
12746 
__GLeeLink_GL_SGIX_ir_instrument1(void)12747 GLuint __GLeeLink_GL_SGIX_ir_instrument1(void) {return GLEE_LINK_COMPLETE;}
12748 
__GLeeLink_GL_SGIX_calligraphic_fragment(void)12749 GLuint __GLeeLink_GL_SGIX_calligraphic_fragment(void) {return GLEE_LINK_COMPLETE;}
12750 
__GLeeLink_GL_SGIX_texture_lod_bias(void)12751 GLuint __GLeeLink_GL_SGIX_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
12752 
__GLeeLink_GL_SGIX_shadow_ambient(void)12753 GLuint __GLeeLink_GL_SGIX_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
12754 
__GLeeLink_GL_EXT_index_texture(void)12755 GLuint __GLeeLink_GL_EXT_index_texture(void) {return GLEE_LINK_COMPLETE;}
12756 
__GLeeLink_GL_EXT_index_material(void)12757 GLuint __GLeeLink_GL_EXT_index_material(void)
12758 {
12759     GLint nLinked=0;
12760 #ifdef __GLEE_GL_EXT_index_material
12761     if ((GLeeFuncPtr_glIndexMaterialEXT = (GLEEPFNGLINDEXMATERIALEXTPROC) __GLeeGetProcAddress("glIndexMaterialEXT"))!=0) nLinked++;
12762 #endif
12763     if (nLinked==1) return GLEE_LINK_COMPLETE;
12764     if (nLinked==0) return GLEE_LINK_FAIL;
12765     return GLEE_LINK_PARTIAL;
12766 }
12767 
__GLeeLink_GL_EXT_index_func(void)12768 GLuint __GLeeLink_GL_EXT_index_func(void)
12769 {
12770     GLint nLinked=0;
12771 #ifdef __GLEE_GL_EXT_index_func
12772     if ((GLeeFuncPtr_glIndexFuncEXT = (GLEEPFNGLINDEXFUNCEXTPROC) __GLeeGetProcAddress("glIndexFuncEXT"))!=0) nLinked++;
12773 #endif
12774     if (nLinked==1) return GLEE_LINK_COMPLETE;
12775     if (nLinked==0) return GLEE_LINK_FAIL;
12776     return GLEE_LINK_PARTIAL;
12777 }
12778 
__GLeeLink_GL_EXT_index_array_formats(void)12779 GLuint __GLeeLink_GL_EXT_index_array_formats(void) {return GLEE_LINK_COMPLETE;}
12780 
__GLeeLink_GL_EXT_compiled_vertex_array(void)12781 GLuint __GLeeLink_GL_EXT_compiled_vertex_array(void)
12782 {
12783     GLint nLinked=0;
12784 #ifdef __GLEE_GL_EXT_compiled_vertex_array
12785     if ((GLeeFuncPtr_glLockArraysEXT = (GLEEPFNGLLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glLockArraysEXT"))!=0) nLinked++;
12786     if ((GLeeFuncPtr_glUnlockArraysEXT = (GLEEPFNGLUNLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glUnlockArraysEXT"))!=0) nLinked++;
12787 #endif
12788     if (nLinked==2) return GLEE_LINK_COMPLETE;
12789     if (nLinked==0) return GLEE_LINK_FAIL;
12790     return GLEE_LINK_PARTIAL;
12791 }
12792 
__GLeeLink_GL_EXT_cull_vertex(void)12793 GLuint __GLeeLink_GL_EXT_cull_vertex(void)
12794 {
12795     GLint nLinked=0;
12796 #ifdef __GLEE_GL_EXT_cull_vertex
12797     if ((GLeeFuncPtr_glCullParameterdvEXT = (GLEEPFNGLCULLPARAMETERDVEXTPROC) __GLeeGetProcAddress("glCullParameterdvEXT"))!=0) nLinked++;
12798     if ((GLeeFuncPtr_glCullParameterfvEXT = (GLEEPFNGLCULLPARAMETERFVEXTPROC) __GLeeGetProcAddress("glCullParameterfvEXT"))!=0) nLinked++;
12799 #endif
12800     if (nLinked==2) return GLEE_LINK_COMPLETE;
12801     if (nLinked==0) return GLEE_LINK_FAIL;
12802     return GLEE_LINK_PARTIAL;
12803 }
12804 
__GLeeLink_GL_SGIX_ycrcb(void)12805 GLuint __GLeeLink_GL_SGIX_ycrcb(void) {return GLEE_LINK_COMPLETE;}
12806 
__GLeeLink_GL_SGIX_fragment_lighting(void)12807 GLuint __GLeeLink_GL_SGIX_fragment_lighting(void)
12808 {
12809     GLint nLinked=0;
12810 #ifdef __GLEE_GL_SGIX_fragment_lighting
12811     if ((GLeeFuncPtr_glFragmentColorMaterialSGIX = (GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC) __GLeeGetProcAddress("glFragmentColorMaterialSGIX"))!=0) nLinked++;
12812     if ((GLeeFuncPtr_glFragmentLightfSGIX = (GLEEPFNGLFRAGMENTLIGHTFSGIXPROC) __GLeeGetProcAddress("glFragmentLightfSGIX"))!=0) nLinked++;
12813     if ((GLeeFuncPtr_glFragmentLightfvSGIX = (GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightfvSGIX"))!=0) nLinked++;
12814     if ((GLeeFuncPtr_glFragmentLightiSGIX = (GLEEPFNGLFRAGMENTLIGHTISGIXPROC) __GLeeGetProcAddress("glFragmentLightiSGIX"))!=0) nLinked++;
12815     if ((GLeeFuncPtr_glFragmentLightivSGIX = (GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightivSGIX"))!=0) nLinked++;
12816     if ((GLeeFuncPtr_glFragmentLightModelfSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfSGIX"))!=0) nLinked++;
12817     if ((GLeeFuncPtr_glFragmentLightModelfvSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfvSGIX"))!=0) nLinked++;
12818     if ((GLeeFuncPtr_glFragmentLightModeliSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC) __GLeeGetProcAddress("glFragmentLightModeliSGIX"))!=0) nLinked++;
12819     if ((GLeeFuncPtr_glFragmentLightModelivSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelivSGIX"))!=0) nLinked++;
12820     if ((GLeeFuncPtr_glFragmentMaterialfSGIX = (GLEEPFNGLFRAGMENTMATERIALFSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfSGIX"))!=0) nLinked++;
12821     if ((GLeeFuncPtr_glFragmentMaterialfvSGIX = (GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfvSGIX"))!=0) nLinked++;
12822     if ((GLeeFuncPtr_glFragmentMaterialiSGIX = (GLEEPFNGLFRAGMENTMATERIALISGIXPROC) __GLeeGetProcAddress("glFragmentMaterialiSGIX"))!=0) nLinked++;
12823     if ((GLeeFuncPtr_glFragmentMaterialivSGIX = (GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialivSGIX"))!=0) nLinked++;
12824     if ((GLeeFuncPtr_glGetFragmentLightfvSGIX = (GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightfvSGIX"))!=0) nLinked++;
12825     if ((GLeeFuncPtr_glGetFragmentLightivSGIX = (GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightivSGIX"))!=0) nLinked++;
12826     if ((GLeeFuncPtr_glGetFragmentMaterialfvSGIX = (GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvSGIX"))!=0) nLinked++;
12827     if ((GLeeFuncPtr_glGetFragmentMaterialivSGIX = (GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialivSGIX"))!=0) nLinked++;
12828     if ((GLeeFuncPtr_glLightEnviSGIX = (GLEEPFNGLLIGHTENVISGIXPROC) __GLeeGetProcAddress("glLightEnviSGIX"))!=0) nLinked++;
12829 #endif
12830     if (nLinked==18) return GLEE_LINK_COMPLETE;
12831     if (nLinked==0) return GLEE_LINK_FAIL;
12832     return GLEE_LINK_PARTIAL;
12833 }
12834 
__GLeeLink_GL_IBM_rasterpos_clip(void)12835 GLuint __GLeeLink_GL_IBM_rasterpos_clip(void) {return GLEE_LINK_COMPLETE;}
12836 
__GLeeLink_GL_HP_texture_lighting(void)12837 GLuint __GLeeLink_GL_HP_texture_lighting(void) {return GLEE_LINK_COMPLETE;}
12838 
__GLeeLink_GL_EXT_draw_range_elements(void)12839 GLuint __GLeeLink_GL_EXT_draw_range_elements(void)
12840 {
12841     GLint nLinked=0;
12842 #ifdef __GLEE_GL_EXT_draw_range_elements
12843     if ((GLeeFuncPtr_glDrawRangeElementsEXT = (GLEEPFNGLDRAWRANGEELEMENTSEXTPROC) __GLeeGetProcAddress("glDrawRangeElementsEXT"))!=0) nLinked++;
12844 #endif
12845     if (nLinked==1) return GLEE_LINK_COMPLETE;
12846     if (nLinked==0) return GLEE_LINK_FAIL;
12847     return GLEE_LINK_PARTIAL;
12848 }
12849 
__GLeeLink_GL_WIN_phong_shading(void)12850 GLuint __GLeeLink_GL_WIN_phong_shading(void) {return GLEE_LINK_COMPLETE;}
12851 
__GLeeLink_GL_WIN_specular_fog(void)12852 GLuint __GLeeLink_GL_WIN_specular_fog(void) {return GLEE_LINK_COMPLETE;}
12853 
__GLeeLink_GL_EXT_light_texture(void)12854 GLuint __GLeeLink_GL_EXT_light_texture(void)
12855 {
12856     GLint nLinked=0;
12857 #ifdef __GLEE_GL_EXT_light_texture
12858     if ((GLeeFuncPtr_glApplyTextureEXT = (GLEEPFNGLAPPLYTEXTUREEXTPROC) __GLeeGetProcAddress("glApplyTextureEXT"))!=0) nLinked++;
12859     if ((GLeeFuncPtr_glTextureLightEXT = (GLEEPFNGLTEXTURELIGHTEXTPROC) __GLeeGetProcAddress("glTextureLightEXT"))!=0) nLinked++;
12860     if ((GLeeFuncPtr_glTextureMaterialEXT = (GLEEPFNGLTEXTUREMATERIALEXTPROC) __GLeeGetProcAddress("glTextureMaterialEXT"))!=0) nLinked++;
12861 #endif
12862     if (nLinked==3) return GLEE_LINK_COMPLETE;
12863     if (nLinked==0) return GLEE_LINK_FAIL;
12864     return GLEE_LINK_PARTIAL;
12865 }
12866 
__GLeeLink_GL_SGIX_blend_alpha_minmax(void)12867 GLuint __GLeeLink_GL_SGIX_blend_alpha_minmax(void) {return GLEE_LINK_COMPLETE;}
12868 
__GLeeLink_GL_SGIX_impact_pixel_texture(void)12869 GLuint __GLeeLink_GL_SGIX_impact_pixel_texture(void) {return GLEE_LINK_COMPLETE;}
12870 
__GLeeLink_GL_EXT_bgra(void)12871 GLuint __GLeeLink_GL_EXT_bgra(void) {return GLEE_LINK_COMPLETE;}
12872 
__GLeeLink_GL_SGIX_async(void)12873 GLuint __GLeeLink_GL_SGIX_async(void)
12874 {
12875     GLint nLinked=0;
12876 #ifdef __GLEE_GL_SGIX_async
12877     if ((GLeeFuncPtr_glAsyncMarkerSGIX = (GLEEPFNGLASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glAsyncMarkerSGIX"))!=0) nLinked++;
12878     if ((GLeeFuncPtr_glFinishAsyncSGIX = (GLEEPFNGLFINISHASYNCSGIXPROC) __GLeeGetProcAddress("glFinishAsyncSGIX"))!=0) nLinked++;
12879     if ((GLeeFuncPtr_glPollAsyncSGIX = (GLEEPFNGLPOLLASYNCSGIXPROC) __GLeeGetProcAddress("glPollAsyncSGIX"))!=0) nLinked++;
12880     if ((GLeeFuncPtr_glGenAsyncMarkersSGIX = (GLEEPFNGLGENASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glGenAsyncMarkersSGIX"))!=0) nLinked++;
12881     if ((GLeeFuncPtr_glDeleteAsyncMarkersSGIX = (GLEEPFNGLDELETEASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glDeleteAsyncMarkersSGIX"))!=0) nLinked++;
12882     if ((GLeeFuncPtr_glIsAsyncMarkerSGIX = (GLEEPFNGLISASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glIsAsyncMarkerSGIX"))!=0) nLinked++;
12883 #endif
12884     if (nLinked==6) return GLEE_LINK_COMPLETE;
12885     if (nLinked==0) return GLEE_LINK_FAIL;
12886     return GLEE_LINK_PARTIAL;
12887 }
12888 
__GLeeLink_GL_SGIX_async_pixel(void)12889 GLuint __GLeeLink_GL_SGIX_async_pixel(void) {return GLEE_LINK_COMPLETE;}
12890 
__GLeeLink_GL_SGIX_async_histogram(void)12891 GLuint __GLeeLink_GL_SGIX_async_histogram(void) {return GLEE_LINK_COMPLETE;}
12892 
__GLeeLink_GL_INTEL_texture_scissor(void)12893 GLuint __GLeeLink_GL_INTEL_texture_scissor(void) {return GLEE_LINK_COMPLETE;}
12894 
__GLeeLink_GL_INTEL_parallel_arrays(void)12895 GLuint __GLeeLink_GL_INTEL_parallel_arrays(void)
12896 {
12897     GLint nLinked=0;
12898 #ifdef __GLEE_GL_INTEL_parallel_arrays
12899     if ((GLeeFuncPtr_glVertexPointervINTEL = (GLEEPFNGLVERTEXPOINTERVINTELPROC) __GLeeGetProcAddress("glVertexPointervINTEL"))!=0) nLinked++;
12900     if ((GLeeFuncPtr_glNormalPointervINTEL = (GLEEPFNGLNORMALPOINTERVINTELPROC) __GLeeGetProcAddress("glNormalPointervINTEL"))!=0) nLinked++;
12901     if ((GLeeFuncPtr_glColorPointervINTEL = (GLEEPFNGLCOLORPOINTERVINTELPROC) __GLeeGetProcAddress("glColorPointervINTEL"))!=0) nLinked++;
12902     if ((GLeeFuncPtr_glTexCoordPointervINTEL = (GLEEPFNGLTEXCOORDPOINTERVINTELPROC) __GLeeGetProcAddress("glTexCoordPointervINTEL"))!=0) nLinked++;
12903 #endif
12904     if (nLinked==4) return GLEE_LINK_COMPLETE;
12905     if (nLinked==0) return GLEE_LINK_FAIL;
12906     return GLEE_LINK_PARTIAL;
12907 }
12908 
__GLeeLink_GL_HP_occlusion_test(void)12909 GLuint __GLeeLink_GL_HP_occlusion_test(void) {return GLEE_LINK_COMPLETE;}
12910 
__GLeeLink_GL_EXT_pixel_transform(void)12911 GLuint __GLeeLink_GL_EXT_pixel_transform(void)
12912 {
12913     GLint nLinked=0;
12914 #ifdef __GLEE_GL_EXT_pixel_transform
12915     if ((GLeeFuncPtr_glPixelTransformParameteriEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC) __GLeeGetProcAddress("glPixelTransformParameteriEXT"))!=0) nLinked++;
12916     if ((GLeeFuncPtr_glPixelTransformParameterfEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfEXT"))!=0) nLinked++;
12917     if ((GLeeFuncPtr_glPixelTransformParameterivEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterivEXT"))!=0) nLinked++;
12918     if ((GLeeFuncPtr_glPixelTransformParameterfvEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfvEXT"))!=0) nLinked++;
12919 #endif
12920     if (nLinked==4) return GLEE_LINK_COMPLETE;
12921     if (nLinked==0) return GLEE_LINK_FAIL;
12922     return GLEE_LINK_PARTIAL;
12923 }
12924 
__GLeeLink_GL_EXT_pixel_transform_color_table(void)12925 GLuint __GLeeLink_GL_EXT_pixel_transform_color_table(void) {return GLEE_LINK_COMPLETE;}
12926 
__GLeeLink_GL_EXT_shared_texture_palette(void)12927 GLuint __GLeeLink_GL_EXT_shared_texture_palette(void) {return GLEE_LINK_COMPLETE;}
12928 
__GLeeLink_GL_EXT_separate_specular_color(void)12929 GLuint __GLeeLink_GL_EXT_separate_specular_color(void) {return GLEE_LINK_COMPLETE;}
12930 
__GLeeLink_GL_EXT_secondary_color(void)12931 GLuint __GLeeLink_GL_EXT_secondary_color(void)
12932 {
12933     GLint nLinked=0;
12934 #ifdef __GLEE_GL_EXT_secondary_color
12935     if ((GLeeFuncPtr_glSecondaryColor3bEXT = (GLEEPFNGLSECONDARYCOLOR3BEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bEXT"))!=0) nLinked++;
12936     if ((GLeeFuncPtr_glSecondaryColor3bvEXT = (GLEEPFNGLSECONDARYCOLOR3BVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bvEXT"))!=0) nLinked++;
12937     if ((GLeeFuncPtr_glSecondaryColor3dEXT = (GLEEPFNGLSECONDARYCOLOR3DEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dEXT"))!=0) nLinked++;
12938     if ((GLeeFuncPtr_glSecondaryColor3dvEXT = (GLEEPFNGLSECONDARYCOLOR3DVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dvEXT"))!=0) nLinked++;
12939     if ((GLeeFuncPtr_glSecondaryColor3fEXT = (GLEEPFNGLSECONDARYCOLOR3FEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fEXT"))!=0) nLinked++;
12940     if ((GLeeFuncPtr_glSecondaryColor3fvEXT = (GLEEPFNGLSECONDARYCOLOR3FVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fvEXT"))!=0) nLinked++;
12941     if ((GLeeFuncPtr_glSecondaryColor3iEXT = (GLEEPFNGLSECONDARYCOLOR3IEXTPROC) __GLeeGetProcAddress("glSecondaryColor3iEXT"))!=0) nLinked++;
12942     if ((GLeeFuncPtr_glSecondaryColor3ivEXT = (GLEEPFNGLSECONDARYCOLOR3IVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ivEXT"))!=0) nLinked++;
12943     if ((GLeeFuncPtr_glSecondaryColor3sEXT = (GLEEPFNGLSECONDARYCOLOR3SEXTPROC) __GLeeGetProcAddress("glSecondaryColor3sEXT"))!=0) nLinked++;
12944     if ((GLeeFuncPtr_glSecondaryColor3svEXT = (GLEEPFNGLSECONDARYCOLOR3SVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3svEXT"))!=0) nLinked++;
12945     if ((GLeeFuncPtr_glSecondaryColor3ubEXT = (GLEEPFNGLSECONDARYCOLOR3UBEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubEXT"))!=0) nLinked++;
12946     if ((GLeeFuncPtr_glSecondaryColor3ubvEXT = (GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubvEXT"))!=0) nLinked++;
12947     if ((GLeeFuncPtr_glSecondaryColor3uiEXT = (GLEEPFNGLSECONDARYCOLOR3UIEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uiEXT"))!=0) nLinked++;
12948     if ((GLeeFuncPtr_glSecondaryColor3uivEXT = (GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uivEXT"))!=0) nLinked++;
12949     if ((GLeeFuncPtr_glSecondaryColor3usEXT = (GLEEPFNGLSECONDARYCOLOR3USEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usEXT"))!=0) nLinked++;
12950     if ((GLeeFuncPtr_glSecondaryColor3usvEXT = (GLEEPFNGLSECONDARYCOLOR3USVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usvEXT"))!=0) nLinked++;
12951     if ((GLeeFuncPtr_glSecondaryColorPointerEXT = (GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glSecondaryColorPointerEXT"))!=0) nLinked++;
12952 #endif
12953     if (nLinked==17) return GLEE_LINK_COMPLETE;
12954     if (nLinked==0) return GLEE_LINK_FAIL;
12955     return GLEE_LINK_PARTIAL;
12956 }
12957 
__GLeeLink_GL_EXT_texture_perturb_normal(void)12958 GLuint __GLeeLink_GL_EXT_texture_perturb_normal(void)
12959 {
12960     GLint nLinked=0;
12961 #ifdef __GLEE_GL_EXT_texture_perturb_normal
12962     if ((GLeeFuncPtr_glTextureNormalEXT = (GLEEPFNGLTEXTURENORMALEXTPROC) __GLeeGetProcAddress("glTextureNormalEXT"))!=0) nLinked++;
12963 #endif
12964     if (nLinked==1) return GLEE_LINK_COMPLETE;
12965     if (nLinked==0) return GLEE_LINK_FAIL;
12966     return GLEE_LINK_PARTIAL;
12967 }
12968 
__GLeeLink_GL_EXT_multi_draw_arrays(void)12969 GLuint __GLeeLink_GL_EXT_multi_draw_arrays(void)
12970 {
12971     GLint nLinked=0;
12972 #ifdef __GLEE_GL_EXT_multi_draw_arrays
12973     if ((GLeeFuncPtr_glMultiDrawArraysEXT = (GLEEPFNGLMULTIDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glMultiDrawArraysEXT"))!=0) nLinked++;
12974     if ((GLeeFuncPtr_glMultiDrawElementsEXT = (GLEEPFNGLMULTIDRAWELEMENTSEXTPROC) __GLeeGetProcAddress("glMultiDrawElementsEXT"))!=0) nLinked++;
12975 #endif
12976     if (nLinked==2) return GLEE_LINK_COMPLETE;
12977     if (nLinked==0) return GLEE_LINK_FAIL;
12978     return GLEE_LINK_PARTIAL;
12979 }
12980 
__GLeeLink_GL_EXT_fog_coord(void)12981 GLuint __GLeeLink_GL_EXT_fog_coord(void)
12982 {
12983     GLint nLinked=0;
12984 #ifdef __GLEE_GL_EXT_fog_coord
12985     if ((GLeeFuncPtr_glFogCoordfEXT = (GLEEPFNGLFOGCOORDFEXTPROC) __GLeeGetProcAddress("glFogCoordfEXT"))!=0) nLinked++;
12986     if ((GLeeFuncPtr_glFogCoordfvEXT = (GLEEPFNGLFOGCOORDFVEXTPROC) __GLeeGetProcAddress("glFogCoordfvEXT"))!=0) nLinked++;
12987     if ((GLeeFuncPtr_glFogCoorddEXT = (GLEEPFNGLFOGCOORDDEXTPROC) __GLeeGetProcAddress("glFogCoorddEXT"))!=0) nLinked++;
12988     if ((GLeeFuncPtr_glFogCoorddvEXT = (GLEEPFNGLFOGCOORDDVEXTPROC) __GLeeGetProcAddress("glFogCoorddvEXT"))!=0) nLinked++;
12989     if ((GLeeFuncPtr_glFogCoordPointerEXT = (GLEEPFNGLFOGCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glFogCoordPointerEXT"))!=0) nLinked++;
12990 #endif
12991     if (nLinked==5) return GLEE_LINK_COMPLETE;
12992     if (nLinked==0) return GLEE_LINK_FAIL;
12993     return GLEE_LINK_PARTIAL;
12994 }
12995 
__GLeeLink_GL_REND_screen_coordinates(void)12996 GLuint __GLeeLink_GL_REND_screen_coordinates(void) {return GLEE_LINK_COMPLETE;}
12997 
__GLeeLink_GL_EXT_coordinate_frame(void)12998 GLuint __GLeeLink_GL_EXT_coordinate_frame(void)
12999 {
13000     GLint nLinked=0;
13001 #ifdef __GLEE_GL_EXT_coordinate_frame
13002     if ((GLeeFuncPtr_glTangent3bEXT = (GLEEPFNGLTANGENT3BEXTPROC) __GLeeGetProcAddress("glTangent3bEXT"))!=0) nLinked++;
13003     if ((GLeeFuncPtr_glTangent3bvEXT = (GLEEPFNGLTANGENT3BVEXTPROC) __GLeeGetProcAddress("glTangent3bvEXT"))!=0) nLinked++;
13004     if ((GLeeFuncPtr_glTangent3dEXT = (GLEEPFNGLTANGENT3DEXTPROC) __GLeeGetProcAddress("glTangent3dEXT"))!=0) nLinked++;
13005     if ((GLeeFuncPtr_glTangent3dvEXT = (GLEEPFNGLTANGENT3DVEXTPROC) __GLeeGetProcAddress("glTangent3dvEXT"))!=0) nLinked++;
13006     if ((GLeeFuncPtr_glTangent3fEXT = (GLEEPFNGLTANGENT3FEXTPROC) __GLeeGetProcAddress("glTangent3fEXT"))!=0) nLinked++;
13007     if ((GLeeFuncPtr_glTangent3fvEXT = (GLEEPFNGLTANGENT3FVEXTPROC) __GLeeGetProcAddress("glTangent3fvEXT"))!=0) nLinked++;
13008     if ((GLeeFuncPtr_glTangent3iEXT = (GLEEPFNGLTANGENT3IEXTPROC) __GLeeGetProcAddress("glTangent3iEXT"))!=0) nLinked++;
13009     if ((GLeeFuncPtr_glTangent3ivEXT = (GLEEPFNGLTANGENT3IVEXTPROC) __GLeeGetProcAddress("glTangent3ivEXT"))!=0) nLinked++;
13010     if ((GLeeFuncPtr_glTangent3sEXT = (GLEEPFNGLTANGENT3SEXTPROC) __GLeeGetProcAddress("glTangent3sEXT"))!=0) nLinked++;
13011     if ((GLeeFuncPtr_glTangent3svEXT = (GLEEPFNGLTANGENT3SVEXTPROC) __GLeeGetProcAddress("glTangent3svEXT"))!=0) nLinked++;
13012     if ((GLeeFuncPtr_glBinormal3bEXT = (GLEEPFNGLBINORMAL3BEXTPROC) __GLeeGetProcAddress("glBinormal3bEXT"))!=0) nLinked++;
13013     if ((GLeeFuncPtr_glBinormal3bvEXT = (GLEEPFNGLBINORMAL3BVEXTPROC) __GLeeGetProcAddress("glBinormal3bvEXT"))!=0) nLinked++;
13014     if ((GLeeFuncPtr_glBinormal3dEXT = (GLEEPFNGLBINORMAL3DEXTPROC) __GLeeGetProcAddress("glBinormal3dEXT"))!=0) nLinked++;
13015     if ((GLeeFuncPtr_glBinormal3dvEXT = (GLEEPFNGLBINORMAL3DVEXTPROC) __GLeeGetProcAddress("glBinormal3dvEXT"))!=0) nLinked++;
13016     if ((GLeeFuncPtr_glBinormal3fEXT = (GLEEPFNGLBINORMAL3FEXTPROC) __GLeeGetProcAddress("glBinormal3fEXT"))!=0) nLinked++;
13017     if ((GLeeFuncPtr_glBinormal3fvEXT = (GLEEPFNGLBINORMAL3FVEXTPROC) __GLeeGetProcAddress("glBinormal3fvEXT"))!=0) nLinked++;
13018     if ((GLeeFuncPtr_glBinormal3iEXT = (GLEEPFNGLBINORMAL3IEXTPROC) __GLeeGetProcAddress("glBinormal3iEXT"))!=0) nLinked++;
13019     if ((GLeeFuncPtr_glBinormal3ivEXT = (GLEEPFNGLBINORMAL3IVEXTPROC) __GLeeGetProcAddress("glBinormal3ivEXT"))!=0) nLinked++;
13020     if ((GLeeFuncPtr_glBinormal3sEXT = (GLEEPFNGLBINORMAL3SEXTPROC) __GLeeGetProcAddress("glBinormal3sEXT"))!=0) nLinked++;
13021     if ((GLeeFuncPtr_glBinormal3svEXT = (GLEEPFNGLBINORMAL3SVEXTPROC) __GLeeGetProcAddress("glBinormal3svEXT"))!=0) nLinked++;
13022     if ((GLeeFuncPtr_glTangentPointerEXT = (GLEEPFNGLTANGENTPOINTEREXTPROC) __GLeeGetProcAddress("glTangentPointerEXT"))!=0) nLinked++;
13023     if ((GLeeFuncPtr_glBinormalPointerEXT = (GLEEPFNGLBINORMALPOINTEREXTPROC) __GLeeGetProcAddress("glBinormalPointerEXT"))!=0) nLinked++;
13024 #endif
13025     if (nLinked==22) return GLEE_LINK_COMPLETE;
13026     if (nLinked==0) return GLEE_LINK_FAIL;
13027     return GLEE_LINK_PARTIAL;
13028 }
13029 
__GLeeLink_GL_EXT_texture_env_combine(void)13030 GLuint __GLeeLink_GL_EXT_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
13031 
__GLeeLink_GL_APPLE_specular_vector(void)13032 GLuint __GLeeLink_GL_APPLE_specular_vector(void) {return GLEE_LINK_COMPLETE;}
13033 
__GLeeLink_GL_APPLE_transform_hint(void)13034 GLuint __GLeeLink_GL_APPLE_transform_hint(void) {return GLEE_LINK_COMPLETE;}
13035 
__GLeeLink_GL_SGIX_fog_scale(void)13036 GLuint __GLeeLink_GL_SGIX_fog_scale(void) {return GLEE_LINK_COMPLETE;}
13037 
__GLeeLink_GL_SUNX_constant_data(void)13038 GLuint __GLeeLink_GL_SUNX_constant_data(void)
13039 {
13040     GLint nLinked=0;
13041 #ifdef __GLEE_GL_SUNX_constant_data
13042     if ((GLeeFuncPtr_glFinishTextureSUNX = (GLEEPFNGLFINISHTEXTURESUNXPROC) __GLeeGetProcAddress("glFinishTextureSUNX"))!=0) nLinked++;
13043 #endif
13044     if (nLinked==1) return GLEE_LINK_COMPLETE;
13045     if (nLinked==0) return GLEE_LINK_FAIL;
13046     return GLEE_LINK_PARTIAL;
13047 }
13048 
__GLeeLink_GL_SUN_global_alpha(void)13049 GLuint __GLeeLink_GL_SUN_global_alpha(void)
13050 {
13051     GLint nLinked=0;
13052 #ifdef __GLEE_GL_SUN_global_alpha
13053     if ((GLeeFuncPtr_glGlobalAlphaFactorbSUN = (GLEEPFNGLGLOBALALPHAFACTORBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorbSUN"))!=0) nLinked++;
13054     if ((GLeeFuncPtr_glGlobalAlphaFactorsSUN = (GLEEPFNGLGLOBALALPHAFACTORSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorsSUN"))!=0) nLinked++;
13055     if ((GLeeFuncPtr_glGlobalAlphaFactoriSUN = (GLEEPFNGLGLOBALALPHAFACTORISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoriSUN"))!=0) nLinked++;
13056     if ((GLeeFuncPtr_glGlobalAlphaFactorfSUN = (GLEEPFNGLGLOBALALPHAFACTORFSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorfSUN"))!=0) nLinked++;
13057     if ((GLeeFuncPtr_glGlobalAlphaFactordSUN = (GLEEPFNGLGLOBALALPHAFACTORDSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactordSUN"))!=0) nLinked++;
13058     if ((GLeeFuncPtr_glGlobalAlphaFactorubSUN = (GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorubSUN"))!=0) nLinked++;
13059     if ((GLeeFuncPtr_glGlobalAlphaFactorusSUN = (GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorusSUN"))!=0) nLinked++;
13060     if ((GLeeFuncPtr_glGlobalAlphaFactoruiSUN = (GLEEPFNGLGLOBALALPHAFACTORUISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoruiSUN"))!=0) nLinked++;
13061 #endif
13062     if (nLinked==8) return GLEE_LINK_COMPLETE;
13063     if (nLinked==0) return GLEE_LINK_FAIL;
13064     return GLEE_LINK_PARTIAL;
13065 }
13066 
__GLeeLink_GL_SUN_triangle_list(void)13067 GLuint __GLeeLink_GL_SUN_triangle_list(void)
13068 {
13069     GLint nLinked=0;
13070 #ifdef __GLEE_GL_SUN_triangle_list
13071     if ((GLeeFuncPtr_glReplacementCodeuiSUN = (GLEEPFNGLREPLACEMENTCODEUISUNPROC) __GLeeGetProcAddress("glReplacementCodeuiSUN"))!=0) nLinked++;
13072     if ((GLeeFuncPtr_glReplacementCodeusSUN = (GLEEPFNGLREPLACEMENTCODEUSSUNPROC) __GLeeGetProcAddress("glReplacementCodeusSUN"))!=0) nLinked++;
13073     if ((GLeeFuncPtr_glReplacementCodeubSUN = (GLEEPFNGLREPLACEMENTCODEUBSUNPROC) __GLeeGetProcAddress("glReplacementCodeubSUN"))!=0) nLinked++;
13074     if ((GLeeFuncPtr_glReplacementCodeuivSUN = (GLEEPFNGLREPLACEMENTCODEUIVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuivSUN"))!=0) nLinked++;
13075     if ((GLeeFuncPtr_glReplacementCodeusvSUN = (GLEEPFNGLREPLACEMENTCODEUSVSUNPROC) __GLeeGetProcAddress("glReplacementCodeusvSUN"))!=0) nLinked++;
13076     if ((GLeeFuncPtr_glReplacementCodeubvSUN = (GLEEPFNGLREPLACEMENTCODEUBVSUNPROC) __GLeeGetProcAddress("glReplacementCodeubvSUN"))!=0) nLinked++;
13077     if ((GLeeFuncPtr_glReplacementCodePointerSUN = (GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC) __GLeeGetProcAddress("glReplacementCodePointerSUN"))!=0) nLinked++;
13078 #endif
13079     if (nLinked==7) return GLEE_LINK_COMPLETE;
13080     if (nLinked==0) return GLEE_LINK_FAIL;
13081     return GLEE_LINK_PARTIAL;
13082 }
13083 
__GLeeLink_GL_SUN_vertex(void)13084 GLuint __GLeeLink_GL_SUN_vertex(void)
13085 {
13086     GLint nLinked=0;
13087 #ifdef __GLEE_GL_SUN_vertex
13088     if ((GLeeFuncPtr_glColor4ubVertex2fSUN = (GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fSUN"))!=0) nLinked++;
13089     if ((GLeeFuncPtr_glColor4ubVertex2fvSUN = (GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fvSUN"))!=0) nLinked++;
13090     if ((GLeeFuncPtr_glColor4ubVertex3fSUN = (GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fSUN"))!=0) nLinked++;
13091     if ((GLeeFuncPtr_glColor4ubVertex3fvSUN = (GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fvSUN"))!=0) nLinked++;
13092     if ((GLeeFuncPtr_glColor3fVertex3fSUN = (GLEEPFNGLCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fSUN"))!=0) nLinked++;
13093     if ((GLeeFuncPtr_glColor3fVertex3fvSUN = (GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fvSUN"))!=0) nLinked++;
13094     if ((GLeeFuncPtr_glNormal3fVertex3fSUN = (GLEEPFNGLNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fSUN"))!=0) nLinked++;
13095     if ((GLeeFuncPtr_glNormal3fVertex3fvSUN = (GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fvSUN"))!=0) nLinked++;
13096     if ((GLeeFuncPtr_glColor4fNormal3fVertex3fSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
13097     if ((GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
13098     if ((GLeeFuncPtr_glTexCoord2fVertex3fSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fSUN"))!=0) nLinked++;
13099     if ((GLeeFuncPtr_glTexCoord2fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fvSUN"))!=0) nLinked++;
13100     if ((GLeeFuncPtr_glTexCoord4fVertex4fSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fSUN"))!=0) nLinked++;
13101     if ((GLeeFuncPtr_glTexCoord4fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fvSUN"))!=0) nLinked++;
13102     if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fSUN"))!=0) nLinked++;
13103     if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"))!=0) nLinked++;
13104     if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fSUN"))!=0) nLinked++;
13105     if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fvSUN"))!=0) nLinked++;
13106     if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
13107     if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
13108     if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
13109     if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
13110     if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"))!=0) nLinked++;
13111     if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"))!=0) nLinked++;
13112     if ((GLeeFuncPtr_glReplacementCodeuiVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fSUN"))!=0) nLinked++;
13113     if ((GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fvSUN"))!=0) nLinked++;
13114     if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"))!=0) nLinked++;
13115     if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"))!=0) nLinked++;
13116     if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"))!=0) nLinked++;
13117     if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"))!=0) nLinked++;
13118     if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"))!=0) nLinked++;
13119     if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"))!=0) nLinked++;
13120     if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
13121     if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
13122     if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"))!=0) nLinked++;
13123     if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"))!=0) nLinked++;
13124     if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
13125     if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
13126     if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
13127     if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
13128 #endif
13129     if (nLinked==40) return GLEE_LINK_COMPLETE;
13130     if (nLinked==0) return GLEE_LINK_FAIL;
13131     return GLEE_LINK_PARTIAL;
13132 }
13133 
__GLeeLink_GL_EXT_blend_func_separate(void)13134 GLuint __GLeeLink_GL_EXT_blend_func_separate(void)
13135 {
13136     GLint nLinked=0;
13137 #ifdef __GLEE_GL_EXT_blend_func_separate
13138     if ((GLeeFuncPtr_glBlendFuncSeparateEXT = (GLEEPFNGLBLENDFUNCSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendFuncSeparateEXT"))!=0) nLinked++;
13139 #endif
13140     if (nLinked==1) return GLEE_LINK_COMPLETE;
13141     if (nLinked==0) return GLEE_LINK_FAIL;
13142     return GLEE_LINK_PARTIAL;
13143 }
13144 
__GLeeLink_GL_INGR_color_clamp(void)13145 GLuint __GLeeLink_GL_INGR_color_clamp(void) {return GLEE_LINK_COMPLETE;}
13146 
__GLeeLink_GL_INGR_interlace_read(void)13147 GLuint __GLeeLink_GL_INGR_interlace_read(void) {return GLEE_LINK_COMPLETE;}
13148 
__GLeeLink_GL_EXT_stencil_wrap(void)13149 GLuint __GLeeLink_GL_EXT_stencil_wrap(void) {return GLEE_LINK_COMPLETE;}
13150 
__GLeeLink_GL_EXT_422_pixels(void)13151 GLuint __GLeeLink_GL_EXT_422_pixels(void) {return GLEE_LINK_COMPLETE;}
13152 
__GLeeLink_GL_NV_texgen_reflection(void)13153 GLuint __GLeeLink_GL_NV_texgen_reflection(void) {return GLEE_LINK_COMPLETE;}
13154 
__GLeeLink_GL_EXT_texture_cube_map(void)13155 GLuint __GLeeLink_GL_EXT_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
13156 
__GLeeLink_GL_SUN_convolution_border_modes(void)13157 GLuint __GLeeLink_GL_SUN_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
13158 
__GLeeLink_GL_EXT_texture_env_add(void)13159 GLuint __GLeeLink_GL_EXT_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
13160 
__GLeeLink_GL_EXT_texture_lod_bias(void)13161 GLuint __GLeeLink_GL_EXT_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
13162 
__GLeeLink_GL_EXT_texture_filter_anisotropic(void)13163 GLuint __GLeeLink_GL_EXT_texture_filter_anisotropic(void) {return GLEE_LINK_COMPLETE;}
13164 
__GLeeLink_GL_EXT_vertex_weighting(void)13165 GLuint __GLeeLink_GL_EXT_vertex_weighting(void)
13166 {
13167     GLint nLinked=0;
13168 #ifdef __GLEE_GL_EXT_vertex_weighting
13169     if ((GLeeFuncPtr_glVertexWeightfEXT = (GLEEPFNGLVERTEXWEIGHTFEXTPROC) __GLeeGetProcAddress("glVertexWeightfEXT"))!=0) nLinked++;
13170     if ((GLeeFuncPtr_glVertexWeightfvEXT = (GLEEPFNGLVERTEXWEIGHTFVEXTPROC) __GLeeGetProcAddress("glVertexWeightfvEXT"))!=0) nLinked++;
13171     if ((GLeeFuncPtr_glVertexWeightPointerEXT = (GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC) __GLeeGetProcAddress("glVertexWeightPointerEXT"))!=0) nLinked++;
13172 #endif
13173     if (nLinked==3) return GLEE_LINK_COMPLETE;
13174     if (nLinked==0) return GLEE_LINK_FAIL;
13175     return GLEE_LINK_PARTIAL;
13176 }
13177 
__GLeeLink_GL_NV_light_max_exponent(void)13178 GLuint __GLeeLink_GL_NV_light_max_exponent(void) {return GLEE_LINK_COMPLETE;}
13179 
__GLeeLink_GL_NV_vertex_array_range(void)13180 GLuint __GLeeLink_GL_NV_vertex_array_range(void)
13181 {
13182     GLint nLinked=0;
13183 #ifdef __GLEE_GL_NV_vertex_array_range
13184     if ((GLeeFuncPtr_glFlushVertexArrayRangeNV = (GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeNV"))!=0) nLinked++;
13185     if ((GLeeFuncPtr_glVertexArrayRangeNV = (GLEEPFNGLVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glVertexArrayRangeNV"))!=0) nLinked++;
13186 #endif
13187     if (nLinked==2) return GLEE_LINK_COMPLETE;
13188     if (nLinked==0) return GLEE_LINK_FAIL;
13189     return GLEE_LINK_PARTIAL;
13190 }
13191 
__GLeeLink_GL_NV_register_combiners(void)13192 GLuint __GLeeLink_GL_NV_register_combiners(void)
13193 {
13194     GLint nLinked=0;
13195 #ifdef __GLEE_GL_NV_register_combiners
13196     if ((GLeeFuncPtr_glCombinerParameterfvNV = (GLEEPFNGLCOMBINERPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerParameterfvNV"))!=0) nLinked++;
13197     if ((GLeeFuncPtr_glCombinerParameterfNV = (GLEEPFNGLCOMBINERPARAMETERFNVPROC) __GLeeGetProcAddress("glCombinerParameterfNV"))!=0) nLinked++;
13198     if ((GLeeFuncPtr_glCombinerParameterivNV = (GLEEPFNGLCOMBINERPARAMETERIVNVPROC) __GLeeGetProcAddress("glCombinerParameterivNV"))!=0) nLinked++;
13199     if ((GLeeFuncPtr_glCombinerParameteriNV = (GLEEPFNGLCOMBINERPARAMETERINVPROC) __GLeeGetProcAddress("glCombinerParameteriNV"))!=0) nLinked++;
13200     if ((GLeeFuncPtr_glCombinerInputNV = (GLEEPFNGLCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glCombinerInputNV"))!=0) nLinked++;
13201     if ((GLeeFuncPtr_glCombinerOutputNV = (GLEEPFNGLCOMBINEROUTPUTNVPROC) __GLeeGetProcAddress("glCombinerOutputNV"))!=0) nLinked++;
13202     if ((GLeeFuncPtr_glFinalCombinerInputNV = (GLEEPFNGLFINALCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glFinalCombinerInputNV"))!=0) nLinked++;
13203     if ((GLeeFuncPtr_glGetCombinerInputParameterfvNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterfvNV"))!=0) nLinked++;
13204     if ((GLeeFuncPtr_glGetCombinerInputParameterivNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterivNV"))!=0) nLinked++;
13205     if ((GLeeFuncPtr_glGetCombinerOutputParameterfvNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterfvNV"))!=0) nLinked++;
13206     if ((GLeeFuncPtr_glGetCombinerOutputParameterivNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterivNV"))!=0) nLinked++;
13207     if ((GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterfvNV"))!=0) nLinked++;
13208     if ((GLeeFuncPtr_glGetFinalCombinerInputParameterivNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterivNV"))!=0) nLinked++;
13209 #endif
13210     if (nLinked==13) return GLEE_LINK_COMPLETE;
13211     if (nLinked==0) return GLEE_LINK_FAIL;
13212     return GLEE_LINK_PARTIAL;
13213 }
13214 
__GLeeLink_GL_NV_fog_distance(void)13215 GLuint __GLeeLink_GL_NV_fog_distance(void) {return GLEE_LINK_COMPLETE;}
13216 
__GLeeLink_GL_NV_texgen_emboss(void)13217 GLuint __GLeeLink_GL_NV_texgen_emboss(void) {return GLEE_LINK_COMPLETE;}
13218 
__GLeeLink_GL_NV_blend_square(void)13219 GLuint __GLeeLink_GL_NV_blend_square(void) {return GLEE_LINK_COMPLETE;}
13220 
__GLeeLink_GL_NV_texture_env_combine4(void)13221 GLuint __GLeeLink_GL_NV_texture_env_combine4(void) {return GLEE_LINK_COMPLETE;}
13222 
__GLeeLink_GL_MESA_resize_buffers(void)13223 GLuint __GLeeLink_GL_MESA_resize_buffers(void)
13224 {
13225     GLint nLinked=0;
13226 #ifdef __GLEE_GL_MESA_resize_buffers
13227     if ((GLeeFuncPtr_glResizeBuffersMESA = (GLEEPFNGLRESIZEBUFFERSMESAPROC) __GLeeGetProcAddress("glResizeBuffersMESA"))!=0) nLinked++;
13228 #endif
13229     if (nLinked==1) return GLEE_LINK_COMPLETE;
13230     if (nLinked==0) return GLEE_LINK_FAIL;
13231     return GLEE_LINK_PARTIAL;
13232 }
13233 
__GLeeLink_GL_MESA_window_pos(void)13234 GLuint __GLeeLink_GL_MESA_window_pos(void)
13235 {
13236     GLint nLinked=0;
13237 #ifdef __GLEE_GL_MESA_window_pos
13238     if ((GLeeFuncPtr_glWindowPos2dMESA = (GLEEPFNGLWINDOWPOS2DMESAPROC) __GLeeGetProcAddress("glWindowPos2dMESA"))!=0) nLinked++;
13239     if ((GLeeFuncPtr_glWindowPos2dvMESA = (GLEEPFNGLWINDOWPOS2DVMESAPROC) __GLeeGetProcAddress("glWindowPos2dvMESA"))!=0) nLinked++;
13240     if ((GLeeFuncPtr_glWindowPos2fMESA = (GLEEPFNGLWINDOWPOS2FMESAPROC) __GLeeGetProcAddress("glWindowPos2fMESA"))!=0) nLinked++;
13241     if ((GLeeFuncPtr_glWindowPos2fvMESA = (GLEEPFNGLWINDOWPOS2FVMESAPROC) __GLeeGetProcAddress("glWindowPos2fvMESA"))!=0) nLinked++;
13242     if ((GLeeFuncPtr_glWindowPos2iMESA = (GLEEPFNGLWINDOWPOS2IMESAPROC) __GLeeGetProcAddress("glWindowPos2iMESA"))!=0) nLinked++;
13243     if ((GLeeFuncPtr_glWindowPos2ivMESA = (GLEEPFNGLWINDOWPOS2IVMESAPROC) __GLeeGetProcAddress("glWindowPos2ivMESA"))!=0) nLinked++;
13244     if ((GLeeFuncPtr_glWindowPos2sMESA = (GLEEPFNGLWINDOWPOS2SMESAPROC) __GLeeGetProcAddress("glWindowPos2sMESA"))!=0) nLinked++;
13245     if ((GLeeFuncPtr_glWindowPos2svMESA = (GLEEPFNGLWINDOWPOS2SVMESAPROC) __GLeeGetProcAddress("glWindowPos2svMESA"))!=0) nLinked++;
13246     if ((GLeeFuncPtr_glWindowPos3dMESA = (GLEEPFNGLWINDOWPOS3DMESAPROC) __GLeeGetProcAddress("glWindowPos3dMESA"))!=0) nLinked++;
13247     if ((GLeeFuncPtr_glWindowPos3dvMESA = (GLEEPFNGLWINDOWPOS3DVMESAPROC) __GLeeGetProcAddress("glWindowPos3dvMESA"))!=0) nLinked++;
13248     if ((GLeeFuncPtr_glWindowPos3fMESA = (GLEEPFNGLWINDOWPOS3FMESAPROC) __GLeeGetProcAddress("glWindowPos3fMESA"))!=0) nLinked++;
13249     if ((GLeeFuncPtr_glWindowPos3fvMESA = (GLEEPFNGLWINDOWPOS3FVMESAPROC) __GLeeGetProcAddress("glWindowPos3fvMESA"))!=0) nLinked++;
13250     if ((GLeeFuncPtr_glWindowPos3iMESA = (GLEEPFNGLWINDOWPOS3IMESAPROC) __GLeeGetProcAddress("glWindowPos3iMESA"))!=0) nLinked++;
13251     if ((GLeeFuncPtr_glWindowPos3ivMESA = (GLEEPFNGLWINDOWPOS3IVMESAPROC) __GLeeGetProcAddress("glWindowPos3ivMESA"))!=0) nLinked++;
13252     if ((GLeeFuncPtr_glWindowPos3sMESA = (GLEEPFNGLWINDOWPOS3SMESAPROC) __GLeeGetProcAddress("glWindowPos3sMESA"))!=0) nLinked++;
13253     if ((GLeeFuncPtr_glWindowPos3svMESA = (GLEEPFNGLWINDOWPOS3SVMESAPROC) __GLeeGetProcAddress("glWindowPos3svMESA"))!=0) nLinked++;
13254     if ((GLeeFuncPtr_glWindowPos4dMESA = (GLEEPFNGLWINDOWPOS4DMESAPROC) __GLeeGetProcAddress("glWindowPos4dMESA"))!=0) nLinked++;
13255     if ((GLeeFuncPtr_glWindowPos4dvMESA = (GLEEPFNGLWINDOWPOS4DVMESAPROC) __GLeeGetProcAddress("glWindowPos4dvMESA"))!=0) nLinked++;
13256     if ((GLeeFuncPtr_glWindowPos4fMESA = (GLEEPFNGLWINDOWPOS4FMESAPROC) __GLeeGetProcAddress("glWindowPos4fMESA"))!=0) nLinked++;
13257     if ((GLeeFuncPtr_glWindowPos4fvMESA = (GLEEPFNGLWINDOWPOS4FVMESAPROC) __GLeeGetProcAddress("glWindowPos4fvMESA"))!=0) nLinked++;
13258     if ((GLeeFuncPtr_glWindowPos4iMESA = (GLEEPFNGLWINDOWPOS4IMESAPROC) __GLeeGetProcAddress("glWindowPos4iMESA"))!=0) nLinked++;
13259     if ((GLeeFuncPtr_glWindowPos4ivMESA = (GLEEPFNGLWINDOWPOS4IVMESAPROC) __GLeeGetProcAddress("glWindowPos4ivMESA"))!=0) nLinked++;
13260     if ((GLeeFuncPtr_glWindowPos4sMESA = (GLEEPFNGLWINDOWPOS4SMESAPROC) __GLeeGetProcAddress("glWindowPos4sMESA"))!=0) nLinked++;
13261     if ((GLeeFuncPtr_glWindowPos4svMESA = (GLEEPFNGLWINDOWPOS4SVMESAPROC) __GLeeGetProcAddress("glWindowPos4svMESA"))!=0) nLinked++;
13262 #endif
13263     if (nLinked==24) return GLEE_LINK_COMPLETE;
13264     if (nLinked==0) return GLEE_LINK_FAIL;
13265     return GLEE_LINK_PARTIAL;
13266 }
13267 
__GLeeLink_GL_EXT_texture_compression_s3tc(void)13268 GLuint __GLeeLink_GL_EXT_texture_compression_s3tc(void) {return GLEE_LINK_COMPLETE;}
13269 
__GLeeLink_GL_IBM_cull_vertex(void)13270 GLuint __GLeeLink_GL_IBM_cull_vertex(void) {return GLEE_LINK_COMPLETE;}
13271 
__GLeeLink_GL_IBM_multimode_draw_arrays(void)13272 GLuint __GLeeLink_GL_IBM_multimode_draw_arrays(void)
13273 {
13274     GLint nLinked=0;
13275 #ifdef __GLEE_GL_IBM_multimode_draw_arrays
13276     if ((GLeeFuncPtr_glMultiModeDrawArraysIBM = (GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawArraysIBM"))!=0) nLinked++;
13277     if ((GLeeFuncPtr_glMultiModeDrawElementsIBM = (GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawElementsIBM"))!=0) nLinked++;
13278 #endif
13279     if (nLinked==2) return GLEE_LINK_COMPLETE;
13280     if (nLinked==0) return GLEE_LINK_FAIL;
13281     return GLEE_LINK_PARTIAL;
13282 }
13283 
__GLeeLink_GL_IBM_vertex_array_lists(void)13284 GLuint __GLeeLink_GL_IBM_vertex_array_lists(void)
13285 {
13286     GLint nLinked=0;
13287 #ifdef __GLEE_GL_IBM_vertex_array_lists
13288     if ((GLeeFuncPtr_glColorPointerListIBM = (GLEEPFNGLCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glColorPointerListIBM"))!=0) nLinked++;
13289     if ((GLeeFuncPtr_glSecondaryColorPointerListIBM = (GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glSecondaryColorPointerListIBM"))!=0) nLinked++;
13290     if ((GLeeFuncPtr_glEdgeFlagPointerListIBM = (GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC) __GLeeGetProcAddress("glEdgeFlagPointerListIBM"))!=0) nLinked++;
13291     if ((GLeeFuncPtr_glFogCoordPointerListIBM = (GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glFogCoordPointerListIBM"))!=0) nLinked++;
13292     if ((GLeeFuncPtr_glIndexPointerListIBM = (GLEEPFNGLINDEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glIndexPointerListIBM"))!=0) nLinked++;
13293     if ((GLeeFuncPtr_glNormalPointerListIBM = (GLEEPFNGLNORMALPOINTERLISTIBMPROC) __GLeeGetProcAddress("glNormalPointerListIBM"))!=0) nLinked++;
13294     if ((GLeeFuncPtr_glTexCoordPointerListIBM = (GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glTexCoordPointerListIBM"))!=0) nLinked++;
13295     if ((GLeeFuncPtr_glVertexPointerListIBM = (GLEEPFNGLVERTEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glVertexPointerListIBM"))!=0) nLinked++;
13296 #endif
13297     if (nLinked==8) return GLEE_LINK_COMPLETE;
13298     if (nLinked==0) return GLEE_LINK_FAIL;
13299     return GLEE_LINK_PARTIAL;
13300 }
13301 
__GLeeLink_GL_SGIX_subsample(void)13302 GLuint __GLeeLink_GL_SGIX_subsample(void) {return GLEE_LINK_COMPLETE;}
13303 
__GLeeLink_GL_SGIX_ycrcb_subsample(void)13304 GLuint __GLeeLink_GL_SGIX_ycrcb_subsample(void) {return GLEE_LINK_COMPLETE;}
13305 
__GLeeLink_GL_SGIX_ycrcba(void)13306 GLuint __GLeeLink_GL_SGIX_ycrcba(void) {return GLEE_LINK_COMPLETE;}
13307 
__GLeeLink_GL_SGI_depth_pass_instrument(void)13308 GLuint __GLeeLink_GL_SGI_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
13309 
__GLeeLink_GL_3DFX_texture_compression_FXT1(void)13310 GLuint __GLeeLink_GL_3DFX_texture_compression_FXT1(void) {return GLEE_LINK_COMPLETE;}
13311 
__GLeeLink_GL_3DFX_multisample(void)13312 GLuint __GLeeLink_GL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
13313 
__GLeeLink_GL_3DFX_tbuffer(void)13314 GLuint __GLeeLink_GL_3DFX_tbuffer(void)
13315 {
13316     GLint nLinked=0;
13317 #ifdef __GLEE_GL_3DFX_tbuffer
13318     if ((GLeeFuncPtr_glTbufferMask3DFX = (GLEEPFNGLTBUFFERMASK3DFXPROC) __GLeeGetProcAddress("glTbufferMask3DFX"))!=0) nLinked++;
13319 #endif
13320     if (nLinked==1) return GLEE_LINK_COMPLETE;
13321     if (nLinked==0) return GLEE_LINK_FAIL;
13322     return GLEE_LINK_PARTIAL;
13323 }
13324 
__GLeeLink_GL_EXT_multisample(void)13325 GLuint __GLeeLink_GL_EXT_multisample(void)
13326 {
13327     GLint nLinked=0;
13328 #ifdef __GLEE_GL_EXT_multisample
13329     if ((GLeeFuncPtr_glSampleMaskEXT = (GLEEPFNGLSAMPLEMASKEXTPROC) __GLeeGetProcAddress("glSampleMaskEXT"))!=0) nLinked++;
13330     if ((GLeeFuncPtr_glSamplePatternEXT = (GLEEPFNGLSAMPLEPATTERNEXTPROC) __GLeeGetProcAddress("glSamplePatternEXT"))!=0) nLinked++;
13331 #endif
13332     if (nLinked==2) return GLEE_LINK_COMPLETE;
13333     if (nLinked==0) return GLEE_LINK_FAIL;
13334     return GLEE_LINK_PARTIAL;
13335 }
13336 
__GLeeLink_GL_SGIX_vertex_preclip(void)13337 GLuint __GLeeLink_GL_SGIX_vertex_preclip(void) {return GLEE_LINK_COMPLETE;}
13338 
__GLeeLink_GL_SGIX_convolution_accuracy(void)13339 GLuint __GLeeLink_GL_SGIX_convolution_accuracy(void) {return GLEE_LINK_COMPLETE;}
13340 
__GLeeLink_GL_SGIX_resample(void)13341 GLuint __GLeeLink_GL_SGIX_resample(void) {return GLEE_LINK_COMPLETE;}
13342 
__GLeeLink_GL_SGIS_point_line_texgen(void)13343 GLuint __GLeeLink_GL_SGIS_point_line_texgen(void) {return GLEE_LINK_COMPLETE;}
13344 
__GLeeLink_GL_SGIS_texture_color_mask(void)13345 GLuint __GLeeLink_GL_SGIS_texture_color_mask(void)
13346 {
13347     GLint nLinked=0;
13348 #ifdef __GLEE_GL_SGIS_texture_color_mask
13349     if ((GLeeFuncPtr_glTextureColorMaskSGIS = (GLEEPFNGLTEXTURECOLORMASKSGISPROC) __GLeeGetProcAddress("glTextureColorMaskSGIS"))!=0) nLinked++;
13350 #endif
13351     if (nLinked==1) return GLEE_LINK_COMPLETE;
13352     if (nLinked==0) return GLEE_LINK_FAIL;
13353     return GLEE_LINK_PARTIAL;
13354 }
13355 
__GLeeLink_GL_EXT_texture_env_dot3(void)13356 GLuint __GLeeLink_GL_EXT_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
13357 
__GLeeLink_GL_ATI_texture_mirror_once(void)13358 GLuint __GLeeLink_GL_ATI_texture_mirror_once(void) {return GLEE_LINK_COMPLETE;}
13359 
__GLeeLink_GL_NV_fence(void)13360 GLuint __GLeeLink_GL_NV_fence(void)
13361 {
13362     GLint nLinked=0;
13363 #ifdef __GLEE_GL_NV_fence
13364     if ((GLeeFuncPtr_glDeleteFencesNV = (GLEEPFNGLDELETEFENCESNVPROC) __GLeeGetProcAddress("glDeleteFencesNV"))!=0) nLinked++;
13365     if ((GLeeFuncPtr_glGenFencesNV = (GLEEPFNGLGENFENCESNVPROC) __GLeeGetProcAddress("glGenFencesNV"))!=0) nLinked++;
13366     if ((GLeeFuncPtr_glIsFenceNV = (GLEEPFNGLISFENCENVPROC) __GLeeGetProcAddress("glIsFenceNV"))!=0) nLinked++;
13367     if ((GLeeFuncPtr_glTestFenceNV = (GLEEPFNGLTESTFENCENVPROC) __GLeeGetProcAddress("glTestFenceNV"))!=0) nLinked++;
13368     if ((GLeeFuncPtr_glGetFenceivNV = (GLEEPFNGLGETFENCEIVNVPROC) __GLeeGetProcAddress("glGetFenceivNV"))!=0) nLinked++;
13369     if ((GLeeFuncPtr_glFinishFenceNV = (GLEEPFNGLFINISHFENCENVPROC) __GLeeGetProcAddress("glFinishFenceNV"))!=0) nLinked++;
13370     if ((GLeeFuncPtr_glSetFenceNV = (GLEEPFNGLSETFENCENVPROC) __GLeeGetProcAddress("glSetFenceNV"))!=0) nLinked++;
13371 #endif
13372     if (nLinked==7) return GLEE_LINK_COMPLETE;
13373     if (nLinked==0) return GLEE_LINK_FAIL;
13374     return GLEE_LINK_PARTIAL;
13375 }
13376 
__GLeeLink_GL_IBM_texture_mirrored_repeat(void)13377 GLuint __GLeeLink_GL_IBM_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
13378 
__GLeeLink_GL_NV_evaluators(void)13379 GLuint __GLeeLink_GL_NV_evaluators(void)
13380 {
13381     GLint nLinked=0;
13382 #ifdef __GLEE_GL_NV_evaluators
13383     if ((GLeeFuncPtr_glMapControlPointsNV = (GLEEPFNGLMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glMapControlPointsNV"))!=0) nLinked++;
13384     if ((GLeeFuncPtr_glMapParameterivNV = (GLEEPFNGLMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glMapParameterivNV"))!=0) nLinked++;
13385     if ((GLeeFuncPtr_glMapParameterfvNV = (GLEEPFNGLMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glMapParameterfvNV"))!=0) nLinked++;
13386     if ((GLeeFuncPtr_glGetMapControlPointsNV = (GLEEPFNGLGETMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glGetMapControlPointsNV"))!=0) nLinked++;
13387     if ((GLeeFuncPtr_glGetMapParameterivNV = (GLEEPFNGLGETMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapParameterivNV"))!=0) nLinked++;
13388     if ((GLeeFuncPtr_glGetMapParameterfvNV = (GLEEPFNGLGETMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapParameterfvNV"))!=0) nLinked++;
13389     if ((GLeeFuncPtr_glGetMapAttribParameterivNV = (GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterivNV"))!=0) nLinked++;
13390     if ((GLeeFuncPtr_glGetMapAttribParameterfvNV = (GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterfvNV"))!=0) nLinked++;
13391     if ((GLeeFuncPtr_glEvalMapsNV = (GLEEPFNGLEVALMAPSNVPROC) __GLeeGetProcAddress("glEvalMapsNV"))!=0) nLinked++;
13392 #endif
13393     if (nLinked==9) return GLEE_LINK_COMPLETE;
13394     if (nLinked==0) return GLEE_LINK_FAIL;
13395     return GLEE_LINK_PARTIAL;
13396 }
13397 
__GLeeLink_GL_NV_packed_depth_stencil(void)13398 GLuint __GLeeLink_GL_NV_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
13399 
__GLeeLink_GL_NV_register_combiners2(void)13400 GLuint __GLeeLink_GL_NV_register_combiners2(void)
13401 {
13402     GLint nLinked=0;
13403 #ifdef __GLEE_GL_NV_register_combiners2
13404     if ((GLeeFuncPtr_glCombinerStageParameterfvNV = (GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerStageParameterfvNV"))!=0) nLinked++;
13405     if ((GLeeFuncPtr_glGetCombinerStageParameterfvNV = (GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerStageParameterfvNV"))!=0) nLinked++;
13406 #endif
13407     if (nLinked==2) return GLEE_LINK_COMPLETE;
13408     if (nLinked==0) return GLEE_LINK_FAIL;
13409     return GLEE_LINK_PARTIAL;
13410 }
13411 
__GLeeLink_GL_NV_texture_compression_vtc(void)13412 GLuint __GLeeLink_GL_NV_texture_compression_vtc(void) {return GLEE_LINK_COMPLETE;}
13413 
__GLeeLink_GL_NV_texture_rectangle(void)13414 GLuint __GLeeLink_GL_NV_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
13415 
__GLeeLink_GL_NV_texture_shader(void)13416 GLuint __GLeeLink_GL_NV_texture_shader(void) {return GLEE_LINK_COMPLETE;}
13417 
__GLeeLink_GL_NV_texture_shader2(void)13418 GLuint __GLeeLink_GL_NV_texture_shader2(void) {return GLEE_LINK_COMPLETE;}
13419 
__GLeeLink_GL_NV_vertex_array_range2(void)13420 GLuint __GLeeLink_GL_NV_vertex_array_range2(void) {return GLEE_LINK_COMPLETE;}
13421 
__GLeeLink_GL_NV_vertex_program(void)13422 GLuint __GLeeLink_GL_NV_vertex_program(void)
13423 {
13424     GLint nLinked=0;
13425 #ifdef __GLEE_GL_NV_vertex_program
13426     if ((GLeeFuncPtr_glAreProgramsResidentNV = (GLEEPFNGLAREPROGRAMSRESIDENTNVPROC) __GLeeGetProcAddress("glAreProgramsResidentNV"))!=0) nLinked++;
13427     if ((GLeeFuncPtr_glBindProgramNV = (GLEEPFNGLBINDPROGRAMNVPROC) __GLeeGetProcAddress("glBindProgramNV"))!=0) nLinked++;
13428     if ((GLeeFuncPtr_glDeleteProgramsNV = (GLEEPFNGLDELETEPROGRAMSNVPROC) __GLeeGetProcAddress("glDeleteProgramsNV"))!=0) nLinked++;
13429     if ((GLeeFuncPtr_glExecuteProgramNV = (GLEEPFNGLEXECUTEPROGRAMNVPROC) __GLeeGetProcAddress("glExecuteProgramNV"))!=0) nLinked++;
13430     if ((GLeeFuncPtr_glGenProgramsNV = (GLEEPFNGLGENPROGRAMSNVPROC) __GLeeGetProcAddress("glGenProgramsNV"))!=0) nLinked++;
13431     if ((GLeeFuncPtr_glGetProgramParameterdvNV = (GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramParameterdvNV"))!=0) nLinked++;
13432     if ((GLeeFuncPtr_glGetProgramParameterfvNV = (GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramParameterfvNV"))!=0) nLinked++;
13433     if ((GLeeFuncPtr_glGetProgramivNV = (GLEEPFNGLGETPROGRAMIVNVPROC) __GLeeGetProcAddress("glGetProgramivNV"))!=0) nLinked++;
13434     if ((GLeeFuncPtr_glGetProgramStringNV = (GLEEPFNGLGETPROGRAMSTRINGNVPROC) __GLeeGetProcAddress("glGetProgramStringNV"))!=0) nLinked++;
13435     if ((GLeeFuncPtr_glGetTrackMatrixivNV = (GLEEPFNGLGETTRACKMATRIXIVNVPROC) __GLeeGetProcAddress("glGetTrackMatrixivNV"))!=0) nLinked++;
13436     if ((GLeeFuncPtr_glGetVertexAttribdvNV = (GLEEPFNGLGETVERTEXATTRIBDVNVPROC) __GLeeGetProcAddress("glGetVertexAttribdvNV"))!=0) nLinked++;
13437     if ((GLeeFuncPtr_glGetVertexAttribfvNV = (GLEEPFNGLGETVERTEXATTRIBFVNVPROC) __GLeeGetProcAddress("glGetVertexAttribfvNV"))!=0) nLinked++;
13438     if ((GLeeFuncPtr_glGetVertexAttribivNV = (GLEEPFNGLGETVERTEXATTRIBIVNVPROC) __GLeeGetProcAddress("glGetVertexAttribivNV"))!=0) nLinked++;
13439     if ((GLeeFuncPtr_glGetVertexAttribPointervNV = (GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC) __GLeeGetProcAddress("glGetVertexAttribPointervNV"))!=0) nLinked++;
13440     if ((GLeeFuncPtr_glIsProgramNV = (GLEEPFNGLISPROGRAMNVPROC) __GLeeGetProcAddress("glIsProgramNV"))!=0) nLinked++;
13441     if ((GLeeFuncPtr_glLoadProgramNV = (GLEEPFNGLLOADPROGRAMNVPROC) __GLeeGetProcAddress("glLoadProgramNV"))!=0) nLinked++;
13442     if ((GLeeFuncPtr_glProgramParameter4dNV = (GLEEPFNGLPROGRAMPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramParameter4dNV"))!=0) nLinked++;
13443     if ((GLeeFuncPtr_glProgramParameter4dvNV = (GLEEPFNGLPROGRAMPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramParameter4dvNV"))!=0) nLinked++;
13444     if ((GLeeFuncPtr_glProgramParameter4fNV = (GLEEPFNGLPROGRAMPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramParameter4fNV"))!=0) nLinked++;
13445     if ((GLeeFuncPtr_glProgramParameter4fvNV = (GLEEPFNGLPROGRAMPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramParameter4fvNV"))!=0) nLinked++;
13446     if ((GLeeFuncPtr_glProgramParameters4dvNV = (GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC) __GLeeGetProcAddress("glProgramParameters4dvNV"))!=0) nLinked++;
13447     if ((GLeeFuncPtr_glProgramParameters4fvNV = (GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC) __GLeeGetProcAddress("glProgramParameters4fvNV"))!=0) nLinked++;
13448     if ((GLeeFuncPtr_glRequestResidentProgramsNV = (GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC) __GLeeGetProcAddress("glRequestResidentProgramsNV"))!=0) nLinked++;
13449     if ((GLeeFuncPtr_glTrackMatrixNV = (GLEEPFNGLTRACKMATRIXNVPROC) __GLeeGetProcAddress("glTrackMatrixNV"))!=0) nLinked++;
13450     if ((GLeeFuncPtr_glVertexAttribPointerNV = (GLEEPFNGLVERTEXATTRIBPOINTERNVPROC) __GLeeGetProcAddress("glVertexAttribPointerNV"))!=0) nLinked++;
13451     if ((GLeeFuncPtr_glVertexAttrib1dNV = (GLEEPFNGLVERTEXATTRIB1DNVPROC) __GLeeGetProcAddress("glVertexAttrib1dNV"))!=0) nLinked++;
13452     if ((GLeeFuncPtr_glVertexAttrib1dvNV = (GLEEPFNGLVERTEXATTRIB1DVNVPROC) __GLeeGetProcAddress("glVertexAttrib1dvNV"))!=0) nLinked++;
13453     if ((GLeeFuncPtr_glVertexAttrib1fNV = (GLEEPFNGLVERTEXATTRIB1FNVPROC) __GLeeGetProcAddress("glVertexAttrib1fNV"))!=0) nLinked++;
13454     if ((GLeeFuncPtr_glVertexAttrib1fvNV = (GLEEPFNGLVERTEXATTRIB1FVNVPROC) __GLeeGetProcAddress("glVertexAttrib1fvNV"))!=0) nLinked++;
13455     if ((GLeeFuncPtr_glVertexAttrib1sNV = (GLEEPFNGLVERTEXATTRIB1SNVPROC) __GLeeGetProcAddress("glVertexAttrib1sNV"))!=0) nLinked++;
13456     if ((GLeeFuncPtr_glVertexAttrib1svNV = (GLEEPFNGLVERTEXATTRIB1SVNVPROC) __GLeeGetProcAddress("glVertexAttrib1svNV"))!=0) nLinked++;
13457     if ((GLeeFuncPtr_glVertexAttrib2dNV = (GLEEPFNGLVERTEXATTRIB2DNVPROC) __GLeeGetProcAddress("glVertexAttrib2dNV"))!=0) nLinked++;
13458     if ((GLeeFuncPtr_glVertexAttrib2dvNV = (GLEEPFNGLVERTEXATTRIB2DVNVPROC) __GLeeGetProcAddress("glVertexAttrib2dvNV"))!=0) nLinked++;
13459     if ((GLeeFuncPtr_glVertexAttrib2fNV = (GLEEPFNGLVERTEXATTRIB2FNVPROC) __GLeeGetProcAddress("glVertexAttrib2fNV"))!=0) nLinked++;
13460     if ((GLeeFuncPtr_glVertexAttrib2fvNV = (GLEEPFNGLVERTEXATTRIB2FVNVPROC) __GLeeGetProcAddress("glVertexAttrib2fvNV"))!=0) nLinked++;
13461     if ((GLeeFuncPtr_glVertexAttrib2sNV = (GLEEPFNGLVERTEXATTRIB2SNVPROC) __GLeeGetProcAddress("glVertexAttrib2sNV"))!=0) nLinked++;
13462     if ((GLeeFuncPtr_glVertexAttrib2svNV = (GLEEPFNGLVERTEXATTRIB2SVNVPROC) __GLeeGetProcAddress("glVertexAttrib2svNV"))!=0) nLinked++;
13463     if ((GLeeFuncPtr_glVertexAttrib3dNV = (GLEEPFNGLVERTEXATTRIB3DNVPROC) __GLeeGetProcAddress("glVertexAttrib3dNV"))!=0) nLinked++;
13464     if ((GLeeFuncPtr_glVertexAttrib3dvNV = (GLEEPFNGLVERTEXATTRIB3DVNVPROC) __GLeeGetProcAddress("glVertexAttrib3dvNV"))!=0) nLinked++;
13465     if ((GLeeFuncPtr_glVertexAttrib3fNV = (GLEEPFNGLVERTEXATTRIB3FNVPROC) __GLeeGetProcAddress("glVertexAttrib3fNV"))!=0) nLinked++;
13466     if ((GLeeFuncPtr_glVertexAttrib3fvNV = (GLEEPFNGLVERTEXATTRIB3FVNVPROC) __GLeeGetProcAddress("glVertexAttrib3fvNV"))!=0) nLinked++;
13467     if ((GLeeFuncPtr_glVertexAttrib3sNV = (GLEEPFNGLVERTEXATTRIB3SNVPROC) __GLeeGetProcAddress("glVertexAttrib3sNV"))!=0) nLinked++;
13468     if ((GLeeFuncPtr_glVertexAttrib3svNV = (GLEEPFNGLVERTEXATTRIB3SVNVPROC) __GLeeGetProcAddress("glVertexAttrib3svNV"))!=0) nLinked++;
13469     if ((GLeeFuncPtr_glVertexAttrib4dNV = (GLEEPFNGLVERTEXATTRIB4DNVPROC) __GLeeGetProcAddress("glVertexAttrib4dNV"))!=0) nLinked++;
13470     if ((GLeeFuncPtr_glVertexAttrib4dvNV = (GLEEPFNGLVERTEXATTRIB4DVNVPROC) __GLeeGetProcAddress("glVertexAttrib4dvNV"))!=0) nLinked++;
13471     if ((GLeeFuncPtr_glVertexAttrib4fNV = (GLEEPFNGLVERTEXATTRIB4FNVPROC) __GLeeGetProcAddress("glVertexAttrib4fNV"))!=0) nLinked++;
13472     if ((GLeeFuncPtr_glVertexAttrib4fvNV = (GLEEPFNGLVERTEXATTRIB4FVNVPROC) __GLeeGetProcAddress("glVertexAttrib4fvNV"))!=0) nLinked++;
13473     if ((GLeeFuncPtr_glVertexAttrib4sNV = (GLEEPFNGLVERTEXATTRIB4SNVPROC) __GLeeGetProcAddress("glVertexAttrib4sNV"))!=0) nLinked++;
13474     if ((GLeeFuncPtr_glVertexAttrib4svNV = (GLEEPFNGLVERTEXATTRIB4SVNVPROC) __GLeeGetProcAddress("glVertexAttrib4svNV"))!=0) nLinked++;
13475     if ((GLeeFuncPtr_glVertexAttrib4ubNV = (GLEEPFNGLVERTEXATTRIB4UBNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubNV"))!=0) nLinked++;
13476     if ((GLeeFuncPtr_glVertexAttrib4ubvNV = (GLEEPFNGLVERTEXATTRIB4UBVNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubvNV"))!=0) nLinked++;
13477     if ((GLeeFuncPtr_glVertexAttribs1dvNV = (GLEEPFNGLVERTEXATTRIBS1DVNVPROC) __GLeeGetProcAddress("glVertexAttribs1dvNV"))!=0) nLinked++;
13478     if ((GLeeFuncPtr_glVertexAttribs1fvNV = (GLEEPFNGLVERTEXATTRIBS1FVNVPROC) __GLeeGetProcAddress("glVertexAttribs1fvNV"))!=0) nLinked++;
13479     if ((GLeeFuncPtr_glVertexAttribs1svNV = (GLEEPFNGLVERTEXATTRIBS1SVNVPROC) __GLeeGetProcAddress("glVertexAttribs1svNV"))!=0) nLinked++;
13480     if ((GLeeFuncPtr_glVertexAttribs2dvNV = (GLEEPFNGLVERTEXATTRIBS2DVNVPROC) __GLeeGetProcAddress("glVertexAttribs2dvNV"))!=0) nLinked++;
13481     if ((GLeeFuncPtr_glVertexAttribs2fvNV = (GLEEPFNGLVERTEXATTRIBS2FVNVPROC) __GLeeGetProcAddress("glVertexAttribs2fvNV"))!=0) nLinked++;
13482     if ((GLeeFuncPtr_glVertexAttribs2svNV = (GLEEPFNGLVERTEXATTRIBS2SVNVPROC) __GLeeGetProcAddress("glVertexAttribs2svNV"))!=0) nLinked++;
13483     if ((GLeeFuncPtr_glVertexAttribs3dvNV = (GLEEPFNGLVERTEXATTRIBS3DVNVPROC) __GLeeGetProcAddress("glVertexAttribs3dvNV"))!=0) nLinked++;
13484     if ((GLeeFuncPtr_glVertexAttribs3fvNV = (GLEEPFNGLVERTEXATTRIBS3FVNVPROC) __GLeeGetProcAddress("glVertexAttribs3fvNV"))!=0) nLinked++;
13485     if ((GLeeFuncPtr_glVertexAttribs3svNV = (GLEEPFNGLVERTEXATTRIBS3SVNVPROC) __GLeeGetProcAddress("glVertexAttribs3svNV"))!=0) nLinked++;
13486     if ((GLeeFuncPtr_glVertexAttribs4dvNV = (GLEEPFNGLVERTEXATTRIBS4DVNVPROC) __GLeeGetProcAddress("glVertexAttribs4dvNV"))!=0) nLinked++;
13487     if ((GLeeFuncPtr_glVertexAttribs4fvNV = (GLEEPFNGLVERTEXATTRIBS4FVNVPROC) __GLeeGetProcAddress("glVertexAttribs4fvNV"))!=0) nLinked++;
13488     if ((GLeeFuncPtr_glVertexAttribs4svNV = (GLEEPFNGLVERTEXATTRIBS4SVNVPROC) __GLeeGetProcAddress("glVertexAttribs4svNV"))!=0) nLinked++;
13489     if ((GLeeFuncPtr_glVertexAttribs4ubvNV = (GLEEPFNGLVERTEXATTRIBS4UBVNVPROC) __GLeeGetProcAddress("glVertexAttribs4ubvNV"))!=0) nLinked++;
13490 #endif
13491     if (nLinked==64) return GLEE_LINK_COMPLETE;
13492     if (nLinked==0) return GLEE_LINK_FAIL;
13493     return GLEE_LINK_PARTIAL;
13494 }
13495 
__GLeeLink_GL_SGIX_texture_coordinate_clamp(void)13496 GLuint __GLeeLink_GL_SGIX_texture_coordinate_clamp(void) {return GLEE_LINK_COMPLETE;}
13497 
__GLeeLink_GL_SGIX_scalebias_hint(void)13498 GLuint __GLeeLink_GL_SGIX_scalebias_hint(void) {return GLEE_LINK_COMPLETE;}
13499 
__GLeeLink_GL_OML_interlace(void)13500 GLuint __GLeeLink_GL_OML_interlace(void) {return GLEE_LINK_COMPLETE;}
13501 
__GLeeLink_GL_OML_subsample(void)13502 GLuint __GLeeLink_GL_OML_subsample(void) {return GLEE_LINK_COMPLETE;}
13503 
__GLeeLink_GL_OML_resample(void)13504 GLuint __GLeeLink_GL_OML_resample(void) {return GLEE_LINK_COMPLETE;}
13505 
__GLeeLink_GL_NV_copy_depth_to_color(void)13506 GLuint __GLeeLink_GL_NV_copy_depth_to_color(void) {return GLEE_LINK_COMPLETE;}
13507 
__GLeeLink_GL_ATI_envmap_bumpmap(void)13508 GLuint __GLeeLink_GL_ATI_envmap_bumpmap(void)
13509 {
13510     GLint nLinked=0;
13511 #ifdef __GLEE_GL_ATI_envmap_bumpmap
13512     if ((GLeeFuncPtr_glTexBumpParameterivATI = (GLEEPFNGLTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glTexBumpParameterivATI"))!=0) nLinked++;
13513     if ((GLeeFuncPtr_glTexBumpParameterfvATI = (GLEEPFNGLTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glTexBumpParameterfvATI"))!=0) nLinked++;
13514     if ((GLeeFuncPtr_glGetTexBumpParameterivATI = (GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterivATI"))!=0) nLinked++;
13515     if ((GLeeFuncPtr_glGetTexBumpParameterfvATI = (GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterfvATI"))!=0) nLinked++;
13516 #endif
13517     if (nLinked==4) return GLEE_LINK_COMPLETE;
13518     if (nLinked==0) return GLEE_LINK_FAIL;
13519     return GLEE_LINK_PARTIAL;
13520 }
13521 
__GLeeLink_GL_ATI_fragment_shader(void)13522 GLuint __GLeeLink_GL_ATI_fragment_shader(void)
13523 {
13524     GLint nLinked=0;
13525 #ifdef __GLEE_GL_ATI_fragment_shader
13526     if ((GLeeFuncPtr_glGenFragmentShadersATI = (GLEEPFNGLGENFRAGMENTSHADERSATIPROC) __GLeeGetProcAddress("glGenFragmentShadersATI"))!=0) nLinked++;
13527     if ((GLeeFuncPtr_glBindFragmentShaderATI = (GLEEPFNGLBINDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBindFragmentShaderATI"))!=0) nLinked++;
13528     if ((GLeeFuncPtr_glDeleteFragmentShaderATI = (GLEEPFNGLDELETEFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glDeleteFragmentShaderATI"))!=0) nLinked++;
13529     if ((GLeeFuncPtr_glBeginFragmentShaderATI = (GLEEPFNGLBEGINFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBeginFragmentShaderATI"))!=0) nLinked++;
13530     if ((GLeeFuncPtr_glEndFragmentShaderATI = (GLEEPFNGLENDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glEndFragmentShaderATI"))!=0) nLinked++;
13531     if ((GLeeFuncPtr_glPassTexCoordATI = (GLEEPFNGLPASSTEXCOORDATIPROC) __GLeeGetProcAddress("glPassTexCoordATI"))!=0) nLinked++;
13532     if ((GLeeFuncPtr_glSampleMapATI = (GLEEPFNGLSAMPLEMAPATIPROC) __GLeeGetProcAddress("glSampleMapATI"))!=0) nLinked++;
13533     if ((GLeeFuncPtr_glColorFragmentOp1ATI = (GLEEPFNGLCOLORFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glColorFragmentOp1ATI"))!=0) nLinked++;
13534     if ((GLeeFuncPtr_glColorFragmentOp2ATI = (GLEEPFNGLCOLORFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glColorFragmentOp2ATI"))!=0) nLinked++;
13535     if ((GLeeFuncPtr_glColorFragmentOp3ATI = (GLEEPFNGLCOLORFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glColorFragmentOp3ATI"))!=0) nLinked++;
13536     if ((GLeeFuncPtr_glAlphaFragmentOp1ATI = (GLEEPFNGLALPHAFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp1ATI"))!=0) nLinked++;
13537     if ((GLeeFuncPtr_glAlphaFragmentOp2ATI = (GLEEPFNGLALPHAFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp2ATI"))!=0) nLinked++;
13538     if ((GLeeFuncPtr_glAlphaFragmentOp3ATI = (GLEEPFNGLALPHAFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp3ATI"))!=0) nLinked++;
13539     if ((GLeeFuncPtr_glSetFragmentShaderConstantATI = (GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC) __GLeeGetProcAddress("glSetFragmentShaderConstantATI"))!=0) nLinked++;
13540 #endif
13541     if (nLinked==14) return GLEE_LINK_COMPLETE;
13542     if (nLinked==0) return GLEE_LINK_FAIL;
13543     return GLEE_LINK_PARTIAL;
13544 }
13545 
__GLeeLink_GL_ATI_pn_triangles(void)13546 GLuint __GLeeLink_GL_ATI_pn_triangles(void)
13547 {
13548     GLint nLinked=0;
13549 #ifdef __GLEE_GL_ATI_pn_triangles
13550     if ((GLeeFuncPtr_glPNTrianglesiATI = (GLEEPFNGLPNTRIANGLESIATIPROC) __GLeeGetProcAddress("glPNTrianglesiATI"))!=0) nLinked++;
13551     if ((GLeeFuncPtr_glPNTrianglesfATI = (GLEEPFNGLPNTRIANGLESFATIPROC) __GLeeGetProcAddress("glPNTrianglesfATI"))!=0) nLinked++;
13552 #endif
13553     if (nLinked==2) return GLEE_LINK_COMPLETE;
13554     if (nLinked==0) return GLEE_LINK_FAIL;
13555     return GLEE_LINK_PARTIAL;
13556 }
13557 
__GLeeLink_GL_ATI_vertex_array_object(void)13558 GLuint __GLeeLink_GL_ATI_vertex_array_object(void)
13559 {
13560     GLint nLinked=0;
13561 #ifdef __GLEE_GL_ATI_vertex_array_object
13562     if ((GLeeFuncPtr_glNewObjectBufferATI = (GLEEPFNGLNEWOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glNewObjectBufferATI"))!=0) nLinked++;
13563     if ((GLeeFuncPtr_glIsObjectBufferATI = (GLEEPFNGLISOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glIsObjectBufferATI"))!=0) nLinked++;
13564     if ((GLeeFuncPtr_glUpdateObjectBufferATI = (GLEEPFNGLUPDATEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUpdateObjectBufferATI"))!=0) nLinked++;
13565     if ((GLeeFuncPtr_glGetObjectBufferfvATI = (GLEEPFNGLGETOBJECTBUFFERFVATIPROC) __GLeeGetProcAddress("glGetObjectBufferfvATI"))!=0) nLinked++;
13566     if ((GLeeFuncPtr_glGetObjectBufferivATI = (GLEEPFNGLGETOBJECTBUFFERIVATIPROC) __GLeeGetProcAddress("glGetObjectBufferivATI"))!=0) nLinked++;
13567     if ((GLeeFuncPtr_glFreeObjectBufferATI = (GLEEPFNGLFREEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glFreeObjectBufferATI"))!=0) nLinked++;
13568     if ((GLeeFuncPtr_glArrayObjectATI = (GLEEPFNGLARRAYOBJECTATIPROC) __GLeeGetProcAddress("glArrayObjectATI"))!=0) nLinked++;
13569     if ((GLeeFuncPtr_glGetArrayObjectfvATI = (GLEEPFNGLGETARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetArrayObjectfvATI"))!=0) nLinked++;
13570     if ((GLeeFuncPtr_glGetArrayObjectivATI = (GLEEPFNGLGETARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetArrayObjectivATI"))!=0) nLinked++;
13571     if ((GLeeFuncPtr_glVariantArrayObjectATI = (GLEEPFNGLVARIANTARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVariantArrayObjectATI"))!=0) nLinked++;
13572     if ((GLeeFuncPtr_glGetVariantArrayObjectfvATI = (GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectfvATI"))!=0) nLinked++;
13573     if ((GLeeFuncPtr_glGetVariantArrayObjectivATI = (GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectivATI"))!=0) nLinked++;
13574 #endif
13575     if (nLinked==12) return GLEE_LINK_COMPLETE;
13576     if (nLinked==0) return GLEE_LINK_FAIL;
13577     return GLEE_LINK_PARTIAL;
13578 }
13579 
__GLeeLink_GL_EXT_vertex_shader(void)13580 GLuint __GLeeLink_GL_EXT_vertex_shader(void)
13581 {
13582     GLint nLinked=0;
13583 #ifdef __GLEE_GL_EXT_vertex_shader
13584     if ((GLeeFuncPtr_glBeginVertexShaderEXT = (GLEEPFNGLBEGINVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBeginVertexShaderEXT"))!=0) nLinked++;
13585     if ((GLeeFuncPtr_glEndVertexShaderEXT = (GLEEPFNGLENDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glEndVertexShaderEXT"))!=0) nLinked++;
13586     if ((GLeeFuncPtr_glBindVertexShaderEXT = (GLEEPFNGLBINDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBindVertexShaderEXT"))!=0) nLinked++;
13587     if ((GLeeFuncPtr_glGenVertexShadersEXT = (GLEEPFNGLGENVERTEXSHADERSEXTPROC) __GLeeGetProcAddress("glGenVertexShadersEXT"))!=0) nLinked++;
13588     if ((GLeeFuncPtr_glDeleteVertexShaderEXT = (GLEEPFNGLDELETEVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glDeleteVertexShaderEXT"))!=0) nLinked++;
13589     if ((GLeeFuncPtr_glShaderOp1EXT = (GLEEPFNGLSHADEROP1EXTPROC) __GLeeGetProcAddress("glShaderOp1EXT"))!=0) nLinked++;
13590     if ((GLeeFuncPtr_glShaderOp2EXT = (GLEEPFNGLSHADEROP2EXTPROC) __GLeeGetProcAddress("glShaderOp2EXT"))!=0) nLinked++;
13591     if ((GLeeFuncPtr_glShaderOp3EXT = (GLEEPFNGLSHADEROP3EXTPROC) __GLeeGetProcAddress("glShaderOp3EXT"))!=0) nLinked++;
13592     if ((GLeeFuncPtr_glSwizzleEXT = (GLEEPFNGLSWIZZLEEXTPROC) __GLeeGetProcAddress("glSwizzleEXT"))!=0) nLinked++;
13593     if ((GLeeFuncPtr_glWriteMaskEXT = (GLEEPFNGLWRITEMASKEXTPROC) __GLeeGetProcAddress("glWriteMaskEXT"))!=0) nLinked++;
13594     if ((GLeeFuncPtr_glInsertComponentEXT = (GLEEPFNGLINSERTCOMPONENTEXTPROC) __GLeeGetProcAddress("glInsertComponentEXT"))!=0) nLinked++;
13595     if ((GLeeFuncPtr_glExtractComponentEXT = (GLEEPFNGLEXTRACTCOMPONENTEXTPROC) __GLeeGetProcAddress("glExtractComponentEXT"))!=0) nLinked++;
13596     if ((GLeeFuncPtr_glGenSymbolsEXT = (GLEEPFNGLGENSYMBOLSEXTPROC) __GLeeGetProcAddress("glGenSymbolsEXT"))!=0) nLinked++;
13597     if ((GLeeFuncPtr_glSetInvariantEXT = (GLEEPFNGLSETINVARIANTEXTPROC) __GLeeGetProcAddress("glSetInvariantEXT"))!=0) nLinked++;
13598     if ((GLeeFuncPtr_glSetLocalConstantEXT = (GLEEPFNGLSETLOCALCONSTANTEXTPROC) __GLeeGetProcAddress("glSetLocalConstantEXT"))!=0) nLinked++;
13599     if ((GLeeFuncPtr_glVariantbvEXT = (GLEEPFNGLVARIANTBVEXTPROC) __GLeeGetProcAddress("glVariantbvEXT"))!=0) nLinked++;
13600     if ((GLeeFuncPtr_glVariantsvEXT = (GLEEPFNGLVARIANTSVEXTPROC) __GLeeGetProcAddress("glVariantsvEXT"))!=0) nLinked++;
13601     if ((GLeeFuncPtr_glVariantivEXT = (GLEEPFNGLVARIANTIVEXTPROC) __GLeeGetProcAddress("glVariantivEXT"))!=0) nLinked++;
13602     if ((GLeeFuncPtr_glVariantfvEXT = (GLEEPFNGLVARIANTFVEXTPROC) __GLeeGetProcAddress("glVariantfvEXT"))!=0) nLinked++;
13603     if ((GLeeFuncPtr_glVariantdvEXT = (GLEEPFNGLVARIANTDVEXTPROC) __GLeeGetProcAddress("glVariantdvEXT"))!=0) nLinked++;
13604     if ((GLeeFuncPtr_glVariantubvEXT = (GLEEPFNGLVARIANTUBVEXTPROC) __GLeeGetProcAddress("glVariantubvEXT"))!=0) nLinked++;
13605     if ((GLeeFuncPtr_glVariantusvEXT = (GLEEPFNGLVARIANTUSVEXTPROC) __GLeeGetProcAddress("glVariantusvEXT"))!=0) nLinked++;
13606     if ((GLeeFuncPtr_glVariantuivEXT = (GLEEPFNGLVARIANTUIVEXTPROC) __GLeeGetProcAddress("glVariantuivEXT"))!=0) nLinked++;
13607     if ((GLeeFuncPtr_glVariantPointerEXT = (GLEEPFNGLVARIANTPOINTEREXTPROC) __GLeeGetProcAddress("glVariantPointerEXT"))!=0) nLinked++;
13608     if ((GLeeFuncPtr_glEnableVariantClientStateEXT = (GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glEnableVariantClientStateEXT"))!=0) nLinked++;
13609     if ((GLeeFuncPtr_glDisableVariantClientStateEXT = (GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glDisableVariantClientStateEXT"))!=0) nLinked++;
13610     if ((GLeeFuncPtr_glBindLightParameterEXT = (GLEEPFNGLBINDLIGHTPARAMETEREXTPROC) __GLeeGetProcAddress("glBindLightParameterEXT"))!=0) nLinked++;
13611     if ((GLeeFuncPtr_glBindMaterialParameterEXT = (GLEEPFNGLBINDMATERIALPARAMETEREXTPROC) __GLeeGetProcAddress("glBindMaterialParameterEXT"))!=0) nLinked++;
13612     if ((GLeeFuncPtr_glBindTexGenParameterEXT = (GLEEPFNGLBINDTEXGENPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTexGenParameterEXT"))!=0) nLinked++;
13613     if ((GLeeFuncPtr_glBindTextureUnitParameterEXT = (GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTextureUnitParameterEXT"))!=0) nLinked++;
13614     if ((GLeeFuncPtr_glBindParameterEXT = (GLEEPFNGLBINDPARAMETEREXTPROC) __GLeeGetProcAddress("glBindParameterEXT"))!=0) nLinked++;
13615     if ((GLeeFuncPtr_glIsVariantEnabledEXT = (GLEEPFNGLISVARIANTENABLEDEXTPROC) __GLeeGetProcAddress("glIsVariantEnabledEXT"))!=0) nLinked++;
13616     if ((GLeeFuncPtr_glGetVariantBooleanvEXT = (GLEEPFNGLGETVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetVariantBooleanvEXT"))!=0) nLinked++;
13617     if ((GLeeFuncPtr_glGetVariantIntegervEXT = (GLEEPFNGLGETVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetVariantIntegervEXT"))!=0) nLinked++;
13618     if ((GLeeFuncPtr_glGetVariantFloatvEXT = (GLEEPFNGLGETVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetVariantFloatvEXT"))!=0) nLinked++;
13619     if ((GLeeFuncPtr_glGetVariantPointervEXT = (GLEEPFNGLGETVARIANTPOINTERVEXTPROC) __GLeeGetProcAddress("glGetVariantPointervEXT"))!=0) nLinked++;
13620     if ((GLeeFuncPtr_glGetInvariantBooleanvEXT = (GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetInvariantBooleanvEXT"))!=0) nLinked++;
13621     if ((GLeeFuncPtr_glGetInvariantIntegervEXT = (GLEEPFNGLGETINVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetInvariantIntegervEXT"))!=0) nLinked++;
13622     if ((GLeeFuncPtr_glGetInvariantFloatvEXT = (GLEEPFNGLGETINVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetInvariantFloatvEXT"))!=0) nLinked++;
13623     if ((GLeeFuncPtr_glGetLocalConstantBooleanvEXT = (GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantBooleanvEXT"))!=0) nLinked++;
13624     if ((GLeeFuncPtr_glGetLocalConstantIntegervEXT = (GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantIntegervEXT"))!=0) nLinked++;
13625     if ((GLeeFuncPtr_glGetLocalConstantFloatvEXT = (GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantFloatvEXT"))!=0) nLinked++;
13626 #endif
13627     if (nLinked==42) return GLEE_LINK_COMPLETE;
13628     if (nLinked==0) return GLEE_LINK_FAIL;
13629     return GLEE_LINK_PARTIAL;
13630 }
13631 
__GLeeLink_GL_ATI_vertex_streams(void)13632 GLuint __GLeeLink_GL_ATI_vertex_streams(void)
13633 {
13634     GLint nLinked=0;
13635 #ifdef __GLEE_GL_ATI_vertex_streams
13636     if ((GLeeFuncPtr_glVertexStream1sATI = (GLEEPFNGLVERTEXSTREAM1SATIPROC) __GLeeGetProcAddress("glVertexStream1sATI"))!=0) nLinked++;
13637     if ((GLeeFuncPtr_glVertexStream1svATI = (GLEEPFNGLVERTEXSTREAM1SVATIPROC) __GLeeGetProcAddress("glVertexStream1svATI"))!=0) nLinked++;
13638     if ((GLeeFuncPtr_glVertexStream1iATI = (GLEEPFNGLVERTEXSTREAM1IATIPROC) __GLeeGetProcAddress("glVertexStream1iATI"))!=0) nLinked++;
13639     if ((GLeeFuncPtr_glVertexStream1ivATI = (GLEEPFNGLVERTEXSTREAM1IVATIPROC) __GLeeGetProcAddress("glVertexStream1ivATI"))!=0) nLinked++;
13640     if ((GLeeFuncPtr_glVertexStream1fATI = (GLEEPFNGLVERTEXSTREAM1FATIPROC) __GLeeGetProcAddress("glVertexStream1fATI"))!=0) nLinked++;
13641     if ((GLeeFuncPtr_glVertexStream1fvATI = (GLEEPFNGLVERTEXSTREAM1FVATIPROC) __GLeeGetProcAddress("glVertexStream1fvATI"))!=0) nLinked++;
13642     if ((GLeeFuncPtr_glVertexStream1dATI = (GLEEPFNGLVERTEXSTREAM1DATIPROC) __GLeeGetProcAddress("glVertexStream1dATI"))!=0) nLinked++;
13643     if ((GLeeFuncPtr_glVertexStream1dvATI = (GLEEPFNGLVERTEXSTREAM1DVATIPROC) __GLeeGetProcAddress("glVertexStream1dvATI"))!=0) nLinked++;
13644     if ((GLeeFuncPtr_glVertexStream2sATI = (GLEEPFNGLVERTEXSTREAM2SATIPROC) __GLeeGetProcAddress("glVertexStream2sATI"))!=0) nLinked++;
13645     if ((GLeeFuncPtr_glVertexStream2svATI = (GLEEPFNGLVERTEXSTREAM2SVATIPROC) __GLeeGetProcAddress("glVertexStream2svATI"))!=0) nLinked++;
13646     if ((GLeeFuncPtr_glVertexStream2iATI = (GLEEPFNGLVERTEXSTREAM2IATIPROC) __GLeeGetProcAddress("glVertexStream2iATI"))!=0) nLinked++;
13647     if ((GLeeFuncPtr_glVertexStream2ivATI = (GLEEPFNGLVERTEXSTREAM2IVATIPROC) __GLeeGetProcAddress("glVertexStream2ivATI"))!=0) nLinked++;
13648     if ((GLeeFuncPtr_glVertexStream2fATI = (GLEEPFNGLVERTEXSTREAM2FATIPROC) __GLeeGetProcAddress("glVertexStream2fATI"))!=0) nLinked++;
13649     if ((GLeeFuncPtr_glVertexStream2fvATI = (GLEEPFNGLVERTEXSTREAM2FVATIPROC) __GLeeGetProcAddress("glVertexStream2fvATI"))!=0) nLinked++;
13650     if ((GLeeFuncPtr_glVertexStream2dATI = (GLEEPFNGLVERTEXSTREAM2DATIPROC) __GLeeGetProcAddress("glVertexStream2dATI"))!=0) nLinked++;
13651     if ((GLeeFuncPtr_glVertexStream2dvATI = (GLEEPFNGLVERTEXSTREAM2DVATIPROC) __GLeeGetProcAddress("glVertexStream2dvATI"))!=0) nLinked++;
13652     if ((GLeeFuncPtr_glVertexStream3sATI = (GLEEPFNGLVERTEXSTREAM3SATIPROC) __GLeeGetProcAddress("glVertexStream3sATI"))!=0) nLinked++;
13653     if ((GLeeFuncPtr_glVertexStream3svATI = (GLEEPFNGLVERTEXSTREAM3SVATIPROC) __GLeeGetProcAddress("glVertexStream3svATI"))!=0) nLinked++;
13654     if ((GLeeFuncPtr_glVertexStream3iATI = (GLEEPFNGLVERTEXSTREAM3IATIPROC) __GLeeGetProcAddress("glVertexStream3iATI"))!=0) nLinked++;
13655     if ((GLeeFuncPtr_glVertexStream3ivATI = (GLEEPFNGLVERTEXSTREAM3IVATIPROC) __GLeeGetProcAddress("glVertexStream3ivATI"))!=0) nLinked++;
13656     if ((GLeeFuncPtr_glVertexStream3fATI = (GLEEPFNGLVERTEXSTREAM3FATIPROC) __GLeeGetProcAddress("glVertexStream3fATI"))!=0) nLinked++;
13657     if ((GLeeFuncPtr_glVertexStream3fvATI = (GLEEPFNGLVERTEXSTREAM3FVATIPROC) __GLeeGetProcAddress("glVertexStream3fvATI"))!=0) nLinked++;
13658     if ((GLeeFuncPtr_glVertexStream3dATI = (GLEEPFNGLVERTEXSTREAM3DATIPROC) __GLeeGetProcAddress("glVertexStream3dATI"))!=0) nLinked++;
13659     if ((GLeeFuncPtr_glVertexStream3dvATI = (GLEEPFNGLVERTEXSTREAM3DVATIPROC) __GLeeGetProcAddress("glVertexStream3dvATI"))!=0) nLinked++;
13660     if ((GLeeFuncPtr_glVertexStream4sATI = (GLEEPFNGLVERTEXSTREAM4SATIPROC) __GLeeGetProcAddress("glVertexStream4sATI"))!=0) nLinked++;
13661     if ((GLeeFuncPtr_glVertexStream4svATI = (GLEEPFNGLVERTEXSTREAM4SVATIPROC) __GLeeGetProcAddress("glVertexStream4svATI"))!=0) nLinked++;
13662     if ((GLeeFuncPtr_glVertexStream4iATI = (GLEEPFNGLVERTEXSTREAM4IATIPROC) __GLeeGetProcAddress("glVertexStream4iATI"))!=0) nLinked++;
13663     if ((GLeeFuncPtr_glVertexStream4ivATI = (GLEEPFNGLVERTEXSTREAM4IVATIPROC) __GLeeGetProcAddress("glVertexStream4ivATI"))!=0) nLinked++;
13664     if ((GLeeFuncPtr_glVertexStream4fATI = (GLEEPFNGLVERTEXSTREAM4FATIPROC) __GLeeGetProcAddress("glVertexStream4fATI"))!=0) nLinked++;
13665     if ((GLeeFuncPtr_glVertexStream4fvATI = (GLEEPFNGLVERTEXSTREAM4FVATIPROC) __GLeeGetProcAddress("glVertexStream4fvATI"))!=0) nLinked++;
13666     if ((GLeeFuncPtr_glVertexStream4dATI = (GLEEPFNGLVERTEXSTREAM4DATIPROC) __GLeeGetProcAddress("glVertexStream4dATI"))!=0) nLinked++;
13667     if ((GLeeFuncPtr_glVertexStream4dvATI = (GLEEPFNGLVERTEXSTREAM4DVATIPROC) __GLeeGetProcAddress("glVertexStream4dvATI"))!=0) nLinked++;
13668     if ((GLeeFuncPtr_glNormalStream3bATI = (GLEEPFNGLNORMALSTREAM3BATIPROC) __GLeeGetProcAddress("glNormalStream3bATI"))!=0) nLinked++;
13669     if ((GLeeFuncPtr_glNormalStream3bvATI = (GLEEPFNGLNORMALSTREAM3BVATIPROC) __GLeeGetProcAddress("glNormalStream3bvATI"))!=0) nLinked++;
13670     if ((GLeeFuncPtr_glNormalStream3sATI = (GLEEPFNGLNORMALSTREAM3SATIPROC) __GLeeGetProcAddress("glNormalStream3sATI"))!=0) nLinked++;
13671     if ((GLeeFuncPtr_glNormalStream3svATI = (GLEEPFNGLNORMALSTREAM3SVATIPROC) __GLeeGetProcAddress("glNormalStream3svATI"))!=0) nLinked++;
13672     if ((GLeeFuncPtr_glNormalStream3iATI = (GLEEPFNGLNORMALSTREAM3IATIPROC) __GLeeGetProcAddress("glNormalStream3iATI"))!=0) nLinked++;
13673     if ((GLeeFuncPtr_glNormalStream3ivATI = (GLEEPFNGLNORMALSTREAM3IVATIPROC) __GLeeGetProcAddress("glNormalStream3ivATI"))!=0) nLinked++;
13674     if ((GLeeFuncPtr_glNormalStream3fATI = (GLEEPFNGLNORMALSTREAM3FATIPROC) __GLeeGetProcAddress("glNormalStream3fATI"))!=0) nLinked++;
13675     if ((GLeeFuncPtr_glNormalStream3fvATI = (GLEEPFNGLNORMALSTREAM3FVATIPROC) __GLeeGetProcAddress("glNormalStream3fvATI"))!=0) nLinked++;
13676     if ((GLeeFuncPtr_glNormalStream3dATI = (GLEEPFNGLNORMALSTREAM3DATIPROC) __GLeeGetProcAddress("glNormalStream3dATI"))!=0) nLinked++;
13677     if ((GLeeFuncPtr_glNormalStream3dvATI = (GLEEPFNGLNORMALSTREAM3DVATIPROC) __GLeeGetProcAddress("glNormalStream3dvATI"))!=0) nLinked++;
13678     if ((GLeeFuncPtr_glClientActiveVertexStreamATI = (GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) __GLeeGetProcAddress("glClientActiveVertexStreamATI"))!=0) nLinked++;
13679     if ((GLeeFuncPtr_glVertexBlendEnviATI = (GLEEPFNGLVERTEXBLENDENVIATIPROC) __GLeeGetProcAddress("glVertexBlendEnviATI"))!=0) nLinked++;
13680     if ((GLeeFuncPtr_glVertexBlendEnvfATI = (GLEEPFNGLVERTEXBLENDENVFATIPROC) __GLeeGetProcAddress("glVertexBlendEnvfATI"))!=0) nLinked++;
13681 #endif
13682     if (nLinked==45) return GLEE_LINK_COMPLETE;
13683     if (nLinked==0) return GLEE_LINK_FAIL;
13684     return GLEE_LINK_PARTIAL;
13685 }
13686 
__GLeeLink_GL_ATI_element_array(void)13687 GLuint __GLeeLink_GL_ATI_element_array(void)
13688 {
13689     GLint nLinked=0;
13690 #ifdef __GLEE_GL_ATI_element_array
13691     if ((GLeeFuncPtr_glElementPointerATI = (GLEEPFNGLELEMENTPOINTERATIPROC) __GLeeGetProcAddress("glElementPointerATI"))!=0) nLinked++;
13692     if ((GLeeFuncPtr_glDrawElementArrayATI = (GLEEPFNGLDRAWELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawElementArrayATI"))!=0) nLinked++;
13693     if ((GLeeFuncPtr_glDrawRangeElementArrayATI = (GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawRangeElementArrayATI"))!=0) nLinked++;
13694 #endif
13695     if (nLinked==3) return GLEE_LINK_COMPLETE;
13696     if (nLinked==0) return GLEE_LINK_FAIL;
13697     return GLEE_LINK_PARTIAL;
13698 }
13699 
__GLeeLink_GL_SUN_mesh_array(void)13700 GLuint __GLeeLink_GL_SUN_mesh_array(void)
13701 {
13702     GLint nLinked=0;
13703 #ifdef __GLEE_GL_SUN_mesh_array
13704     if ((GLeeFuncPtr_glDrawMeshArraysSUN = (GLEEPFNGLDRAWMESHARRAYSSUNPROC) __GLeeGetProcAddress("glDrawMeshArraysSUN"))!=0) nLinked++;
13705 #endif
13706     if (nLinked==1) return GLEE_LINK_COMPLETE;
13707     if (nLinked==0) return GLEE_LINK_FAIL;
13708     return GLEE_LINK_PARTIAL;
13709 }
13710 
__GLeeLink_GL_SUN_slice_accum(void)13711 GLuint __GLeeLink_GL_SUN_slice_accum(void) {return GLEE_LINK_COMPLETE;}
13712 
__GLeeLink_GL_NV_multisample_filter_hint(void)13713 GLuint __GLeeLink_GL_NV_multisample_filter_hint(void) {return GLEE_LINK_COMPLETE;}
13714 
__GLeeLink_GL_NV_depth_clamp(void)13715 GLuint __GLeeLink_GL_NV_depth_clamp(void) {return GLEE_LINK_COMPLETE;}
13716 
__GLeeLink_GL_NV_occlusion_query(void)13717 GLuint __GLeeLink_GL_NV_occlusion_query(void)
13718 {
13719     GLint nLinked=0;
13720 #ifdef __GLEE_GL_NV_occlusion_query
13721     if ((GLeeFuncPtr_glGenOcclusionQueriesNV = (GLEEPFNGLGENOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glGenOcclusionQueriesNV"))!=0) nLinked++;
13722     if ((GLeeFuncPtr_glDeleteOcclusionQueriesNV = (GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glDeleteOcclusionQueriesNV"))!=0) nLinked++;
13723     if ((GLeeFuncPtr_glIsOcclusionQueryNV = (GLEEPFNGLISOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glIsOcclusionQueryNV"))!=0) nLinked++;
13724     if ((GLeeFuncPtr_glBeginOcclusionQueryNV = (GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glBeginOcclusionQueryNV"))!=0) nLinked++;
13725     if ((GLeeFuncPtr_glEndOcclusionQueryNV = (GLEEPFNGLENDOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glEndOcclusionQueryNV"))!=0) nLinked++;
13726     if ((GLeeFuncPtr_glGetOcclusionQueryivNV = (GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryivNV"))!=0) nLinked++;
13727     if ((GLeeFuncPtr_glGetOcclusionQueryuivNV = (GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryuivNV"))!=0) nLinked++;
13728 #endif
13729     if (nLinked==7) return GLEE_LINK_COMPLETE;
13730     if (nLinked==0) return GLEE_LINK_FAIL;
13731     return GLEE_LINK_PARTIAL;
13732 }
13733 
__GLeeLink_GL_NV_point_sprite(void)13734 GLuint __GLeeLink_GL_NV_point_sprite(void)
13735 {
13736     GLint nLinked=0;
13737 #ifdef __GLEE_GL_NV_point_sprite
13738     if ((GLeeFuncPtr_glPointParameteriNV = (GLEEPFNGLPOINTPARAMETERINVPROC) __GLeeGetProcAddress("glPointParameteriNV"))!=0) nLinked++;
13739     if ((GLeeFuncPtr_glPointParameterivNV = (GLEEPFNGLPOINTPARAMETERIVNVPROC) __GLeeGetProcAddress("glPointParameterivNV"))!=0) nLinked++;
13740 #endif
13741     if (nLinked==2) return GLEE_LINK_COMPLETE;
13742     if (nLinked==0) return GLEE_LINK_FAIL;
13743     return GLEE_LINK_PARTIAL;
13744 }
13745 
__GLeeLink_GL_NV_texture_shader3(void)13746 GLuint __GLeeLink_GL_NV_texture_shader3(void) {return GLEE_LINK_COMPLETE;}
13747 
__GLeeLink_GL_NV_vertex_program1_1(void)13748 GLuint __GLeeLink_GL_NV_vertex_program1_1(void) {return GLEE_LINK_COMPLETE;}
13749 
__GLeeLink_GL_EXT_shadow_funcs(void)13750 GLuint __GLeeLink_GL_EXT_shadow_funcs(void) {return GLEE_LINK_COMPLETE;}
13751 
__GLeeLink_GL_EXT_stencil_two_side(void)13752 GLuint __GLeeLink_GL_EXT_stencil_two_side(void)
13753 {
13754     GLint nLinked=0;
13755 #ifdef __GLEE_GL_EXT_stencil_two_side
13756     if ((GLeeFuncPtr_glActiveStencilFaceEXT = (GLEEPFNGLACTIVESTENCILFACEEXTPROC) __GLeeGetProcAddress("glActiveStencilFaceEXT"))!=0) nLinked++;
13757 #endif
13758     if (nLinked==1) return GLEE_LINK_COMPLETE;
13759     if (nLinked==0) return GLEE_LINK_FAIL;
13760     return GLEE_LINK_PARTIAL;
13761 }
13762 
__GLeeLink_GL_ATI_text_fragment_shader(void)13763 GLuint __GLeeLink_GL_ATI_text_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
13764 
__GLeeLink_GL_APPLE_client_storage(void)13765 GLuint __GLeeLink_GL_APPLE_client_storage(void) {return GLEE_LINK_COMPLETE;}
13766 
__GLeeLink_GL_APPLE_element_array(void)13767 GLuint __GLeeLink_GL_APPLE_element_array(void)
13768 {
13769     GLint nLinked=0;
13770 #ifdef __GLEE_GL_APPLE_element_array
13771     if ((GLeeFuncPtr_glElementPointerAPPLE = (GLEEPFNGLELEMENTPOINTERAPPLEPROC) __GLeeGetProcAddress("glElementPointerAPPLE"))!=0) nLinked++;
13772     if ((GLeeFuncPtr_glDrawElementArrayAPPLE = (GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawElementArrayAPPLE"))!=0) nLinked++;
13773     if ((GLeeFuncPtr_glDrawRangeElementArrayAPPLE = (GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawRangeElementArrayAPPLE"))!=0) nLinked++;
13774     if ((GLeeFuncPtr_glMultiDrawElementArrayAPPLE = (GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawElementArrayAPPLE"))!=0) nLinked++;
13775     if ((GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE = (GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawRangeElementArrayAPPLE"))!=0) nLinked++;
13776 #endif
13777     if (nLinked==5) return GLEE_LINK_COMPLETE;
13778     if (nLinked==0) return GLEE_LINK_FAIL;
13779     return GLEE_LINK_PARTIAL;
13780 }
13781 
__GLeeLink_GL_APPLE_fence(void)13782 GLuint __GLeeLink_GL_APPLE_fence(void)
13783 {
13784     GLint nLinked=0;
13785 #ifdef __GLEE_GL_APPLE_fence
13786     if ((GLeeFuncPtr_glGenFencesAPPLE = (GLEEPFNGLGENFENCESAPPLEPROC) __GLeeGetProcAddress("glGenFencesAPPLE"))!=0) nLinked++;
13787     if ((GLeeFuncPtr_glDeleteFencesAPPLE = (GLEEPFNGLDELETEFENCESAPPLEPROC) __GLeeGetProcAddress("glDeleteFencesAPPLE"))!=0) nLinked++;
13788     if ((GLeeFuncPtr_glSetFenceAPPLE = (GLEEPFNGLSETFENCEAPPLEPROC) __GLeeGetProcAddress("glSetFenceAPPLE"))!=0) nLinked++;
13789     if ((GLeeFuncPtr_glIsFenceAPPLE = (GLEEPFNGLISFENCEAPPLEPROC) __GLeeGetProcAddress("glIsFenceAPPLE"))!=0) nLinked++;
13790     if ((GLeeFuncPtr_glTestFenceAPPLE = (GLEEPFNGLTESTFENCEAPPLEPROC) __GLeeGetProcAddress("glTestFenceAPPLE"))!=0) nLinked++;
13791     if ((GLeeFuncPtr_glFinishFenceAPPLE = (GLEEPFNGLFINISHFENCEAPPLEPROC) __GLeeGetProcAddress("glFinishFenceAPPLE"))!=0) nLinked++;
13792     if ((GLeeFuncPtr_glTestObjectAPPLE = (GLEEPFNGLTESTOBJECTAPPLEPROC) __GLeeGetProcAddress("glTestObjectAPPLE"))!=0) nLinked++;
13793     if ((GLeeFuncPtr_glFinishObjectAPPLE = (GLEEPFNGLFINISHOBJECTAPPLEPROC) __GLeeGetProcAddress("glFinishObjectAPPLE"))!=0) nLinked++;
13794 #endif
13795     if (nLinked==8) return GLEE_LINK_COMPLETE;
13796     if (nLinked==0) return GLEE_LINK_FAIL;
13797     return GLEE_LINK_PARTIAL;
13798 }
13799 
__GLeeLink_GL_APPLE_vertex_array_object(void)13800 GLuint __GLeeLink_GL_APPLE_vertex_array_object(void)
13801 {
13802     GLint nLinked=0;
13803 #ifdef __GLEE_GL_APPLE_vertex_array_object
13804     if ((GLeeFuncPtr_glBindVertexArrayAPPLE = (GLEEPFNGLBINDVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glBindVertexArrayAPPLE"))!=0) nLinked++;
13805     if ((GLeeFuncPtr_glDeleteVertexArraysAPPLE = (GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glDeleteVertexArraysAPPLE"))!=0) nLinked++;
13806     if ((GLeeFuncPtr_glGenVertexArraysAPPLE = (GLEEPFNGLGENVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glGenVertexArraysAPPLE"))!=0) nLinked++;
13807     if ((GLeeFuncPtr_glIsVertexArrayAPPLE = (GLEEPFNGLISVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glIsVertexArrayAPPLE"))!=0) nLinked++;
13808 #endif
13809     if (nLinked==4) return GLEE_LINK_COMPLETE;
13810     if (nLinked==0) return GLEE_LINK_FAIL;
13811     return GLEE_LINK_PARTIAL;
13812 }
13813 
__GLeeLink_GL_APPLE_vertex_array_range(void)13814 GLuint __GLeeLink_GL_APPLE_vertex_array_range(void)
13815 {
13816     GLint nLinked=0;
13817 #ifdef __GLEE_GL_APPLE_vertex_array_range
13818     if ((GLeeFuncPtr_glVertexArrayRangeAPPLE = (GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glVertexArrayRangeAPPLE"))!=0) nLinked++;
13819     if ((GLeeFuncPtr_glFlushVertexArrayRangeAPPLE = (GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeAPPLE"))!=0) nLinked++;
13820     if ((GLeeFuncPtr_glVertexArrayParameteriAPPLE = (GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glVertexArrayParameteriAPPLE"))!=0) nLinked++;
13821 #endif
13822     if (nLinked==3) return GLEE_LINK_COMPLETE;
13823     if (nLinked==0) return GLEE_LINK_FAIL;
13824     return GLEE_LINK_PARTIAL;
13825 }
13826 
__GLeeLink_GL_APPLE_ycbcr_422(void)13827 GLuint __GLeeLink_GL_APPLE_ycbcr_422(void) {return GLEE_LINK_COMPLETE;}
13828 
__GLeeLink_GL_S3_s3tc(void)13829 GLuint __GLeeLink_GL_S3_s3tc(void) {return GLEE_LINK_COMPLETE;}
13830 
__GLeeLink_GL_ATI_draw_buffers(void)13831 GLuint __GLeeLink_GL_ATI_draw_buffers(void)
13832 {
13833     GLint nLinked=0;
13834 #ifdef __GLEE_GL_ATI_draw_buffers
13835     if ((GLeeFuncPtr_glDrawBuffersATI = (GLEEPFNGLDRAWBUFFERSATIPROC) __GLeeGetProcAddress("glDrawBuffersATI"))!=0) nLinked++;
13836 #endif
13837     if (nLinked==1) return GLEE_LINK_COMPLETE;
13838     if (nLinked==0) return GLEE_LINK_FAIL;
13839     return GLEE_LINK_PARTIAL;
13840 }
13841 
__GLeeLink_GL_ATI_pixel_format_float(void)13842 GLuint __GLeeLink_GL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
13843 
__GLeeLink_GL_ATI_texture_env_combine3(void)13844 GLuint __GLeeLink_GL_ATI_texture_env_combine3(void) {return GLEE_LINK_COMPLETE;}
13845 
__GLeeLink_GL_ATI_texture_float(void)13846 GLuint __GLeeLink_GL_ATI_texture_float(void) {return GLEE_LINK_COMPLETE;}
13847 
__GLeeLink_GL_NV_float_buffer(void)13848 GLuint __GLeeLink_GL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
13849 
__GLeeLink_GL_NV_fragment_program(void)13850 GLuint __GLeeLink_GL_NV_fragment_program(void)
13851 {
13852     GLint nLinked=0;
13853 #ifdef __GLEE_GL_NV_fragment_program
13854     if ((GLeeFuncPtr_glProgramNamedParameter4fNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fNV"))!=0) nLinked++;
13855     if ((GLeeFuncPtr_glProgramNamedParameter4dNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dNV"))!=0) nLinked++;
13856     if ((GLeeFuncPtr_glProgramNamedParameter4fvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fvNV"))!=0) nLinked++;
13857     if ((GLeeFuncPtr_glProgramNamedParameter4dvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dvNV"))!=0) nLinked++;
13858     if ((GLeeFuncPtr_glGetProgramNamedParameterfvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterfvNV"))!=0) nLinked++;
13859     if ((GLeeFuncPtr_glGetProgramNamedParameterdvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterdvNV"))!=0) nLinked++;
13860 #endif
13861     if (nLinked==6) return GLEE_LINK_COMPLETE;
13862     if (nLinked==0) return GLEE_LINK_FAIL;
13863     return GLEE_LINK_PARTIAL;
13864 }
13865 
__GLeeLink_GL_NV_half_float(void)13866 GLuint __GLeeLink_GL_NV_half_float(void)
13867 {
13868     GLint nLinked=0;
13869 #ifdef __GLEE_GL_NV_half_float
13870     if ((GLeeFuncPtr_glVertex2hNV = (GLEEPFNGLVERTEX2HNVPROC) __GLeeGetProcAddress("glVertex2hNV"))!=0) nLinked++;
13871     if ((GLeeFuncPtr_glVertex2hvNV = (GLEEPFNGLVERTEX2HVNVPROC) __GLeeGetProcAddress("glVertex2hvNV"))!=0) nLinked++;
13872     if ((GLeeFuncPtr_glVertex3hNV = (GLEEPFNGLVERTEX3HNVPROC) __GLeeGetProcAddress("glVertex3hNV"))!=0) nLinked++;
13873     if ((GLeeFuncPtr_glVertex3hvNV = (GLEEPFNGLVERTEX3HVNVPROC) __GLeeGetProcAddress("glVertex3hvNV"))!=0) nLinked++;
13874     if ((GLeeFuncPtr_glVertex4hNV = (GLEEPFNGLVERTEX4HNVPROC) __GLeeGetProcAddress("glVertex4hNV"))!=0) nLinked++;
13875     if ((GLeeFuncPtr_glVertex4hvNV = (GLEEPFNGLVERTEX4HVNVPROC) __GLeeGetProcAddress("glVertex4hvNV"))!=0) nLinked++;
13876     if ((GLeeFuncPtr_glNormal3hNV = (GLEEPFNGLNORMAL3HNVPROC) __GLeeGetProcAddress("glNormal3hNV"))!=0) nLinked++;
13877     if ((GLeeFuncPtr_glNormal3hvNV = (GLEEPFNGLNORMAL3HVNVPROC) __GLeeGetProcAddress("glNormal3hvNV"))!=0) nLinked++;
13878     if ((GLeeFuncPtr_glColor3hNV = (GLEEPFNGLCOLOR3HNVPROC) __GLeeGetProcAddress("glColor3hNV"))!=0) nLinked++;
13879     if ((GLeeFuncPtr_glColor3hvNV = (GLEEPFNGLCOLOR3HVNVPROC) __GLeeGetProcAddress("glColor3hvNV"))!=0) nLinked++;
13880     if ((GLeeFuncPtr_glColor4hNV = (GLEEPFNGLCOLOR4HNVPROC) __GLeeGetProcAddress("glColor4hNV"))!=0) nLinked++;
13881     if ((GLeeFuncPtr_glColor4hvNV = (GLEEPFNGLCOLOR4HVNVPROC) __GLeeGetProcAddress("glColor4hvNV"))!=0) nLinked++;
13882     if ((GLeeFuncPtr_glTexCoord1hNV = (GLEEPFNGLTEXCOORD1HNVPROC) __GLeeGetProcAddress("glTexCoord1hNV"))!=0) nLinked++;
13883     if ((GLeeFuncPtr_glTexCoord1hvNV = (GLEEPFNGLTEXCOORD1HVNVPROC) __GLeeGetProcAddress("glTexCoord1hvNV"))!=0) nLinked++;
13884     if ((GLeeFuncPtr_glTexCoord2hNV = (GLEEPFNGLTEXCOORD2HNVPROC) __GLeeGetProcAddress("glTexCoord2hNV"))!=0) nLinked++;
13885     if ((GLeeFuncPtr_glTexCoord2hvNV = (GLEEPFNGLTEXCOORD2HVNVPROC) __GLeeGetProcAddress("glTexCoord2hvNV"))!=0) nLinked++;
13886     if ((GLeeFuncPtr_glTexCoord3hNV = (GLEEPFNGLTEXCOORD3HNVPROC) __GLeeGetProcAddress("glTexCoord3hNV"))!=0) nLinked++;
13887     if ((GLeeFuncPtr_glTexCoord3hvNV = (GLEEPFNGLTEXCOORD3HVNVPROC) __GLeeGetProcAddress("glTexCoord3hvNV"))!=0) nLinked++;
13888     if ((GLeeFuncPtr_glTexCoord4hNV = (GLEEPFNGLTEXCOORD4HNVPROC) __GLeeGetProcAddress("glTexCoord4hNV"))!=0) nLinked++;
13889     if ((GLeeFuncPtr_glTexCoord4hvNV = (GLEEPFNGLTEXCOORD4HVNVPROC) __GLeeGetProcAddress("glTexCoord4hvNV"))!=0) nLinked++;
13890     if ((GLeeFuncPtr_glMultiTexCoord1hNV = (GLEEPFNGLMULTITEXCOORD1HNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hNV"))!=0) nLinked++;
13891     if ((GLeeFuncPtr_glMultiTexCoord1hvNV = (GLEEPFNGLMULTITEXCOORD1HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hvNV"))!=0) nLinked++;
13892     if ((GLeeFuncPtr_glMultiTexCoord2hNV = (GLEEPFNGLMULTITEXCOORD2HNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hNV"))!=0) nLinked++;
13893     if ((GLeeFuncPtr_glMultiTexCoord2hvNV = (GLEEPFNGLMULTITEXCOORD2HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hvNV"))!=0) nLinked++;
13894     if ((GLeeFuncPtr_glMultiTexCoord3hNV = (GLEEPFNGLMULTITEXCOORD3HNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hNV"))!=0) nLinked++;
13895     if ((GLeeFuncPtr_glMultiTexCoord3hvNV = (GLEEPFNGLMULTITEXCOORD3HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hvNV"))!=0) nLinked++;
13896     if ((GLeeFuncPtr_glMultiTexCoord4hNV = (GLEEPFNGLMULTITEXCOORD4HNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hNV"))!=0) nLinked++;
13897     if ((GLeeFuncPtr_glMultiTexCoord4hvNV = (GLEEPFNGLMULTITEXCOORD4HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hvNV"))!=0) nLinked++;
13898     if ((GLeeFuncPtr_glFogCoordhNV = (GLEEPFNGLFOGCOORDHNVPROC) __GLeeGetProcAddress("glFogCoordhNV"))!=0) nLinked++;
13899     if ((GLeeFuncPtr_glFogCoordhvNV = (GLEEPFNGLFOGCOORDHVNVPROC) __GLeeGetProcAddress("glFogCoordhvNV"))!=0) nLinked++;
13900     if ((GLeeFuncPtr_glSecondaryColor3hNV = (GLEEPFNGLSECONDARYCOLOR3HNVPROC) __GLeeGetProcAddress("glSecondaryColor3hNV"))!=0) nLinked++;
13901     if ((GLeeFuncPtr_glSecondaryColor3hvNV = (GLEEPFNGLSECONDARYCOLOR3HVNVPROC) __GLeeGetProcAddress("glSecondaryColor3hvNV"))!=0) nLinked++;
13902     if ((GLeeFuncPtr_glVertexWeighthNV = (GLEEPFNGLVERTEXWEIGHTHNVPROC) __GLeeGetProcAddress("glVertexWeighthNV"))!=0) nLinked++;
13903     if ((GLeeFuncPtr_glVertexWeighthvNV = (GLEEPFNGLVERTEXWEIGHTHVNVPROC) __GLeeGetProcAddress("glVertexWeighthvNV"))!=0) nLinked++;
13904     if ((GLeeFuncPtr_glVertexAttrib1hNV = (GLEEPFNGLVERTEXATTRIB1HNVPROC) __GLeeGetProcAddress("glVertexAttrib1hNV"))!=0) nLinked++;
13905     if ((GLeeFuncPtr_glVertexAttrib1hvNV = (GLEEPFNGLVERTEXATTRIB1HVNVPROC) __GLeeGetProcAddress("glVertexAttrib1hvNV"))!=0) nLinked++;
13906     if ((GLeeFuncPtr_glVertexAttrib2hNV = (GLEEPFNGLVERTEXATTRIB2HNVPROC) __GLeeGetProcAddress("glVertexAttrib2hNV"))!=0) nLinked++;
13907     if ((GLeeFuncPtr_glVertexAttrib2hvNV = (GLEEPFNGLVERTEXATTRIB2HVNVPROC) __GLeeGetProcAddress("glVertexAttrib2hvNV"))!=0) nLinked++;
13908     if ((GLeeFuncPtr_glVertexAttrib3hNV = (GLEEPFNGLVERTEXATTRIB3HNVPROC) __GLeeGetProcAddress("glVertexAttrib3hNV"))!=0) nLinked++;
13909     if ((GLeeFuncPtr_glVertexAttrib3hvNV = (GLEEPFNGLVERTEXATTRIB3HVNVPROC) __GLeeGetProcAddress("glVertexAttrib3hvNV"))!=0) nLinked++;
13910     if ((GLeeFuncPtr_glVertexAttrib4hNV = (GLEEPFNGLVERTEXATTRIB4HNVPROC) __GLeeGetProcAddress("glVertexAttrib4hNV"))!=0) nLinked++;
13911     if ((GLeeFuncPtr_glVertexAttrib4hvNV = (GLEEPFNGLVERTEXATTRIB4HVNVPROC) __GLeeGetProcAddress("glVertexAttrib4hvNV"))!=0) nLinked++;
13912     if ((GLeeFuncPtr_glVertexAttribs1hvNV = (GLEEPFNGLVERTEXATTRIBS1HVNVPROC) __GLeeGetProcAddress("glVertexAttribs1hvNV"))!=0) nLinked++;
13913     if ((GLeeFuncPtr_glVertexAttribs2hvNV = (GLEEPFNGLVERTEXATTRIBS2HVNVPROC) __GLeeGetProcAddress("glVertexAttribs2hvNV"))!=0) nLinked++;
13914     if ((GLeeFuncPtr_glVertexAttribs3hvNV = (GLEEPFNGLVERTEXATTRIBS3HVNVPROC) __GLeeGetProcAddress("glVertexAttribs3hvNV"))!=0) nLinked++;
13915     if ((GLeeFuncPtr_glVertexAttribs4hvNV = (GLEEPFNGLVERTEXATTRIBS4HVNVPROC) __GLeeGetProcAddress("glVertexAttribs4hvNV"))!=0) nLinked++;
13916 #endif
13917     if (nLinked==46) return GLEE_LINK_COMPLETE;
13918     if (nLinked==0) return GLEE_LINK_FAIL;
13919     return GLEE_LINK_PARTIAL;
13920 }
13921 
__GLeeLink_GL_NV_pixel_data_range(void)13922 GLuint __GLeeLink_GL_NV_pixel_data_range(void)
13923 {
13924     GLint nLinked=0;
13925 #ifdef __GLEE_GL_NV_pixel_data_range
13926     if ((GLeeFuncPtr_glPixelDataRangeNV = (GLEEPFNGLPIXELDATARANGENVPROC) __GLeeGetProcAddress("glPixelDataRangeNV"))!=0) nLinked++;
13927     if ((GLeeFuncPtr_glFlushPixelDataRangeNV = (GLEEPFNGLFLUSHPIXELDATARANGENVPROC) __GLeeGetProcAddress("glFlushPixelDataRangeNV"))!=0) nLinked++;
13928 #endif
13929     if (nLinked==2) return GLEE_LINK_COMPLETE;
13930     if (nLinked==0) return GLEE_LINK_FAIL;
13931     return GLEE_LINK_PARTIAL;
13932 }
13933 
__GLeeLink_GL_NV_primitive_restart(void)13934 GLuint __GLeeLink_GL_NV_primitive_restart(void)
13935 {
13936     GLint nLinked=0;
13937 #ifdef __GLEE_GL_NV_primitive_restart
13938     if ((GLeeFuncPtr_glPrimitiveRestartNV = (GLEEPFNGLPRIMITIVERESTARTNVPROC) __GLeeGetProcAddress("glPrimitiveRestartNV"))!=0) nLinked++;
13939     if ((GLeeFuncPtr_glPrimitiveRestartIndexNV = (GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC) __GLeeGetProcAddress("glPrimitiveRestartIndexNV"))!=0) nLinked++;
13940 #endif
13941     if (nLinked==2) return GLEE_LINK_COMPLETE;
13942     if (nLinked==0) return GLEE_LINK_FAIL;
13943     return GLEE_LINK_PARTIAL;
13944 }
13945 
__GLeeLink_GL_NV_texture_expand_normal(void)13946 GLuint __GLeeLink_GL_NV_texture_expand_normal(void) {return GLEE_LINK_COMPLETE;}
13947 
__GLeeLink_GL_NV_vertex_program2(void)13948 GLuint __GLeeLink_GL_NV_vertex_program2(void) {return GLEE_LINK_COMPLETE;}
13949 
__GLeeLink_GL_ATI_map_object_buffer(void)13950 GLuint __GLeeLink_GL_ATI_map_object_buffer(void)
13951 {
13952     GLint nLinked=0;
13953 #ifdef __GLEE_GL_ATI_map_object_buffer
13954     if ((GLeeFuncPtr_glMapObjectBufferATI = (GLEEPFNGLMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glMapObjectBufferATI"))!=0) nLinked++;
13955     if ((GLeeFuncPtr_glUnmapObjectBufferATI = (GLEEPFNGLUNMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUnmapObjectBufferATI"))!=0) nLinked++;
13956 #endif
13957     if (nLinked==2) return GLEE_LINK_COMPLETE;
13958     if (nLinked==0) return GLEE_LINK_FAIL;
13959     return GLEE_LINK_PARTIAL;
13960 }
13961 
__GLeeLink_GL_ATI_separate_stencil(void)13962 GLuint __GLeeLink_GL_ATI_separate_stencil(void)
13963 {
13964     GLint nLinked=0;
13965 #ifdef __GLEE_GL_ATI_separate_stencil
13966     if ((GLeeFuncPtr_glStencilOpSeparateATI = (GLEEPFNGLSTENCILOPSEPARATEATIPROC) __GLeeGetProcAddress("glStencilOpSeparateATI"))!=0) nLinked++;
13967     if ((GLeeFuncPtr_glStencilFuncSeparateATI = (GLEEPFNGLSTENCILFUNCSEPARATEATIPROC) __GLeeGetProcAddress("glStencilFuncSeparateATI"))!=0) nLinked++;
13968 #endif
13969     if (nLinked==2) return GLEE_LINK_COMPLETE;
13970     if (nLinked==0) return GLEE_LINK_FAIL;
13971     return GLEE_LINK_PARTIAL;
13972 }
13973 
__GLeeLink_GL_ATI_vertex_attrib_array_object(void)13974 GLuint __GLeeLink_GL_ATI_vertex_attrib_array_object(void)
13975 {
13976     GLint nLinked=0;
13977 #ifdef __GLEE_GL_ATI_vertex_attrib_array_object
13978     if ((GLeeFuncPtr_glVertexAttribArrayObjectATI = (GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVertexAttribArrayObjectATI"))!=0) nLinked++;
13979     if ((GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectfvATI"))!=0) nLinked++;
13980     if ((GLeeFuncPtr_glGetVertexAttribArrayObjectivATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectivATI"))!=0) nLinked++;
13981 #endif
13982     if (nLinked==3) return GLEE_LINK_COMPLETE;
13983     if (nLinked==0) return GLEE_LINK_FAIL;
13984     return GLEE_LINK_PARTIAL;
13985 }
13986 
__GLeeLink_GL_OES_read_format(void)13987 GLuint __GLeeLink_GL_OES_read_format(void) {return GLEE_LINK_COMPLETE;}
13988 
__GLeeLink_GL_EXT_depth_bounds_test(void)13989 GLuint __GLeeLink_GL_EXT_depth_bounds_test(void)
13990 {
13991     GLint nLinked=0;
13992 #ifdef __GLEE_GL_EXT_depth_bounds_test
13993     if ((GLeeFuncPtr_glDepthBoundsEXT = (GLEEPFNGLDEPTHBOUNDSEXTPROC) __GLeeGetProcAddress("glDepthBoundsEXT"))!=0) nLinked++;
13994 #endif
13995     if (nLinked==1) return GLEE_LINK_COMPLETE;
13996     if (nLinked==0) return GLEE_LINK_FAIL;
13997     return GLEE_LINK_PARTIAL;
13998 }
13999 
__GLeeLink_GL_EXT_texture_mirror_clamp(void)14000 GLuint __GLeeLink_GL_EXT_texture_mirror_clamp(void) {return GLEE_LINK_COMPLETE;}
14001 
__GLeeLink_GL_EXT_blend_equation_separate(void)14002 GLuint __GLeeLink_GL_EXT_blend_equation_separate(void)
14003 {
14004     GLint nLinked=0;
14005 #ifdef __GLEE_GL_EXT_blend_equation_separate
14006     if ((GLeeFuncPtr_glBlendEquationSeparateEXT = (GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendEquationSeparateEXT"))!=0) nLinked++;
14007 #endif
14008     if (nLinked==1) return GLEE_LINK_COMPLETE;
14009     if (nLinked==0) return GLEE_LINK_FAIL;
14010     return GLEE_LINK_PARTIAL;
14011 }
14012 
__GLeeLink_GL_MESA_pack_invert(void)14013 GLuint __GLeeLink_GL_MESA_pack_invert(void) {return GLEE_LINK_COMPLETE;}
14014 
__GLeeLink_GL_MESA_ycbcr_texture(void)14015 GLuint __GLeeLink_GL_MESA_ycbcr_texture(void) {return GLEE_LINK_COMPLETE;}
14016 
__GLeeLink_GL_EXT_pixel_buffer_object(void)14017 GLuint __GLeeLink_GL_EXT_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
14018 
__GLeeLink_GL_NV_fragment_program_option(void)14019 GLuint __GLeeLink_GL_NV_fragment_program_option(void) {return GLEE_LINK_COMPLETE;}
14020 
__GLeeLink_GL_NV_fragment_program2(void)14021 GLuint __GLeeLink_GL_NV_fragment_program2(void) {return GLEE_LINK_COMPLETE;}
14022 
__GLeeLink_GL_NV_vertex_program2_option(void)14023 GLuint __GLeeLink_GL_NV_vertex_program2_option(void) {return GLEE_LINK_COMPLETE;}
14024 
__GLeeLink_GL_NV_vertex_program3(void)14025 GLuint __GLeeLink_GL_NV_vertex_program3(void) {return GLEE_LINK_COMPLETE;}
14026 
__GLeeLink_GL_EXT_framebuffer_object(void)14027 GLuint __GLeeLink_GL_EXT_framebuffer_object(void)
14028 {
14029     GLint nLinked=0;
14030 #ifdef __GLEE_GL_EXT_framebuffer_object
14031     if ((GLeeFuncPtr_glIsRenderbufferEXT = (GLEEPFNGLISRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glIsRenderbufferEXT"))!=0) nLinked++;
14032     if ((GLeeFuncPtr_glBindRenderbufferEXT = (GLEEPFNGLBINDRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glBindRenderbufferEXT"))!=0) nLinked++;
14033     if ((GLeeFuncPtr_glDeleteRenderbuffersEXT = (GLEEPFNGLDELETERENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteRenderbuffersEXT"))!=0) nLinked++;
14034     if ((GLeeFuncPtr_glGenRenderbuffersEXT = (GLEEPFNGLGENRENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glGenRenderbuffersEXT"))!=0) nLinked++;
14035     if ((GLeeFuncPtr_glRenderbufferStorageEXT = (GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageEXT"))!=0) nLinked++;
14036     if ((GLeeFuncPtr_glGetRenderbufferParameterivEXT = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetRenderbufferParameterivEXT"))!=0) nLinked++;
14037     if ((GLeeFuncPtr_glIsFramebufferEXT = (GLEEPFNGLISFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glIsFramebufferEXT"))!=0) nLinked++;
14038     if ((GLeeFuncPtr_glBindFramebufferEXT = (GLEEPFNGLBINDFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBindFramebufferEXT"))!=0) nLinked++;
14039     if ((GLeeFuncPtr_glDeleteFramebuffersEXT = (GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteFramebuffersEXT"))!=0) nLinked++;
14040     if ((GLeeFuncPtr_glGenFramebuffersEXT = (GLEEPFNGLGENFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glGenFramebuffersEXT"))!=0) nLinked++;
14041     if ((GLeeFuncPtr_glCheckFramebufferStatusEXT = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckFramebufferStatusEXT"))!=0) nLinked++;
14042     if ((GLeeFuncPtr_glFramebufferTexture1DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture1DEXT"))!=0) nLinked++;
14043     if ((GLeeFuncPtr_glFramebufferTexture2DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture2DEXT"))!=0) nLinked++;
14044     if ((GLeeFuncPtr_glFramebufferTexture3DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture3DEXT"))!=0) nLinked++;
14045     if ((GLeeFuncPtr_glFramebufferRenderbufferEXT = (GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferRenderbufferEXT"))!=0) nLinked++;
14046     if ((GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
14047     if ((GLeeFuncPtr_glGenerateMipmapEXT = (GLEEPFNGLGENERATEMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMipmapEXT"))!=0) nLinked++;
14048 #endif
14049     if (nLinked==17) return GLEE_LINK_COMPLETE;
14050     if (nLinked==0) return GLEE_LINK_FAIL;
14051     return GLEE_LINK_PARTIAL;
14052 }
14053 
__GLeeLink_GL_GREMEDY_string_marker(void)14054 GLuint __GLeeLink_GL_GREMEDY_string_marker(void)
14055 {
14056     GLint nLinked=0;
14057 #ifdef __GLEE_GL_GREMEDY_string_marker
14058     if ((GLeeFuncPtr_glStringMarkerGREMEDY = (GLEEPFNGLSTRINGMARKERGREMEDYPROC) __GLeeGetProcAddress("glStringMarkerGREMEDY"))!=0) nLinked++;
14059 #endif
14060     if (nLinked==1) return GLEE_LINK_COMPLETE;
14061     if (nLinked==0) return GLEE_LINK_FAIL;
14062     return GLEE_LINK_PARTIAL;
14063 }
14064 
__GLeeLink_GL_EXT_packed_depth_stencil(void)14065 GLuint __GLeeLink_GL_EXT_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
14066 
__GLeeLink_GL_EXT_stencil_clear_tag(void)14067 GLuint __GLeeLink_GL_EXT_stencil_clear_tag(void)
14068 {
14069     GLint nLinked=0;
14070 #ifdef __GLEE_GL_EXT_stencil_clear_tag
14071     if ((GLeeFuncPtr_glStencilClearTagEXT = (GLEEPFNGLSTENCILCLEARTAGEXTPROC) __GLeeGetProcAddress("glStencilClearTagEXT"))!=0) nLinked++;
14072 #endif
14073     if (nLinked==1) return GLEE_LINK_COMPLETE;
14074     if (nLinked==0) return GLEE_LINK_FAIL;
14075     return GLEE_LINK_PARTIAL;
14076 }
14077 
__GLeeLink_GL_EXT_texture_sRGB(void)14078 GLuint __GLeeLink_GL_EXT_texture_sRGB(void) {return GLEE_LINK_COMPLETE;}
14079 
__GLeeLink_GL_EXT_framebuffer_blit(void)14080 GLuint __GLeeLink_GL_EXT_framebuffer_blit(void)
14081 {
14082     GLint nLinked=0;
14083 #ifdef __GLEE_GL_EXT_framebuffer_blit
14084     if ((GLeeFuncPtr_glBlitFramebufferEXT = (GLEEPFNGLBLITFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBlitFramebufferEXT"))!=0) nLinked++;
14085 #endif
14086     if (nLinked==1) return GLEE_LINK_COMPLETE;
14087     if (nLinked==0) return GLEE_LINK_FAIL;
14088     return GLEE_LINK_PARTIAL;
14089 }
14090 
__GLeeLink_GL_EXT_framebuffer_multisample(void)14091 GLuint __GLeeLink_GL_EXT_framebuffer_multisample(void)
14092 {
14093     GLint nLinked=0;
14094 #ifdef __GLEE_GL_EXT_framebuffer_multisample
14095     if ((GLeeFuncPtr_glRenderbufferStorageMultisampleEXT = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
14096 #endif
14097     if (nLinked==1) return GLEE_LINK_COMPLETE;
14098     if (nLinked==0) return GLEE_LINK_FAIL;
14099     return GLEE_LINK_PARTIAL;
14100 }
14101 
__GLeeLink_GL_MESAX_texture_stack(void)14102 GLuint __GLeeLink_GL_MESAX_texture_stack(void) {return GLEE_LINK_COMPLETE;}
14103 
__GLeeLink_GL_EXT_timer_query(void)14104 GLuint __GLeeLink_GL_EXT_timer_query(void)
14105 {
14106     GLint nLinked=0;
14107 #ifdef __GLEE_GL_EXT_timer_query
14108     if ((GLeeFuncPtr_glGetQueryObjecti64vEXT = (GLEEPFNGLGETQUERYOBJECTI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjecti64vEXT"))!=0) nLinked++;
14109     if ((GLeeFuncPtr_glGetQueryObjectui64vEXT = (GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjectui64vEXT"))!=0) nLinked++;
14110 #endif
14111     if (nLinked==2) return GLEE_LINK_COMPLETE;
14112     if (nLinked==0) return GLEE_LINK_FAIL;
14113     return GLEE_LINK_PARTIAL;
14114 }
14115 
__GLeeLink_GL_EXT_gpu_program_parameters(void)14116 GLuint __GLeeLink_GL_EXT_gpu_program_parameters(void)
14117 {
14118     GLint nLinked=0;
14119 #ifdef __GLEE_GL_EXT_gpu_program_parameters
14120     if ((GLeeFuncPtr_glProgramEnvParameters4fvEXT = (GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramEnvParameters4fvEXT"))!=0) nLinked++;
14121     if ((GLeeFuncPtr_glProgramLocalParameters4fvEXT = (GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramLocalParameters4fvEXT"))!=0) nLinked++;
14122 #endif
14123     if (nLinked==2) return GLEE_LINK_COMPLETE;
14124     if (nLinked==0) return GLEE_LINK_FAIL;
14125     return GLEE_LINK_PARTIAL;
14126 }
14127 
__GLeeLink_GL_APPLE_flush_buffer_range(void)14128 GLuint __GLeeLink_GL_APPLE_flush_buffer_range(void)
14129 {
14130     GLint nLinked=0;
14131 #ifdef __GLEE_GL_APPLE_flush_buffer_range
14132     if ((GLeeFuncPtr_glBufferParameteriAPPLE = (GLEEPFNGLBUFFERPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glBufferParameteriAPPLE"))!=0) nLinked++;
14133     if ((GLeeFuncPtr_glFlushMappedBufferRangeAPPLE = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushMappedBufferRangeAPPLE"))!=0) nLinked++;
14134 #endif
14135     if (nLinked==2) return GLEE_LINK_COMPLETE;
14136     if (nLinked==0) return GLEE_LINK_FAIL;
14137     return GLEE_LINK_PARTIAL;
14138 }
14139 
__GLeeLink_GL_EXT_gpu_shader4(void)14140 GLuint __GLeeLink_GL_EXT_gpu_shader4(void)
14141 {
14142     GLint nLinked=0;
14143 #ifdef __GLEE_GL_EXT_gpu_shader4
14144     if ((GLeeFuncPtr_glGetUniformuivEXT = (GLEEPFNGLGETUNIFORMUIVEXTPROC) __GLeeGetProcAddress("glGetUniformuivEXT"))!=0) nLinked++;
14145     if ((GLeeFuncPtr_glBindFragDataLocationEXT = (GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glBindFragDataLocationEXT"))!=0) nLinked++;
14146     if ((GLeeFuncPtr_glGetFragDataLocationEXT = (GLEEPFNGLGETFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glGetFragDataLocationEXT"))!=0) nLinked++;
14147     if ((GLeeFuncPtr_glUniform1uiEXT = (GLEEPFNGLUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glUniform1uiEXT"))!=0) nLinked++;
14148     if ((GLeeFuncPtr_glUniform2uiEXT = (GLEEPFNGLUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glUniform2uiEXT"))!=0) nLinked++;
14149     if ((GLeeFuncPtr_glUniform3uiEXT = (GLEEPFNGLUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glUniform3uiEXT"))!=0) nLinked++;
14150     if ((GLeeFuncPtr_glUniform4uiEXT = (GLEEPFNGLUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glUniform4uiEXT"))!=0) nLinked++;
14151     if ((GLeeFuncPtr_glUniform1uivEXT = (GLEEPFNGLUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glUniform1uivEXT"))!=0) nLinked++;
14152     if ((GLeeFuncPtr_glUniform2uivEXT = (GLEEPFNGLUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glUniform2uivEXT"))!=0) nLinked++;
14153     if ((GLeeFuncPtr_glUniform3uivEXT = (GLEEPFNGLUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glUniform3uivEXT"))!=0) nLinked++;
14154     if ((GLeeFuncPtr_glUniform4uivEXT = (GLEEPFNGLUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glUniform4uivEXT"))!=0) nLinked++;
14155 #endif
14156     if (nLinked==11) return GLEE_LINK_COMPLETE;
14157     if (nLinked==0) return GLEE_LINK_FAIL;
14158     return GLEE_LINK_PARTIAL;
14159 }
14160 
__GLeeLink_GL_EXT_draw_instanced(void)14161 GLuint __GLeeLink_GL_EXT_draw_instanced(void)
14162 {
14163     GLint nLinked=0;
14164 #ifdef __GLEE_GL_EXT_draw_instanced
14165     if ((GLeeFuncPtr_glDrawArraysInstancedEXT = (GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawArraysInstancedEXT"))!=0) nLinked++;
14166     if ((GLeeFuncPtr_glDrawElementsInstancedEXT = (GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawElementsInstancedEXT"))!=0) nLinked++;
14167 #endif
14168     if (nLinked==2) return GLEE_LINK_COMPLETE;
14169     if (nLinked==0) return GLEE_LINK_FAIL;
14170     return GLEE_LINK_PARTIAL;
14171 }
14172 
__GLeeLink_GL_EXT_packed_float(void)14173 GLuint __GLeeLink_GL_EXT_packed_float(void) {return GLEE_LINK_COMPLETE;}
14174 
__GLeeLink_GL_EXT_texture_array(void)14175 GLuint __GLeeLink_GL_EXT_texture_array(void) {return GLEE_LINK_COMPLETE;}
14176 
__GLeeLink_GL_EXT_texture_buffer_object(void)14177 GLuint __GLeeLink_GL_EXT_texture_buffer_object(void)
14178 {
14179     GLint nLinked=0;
14180 #ifdef __GLEE_GL_EXT_texture_buffer_object
14181     if ((GLeeFuncPtr_glTexBufferEXT = (GLEEPFNGLTEXBUFFEREXTPROC) __GLeeGetProcAddress("glTexBufferEXT"))!=0) nLinked++;
14182 #endif
14183     if (nLinked==1) return GLEE_LINK_COMPLETE;
14184     if (nLinked==0) return GLEE_LINK_FAIL;
14185     return GLEE_LINK_PARTIAL;
14186 }
14187 
__GLeeLink_GL_EXT_texture_compression_latc(void)14188 GLuint __GLeeLink_GL_EXT_texture_compression_latc(void) {return GLEE_LINK_COMPLETE;}
14189 
__GLeeLink_GL_EXT_texture_compression_rgtc(void)14190 GLuint __GLeeLink_GL_EXT_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
14191 
__GLeeLink_GL_EXT_texture_shared_exponent(void)14192 GLuint __GLeeLink_GL_EXT_texture_shared_exponent(void) {return GLEE_LINK_COMPLETE;}
14193 
__GLeeLink_GL_NV_depth_buffer_float(void)14194 GLuint __GLeeLink_GL_NV_depth_buffer_float(void)
14195 {
14196     GLint nLinked=0;
14197 #ifdef __GLEE_GL_NV_depth_buffer_float
14198     if ((GLeeFuncPtr_glDepthRangedNV = (GLEEPFNGLDEPTHRANGEDNVPROC) __GLeeGetProcAddress("glDepthRangedNV"))!=0) nLinked++;
14199     if ((GLeeFuncPtr_glClearDepthdNV = (GLEEPFNGLCLEARDEPTHDNVPROC) __GLeeGetProcAddress("glClearDepthdNV"))!=0) nLinked++;
14200     if ((GLeeFuncPtr_glDepthBoundsdNV = (GLEEPFNGLDEPTHBOUNDSDNVPROC) __GLeeGetProcAddress("glDepthBoundsdNV"))!=0) nLinked++;
14201 #endif
14202     if (nLinked==3) return GLEE_LINK_COMPLETE;
14203     if (nLinked==0) return GLEE_LINK_FAIL;
14204     return GLEE_LINK_PARTIAL;
14205 }
14206 
__GLeeLink_GL_NV_framebuffer_multisample_coverage(void)14207 GLuint __GLeeLink_GL_NV_framebuffer_multisample_coverage(void)
14208 {
14209     GLint nLinked=0;
14210 #ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
14211     if ((GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleCoverageNV"))!=0) nLinked++;
14212 #endif
14213     if (nLinked==1) return GLEE_LINK_COMPLETE;
14214     if (nLinked==0) return GLEE_LINK_FAIL;
14215     return GLEE_LINK_PARTIAL;
14216 }
14217 
__GLeeLink_GL_EXT_framebuffer_sRGB(void)14218 GLuint __GLeeLink_GL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
14219 
__GLeeLink_GL_NV_geometry_shader4(void)14220 GLuint __GLeeLink_GL_NV_geometry_shader4(void) {return GLEE_LINK_COMPLETE;}
14221 
__GLeeLink_GL_NV_parameter_buffer_object(void)14222 GLuint __GLeeLink_GL_NV_parameter_buffer_object(void)
14223 {
14224     GLint nLinked=0;
14225 #ifdef __GLEE_GL_NV_parameter_buffer_object
14226     if ((GLeeFuncPtr_glProgramBufferParametersfvNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersfvNV"))!=0) nLinked++;
14227     if ((GLeeFuncPtr_glProgramBufferParametersIivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIivNV"))!=0) nLinked++;
14228     if ((GLeeFuncPtr_glProgramBufferParametersIuivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIuivNV"))!=0) nLinked++;
14229 #endif
14230     if (nLinked==3) return GLEE_LINK_COMPLETE;
14231     if (nLinked==0) return GLEE_LINK_FAIL;
14232     return GLEE_LINK_PARTIAL;
14233 }
14234 
__GLeeLink_GL_EXT_draw_buffers2(void)14235 GLuint __GLeeLink_GL_EXT_draw_buffers2(void)
14236 {
14237     GLint nLinked=0;
14238 #ifdef __GLEE_GL_EXT_draw_buffers2
14239     if ((GLeeFuncPtr_glColorMaskIndexedEXT = (GLEEPFNGLCOLORMASKINDEXEDEXTPROC) __GLeeGetProcAddress("glColorMaskIndexedEXT"))!=0) nLinked++;
14240     if ((GLeeFuncPtr_glGetBooleanIndexedvEXT = (GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetBooleanIndexedvEXT"))!=0) nLinked++;
14241     if ((GLeeFuncPtr_glGetIntegerIndexedvEXT = (GLEEPFNGLGETINTEGERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetIntegerIndexedvEXT"))!=0) nLinked++;
14242     if ((GLeeFuncPtr_glEnableIndexedEXT = (GLEEPFNGLENABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableIndexedEXT"))!=0) nLinked++;
14243     if ((GLeeFuncPtr_glDisableIndexedEXT = (GLEEPFNGLDISABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableIndexedEXT"))!=0) nLinked++;
14244     if ((GLeeFuncPtr_glIsEnabledIndexedEXT = (GLEEPFNGLISENABLEDINDEXEDEXTPROC) __GLeeGetProcAddress("glIsEnabledIndexedEXT"))!=0) nLinked++;
14245 #endif
14246     if (nLinked==6) return GLEE_LINK_COMPLETE;
14247     if (nLinked==0) return GLEE_LINK_FAIL;
14248     return GLEE_LINK_PARTIAL;
14249 }
14250 
__GLeeLink_GL_NV_transform_feedback(void)14251 GLuint __GLeeLink_GL_NV_transform_feedback(void)
14252 {
14253     GLint nLinked=0;
14254 #ifdef __GLEE_GL_NV_transform_feedback
14255     if ((GLeeFuncPtr_glBeginTransformFeedbackNV = (GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBeginTransformFeedbackNV"))!=0) nLinked++;
14256     if ((GLeeFuncPtr_glEndTransformFeedbackNV = (GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glEndTransformFeedbackNV"))!=0) nLinked++;
14257     if ((GLeeFuncPtr_glTransformFeedbackAttribsNV = (GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) __GLeeGetProcAddress("glTransformFeedbackAttribsNV"))!=0) nLinked++;
14258     if ((GLeeFuncPtr_glBindBufferRangeNV = (GLEEPFNGLBINDBUFFERRANGENVPROC) __GLeeGetProcAddress("glBindBufferRangeNV"))!=0) nLinked++;
14259     if ((GLeeFuncPtr_glBindBufferOffsetNV = (GLEEPFNGLBINDBUFFEROFFSETNVPROC) __GLeeGetProcAddress("glBindBufferOffsetNV"))!=0) nLinked++;
14260     if ((GLeeFuncPtr_glBindBufferBaseNV = (GLEEPFNGLBINDBUFFERBASENVPROC) __GLeeGetProcAddress("glBindBufferBaseNV"))!=0) nLinked++;
14261     if ((GLeeFuncPtr_glTransformFeedbackVaryingsNV = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsNV"))!=0) nLinked++;
14262     if ((GLeeFuncPtr_glActiveVaryingNV = (GLEEPFNGLACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glActiveVaryingNV"))!=0) nLinked++;
14263     if ((GLeeFuncPtr_glGetVaryingLocationNV = (GLEEPFNGLGETVARYINGLOCATIONNVPROC) __GLeeGetProcAddress("glGetVaryingLocationNV"))!=0) nLinked++;
14264     if ((GLeeFuncPtr_glGetActiveVaryingNV = (GLEEPFNGLGETACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glGetActiveVaryingNV"))!=0) nLinked++;
14265     if ((GLeeFuncPtr_glGetTransformFeedbackVaryingNV = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingNV"))!=0) nLinked++;
14266 #endif
14267     if (nLinked==11) return GLEE_LINK_COMPLETE;
14268     if (nLinked==0) return GLEE_LINK_FAIL;
14269     return GLEE_LINK_PARTIAL;
14270 }
14271 
__GLeeLink_GL_EXT_bindable_uniform(void)14272 GLuint __GLeeLink_GL_EXT_bindable_uniform(void)
14273 {
14274     GLint nLinked=0;
14275 #ifdef __GLEE_GL_EXT_bindable_uniform
14276     if ((GLeeFuncPtr_glUniformBufferEXT = (GLEEPFNGLUNIFORMBUFFEREXTPROC) __GLeeGetProcAddress("glUniformBufferEXT"))!=0) nLinked++;
14277     if ((GLeeFuncPtr_glGetUniformBufferSizeEXT = (GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC) __GLeeGetProcAddress("glGetUniformBufferSizeEXT"))!=0) nLinked++;
14278     if ((GLeeFuncPtr_glGetUniformOffsetEXT = (GLEEPFNGLGETUNIFORMOFFSETEXTPROC) __GLeeGetProcAddress("glGetUniformOffsetEXT"))!=0) nLinked++;
14279 #endif
14280     if (nLinked==3) return GLEE_LINK_COMPLETE;
14281     if (nLinked==0) return GLEE_LINK_FAIL;
14282     return GLEE_LINK_PARTIAL;
14283 }
14284 
__GLeeLink_GL_EXT_texture_integer(void)14285 GLuint __GLeeLink_GL_EXT_texture_integer(void)
14286 {
14287     GLint nLinked=0;
14288 #ifdef __GLEE_GL_EXT_texture_integer
14289     if ((GLeeFuncPtr_glTexParameterIivEXT = (GLEEPFNGLTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTexParameterIivEXT"))!=0) nLinked++;
14290     if ((GLeeFuncPtr_glTexParameterIuivEXT = (GLEEPFNGLTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTexParameterIuivEXT"))!=0) nLinked++;
14291     if ((GLeeFuncPtr_glGetTexParameterIivEXT = (GLEEPFNGLGETTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIivEXT"))!=0) nLinked++;
14292     if ((GLeeFuncPtr_glGetTexParameterIuivEXT = (GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIuivEXT"))!=0) nLinked++;
14293     if ((GLeeFuncPtr_glClearColorIiEXT = (GLEEPFNGLCLEARCOLORIIEXTPROC) __GLeeGetProcAddress("glClearColorIiEXT"))!=0) nLinked++;
14294     if ((GLeeFuncPtr_glClearColorIuiEXT = (GLEEPFNGLCLEARCOLORIUIEXTPROC) __GLeeGetProcAddress("glClearColorIuiEXT"))!=0) nLinked++;
14295 #endif
14296     if (nLinked==6) return GLEE_LINK_COMPLETE;
14297     if (nLinked==0) return GLEE_LINK_FAIL;
14298     return GLEE_LINK_PARTIAL;
14299 }
14300 
__GLeeLink_GL_GREMEDY_frame_terminator(void)14301 GLuint __GLeeLink_GL_GREMEDY_frame_terminator(void)
14302 {
14303     GLint nLinked=0;
14304 #ifdef __GLEE_GL_GREMEDY_frame_terminator
14305     if ((GLeeFuncPtr_glFrameTerminatorGREMEDY = (GLEEPFNGLFRAMETERMINATORGREMEDYPROC) __GLeeGetProcAddress("glFrameTerminatorGREMEDY"))!=0) nLinked++;
14306 #endif
14307     if (nLinked==1) return GLEE_LINK_COMPLETE;
14308     if (nLinked==0) return GLEE_LINK_FAIL;
14309     return GLEE_LINK_PARTIAL;
14310 }
14311 
__GLeeLink_GL_NV_conditional_render(void)14312 GLuint __GLeeLink_GL_NV_conditional_render(void)
14313 {
14314     GLint nLinked=0;
14315 #ifdef __GLEE_GL_NV_conditional_render
14316     if ((GLeeFuncPtr_glBeginConditionalRenderNV = (GLEEPFNGLBEGINCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glBeginConditionalRenderNV"))!=0) nLinked++;
14317     if ((GLeeFuncPtr_glEndConditionalRenderNV = (GLEEPFNGLENDCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glEndConditionalRenderNV"))!=0) nLinked++;
14318 #endif
14319     if (nLinked==2) return GLEE_LINK_COMPLETE;
14320     if (nLinked==0) return GLEE_LINK_FAIL;
14321     return GLEE_LINK_PARTIAL;
14322 }
14323 
__GLeeLink_GL_NV_present_video(void)14324 GLuint __GLeeLink_GL_NV_present_video(void) {return GLEE_LINK_COMPLETE;}
14325 
__GLeeLink_GL_EXT_transform_feedback(void)14326 GLuint __GLeeLink_GL_EXT_transform_feedback(void)
14327 {
14328     GLint nLinked=0;
14329 #ifdef __GLEE_GL_EXT_transform_feedback
14330     if ((GLeeFuncPtr_glBeginTransformFeedbackEXT = (GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glBeginTransformFeedbackEXT"))!=0) nLinked++;
14331     if ((GLeeFuncPtr_glEndTransformFeedbackEXT = (GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glEndTransformFeedbackEXT"))!=0) nLinked++;
14332     if ((GLeeFuncPtr_glBindBufferRangeEXT = (GLEEPFNGLBINDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glBindBufferRangeEXT"))!=0) nLinked++;
14333     if ((GLeeFuncPtr_glBindBufferOffsetEXT = (GLEEPFNGLBINDBUFFEROFFSETEXTPROC) __GLeeGetProcAddress("glBindBufferOffsetEXT"))!=0) nLinked++;
14334     if ((GLeeFuncPtr_glBindBufferBaseEXT = (GLEEPFNGLBINDBUFFERBASEEXTPROC) __GLeeGetProcAddress("glBindBufferBaseEXT"))!=0) nLinked++;
14335     if ((GLeeFuncPtr_glTransformFeedbackVaryingsEXT = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsEXT"))!=0) nLinked++;
14336     if ((GLeeFuncPtr_glGetTransformFeedbackVaryingEXT = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingEXT"))!=0) nLinked++;
14337 #endif
14338     if (nLinked==7) return GLEE_LINK_COMPLETE;
14339     if (nLinked==0) return GLEE_LINK_FAIL;
14340     return GLEE_LINK_PARTIAL;
14341 }
14342 
__GLeeLink_GL_EXT_direct_state_access(void)14343 GLuint __GLeeLink_GL_EXT_direct_state_access(void)
14344 {
14345     GLint nLinked=0;
14346 #ifdef __GLEE_GL_EXT_direct_state_access
14347     if ((GLeeFuncPtr_glClientAttribDefaultEXT = (GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glClientAttribDefaultEXT"))!=0) nLinked++;
14348     if ((GLeeFuncPtr_glPushClientAttribDefaultEXT = (GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glPushClientAttribDefaultEXT"))!=0) nLinked++;
14349     if ((GLeeFuncPtr_glMatrixLoadfEXT = (GLEEPFNGLMATRIXLOADFEXTPROC) __GLeeGetProcAddress("glMatrixLoadfEXT"))!=0) nLinked++;
14350     if ((GLeeFuncPtr_glMatrixLoaddEXT = (GLEEPFNGLMATRIXLOADDEXTPROC) __GLeeGetProcAddress("glMatrixLoaddEXT"))!=0) nLinked++;
14351     if ((GLeeFuncPtr_glMatrixMultfEXT = (GLEEPFNGLMATRIXMULTFEXTPROC) __GLeeGetProcAddress("glMatrixMultfEXT"))!=0) nLinked++;
14352     if ((GLeeFuncPtr_glMatrixMultdEXT = (GLEEPFNGLMATRIXMULTDEXTPROC) __GLeeGetProcAddress("glMatrixMultdEXT"))!=0) nLinked++;
14353     if ((GLeeFuncPtr_glMatrixLoadIdentityEXT = (GLEEPFNGLMATRIXLOADIDENTITYEXTPROC) __GLeeGetProcAddress("glMatrixLoadIdentityEXT"))!=0) nLinked++;
14354     if ((GLeeFuncPtr_glMatrixRotatefEXT = (GLEEPFNGLMATRIXROTATEFEXTPROC) __GLeeGetProcAddress("glMatrixRotatefEXT"))!=0) nLinked++;
14355     if ((GLeeFuncPtr_glMatrixRotatedEXT = (GLEEPFNGLMATRIXROTATEDEXTPROC) __GLeeGetProcAddress("glMatrixRotatedEXT"))!=0) nLinked++;
14356     if ((GLeeFuncPtr_glMatrixScalefEXT = (GLEEPFNGLMATRIXSCALEFEXTPROC) __GLeeGetProcAddress("glMatrixScalefEXT"))!=0) nLinked++;
14357     if ((GLeeFuncPtr_glMatrixScaledEXT = (GLEEPFNGLMATRIXSCALEDEXTPROC) __GLeeGetProcAddress("glMatrixScaledEXT"))!=0) nLinked++;
14358     if ((GLeeFuncPtr_glMatrixTranslatefEXT = (GLEEPFNGLMATRIXTRANSLATEFEXTPROC) __GLeeGetProcAddress("glMatrixTranslatefEXT"))!=0) nLinked++;
14359     if ((GLeeFuncPtr_glMatrixTranslatedEXT = (GLEEPFNGLMATRIXTRANSLATEDEXTPROC) __GLeeGetProcAddress("glMatrixTranslatedEXT"))!=0) nLinked++;
14360     if ((GLeeFuncPtr_glMatrixFrustumEXT = (GLEEPFNGLMATRIXFRUSTUMEXTPROC) __GLeeGetProcAddress("glMatrixFrustumEXT"))!=0) nLinked++;
14361     if ((GLeeFuncPtr_glMatrixOrthoEXT = (GLEEPFNGLMATRIXORTHOEXTPROC) __GLeeGetProcAddress("glMatrixOrthoEXT"))!=0) nLinked++;
14362     if ((GLeeFuncPtr_glMatrixPopEXT = (GLEEPFNGLMATRIXPOPEXTPROC) __GLeeGetProcAddress("glMatrixPopEXT"))!=0) nLinked++;
14363     if ((GLeeFuncPtr_glMatrixPushEXT = (GLEEPFNGLMATRIXPUSHEXTPROC) __GLeeGetProcAddress("glMatrixPushEXT"))!=0) nLinked++;
14364     if ((GLeeFuncPtr_glMatrixLoadTransposefEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposefEXT"))!=0) nLinked++;
14365     if ((GLeeFuncPtr_glMatrixLoadTransposedEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposedEXT"))!=0) nLinked++;
14366     if ((GLeeFuncPtr_glMatrixMultTransposefEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposefEXT"))!=0) nLinked++;
14367     if ((GLeeFuncPtr_glMatrixMultTransposedEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposedEXT"))!=0) nLinked++;
14368     if ((GLeeFuncPtr_glTextureParameterfEXT = (GLEEPFNGLTEXTUREPARAMETERFEXTPROC) __GLeeGetProcAddress("glTextureParameterfEXT"))!=0) nLinked++;
14369     if ((GLeeFuncPtr_glTextureParameterfvEXT = (GLEEPFNGLTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glTextureParameterfvEXT"))!=0) nLinked++;
14370     if ((GLeeFuncPtr_glTextureParameteriEXT = (GLEEPFNGLTEXTUREPARAMETERIEXTPROC) __GLeeGetProcAddress("glTextureParameteriEXT"))!=0) nLinked++;
14371     if ((GLeeFuncPtr_glTextureParameterivEXT = (GLEEPFNGLTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glTextureParameterivEXT"))!=0) nLinked++;
14372     if ((GLeeFuncPtr_glTextureImage1DEXT = (GLEEPFNGLTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureImage1DEXT"))!=0) nLinked++;
14373     if ((GLeeFuncPtr_glTextureImage2DEXT = (GLEEPFNGLTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureImage2DEXT"))!=0) nLinked++;
14374     if ((GLeeFuncPtr_glTextureSubImage1DEXT = (GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureSubImage1DEXT"))!=0) nLinked++;
14375     if ((GLeeFuncPtr_glTextureSubImage2DEXT = (GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureSubImage2DEXT"))!=0) nLinked++;
14376     if ((GLeeFuncPtr_glCopyTextureImage1DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage1DEXT"))!=0) nLinked++;
14377     if ((GLeeFuncPtr_glCopyTextureImage2DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage2DEXT"))!=0) nLinked++;
14378     if ((GLeeFuncPtr_glCopyTextureSubImage1DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage1DEXT"))!=0) nLinked++;
14379     if ((GLeeFuncPtr_glCopyTextureSubImage2DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage2DEXT"))!=0) nLinked++;
14380     if ((GLeeFuncPtr_glGetTextureImageEXT = (GLEEPFNGLGETTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetTextureImageEXT"))!=0) nLinked++;
14381     if ((GLeeFuncPtr_glGetTextureParameterfvEXT = (GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterfvEXT"))!=0) nLinked++;
14382     if ((GLeeFuncPtr_glGetTextureParameterivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterivEXT"))!=0) nLinked++;
14383     if ((GLeeFuncPtr_glGetTextureLevelParameterfvEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterfvEXT"))!=0) nLinked++;
14384     if ((GLeeFuncPtr_glGetTextureLevelParameterivEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterivEXT"))!=0) nLinked++;
14385     if ((GLeeFuncPtr_glTextureImage3DEXT = (GLEEPFNGLTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureImage3DEXT"))!=0) nLinked++;
14386     if ((GLeeFuncPtr_glTextureSubImage3DEXT = (GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureSubImage3DEXT"))!=0) nLinked++;
14387     if ((GLeeFuncPtr_glCopyTextureSubImage3DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage3DEXT"))!=0) nLinked++;
14388     if ((GLeeFuncPtr_glMultiTexParameterfEXT = (GLEEPFNGLMULTITEXPARAMETERFEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfEXT"))!=0) nLinked++;
14389     if ((GLeeFuncPtr_glMultiTexParameterfvEXT = (GLEEPFNGLMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfvEXT"))!=0) nLinked++;
14390     if ((GLeeFuncPtr_glMultiTexParameteriEXT = (GLEEPFNGLMULTITEXPARAMETERIEXTPROC) __GLeeGetProcAddress("glMultiTexParameteriEXT"))!=0) nLinked++;
14391     if ((GLeeFuncPtr_glMultiTexParameterivEXT = (GLEEPFNGLMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterivEXT"))!=0) nLinked++;
14392     if ((GLeeFuncPtr_glMultiTexImage1DEXT = (GLEEPFNGLMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexImage1DEXT"))!=0) nLinked++;
14393     if ((GLeeFuncPtr_glMultiTexImage2DEXT = (GLEEPFNGLMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexImage2DEXT"))!=0) nLinked++;
14394     if ((GLeeFuncPtr_glMultiTexSubImage1DEXT = (GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage1DEXT"))!=0) nLinked++;
14395     if ((GLeeFuncPtr_glMultiTexSubImage2DEXT = (GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage2DEXT"))!=0) nLinked++;
14396     if ((GLeeFuncPtr_glCopyMultiTexImage1DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage1DEXT"))!=0) nLinked++;
14397     if ((GLeeFuncPtr_glCopyMultiTexImage2DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage2DEXT"))!=0) nLinked++;
14398     if ((GLeeFuncPtr_glCopyMultiTexSubImage1DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage1DEXT"))!=0) nLinked++;
14399     if ((GLeeFuncPtr_glCopyMultiTexSubImage2DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage2DEXT"))!=0) nLinked++;
14400     if ((GLeeFuncPtr_glGetMultiTexImageEXT = (GLEEPFNGLGETMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetMultiTexImageEXT"))!=0) nLinked++;
14401     if ((GLeeFuncPtr_glGetMultiTexParameterfvEXT = (GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterfvEXT"))!=0) nLinked++;
14402     if ((GLeeFuncPtr_glGetMultiTexParameterivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterivEXT"))!=0) nLinked++;
14403     if ((GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterfvEXT"))!=0) nLinked++;
14404     if ((GLeeFuncPtr_glGetMultiTexLevelParameterivEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterivEXT"))!=0) nLinked++;
14405     if ((GLeeFuncPtr_glMultiTexImage3DEXT = (GLEEPFNGLMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexImage3DEXT"))!=0) nLinked++;
14406     if ((GLeeFuncPtr_glMultiTexSubImage3DEXT = (GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage3DEXT"))!=0) nLinked++;
14407     if ((GLeeFuncPtr_glCopyMultiTexSubImage3DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage3DEXT"))!=0) nLinked++;
14408     if ((GLeeFuncPtr_glBindMultiTextureEXT = (GLEEPFNGLBINDMULTITEXTUREEXTPROC) __GLeeGetProcAddress("glBindMultiTextureEXT"))!=0) nLinked++;
14409     if ((GLeeFuncPtr_glEnableClientStateIndexedEXT = (GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableClientStateIndexedEXT"))!=0) nLinked++;
14410     if ((GLeeFuncPtr_glDisableClientStateIndexedEXT = (GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableClientStateIndexedEXT"))!=0) nLinked++;
14411     if ((GLeeFuncPtr_glMultiTexCoordPointerEXT = (GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glMultiTexCoordPointerEXT"))!=0) nLinked++;
14412     if ((GLeeFuncPtr_glMultiTexEnvfEXT = (GLEEPFNGLMULTITEXENVFEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfEXT"))!=0) nLinked++;
14413     if ((GLeeFuncPtr_glMultiTexEnvfvEXT = (GLEEPFNGLMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfvEXT"))!=0) nLinked++;
14414     if ((GLeeFuncPtr_glMultiTexEnviEXT = (GLEEPFNGLMULTITEXENVIEXTPROC) __GLeeGetProcAddress("glMultiTexEnviEXT"))!=0) nLinked++;
14415     if ((GLeeFuncPtr_glMultiTexEnvivEXT = (GLEEPFNGLMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvivEXT"))!=0) nLinked++;
14416     if ((GLeeFuncPtr_glMultiTexGendEXT = (GLEEPFNGLMULTITEXGENDEXTPROC) __GLeeGetProcAddress("glMultiTexGendEXT"))!=0) nLinked++;
14417     if ((GLeeFuncPtr_glMultiTexGendvEXT = (GLEEPFNGLMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glMultiTexGendvEXT"))!=0) nLinked++;
14418     if ((GLeeFuncPtr_glMultiTexGenfEXT = (GLEEPFNGLMULTITEXGENFEXTPROC) __GLeeGetProcAddress("glMultiTexGenfEXT"))!=0) nLinked++;
14419     if ((GLeeFuncPtr_glMultiTexGenfvEXT = (GLEEPFNGLMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glMultiTexGenfvEXT"))!=0) nLinked++;
14420     if ((GLeeFuncPtr_glMultiTexGeniEXT = (GLEEPFNGLMULTITEXGENIEXTPROC) __GLeeGetProcAddress("glMultiTexGeniEXT"))!=0) nLinked++;
14421     if ((GLeeFuncPtr_glMultiTexGenivEXT = (GLEEPFNGLMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glMultiTexGenivEXT"))!=0) nLinked++;
14422     if ((GLeeFuncPtr_glGetMultiTexEnvfvEXT = (GLEEPFNGLGETMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvfvEXT"))!=0) nLinked++;
14423     if ((GLeeFuncPtr_glGetMultiTexEnvivEXT = (GLEEPFNGLGETMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvivEXT"))!=0) nLinked++;
14424     if ((GLeeFuncPtr_glGetMultiTexGendvEXT = (GLEEPFNGLGETMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGendvEXT"))!=0) nLinked++;
14425     if ((GLeeFuncPtr_glGetMultiTexGenfvEXT = (GLEEPFNGLGETMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenfvEXT"))!=0) nLinked++;
14426     if ((GLeeFuncPtr_glGetMultiTexGenivEXT = (GLEEPFNGLGETMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenivEXT"))!=0) nLinked++;
14427     if ((GLeeFuncPtr_glGetFloatIndexedvEXT = (GLEEPFNGLGETFLOATINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetFloatIndexedvEXT"))!=0) nLinked++;
14428     if ((GLeeFuncPtr_glGetDoubleIndexedvEXT = (GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetDoubleIndexedvEXT"))!=0) nLinked++;
14429     if ((GLeeFuncPtr_glGetPointerIndexedvEXT = (GLEEPFNGLGETPOINTERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetPointerIndexedvEXT"))!=0) nLinked++;
14430     if ((GLeeFuncPtr_glCompressedTextureImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage3DEXT"))!=0) nLinked++;
14431     if ((GLeeFuncPtr_glCompressedTextureImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage2DEXT"))!=0) nLinked++;
14432     if ((GLeeFuncPtr_glCompressedTextureImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage1DEXT"))!=0) nLinked++;
14433     if ((GLeeFuncPtr_glCompressedTextureSubImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage3DEXT"))!=0) nLinked++;
14434     if ((GLeeFuncPtr_glCompressedTextureSubImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage2DEXT"))!=0) nLinked++;
14435     if ((GLeeFuncPtr_glCompressedTextureSubImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage1DEXT"))!=0) nLinked++;
14436     if ((GLeeFuncPtr_glGetCompressedTextureImageEXT = (GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedTextureImageEXT"))!=0) nLinked++;
14437     if ((GLeeFuncPtr_glCompressedMultiTexImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage3DEXT"))!=0) nLinked++;
14438     if ((GLeeFuncPtr_glCompressedMultiTexImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage2DEXT"))!=0) nLinked++;
14439     if ((GLeeFuncPtr_glCompressedMultiTexImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage1DEXT"))!=0) nLinked++;
14440     if ((GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage3DEXT"))!=0) nLinked++;
14441     if ((GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage2DEXT"))!=0) nLinked++;
14442     if ((GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage1DEXT"))!=0) nLinked++;
14443     if ((GLeeFuncPtr_glGetCompressedMultiTexImageEXT = (GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedMultiTexImageEXT"))!=0) nLinked++;
14444     if ((GLeeFuncPtr_glNamedProgramStringEXT = (GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glNamedProgramStringEXT"))!=0) nLinked++;
14445     if ((GLeeFuncPtr_glNamedProgramLocalParameter4dEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dEXT"))!=0) nLinked++;
14446     if ((GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dvEXT"))!=0) nLinked++;
14447     if ((GLeeFuncPtr_glNamedProgramLocalParameter4fEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fEXT"))!=0) nLinked++;
14448     if ((GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fvEXT"))!=0) nLinked++;
14449     if ((GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterdvEXT"))!=0) nLinked++;
14450     if ((GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterfvEXT"))!=0) nLinked++;
14451     if ((GLeeFuncPtr_glGetNamedProgramivEXT = (GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramivEXT"))!=0) nLinked++;
14452     if ((GLeeFuncPtr_glGetNamedProgramStringEXT = (GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glGetNamedProgramStringEXT"))!=0) nLinked++;
14453     if ((GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameters4fvEXT"))!=0) nLinked++;
14454     if ((GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4iEXT"))!=0) nLinked++;
14455     if ((GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4ivEXT"))!=0) nLinked++;
14456     if ((GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4ivEXT"))!=0) nLinked++;
14457     if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uiEXT"))!=0) nLinked++;
14458     if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uivEXT"))!=0) nLinked++;
14459     if ((GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4uivEXT"))!=0) nLinked++;
14460     if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIivEXT"))!=0) nLinked++;
14461     if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"))!=0) nLinked++;
14462     if ((GLeeFuncPtr_glTextureParameterIivEXT = (GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIivEXT"))!=0) nLinked++;
14463     if ((GLeeFuncPtr_glTextureParameterIuivEXT = (GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIuivEXT"))!=0) nLinked++;
14464     if ((GLeeFuncPtr_glGetTextureParameterIivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIivEXT"))!=0) nLinked++;
14465     if ((GLeeFuncPtr_glGetTextureParameterIuivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIuivEXT"))!=0) nLinked++;
14466     if ((GLeeFuncPtr_glMultiTexParameterIivEXT = (GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIivEXT"))!=0) nLinked++;
14467     if ((GLeeFuncPtr_glMultiTexParameterIuivEXT = (GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIuivEXT"))!=0) nLinked++;
14468     if ((GLeeFuncPtr_glGetMultiTexParameterIivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIivEXT"))!=0) nLinked++;
14469     if ((GLeeFuncPtr_glGetMultiTexParameterIuivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIuivEXT"))!=0) nLinked++;
14470     if ((GLeeFuncPtr_glProgramUniform1fEXT = (GLEEPFNGLPROGRAMUNIFORM1FEXTPROC) __GLeeGetProcAddress("glProgramUniform1fEXT"))!=0) nLinked++;
14471     if ((GLeeFuncPtr_glProgramUniform2fEXT = (GLEEPFNGLPROGRAMUNIFORM2FEXTPROC) __GLeeGetProcAddress("glProgramUniform2fEXT"))!=0) nLinked++;
14472     if ((GLeeFuncPtr_glProgramUniform3fEXT = (GLEEPFNGLPROGRAMUNIFORM3FEXTPROC) __GLeeGetProcAddress("glProgramUniform3fEXT"))!=0) nLinked++;
14473     if ((GLeeFuncPtr_glProgramUniform4fEXT = (GLEEPFNGLPROGRAMUNIFORM4FEXTPROC) __GLeeGetProcAddress("glProgramUniform4fEXT"))!=0) nLinked++;
14474     if ((GLeeFuncPtr_glProgramUniform1iEXT = (GLEEPFNGLPROGRAMUNIFORM1IEXTPROC) __GLeeGetProcAddress("glProgramUniform1iEXT"))!=0) nLinked++;
14475     if ((GLeeFuncPtr_glProgramUniform2iEXT = (GLEEPFNGLPROGRAMUNIFORM2IEXTPROC) __GLeeGetProcAddress("glProgramUniform2iEXT"))!=0) nLinked++;
14476     if ((GLeeFuncPtr_glProgramUniform3iEXT = (GLEEPFNGLPROGRAMUNIFORM3IEXTPROC) __GLeeGetProcAddress("glProgramUniform3iEXT"))!=0) nLinked++;
14477     if ((GLeeFuncPtr_glProgramUniform4iEXT = (GLEEPFNGLPROGRAMUNIFORM4IEXTPROC) __GLeeGetProcAddress("glProgramUniform4iEXT"))!=0) nLinked++;
14478     if ((GLeeFuncPtr_glProgramUniform1fvEXT = (GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC) __GLeeGetProcAddress("glProgramUniform1fvEXT"))!=0) nLinked++;
14479     if ((GLeeFuncPtr_glProgramUniform2fvEXT = (GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC) __GLeeGetProcAddress("glProgramUniform2fvEXT"))!=0) nLinked++;
14480     if ((GLeeFuncPtr_glProgramUniform3fvEXT = (GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC) __GLeeGetProcAddress("glProgramUniform3fvEXT"))!=0) nLinked++;
14481     if ((GLeeFuncPtr_glProgramUniform4fvEXT = (GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC) __GLeeGetProcAddress("glProgramUniform4fvEXT"))!=0) nLinked++;
14482     if ((GLeeFuncPtr_glProgramUniform1ivEXT = (GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC) __GLeeGetProcAddress("glProgramUniform1ivEXT"))!=0) nLinked++;
14483     if ((GLeeFuncPtr_glProgramUniform2ivEXT = (GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC) __GLeeGetProcAddress("glProgramUniform2ivEXT"))!=0) nLinked++;
14484     if ((GLeeFuncPtr_glProgramUniform3ivEXT = (GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC) __GLeeGetProcAddress("glProgramUniform3ivEXT"))!=0) nLinked++;
14485     if ((GLeeFuncPtr_glProgramUniform4ivEXT = (GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC) __GLeeGetProcAddress("glProgramUniform4ivEXT"))!=0) nLinked++;
14486     if ((GLeeFuncPtr_glProgramUniformMatrix2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2fvEXT"))!=0) nLinked++;
14487     if ((GLeeFuncPtr_glProgramUniformMatrix3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3fvEXT"))!=0) nLinked++;
14488     if ((GLeeFuncPtr_glProgramUniformMatrix4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4fvEXT"))!=0) nLinked++;
14489     if ((GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3fvEXT"))!=0) nLinked++;
14490     if ((GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2fvEXT"))!=0) nLinked++;
14491     if ((GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4fvEXT"))!=0) nLinked++;
14492     if ((GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2fvEXT"))!=0) nLinked++;
14493     if ((GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4fvEXT"))!=0) nLinked++;
14494     if ((GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3fvEXT"))!=0) nLinked++;
14495     if ((GLeeFuncPtr_glProgramUniform1uiEXT = (GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glProgramUniform1uiEXT"))!=0) nLinked++;
14496     if ((GLeeFuncPtr_glProgramUniform2uiEXT = (GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glProgramUniform2uiEXT"))!=0) nLinked++;
14497     if ((GLeeFuncPtr_glProgramUniform3uiEXT = (GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glProgramUniform3uiEXT"))!=0) nLinked++;
14498     if ((GLeeFuncPtr_glProgramUniform4uiEXT = (GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glProgramUniform4uiEXT"))!=0) nLinked++;
14499     if ((GLeeFuncPtr_glProgramUniform1uivEXT = (GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform1uivEXT"))!=0) nLinked++;
14500     if ((GLeeFuncPtr_glProgramUniform2uivEXT = (GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform2uivEXT"))!=0) nLinked++;
14501     if ((GLeeFuncPtr_glProgramUniform3uivEXT = (GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform3uivEXT"))!=0) nLinked++;
14502     if ((GLeeFuncPtr_glProgramUniform4uivEXT = (GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform4uivEXT"))!=0) nLinked++;
14503     if ((GLeeFuncPtr_glNamedBufferDataEXT = (GLEEPFNGLNAMEDBUFFERDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferDataEXT"))!=0) nLinked++;
14504     if ((GLeeFuncPtr_glNamedBufferSubDataEXT = (GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferSubDataEXT"))!=0) nLinked++;
14505     if ((GLeeFuncPtr_glMapNamedBufferEXT = (GLEEPFNGLMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glMapNamedBufferEXT"))!=0) nLinked++;
14506     if ((GLeeFuncPtr_glUnmapNamedBufferEXT = (GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glUnmapNamedBufferEXT"))!=0) nLinked++;
14507     if ((GLeeFuncPtr_glGetNamedBufferParameterivEXT = (GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferParameterivEXT"))!=0) nLinked++;
14508     if ((GLeeFuncPtr_glGetNamedBufferPointervEXT = (GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferPointervEXT"))!=0) nLinked++;
14509     if ((GLeeFuncPtr_glGetNamedBufferSubDataEXT = (GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glGetNamedBufferSubDataEXT"))!=0) nLinked++;
14510     if ((GLeeFuncPtr_glTextureBufferEXT = (GLEEPFNGLTEXTUREBUFFEREXTPROC) __GLeeGetProcAddress("glTextureBufferEXT"))!=0) nLinked++;
14511     if ((GLeeFuncPtr_glMultiTexBufferEXT = (GLEEPFNGLMULTITEXBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexBufferEXT"))!=0) nLinked++;
14512     if ((GLeeFuncPtr_glNamedRenderbufferStorageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageEXT"))!=0) nLinked++;
14513     if ((GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT = (GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedRenderbufferParameterivEXT"))!=0) nLinked++;
14514     if ((GLeeFuncPtr_glCheckNamedFramebufferStatusEXT = (GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckNamedFramebufferStatusEXT"))!=0) nLinked++;
14515     if ((GLeeFuncPtr_glNamedFramebufferTexture1DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture1DEXT"))!=0) nLinked++;
14516     if ((GLeeFuncPtr_glNamedFramebufferTexture2DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture2DEXT"))!=0) nLinked++;
14517     if ((GLeeFuncPtr_glNamedFramebufferTexture3DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture3DEXT"))!=0) nLinked++;
14518     if ((GLeeFuncPtr_glNamedFramebufferRenderbufferEXT = (GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferRenderbufferEXT"))!=0) nLinked++;
14519     if ((GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
14520     if ((GLeeFuncPtr_glGenerateTextureMipmapEXT = (GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateTextureMipmapEXT"))!=0) nLinked++;
14521     if ((GLeeFuncPtr_glGenerateMultiTexMipmapEXT = (GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMultiTexMipmapEXT"))!=0) nLinked++;
14522     if ((GLeeFuncPtr_glFramebufferDrawBufferEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferDrawBufferEXT"))!=0) nLinked++;
14523     if ((GLeeFuncPtr_glFramebufferDrawBuffersEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) __GLeeGetProcAddress("glFramebufferDrawBuffersEXT"))!=0) nLinked++;
14524     if ((GLeeFuncPtr_glFramebufferReadBufferEXT = (GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferReadBufferEXT"))!=0) nLinked++;
14525     if ((GLeeFuncPtr_glGetFramebufferParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferParameterivEXT"))!=0) nLinked++;
14526     if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
14527     if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"))!=0) nLinked++;
14528     if ((GLeeFuncPtr_glNamedFramebufferTextureEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureEXT"))!=0) nLinked++;
14529     if ((GLeeFuncPtr_glNamedFramebufferTextureLayerEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureLayerEXT"))!=0) nLinked++;
14530     if ((GLeeFuncPtr_glNamedFramebufferTextureFaceEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureFaceEXT"))!=0) nLinked++;
14531     if ((GLeeFuncPtr_glTextureRenderbufferEXT = (GLEEPFNGLTEXTURERENDERBUFFEREXTPROC) __GLeeGetProcAddress("glTextureRenderbufferEXT"))!=0) nLinked++;
14532     if ((GLeeFuncPtr_glMultiTexRenderbufferEXT = (GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexRenderbufferEXT"))!=0) nLinked++;
14533 #endif
14534     if (nLinked==186) return GLEE_LINK_COMPLETE;
14535     if (nLinked==0) return GLEE_LINK_FAIL;
14536     return GLEE_LINK_PARTIAL;
14537 }
14538 
__GLeeLink_GL_EXT_vertex_array_bgra(void)14539 GLuint __GLeeLink_GL_EXT_vertex_array_bgra(void) {return GLEE_LINK_COMPLETE;}
14540 
__GLeeLink_GL_EXT_texture_swizzle(void)14541 GLuint __GLeeLink_GL_EXT_texture_swizzle(void) {return GLEE_LINK_COMPLETE;}
14542 
__GLeeLink_GL_NV_explicit_multisample(void)14543 GLuint __GLeeLink_GL_NV_explicit_multisample(void)
14544 {
14545     GLint nLinked=0;
14546 #ifdef __GLEE_GL_NV_explicit_multisample
14547     if ((GLeeFuncPtr_glGetMultisamplefvNV = (GLEEPFNGLGETMULTISAMPLEFVNVPROC) __GLeeGetProcAddress("glGetMultisamplefvNV"))!=0) nLinked++;
14548     if ((GLeeFuncPtr_glSampleMaskIndexedNV = (GLEEPFNGLSAMPLEMASKINDEXEDNVPROC) __GLeeGetProcAddress("glSampleMaskIndexedNV"))!=0) nLinked++;
14549     if ((GLeeFuncPtr_glTexRenderbufferNV = (GLEEPFNGLTEXRENDERBUFFERNVPROC) __GLeeGetProcAddress("glTexRenderbufferNV"))!=0) nLinked++;
14550 #endif
14551     if (nLinked==3) return GLEE_LINK_COMPLETE;
14552     if (nLinked==0) return GLEE_LINK_FAIL;
14553     return GLEE_LINK_PARTIAL;
14554 }
14555 
__GLeeLink_GL_NV_transform_feedback2(void)14556 GLuint __GLeeLink_GL_NV_transform_feedback2(void)
14557 {
14558     GLint nLinked=0;
14559 #ifdef __GLEE_GL_NV_transform_feedback2
14560     if ((GLeeFuncPtr_glBindTransformFeedbackNV = (GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBindTransformFeedbackNV"))!=0) nLinked++;
14561     if ((GLeeFuncPtr_glDeleteTransformFeedbacksNV = (GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glDeleteTransformFeedbacksNV"))!=0) nLinked++;
14562     if ((GLeeFuncPtr_glGenTransformFeedbacksNV = (GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glGenTransformFeedbacksNV"))!=0) nLinked++;
14563     if ((GLeeFuncPtr_glIsTransformFeedbackNV = (GLEEPFNGLISTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glIsTransformFeedbackNV"))!=0) nLinked++;
14564     if ((GLeeFuncPtr_glPauseTransformFeedbackNV = (GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glPauseTransformFeedbackNV"))!=0) nLinked++;
14565     if ((GLeeFuncPtr_glResumeTransformFeedbackNV = (GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glResumeTransformFeedbackNV"))!=0) nLinked++;
14566     if ((GLeeFuncPtr_glDrawTransformFeedbackNV = (GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glDrawTransformFeedbackNV"))!=0) nLinked++;
14567 #endif
14568     if (nLinked==7) return GLEE_LINK_COMPLETE;
14569     if (nLinked==0) return GLEE_LINK_FAIL;
14570     return GLEE_LINK_PARTIAL;
14571 }
14572 
__GLeeLink_GL_SGIX_texture_select(void)14573 GLuint __GLeeLink_GL_SGIX_texture_select(void) {return GLEE_LINK_COMPLETE;}
14574 
__GLeeLink_GL_INGR_blend_func_separate(void)14575 GLuint __GLeeLink_GL_INGR_blend_func_separate(void)
14576 {
14577     GLint nLinked=0;
14578 #ifdef __GLEE_GL_INGR_blend_func_separate
14579     if ((GLeeFuncPtr_glBlendFuncSeparateINGR = (GLEEPFNGLBLENDFUNCSEPARATEINGRPROC) __GLeeGetProcAddress("glBlendFuncSeparateINGR"))!=0) nLinked++;
14580 #endif
14581     if (nLinked==1) return GLEE_LINK_COMPLETE;
14582     if (nLinked==0) return GLEE_LINK_FAIL;
14583     return GLEE_LINK_PARTIAL;
14584 }
14585 
__GLeeLink_GL_SGIX_depth_pass_instrument(void)14586 GLuint __GLeeLink_GL_SGIX_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
14587 
__GLeeLink_GL_SGIX_igloo_interface(void)14588 GLuint __GLeeLink_GL_SGIX_igloo_interface(void)
14589 {
14590     GLint nLinked=0;
14591 #ifdef __GLEE_GL_SGIX_igloo_interface
14592     if ((GLeeFuncPtr_glIglooInterfaceSGIX = (GLEEPFNGLIGLOOINTERFACESGIXPROC) __GLeeGetProcAddress("glIglooInterfaceSGIX"))!=0) nLinked++;
14593 #endif
14594     if (nLinked==1) return GLEE_LINK_COMPLETE;
14595     if (nLinked==0) return GLEE_LINK_FAIL;
14596     return GLEE_LINK_PARTIAL;
14597 }
14598 
__GLeeLink_GL_EXT_fragment_lighting(void)14599 GLuint __GLeeLink_GL_EXT_fragment_lighting(void)
14600 {
14601     GLint nLinked=0;
14602 #ifdef __GLEE_GL_EXT_fragment_lighting
14603     if ((GLeeFuncPtr_glFragmentLightModeliEXT = (GLEEPFNGLFRAGMENTLIGHTMODELIEXTPROC) __GLeeGetProcAddress("glFragmentLightModeliEXT"))!=0) nLinked++;
14604     if ((GLeeFuncPtr_glFragmentLightModelfEXT = (GLEEPFNGLFRAGMENTLIGHTMODELFEXTPROC) __GLeeGetProcAddress("glFragmentLightModelfEXT"))!=0) nLinked++;
14605     if ((GLeeFuncPtr_glFragmentLightModelivEXT = (GLEEPFNGLFRAGMENTLIGHTMODELIVEXTPROC) __GLeeGetProcAddress("glFragmentLightModelivEXT"))!=0) nLinked++;
14606     if ((GLeeFuncPtr_glFragmentLightModelfvEXT = (GLEEPFNGLFRAGMENTLIGHTMODELFVEXTPROC) __GLeeGetProcAddress("glFragmentLightModelfvEXT"))!=0) nLinked++;
14607     if ((GLeeFuncPtr_glFragmentLightiEXT = (GLEEPFNGLFRAGMENTLIGHTIEXTPROC) __GLeeGetProcAddress("glFragmentLightiEXT"))!=0) nLinked++;
14608     if ((GLeeFuncPtr_glFragmentLightfEXT = (GLEEPFNGLFRAGMENTLIGHTFEXTPROC) __GLeeGetProcAddress("glFragmentLightfEXT"))!=0) nLinked++;
14609     if ((GLeeFuncPtr_glFragmentLightivEXT = (GLEEPFNGLFRAGMENTLIGHTIVEXTPROC) __GLeeGetProcAddress("glFragmentLightivEXT"))!=0) nLinked++;
14610     if ((GLeeFuncPtr_glFragmentLightfvEXT = (GLEEPFNGLFRAGMENTLIGHTFVEXTPROC) __GLeeGetProcAddress("glFragmentLightfvEXT"))!=0) nLinked++;
14611     if ((GLeeFuncPtr_glGetFragmentLightivEXT = (GLEEPFNGLGETFRAGMENTLIGHTIVEXTPROC) __GLeeGetProcAddress("glGetFragmentLightivEXT"))!=0) nLinked++;
14612     if ((GLeeFuncPtr_glGetFragmentLightfvEXT = (GLEEPFNGLGETFRAGMENTLIGHTFVEXTPROC) __GLeeGetProcAddress("glGetFragmentLightfvEXT"))!=0) nLinked++;
14613     if ((GLeeFuncPtr_glFragmentMaterialfEXT = (GLEEPFNGLFRAGMENTMATERIALFEXTPROC) __GLeeGetProcAddress("glFragmentMaterialfEXT"))!=0) nLinked++;
14614     if ((GLeeFuncPtr_glFragmentMaterialiEXT = (GLEEPFNGLFRAGMENTMATERIALIEXTPROC) __GLeeGetProcAddress("glFragmentMaterialiEXT"))!=0) nLinked++;
14615     if ((GLeeFuncPtr_glFragmentMaterialfvEXT = (GLEEPFNGLFRAGMENTMATERIALFVEXTPROC) __GLeeGetProcAddress("glFragmentMaterialfvEXT"))!=0) nLinked++;
14616     if ((GLeeFuncPtr_glFragmentMaterialivEXT = (GLEEPFNGLFRAGMENTMATERIALIVEXTPROC) __GLeeGetProcAddress("glFragmentMaterialivEXT"))!=0) nLinked++;
14617     if ((GLeeFuncPtr_glFragmentColorMaterialEXT = (GLEEPFNGLFRAGMENTCOLORMATERIALEXTPROC) __GLeeGetProcAddress("glFragmentColorMaterialEXT"))!=0) nLinked++;
14618     if ((GLeeFuncPtr_glGetFragmentMaterialfvEXT = (GLEEPFNGLGETFRAGMENTMATERIALFVEXTPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvEXT"))!=0) nLinked++;
14619     if ((GLeeFuncPtr_glGetFragmentMaterialivEXT = (GLEEPFNGLGETFRAGMENTMATERIALIVEXTPROC) __GLeeGetProcAddress("glGetFragmentMaterialivEXT"))!=0) nLinked++;
14620     if ((GLeeFuncPtr_glLightEnviEXT = (GLEEPFNGLLIGHTENVIEXTPROC) __GLeeGetProcAddress("glLightEnviEXT"))!=0) nLinked++;
14621 #endif
14622     if (nLinked==18) return GLEE_LINK_COMPLETE;
14623     if (nLinked==0) return GLEE_LINK_FAIL;
14624     return GLEE_LINK_PARTIAL;
14625 }
14626 
__GLeeLink_GL_EXT_geometry_shader4(void)14627 GLuint __GLeeLink_GL_EXT_geometry_shader4(void)
14628 {
14629     GLint nLinked=0;
14630 #ifdef __GLEE_GL_EXT_geometry_shader4
14631     if ((GLeeFuncPtr_glProgramParameteriEXT = (GLEEPFNGLPROGRAMPARAMETERIEXTPROC) __GLeeGetProcAddress("glProgramParameteriEXT"))!=0) nLinked++;
14632     if ((GLeeFuncPtr_glFramebufferTextureEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glFramebufferTextureEXT"))!=0) nLinked++;
14633     if ((GLeeFuncPtr_glFramebufferTextureLayerEXT = (GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glFramebufferTextureLayerEXT"))!=0) nLinked++;
14634     if ((GLeeFuncPtr_glFramebufferTextureFaceEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glFramebufferTextureFaceEXT"))!=0) nLinked++;
14635 #endif
14636     if (nLinked==4) return GLEE_LINK_COMPLETE;
14637     if (nLinked==0) return GLEE_LINK_FAIL;
14638     return GLEE_LINK_PARTIAL;
14639 }
14640 
__GLeeLink_GL_EXT_scene_marker(void)14641 GLuint __GLeeLink_GL_EXT_scene_marker(void)
14642 {
14643     GLint nLinked=0;
14644 #ifdef __GLEE_GL_EXT_scene_marker
14645     if ((GLeeFuncPtr_glBeginSceneEXT = (GLEEPFNGLBEGINSCENEEXTPROC) __GLeeGetProcAddress("glBeginSceneEXT"))!=0) nLinked++;
14646     if ((GLeeFuncPtr_glEndSceneEXT = (GLEEPFNGLENDSCENEEXTPROC) __GLeeGetProcAddress("glEndSceneEXT"))!=0) nLinked++;
14647 #endif
14648     if (nLinked==2) return GLEE_LINK_COMPLETE;
14649     if (nLinked==0) return GLEE_LINK_FAIL;
14650     return GLEE_LINK_PARTIAL;
14651 }
14652 
__GLeeLink_GL_EXT_texture_compression_dxt1(void)14653 GLuint __GLeeLink_GL_EXT_texture_compression_dxt1(void) {return GLEE_LINK_COMPLETE;}
14654 
__GLeeLink_GL_EXT_texture_env(void)14655 GLuint __GLeeLink_GL_EXT_texture_env(void) {return GLEE_LINK_COMPLETE;}
14656 
__GLeeLink_GL_IBM_static_data(void)14657 GLuint __GLeeLink_GL_IBM_static_data(void) {return GLEE_LINK_COMPLETE;}
14658 
__GLeeLink_GL_NV_gpu_program4(void)14659 GLuint __GLeeLink_GL_NV_gpu_program4(void)
14660 {
14661     GLint nLinked=0;
14662 #ifdef __GLEE_GL_NV_gpu_program4
14663     if ((GLeeFuncPtr_glProgramLocalParameterI4iNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4INVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4iNV"))!=0) nLinked++;
14664     if ((GLeeFuncPtr_glProgramLocalParameterI4ivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4ivNV"))!=0) nLinked++;
14665     if ((GLeeFuncPtr_glProgramLocalParametersI4ivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) __GLeeGetProcAddress("glProgramLocalParametersI4ivNV"))!=0) nLinked++;
14666     if ((GLeeFuncPtr_glProgramLocalParameterI4uiNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4UINVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4uiNV"))!=0) nLinked++;
14667     if ((GLeeFuncPtr_glProgramLocalParameterI4uivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4uivNV"))!=0) nLinked++;
14668     if ((GLeeFuncPtr_glProgramLocalParametersI4uivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) __GLeeGetProcAddress("glProgramLocalParametersI4uivNV"))!=0) nLinked++;
14669     if ((GLeeFuncPtr_glProgramEnvParameterI4iNV = (GLEEPFNGLPROGRAMENVPARAMETERI4INVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4iNV"))!=0) nLinked++;
14670     if ((GLeeFuncPtr_glProgramEnvParameterI4ivNV = (GLEEPFNGLPROGRAMENVPARAMETERI4IVNVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4ivNV"))!=0) nLinked++;
14671     if ((GLeeFuncPtr_glProgramEnvParametersI4ivNV = (GLEEPFNGLPROGRAMENVPARAMETERSI4IVNVPROC) __GLeeGetProcAddress("glProgramEnvParametersI4ivNV"))!=0) nLinked++;
14672     if ((GLeeFuncPtr_glProgramEnvParameterI4uiNV = (GLEEPFNGLPROGRAMENVPARAMETERI4UINVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4uiNV"))!=0) nLinked++;
14673     if ((GLeeFuncPtr_glProgramEnvParameterI4uivNV = (GLEEPFNGLPROGRAMENVPARAMETERI4UIVNVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4uivNV"))!=0) nLinked++;
14674     if ((GLeeFuncPtr_glProgramEnvParametersI4uivNV = (GLEEPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) __GLeeGetProcAddress("glProgramEnvParametersI4uivNV"))!=0) nLinked++;
14675     if ((GLeeFuncPtr_glGetProgramLocalParameterIivNV = (GLEEPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) __GLeeGetProcAddress("glGetProgramLocalParameterIivNV"))!=0) nLinked++;
14676     if ((GLeeFuncPtr_glGetProgramLocalParameterIuivNV = (GLEEPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) __GLeeGetProcAddress("glGetProgramLocalParameterIuivNV"))!=0) nLinked++;
14677     if ((GLeeFuncPtr_glGetProgramEnvParameterIivNV = (GLEEPFNGLGETPROGRAMENVPARAMETERIIVNVPROC) __GLeeGetProcAddress("glGetProgramEnvParameterIivNV"))!=0) nLinked++;
14678     if ((GLeeFuncPtr_glGetProgramEnvParameterIuivNV = (GLEEPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) __GLeeGetProcAddress("glGetProgramEnvParameterIuivNV"))!=0) nLinked++;
14679     if ((GLeeFuncPtr_glFramebufferTextureEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glFramebufferTextureEXT"))!=0) nLinked++;
14680     if ((GLeeFuncPtr_glFramebufferTextureLayerEXT = (GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glFramebufferTextureLayerEXT"))!=0) nLinked++;
14681     if ((GLeeFuncPtr_glFramebufferTextureFaceEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glFramebufferTextureFaceEXT"))!=0) nLinked++;
14682     if ((GLeeFuncPtr_glVertexAttribI2iEXT = (GLEEPFNGLVERTEXATTRIBI2IEXTPROC) __GLeeGetProcAddress("glVertexAttribI2iEXT"))!=0) nLinked++;
14683     if ((GLeeFuncPtr_glVertexAttribI3iEXT = (GLEEPFNGLVERTEXATTRIBI3IEXTPROC) __GLeeGetProcAddress("glVertexAttribI3iEXT"))!=0) nLinked++;
14684     if ((GLeeFuncPtr_glVertexAttribI4iEXT = (GLEEPFNGLVERTEXATTRIBI4IEXTPROC) __GLeeGetProcAddress("glVertexAttribI4iEXT"))!=0) nLinked++;
14685     if ((GLeeFuncPtr_glVertexAttribI1uiEXT = (GLEEPFNGLVERTEXATTRIBI1UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI1uiEXT"))!=0) nLinked++;
14686     if ((GLeeFuncPtr_glVertexAttribI2uiEXT = (GLEEPFNGLVERTEXATTRIBI2UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI2uiEXT"))!=0) nLinked++;
14687     if ((GLeeFuncPtr_glVertexAttribI3uiEXT = (GLEEPFNGLVERTEXATTRIBI3UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI3uiEXT"))!=0) nLinked++;
14688     if ((GLeeFuncPtr_glVertexAttribI4uiEXT = (GLEEPFNGLVERTEXATTRIBI4UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI4uiEXT"))!=0) nLinked++;
14689     if ((GLeeFuncPtr_glVertexAttribI1ivEXT = (GLEEPFNGLVERTEXATTRIBI1IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI1ivEXT"))!=0) nLinked++;
14690     if ((GLeeFuncPtr_glVertexAttribI2ivEXT = (GLEEPFNGLVERTEXATTRIBI2IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI2ivEXT"))!=0) nLinked++;
14691     if ((GLeeFuncPtr_glVertexAttribI3ivEXT = (GLEEPFNGLVERTEXATTRIBI3IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI3ivEXT"))!=0) nLinked++;
14692     if ((GLeeFuncPtr_glVertexAttribI4ivEXT = (GLEEPFNGLVERTEXATTRIBI4IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4ivEXT"))!=0) nLinked++;
14693     if ((GLeeFuncPtr_glVertexAttribI1uivEXT = (GLEEPFNGLVERTEXATTRIBI1UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI1uivEXT"))!=0) nLinked++;
14694     if ((GLeeFuncPtr_glVertexAttribI2uivEXT = (GLEEPFNGLVERTEXATTRIBI2UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI2uivEXT"))!=0) nLinked++;
14695     if ((GLeeFuncPtr_glVertexAttribI3uivEXT = (GLEEPFNGLVERTEXATTRIBI3UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI3uivEXT"))!=0) nLinked++;
14696     if ((GLeeFuncPtr_glVertexAttribI4uivEXT = (GLEEPFNGLVERTEXATTRIBI4UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4uivEXT"))!=0) nLinked++;
14697     if ((GLeeFuncPtr_glVertexAttribI4bvEXT = (GLEEPFNGLVERTEXATTRIBI4BVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4bvEXT"))!=0) nLinked++;
14698     if ((GLeeFuncPtr_glVertexAttribI4svEXT = (GLEEPFNGLVERTEXATTRIBI4SVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4svEXT"))!=0) nLinked++;
14699     if ((GLeeFuncPtr_glVertexAttribI4ubvEXT = (GLEEPFNGLVERTEXATTRIBI4UBVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4ubvEXT"))!=0) nLinked++;
14700     if ((GLeeFuncPtr_glVertexAttribI4usvEXT = (GLEEPFNGLVERTEXATTRIBI4USVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4usvEXT"))!=0) nLinked++;
14701     if ((GLeeFuncPtr_glVertexAttribIPointerEXT = (GLEEPFNGLVERTEXATTRIBIPOINTEREXTPROC) __GLeeGetProcAddress("glVertexAttribIPointerEXT"))!=0) nLinked++;
14702     if ((GLeeFuncPtr_glGetVertexAttribIivEXT = (GLEEPFNGLGETVERTEXATTRIBIIVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribIivEXT"))!=0) nLinked++;
14703     if ((GLeeFuncPtr_glGetVertexAttribIuivEXT = (GLEEPFNGLGETVERTEXATTRIBIUIVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribIuivEXT"))!=0) nLinked++;
14704 #endif
14705     if (nLinked==41) return GLEE_LINK_COMPLETE;
14706     if (nLinked==0) return GLEE_LINK_FAIL;
14707     return GLEE_LINK_PARTIAL;
14708 }
14709 
__GLeeLink_GL_OES_byte_coordinates(void)14710 GLuint __GLeeLink_GL_OES_byte_coordinates(void) {return GLEE_LINK_COMPLETE;}
14711 
__GLeeLink_GL_OES_compressed_paletted_texture(void)14712 GLuint __GLeeLink_GL_OES_compressed_paletted_texture(void) {return GLEE_LINK_COMPLETE;}
14713 
__GLeeLink_GL_OES_single_precision(void)14714 GLuint __GLeeLink_GL_OES_single_precision(void)
14715 {
14716     GLint nLinked=0;
14717 #ifdef __GLEE_GL_OES_single_precision
14718     if ((GLeeFuncPtr_glDepthRangefOES = (GLEEPFNGLDEPTHRANGEFOESPROC) __GLeeGetProcAddress("glDepthRangefOES"))!=0) nLinked++;
14719     if ((GLeeFuncPtr_glFrustumfOES = (GLEEPFNGLFRUSTUMFOESPROC) __GLeeGetProcAddress("glFrustumfOES"))!=0) nLinked++;
14720     if ((GLeeFuncPtr_glOrthofOES = (GLEEPFNGLORTHOFOESPROC) __GLeeGetProcAddress("glOrthofOES"))!=0) nLinked++;
14721     if ((GLeeFuncPtr_glClipPlanefOES = (GLEEPFNGLCLIPPLANEFOESPROC) __GLeeGetProcAddress("glClipPlanefOES"))!=0) nLinked++;
14722     if ((GLeeFuncPtr_glGetClipPlanefOES = (GLEEPFNGLGETCLIPPLANEFOESPROC) __GLeeGetProcAddress("glGetClipPlanefOES"))!=0) nLinked++;
14723     if ((GLeeFuncPtr_glClearDepthfOES = (GLEEPFNGLCLEARDEPTHFOESPROC) __GLeeGetProcAddress("glClearDepthfOES"))!=0) nLinked++;
14724 #endif
14725     if (nLinked==6) return GLEE_LINK_COMPLETE;
14726     if (nLinked==0) return GLEE_LINK_FAIL;
14727     return GLEE_LINK_PARTIAL;
14728 }
14729 
__GLeeLink_GL_SGIX_pixel_texture_bits(void)14730 GLuint __GLeeLink_GL_SGIX_pixel_texture_bits(void) {return GLEE_LINK_COMPLETE;}
14731 
__GLeeLink_GL_SGIX_texture_range(void)14732 GLuint __GLeeLink_GL_SGIX_texture_range(void) {return GLEE_LINK_COMPLETE;}
14733 
14734 GLEE_LINK_FUNCTION __GLeeGLLoadFunction[322];
14735 
initGLLoadFunctions(void)14736 void initGLLoadFunctions(void)
14737 {
14738     __GLeeGLLoadFunction[0]=__GLeeLink_GL_VERSION_1_2;
14739     __GLeeGLLoadFunction[1]=__GLeeLink_GL_ARB_imaging;
14740     __GLeeGLLoadFunction[2]=__GLeeLink_GL_VERSION_1_3;
14741     __GLeeGLLoadFunction[3]=__GLeeLink_GL_VERSION_1_4;
14742     __GLeeGLLoadFunction[4]=__GLeeLink_GL_VERSION_1_5;
14743     __GLeeGLLoadFunction[5]=__GLeeLink_GL_VERSION_2_0;
14744     __GLeeGLLoadFunction[6]=__GLeeLink_GL_VERSION_2_1;
14745     __GLeeGLLoadFunction[7]=__GLeeLink_GL_VERSION_3_0;
14746     __GLeeGLLoadFunction[8]=__GLeeLink_GL_ARB_multitexture;
14747     __GLeeGLLoadFunction[9]=__GLeeLink_GL_ARB_transpose_matrix;
14748     __GLeeGLLoadFunction[10]=__GLeeLink_GL_ARB_multisample;
14749     __GLeeGLLoadFunction[11]=__GLeeLink_GL_ARB_texture_env_add;
14750     __GLeeGLLoadFunction[12]=__GLeeLink_GL_ARB_texture_cube_map;
14751     __GLeeGLLoadFunction[13]=__GLeeLink_GL_ARB_texture_compression;
14752     __GLeeGLLoadFunction[14]=__GLeeLink_GL_ARB_texture_border_clamp;
14753     __GLeeGLLoadFunction[15]=__GLeeLink_GL_ARB_point_parameters;
14754     __GLeeGLLoadFunction[16]=__GLeeLink_GL_ARB_vertex_blend;
14755     __GLeeGLLoadFunction[17]=__GLeeLink_GL_ARB_matrix_palette;
14756     __GLeeGLLoadFunction[18]=__GLeeLink_GL_ARB_texture_env_combine;
14757     __GLeeGLLoadFunction[19]=__GLeeLink_GL_ARB_texture_env_crossbar;
14758     __GLeeGLLoadFunction[20]=__GLeeLink_GL_ARB_texture_env_dot3;
14759     __GLeeGLLoadFunction[21]=__GLeeLink_GL_ARB_texture_mirrored_repeat;
14760     __GLeeGLLoadFunction[22]=__GLeeLink_GL_ARB_depth_texture;
14761     __GLeeGLLoadFunction[23]=__GLeeLink_GL_ARB_shadow;
14762     __GLeeGLLoadFunction[24]=__GLeeLink_GL_ARB_shadow_ambient;
14763     __GLeeGLLoadFunction[25]=__GLeeLink_GL_ARB_window_pos;
14764     __GLeeGLLoadFunction[26]=__GLeeLink_GL_ARB_vertex_program;
14765     __GLeeGLLoadFunction[27]=__GLeeLink_GL_ARB_fragment_program;
14766     __GLeeGLLoadFunction[28]=__GLeeLink_GL_ARB_vertex_buffer_object;
14767     __GLeeGLLoadFunction[29]=__GLeeLink_GL_ARB_occlusion_query;
14768     __GLeeGLLoadFunction[30]=__GLeeLink_GL_ARB_shader_objects;
14769     __GLeeGLLoadFunction[31]=__GLeeLink_GL_ARB_vertex_shader;
14770     __GLeeGLLoadFunction[32]=__GLeeLink_GL_ARB_fragment_shader;
14771     __GLeeGLLoadFunction[33]=__GLeeLink_GL_ARB_shading_language_100;
14772     __GLeeGLLoadFunction[34]=__GLeeLink_GL_ARB_texture_non_power_of_two;
14773     __GLeeGLLoadFunction[35]=__GLeeLink_GL_ARB_point_sprite;
14774     __GLeeGLLoadFunction[36]=__GLeeLink_GL_ARB_fragment_program_shadow;
14775     __GLeeGLLoadFunction[37]=__GLeeLink_GL_ARB_draw_buffers;
14776     __GLeeGLLoadFunction[38]=__GLeeLink_GL_ARB_texture_rectangle;
14777     __GLeeGLLoadFunction[39]=__GLeeLink_GL_ARB_color_buffer_float;
14778     __GLeeGLLoadFunction[40]=__GLeeLink_GL_ARB_half_float_pixel;
14779     __GLeeGLLoadFunction[41]=__GLeeLink_GL_ARB_texture_float;
14780     __GLeeGLLoadFunction[42]=__GLeeLink_GL_ARB_pixel_buffer_object;
14781     __GLeeGLLoadFunction[43]=__GLeeLink_GL_ARB_depth_buffer_float;
14782     __GLeeGLLoadFunction[44]=__GLeeLink_GL_ARB_draw_instanced;
14783     __GLeeGLLoadFunction[45]=__GLeeLink_GL_ARB_framebuffer_object;
14784     __GLeeGLLoadFunction[46]=__GLeeLink_GL_ARB_framebuffer_sRGB;
14785     __GLeeGLLoadFunction[47]=__GLeeLink_GL_ARB_geometry_shader4;
14786     __GLeeGLLoadFunction[48]=__GLeeLink_GL_ARB_half_float_vertex;
14787     __GLeeGLLoadFunction[49]=__GLeeLink_GL_ARB_instanced_arrays;
14788     __GLeeGLLoadFunction[50]=__GLeeLink_GL_ARB_map_buffer_range;
14789     __GLeeGLLoadFunction[51]=__GLeeLink_GL_ARB_texture_buffer_object;
14790     __GLeeGLLoadFunction[52]=__GLeeLink_GL_ARB_texture_compression_rgtc;
14791     __GLeeGLLoadFunction[53]=__GLeeLink_GL_ARB_texture_rg;
14792     __GLeeGLLoadFunction[54]=__GLeeLink_GL_ARB_vertex_array_object;
14793     __GLeeGLLoadFunction[55]=__GLeeLink_GL_EXT_abgr;
14794     __GLeeGLLoadFunction[56]=__GLeeLink_GL_EXT_blend_color;
14795     __GLeeGLLoadFunction[57]=__GLeeLink_GL_EXT_polygon_offset;
14796     __GLeeGLLoadFunction[58]=__GLeeLink_GL_EXT_texture;
14797     __GLeeGLLoadFunction[59]=__GLeeLink_GL_EXT_texture3D;
14798     __GLeeGLLoadFunction[60]=__GLeeLink_GL_SGIS_texture_filter4;
14799     __GLeeGLLoadFunction[61]=__GLeeLink_GL_EXT_subtexture;
14800     __GLeeGLLoadFunction[62]=__GLeeLink_GL_EXT_copy_texture;
14801     __GLeeGLLoadFunction[63]=__GLeeLink_GL_EXT_histogram;
14802     __GLeeGLLoadFunction[64]=__GLeeLink_GL_EXT_convolution;
14803     __GLeeGLLoadFunction[65]=__GLeeLink_GL_SGI_color_matrix;
14804     __GLeeGLLoadFunction[66]=__GLeeLink_GL_SGI_color_table;
14805     __GLeeGLLoadFunction[67]=__GLeeLink_GL_SGIS_pixel_texture;
14806     __GLeeGLLoadFunction[68]=__GLeeLink_GL_SGIX_pixel_texture;
14807     __GLeeGLLoadFunction[69]=__GLeeLink_GL_SGIS_texture4D;
14808     __GLeeGLLoadFunction[70]=__GLeeLink_GL_SGI_texture_color_table;
14809     __GLeeGLLoadFunction[71]=__GLeeLink_GL_EXT_cmyka;
14810     __GLeeGLLoadFunction[72]=__GLeeLink_GL_EXT_texture_object;
14811     __GLeeGLLoadFunction[73]=__GLeeLink_GL_SGIS_detail_texture;
14812     __GLeeGLLoadFunction[74]=__GLeeLink_GL_SGIS_sharpen_texture;
14813     __GLeeGLLoadFunction[75]=__GLeeLink_GL_EXT_packed_pixels;
14814     __GLeeGLLoadFunction[76]=__GLeeLink_GL_SGIS_texture_lod;
14815     __GLeeGLLoadFunction[77]=__GLeeLink_GL_SGIS_multisample;
14816     __GLeeGLLoadFunction[78]=__GLeeLink_GL_EXT_rescale_normal;
14817     __GLeeGLLoadFunction[79]=__GLeeLink_GL_EXT_vertex_array;
14818     __GLeeGLLoadFunction[80]=__GLeeLink_GL_EXT_misc_attribute;
14819     __GLeeGLLoadFunction[81]=__GLeeLink_GL_SGIS_generate_mipmap;
14820     __GLeeGLLoadFunction[82]=__GLeeLink_GL_SGIX_clipmap;
14821     __GLeeGLLoadFunction[83]=__GLeeLink_GL_SGIX_shadow;
14822     __GLeeGLLoadFunction[84]=__GLeeLink_GL_SGIS_texture_edge_clamp;
14823     __GLeeGLLoadFunction[85]=__GLeeLink_GL_SGIS_texture_border_clamp;
14824     __GLeeGLLoadFunction[86]=__GLeeLink_GL_EXT_blend_minmax;
14825     __GLeeGLLoadFunction[87]=__GLeeLink_GL_EXT_blend_subtract;
14826     __GLeeGLLoadFunction[88]=__GLeeLink_GL_EXT_blend_logic_op;
14827     __GLeeGLLoadFunction[89]=__GLeeLink_GL_SGIX_interlace;
14828     __GLeeGLLoadFunction[90]=__GLeeLink_GL_SGIX_pixel_tiles;
14829     __GLeeGLLoadFunction[91]=__GLeeLink_GL_SGIS_texture_select;
14830     __GLeeGLLoadFunction[92]=__GLeeLink_GL_SGIX_sprite;
14831     __GLeeGLLoadFunction[93]=__GLeeLink_GL_SGIX_texture_multi_buffer;
14832     __GLeeGLLoadFunction[94]=__GLeeLink_GL_EXT_point_parameters;
14833     __GLeeGLLoadFunction[95]=__GLeeLink_GL_SGIS_point_parameters;
14834     __GLeeGLLoadFunction[96]=__GLeeLink_GL_SGIX_instruments;
14835     __GLeeGLLoadFunction[97]=__GLeeLink_GL_SGIX_texture_scale_bias;
14836     __GLeeGLLoadFunction[98]=__GLeeLink_GL_SGIX_framezoom;
14837     __GLeeGLLoadFunction[99]=__GLeeLink_GL_SGIX_tag_sample_buffer;
14838     __GLeeGLLoadFunction[100]=__GLeeLink_GL_FfdMaskSGIX;
14839     __GLeeGLLoadFunction[101]=__GLeeLink_GL_SGIX_polynomial_ffd;
14840     __GLeeGLLoadFunction[102]=__GLeeLink_GL_SGIX_reference_plane;
14841     __GLeeGLLoadFunction[103]=__GLeeLink_GL_SGIX_flush_raster;
14842     __GLeeGLLoadFunction[104]=__GLeeLink_GL_SGIX_depth_texture;
14843     __GLeeGLLoadFunction[105]=__GLeeLink_GL_SGIS_fog_function;
14844     __GLeeGLLoadFunction[106]=__GLeeLink_GL_SGIX_fog_offset;
14845     __GLeeGLLoadFunction[107]=__GLeeLink_GL_HP_image_transform;
14846     __GLeeGLLoadFunction[108]=__GLeeLink_GL_HP_convolution_border_modes;
14847     __GLeeGLLoadFunction[109]=__GLeeLink_GL_INGR_palette_buffer;
14848     __GLeeGLLoadFunction[110]=__GLeeLink_GL_SGIX_texture_add_env;
14849     __GLeeGLLoadFunction[111]=__GLeeLink_GL_EXT_color_subtable;
14850     __GLeeGLLoadFunction[112]=__GLeeLink_GL_PGI_vertex_hints;
14851     __GLeeGLLoadFunction[113]=__GLeeLink_GL_PGI_misc_hints;
14852     __GLeeGLLoadFunction[114]=__GLeeLink_GL_EXT_paletted_texture;
14853     __GLeeGLLoadFunction[115]=__GLeeLink_GL_EXT_clip_volume_hint;
14854     __GLeeGLLoadFunction[116]=__GLeeLink_GL_SGIX_list_priority;
14855     __GLeeGLLoadFunction[117]=__GLeeLink_GL_SGIX_ir_instrument1;
14856     __GLeeGLLoadFunction[118]=__GLeeLink_GL_SGIX_calligraphic_fragment;
14857     __GLeeGLLoadFunction[119]=__GLeeLink_GL_SGIX_texture_lod_bias;
14858     __GLeeGLLoadFunction[120]=__GLeeLink_GL_SGIX_shadow_ambient;
14859     __GLeeGLLoadFunction[121]=__GLeeLink_GL_EXT_index_texture;
14860     __GLeeGLLoadFunction[122]=__GLeeLink_GL_EXT_index_material;
14861     __GLeeGLLoadFunction[123]=__GLeeLink_GL_EXT_index_func;
14862     __GLeeGLLoadFunction[124]=__GLeeLink_GL_EXT_index_array_formats;
14863     __GLeeGLLoadFunction[125]=__GLeeLink_GL_EXT_compiled_vertex_array;
14864     __GLeeGLLoadFunction[126]=__GLeeLink_GL_EXT_cull_vertex;
14865     __GLeeGLLoadFunction[127]=__GLeeLink_GL_SGIX_ycrcb;
14866     __GLeeGLLoadFunction[128]=__GLeeLink_GL_SGIX_fragment_lighting;
14867     __GLeeGLLoadFunction[129]=__GLeeLink_GL_IBM_rasterpos_clip;
14868     __GLeeGLLoadFunction[130]=__GLeeLink_GL_HP_texture_lighting;
14869     __GLeeGLLoadFunction[131]=__GLeeLink_GL_EXT_draw_range_elements;
14870     __GLeeGLLoadFunction[132]=__GLeeLink_GL_WIN_phong_shading;
14871     __GLeeGLLoadFunction[133]=__GLeeLink_GL_WIN_specular_fog;
14872     __GLeeGLLoadFunction[134]=__GLeeLink_GL_EXT_light_texture;
14873     __GLeeGLLoadFunction[135]=__GLeeLink_GL_SGIX_blend_alpha_minmax;
14874     __GLeeGLLoadFunction[136]=__GLeeLink_GL_SGIX_impact_pixel_texture;
14875     __GLeeGLLoadFunction[137]=__GLeeLink_GL_EXT_bgra;
14876     __GLeeGLLoadFunction[138]=__GLeeLink_GL_SGIX_async;
14877     __GLeeGLLoadFunction[139]=__GLeeLink_GL_SGIX_async_pixel;
14878     __GLeeGLLoadFunction[140]=__GLeeLink_GL_SGIX_async_histogram;
14879     __GLeeGLLoadFunction[141]=__GLeeLink_GL_INTEL_texture_scissor;
14880     __GLeeGLLoadFunction[142]=__GLeeLink_GL_INTEL_parallel_arrays;
14881     __GLeeGLLoadFunction[143]=__GLeeLink_GL_HP_occlusion_test;
14882     __GLeeGLLoadFunction[144]=__GLeeLink_GL_EXT_pixel_transform;
14883     __GLeeGLLoadFunction[145]=__GLeeLink_GL_EXT_pixel_transform_color_table;
14884     __GLeeGLLoadFunction[146]=__GLeeLink_GL_EXT_shared_texture_palette;
14885     __GLeeGLLoadFunction[147]=__GLeeLink_GL_EXT_separate_specular_color;
14886     __GLeeGLLoadFunction[148]=__GLeeLink_GL_EXT_secondary_color;
14887     __GLeeGLLoadFunction[149]=__GLeeLink_GL_EXT_texture_perturb_normal;
14888     __GLeeGLLoadFunction[150]=__GLeeLink_GL_EXT_multi_draw_arrays;
14889     __GLeeGLLoadFunction[151]=__GLeeLink_GL_EXT_fog_coord;
14890     __GLeeGLLoadFunction[152]=__GLeeLink_GL_REND_screen_coordinates;
14891     __GLeeGLLoadFunction[153]=__GLeeLink_GL_EXT_coordinate_frame;
14892     __GLeeGLLoadFunction[154]=__GLeeLink_GL_EXT_texture_env_combine;
14893     __GLeeGLLoadFunction[155]=__GLeeLink_GL_APPLE_specular_vector;
14894     __GLeeGLLoadFunction[156]=__GLeeLink_GL_APPLE_transform_hint;
14895     __GLeeGLLoadFunction[157]=__GLeeLink_GL_SGIX_fog_scale;
14896     __GLeeGLLoadFunction[158]=__GLeeLink_GL_SUNX_constant_data;
14897     __GLeeGLLoadFunction[159]=__GLeeLink_GL_SUN_global_alpha;
14898     __GLeeGLLoadFunction[160]=__GLeeLink_GL_SUN_triangle_list;
14899     __GLeeGLLoadFunction[161]=__GLeeLink_GL_SUN_vertex;
14900     __GLeeGLLoadFunction[162]=__GLeeLink_GL_EXT_blend_func_separate;
14901     __GLeeGLLoadFunction[163]=__GLeeLink_GL_INGR_color_clamp;
14902     __GLeeGLLoadFunction[164]=__GLeeLink_GL_INGR_interlace_read;
14903     __GLeeGLLoadFunction[165]=__GLeeLink_GL_EXT_stencil_wrap;
14904     __GLeeGLLoadFunction[166]=__GLeeLink_GL_EXT_422_pixels;
14905     __GLeeGLLoadFunction[167]=__GLeeLink_GL_NV_texgen_reflection;
14906     __GLeeGLLoadFunction[168]=__GLeeLink_GL_EXT_texture_cube_map;
14907     __GLeeGLLoadFunction[169]=__GLeeLink_GL_SUN_convolution_border_modes;
14908     __GLeeGLLoadFunction[170]=__GLeeLink_GL_EXT_texture_env_add;
14909     __GLeeGLLoadFunction[171]=__GLeeLink_GL_EXT_texture_lod_bias;
14910     __GLeeGLLoadFunction[172]=__GLeeLink_GL_EXT_texture_filter_anisotropic;
14911     __GLeeGLLoadFunction[173]=__GLeeLink_GL_EXT_vertex_weighting;
14912     __GLeeGLLoadFunction[174]=__GLeeLink_GL_NV_light_max_exponent;
14913     __GLeeGLLoadFunction[175]=__GLeeLink_GL_NV_vertex_array_range;
14914     __GLeeGLLoadFunction[176]=__GLeeLink_GL_NV_register_combiners;
14915     __GLeeGLLoadFunction[177]=__GLeeLink_GL_NV_fog_distance;
14916     __GLeeGLLoadFunction[178]=__GLeeLink_GL_NV_texgen_emboss;
14917     __GLeeGLLoadFunction[179]=__GLeeLink_GL_NV_blend_square;
14918     __GLeeGLLoadFunction[180]=__GLeeLink_GL_NV_texture_env_combine4;
14919     __GLeeGLLoadFunction[181]=__GLeeLink_GL_MESA_resize_buffers;
14920     __GLeeGLLoadFunction[182]=__GLeeLink_GL_MESA_window_pos;
14921     __GLeeGLLoadFunction[183]=__GLeeLink_GL_EXT_texture_compression_s3tc;
14922     __GLeeGLLoadFunction[184]=__GLeeLink_GL_IBM_cull_vertex;
14923     __GLeeGLLoadFunction[185]=__GLeeLink_GL_IBM_multimode_draw_arrays;
14924     __GLeeGLLoadFunction[186]=__GLeeLink_GL_IBM_vertex_array_lists;
14925     __GLeeGLLoadFunction[187]=__GLeeLink_GL_SGIX_subsample;
14926     __GLeeGLLoadFunction[188]=__GLeeLink_GL_SGIX_ycrcb_subsample;
14927     __GLeeGLLoadFunction[189]=__GLeeLink_GL_SGIX_ycrcba;
14928     __GLeeGLLoadFunction[190]=__GLeeLink_GL_SGI_depth_pass_instrument;
14929     __GLeeGLLoadFunction[191]=__GLeeLink_GL_3DFX_texture_compression_FXT1;
14930     __GLeeGLLoadFunction[192]=__GLeeLink_GL_3DFX_multisample;
14931     __GLeeGLLoadFunction[193]=__GLeeLink_GL_3DFX_tbuffer;
14932     __GLeeGLLoadFunction[194]=__GLeeLink_GL_EXT_multisample;
14933     __GLeeGLLoadFunction[195]=__GLeeLink_GL_SGIX_vertex_preclip;
14934     __GLeeGLLoadFunction[196]=__GLeeLink_GL_SGIX_convolution_accuracy;
14935     __GLeeGLLoadFunction[197]=__GLeeLink_GL_SGIX_resample;
14936     __GLeeGLLoadFunction[198]=__GLeeLink_GL_SGIS_point_line_texgen;
14937     __GLeeGLLoadFunction[199]=__GLeeLink_GL_SGIS_texture_color_mask;
14938     __GLeeGLLoadFunction[200]=__GLeeLink_GL_EXT_texture_env_dot3;
14939     __GLeeGLLoadFunction[201]=__GLeeLink_GL_ATI_texture_mirror_once;
14940     __GLeeGLLoadFunction[202]=__GLeeLink_GL_NV_fence;
14941     __GLeeGLLoadFunction[203]=__GLeeLink_GL_IBM_texture_mirrored_repeat;
14942     __GLeeGLLoadFunction[204]=__GLeeLink_GL_NV_evaluators;
14943     __GLeeGLLoadFunction[205]=__GLeeLink_GL_NV_packed_depth_stencil;
14944     __GLeeGLLoadFunction[206]=__GLeeLink_GL_NV_register_combiners2;
14945     __GLeeGLLoadFunction[207]=__GLeeLink_GL_NV_texture_compression_vtc;
14946     __GLeeGLLoadFunction[208]=__GLeeLink_GL_NV_texture_rectangle;
14947     __GLeeGLLoadFunction[209]=__GLeeLink_GL_NV_texture_shader;
14948     __GLeeGLLoadFunction[210]=__GLeeLink_GL_NV_texture_shader2;
14949     __GLeeGLLoadFunction[211]=__GLeeLink_GL_NV_vertex_array_range2;
14950     __GLeeGLLoadFunction[212]=__GLeeLink_GL_NV_vertex_program;
14951     __GLeeGLLoadFunction[213]=__GLeeLink_GL_SGIX_texture_coordinate_clamp;
14952     __GLeeGLLoadFunction[214]=__GLeeLink_GL_SGIX_scalebias_hint;
14953     __GLeeGLLoadFunction[215]=__GLeeLink_GL_OML_interlace;
14954     __GLeeGLLoadFunction[216]=__GLeeLink_GL_OML_subsample;
14955     __GLeeGLLoadFunction[217]=__GLeeLink_GL_OML_resample;
14956     __GLeeGLLoadFunction[218]=__GLeeLink_GL_NV_copy_depth_to_color;
14957     __GLeeGLLoadFunction[219]=__GLeeLink_GL_ATI_envmap_bumpmap;
14958     __GLeeGLLoadFunction[220]=__GLeeLink_GL_ATI_fragment_shader;
14959     __GLeeGLLoadFunction[221]=__GLeeLink_GL_ATI_pn_triangles;
14960     __GLeeGLLoadFunction[222]=__GLeeLink_GL_ATI_vertex_array_object;
14961     __GLeeGLLoadFunction[223]=__GLeeLink_GL_EXT_vertex_shader;
14962     __GLeeGLLoadFunction[224]=__GLeeLink_GL_ATI_vertex_streams;
14963     __GLeeGLLoadFunction[225]=__GLeeLink_GL_ATI_element_array;
14964     __GLeeGLLoadFunction[226]=__GLeeLink_GL_SUN_mesh_array;
14965     __GLeeGLLoadFunction[227]=__GLeeLink_GL_SUN_slice_accum;
14966     __GLeeGLLoadFunction[228]=__GLeeLink_GL_NV_multisample_filter_hint;
14967     __GLeeGLLoadFunction[229]=__GLeeLink_GL_NV_depth_clamp;
14968     __GLeeGLLoadFunction[230]=__GLeeLink_GL_NV_occlusion_query;
14969     __GLeeGLLoadFunction[231]=__GLeeLink_GL_NV_point_sprite;
14970     __GLeeGLLoadFunction[232]=__GLeeLink_GL_NV_texture_shader3;
14971     __GLeeGLLoadFunction[233]=__GLeeLink_GL_NV_vertex_program1_1;
14972     __GLeeGLLoadFunction[234]=__GLeeLink_GL_EXT_shadow_funcs;
14973     __GLeeGLLoadFunction[235]=__GLeeLink_GL_EXT_stencil_two_side;
14974     __GLeeGLLoadFunction[236]=__GLeeLink_GL_ATI_text_fragment_shader;
14975     __GLeeGLLoadFunction[237]=__GLeeLink_GL_APPLE_client_storage;
14976     __GLeeGLLoadFunction[238]=__GLeeLink_GL_APPLE_element_array;
14977     __GLeeGLLoadFunction[239]=__GLeeLink_GL_APPLE_fence;
14978     __GLeeGLLoadFunction[240]=__GLeeLink_GL_APPLE_vertex_array_object;
14979     __GLeeGLLoadFunction[241]=__GLeeLink_GL_APPLE_vertex_array_range;
14980     __GLeeGLLoadFunction[242]=__GLeeLink_GL_APPLE_ycbcr_422;
14981     __GLeeGLLoadFunction[243]=__GLeeLink_GL_S3_s3tc;
14982     __GLeeGLLoadFunction[244]=__GLeeLink_GL_ATI_draw_buffers;
14983     __GLeeGLLoadFunction[245]=__GLeeLink_GL_ATI_pixel_format_float;
14984     __GLeeGLLoadFunction[246]=__GLeeLink_GL_ATI_texture_env_combine3;
14985     __GLeeGLLoadFunction[247]=__GLeeLink_GL_ATI_texture_float;
14986     __GLeeGLLoadFunction[248]=__GLeeLink_GL_NV_float_buffer;
14987     __GLeeGLLoadFunction[249]=__GLeeLink_GL_NV_fragment_program;
14988     __GLeeGLLoadFunction[250]=__GLeeLink_GL_NV_half_float;
14989     __GLeeGLLoadFunction[251]=__GLeeLink_GL_NV_pixel_data_range;
14990     __GLeeGLLoadFunction[252]=__GLeeLink_GL_NV_primitive_restart;
14991     __GLeeGLLoadFunction[253]=__GLeeLink_GL_NV_texture_expand_normal;
14992     __GLeeGLLoadFunction[254]=__GLeeLink_GL_NV_vertex_program2;
14993     __GLeeGLLoadFunction[255]=__GLeeLink_GL_ATI_map_object_buffer;
14994     __GLeeGLLoadFunction[256]=__GLeeLink_GL_ATI_separate_stencil;
14995     __GLeeGLLoadFunction[257]=__GLeeLink_GL_ATI_vertex_attrib_array_object;
14996     __GLeeGLLoadFunction[258]=__GLeeLink_GL_OES_read_format;
14997     __GLeeGLLoadFunction[259]=__GLeeLink_GL_EXT_depth_bounds_test;
14998     __GLeeGLLoadFunction[260]=__GLeeLink_GL_EXT_texture_mirror_clamp;
14999     __GLeeGLLoadFunction[261]=__GLeeLink_GL_EXT_blend_equation_separate;
15000     __GLeeGLLoadFunction[262]=__GLeeLink_GL_MESA_pack_invert;
15001     __GLeeGLLoadFunction[263]=__GLeeLink_GL_MESA_ycbcr_texture;
15002     __GLeeGLLoadFunction[264]=__GLeeLink_GL_EXT_pixel_buffer_object;
15003     __GLeeGLLoadFunction[265]=__GLeeLink_GL_NV_fragment_program_option;
15004     __GLeeGLLoadFunction[266]=__GLeeLink_GL_NV_fragment_program2;
15005     __GLeeGLLoadFunction[267]=__GLeeLink_GL_NV_vertex_program2_option;
15006     __GLeeGLLoadFunction[268]=__GLeeLink_GL_NV_vertex_program3;
15007     __GLeeGLLoadFunction[269]=__GLeeLink_GL_EXT_framebuffer_object;
15008     __GLeeGLLoadFunction[270]=__GLeeLink_GL_GREMEDY_string_marker;
15009     __GLeeGLLoadFunction[271]=__GLeeLink_GL_EXT_packed_depth_stencil;
15010     __GLeeGLLoadFunction[272]=__GLeeLink_GL_EXT_stencil_clear_tag;
15011     __GLeeGLLoadFunction[273]=__GLeeLink_GL_EXT_texture_sRGB;
15012     __GLeeGLLoadFunction[274]=__GLeeLink_GL_EXT_framebuffer_blit;
15013     __GLeeGLLoadFunction[275]=__GLeeLink_GL_EXT_framebuffer_multisample;
15014     __GLeeGLLoadFunction[276]=__GLeeLink_GL_MESAX_texture_stack;
15015     __GLeeGLLoadFunction[277]=__GLeeLink_GL_EXT_timer_query;
15016     __GLeeGLLoadFunction[278]=__GLeeLink_GL_EXT_gpu_program_parameters;
15017     __GLeeGLLoadFunction[279]=__GLeeLink_GL_APPLE_flush_buffer_range;
15018     __GLeeGLLoadFunction[280]=__GLeeLink_GL_EXT_gpu_shader4;
15019     __GLeeGLLoadFunction[281]=__GLeeLink_GL_EXT_draw_instanced;
15020     __GLeeGLLoadFunction[282]=__GLeeLink_GL_EXT_packed_float;
15021     __GLeeGLLoadFunction[283]=__GLeeLink_GL_EXT_texture_array;
15022     __GLeeGLLoadFunction[284]=__GLeeLink_GL_EXT_texture_buffer_object;
15023     __GLeeGLLoadFunction[285]=__GLeeLink_GL_EXT_texture_compression_latc;
15024     __GLeeGLLoadFunction[286]=__GLeeLink_GL_EXT_texture_compression_rgtc;
15025     __GLeeGLLoadFunction[287]=__GLeeLink_GL_EXT_texture_shared_exponent;
15026     __GLeeGLLoadFunction[288]=__GLeeLink_GL_NV_depth_buffer_float;
15027     __GLeeGLLoadFunction[289]=__GLeeLink_GL_NV_framebuffer_multisample_coverage;
15028     __GLeeGLLoadFunction[290]=__GLeeLink_GL_EXT_framebuffer_sRGB;
15029     __GLeeGLLoadFunction[291]=__GLeeLink_GL_NV_geometry_shader4;
15030     __GLeeGLLoadFunction[292]=__GLeeLink_GL_NV_parameter_buffer_object;
15031     __GLeeGLLoadFunction[293]=__GLeeLink_GL_EXT_draw_buffers2;
15032     __GLeeGLLoadFunction[294]=__GLeeLink_GL_NV_transform_feedback;
15033     __GLeeGLLoadFunction[295]=__GLeeLink_GL_EXT_bindable_uniform;
15034     __GLeeGLLoadFunction[296]=__GLeeLink_GL_EXT_texture_integer;
15035     __GLeeGLLoadFunction[297]=__GLeeLink_GL_GREMEDY_frame_terminator;
15036     __GLeeGLLoadFunction[298]=__GLeeLink_GL_NV_conditional_render;
15037     __GLeeGLLoadFunction[299]=__GLeeLink_GL_NV_present_video;
15038     __GLeeGLLoadFunction[300]=__GLeeLink_GL_EXT_transform_feedback;
15039     __GLeeGLLoadFunction[301]=__GLeeLink_GL_EXT_direct_state_access;
15040     __GLeeGLLoadFunction[302]=__GLeeLink_GL_EXT_vertex_array_bgra;
15041     __GLeeGLLoadFunction[303]=__GLeeLink_GL_EXT_texture_swizzle;
15042     __GLeeGLLoadFunction[304]=__GLeeLink_GL_NV_explicit_multisample;
15043     __GLeeGLLoadFunction[305]=__GLeeLink_GL_NV_transform_feedback2;
15044     __GLeeGLLoadFunction[306]=__GLeeLink_GL_SGIX_texture_select;
15045     __GLeeGLLoadFunction[307]=__GLeeLink_GL_INGR_blend_func_separate;
15046     __GLeeGLLoadFunction[308]=__GLeeLink_GL_SGIX_depth_pass_instrument;
15047     __GLeeGLLoadFunction[309]=__GLeeLink_GL_SGIX_igloo_interface;
15048     __GLeeGLLoadFunction[310]=__GLeeLink_GL_EXT_fragment_lighting;
15049     __GLeeGLLoadFunction[311]=__GLeeLink_GL_EXT_geometry_shader4;
15050     __GLeeGLLoadFunction[312]=__GLeeLink_GL_EXT_scene_marker;
15051     __GLeeGLLoadFunction[313]=__GLeeLink_GL_EXT_texture_compression_dxt1;
15052     __GLeeGLLoadFunction[314]=__GLeeLink_GL_EXT_texture_env;
15053     __GLeeGLLoadFunction[315]=__GLeeLink_GL_IBM_static_data;
15054     __GLeeGLLoadFunction[316]=__GLeeLink_GL_NV_gpu_program4;
15055     __GLeeGLLoadFunction[317]=__GLeeLink_GL_OES_byte_coordinates;
15056     __GLeeGLLoadFunction[318]=__GLeeLink_GL_OES_compressed_paletted_texture;
15057     __GLeeGLLoadFunction[319]=__GLeeLink_GL_OES_single_precision;
15058     __GLeeGLLoadFunction[320]=__GLeeLink_GL_SGIX_pixel_texture_bits;
15059     __GLeeGLLoadFunction[321]=__GLeeLink_GL_SGIX_texture_range;
15060 }
15061 
15062 #ifdef WIN32
__GLeeLink_WGL_ARB_buffer_region(void)15063 GLuint __GLeeLink_WGL_ARB_buffer_region(void)
15064 {
15065     GLint nLinked=0;
15066 #ifdef __GLEE_WGL_ARB_buffer_region
15067     if ((GLeeFuncPtr_wglCreateBufferRegionARB = (GLEEPFNWGLCREATEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglCreateBufferRegionARB"))!=0) nLinked++;
15068     if ((GLeeFuncPtr_wglDeleteBufferRegionARB = (GLEEPFNWGLDELETEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglDeleteBufferRegionARB"))!=0) nLinked++;
15069     if ((GLeeFuncPtr_wglSaveBufferRegionARB = (GLEEPFNWGLSAVEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglSaveBufferRegionARB"))!=0) nLinked++;
15070     if ((GLeeFuncPtr_wglRestoreBufferRegionARB = (GLEEPFNWGLRESTOREBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglRestoreBufferRegionARB"))!=0) nLinked++;
15071 #endif
15072     if (nLinked==4) return GLEE_LINK_COMPLETE;
15073     if (nLinked==0) return GLEE_LINK_FAIL;
15074     return GLEE_LINK_PARTIAL;
15075 }
15076 
__GLeeLink_WGL_ARB_multisample(void)15077 GLuint __GLeeLink_WGL_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}
15078 
__GLeeLink_WGL_ARB_extensions_string(void)15079 GLuint __GLeeLink_WGL_ARB_extensions_string(void)
15080 {
15081     GLint nLinked=0;
15082 #ifdef __GLEE_WGL_ARB_extensions_string
15083     if ((GLeeFuncPtr_wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) __GLeeGetProcAddress("wglGetExtensionsStringARB"))!=0) nLinked++;
15084 #endif
15085     if (nLinked==1) return GLEE_LINK_COMPLETE;
15086     if (nLinked==0) return GLEE_LINK_FAIL;
15087     return GLEE_LINK_PARTIAL;
15088 }
15089 
__GLeeLink_WGL_ARB_pixel_format(void)15090 GLuint __GLeeLink_WGL_ARB_pixel_format(void)
15091 {
15092     GLint nLinked=0;
15093 #ifdef __GLEE_WGL_ARB_pixel_format
15094     if ((GLeeFuncPtr_wglGetPixelFormatAttribivARB = (GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivARB"))!=0) nLinked++;
15095     if ((GLeeFuncPtr_wglGetPixelFormatAttribfvARB = (GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvARB"))!=0) nLinked++;
15096     if ((GLeeFuncPtr_wglChoosePixelFormatARB = (GLEEPFNWGLCHOOSEPIXELFORMATARBPROC) __GLeeGetProcAddress("wglChoosePixelFormatARB"))!=0) nLinked++;
15097 #endif
15098     if (nLinked==3) return GLEE_LINK_COMPLETE;
15099     if (nLinked==0) return GLEE_LINK_FAIL;
15100     return GLEE_LINK_PARTIAL;
15101 }
15102 
__GLeeLink_WGL_ARB_make_current_read(void)15103 GLuint __GLeeLink_WGL_ARB_make_current_read(void)
15104 {
15105     GLint nLinked=0;
15106 #ifdef __GLEE_WGL_ARB_make_current_read
15107     if ((GLeeFuncPtr_wglMakeContextCurrentARB = (GLEEPFNWGLMAKECONTEXTCURRENTARBPROC) __GLeeGetProcAddress("wglMakeContextCurrentARB"))!=0) nLinked++;
15108     if ((GLeeFuncPtr_wglGetCurrentReadDCARB = (GLEEPFNWGLGETCURRENTREADDCARBPROC) __GLeeGetProcAddress("wglGetCurrentReadDCARB"))!=0) nLinked++;
15109 #endif
15110     if (nLinked==2) return GLEE_LINK_COMPLETE;
15111     if (nLinked==0) return GLEE_LINK_FAIL;
15112     return GLEE_LINK_PARTIAL;
15113 }
15114 
__GLeeLink_WGL_ARB_pbuffer(void)15115 GLuint __GLeeLink_WGL_ARB_pbuffer(void)
15116 {
15117     GLint nLinked=0;
15118 #ifdef __GLEE_WGL_ARB_pbuffer
15119     if ((GLeeFuncPtr_wglCreatePbufferARB = (GLEEPFNWGLCREATEPBUFFERARBPROC) __GLeeGetProcAddress("wglCreatePbufferARB"))!=0) nLinked++;
15120     if ((GLeeFuncPtr_wglGetPbufferDCARB = (GLEEPFNWGLGETPBUFFERDCARBPROC) __GLeeGetProcAddress("wglGetPbufferDCARB"))!=0) nLinked++;
15121     if ((GLeeFuncPtr_wglReleasePbufferDCARB = (GLEEPFNWGLRELEASEPBUFFERDCARBPROC) __GLeeGetProcAddress("wglReleasePbufferDCARB"))!=0) nLinked++;
15122     if ((GLeeFuncPtr_wglDestroyPbufferARB = (GLEEPFNWGLDESTROYPBUFFERARBPROC) __GLeeGetProcAddress("wglDestroyPbufferARB"))!=0) nLinked++;
15123     if ((GLeeFuncPtr_wglQueryPbufferARB = (GLEEPFNWGLQUERYPBUFFERARBPROC) __GLeeGetProcAddress("wglQueryPbufferARB"))!=0) nLinked++;
15124 #endif
15125     if (nLinked==5) return GLEE_LINK_COMPLETE;
15126     if (nLinked==0) return GLEE_LINK_FAIL;
15127     return GLEE_LINK_PARTIAL;
15128 }
15129 
__GLeeLink_WGL_ARB_render_texture(void)15130 GLuint __GLeeLink_WGL_ARB_render_texture(void)
15131 {
15132     GLint nLinked=0;
15133 #ifdef __GLEE_WGL_ARB_render_texture
15134     if ((GLeeFuncPtr_wglBindTexImageARB = (GLEEPFNWGLBINDTEXIMAGEARBPROC) __GLeeGetProcAddress("wglBindTexImageARB"))!=0) nLinked++;
15135     if ((GLeeFuncPtr_wglReleaseTexImageARB = (GLEEPFNWGLRELEASETEXIMAGEARBPROC) __GLeeGetProcAddress("wglReleaseTexImageARB"))!=0) nLinked++;
15136     if ((GLeeFuncPtr_wglSetPbufferAttribARB = (GLEEPFNWGLSETPBUFFERATTRIBARBPROC) __GLeeGetProcAddress("wglSetPbufferAttribARB"))!=0) nLinked++;
15137 #endif
15138     if (nLinked==3) return GLEE_LINK_COMPLETE;
15139     if (nLinked==0) return GLEE_LINK_FAIL;
15140     return GLEE_LINK_PARTIAL;
15141 }
15142 
__GLeeLink_WGL_ARB_pixel_format_float(void)15143 GLuint __GLeeLink_WGL_ARB_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
15144 
__GLeeLink_WGL_ARB_create_context(void)15145 GLuint __GLeeLink_WGL_ARB_create_context(void)
15146 {
15147     GLint nLinked=0;
15148 #ifdef __GLEE_WGL_ARB_create_context
15149     if ((GLeeFuncPtr_wglCreateContextAttribsARB = (GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("wglCreateContextAttribsARB"))!=0) nLinked++;
15150 #endif
15151     if (nLinked==1) return GLEE_LINK_COMPLETE;
15152     if (nLinked==0) return GLEE_LINK_FAIL;
15153     return GLEE_LINK_PARTIAL;
15154 }
15155 
__GLeeLink_WGL_EXT_make_current_read(void)15156 GLuint __GLeeLink_WGL_EXT_make_current_read(void)
15157 {
15158     GLint nLinked=0;
15159 #ifdef __GLEE_WGL_EXT_make_current_read
15160     if ((GLeeFuncPtr_wglMakeContextCurrentEXT = (GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC) __GLeeGetProcAddress("wglMakeContextCurrentEXT"))!=0) nLinked++;
15161     if ((GLeeFuncPtr_wglGetCurrentReadDCEXT = (GLEEPFNWGLGETCURRENTREADDCEXTPROC) __GLeeGetProcAddress("wglGetCurrentReadDCEXT"))!=0) nLinked++;
15162 #endif
15163     if (nLinked==2) return GLEE_LINK_COMPLETE;
15164     if (nLinked==0) return GLEE_LINK_FAIL;
15165     return GLEE_LINK_PARTIAL;
15166 }
15167 
__GLeeLink_WGL_EXT_pixel_format(void)15168 GLuint __GLeeLink_WGL_EXT_pixel_format(void)
15169 {
15170     GLint nLinked=0;
15171 #ifdef __GLEE_WGL_EXT_pixel_format
15172     if ((GLeeFuncPtr_wglGetPixelFormatAttribivEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivEXT"))!=0) nLinked++;
15173     if ((GLeeFuncPtr_wglGetPixelFormatAttribfvEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvEXT"))!=0) nLinked++;
15174     if ((GLeeFuncPtr_wglChoosePixelFormatEXT = (GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC) __GLeeGetProcAddress("wglChoosePixelFormatEXT"))!=0) nLinked++;
15175 #endif
15176     if (nLinked==3) return GLEE_LINK_COMPLETE;
15177     if (nLinked==0) return GLEE_LINK_FAIL;
15178     return GLEE_LINK_PARTIAL;
15179 }
15180 
__GLeeLink_WGL_EXT_pbuffer(void)15181 GLuint __GLeeLink_WGL_EXT_pbuffer(void)
15182 {
15183     GLint nLinked=0;
15184 #ifdef __GLEE_WGL_EXT_pbuffer
15185     if ((GLeeFuncPtr_wglCreatePbufferEXT = (GLEEPFNWGLCREATEPBUFFEREXTPROC) __GLeeGetProcAddress("wglCreatePbufferEXT"))!=0) nLinked++;
15186     if ((GLeeFuncPtr_wglGetPbufferDCEXT = (GLEEPFNWGLGETPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglGetPbufferDCEXT"))!=0) nLinked++;
15187     if ((GLeeFuncPtr_wglReleasePbufferDCEXT = (GLEEPFNWGLRELEASEPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglReleasePbufferDCEXT"))!=0) nLinked++;
15188     if ((GLeeFuncPtr_wglDestroyPbufferEXT = (GLEEPFNWGLDESTROYPBUFFEREXTPROC) __GLeeGetProcAddress("wglDestroyPbufferEXT"))!=0) nLinked++;
15189     if ((GLeeFuncPtr_wglQueryPbufferEXT = (GLEEPFNWGLQUERYPBUFFEREXTPROC) __GLeeGetProcAddress("wglQueryPbufferEXT"))!=0) nLinked++;
15190 #endif
15191     if (nLinked==5) return GLEE_LINK_COMPLETE;
15192     if (nLinked==0) return GLEE_LINK_FAIL;
15193     return GLEE_LINK_PARTIAL;
15194 }
15195 
__GLeeLink_WGL_EXT_depth_float(void)15196 GLuint __GLeeLink_WGL_EXT_depth_float(void) {return GLEE_LINK_COMPLETE;}
15197 
__GLeeLink_WGL_3DFX_multisample(void)15198 GLuint __GLeeLink_WGL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
15199 
__GLeeLink_WGL_EXT_multisample(void)15200 GLuint __GLeeLink_WGL_EXT_multisample(void) {return GLEE_LINK_COMPLETE;}
15201 
__GLeeLink_WGL_I3D_digital_video_control(void)15202 GLuint __GLeeLink_WGL_I3D_digital_video_control(void)
15203 {
15204     GLint nLinked=0;
15205 #ifdef __GLEE_WGL_I3D_digital_video_control
15206     if ((GLeeFuncPtr_wglGetDigitalVideoParametersI3D = (GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetDigitalVideoParametersI3D"))!=0) nLinked++;
15207     if ((GLeeFuncPtr_wglSetDigitalVideoParametersI3D = (GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetDigitalVideoParametersI3D"))!=0) nLinked++;
15208 #endif
15209     if (nLinked==2) return GLEE_LINK_COMPLETE;
15210     if (nLinked==0) return GLEE_LINK_FAIL;
15211     return GLEE_LINK_PARTIAL;
15212 }
15213 
__GLeeLink_WGL_I3D_gamma(void)15214 GLuint __GLeeLink_WGL_I3D_gamma(void)
15215 {
15216     GLint nLinked=0;
15217 #ifdef __GLEE_WGL_I3D_gamma
15218     if ((GLeeFuncPtr_wglGetGammaTableParametersI3D = (GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetGammaTableParametersI3D"))!=0) nLinked++;
15219     if ((GLeeFuncPtr_wglSetGammaTableParametersI3D = (GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetGammaTableParametersI3D"))!=0) nLinked++;
15220     if ((GLeeFuncPtr_wglGetGammaTableI3D = (GLEEPFNWGLGETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglGetGammaTableI3D"))!=0) nLinked++;
15221     if ((GLeeFuncPtr_wglSetGammaTableI3D = (GLEEPFNWGLSETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglSetGammaTableI3D"))!=0) nLinked++;
15222 #endif
15223     if (nLinked==4) return GLEE_LINK_COMPLETE;
15224     if (nLinked==0) return GLEE_LINK_FAIL;
15225     return GLEE_LINK_PARTIAL;
15226 }
15227 
__GLeeLink_WGL_I3D_genlock(void)15228 GLuint __GLeeLink_WGL_I3D_genlock(void)
15229 {
15230     GLint nLinked=0;
15231 #ifdef __GLEE_WGL_I3D_genlock
15232     if ((GLeeFuncPtr_wglEnableGenlockI3D = (GLEEPFNWGLENABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglEnableGenlockI3D"))!=0) nLinked++;
15233     if ((GLeeFuncPtr_wglDisableGenlockI3D = (GLEEPFNWGLDISABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglDisableGenlockI3D"))!=0) nLinked++;
15234     if ((GLeeFuncPtr_wglIsEnabledGenlockI3D = (GLEEPFNWGLISENABLEDGENLOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledGenlockI3D"))!=0) nLinked++;
15235     if ((GLeeFuncPtr_wglGenlockSourceI3D = (GLEEPFNWGLGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceI3D"))!=0) nLinked++;
15236     if ((GLeeFuncPtr_wglGetGenlockSourceI3D = (GLEEPFNWGLGETGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceI3D"))!=0) nLinked++;
15237     if ((GLeeFuncPtr_wglGenlockSourceEdgeI3D = (GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceEdgeI3D"))!=0) nLinked++;
15238     if ((GLeeFuncPtr_wglGetGenlockSourceEdgeI3D = (GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceEdgeI3D"))!=0) nLinked++;
15239     if ((GLeeFuncPtr_wglGenlockSampleRateI3D = (GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGenlockSampleRateI3D"))!=0) nLinked++;
15240     if ((GLeeFuncPtr_wglGetGenlockSampleRateI3D = (GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSampleRateI3D"))!=0) nLinked++;
15241     if ((GLeeFuncPtr_wglGenlockSourceDelayI3D = (GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGenlockSourceDelayI3D"))!=0) nLinked++;
15242     if ((GLeeFuncPtr_wglGetGenlockSourceDelayI3D = (GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceDelayI3D"))!=0) nLinked++;
15243     if ((GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D = (GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglQueryGenlockMaxSourceDelayI3D"))!=0) nLinked++;
15244 #endif
15245     if (nLinked==12) return GLEE_LINK_COMPLETE;
15246     if (nLinked==0) return GLEE_LINK_FAIL;
15247     return GLEE_LINK_PARTIAL;
15248 }
15249 
__GLeeLink_WGL_I3D_image_buffer(void)15250 GLuint __GLeeLink_WGL_I3D_image_buffer(void)
15251 {
15252     GLint nLinked=0;
15253 #ifdef __GLEE_WGL_I3D_image_buffer
15254     if ((GLeeFuncPtr_wglCreateImageBufferI3D = (GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglCreateImageBufferI3D"))!=0) nLinked++;
15255     if ((GLeeFuncPtr_wglDestroyImageBufferI3D = (GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglDestroyImageBufferI3D"))!=0) nLinked++;
15256     if ((GLeeFuncPtr_wglAssociateImageBufferEventsI3D = (GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglAssociateImageBufferEventsI3D"))!=0) nLinked++;
15257     if ((GLeeFuncPtr_wglReleaseImageBufferEventsI3D = (GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglReleaseImageBufferEventsI3D"))!=0) nLinked++;
15258 #endif
15259     if (nLinked==4) return GLEE_LINK_COMPLETE;
15260     if (nLinked==0) return GLEE_LINK_FAIL;
15261     return GLEE_LINK_PARTIAL;
15262 }
15263 
__GLeeLink_WGL_I3D_swap_frame_lock(void)15264 GLuint __GLeeLink_WGL_I3D_swap_frame_lock(void)
15265 {
15266     GLint nLinked=0;
15267 #ifdef __GLEE_WGL_I3D_swap_frame_lock
15268     if ((GLeeFuncPtr_wglEnableFrameLockI3D = (GLEEPFNWGLENABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglEnableFrameLockI3D"))!=0) nLinked++;
15269     if ((GLeeFuncPtr_wglDisableFrameLockI3D = (GLEEPFNWGLDISABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglDisableFrameLockI3D"))!=0) nLinked++;
15270     if ((GLeeFuncPtr_wglIsEnabledFrameLockI3D = (GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledFrameLockI3D"))!=0) nLinked++;
15271     if ((GLeeFuncPtr_wglQueryFrameLockMasterI3D = (GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC) __GLeeGetProcAddress("wglQueryFrameLockMasterI3D"))!=0) nLinked++;
15272 #endif
15273     if (nLinked==4) return GLEE_LINK_COMPLETE;
15274     if (nLinked==0) return GLEE_LINK_FAIL;
15275     return GLEE_LINK_PARTIAL;
15276 }
15277 
__GLeeLink_WGL_NV_render_depth_texture(void)15278 GLuint __GLeeLink_WGL_NV_render_depth_texture(void) {return GLEE_LINK_COMPLETE;}
15279 
__GLeeLink_WGL_NV_render_texture_rectangle(void)15280 GLuint __GLeeLink_WGL_NV_render_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
15281 
__GLeeLink_WGL_ATI_pixel_format_float(void)15282 GLuint __GLeeLink_WGL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
15283 
__GLeeLink_WGL_NV_float_buffer(void)15284 GLuint __GLeeLink_WGL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
15285 
__GLeeLink_WGL_3DL_stereo_control(void)15286 GLuint __GLeeLink_WGL_3DL_stereo_control(void) {return GLEE_LINK_COMPLETE;}
15287 
__GLeeLink_WGL_EXT_pixel_format_packed_float(void)15288 GLuint __GLeeLink_WGL_EXT_pixel_format_packed_float(void) {return GLEE_LINK_COMPLETE;}
15289 
__GLeeLink_WGL_EXT_framebuffer_sRGB(void)15290 GLuint __GLeeLink_WGL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
15291 
__GLeeLink_WGL_NV_present_video(void)15292 GLuint __GLeeLink_WGL_NV_present_video(void)
15293 {
15294     GLint nLinked=0;
15295 #ifdef __GLEE_WGL_NV_present_video
15296     if ((GLeeFuncPtr_wglEnumerateVideoDevicesNV = (GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC) __GLeeGetProcAddress("wglEnumerateVideoDevicesNV"))!=0) nLinked++;
15297     if ((GLeeFuncPtr_wglBindVideoDeviceNV = (GLEEPFNWGLBINDVIDEODEVICENVPROC) __GLeeGetProcAddress("wglBindVideoDeviceNV"))!=0) nLinked++;
15298     if ((GLeeFuncPtr_wglQueryCurrentContextNV = (GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC) __GLeeGetProcAddress("wglQueryCurrentContextNV"))!=0) nLinked++;
15299 #endif
15300     if (nLinked==3) return GLEE_LINK_COMPLETE;
15301     if (nLinked==0) return GLEE_LINK_FAIL;
15302     return GLEE_LINK_PARTIAL;
15303 }
15304 
__GLeeLink_WGL_NV_swap_group(void)15305 GLuint __GLeeLink_WGL_NV_swap_group(void)
15306 {
15307     GLint nLinked=0;
15308 #ifdef __GLEE_WGL_NV_swap_group
15309     if ((GLeeFuncPtr_wglJoinSwapGroupNV = (GLEEPFNWGLJOINSWAPGROUPNVPROC) __GLeeGetProcAddress("wglJoinSwapGroupNV"))!=0) nLinked++;
15310     if ((GLeeFuncPtr_wglBindSwapBarrierNV = (GLEEPFNWGLBINDSWAPBARRIERNVPROC) __GLeeGetProcAddress("wglBindSwapBarrierNV"))!=0) nLinked++;
15311     if ((GLeeFuncPtr_wglQuerySwapGroupNV = (GLEEPFNWGLQUERYSWAPGROUPNVPROC) __GLeeGetProcAddress("wglQuerySwapGroupNV"))!=0) nLinked++;
15312     if ((GLeeFuncPtr_wglQueryMaxSwapGroupsNV = (GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC) __GLeeGetProcAddress("wglQueryMaxSwapGroupsNV"))!=0) nLinked++;
15313     if ((GLeeFuncPtr_wglQueryFrameCountNV = (GLEEPFNWGLQUERYFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglQueryFrameCountNV"))!=0) nLinked++;
15314     if ((GLeeFuncPtr_wglResetFrameCountNV = (GLEEPFNWGLRESETFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglResetFrameCountNV"))!=0) nLinked++;
15315 #endif
15316     if (nLinked==6) return GLEE_LINK_COMPLETE;
15317     if (nLinked==0) return GLEE_LINK_FAIL;
15318     return GLEE_LINK_PARTIAL;
15319 }
15320 
__GLeeLink_WGL_NV_gpu_affinity(void)15321 GLuint __GLeeLink_WGL_NV_gpu_affinity(void)
15322 {
15323     GLint nLinked=0;
15324 #ifdef __GLEE_WGL_NV_gpu_affinity
15325     if ((GLeeFuncPtr_wglEnumGpusNV = (GLEEPFNWGLENUMGPUSNVPROC) __GLeeGetProcAddress("wglEnumGpusNV"))!=0) nLinked++;
15326     if ((GLeeFuncPtr_wglEnumGpuDevicesNV = (GLEEPFNWGLENUMGPUDEVICESNVPROC) __GLeeGetProcAddress("wglEnumGpuDevicesNV"))!=0) nLinked++;
15327     if ((GLeeFuncPtr_wglCreateAffinityDCNV = (GLEEPFNWGLCREATEAFFINITYDCNVPROC) __GLeeGetProcAddress("wglCreateAffinityDCNV"))!=0) nLinked++;
15328     if ((GLeeFuncPtr_wglEnumGpusFromAffinityDCNV = (GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC) __GLeeGetProcAddress("wglEnumGpusFromAffinityDCNV"))!=0) nLinked++;
15329     if ((GLeeFuncPtr_wglDeleteDCNV = (GLEEPFNWGLDELETEDCNVPROC) __GLeeGetProcAddress("wglDeleteDCNV"))!=0) nLinked++;
15330 #endif
15331     if (nLinked==5) return GLEE_LINK_COMPLETE;
15332     if (nLinked==0) return GLEE_LINK_FAIL;
15333     return GLEE_LINK_PARTIAL;
15334 }
15335 
__GLeeLink_WGL_EXT_display_color_table(void)15336 GLuint __GLeeLink_WGL_EXT_display_color_table(void)
15337 {
15338     GLint nLinked=0;
15339 #ifdef __GLEE_WGL_EXT_display_color_table
15340     if ((GLeeFuncPtr_wglCreateDisplayColorTableEXT = (GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglCreateDisplayColorTableEXT"))!=0) nLinked++;
15341     if ((GLeeFuncPtr_wglLoadDisplayColorTableEXT = (GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglLoadDisplayColorTableEXT"))!=0) nLinked++;
15342     if ((GLeeFuncPtr_wglBindDisplayColorTableEXT = (GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglBindDisplayColorTableEXT"))!=0) nLinked++;
15343     if ((GLeeFuncPtr_wglDestroyDisplayColorTableEXT = (GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglDestroyDisplayColorTableEXT"))!=0) nLinked++;
15344 #endif
15345     if (nLinked==4) return GLEE_LINK_COMPLETE;
15346     if (nLinked==0) return GLEE_LINK_FAIL;
15347     return GLEE_LINK_PARTIAL;
15348 }
15349 
__GLeeLink_WGL_EXT_extensions_string(void)15350 GLuint __GLeeLink_WGL_EXT_extensions_string(void)
15351 {
15352     GLint nLinked=0;
15353 #ifdef __GLEE_WGL_EXT_extensions_string
15354     if ((GLeeFuncPtr_wglGetExtensionsStringEXT = (GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC) __GLeeGetProcAddress("wglGetExtensionsStringEXT"))!=0) nLinked++;
15355 #endif
15356     if (nLinked==1) return GLEE_LINK_COMPLETE;
15357     if (nLinked==0) return GLEE_LINK_FAIL;
15358     return GLEE_LINK_PARTIAL;
15359 }
15360 
__GLeeLink_WGL_EXT_swap_control(void)15361 GLuint __GLeeLink_WGL_EXT_swap_control(void)
15362 {
15363     GLint nLinked=0;
15364 #ifdef __GLEE_WGL_EXT_swap_control
15365     if ((GLeeFuncPtr_wglSwapIntervalEXT = (GLEEPFNWGLSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglSwapIntervalEXT"))!=0) nLinked++;
15366     if ((GLeeFuncPtr_wglGetSwapIntervalEXT = (GLEEPFNWGLGETSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglGetSwapIntervalEXT"))!=0) nLinked++;
15367 #endif
15368     if (nLinked==2) return GLEE_LINK_COMPLETE;
15369     if (nLinked==0) return GLEE_LINK_FAIL;
15370     return GLEE_LINK_PARTIAL;
15371 }
15372 
__GLeeLink_WGL_NV_vertex_array_range(void)15373 GLuint __GLeeLink_WGL_NV_vertex_array_range(void)
15374 {
15375     GLint nLinked=0;
15376 #ifdef __GLEE_WGL_NV_vertex_array_range
15377     if ((GLeeFuncPtr_wglAllocateMemoryNV = (GLEEPFNWGLALLOCATEMEMORYNVPROC) __GLeeGetProcAddress("wglAllocateMemoryNV"))!=0) nLinked++;
15378     if ((GLeeFuncPtr_wglFreeMemoryNV = (GLEEPFNWGLFREEMEMORYNVPROC) __GLeeGetProcAddress("wglFreeMemoryNV"))!=0) nLinked++;
15379 #endif
15380     if (nLinked==2) return GLEE_LINK_COMPLETE;
15381     if (nLinked==0) return GLEE_LINK_FAIL;
15382     return GLEE_LINK_PARTIAL;
15383 }
15384 
__GLeeLink_WGL_OML_sync_control(void)15385 GLuint __GLeeLink_WGL_OML_sync_control(void)
15386 {
15387     GLint nLinked=0;
15388 #ifdef __GLEE_WGL_OML_sync_control
15389     if ((GLeeFuncPtr_wglGetSyncValuesOML = (GLEEPFNWGLGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("wglGetSyncValuesOML"))!=0) nLinked++;
15390     if ((GLeeFuncPtr_wglGetMscRateOML = (GLEEPFNWGLGETMSCRATEOMLPROC) __GLeeGetProcAddress("wglGetMscRateOML"))!=0) nLinked++;
15391     if ((GLeeFuncPtr_wglSwapBuffersMscOML = (GLEEPFNWGLSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapBuffersMscOML"))!=0) nLinked++;
15392     if ((GLeeFuncPtr_wglSwapLayerBuffersMscOML = (GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapLayerBuffersMscOML"))!=0) nLinked++;
15393     if ((GLeeFuncPtr_wglWaitForMscOML = (GLEEPFNWGLWAITFORMSCOMLPROC) __GLeeGetProcAddress("wglWaitForMscOML"))!=0) nLinked++;
15394     if ((GLeeFuncPtr_wglWaitForSbcOML = (GLEEPFNWGLWAITFORSBCOMLPROC) __GLeeGetProcAddress("wglWaitForSbcOML"))!=0) nLinked++;
15395 #endif
15396     if (nLinked==6) return GLEE_LINK_COMPLETE;
15397     if (nLinked==0) return GLEE_LINK_FAIL;
15398     return GLEE_LINK_PARTIAL;
15399 }
15400 
__GLeeLink_WGL_I3D_swap_frame_usage(void)15401 GLuint __GLeeLink_WGL_I3D_swap_frame_usage(void)
15402 {
15403     GLint nLinked=0;
15404 #ifdef __GLEE_WGL_I3D_swap_frame_usage
15405     if ((GLeeFuncPtr_wglGetFrameUsageI3D = (GLEEPFNWGLGETFRAMEUSAGEI3DPROC) __GLeeGetProcAddress("wglGetFrameUsageI3D"))!=0) nLinked++;
15406     if ((GLeeFuncPtr_wglBeginFrameTrackingI3D = (GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglBeginFrameTrackingI3D"))!=0) nLinked++;
15407     if ((GLeeFuncPtr_wglEndFrameTrackingI3D = (GLEEPFNWGLENDFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglEndFrameTrackingI3D"))!=0) nLinked++;
15408     if ((GLeeFuncPtr_wglQueryFrameTrackingI3D = (GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglQueryFrameTrackingI3D"))!=0) nLinked++;
15409 #endif
15410     if (nLinked==4) return GLEE_LINK_COMPLETE;
15411     if (nLinked==0) return GLEE_LINK_FAIL;
15412     return GLEE_LINK_PARTIAL;
15413 }
15414 
__GLeeLink_WGL_NV_video_output(void)15415 GLuint __GLeeLink_WGL_NV_video_output(void)
15416 {
15417     GLint nLinked=0;
15418 #ifdef __GLEE_WGL_NV_video_output
15419     if ((GLeeFuncPtr_wglGetVideoDeviceNV = (GLEEPFNWGLGETVIDEODEVICENVPROC) __GLeeGetProcAddress("wglGetVideoDeviceNV"))!=0) nLinked++;
15420     if ((GLeeFuncPtr_wglReleaseVideoDeviceNV = (GLEEPFNWGLRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("wglReleaseVideoDeviceNV"))!=0) nLinked++;
15421     if ((GLeeFuncPtr_wglBindVideoImageNV = (GLEEPFNWGLBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglBindVideoImageNV"))!=0) nLinked++;
15422     if ((GLeeFuncPtr_wglReleaseVideoImageNV = (GLEEPFNWGLRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglReleaseVideoImageNV"))!=0) nLinked++;
15423     if ((GLeeFuncPtr_wglSendPbufferToVideoNV = (GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("wglSendPbufferToVideoNV"))!=0) nLinked++;
15424     if ((GLeeFuncPtr_wglGetVideoInfoNV = (GLEEPFNWGLGETVIDEOINFONVPROC) __GLeeGetProcAddress("wglGetVideoInfoNV"))!=0) nLinked++;
15425 #endif
15426     if (nLinked==6) return GLEE_LINK_COMPLETE;
15427     if (nLinked==0) return GLEE_LINK_FAIL;
15428     return GLEE_LINK_PARTIAL;
15429 }
15430 
15431 GLEE_LINK_FUNCTION __GLeeWGLLoadFunction[37];
15432 
initWGLLoadFunctions(void)15433 void initWGLLoadFunctions(void)
15434 {
15435     __GLeeWGLLoadFunction[0]=__GLeeLink_WGL_ARB_buffer_region;
15436     __GLeeWGLLoadFunction[1]=__GLeeLink_WGL_ARB_multisample;
15437     __GLeeWGLLoadFunction[2]=__GLeeLink_WGL_ARB_extensions_string;
15438     __GLeeWGLLoadFunction[3]=__GLeeLink_WGL_ARB_pixel_format;
15439     __GLeeWGLLoadFunction[4]=__GLeeLink_WGL_ARB_make_current_read;
15440     __GLeeWGLLoadFunction[5]=__GLeeLink_WGL_ARB_pbuffer;
15441     __GLeeWGLLoadFunction[6]=__GLeeLink_WGL_ARB_render_texture;
15442     __GLeeWGLLoadFunction[7]=__GLeeLink_WGL_ARB_pixel_format_float;
15443     __GLeeWGLLoadFunction[8]=__GLeeLink_WGL_ARB_create_context;
15444     __GLeeWGLLoadFunction[9]=__GLeeLink_WGL_EXT_make_current_read;
15445     __GLeeWGLLoadFunction[10]=__GLeeLink_WGL_EXT_pixel_format;
15446     __GLeeWGLLoadFunction[11]=__GLeeLink_WGL_EXT_pbuffer;
15447     __GLeeWGLLoadFunction[12]=__GLeeLink_WGL_EXT_depth_float;
15448     __GLeeWGLLoadFunction[13]=__GLeeLink_WGL_3DFX_multisample;
15449     __GLeeWGLLoadFunction[14]=__GLeeLink_WGL_EXT_multisample;
15450     __GLeeWGLLoadFunction[15]=__GLeeLink_WGL_I3D_digital_video_control;
15451     __GLeeWGLLoadFunction[16]=__GLeeLink_WGL_I3D_gamma;
15452     __GLeeWGLLoadFunction[17]=__GLeeLink_WGL_I3D_genlock;
15453     __GLeeWGLLoadFunction[18]=__GLeeLink_WGL_I3D_image_buffer;
15454     __GLeeWGLLoadFunction[19]=__GLeeLink_WGL_I3D_swap_frame_lock;
15455     __GLeeWGLLoadFunction[20]=__GLeeLink_WGL_NV_render_depth_texture;
15456     __GLeeWGLLoadFunction[21]=__GLeeLink_WGL_NV_render_texture_rectangle;
15457     __GLeeWGLLoadFunction[22]=__GLeeLink_WGL_ATI_pixel_format_float;
15458     __GLeeWGLLoadFunction[23]=__GLeeLink_WGL_NV_float_buffer;
15459     __GLeeWGLLoadFunction[24]=__GLeeLink_WGL_3DL_stereo_control;
15460     __GLeeWGLLoadFunction[25]=__GLeeLink_WGL_EXT_pixel_format_packed_float;
15461     __GLeeWGLLoadFunction[26]=__GLeeLink_WGL_EXT_framebuffer_sRGB;
15462     __GLeeWGLLoadFunction[27]=__GLeeLink_WGL_NV_present_video;
15463     __GLeeWGLLoadFunction[28]=__GLeeLink_WGL_NV_swap_group;
15464     __GLeeWGLLoadFunction[29]=__GLeeLink_WGL_NV_gpu_affinity;
15465     __GLeeWGLLoadFunction[30]=__GLeeLink_WGL_EXT_display_color_table;
15466     __GLeeWGLLoadFunction[31]=__GLeeLink_WGL_EXT_extensions_string;
15467     __GLeeWGLLoadFunction[32]=__GLeeLink_WGL_EXT_swap_control;
15468     __GLeeWGLLoadFunction[33]=__GLeeLink_WGL_NV_vertex_array_range;
15469     __GLeeWGLLoadFunction[34]=__GLeeLink_WGL_OML_sync_control;
15470     __GLeeWGLLoadFunction[35]=__GLeeLink_WGL_I3D_swap_frame_usage;
15471     __GLeeWGLLoadFunction[36]=__GLeeLink_WGL_NV_video_output;
15472 }
15473 
15474 #elif defined(__APPLE__) || defined(__APPLE_CC__)
15475 #else /* Linux */
__GLeeLink_GLX_VERSION_1_3(void)15476 GLuint __GLeeLink_GLX_VERSION_1_3(void)
15477 {
15478     GLint nLinked=0;
15479 #ifdef __GLEE_GLX_VERSION_1_3
15480     if ((GLeeFuncPtr_glXGetFBConfigs = (GLEEPFNGLXGETFBCONFIGSPROC) __GLeeGetProcAddress("glXGetFBConfigs"))!=0) nLinked++;
15481     if ((GLeeFuncPtr_glXChooseFBConfig = (GLEEPFNGLXCHOOSEFBCONFIGPROC) __GLeeGetProcAddress("glXChooseFBConfig"))!=0) nLinked++;
15482     if ((GLeeFuncPtr_glXGetFBConfigAttrib = (GLEEPFNGLXGETFBCONFIGATTRIBPROC) __GLeeGetProcAddress("glXGetFBConfigAttrib"))!=0) nLinked++;
15483     if ((GLeeFuncPtr_glXGetVisualFromFBConfig = (GLEEPFNGLXGETVISUALFROMFBCONFIGPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfig"))!=0) nLinked++;
15484     if ((GLeeFuncPtr_glXCreateWindow = (GLEEPFNGLXCREATEWINDOWPROC) __GLeeGetProcAddress("glXCreateWindow"))!=0) nLinked++;
15485     if ((GLeeFuncPtr_glXDestroyWindow = (GLEEPFNGLXDESTROYWINDOWPROC) __GLeeGetProcAddress("glXDestroyWindow"))!=0) nLinked++;
15486     if ((GLeeFuncPtr_glXCreatePixmap = (GLEEPFNGLXCREATEPIXMAPPROC) __GLeeGetProcAddress("glXCreatePixmap"))!=0) nLinked++;
15487     if ((GLeeFuncPtr_glXDestroyPixmap = (GLEEPFNGLXDESTROYPIXMAPPROC) __GLeeGetProcAddress("glXDestroyPixmap"))!=0) nLinked++;
15488     if ((GLeeFuncPtr_glXCreatePbuffer = (GLEEPFNGLXCREATEPBUFFERPROC) __GLeeGetProcAddress("glXCreatePbuffer"))!=0) nLinked++;
15489     if ((GLeeFuncPtr_glXDestroyPbuffer = (GLEEPFNGLXDESTROYPBUFFERPROC) __GLeeGetProcAddress("glXDestroyPbuffer"))!=0) nLinked++;
15490     if ((GLeeFuncPtr_glXQueryDrawable = (GLEEPFNGLXQUERYDRAWABLEPROC) __GLeeGetProcAddress("glXQueryDrawable"))!=0) nLinked++;
15491     if ((GLeeFuncPtr_glXCreateNewContext = (GLEEPFNGLXCREATENEWCONTEXTPROC) __GLeeGetProcAddress("glXCreateNewContext"))!=0) nLinked++;
15492     if ((GLeeFuncPtr_glXMakeContextCurrent = (GLEEPFNGLXMAKECONTEXTCURRENTPROC) __GLeeGetProcAddress("glXMakeContextCurrent"))!=0) nLinked++;
15493     if ((GLeeFuncPtr_glXGetCurrentReadDrawable = (GLEEPFNGLXGETCURRENTREADDRAWABLEPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawable"))!=0) nLinked++;
15494     if ((GLeeFuncPtr_glXGetCurrentDisplay = (GLEEPFNGLXGETCURRENTDISPLAYPROC) __GLeeGetProcAddress("glXGetCurrentDisplay"))!=0) nLinked++;
15495     if ((GLeeFuncPtr_glXQueryContext = (GLEEPFNGLXQUERYCONTEXTPROC) __GLeeGetProcAddress("glXQueryContext"))!=0) nLinked++;
15496     if ((GLeeFuncPtr_glXSelectEvent = (GLEEPFNGLXSELECTEVENTPROC) __GLeeGetProcAddress("glXSelectEvent"))!=0) nLinked++;
15497     if ((GLeeFuncPtr_glXGetSelectedEvent = (GLEEPFNGLXGETSELECTEDEVENTPROC) __GLeeGetProcAddress("glXGetSelectedEvent"))!=0) nLinked++;
15498 #endif
15499     if (nLinked==18) return GLEE_LINK_COMPLETE;
15500     if (nLinked==0) return GLEE_LINK_FAIL;
15501     return GLEE_LINK_PARTIAL;
15502 }
15503 
__GLeeLink_GLX_VERSION_1_4(void)15504 GLuint __GLeeLink_GLX_VERSION_1_4(void)
15505 {
15506     GLint nLinked=0;
15507 #ifdef __GLEE_GLX_VERSION_1_4
15508     if ((GLeeFuncPtr_glXGetProcAddress = (GLEEPFNGLXGETPROCADDRESSPROC) __GLeeGetProcAddress("glXGetProcAddress"))!=0) nLinked++;
15509 #endif
15510     if (nLinked==1) return GLEE_LINK_COMPLETE;
15511     if (nLinked==0) return GLEE_LINK_FAIL;
15512     return GLEE_LINK_PARTIAL;
15513 }
15514 
__GLeeLink_GLX_ARB_multisample(void)15515 GLuint __GLeeLink_GLX_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}
15516 
__GLeeLink_GLX_ARB_fbconfig_float(void)15517 GLuint __GLeeLink_GLX_ARB_fbconfig_float(void) {return GLEE_LINK_COMPLETE;}
15518 
__GLeeLink_GLX_ARB_create_context(void)15519 GLuint __GLeeLink_GLX_ARB_create_context(void)
15520 {
15521     GLint nLinked=0;
15522 #ifdef __GLEE_GLX_ARB_create_context
15523     if ((GLeeFuncPtr_glXCreateContextAttribsARB = (GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("glXCreateContextAttribsARB"))!=0) nLinked++;
15524 #endif
15525     if (nLinked==1) return GLEE_LINK_COMPLETE;
15526     if (nLinked==0) return GLEE_LINK_FAIL;
15527     return GLEE_LINK_PARTIAL;
15528 }
15529 
__GLeeLink_GLX_SGIS_multisample(void)15530 GLuint __GLeeLink_GLX_SGIS_multisample(void) {return GLEE_LINK_COMPLETE;}
15531 
__GLeeLink_GLX_EXT_visual_info(void)15532 GLuint __GLeeLink_GLX_EXT_visual_info(void) {return GLEE_LINK_COMPLETE;}
15533 
__GLeeLink_GLX_SGI_swap_control(void)15534 GLuint __GLeeLink_GLX_SGI_swap_control(void)
15535 {
15536     GLint nLinked=0;
15537 #ifdef __GLEE_GLX_SGI_swap_control
15538     if ((GLeeFuncPtr_glXSwapIntervalSGI = (GLEEPFNGLXSWAPINTERVALSGIPROC) __GLeeGetProcAddress("glXSwapIntervalSGI"))!=0) nLinked++;
15539 #endif
15540     if (nLinked==1) return GLEE_LINK_COMPLETE;
15541     if (nLinked==0) return GLEE_LINK_FAIL;
15542     return GLEE_LINK_PARTIAL;
15543 }
15544 
__GLeeLink_GLX_SGI_video_sync(void)15545 GLuint __GLeeLink_GLX_SGI_video_sync(void)
15546 {
15547     GLint nLinked=0;
15548 #ifdef __GLEE_GLX_SGI_video_sync
15549     if ((GLeeFuncPtr_glXGetVideoSyncSGI = (GLEEPFNGLXGETVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXGetVideoSyncSGI"))!=0) nLinked++;
15550     if ((GLeeFuncPtr_glXWaitVideoSyncSGI = (GLEEPFNGLXWAITVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXWaitVideoSyncSGI"))!=0) nLinked++;
15551 #endif
15552     if (nLinked==2) return GLEE_LINK_COMPLETE;
15553     if (nLinked==0) return GLEE_LINK_FAIL;
15554     return GLEE_LINK_PARTIAL;
15555 }
15556 
__GLeeLink_GLX_SGI_make_current_read(void)15557 GLuint __GLeeLink_GLX_SGI_make_current_read(void)
15558 {
15559     GLint nLinked=0;
15560 #ifdef __GLEE_GLX_SGI_make_current_read
15561     if ((GLeeFuncPtr_glXMakeCurrentReadSGI = (GLEEPFNGLXMAKECURRENTREADSGIPROC) __GLeeGetProcAddress("glXMakeCurrentReadSGI"))!=0) nLinked++;
15562     if ((GLeeFuncPtr_glXGetCurrentReadDrawableSGI = (GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawableSGI"))!=0) nLinked++;
15563 #endif
15564     if (nLinked==2) return GLEE_LINK_COMPLETE;
15565     if (nLinked==0) return GLEE_LINK_FAIL;
15566     return GLEE_LINK_PARTIAL;
15567 }
15568 
__GLeeLink_GLX_EXT_visual_rating(void)15569 GLuint __GLeeLink_GLX_EXT_visual_rating(void) {return GLEE_LINK_COMPLETE;}
15570 
__GLeeLink_GLX_EXT_import_context(void)15571 GLuint __GLeeLink_GLX_EXT_import_context(void)
15572 {
15573     GLint nLinked=0;
15574 #ifdef __GLEE_GLX_EXT_import_context
15575     if ((GLeeFuncPtr_glXGetCurrentDisplayEXT = (GLEEPFNGLXGETCURRENTDISPLAYEXTPROC) __GLeeGetProcAddress("glXGetCurrentDisplayEXT"))!=0) nLinked++;
15576     if ((GLeeFuncPtr_glXQueryContextInfoEXT = (GLEEPFNGLXQUERYCONTEXTINFOEXTPROC) __GLeeGetProcAddress("glXQueryContextInfoEXT"))!=0) nLinked++;
15577     if ((GLeeFuncPtr_glXGetContextIDEXT = (GLEEPFNGLXGETCONTEXTIDEXTPROC) __GLeeGetProcAddress("glXGetContextIDEXT"))!=0) nLinked++;
15578     if ((GLeeFuncPtr_glXImportContextEXT = (GLEEPFNGLXIMPORTCONTEXTEXTPROC) __GLeeGetProcAddress("glXImportContextEXT"))!=0) nLinked++;
15579     if ((GLeeFuncPtr_glXFreeContextEXT = (GLEEPFNGLXFREECONTEXTEXTPROC) __GLeeGetProcAddress("glXFreeContextEXT"))!=0) nLinked++;
15580 #endif
15581     if (nLinked==5) return GLEE_LINK_COMPLETE;
15582     if (nLinked==0) return GLEE_LINK_FAIL;
15583     return GLEE_LINK_PARTIAL;
15584 }
15585 
__GLeeLink_GLX_SGIX_fbconfig(void)15586 GLuint __GLeeLink_GLX_SGIX_fbconfig(void)
15587 {
15588     GLint nLinked=0;
15589 #ifdef __GLEE_GLX_SGIX_fbconfig
15590     if ((GLeeFuncPtr_glXGetFBConfigAttribSGIX = (GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigAttribSGIX"))!=0) nLinked++;
15591     if ((GLeeFuncPtr_glXChooseFBConfigSGIX = (GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXChooseFBConfigSGIX"))!=0) nLinked++;
15592     if ((GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX = (GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPixmapWithConfigSGIX"))!=0) nLinked++;
15593     if ((GLeeFuncPtr_glXCreateContextWithConfigSGIX = (GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateContextWithConfigSGIX"))!=0) nLinked++;
15594     if ((GLeeFuncPtr_glXGetVisualFromFBConfigSGIX = (GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfigSGIX"))!=0) nLinked++;
15595     if ((GLeeFuncPtr_glXGetFBConfigFromVisualSGIX = (GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigFromVisualSGIX"))!=0) nLinked++;
15596 #endif
15597     if (nLinked==6) return GLEE_LINK_COMPLETE;
15598     if (nLinked==0) return GLEE_LINK_FAIL;
15599     return GLEE_LINK_PARTIAL;
15600 }
15601 
__GLeeLink_GLX_SGIX_pbuffer(void)15602 GLuint __GLeeLink_GLX_SGIX_pbuffer(void)
15603 {
15604     GLint nLinked=0;
15605 #ifdef __GLEE_GLX_SGIX_pbuffer
15606     if ((GLeeFuncPtr_glXCreateGLXPbufferSGIX = (GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPbufferSGIX"))!=0) nLinked++;
15607     if ((GLeeFuncPtr_glXDestroyGLXPbufferSGIX = (GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXDestroyGLXPbufferSGIX"))!=0) nLinked++;
15608     if ((GLeeFuncPtr_glXQueryGLXPbufferSGIX = (GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXQueryGLXPbufferSGIX"))!=0) nLinked++;
15609     if ((GLeeFuncPtr_glXSelectEventSGIX = (GLEEPFNGLXSELECTEVENTSGIXPROC) __GLeeGetProcAddress("glXSelectEventSGIX"))!=0) nLinked++;
15610     if ((GLeeFuncPtr_glXGetSelectedEventSGIX = (GLEEPFNGLXGETSELECTEDEVENTSGIXPROC) __GLeeGetProcAddress("glXGetSelectedEventSGIX"))!=0) nLinked++;
15611 #endif
15612     if (nLinked==5) return GLEE_LINK_COMPLETE;
15613     if (nLinked==0) return GLEE_LINK_FAIL;
15614     return GLEE_LINK_PARTIAL;
15615 }
15616 
__GLeeLink_GLX_SGI_cushion(void)15617 GLuint __GLeeLink_GLX_SGI_cushion(void)
15618 {
15619     GLint nLinked=0;
15620 #ifdef __GLEE_GLX_SGI_cushion
15621     if ((GLeeFuncPtr_glXCushionSGI = (GLEEPFNGLXCUSHIONSGIPROC) __GLeeGetProcAddress("glXCushionSGI"))!=0) nLinked++;
15622 #endif
15623     if (nLinked==1) return GLEE_LINK_COMPLETE;
15624     if (nLinked==0) return GLEE_LINK_FAIL;
15625     return GLEE_LINK_PARTIAL;
15626 }
15627 
__GLeeLink_GLX_SGIX_video_resize(void)15628 GLuint __GLeeLink_GLX_SGIX_video_resize(void)
15629 {
15630     GLint nLinked=0;
15631 #ifdef __GLEE_GLX_SGIX_video_resize
15632     if ((GLeeFuncPtr_glXBindChannelToWindowSGIX = (GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC) __GLeeGetProcAddress("glXBindChannelToWindowSGIX"))!=0) nLinked++;
15633     if ((GLeeFuncPtr_glXChannelRectSGIX = (GLEEPFNGLXCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXChannelRectSGIX"))!=0) nLinked++;
15634     if ((GLeeFuncPtr_glXQueryChannelRectSGIX = (GLEEPFNGLXQUERYCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXQueryChannelRectSGIX"))!=0) nLinked++;
15635     if ((GLeeFuncPtr_glXQueryChannelDeltasSGIX = (GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC) __GLeeGetProcAddress("glXQueryChannelDeltasSGIX"))!=0) nLinked++;
15636     if ((GLeeFuncPtr_glXChannelRectSyncSGIX = (GLEEPFNGLXCHANNELRECTSYNCSGIXPROC) __GLeeGetProcAddress("glXChannelRectSyncSGIX"))!=0) nLinked++;
15637 #endif
15638     if (nLinked==5) return GLEE_LINK_COMPLETE;
15639     if (nLinked==0) return GLEE_LINK_FAIL;
15640     return GLEE_LINK_PARTIAL;
15641 }
15642 
__GLeeLink_GLX_SGIX_swap_group(void)15643 GLuint __GLeeLink_GLX_SGIX_swap_group(void)
15644 {
15645     GLint nLinked=0;
15646 #ifdef __GLEE_GLX_SGIX_swap_group
15647     if ((GLeeFuncPtr_glXJoinSwapGroupSGIX = (GLEEPFNGLXJOINSWAPGROUPSGIXPROC) __GLeeGetProcAddress("glXJoinSwapGroupSGIX"))!=0) nLinked++;
15648 #endif
15649     if (nLinked==1) return GLEE_LINK_COMPLETE;
15650     if (nLinked==0) return GLEE_LINK_FAIL;
15651     return GLEE_LINK_PARTIAL;
15652 }
15653 
__GLeeLink_GLX_SGIX_swap_barrier(void)15654 GLuint __GLeeLink_GLX_SGIX_swap_barrier(void)
15655 {
15656     GLint nLinked=0;
15657 #ifdef __GLEE_GLX_SGIX_swap_barrier
15658     if ((GLeeFuncPtr_glXBindSwapBarrierSGIX = (GLEEPFNGLXBINDSWAPBARRIERSGIXPROC) __GLeeGetProcAddress("glXBindSwapBarrierSGIX"))!=0) nLinked++;
15659     if ((GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX = (GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) __GLeeGetProcAddress("glXQueryMaxSwapBarriersSGIX"))!=0) nLinked++;
15660 #endif
15661     if (nLinked==2) return GLEE_LINK_COMPLETE;
15662     if (nLinked==0) return GLEE_LINK_FAIL;
15663     return GLEE_LINK_PARTIAL;
15664 }
15665 
__GLeeLink_GLX_SGIS_blended_overlay(void)15666 GLuint __GLeeLink_GLX_SGIS_blended_overlay(void) {return GLEE_LINK_COMPLETE;}
15667 
__GLeeLink_GLX_SGIS_shared_multisample(void)15668 GLuint __GLeeLink_GLX_SGIS_shared_multisample(void) {return GLEE_LINK_COMPLETE;}
15669 
__GLeeLink_GLX_SUN_get_transparent_index(void)15670 GLuint __GLeeLink_GLX_SUN_get_transparent_index(void)
15671 {
15672     GLint nLinked=0;
15673 #ifdef __GLEE_GLX_SUN_get_transparent_index
15674     if ((GLeeFuncPtr_glXGetTransparentIndexSUN = (GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC) __GLeeGetProcAddress("glXGetTransparentIndexSUN"))!=0) nLinked++;
15675 #endif
15676     if (nLinked==1) return GLEE_LINK_COMPLETE;
15677     if (nLinked==0) return GLEE_LINK_FAIL;
15678     return GLEE_LINK_PARTIAL;
15679 }
15680 
__GLeeLink_GLX_3DFX_multisample(void)15681 GLuint __GLeeLink_GLX_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
15682 
__GLeeLink_GLX_MESA_copy_sub_buffer(void)15683 GLuint __GLeeLink_GLX_MESA_copy_sub_buffer(void)
15684 {
15685     GLint nLinked=0;
15686 #ifdef __GLEE_GLX_MESA_copy_sub_buffer
15687     if ((GLeeFuncPtr_glXCopySubBufferMESA = (GLEEPFNGLXCOPYSUBBUFFERMESAPROC) __GLeeGetProcAddress("glXCopySubBufferMESA"))!=0) nLinked++;
15688 #endif
15689     if (nLinked==1) return GLEE_LINK_COMPLETE;
15690     if (nLinked==0) return GLEE_LINK_FAIL;
15691     return GLEE_LINK_PARTIAL;
15692 }
15693 
__GLeeLink_GLX_MESA_pixmap_colormap(void)15694 GLuint __GLeeLink_GLX_MESA_pixmap_colormap(void)
15695 {
15696     GLint nLinked=0;
15697 #ifdef __GLEE_GLX_MESA_pixmap_colormap
15698     if ((GLeeFuncPtr_glXCreateGLXPixmapMESA = (GLEEPFNGLXCREATEGLXPIXMAPMESAPROC) __GLeeGetProcAddress("glXCreateGLXPixmapMESA"))!=0) nLinked++;
15699 #endif
15700     if (nLinked==1) return GLEE_LINK_COMPLETE;
15701     if (nLinked==0) return GLEE_LINK_FAIL;
15702     return GLEE_LINK_PARTIAL;
15703 }
15704 
__GLeeLink_GLX_MESA_release_buffers(void)15705 GLuint __GLeeLink_GLX_MESA_release_buffers(void)
15706 {
15707     GLint nLinked=0;
15708 #ifdef __GLEE_GLX_MESA_release_buffers
15709     if ((GLeeFuncPtr_glXReleaseBuffersMESA = (GLEEPFNGLXRELEASEBUFFERSMESAPROC) __GLeeGetProcAddress("glXReleaseBuffersMESA"))!=0) nLinked++;
15710 #endif
15711     if (nLinked==1) return GLEE_LINK_COMPLETE;
15712     if (nLinked==0) return GLEE_LINK_FAIL;
15713     return GLEE_LINK_PARTIAL;
15714 }
15715 
__GLeeLink_GLX_MESA_set_3dfx_mode(void)15716 GLuint __GLeeLink_GLX_MESA_set_3dfx_mode(void)
15717 {
15718     GLint nLinked=0;
15719 #ifdef __GLEE_GLX_MESA_set_3dfx_mode
15720     if ((GLeeFuncPtr_glXSet3DfxModeMESA = (GLEEPFNGLXSET3DFXMODEMESAPROC) __GLeeGetProcAddress("glXSet3DfxModeMESA"))!=0) nLinked++;
15721 #endif
15722     if (nLinked==1) return GLEE_LINK_COMPLETE;
15723     if (nLinked==0) return GLEE_LINK_FAIL;
15724     return GLEE_LINK_PARTIAL;
15725 }
15726 
__GLeeLink_GLX_SGIX_visual_select_group(void)15727 GLuint __GLeeLink_GLX_SGIX_visual_select_group(void) {return GLEE_LINK_COMPLETE;}
15728 
__GLeeLink_GLX_OML_swap_method(void)15729 GLuint __GLeeLink_GLX_OML_swap_method(void) {return GLEE_LINK_COMPLETE;}
15730 
__GLeeLink_GLX_OML_sync_control(void)15731 GLuint __GLeeLink_GLX_OML_sync_control(void)
15732 {
15733     GLint nLinked=0;
15734 #ifdef __GLEE_GLX_OML_sync_control
15735     if ((GLeeFuncPtr_glXGetSyncValuesOML = (GLEEPFNGLXGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("glXGetSyncValuesOML"))!=0) nLinked++;
15736     if ((GLeeFuncPtr_glXGetMscRateOML = (GLEEPFNGLXGETMSCRATEOMLPROC) __GLeeGetProcAddress("glXGetMscRateOML"))!=0) nLinked++;
15737     if ((GLeeFuncPtr_glXSwapBuffersMscOML = (GLEEPFNGLXSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("glXSwapBuffersMscOML"))!=0) nLinked++;
15738     if ((GLeeFuncPtr_glXWaitForMscOML = (GLEEPFNGLXWAITFORMSCOMLPROC) __GLeeGetProcAddress("glXWaitForMscOML"))!=0) nLinked++;
15739     if ((GLeeFuncPtr_glXWaitForSbcOML = (GLEEPFNGLXWAITFORSBCOMLPROC) __GLeeGetProcAddress("glXWaitForSbcOML"))!=0) nLinked++;
15740 #endif
15741     if (nLinked==5) return GLEE_LINK_COMPLETE;
15742     if (nLinked==0) return GLEE_LINK_FAIL;
15743     return GLEE_LINK_PARTIAL;
15744 }
15745 
__GLeeLink_GLX_NV_float_buffer(void)15746 GLuint __GLeeLink_GLX_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
15747 
__GLeeLink_GLX_SGIX_hyperpipe(void)15748 GLuint __GLeeLink_GLX_SGIX_hyperpipe(void)
15749 {
15750     GLint nLinked=0;
15751 #ifdef __GLEE_GLX_SGIX_hyperpipe
15752     if ((GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX = (GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeNetworkSGIX"))!=0) nLinked++;
15753     if ((GLeeFuncPtr_glXHyperpipeConfigSGIX = (GLEEPFNGLXHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXHyperpipeConfigSGIX"))!=0) nLinked++;
15754     if ((GLeeFuncPtr_glXQueryHyperpipeConfigSGIX = (GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeConfigSGIX"))!=0) nLinked++;
15755     if ((GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX = (GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXDestroyHyperpipeConfigSGIX"))!=0) nLinked++;
15756     if ((GLeeFuncPtr_glXBindHyperpipeSGIX = (GLEEPFNGLXBINDHYPERPIPESGIXPROC) __GLeeGetProcAddress("glXBindHyperpipeSGIX"))!=0) nLinked++;
15757     if ((GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeBestAttribSGIX"))!=0) nLinked++;
15758     if ((GLeeFuncPtr_glXHyperpipeAttribSGIX = (GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXHyperpipeAttribSGIX"))!=0) nLinked++;
15759     if ((GLeeFuncPtr_glXQueryHyperpipeAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeAttribSGIX"))!=0) nLinked++;
15760 #endif
15761     if (nLinked==8) return GLEE_LINK_COMPLETE;
15762     if (nLinked==0) return GLEE_LINK_FAIL;
15763     return GLEE_LINK_PARTIAL;
15764 }
15765 
__GLeeLink_GLX_MESA_agp_offset(void)15766 GLuint __GLeeLink_GLX_MESA_agp_offset(void)
15767 {
15768     GLint nLinked=0;
15769 #ifdef __GLEE_GLX_MESA_agp_offset
15770     if ((GLeeFuncPtr_glXGetAGPOffsetMESA = (GLEEPFNGLXGETAGPOFFSETMESAPROC) __GLeeGetProcAddress("glXGetAGPOffsetMESA"))!=0) nLinked++;
15771 #endif
15772     if (nLinked==1) return GLEE_LINK_COMPLETE;
15773     if (nLinked==0) return GLEE_LINK_FAIL;
15774     return GLEE_LINK_PARTIAL;
15775 }
15776 
__GLeeLink_GLX_EXT_fbconfig_packed_float(void)15777 GLuint __GLeeLink_GLX_EXT_fbconfig_packed_float(void) {return GLEE_LINK_COMPLETE;}
15778 
__GLeeLink_GLX_EXT_framebuffer_sRGB(void)15779 GLuint __GLeeLink_GLX_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
15780 
__GLeeLink_GLX_EXT_texture_from_pixmap(void)15781 GLuint __GLeeLink_GLX_EXT_texture_from_pixmap(void)
15782 {
15783     GLint nLinked=0;
15784 #ifdef __GLEE_GLX_EXT_texture_from_pixmap
15785     if ((GLeeFuncPtr_glXBindTexImageEXT = (GLEEPFNGLXBINDTEXIMAGEEXTPROC) __GLeeGetProcAddress("glXBindTexImageEXT"))!=0) nLinked++;
15786     if ((GLeeFuncPtr_glXReleaseTexImageEXT = (GLEEPFNGLXRELEASETEXIMAGEEXTPROC) __GLeeGetProcAddress("glXReleaseTexImageEXT"))!=0) nLinked++;
15787 #endif
15788     if (nLinked==2) return GLEE_LINK_COMPLETE;
15789     if (nLinked==0) return GLEE_LINK_FAIL;
15790     return GLEE_LINK_PARTIAL;
15791 }
15792 
__GLeeLink_GLX_NV_present_video(void)15793 GLuint __GLeeLink_GLX_NV_present_video(void) {return GLEE_LINK_COMPLETE;}
15794 
__GLeeLink_GLX_NV_video_out(void)15795 GLuint __GLeeLink_GLX_NV_video_out(void) {return GLEE_LINK_COMPLETE;}
15796 
__GLeeLink_GLX_NV_swap_group(void)15797 GLuint __GLeeLink_GLX_NV_swap_group(void) {return GLEE_LINK_COMPLETE;}
15798 
__GLeeLink_GLX_EXT_scene_marker(void)15799 GLuint __GLeeLink_GLX_EXT_scene_marker(void) {return GLEE_LINK_COMPLETE;}
15800 
__GLeeLink_GLX_NV_video_output(void)15801 GLuint __GLeeLink_GLX_NV_video_output(void)
15802 {
15803     GLint nLinked=0;
15804 #ifdef __GLEE_GLX_NV_video_output
15805     if ((GLeeFuncPtr_glXGetVideoDeviceNV = (GLEEPFNGLXGETVIDEODEVICENVPROC) __GLeeGetProcAddress("glXGetVideoDeviceNV"))!=0) nLinked++;
15806     if ((GLeeFuncPtr_glXReleaseVideoDeviceNV = (GLEEPFNGLXRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("glXReleaseVideoDeviceNV"))!=0) nLinked++;
15807     if ((GLeeFuncPtr_glXBindVideoImageNV = (GLEEPFNGLXBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXBindVideoImageNV"))!=0) nLinked++;
15808     if ((GLeeFuncPtr_glXReleaseVideoImageNV = (GLEEPFNGLXRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXReleaseVideoImageNV"))!=0) nLinked++;
15809     if ((GLeeFuncPtr_glXSendPbufferToVideoNV = (GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("glXSendPbufferToVideoNV"))!=0) nLinked++;
15810     if ((GLeeFuncPtr_glXGetVideoInfoNV = (GLEEPFNGLXGETVIDEOINFONVPROC) __GLeeGetProcAddress("glXGetVideoInfoNV"))!=0) nLinked++;
15811 #endif
15812     if (nLinked==6) return GLEE_LINK_COMPLETE;
15813     if (nLinked==0) return GLEE_LINK_FAIL;
15814     return GLEE_LINK_PARTIAL;
15815 }
15816 
15817 GLEE_LINK_FUNCTION __GLeeGLXLoadFunction[40];
15818 
initGLXLoadFunctions(void)15819 void initGLXLoadFunctions(void)
15820 {
15821     __GLeeGLXLoadFunction[0]=__GLeeLink_GLX_VERSION_1_3;
15822     __GLeeGLXLoadFunction[1]=__GLeeLink_GLX_VERSION_1_4;
15823     __GLeeGLXLoadFunction[2]=__GLeeLink_GLX_ARB_multisample;
15824     __GLeeGLXLoadFunction[3]=__GLeeLink_GLX_ARB_fbconfig_float;
15825     __GLeeGLXLoadFunction[4]=__GLeeLink_GLX_ARB_create_context;
15826     __GLeeGLXLoadFunction[5]=__GLeeLink_GLX_SGIS_multisample;
15827     __GLeeGLXLoadFunction[6]=__GLeeLink_GLX_EXT_visual_info;
15828     __GLeeGLXLoadFunction[7]=__GLeeLink_GLX_SGI_swap_control;
15829     __GLeeGLXLoadFunction[8]=__GLeeLink_GLX_SGI_video_sync;
15830     __GLeeGLXLoadFunction[9]=__GLeeLink_GLX_SGI_make_current_read;
15831     __GLeeGLXLoadFunction[10]=__GLeeLink_GLX_EXT_visual_rating;
15832     __GLeeGLXLoadFunction[11]=__GLeeLink_GLX_EXT_import_context;
15833     __GLeeGLXLoadFunction[12]=__GLeeLink_GLX_SGIX_fbconfig;
15834     __GLeeGLXLoadFunction[13]=__GLeeLink_GLX_SGIX_pbuffer;
15835     __GLeeGLXLoadFunction[14]=__GLeeLink_GLX_SGI_cushion;
15836     __GLeeGLXLoadFunction[15]=__GLeeLink_GLX_SGIX_video_resize;
15837     __GLeeGLXLoadFunction[16]=__GLeeLink_GLX_SGIX_swap_group;
15838     __GLeeGLXLoadFunction[17]=__GLeeLink_GLX_SGIX_swap_barrier;
15839     __GLeeGLXLoadFunction[18]=__GLeeLink_GLX_SGIS_blended_overlay;
15840     __GLeeGLXLoadFunction[19]=__GLeeLink_GLX_SGIS_shared_multisample;
15841     __GLeeGLXLoadFunction[20]=__GLeeLink_GLX_SUN_get_transparent_index;
15842     __GLeeGLXLoadFunction[21]=__GLeeLink_GLX_3DFX_multisample;
15843     __GLeeGLXLoadFunction[22]=__GLeeLink_GLX_MESA_copy_sub_buffer;
15844     __GLeeGLXLoadFunction[23]=__GLeeLink_GLX_MESA_pixmap_colormap;
15845     __GLeeGLXLoadFunction[24]=__GLeeLink_GLX_MESA_release_buffers;
15846     __GLeeGLXLoadFunction[25]=__GLeeLink_GLX_MESA_set_3dfx_mode;
15847     __GLeeGLXLoadFunction[26]=__GLeeLink_GLX_SGIX_visual_select_group;
15848     __GLeeGLXLoadFunction[27]=__GLeeLink_GLX_OML_swap_method;
15849     __GLeeGLXLoadFunction[28]=__GLeeLink_GLX_OML_sync_control;
15850     __GLeeGLXLoadFunction[29]=__GLeeLink_GLX_NV_float_buffer;
15851     __GLeeGLXLoadFunction[30]=__GLeeLink_GLX_SGIX_hyperpipe;
15852     __GLeeGLXLoadFunction[31]=__GLeeLink_GLX_MESA_agp_offset;
15853     __GLeeGLXLoadFunction[32]=__GLeeLink_GLX_EXT_fbconfig_packed_float;
15854     __GLeeGLXLoadFunction[33]=__GLeeLink_GLX_EXT_framebuffer_sRGB;
15855     __GLeeGLXLoadFunction[34]=__GLeeLink_GLX_EXT_texture_from_pixmap;
15856     __GLeeGLXLoadFunction[35]=__GLeeLink_GLX_NV_present_video;
15857     __GLeeGLXLoadFunction[36]=__GLeeLink_GLX_NV_video_out;
15858     __GLeeGLXLoadFunction[37]=__GLeeLink_GLX_NV_swap_group;
15859     __GLeeGLXLoadFunction[38]=__GLeeLink_GLX_EXT_scene_marker;
15860     __GLeeGLXLoadFunction[39]=__GLeeLink_GLX_NV_video_output;
15861 }
15862 
15863 #endif /* end Linux */
15864 
15865 
15866 /*****************************************************************
15867  * GLee internal types
15868  *****************************************************************/
15869 typedef struct
15870 {
15871 	char ** names;
15872 	int * lengths;
15873 	int numNames;
15874 }ExtensionList;
15875 
15876 
15877 /*****************************************************************
15878  * GLee internal variables
15879  *****************************************************************/
15880 char GLeeErrorString[256]="";
15881 
15882 
15883 /*****************************************************************
15884  * GLee internal functions
15885  *****************************************************************/
15886 
__GLeeExtList_init(ExtensionList * extList)15887 void __GLeeExtList_init(ExtensionList *extList)
15888 {
15889 	extList->names=0;
15890 	extList->lengths=0;
15891 	extList->numNames=0;
15892 }
15893 
__GLeeExtList_clean(ExtensionList * extList)15894 void __GLeeExtList_clean(ExtensionList *extList)
15895 {
15896 	int a;
15897 	for (a=0;a<extList->numNames;a++)
15898 	{
15899 		if (extList->names[a]!=0) free((void *)extList->names[a]);
15900 	}
15901 	if (extList->names!=0) free((void *)extList->names);
15902 	if (extList->lengths!=0) free((void *)extList->lengths);
15903 	extList->names=0;
15904 	extList->lengths=0;
15905 	extList->numNames=0;
15906 }
15907 
__GLeeExtList_add(ExtensionList * extList,const char * extName)15908 void __GLeeExtList_add(ExtensionList *extList, const char * extName)
15909 {
15910 	int length=strlen(extName)+1;
15911 	int i=extList->numNames;
15912 	int n=i+1;
15913 	if (i==0)
15914 	{
15915 		extList->lengths=(int *)malloc(sizeof(int));
15916 		extList->names=(char **)malloc(sizeof(char *));
15917 	}else
15918 	{
15919 		extList->lengths=(int *)realloc((void *)extList->lengths, n*sizeof(int));
15920 		extList->names=(char **)realloc((void *)extList->names, n*sizeof(char *));
15921 	}
15922 	extList->names[i]=(char *)malloc(length*sizeof(char));
15923 	strcpy(extList->names[i],extName);
15924 	extList->lengths[i]=length;
15925 	extList->numNames++;
15926 }
15927 
__GLeeGetExtStrPlat(void)15928 const char *__GLeeGetExtStrPlat( void )
15929 {
15930 #ifdef WIN32
15931 	if (!_GLEE_WGL_ARB_extensions_string)
15932 		wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
15933 
15934 	if (wglGetExtensionsStringARB)
15935 		return (const char *)wglGetExtensionsStringARB(wglGetCurrentDC());
15936 #elif defined(__APPLE__) || defined(__APPLE_CC__)
15937 #else
15938 	Display *dpy=glXGetCurrentDisplay();
15939 	if(dpy)
15940 	{
15941 		int dpynr=DefaultScreen(dpy);
15942 		return (const char*)glXQueryExtensionsString(dpy,dpynr);
15943 	}
15944 #endif
15945 	return 0;
15946 }
15947 
__GLeeWriteError(const char * errorStr)15948 void __GLeeWriteError(const char * errorStr)
15949 {
15950 	int a=0;
15951 	for (a=0;a<256;a++)
15952 	{
15953 		GLeeErrorString[a]=errorStr[a];
15954 	}
15955 	GLeeErrorString[255]='\0';
15956 }
15957 
__GLeeGetVersionNumber(char * versionStr)15958 int __GLeeGetVersionNumber(char *versionStr)
15959 {
15960 	int major=(int)versionStr[0]-(int)'0';
15961 	int minor=(int)versionStr[2]-(int)'0';
15962 	return major<<8 | minor;
15963 }
15964 
__GLeeGetExtensions(ExtensionList * extList)15965 GLboolean __GLeeGetExtensions(ExtensionList* extList)
15966 {
15967 	const char * platExtStr;
15968 	const char * glExtStr;
15969 	char * extStr;
15970 	char emptyString[1] = "";
15971 	char extensionName[1024];
15972 	int a,b;
15973 	int totalExtStrLen;
15974 	int platExtStrLen;
15975 	int addASpace;
15976 
15977 	/* read the platform specific extension string */
15978 	platExtStr=__GLeeGetExtStrPlat();
15979 	if (!platExtStr) platExtStr=emptyString;
15980 
15981 	glExtStr=(const char *)glGetString(GL_EXTENSIONS);
15982 	if (glExtStr==0)
15983 	{
15984 		__GLeeWriteError("glGetString(GL_EXTENSIONS) failed.");
15985 		return GL_FALSE;
15986 	}
15987 
15988 	/* allocate the extension string */
15989 	platExtStrLen = strlen(platExtStr);
15990 	totalExtStrLen = platExtStrLen + strlen(glExtStr);
15991 	extStr=(char *)malloc( (totalExtStrLen+2) * sizeof(char) ); /* we add 2 to allow for an extra space and a null terminator */
15992 
15993 	/* If the last character of platExtStr is not a space, we need to add one when we concatenate the extension strings*/
15994 	addASpace = 0;
15995 	if ( platExtStrLen > 2 )
15996 	{
15997 	    if ( platExtStr[ platExtStrLen-1 ] != ' ')
15998 		{
15999 			addASpace = 1;
16000 		}
16001 	}
16002 
16003 	/* concatenate the two extension strings */
16004 	if ( addASpace )
16005 	{
16006 	    sprintf(extStr,"%s %s",platExtStr,glExtStr);
16007 	}
16008 	else
16009 	{
16010 	    sprintf(extStr,"%s%s",platExtStr,glExtStr);
16011 	}
16012 
16013 	/* extract the extensions */
16014 	for ( a=0;a<totalExtStrLen;a++ )
16015 	{
16016 		b=0;
16017 		while (extStr[a]!=' ' && a<totalExtStrLen && b<1022)
16018 		{
16019 			extensionName[b]=extStr[a];
16020 			b++; a++;
16021 		}
16022 		if (b==1023)
16023 		{
16024 			__GLeeWriteError("Extension name exceeds 1023 characters.");
16025 			free((void *)extStr);
16026 			return GL_FALSE;
16027 		}
16028 
16029 		extensionName[b]='\0';
16030 
16031 		/* add the extension */
16032 		__GLeeExtList_add(extList,extensionName);
16033 	}
16034 	free((void *)extStr);
16035 	return GL_TRUE;
16036 }
16037 
__GLeeCheckExtension(const char * name,ExtensionList * extensionNames)16038 GLboolean __GLeeCheckExtension(const char * name, ExtensionList *extensionNames)
16039 {
16040 	int n=extensionNames->numNames;
16041 	int a;
16042     for (a=0;a<n;a++)
16043 	{
16044 		if (strcmp(extensionNames->names[a],name)==0)
16045 			return GL_TRUE;
16046 	}
16047 	return GL_FALSE;
16048 }
16049 
__GLeeGetExtensionNumber(const char * extensionName,int type)16050 GLEE_EXTERN GLint __GLeeGetExtensionNumber(const char *extensionName, int type)
16051 {
16052 	int a;
16053 	switch (type)
16054 	{
16055 	case 0:
16056 		for (a=0;a<__GLeeGLNumExtensions;a++)
16057 			if (strcmp(extensionName,__GLeeGLExtensionNames[a])==0)	return a;
16058 		return -1;
16059 #ifdef WIN32
16060 	case 1:
16061 		for (a=0;a<__GLeeWGLNumExtensions;a++)
16062 			if (strcmp(extensionName,__GLeeWGLExtensionNames[a])==0) return a;
16063 		return -1;
16064 #elif defined(__APPLE__) || defined(__APPLE_CC__)
16065 #else
16066 	case 2:
16067 		for (a=0;a<__GLeeGLXNumExtensions;a++)
16068 			if (strcmp(extensionName,__GLeeGLXExtensionNames[a])==0) return a;
16069 		return -1;
16070 #endif
16071 	}
16072 	return -1;
16073 }
16074 
16075 /*****************************************************************
16076  * GLee external functions
16077  *****************************************************************/
16078 
16079 #ifdef WIN32
GLeeGetExtStrWGL(void)16080 GLEE_EXTERN const char * GLeeGetExtStrWGL( void )
16081 {
16082 	return __GLeeGetExtStrPlat();
16083 }
16084 #elif defined(__APPLE__) || defined(__APPLE_CC__)
16085 #else
GLeeGetExtStrGLX(void)16086 GLEE_EXTERN const char * GLeeGetExtStrGLX( void )
16087 {
16088 	return __GLeeGetExtStrPlat();
16089 }
16090 #endif
16091 
GLeeGetExtStrGL(void)16092 GLEE_EXTERN const char * GLeeGetExtStrGL( void )
16093 {
16094 	return (const char *)glGetString(GL_EXTENSIONS);
16095 }
16096 
GLeeGetErrorString(void)16097 GLEE_EXTERN const char * GLeeGetErrorString( void )
16098 {
16099 	return GLeeErrorString;
16100 }
16101 
16102 GLboolean __GLeeInitedLoadFunctions=GL_FALSE;
16103 
GLeeForceLink(const char * extensionName)16104 GLEE_EXTERN GLint GLeeForceLink(const char * extensionName)
16105 {
16106 	int type=0;
16107 	int extNum;
16108 	int len=strlen(extensionName);
16109 	if (len<5) return GLEE_LINK_FAIL;
16110 	if (!__GLeeInitedLoadFunctions)
16111 	{
16112 		if (!__GLeeInited) GLeeInit();
16113 		initGLLoadFunctions();
16114 #ifdef WIN32
16115 		initWGLLoadFunctions();
16116 #elif defined(__APPLE__) || defined(__APPLE_CC__)
16117 #else
16118 		initGLXLoadFunctions();
16119 #endif
16120 		__GLeeInitedLoadFunctions=GL_TRUE;
16121 	}
16122 	if (extensionName[0]=='W') type=1;
16123 	else if (extensionName[2]=='X') type=2;
16124 	extNum=__GLeeGetExtensionNumber(extensionName,type);
16125 	if (extNum==-1) return GLEE_LINK_FAIL;
16126 	if (type==0) return __GLeeGLLoadFunction[extNum]();
16127 #ifdef WIN32
16128 	if (type==1) return __GLeeWGLLoadFunction[extNum]();
16129 #elif defined(__APPLE__) || defined(__APPLE_CC__)
16130 #else
16131 	if (type==2) return __GLeeGLXLoadFunction[extNum]();
16132 #endif
16133 	return GLEE_LINK_FAIL;
16134 }
16135 
GLeeEnabled(GLboolean * extensionQueryingVariable)16136 GLEE_EXTERN GLboolean GLeeEnabled(GLboolean * extensionQueryingVariable)
16137 {
16138 	if (!__GLeeInited) GLeeInit();
16139 	return *extensionQueryingVariable;
16140 }
16141 
GLeeInit(void)16142 GLEE_EXTERN GLboolean GLeeInit( void )
16143 {
16144 	int version;
16145 	ExtensionList extensionNames;
16146 
16147 	if (__GLeeInited)
16148 	{
16149 		return GL_FALSE;
16150 	}
16151 
16152 	__GLeeExtList_init(&extensionNames);
16153 	if (!__GLeeGetExtensions(&extensionNames))
16154 	{
16155 		__GLeeWriteError("GL extension querying failed.");
16156 		__GLeeExtList_clean(&extensionNames);
16157 		return GL_FALSE;
16158 	}
16159 
16160 	version=__GLeeGetVersionNumber((char *)glGetString(GL_VERSION));
16161 
16162 	__GLeeInited = GL_TRUE;
16163 
16164 
16165 /*****************************************************************
16166  * Autogenerated linking functions
16167  *****************************************************************/
16168     if (version>=258)
16169     {
16170         _GLEE_VERSION_1_2 = GL_TRUE;
16171         __GLeeLink_GL_VERSION_1_2();
16172     }
16173     if (__GLeeCheckExtension("GL_ARB_imaging", &extensionNames) )
16174     {
16175         _GLEE_ARB_imaging = GL_TRUE;
16176         __GLeeLink_GL_ARB_imaging();
16177     }
16178     if (version>=259)
16179     {
16180         _GLEE_VERSION_1_3 = GL_TRUE;
16181         __GLeeLink_GL_VERSION_1_3();
16182     }
16183     if (version>=260)
16184     {
16185         _GLEE_VERSION_1_4 = GL_TRUE;
16186         __GLeeLink_GL_VERSION_1_4();
16187     }
16188     if (version>=261)
16189     {
16190         _GLEE_VERSION_1_5 = GL_TRUE;
16191         __GLeeLink_GL_VERSION_1_5();
16192     }
16193     if (version>=512)
16194     {
16195         _GLEE_VERSION_2_0 = GL_TRUE;
16196         __GLeeLink_GL_VERSION_2_0();
16197     }
16198     if (version>=513)
16199     {
16200         _GLEE_VERSION_2_1 = GL_TRUE;
16201         __GLeeLink_GL_VERSION_2_1();
16202     }
16203     if (version>=768)
16204     {
16205         _GLEE_VERSION_3_0 = GL_TRUE;
16206         __GLeeLink_GL_VERSION_3_0();
16207     }
16208     if (__GLeeCheckExtension("GL_ARB_multitexture", &extensionNames) )
16209     {
16210         _GLEE_ARB_multitexture = GL_TRUE;
16211         __GLeeLink_GL_ARB_multitexture();
16212     }
16213     if (__GLeeCheckExtension("GL_ARB_transpose_matrix", &extensionNames) )
16214     {
16215         _GLEE_ARB_transpose_matrix = GL_TRUE;
16216         __GLeeLink_GL_ARB_transpose_matrix();
16217     }
16218     if (__GLeeCheckExtension("GL_ARB_multisample", &extensionNames) )
16219     {
16220         _GLEE_ARB_multisample = GL_TRUE;
16221         __GLeeLink_GL_ARB_multisample();
16222     }
16223     if (__GLeeCheckExtension("GL_ARB_texture_env_add", &extensionNames) )
16224     {
16225         _GLEE_ARB_texture_env_add = GL_TRUE;
16226         __GLeeLink_GL_ARB_texture_env_add();
16227     }
16228     if (__GLeeCheckExtension("GL_ARB_texture_cube_map", &extensionNames) )
16229     {
16230         _GLEE_ARB_texture_cube_map = GL_TRUE;
16231         __GLeeLink_GL_ARB_texture_cube_map();
16232     }
16233     if (__GLeeCheckExtension("GL_ARB_texture_compression", &extensionNames) )
16234     {
16235         _GLEE_ARB_texture_compression = GL_TRUE;
16236         __GLeeLink_GL_ARB_texture_compression();
16237     }
16238     if (__GLeeCheckExtension("GL_ARB_texture_border_clamp", &extensionNames) )
16239     {
16240         _GLEE_ARB_texture_border_clamp = GL_TRUE;
16241         __GLeeLink_GL_ARB_texture_border_clamp();
16242     }
16243     if (__GLeeCheckExtension("GL_ARB_point_parameters", &extensionNames) )
16244     {
16245         _GLEE_ARB_point_parameters = GL_TRUE;
16246         __GLeeLink_GL_ARB_point_parameters();
16247     }
16248     if (__GLeeCheckExtension("GL_ARB_vertex_blend", &extensionNames) )
16249     {
16250         _GLEE_ARB_vertex_blend = GL_TRUE;
16251         __GLeeLink_GL_ARB_vertex_blend();
16252     }
16253     if (__GLeeCheckExtension("GL_ARB_matrix_palette", &extensionNames) )
16254     {
16255         _GLEE_ARB_matrix_palette = GL_TRUE;
16256         __GLeeLink_GL_ARB_matrix_palette();
16257     }
16258     if (__GLeeCheckExtension("GL_ARB_texture_env_combine", &extensionNames) )
16259     {
16260         _GLEE_ARB_texture_env_combine = GL_TRUE;
16261         __GLeeLink_GL_ARB_texture_env_combine();
16262     }
16263     if (__GLeeCheckExtension("GL_ARB_texture_env_crossbar", &extensionNames) )
16264     {
16265         _GLEE_ARB_texture_env_crossbar = GL_TRUE;
16266         __GLeeLink_GL_ARB_texture_env_crossbar();
16267     }
16268     if (__GLeeCheckExtension("GL_ARB_texture_env_dot3", &extensionNames) )
16269     {
16270         _GLEE_ARB_texture_env_dot3 = GL_TRUE;
16271         __GLeeLink_GL_ARB_texture_env_dot3();
16272     }
16273     if (__GLeeCheckExtension("GL_ARB_texture_mirrored_repeat", &extensionNames) )
16274     {
16275         _GLEE_ARB_texture_mirrored_repeat = GL_TRUE;
16276         __GLeeLink_GL_ARB_texture_mirrored_repeat();
16277     }
16278     if (__GLeeCheckExtension("GL_ARB_depth_texture", &extensionNames) )
16279     {
16280         _GLEE_ARB_depth_texture = GL_TRUE;
16281         __GLeeLink_GL_ARB_depth_texture();
16282     }
16283     if (__GLeeCheckExtension("GL_ARB_shadow", &extensionNames) )
16284     {
16285         _GLEE_ARB_shadow = GL_TRUE;
16286         __GLeeLink_GL_ARB_shadow();
16287     }
16288     if (__GLeeCheckExtension("GL_ARB_shadow_ambient", &extensionNames) )
16289     {
16290         _GLEE_ARB_shadow_ambient = GL_TRUE;
16291         __GLeeLink_GL_ARB_shadow_ambient();
16292     }
16293     if (__GLeeCheckExtension("GL_ARB_window_pos", &extensionNames) )
16294     {
16295         _GLEE_ARB_window_pos = GL_TRUE;
16296         __GLeeLink_GL_ARB_window_pos();
16297     }
16298     if (__GLeeCheckExtension("GL_ARB_vertex_program", &extensionNames) )
16299     {
16300         _GLEE_ARB_vertex_program = GL_TRUE;
16301         __GLeeLink_GL_ARB_vertex_program();
16302     }
16303     if (__GLeeCheckExtension("GL_ARB_fragment_program", &extensionNames) )
16304     {
16305         _GLEE_ARB_fragment_program = GL_TRUE;
16306         __GLeeLink_GL_ARB_fragment_program();
16307     }
16308     if (__GLeeCheckExtension("GL_ARB_vertex_buffer_object", &extensionNames) )
16309     {
16310         _GLEE_ARB_vertex_buffer_object = GL_TRUE;
16311         __GLeeLink_GL_ARB_vertex_buffer_object();
16312     }
16313     if (__GLeeCheckExtension("GL_ARB_occlusion_query", &extensionNames) )
16314     {
16315         _GLEE_ARB_occlusion_query = GL_TRUE;
16316         __GLeeLink_GL_ARB_occlusion_query();
16317     }
16318     if (__GLeeCheckExtension("GL_ARB_shader_objects", &extensionNames) )
16319     {
16320         _GLEE_ARB_shader_objects = GL_TRUE;
16321         __GLeeLink_GL_ARB_shader_objects();
16322     }
16323     if (__GLeeCheckExtension("GL_ARB_vertex_shader", &extensionNames) )
16324     {
16325         _GLEE_ARB_vertex_shader = GL_TRUE;
16326         __GLeeLink_GL_ARB_vertex_shader();
16327     }
16328     if (__GLeeCheckExtension("GL_ARB_fragment_shader", &extensionNames) )
16329     {
16330         _GLEE_ARB_fragment_shader = GL_TRUE;
16331         __GLeeLink_GL_ARB_fragment_shader();
16332     }
16333     if (__GLeeCheckExtension("GL_ARB_shading_language_100", &extensionNames) )
16334     {
16335         _GLEE_ARB_shading_language_100 = GL_TRUE;
16336         __GLeeLink_GL_ARB_shading_language_100();
16337     }
16338     if (__GLeeCheckExtension("GL_ARB_texture_non_power_of_two", &extensionNames) )
16339     {
16340         _GLEE_ARB_texture_non_power_of_two = GL_TRUE;
16341         __GLeeLink_GL_ARB_texture_non_power_of_two();
16342     }
16343     if (__GLeeCheckExtension("GL_ARB_point_sprite", &extensionNames) )
16344     {
16345         _GLEE_ARB_point_sprite = GL_TRUE;
16346         __GLeeLink_GL_ARB_point_sprite();
16347     }
16348     if (__GLeeCheckExtension("GL_ARB_fragment_program_shadow", &extensionNames) )
16349     {
16350         _GLEE_ARB_fragment_program_shadow = GL_TRUE;
16351         __GLeeLink_GL_ARB_fragment_program_shadow();
16352     }
16353     if (__GLeeCheckExtension("GL_ARB_draw_buffers", &extensionNames) )
16354     {
16355         _GLEE_ARB_draw_buffers = GL_TRUE;
16356         __GLeeLink_GL_ARB_draw_buffers();
16357     }
16358     if (__GLeeCheckExtension("GL_ARB_texture_rectangle", &extensionNames) )
16359     {
16360         _GLEE_ARB_texture_rectangle = GL_TRUE;
16361         __GLeeLink_GL_ARB_texture_rectangle();
16362     }
16363     if (__GLeeCheckExtension("GL_ARB_color_buffer_float", &extensionNames) )
16364     {
16365         _GLEE_ARB_color_buffer_float = GL_TRUE;
16366         __GLeeLink_GL_ARB_color_buffer_float();
16367     }
16368     if (__GLeeCheckExtension("GL_ARB_half_float_pixel", &extensionNames) )
16369     {
16370         _GLEE_ARB_half_float_pixel = GL_TRUE;
16371         __GLeeLink_GL_ARB_half_float_pixel();
16372     }
16373     if (__GLeeCheckExtension("GL_ARB_texture_float", &extensionNames) )
16374     {
16375         _GLEE_ARB_texture_float = GL_TRUE;
16376         __GLeeLink_GL_ARB_texture_float();
16377     }
16378     if (__GLeeCheckExtension("GL_ARB_pixel_buffer_object", &extensionNames) )
16379     {
16380         _GLEE_ARB_pixel_buffer_object = GL_TRUE;
16381         __GLeeLink_GL_ARB_pixel_buffer_object();
16382     }
16383     if (__GLeeCheckExtension("GL_ARB_depth_buffer_float", &extensionNames) )
16384     {
16385         _GLEE_ARB_depth_buffer_float = GL_TRUE;
16386         __GLeeLink_GL_ARB_depth_buffer_float();
16387     }
16388     if (__GLeeCheckExtension("GL_ARB_draw_instanced", &extensionNames) )
16389     {
16390         _GLEE_ARB_draw_instanced = GL_TRUE;
16391         __GLeeLink_GL_ARB_draw_instanced();
16392     }
16393     if (__GLeeCheckExtension("GL_ARB_framebuffer_object", &extensionNames) )
16394     {
16395         _GLEE_ARB_framebuffer_object = GL_TRUE;
16396         __GLeeLink_GL_ARB_framebuffer_object();
16397     }
16398     if (__GLeeCheckExtension("GL_ARB_framebuffer_sRGB", &extensionNames) )
16399     {
16400         _GLEE_ARB_framebuffer_sRGB = GL_TRUE;
16401         __GLeeLink_GL_ARB_framebuffer_sRGB();
16402     }
16403     if (__GLeeCheckExtension("GL_ARB_geometry_shader4", &extensionNames) )
16404     {
16405         _GLEE_ARB_geometry_shader4 = GL_TRUE;
16406         __GLeeLink_GL_ARB_geometry_shader4();
16407     }
16408     if (__GLeeCheckExtension("GL_ARB_half_float_vertex", &extensionNames) )
16409     {
16410         _GLEE_ARB_half_float_vertex = GL_TRUE;
16411         __GLeeLink_GL_ARB_half_float_vertex();
16412     }
16413     if (__GLeeCheckExtension("GL_ARB_instanced_arrays", &extensionNames) )
16414     {
16415         _GLEE_ARB_instanced_arrays = GL_TRUE;
16416         __GLeeLink_GL_ARB_instanced_arrays();
16417     }
16418     if (__GLeeCheckExtension("GL_ARB_map_buffer_range", &extensionNames) )
16419     {
16420         _GLEE_ARB_map_buffer_range = GL_TRUE;
16421         __GLeeLink_GL_ARB_map_buffer_range();
16422     }
16423     if (__GLeeCheckExtension("GL_ARB_texture_buffer_object", &extensionNames) )
16424     {
16425         _GLEE_ARB_texture_buffer_object = GL_TRUE;
16426         __GLeeLink_GL_ARB_texture_buffer_object();
16427     }
16428     if (__GLeeCheckExtension("GL_ARB_texture_compression_rgtc", &extensionNames) )
16429     {
16430         _GLEE_ARB_texture_compression_rgtc = GL_TRUE;
16431         __GLeeLink_GL_ARB_texture_compression_rgtc();
16432     }
16433     if (__GLeeCheckExtension("GL_ARB_texture_rg", &extensionNames) )
16434     {
16435         _GLEE_ARB_texture_rg = GL_TRUE;
16436         __GLeeLink_GL_ARB_texture_rg();
16437     }
16438     if (__GLeeCheckExtension("GL_ARB_vertex_array_object", &extensionNames) )
16439     {
16440         _GLEE_ARB_vertex_array_object = GL_TRUE;
16441         __GLeeLink_GL_ARB_vertex_array_object();
16442     }
16443     if (__GLeeCheckExtension("GL_EXT_abgr", &extensionNames) )
16444     {
16445         _GLEE_EXT_abgr = GL_TRUE;
16446         __GLeeLink_GL_EXT_abgr();
16447     }
16448     if (__GLeeCheckExtension("GL_EXT_blend_color", &extensionNames) )
16449     {
16450         _GLEE_EXT_blend_color = GL_TRUE;
16451         __GLeeLink_GL_EXT_blend_color();
16452     }
16453     if (__GLeeCheckExtension("GL_EXT_polygon_offset", &extensionNames) )
16454     {
16455         _GLEE_EXT_polygon_offset = GL_TRUE;
16456         __GLeeLink_GL_EXT_polygon_offset();
16457     }
16458     if (__GLeeCheckExtension("GL_EXT_texture", &extensionNames) )
16459     {
16460         _GLEE_EXT_texture = GL_TRUE;
16461         __GLeeLink_GL_EXT_texture();
16462     }
16463     if (__GLeeCheckExtension("GL_EXT_texture3D", &extensionNames) )
16464     {
16465         _GLEE_EXT_texture3D = GL_TRUE;
16466         __GLeeLink_GL_EXT_texture3D();
16467     }
16468     if (__GLeeCheckExtension("GL_SGIS_texture_filter4", &extensionNames) )
16469     {
16470         _GLEE_SGIS_texture_filter4 = GL_TRUE;
16471         __GLeeLink_GL_SGIS_texture_filter4();
16472     }
16473     if (__GLeeCheckExtension("GL_EXT_subtexture", &extensionNames) )
16474     {
16475         _GLEE_EXT_subtexture = GL_TRUE;
16476         __GLeeLink_GL_EXT_subtexture();
16477     }
16478     if (__GLeeCheckExtension("GL_EXT_copy_texture", &extensionNames) )
16479     {
16480         _GLEE_EXT_copy_texture = GL_TRUE;
16481         __GLeeLink_GL_EXT_copy_texture();
16482     }
16483     if (__GLeeCheckExtension("GL_EXT_histogram", &extensionNames) )
16484     {
16485         _GLEE_EXT_histogram = GL_TRUE;
16486         __GLeeLink_GL_EXT_histogram();
16487     }
16488     if (__GLeeCheckExtension("GL_EXT_convolution", &extensionNames) )
16489     {
16490         _GLEE_EXT_convolution = GL_TRUE;
16491         __GLeeLink_GL_EXT_convolution();
16492     }
16493     if (__GLeeCheckExtension("GL_SGI_color_matrix", &extensionNames) )
16494     {
16495         _GLEE_SGI_color_matrix = GL_TRUE;
16496         __GLeeLink_GL_SGI_color_matrix();
16497     }
16498     if (__GLeeCheckExtension("GL_SGI_color_table", &extensionNames) )
16499     {
16500         _GLEE_SGI_color_table = GL_TRUE;
16501         __GLeeLink_GL_SGI_color_table();
16502     }
16503     if (__GLeeCheckExtension("GL_SGIS_pixel_texture", &extensionNames) )
16504     {
16505         _GLEE_SGIS_pixel_texture = GL_TRUE;
16506         __GLeeLink_GL_SGIS_pixel_texture();
16507     }
16508     if (__GLeeCheckExtension("GL_SGIX_pixel_texture", &extensionNames) )
16509     {
16510         _GLEE_SGIX_pixel_texture = GL_TRUE;
16511         __GLeeLink_GL_SGIX_pixel_texture();
16512     }
16513     if (__GLeeCheckExtension("GL_SGIS_texture4D", &extensionNames) )
16514     {
16515         _GLEE_SGIS_texture4D = GL_TRUE;
16516         __GLeeLink_GL_SGIS_texture4D();
16517     }
16518     if (__GLeeCheckExtension("GL_SGI_texture_color_table", &extensionNames) )
16519     {
16520         _GLEE_SGI_texture_color_table = GL_TRUE;
16521         __GLeeLink_GL_SGI_texture_color_table();
16522     }
16523     if (__GLeeCheckExtension("GL_EXT_cmyka", &extensionNames) )
16524     {
16525         _GLEE_EXT_cmyka = GL_TRUE;
16526         __GLeeLink_GL_EXT_cmyka();
16527     }
16528     if (__GLeeCheckExtension("GL_EXT_texture_object", &extensionNames) )
16529     {
16530         _GLEE_EXT_texture_object = GL_TRUE;
16531         __GLeeLink_GL_EXT_texture_object();
16532     }
16533     if (__GLeeCheckExtension("GL_SGIS_detail_texture", &extensionNames) )
16534     {
16535         _GLEE_SGIS_detail_texture = GL_TRUE;
16536         __GLeeLink_GL_SGIS_detail_texture();
16537     }
16538     if (__GLeeCheckExtension("GL_SGIS_sharpen_texture", &extensionNames) )
16539     {
16540         _GLEE_SGIS_sharpen_texture = GL_TRUE;
16541         __GLeeLink_GL_SGIS_sharpen_texture();
16542     }
16543     if (__GLeeCheckExtension("GL_EXT_packed_pixels", &extensionNames) )
16544     {
16545         _GLEE_EXT_packed_pixels = GL_TRUE;
16546         __GLeeLink_GL_EXT_packed_pixels();
16547     }
16548     if (__GLeeCheckExtension("GL_SGIS_texture_lod", &extensionNames) )
16549     {
16550         _GLEE_SGIS_texture_lod = GL_TRUE;
16551         __GLeeLink_GL_SGIS_texture_lod();
16552     }
16553     if (__GLeeCheckExtension("GL_SGIS_multisample", &extensionNames) )
16554     {
16555         _GLEE_SGIS_multisample = GL_TRUE;
16556         __GLeeLink_GL_SGIS_multisample();
16557     }
16558     if (__GLeeCheckExtension("GL_EXT_rescale_normal", &extensionNames) )
16559     {
16560         _GLEE_EXT_rescale_normal = GL_TRUE;
16561         __GLeeLink_GL_EXT_rescale_normal();
16562     }
16563     if (__GLeeCheckExtension("GL_EXT_vertex_array", &extensionNames) )
16564     {
16565         _GLEE_EXT_vertex_array = GL_TRUE;
16566         __GLeeLink_GL_EXT_vertex_array();
16567     }
16568     if (__GLeeCheckExtension("GL_EXT_misc_attribute", &extensionNames) )
16569     {
16570         _GLEE_EXT_misc_attribute = GL_TRUE;
16571         __GLeeLink_GL_EXT_misc_attribute();
16572     }
16573     if (__GLeeCheckExtension("GL_SGIS_generate_mipmap", &extensionNames) )
16574     {
16575         _GLEE_SGIS_generate_mipmap = GL_TRUE;
16576         __GLeeLink_GL_SGIS_generate_mipmap();
16577     }
16578     if (__GLeeCheckExtension("GL_SGIX_clipmap", &extensionNames) )
16579     {
16580         _GLEE_SGIX_clipmap = GL_TRUE;
16581         __GLeeLink_GL_SGIX_clipmap();
16582     }
16583     if (__GLeeCheckExtension("GL_SGIX_shadow", &extensionNames) )
16584     {
16585         _GLEE_SGIX_shadow = GL_TRUE;
16586         __GLeeLink_GL_SGIX_shadow();
16587     }
16588     if (__GLeeCheckExtension("GL_SGIS_texture_edge_clamp", &extensionNames) )
16589     {
16590         _GLEE_SGIS_texture_edge_clamp = GL_TRUE;
16591         __GLeeLink_GL_SGIS_texture_edge_clamp();
16592     }
16593     if (__GLeeCheckExtension("GL_SGIS_texture_border_clamp", &extensionNames) )
16594     {
16595         _GLEE_SGIS_texture_border_clamp = GL_TRUE;
16596         __GLeeLink_GL_SGIS_texture_border_clamp();
16597     }
16598     if (__GLeeCheckExtension("GL_EXT_blend_minmax", &extensionNames) )
16599     {
16600         _GLEE_EXT_blend_minmax = GL_TRUE;
16601         __GLeeLink_GL_EXT_blend_minmax();
16602     }
16603     if (__GLeeCheckExtension("GL_EXT_blend_subtract", &extensionNames) )
16604     {
16605         _GLEE_EXT_blend_subtract = GL_TRUE;
16606         __GLeeLink_GL_EXT_blend_subtract();
16607     }
16608     if (__GLeeCheckExtension("GL_EXT_blend_logic_op", &extensionNames) )
16609     {
16610         _GLEE_EXT_blend_logic_op = GL_TRUE;
16611         __GLeeLink_GL_EXT_blend_logic_op();
16612     }
16613     if (__GLeeCheckExtension("GL_SGIX_interlace", &extensionNames) )
16614     {
16615         _GLEE_SGIX_interlace = GL_TRUE;
16616         __GLeeLink_GL_SGIX_interlace();
16617     }
16618     if (__GLeeCheckExtension("GL_SGIX_pixel_tiles", &extensionNames) )
16619     {
16620         _GLEE_SGIX_pixel_tiles = GL_TRUE;
16621         __GLeeLink_GL_SGIX_pixel_tiles();
16622     }
16623     if (__GLeeCheckExtension("GL_SGIS_texture_select", &extensionNames) )
16624     {
16625         _GLEE_SGIS_texture_select = GL_TRUE;
16626         __GLeeLink_GL_SGIS_texture_select();
16627     }
16628     if (__GLeeCheckExtension("GL_SGIX_sprite", &extensionNames) )
16629     {
16630         _GLEE_SGIX_sprite = GL_TRUE;
16631         __GLeeLink_GL_SGIX_sprite();
16632     }
16633     if (__GLeeCheckExtension("GL_SGIX_texture_multi_buffer", &extensionNames) )
16634     {
16635         _GLEE_SGIX_texture_multi_buffer = GL_TRUE;
16636         __GLeeLink_GL_SGIX_texture_multi_buffer();
16637     }
16638     if (__GLeeCheckExtension("GL_EXT_point_parameters", &extensionNames) )
16639     {
16640         _GLEE_EXT_point_parameters = GL_TRUE;
16641         __GLeeLink_GL_EXT_point_parameters();
16642     }
16643     if (__GLeeCheckExtension("GL_SGIS_point_parameters", &extensionNames) )
16644     {
16645         _GLEE_SGIS_point_parameters = GL_TRUE;
16646         __GLeeLink_GL_SGIS_point_parameters();
16647     }
16648     if (__GLeeCheckExtension("GL_SGIX_instruments", &extensionNames) )
16649     {
16650         _GLEE_SGIX_instruments = GL_TRUE;
16651         __GLeeLink_GL_SGIX_instruments();
16652     }
16653     if (__GLeeCheckExtension("GL_SGIX_texture_scale_bias", &extensionNames) )
16654     {
16655         _GLEE_SGIX_texture_scale_bias = GL_TRUE;
16656         __GLeeLink_GL_SGIX_texture_scale_bias();
16657     }
16658     if (__GLeeCheckExtension("GL_SGIX_framezoom", &extensionNames) )
16659     {
16660         _GLEE_SGIX_framezoom = GL_TRUE;
16661         __GLeeLink_GL_SGIX_framezoom();
16662     }
16663     if (__GLeeCheckExtension("GL_SGIX_tag_sample_buffer", &extensionNames) )
16664     {
16665         _GLEE_SGIX_tag_sample_buffer = GL_TRUE;
16666         __GLeeLink_GL_SGIX_tag_sample_buffer();
16667     }
16668     if (__GLeeCheckExtension("GL_FfdMaskSGIX", &extensionNames) )
16669     {
16670         _GLEE_FfdMaskSGIX = GL_TRUE;
16671         __GLeeLink_GL_FfdMaskSGIX();
16672     }
16673     if (__GLeeCheckExtension("GL_SGIX_polynomial_ffd", &extensionNames) )
16674     {
16675         _GLEE_SGIX_polynomial_ffd = GL_TRUE;
16676         __GLeeLink_GL_SGIX_polynomial_ffd();
16677     }
16678     if (__GLeeCheckExtension("GL_SGIX_reference_plane", &extensionNames) )
16679     {
16680         _GLEE_SGIX_reference_plane = GL_TRUE;
16681         __GLeeLink_GL_SGIX_reference_plane();
16682     }
16683     if (__GLeeCheckExtension("GL_SGIX_flush_raster", &extensionNames) )
16684     {
16685         _GLEE_SGIX_flush_raster = GL_TRUE;
16686         __GLeeLink_GL_SGIX_flush_raster();
16687     }
16688     if (__GLeeCheckExtension("GL_SGIX_depth_texture", &extensionNames) )
16689     {
16690         _GLEE_SGIX_depth_texture = GL_TRUE;
16691         __GLeeLink_GL_SGIX_depth_texture();
16692     }
16693     if (__GLeeCheckExtension("GL_SGIS_fog_function", &extensionNames) )
16694     {
16695         _GLEE_SGIS_fog_function = GL_TRUE;
16696         __GLeeLink_GL_SGIS_fog_function();
16697     }
16698     if (__GLeeCheckExtension("GL_SGIX_fog_offset", &extensionNames) )
16699     {
16700         _GLEE_SGIX_fog_offset = GL_TRUE;
16701         __GLeeLink_GL_SGIX_fog_offset();
16702     }
16703     if (__GLeeCheckExtension("GL_HP_image_transform", &extensionNames) )
16704     {
16705         _GLEE_HP_image_transform = GL_TRUE;
16706         __GLeeLink_GL_HP_image_transform();
16707     }
16708     if (__GLeeCheckExtension("GL_HP_convolution_border_modes", &extensionNames) )
16709     {
16710         _GLEE_HP_convolution_border_modes = GL_TRUE;
16711         __GLeeLink_GL_HP_convolution_border_modes();
16712     }
16713     if (__GLeeCheckExtension("GL_INGR_palette_buffer", &extensionNames) )
16714     {
16715         _GLEE_INGR_palette_buffer = GL_TRUE;
16716         __GLeeLink_GL_INGR_palette_buffer();
16717     }
16718     if (__GLeeCheckExtension("GL_SGIX_texture_add_env", &extensionNames) )
16719     {
16720         _GLEE_SGIX_texture_add_env = GL_TRUE;
16721         __GLeeLink_GL_SGIX_texture_add_env();
16722     }
16723     if (__GLeeCheckExtension("GL_EXT_color_subtable", &extensionNames) )
16724     {
16725         _GLEE_EXT_color_subtable = GL_TRUE;
16726         __GLeeLink_GL_EXT_color_subtable();
16727     }
16728     if (__GLeeCheckExtension("GL_PGI_vertex_hints", &extensionNames) )
16729     {
16730         _GLEE_PGI_vertex_hints = GL_TRUE;
16731         __GLeeLink_GL_PGI_vertex_hints();
16732     }
16733     if (__GLeeCheckExtension("GL_PGI_misc_hints", &extensionNames) )
16734     {
16735         _GLEE_PGI_misc_hints = GL_TRUE;
16736         __GLeeLink_GL_PGI_misc_hints();
16737     }
16738     if (__GLeeCheckExtension("GL_EXT_paletted_texture", &extensionNames) )
16739     {
16740         _GLEE_EXT_paletted_texture = GL_TRUE;
16741         __GLeeLink_GL_EXT_paletted_texture();
16742     }
16743     if (__GLeeCheckExtension("GL_EXT_clip_volume_hint", &extensionNames) )
16744     {
16745         _GLEE_EXT_clip_volume_hint = GL_TRUE;
16746         __GLeeLink_GL_EXT_clip_volume_hint();
16747     }
16748     if (__GLeeCheckExtension("GL_SGIX_list_priority", &extensionNames) )
16749     {
16750         _GLEE_SGIX_list_priority = GL_TRUE;
16751         __GLeeLink_GL_SGIX_list_priority();
16752     }
16753     if (__GLeeCheckExtension("GL_SGIX_ir_instrument1", &extensionNames) )
16754     {
16755         _GLEE_SGIX_ir_instrument1 = GL_TRUE;
16756         __GLeeLink_GL_SGIX_ir_instrument1();
16757     }
16758     if (__GLeeCheckExtension("GL_SGIX_calligraphic_fragment", &extensionNames) )
16759     {
16760         _GLEE_SGIX_calligraphic_fragment = GL_TRUE;
16761         __GLeeLink_GL_SGIX_calligraphic_fragment();
16762     }
16763     if (__GLeeCheckExtension("GL_SGIX_texture_lod_bias", &extensionNames) )
16764     {
16765         _GLEE_SGIX_texture_lod_bias = GL_TRUE;
16766         __GLeeLink_GL_SGIX_texture_lod_bias();
16767     }
16768     if (__GLeeCheckExtension("GL_SGIX_shadow_ambient", &extensionNames) )
16769     {
16770         _GLEE_SGIX_shadow_ambient = GL_TRUE;
16771         __GLeeLink_GL_SGIX_shadow_ambient();
16772     }
16773     if (__GLeeCheckExtension("GL_EXT_index_texture", &extensionNames) )
16774     {
16775         _GLEE_EXT_index_texture = GL_TRUE;
16776         __GLeeLink_GL_EXT_index_texture();
16777     }
16778     if (__GLeeCheckExtension("GL_EXT_index_material", &extensionNames) )
16779     {
16780         _GLEE_EXT_index_material = GL_TRUE;
16781         __GLeeLink_GL_EXT_index_material();
16782     }
16783     if (__GLeeCheckExtension("GL_EXT_index_func", &extensionNames) )
16784     {
16785         _GLEE_EXT_index_func = GL_TRUE;
16786         __GLeeLink_GL_EXT_index_func();
16787     }
16788     if (__GLeeCheckExtension("GL_EXT_index_array_formats", &extensionNames) )
16789     {
16790         _GLEE_EXT_index_array_formats = GL_TRUE;
16791         __GLeeLink_GL_EXT_index_array_formats();
16792     }
16793     if (__GLeeCheckExtension("GL_EXT_compiled_vertex_array", &extensionNames) )
16794     {
16795         _GLEE_EXT_compiled_vertex_array = GL_TRUE;
16796         __GLeeLink_GL_EXT_compiled_vertex_array();
16797     }
16798     if (__GLeeCheckExtension("GL_EXT_cull_vertex", &extensionNames) )
16799     {
16800         _GLEE_EXT_cull_vertex = GL_TRUE;
16801         __GLeeLink_GL_EXT_cull_vertex();
16802     }
16803     if (__GLeeCheckExtension("GL_SGIX_ycrcb", &extensionNames) )
16804     {
16805         _GLEE_SGIX_ycrcb = GL_TRUE;
16806         __GLeeLink_GL_SGIX_ycrcb();
16807     }
16808     if (__GLeeCheckExtension("GL_SGIX_fragment_lighting", &extensionNames) )
16809     {
16810         _GLEE_SGIX_fragment_lighting = GL_TRUE;
16811         __GLeeLink_GL_SGIX_fragment_lighting();
16812     }
16813     if (__GLeeCheckExtension("GL_IBM_rasterpos_clip", &extensionNames) )
16814     {
16815         _GLEE_IBM_rasterpos_clip = GL_TRUE;
16816         __GLeeLink_GL_IBM_rasterpos_clip();
16817     }
16818     if (__GLeeCheckExtension("GL_HP_texture_lighting", &extensionNames) )
16819     {
16820         _GLEE_HP_texture_lighting = GL_TRUE;
16821         __GLeeLink_GL_HP_texture_lighting();
16822     }
16823     if (__GLeeCheckExtension("GL_EXT_draw_range_elements", &extensionNames) )
16824     {
16825         _GLEE_EXT_draw_range_elements = GL_TRUE;
16826         __GLeeLink_GL_EXT_draw_range_elements();
16827     }
16828     if (__GLeeCheckExtension("GL_WIN_phong_shading", &extensionNames) )
16829     {
16830         _GLEE_WIN_phong_shading = GL_TRUE;
16831         __GLeeLink_GL_WIN_phong_shading();
16832     }
16833     if (__GLeeCheckExtension("GL_WIN_specular_fog", &extensionNames) )
16834     {
16835         _GLEE_WIN_specular_fog = GL_TRUE;
16836         __GLeeLink_GL_WIN_specular_fog();
16837     }
16838     if (__GLeeCheckExtension("GL_EXT_light_texture", &extensionNames) )
16839     {
16840         _GLEE_EXT_light_texture = GL_TRUE;
16841         __GLeeLink_GL_EXT_light_texture();
16842     }
16843     if (__GLeeCheckExtension("GL_SGIX_blend_alpha_minmax", &extensionNames) )
16844     {
16845         _GLEE_SGIX_blend_alpha_minmax = GL_TRUE;
16846         __GLeeLink_GL_SGIX_blend_alpha_minmax();
16847     }
16848     if (__GLeeCheckExtension("GL_SGIX_impact_pixel_texture", &extensionNames) )
16849     {
16850         _GLEE_SGIX_impact_pixel_texture = GL_TRUE;
16851         __GLeeLink_GL_SGIX_impact_pixel_texture();
16852     }
16853     if (__GLeeCheckExtension("GL_EXT_bgra", &extensionNames) )
16854     {
16855         _GLEE_EXT_bgra = GL_TRUE;
16856         __GLeeLink_GL_EXT_bgra();
16857     }
16858     if (__GLeeCheckExtension("GL_SGIX_async", &extensionNames) )
16859     {
16860         _GLEE_SGIX_async = GL_TRUE;
16861         __GLeeLink_GL_SGIX_async();
16862     }
16863     if (__GLeeCheckExtension("GL_SGIX_async_pixel", &extensionNames) )
16864     {
16865         _GLEE_SGIX_async_pixel = GL_TRUE;
16866         __GLeeLink_GL_SGIX_async_pixel();
16867     }
16868     if (__GLeeCheckExtension("GL_SGIX_async_histogram", &extensionNames) )
16869     {
16870         _GLEE_SGIX_async_histogram = GL_TRUE;
16871         __GLeeLink_GL_SGIX_async_histogram();
16872     }
16873     if (__GLeeCheckExtension("GL_INTEL_texture_scissor", &extensionNames) )
16874     {
16875         _GLEE_INTEL_texture_scissor = GL_TRUE;
16876         __GLeeLink_GL_INTEL_texture_scissor();
16877     }
16878     if (__GLeeCheckExtension("GL_INTEL_parallel_arrays", &extensionNames) )
16879     {
16880         _GLEE_INTEL_parallel_arrays = GL_TRUE;
16881         __GLeeLink_GL_INTEL_parallel_arrays();
16882     }
16883     if (__GLeeCheckExtension("GL_HP_occlusion_test", &extensionNames) )
16884     {
16885         _GLEE_HP_occlusion_test = GL_TRUE;
16886         __GLeeLink_GL_HP_occlusion_test();
16887     }
16888     if (__GLeeCheckExtension("GL_EXT_pixel_transform", &extensionNames) )
16889     {
16890         _GLEE_EXT_pixel_transform = GL_TRUE;
16891         __GLeeLink_GL_EXT_pixel_transform();
16892     }
16893     if (__GLeeCheckExtension("GL_EXT_pixel_transform_color_table", &extensionNames) )
16894     {
16895         _GLEE_EXT_pixel_transform_color_table = GL_TRUE;
16896         __GLeeLink_GL_EXT_pixel_transform_color_table();
16897     }
16898     if (__GLeeCheckExtension("GL_EXT_shared_texture_palette", &extensionNames) )
16899     {
16900         _GLEE_EXT_shared_texture_palette = GL_TRUE;
16901         __GLeeLink_GL_EXT_shared_texture_palette();
16902     }
16903     if (__GLeeCheckExtension("GL_EXT_separate_specular_color", &extensionNames) )
16904     {
16905         _GLEE_EXT_separate_specular_color = GL_TRUE;
16906         __GLeeLink_GL_EXT_separate_specular_color();
16907     }
16908     if (__GLeeCheckExtension("GL_EXT_secondary_color", &extensionNames) )
16909     {
16910         _GLEE_EXT_secondary_color = GL_TRUE;
16911         __GLeeLink_GL_EXT_secondary_color();
16912     }
16913     if (__GLeeCheckExtension("GL_EXT_texture_perturb_normal", &extensionNames) )
16914     {
16915         _GLEE_EXT_texture_perturb_normal = GL_TRUE;
16916         __GLeeLink_GL_EXT_texture_perturb_normal();
16917     }
16918     if (__GLeeCheckExtension("GL_EXT_multi_draw_arrays", &extensionNames) )
16919     {
16920         _GLEE_EXT_multi_draw_arrays = GL_TRUE;
16921         __GLeeLink_GL_EXT_multi_draw_arrays();
16922     }
16923     if (__GLeeCheckExtension("GL_EXT_fog_coord", &extensionNames) )
16924     {
16925         _GLEE_EXT_fog_coord = GL_TRUE;
16926         __GLeeLink_GL_EXT_fog_coord();
16927     }
16928     if (__GLeeCheckExtension("GL_REND_screen_coordinates", &extensionNames) )
16929     {
16930         _GLEE_REND_screen_coordinates = GL_TRUE;
16931         __GLeeLink_GL_REND_screen_coordinates();
16932     }
16933     if (__GLeeCheckExtension("GL_EXT_coordinate_frame", &extensionNames) )
16934     {
16935         _GLEE_EXT_coordinate_frame = GL_TRUE;
16936         __GLeeLink_GL_EXT_coordinate_frame();
16937     }
16938     if (__GLeeCheckExtension("GL_EXT_texture_env_combine", &extensionNames) )
16939     {
16940         _GLEE_EXT_texture_env_combine = GL_TRUE;
16941         __GLeeLink_GL_EXT_texture_env_combine();
16942     }
16943     if (__GLeeCheckExtension("GL_APPLE_specular_vector", &extensionNames) )
16944     {
16945         _GLEE_APPLE_specular_vector = GL_TRUE;
16946         __GLeeLink_GL_APPLE_specular_vector();
16947     }
16948     if (__GLeeCheckExtension("GL_APPLE_transform_hint", &extensionNames) )
16949     {
16950         _GLEE_APPLE_transform_hint = GL_TRUE;
16951         __GLeeLink_GL_APPLE_transform_hint();
16952     }
16953     if (__GLeeCheckExtension("GL_SGIX_fog_scale", &extensionNames) )
16954     {
16955         _GLEE_SGIX_fog_scale = GL_TRUE;
16956         __GLeeLink_GL_SGIX_fog_scale();
16957     }
16958     if (__GLeeCheckExtension("GL_SUNX_constant_data", &extensionNames) )
16959     {
16960         _GLEE_SUNX_constant_data = GL_TRUE;
16961         __GLeeLink_GL_SUNX_constant_data();
16962     }
16963     if (__GLeeCheckExtension("GL_SUN_global_alpha", &extensionNames) )
16964     {
16965         _GLEE_SUN_global_alpha = GL_TRUE;
16966         __GLeeLink_GL_SUN_global_alpha();
16967     }
16968     if (__GLeeCheckExtension("GL_SUN_triangle_list", &extensionNames) )
16969     {
16970         _GLEE_SUN_triangle_list = GL_TRUE;
16971         __GLeeLink_GL_SUN_triangle_list();
16972     }
16973     if (__GLeeCheckExtension("GL_SUN_vertex", &extensionNames) )
16974     {
16975         _GLEE_SUN_vertex = GL_TRUE;
16976         __GLeeLink_GL_SUN_vertex();
16977     }
16978     if (__GLeeCheckExtension("GL_EXT_blend_func_separate", &extensionNames) )
16979     {
16980         _GLEE_EXT_blend_func_separate = GL_TRUE;
16981         __GLeeLink_GL_EXT_blend_func_separate();
16982     }
16983     if (__GLeeCheckExtension("GL_INGR_color_clamp", &extensionNames) )
16984     {
16985         _GLEE_INGR_color_clamp = GL_TRUE;
16986         __GLeeLink_GL_INGR_color_clamp();
16987     }
16988     if (__GLeeCheckExtension("GL_INGR_interlace_read", &extensionNames) )
16989     {
16990         _GLEE_INGR_interlace_read = GL_TRUE;
16991         __GLeeLink_GL_INGR_interlace_read();
16992     }
16993     if (__GLeeCheckExtension("GL_EXT_stencil_wrap", &extensionNames) )
16994     {
16995         _GLEE_EXT_stencil_wrap = GL_TRUE;
16996         __GLeeLink_GL_EXT_stencil_wrap();
16997     }
16998     if (__GLeeCheckExtension("GL_EXT_422_pixels", &extensionNames) )
16999     {
17000         _GLEE_EXT_422_pixels = GL_TRUE;
17001         __GLeeLink_GL_EXT_422_pixels();
17002     }
17003     if (__GLeeCheckExtension("GL_NV_texgen_reflection", &extensionNames) )
17004     {
17005         _GLEE_NV_texgen_reflection = GL_TRUE;
17006         __GLeeLink_GL_NV_texgen_reflection();
17007     }
17008     if (__GLeeCheckExtension("GL_EXT_texture_cube_map", &extensionNames) )
17009     {
17010         _GLEE_EXT_texture_cube_map = GL_TRUE;
17011         __GLeeLink_GL_EXT_texture_cube_map();
17012     }
17013     if (__GLeeCheckExtension("GL_SUN_convolution_border_modes", &extensionNames) )
17014     {
17015         _GLEE_SUN_convolution_border_modes = GL_TRUE;
17016         __GLeeLink_GL_SUN_convolution_border_modes();
17017     }
17018     if (__GLeeCheckExtension("GL_EXT_texture_env_add", &extensionNames) )
17019     {
17020         _GLEE_EXT_texture_env_add = GL_TRUE;
17021         __GLeeLink_GL_EXT_texture_env_add();
17022     }
17023     if (__GLeeCheckExtension("GL_EXT_texture_lod_bias", &extensionNames) )
17024     {
17025         _GLEE_EXT_texture_lod_bias = GL_TRUE;
17026         __GLeeLink_GL_EXT_texture_lod_bias();
17027     }
17028     if (__GLeeCheckExtension("GL_EXT_texture_filter_anisotropic", &extensionNames) )
17029     {
17030         _GLEE_EXT_texture_filter_anisotropic = GL_TRUE;
17031         __GLeeLink_GL_EXT_texture_filter_anisotropic();
17032     }
17033     if (__GLeeCheckExtension("GL_EXT_vertex_weighting", &extensionNames) )
17034     {
17035         _GLEE_EXT_vertex_weighting = GL_TRUE;
17036         __GLeeLink_GL_EXT_vertex_weighting();
17037     }
17038     if (__GLeeCheckExtension("GL_NV_light_max_exponent", &extensionNames) )
17039     {
17040         _GLEE_NV_light_max_exponent = GL_TRUE;
17041         __GLeeLink_GL_NV_light_max_exponent();
17042     }
17043     if (__GLeeCheckExtension("GL_NV_vertex_array_range", &extensionNames) )
17044     {
17045         _GLEE_NV_vertex_array_range = GL_TRUE;
17046         __GLeeLink_GL_NV_vertex_array_range();
17047     }
17048     if (__GLeeCheckExtension("GL_NV_register_combiners", &extensionNames) )
17049     {
17050         _GLEE_NV_register_combiners = GL_TRUE;
17051         __GLeeLink_GL_NV_register_combiners();
17052     }
17053     if (__GLeeCheckExtension("GL_NV_fog_distance", &extensionNames) )
17054     {
17055         _GLEE_NV_fog_distance = GL_TRUE;
17056         __GLeeLink_GL_NV_fog_distance();
17057     }
17058     if (__GLeeCheckExtension("GL_NV_texgen_emboss", &extensionNames) )
17059     {
17060         _GLEE_NV_texgen_emboss = GL_TRUE;
17061         __GLeeLink_GL_NV_texgen_emboss();
17062     }
17063     if (__GLeeCheckExtension("GL_NV_blend_square", &extensionNames) )
17064     {
17065         _GLEE_NV_blend_square = GL_TRUE;
17066         __GLeeLink_GL_NV_blend_square();
17067     }
17068     if (__GLeeCheckExtension("GL_NV_texture_env_combine4", &extensionNames) )
17069     {
17070         _GLEE_NV_texture_env_combine4 = GL_TRUE;
17071         __GLeeLink_GL_NV_texture_env_combine4();
17072     }
17073     if (__GLeeCheckExtension("GL_MESA_resize_buffers", &extensionNames) )
17074     {
17075         _GLEE_MESA_resize_buffers = GL_TRUE;
17076         __GLeeLink_GL_MESA_resize_buffers();
17077     }
17078     if (__GLeeCheckExtension("GL_MESA_window_pos", &extensionNames) )
17079     {
17080         _GLEE_MESA_window_pos = GL_TRUE;
17081         __GLeeLink_GL_MESA_window_pos();
17082     }
17083     if (__GLeeCheckExtension("GL_EXT_texture_compression_s3tc", &extensionNames) )
17084     {
17085         _GLEE_EXT_texture_compression_s3tc = GL_TRUE;
17086         __GLeeLink_GL_EXT_texture_compression_s3tc();
17087     }
17088     if (__GLeeCheckExtension("GL_IBM_cull_vertex", &extensionNames) )
17089     {
17090         _GLEE_IBM_cull_vertex = GL_TRUE;
17091         __GLeeLink_GL_IBM_cull_vertex();
17092     }
17093     if (__GLeeCheckExtension("GL_IBM_multimode_draw_arrays", &extensionNames) )
17094     {
17095         _GLEE_IBM_multimode_draw_arrays = GL_TRUE;
17096         __GLeeLink_GL_IBM_multimode_draw_arrays();
17097     }
17098     if (__GLeeCheckExtension("GL_IBM_vertex_array_lists", &extensionNames) )
17099     {
17100         _GLEE_IBM_vertex_array_lists = GL_TRUE;
17101         __GLeeLink_GL_IBM_vertex_array_lists();
17102     }
17103     if (__GLeeCheckExtension("GL_SGIX_subsample", &extensionNames) )
17104     {
17105         _GLEE_SGIX_subsample = GL_TRUE;
17106         __GLeeLink_GL_SGIX_subsample();
17107     }
17108     if (__GLeeCheckExtension("GL_SGIX_ycrcb_subsample", &extensionNames) )
17109     {
17110         _GLEE_SGIX_ycrcb_subsample = GL_TRUE;
17111         __GLeeLink_GL_SGIX_ycrcb_subsample();
17112     }
17113     if (__GLeeCheckExtension("GL_SGIX_ycrcba", &extensionNames) )
17114     {
17115         _GLEE_SGIX_ycrcba = GL_TRUE;
17116         __GLeeLink_GL_SGIX_ycrcba();
17117     }
17118     if (__GLeeCheckExtension("GL_SGI_depth_pass_instrument", &extensionNames) )
17119     {
17120         _GLEE_SGI_depth_pass_instrument = GL_TRUE;
17121         __GLeeLink_GL_SGI_depth_pass_instrument();
17122     }
17123     if (__GLeeCheckExtension("GL_3DFX_texture_compression_FXT1", &extensionNames) )
17124     {
17125         _GLEE_3DFX_texture_compression_FXT1 = GL_TRUE;
17126         __GLeeLink_GL_3DFX_texture_compression_FXT1();
17127     }
17128     if (__GLeeCheckExtension("GL_3DFX_multisample", &extensionNames) )
17129     {
17130         _GLEE_3DFX_multisample = GL_TRUE;
17131         __GLeeLink_GL_3DFX_multisample();
17132     }
17133     if (__GLeeCheckExtension("GL_3DFX_tbuffer", &extensionNames) )
17134     {
17135         _GLEE_3DFX_tbuffer = GL_TRUE;
17136         __GLeeLink_GL_3DFX_tbuffer();
17137     }
17138     if (__GLeeCheckExtension("GL_EXT_multisample", &extensionNames) )
17139     {
17140         _GLEE_EXT_multisample = GL_TRUE;
17141         __GLeeLink_GL_EXT_multisample();
17142     }
17143     if (__GLeeCheckExtension("GL_SGIX_vertex_preclip", &extensionNames) )
17144     {
17145         _GLEE_SGIX_vertex_preclip = GL_TRUE;
17146         __GLeeLink_GL_SGIX_vertex_preclip();
17147     }
17148     if (__GLeeCheckExtension("GL_SGIX_convolution_accuracy", &extensionNames) )
17149     {
17150         _GLEE_SGIX_convolution_accuracy = GL_TRUE;
17151         __GLeeLink_GL_SGIX_convolution_accuracy();
17152     }
17153     if (__GLeeCheckExtension("GL_SGIX_resample", &extensionNames) )
17154     {
17155         _GLEE_SGIX_resample = GL_TRUE;
17156         __GLeeLink_GL_SGIX_resample();
17157     }
17158     if (__GLeeCheckExtension("GL_SGIS_point_line_texgen", &extensionNames) )
17159     {
17160         _GLEE_SGIS_point_line_texgen = GL_TRUE;
17161         __GLeeLink_GL_SGIS_point_line_texgen();
17162     }
17163     if (__GLeeCheckExtension("GL_SGIS_texture_color_mask", &extensionNames) )
17164     {
17165         _GLEE_SGIS_texture_color_mask = GL_TRUE;
17166         __GLeeLink_GL_SGIS_texture_color_mask();
17167     }
17168     if (__GLeeCheckExtension("GL_EXT_texture_env_dot3", &extensionNames) )
17169     {
17170         _GLEE_EXT_texture_env_dot3 = GL_TRUE;
17171         __GLeeLink_GL_EXT_texture_env_dot3();
17172     }
17173     if (__GLeeCheckExtension("GL_ATI_texture_mirror_once", &extensionNames) )
17174     {
17175         _GLEE_ATI_texture_mirror_once = GL_TRUE;
17176         __GLeeLink_GL_ATI_texture_mirror_once();
17177     }
17178     if (__GLeeCheckExtension("GL_NV_fence", &extensionNames) )
17179     {
17180         _GLEE_NV_fence = GL_TRUE;
17181         __GLeeLink_GL_NV_fence();
17182     }
17183     if (__GLeeCheckExtension("GL_IBM_texture_mirrored_repeat", &extensionNames) )
17184     {
17185         _GLEE_IBM_texture_mirrored_repeat = GL_TRUE;
17186         __GLeeLink_GL_IBM_texture_mirrored_repeat();
17187     }
17188     if (__GLeeCheckExtension("GL_NV_evaluators", &extensionNames) )
17189     {
17190         _GLEE_NV_evaluators = GL_TRUE;
17191         __GLeeLink_GL_NV_evaluators();
17192     }
17193     if (__GLeeCheckExtension("GL_NV_packed_depth_stencil", &extensionNames) )
17194     {
17195         _GLEE_NV_packed_depth_stencil = GL_TRUE;
17196         __GLeeLink_GL_NV_packed_depth_stencil();
17197     }
17198     if (__GLeeCheckExtension("GL_NV_register_combiners2", &extensionNames) )
17199     {
17200         _GLEE_NV_register_combiners2 = GL_TRUE;
17201         __GLeeLink_GL_NV_register_combiners2();
17202     }
17203     if (__GLeeCheckExtension("GL_NV_texture_compression_vtc", &extensionNames) )
17204     {
17205         _GLEE_NV_texture_compression_vtc = GL_TRUE;
17206         __GLeeLink_GL_NV_texture_compression_vtc();
17207     }
17208     if (__GLeeCheckExtension("GL_NV_texture_rectangle", &extensionNames) )
17209     {
17210         _GLEE_NV_texture_rectangle = GL_TRUE;
17211         __GLeeLink_GL_NV_texture_rectangle();
17212     }
17213     if (__GLeeCheckExtension("GL_NV_texture_shader", &extensionNames) )
17214     {
17215         _GLEE_NV_texture_shader = GL_TRUE;
17216         __GLeeLink_GL_NV_texture_shader();
17217     }
17218     if (__GLeeCheckExtension("GL_NV_texture_shader2", &extensionNames) )
17219     {
17220         _GLEE_NV_texture_shader2 = GL_TRUE;
17221         __GLeeLink_GL_NV_texture_shader2();
17222     }
17223     if (__GLeeCheckExtension("GL_NV_vertex_array_range2", &extensionNames) )
17224     {
17225         _GLEE_NV_vertex_array_range2 = GL_TRUE;
17226         __GLeeLink_GL_NV_vertex_array_range2();
17227     }
17228     if (__GLeeCheckExtension("GL_NV_vertex_program", &extensionNames) )
17229     {
17230         _GLEE_NV_vertex_program = GL_TRUE;
17231         __GLeeLink_GL_NV_vertex_program();
17232     }
17233     if (__GLeeCheckExtension("GL_SGIX_texture_coordinate_clamp", &extensionNames) )
17234     {
17235         _GLEE_SGIX_texture_coordinate_clamp = GL_TRUE;
17236         __GLeeLink_GL_SGIX_texture_coordinate_clamp();
17237     }
17238     if (__GLeeCheckExtension("GL_SGIX_scalebias_hint", &extensionNames) )
17239     {
17240         _GLEE_SGIX_scalebias_hint = GL_TRUE;
17241         __GLeeLink_GL_SGIX_scalebias_hint();
17242     }
17243     if (__GLeeCheckExtension("GL_OML_interlace", &extensionNames) )
17244     {
17245         _GLEE_OML_interlace = GL_TRUE;
17246         __GLeeLink_GL_OML_interlace();
17247     }
17248     if (__GLeeCheckExtension("GL_OML_subsample", &extensionNames) )
17249     {
17250         _GLEE_OML_subsample = GL_TRUE;
17251         __GLeeLink_GL_OML_subsample();
17252     }
17253     if (__GLeeCheckExtension("GL_OML_resample", &extensionNames) )
17254     {
17255         _GLEE_OML_resample = GL_TRUE;
17256         __GLeeLink_GL_OML_resample();
17257     }
17258     if (__GLeeCheckExtension("GL_NV_copy_depth_to_color", &extensionNames) )
17259     {
17260         _GLEE_NV_copy_depth_to_color = GL_TRUE;
17261         __GLeeLink_GL_NV_copy_depth_to_color();
17262     }
17263     if (__GLeeCheckExtension("GL_ATI_envmap_bumpmap", &extensionNames) )
17264     {
17265         _GLEE_ATI_envmap_bumpmap = GL_TRUE;
17266         __GLeeLink_GL_ATI_envmap_bumpmap();
17267     }
17268     if (__GLeeCheckExtension("GL_ATI_fragment_shader", &extensionNames) )
17269     {
17270         _GLEE_ATI_fragment_shader = GL_TRUE;
17271         __GLeeLink_GL_ATI_fragment_shader();
17272     }
17273     if (__GLeeCheckExtension("GL_ATI_pn_triangles", &extensionNames) )
17274     {
17275         _GLEE_ATI_pn_triangles = GL_TRUE;
17276         __GLeeLink_GL_ATI_pn_triangles();
17277     }
17278     if (__GLeeCheckExtension("GL_ATI_vertex_array_object", &extensionNames) )
17279     {
17280         _GLEE_ATI_vertex_array_object = GL_TRUE;
17281         __GLeeLink_GL_ATI_vertex_array_object();
17282     }
17283     if (__GLeeCheckExtension("GL_EXT_vertex_shader", &extensionNames) )
17284     {
17285         _GLEE_EXT_vertex_shader = GL_TRUE;
17286         __GLeeLink_GL_EXT_vertex_shader();
17287     }
17288     if (__GLeeCheckExtension("GL_ATI_vertex_streams", &extensionNames) )
17289     {
17290         _GLEE_ATI_vertex_streams = GL_TRUE;
17291         __GLeeLink_GL_ATI_vertex_streams();
17292     }
17293     if (__GLeeCheckExtension("GL_ATI_element_array", &extensionNames) )
17294     {
17295         _GLEE_ATI_element_array = GL_TRUE;
17296         __GLeeLink_GL_ATI_element_array();
17297     }
17298     if (__GLeeCheckExtension("GL_SUN_mesh_array", &extensionNames) )
17299     {
17300         _GLEE_SUN_mesh_array = GL_TRUE;
17301         __GLeeLink_GL_SUN_mesh_array();
17302     }
17303     if (__GLeeCheckExtension("GL_SUN_slice_accum", &extensionNames) )
17304     {
17305         _GLEE_SUN_slice_accum = GL_TRUE;
17306         __GLeeLink_GL_SUN_slice_accum();
17307     }
17308     if (__GLeeCheckExtension("GL_NV_multisample_filter_hint", &extensionNames) )
17309     {
17310         _GLEE_NV_multisample_filter_hint = GL_TRUE;
17311         __GLeeLink_GL_NV_multisample_filter_hint();
17312     }
17313     if (__GLeeCheckExtension("GL_NV_depth_clamp", &extensionNames) )
17314     {
17315         _GLEE_NV_depth_clamp = GL_TRUE;
17316         __GLeeLink_GL_NV_depth_clamp();
17317     }
17318     if (__GLeeCheckExtension("GL_NV_occlusion_query", &extensionNames) )
17319     {
17320         _GLEE_NV_occlusion_query = GL_TRUE;
17321         __GLeeLink_GL_NV_occlusion_query();
17322     }
17323     if (__GLeeCheckExtension("GL_NV_point_sprite", &extensionNames) )
17324     {
17325         _GLEE_NV_point_sprite = GL_TRUE;
17326         __GLeeLink_GL_NV_point_sprite();
17327     }
17328     if (__GLeeCheckExtension("GL_NV_texture_shader3", &extensionNames) )
17329     {
17330         _GLEE_NV_texture_shader3 = GL_TRUE;
17331         __GLeeLink_GL_NV_texture_shader3();
17332     }
17333     if (__GLeeCheckExtension("GL_NV_vertex_program1_1", &extensionNames) )
17334     {
17335         _GLEE_NV_vertex_program1_1 = GL_TRUE;
17336         __GLeeLink_GL_NV_vertex_program1_1();
17337     }
17338     if (__GLeeCheckExtension("GL_EXT_shadow_funcs", &extensionNames) )
17339     {
17340         _GLEE_EXT_shadow_funcs = GL_TRUE;
17341         __GLeeLink_GL_EXT_shadow_funcs();
17342     }
17343     if (__GLeeCheckExtension("GL_EXT_stencil_two_side", &extensionNames) )
17344     {
17345         _GLEE_EXT_stencil_two_side = GL_TRUE;
17346         __GLeeLink_GL_EXT_stencil_two_side();
17347     }
17348     if (__GLeeCheckExtension("GL_ATI_text_fragment_shader", &extensionNames) )
17349     {
17350         _GLEE_ATI_text_fragment_shader = GL_TRUE;
17351         __GLeeLink_GL_ATI_text_fragment_shader();
17352     }
17353     if (__GLeeCheckExtension("GL_APPLE_client_storage", &extensionNames) )
17354     {
17355         _GLEE_APPLE_client_storage = GL_TRUE;
17356         __GLeeLink_GL_APPLE_client_storage();
17357     }
17358     if (__GLeeCheckExtension("GL_APPLE_element_array", &extensionNames) )
17359     {
17360         _GLEE_APPLE_element_array = GL_TRUE;
17361         __GLeeLink_GL_APPLE_element_array();
17362     }
17363     if (__GLeeCheckExtension("GL_APPLE_fence", &extensionNames) )
17364     {
17365         _GLEE_APPLE_fence = GL_TRUE;
17366         __GLeeLink_GL_APPLE_fence();
17367     }
17368     if (__GLeeCheckExtension("GL_APPLE_vertex_array_object", &extensionNames) )
17369     {
17370         _GLEE_APPLE_vertex_array_object = GL_TRUE;
17371         __GLeeLink_GL_APPLE_vertex_array_object();
17372     }
17373     if (__GLeeCheckExtension("GL_APPLE_vertex_array_range", &extensionNames) )
17374     {
17375         _GLEE_APPLE_vertex_array_range = GL_TRUE;
17376         __GLeeLink_GL_APPLE_vertex_array_range();
17377     }
17378     if (__GLeeCheckExtension("GL_APPLE_ycbcr_422", &extensionNames) )
17379     {
17380         _GLEE_APPLE_ycbcr_422 = GL_TRUE;
17381         __GLeeLink_GL_APPLE_ycbcr_422();
17382     }
17383     if (__GLeeCheckExtension("GL_S3_s3tc", &extensionNames) )
17384     {
17385         _GLEE_S3_s3tc = GL_TRUE;
17386         __GLeeLink_GL_S3_s3tc();
17387     }
17388     if (__GLeeCheckExtension("GL_ATI_draw_buffers", &extensionNames) )
17389     {
17390         _GLEE_ATI_draw_buffers = GL_TRUE;
17391         __GLeeLink_GL_ATI_draw_buffers();
17392     }
17393     if (__GLeeCheckExtension("GL_ATI_pixel_format_float", &extensionNames) )
17394     {
17395         _GLEE_ATI_pixel_format_float = GL_TRUE;
17396         __GLeeLink_GL_ATI_pixel_format_float();
17397     }
17398     if (__GLeeCheckExtension("GL_ATI_texture_env_combine3", &extensionNames) )
17399     {
17400         _GLEE_ATI_texture_env_combine3 = GL_TRUE;
17401         __GLeeLink_GL_ATI_texture_env_combine3();
17402     }
17403     if (__GLeeCheckExtension("GL_ATI_texture_float", &extensionNames) )
17404     {
17405         _GLEE_ATI_texture_float = GL_TRUE;
17406         __GLeeLink_GL_ATI_texture_float();
17407     }
17408     if (__GLeeCheckExtension("GL_NV_float_buffer", &extensionNames) )
17409     {
17410         _GLEE_NV_float_buffer = GL_TRUE;
17411         __GLeeLink_GL_NV_float_buffer();
17412     }
17413     if (__GLeeCheckExtension("GL_NV_fragment_program", &extensionNames) )
17414     {
17415         _GLEE_NV_fragment_program = GL_TRUE;
17416         __GLeeLink_GL_NV_fragment_program();
17417     }
17418     if (__GLeeCheckExtension("GL_NV_half_float", &extensionNames) )
17419     {
17420         _GLEE_NV_half_float = GL_TRUE;
17421         __GLeeLink_GL_NV_half_float();
17422     }
17423     if (__GLeeCheckExtension("GL_NV_pixel_data_range", &extensionNames) )
17424     {
17425         _GLEE_NV_pixel_data_range = GL_TRUE;
17426         __GLeeLink_GL_NV_pixel_data_range();
17427     }
17428     if (__GLeeCheckExtension("GL_NV_primitive_restart", &extensionNames) )
17429     {
17430         _GLEE_NV_primitive_restart = GL_TRUE;
17431         __GLeeLink_GL_NV_primitive_restart();
17432     }
17433     if (__GLeeCheckExtension("GL_NV_texture_expand_normal", &extensionNames) )
17434     {
17435         _GLEE_NV_texture_expand_normal = GL_TRUE;
17436         __GLeeLink_GL_NV_texture_expand_normal();
17437     }
17438     if (__GLeeCheckExtension("GL_NV_vertex_program2", &extensionNames) )
17439     {
17440         _GLEE_NV_vertex_program2 = GL_TRUE;
17441         __GLeeLink_GL_NV_vertex_program2();
17442     }
17443     if (__GLeeCheckExtension("GL_ATI_map_object_buffer", &extensionNames) )
17444     {
17445         _GLEE_ATI_map_object_buffer = GL_TRUE;
17446         __GLeeLink_GL_ATI_map_object_buffer();
17447     }
17448     if (__GLeeCheckExtension("GL_ATI_separate_stencil", &extensionNames) )
17449     {
17450         _GLEE_ATI_separate_stencil = GL_TRUE;
17451         __GLeeLink_GL_ATI_separate_stencil();
17452     }
17453     if (__GLeeCheckExtension("GL_ATI_vertex_attrib_array_object", &extensionNames) )
17454     {
17455         _GLEE_ATI_vertex_attrib_array_object = GL_TRUE;
17456         __GLeeLink_GL_ATI_vertex_attrib_array_object();
17457     }
17458     if (__GLeeCheckExtension("GL_OES_read_format", &extensionNames) )
17459     {
17460         _GLEE_OES_read_format = GL_TRUE;
17461         __GLeeLink_GL_OES_read_format();
17462     }
17463     if (__GLeeCheckExtension("GL_EXT_depth_bounds_test", &extensionNames) )
17464     {
17465         _GLEE_EXT_depth_bounds_test = GL_TRUE;
17466         __GLeeLink_GL_EXT_depth_bounds_test();
17467     }
17468     if (__GLeeCheckExtension("GL_EXT_texture_mirror_clamp", &extensionNames) )
17469     {
17470         _GLEE_EXT_texture_mirror_clamp = GL_TRUE;
17471         __GLeeLink_GL_EXT_texture_mirror_clamp();
17472     }
17473     if (__GLeeCheckExtension("GL_EXT_blend_equation_separate", &extensionNames) )
17474     {
17475         _GLEE_EXT_blend_equation_separate = GL_TRUE;
17476         __GLeeLink_GL_EXT_blend_equation_separate();
17477     }
17478     if (__GLeeCheckExtension("GL_MESA_pack_invert", &extensionNames) )
17479     {
17480         _GLEE_MESA_pack_invert = GL_TRUE;
17481         __GLeeLink_GL_MESA_pack_invert();
17482     }
17483     if (__GLeeCheckExtension("GL_MESA_ycbcr_texture", &extensionNames) )
17484     {
17485         _GLEE_MESA_ycbcr_texture = GL_TRUE;
17486         __GLeeLink_GL_MESA_ycbcr_texture();
17487     }
17488     if (__GLeeCheckExtension("GL_EXT_pixel_buffer_object", &extensionNames) )
17489     {
17490         _GLEE_EXT_pixel_buffer_object = GL_TRUE;
17491         __GLeeLink_GL_EXT_pixel_buffer_object();
17492     }
17493     if (__GLeeCheckExtension("GL_NV_fragment_program_option", &extensionNames) )
17494     {
17495         _GLEE_NV_fragment_program_option = GL_TRUE;
17496         __GLeeLink_GL_NV_fragment_program_option();
17497     }
17498     if (__GLeeCheckExtension("GL_NV_fragment_program2", &extensionNames) )
17499     {
17500         _GLEE_NV_fragment_program2 = GL_TRUE;
17501         __GLeeLink_GL_NV_fragment_program2();
17502     }
17503     if (__GLeeCheckExtension("GL_NV_vertex_program2_option", &extensionNames) )
17504     {
17505         _GLEE_NV_vertex_program2_option = GL_TRUE;
17506         __GLeeLink_GL_NV_vertex_program2_option();
17507     }
17508     if (__GLeeCheckExtension("GL_NV_vertex_program3", &extensionNames) )
17509     {
17510         _GLEE_NV_vertex_program3 = GL_TRUE;
17511         __GLeeLink_GL_NV_vertex_program3();
17512     }
17513     if (__GLeeCheckExtension("GL_EXT_framebuffer_object", &extensionNames) )
17514     {
17515         _GLEE_EXT_framebuffer_object = GL_TRUE;
17516         __GLeeLink_GL_EXT_framebuffer_object();
17517     }
17518     if (__GLeeCheckExtension("GL_GREMEDY_string_marker", &extensionNames) )
17519     {
17520         _GLEE_GREMEDY_string_marker = GL_TRUE;
17521         __GLeeLink_GL_GREMEDY_string_marker();
17522     }
17523     if (__GLeeCheckExtension("GL_EXT_packed_depth_stencil", &extensionNames) )
17524     {
17525         _GLEE_EXT_packed_depth_stencil = GL_TRUE;
17526         __GLeeLink_GL_EXT_packed_depth_stencil();
17527     }
17528     if (__GLeeCheckExtension("GL_EXT_stencil_clear_tag", &extensionNames) )
17529     {
17530         _GLEE_EXT_stencil_clear_tag = GL_TRUE;
17531         __GLeeLink_GL_EXT_stencil_clear_tag();
17532     }
17533     if (__GLeeCheckExtension("GL_EXT_texture_sRGB", &extensionNames) )
17534     {
17535         _GLEE_EXT_texture_sRGB = GL_TRUE;
17536         __GLeeLink_GL_EXT_texture_sRGB();
17537     }
17538     if (__GLeeCheckExtension("GL_EXT_framebuffer_blit", &extensionNames) )
17539     {
17540         _GLEE_EXT_framebuffer_blit = GL_TRUE;
17541         __GLeeLink_GL_EXT_framebuffer_blit();
17542     }
17543     if (__GLeeCheckExtension("GL_EXT_framebuffer_multisample", &extensionNames) )
17544     {
17545         _GLEE_EXT_framebuffer_multisample = GL_TRUE;
17546         __GLeeLink_GL_EXT_framebuffer_multisample();
17547     }
17548     if (__GLeeCheckExtension("GL_MESAX_texture_stack", &extensionNames) )
17549     {
17550         _GLEE_MESAX_texture_stack = GL_TRUE;
17551         __GLeeLink_GL_MESAX_texture_stack();
17552     }
17553     if (__GLeeCheckExtension("GL_EXT_timer_query", &extensionNames) )
17554     {
17555         _GLEE_EXT_timer_query = GL_TRUE;
17556         __GLeeLink_GL_EXT_timer_query();
17557     }
17558     if (__GLeeCheckExtension("GL_EXT_gpu_program_parameters", &extensionNames) )
17559     {
17560         _GLEE_EXT_gpu_program_parameters = GL_TRUE;
17561         __GLeeLink_GL_EXT_gpu_program_parameters();
17562     }
17563     if (__GLeeCheckExtension("GL_APPLE_flush_buffer_range", &extensionNames) )
17564     {
17565         _GLEE_APPLE_flush_buffer_range = GL_TRUE;
17566         __GLeeLink_GL_APPLE_flush_buffer_range();
17567     }
17568     if (__GLeeCheckExtension("GL_EXT_gpu_shader4", &extensionNames) )
17569     {
17570         _GLEE_EXT_gpu_shader4 = GL_TRUE;
17571         __GLeeLink_GL_EXT_gpu_shader4();
17572     }
17573     if (__GLeeCheckExtension("GL_EXT_draw_instanced", &extensionNames) )
17574     {
17575         _GLEE_EXT_draw_instanced = GL_TRUE;
17576         __GLeeLink_GL_EXT_draw_instanced();
17577     }
17578     if (__GLeeCheckExtension("GL_EXT_packed_float", &extensionNames) )
17579     {
17580         _GLEE_EXT_packed_float = GL_TRUE;
17581         __GLeeLink_GL_EXT_packed_float();
17582     }
17583     if (__GLeeCheckExtension("GL_EXT_texture_array", &extensionNames) )
17584     {
17585         _GLEE_EXT_texture_array = GL_TRUE;
17586         __GLeeLink_GL_EXT_texture_array();
17587     }
17588     if (__GLeeCheckExtension("GL_EXT_texture_buffer_object", &extensionNames) )
17589     {
17590         _GLEE_EXT_texture_buffer_object = GL_TRUE;
17591         __GLeeLink_GL_EXT_texture_buffer_object();
17592     }
17593     if (__GLeeCheckExtension("GL_EXT_texture_compression_latc", &extensionNames) )
17594     {
17595         _GLEE_EXT_texture_compression_latc = GL_TRUE;
17596         __GLeeLink_GL_EXT_texture_compression_latc();
17597     }
17598     if (__GLeeCheckExtension("GL_EXT_texture_compression_rgtc", &extensionNames) )
17599     {
17600         _GLEE_EXT_texture_compression_rgtc = GL_TRUE;
17601         __GLeeLink_GL_EXT_texture_compression_rgtc();
17602     }
17603     if (__GLeeCheckExtension("GL_EXT_texture_shared_exponent", &extensionNames) )
17604     {
17605         _GLEE_EXT_texture_shared_exponent = GL_TRUE;
17606         __GLeeLink_GL_EXT_texture_shared_exponent();
17607     }
17608     if (__GLeeCheckExtension("GL_NV_depth_buffer_float", &extensionNames) )
17609     {
17610         _GLEE_NV_depth_buffer_float = GL_TRUE;
17611         __GLeeLink_GL_NV_depth_buffer_float();
17612     }
17613     if (__GLeeCheckExtension("GL_NV_framebuffer_multisample_coverage", &extensionNames) )
17614     {
17615         _GLEE_NV_framebuffer_multisample_coverage = GL_TRUE;
17616         __GLeeLink_GL_NV_framebuffer_multisample_coverage();
17617     }
17618     if (__GLeeCheckExtension("GL_EXT_framebuffer_sRGB", &extensionNames) )
17619     {
17620         _GLEE_EXT_framebuffer_sRGB = GL_TRUE;
17621         __GLeeLink_GL_EXT_framebuffer_sRGB();
17622     }
17623     if (__GLeeCheckExtension("GL_NV_geometry_shader4", &extensionNames) )
17624     {
17625         _GLEE_NV_geometry_shader4 = GL_TRUE;
17626         __GLeeLink_GL_NV_geometry_shader4();
17627     }
17628     if (__GLeeCheckExtension("GL_NV_parameter_buffer_object", &extensionNames) )
17629     {
17630         _GLEE_NV_parameter_buffer_object = GL_TRUE;
17631         __GLeeLink_GL_NV_parameter_buffer_object();
17632     }
17633     if (__GLeeCheckExtension("GL_EXT_draw_buffers2", &extensionNames) )
17634     {
17635         _GLEE_EXT_draw_buffers2 = GL_TRUE;
17636         __GLeeLink_GL_EXT_draw_buffers2();
17637     }
17638     if (__GLeeCheckExtension("GL_NV_transform_feedback", &extensionNames) )
17639     {
17640         _GLEE_NV_transform_feedback = GL_TRUE;
17641         __GLeeLink_GL_NV_transform_feedback();
17642     }
17643     if (__GLeeCheckExtension("GL_EXT_bindable_uniform", &extensionNames) )
17644     {
17645         _GLEE_EXT_bindable_uniform = GL_TRUE;
17646         __GLeeLink_GL_EXT_bindable_uniform();
17647     }
17648     if (__GLeeCheckExtension("GL_EXT_texture_integer", &extensionNames) )
17649     {
17650         _GLEE_EXT_texture_integer = GL_TRUE;
17651         __GLeeLink_GL_EXT_texture_integer();
17652     }
17653     if (__GLeeCheckExtension("GL_GREMEDY_frame_terminator", &extensionNames) )
17654     {
17655         _GLEE_GREMEDY_frame_terminator = GL_TRUE;
17656         __GLeeLink_GL_GREMEDY_frame_terminator();
17657     }
17658     if (__GLeeCheckExtension("GL_NV_conditional_render", &extensionNames) )
17659     {
17660         _GLEE_NV_conditional_render = GL_TRUE;
17661         __GLeeLink_GL_NV_conditional_render();
17662     }
17663     if (__GLeeCheckExtension("GL_NV_present_video", &extensionNames) )
17664     {
17665         _GLEE_NV_present_video = GL_TRUE;
17666         __GLeeLink_GL_NV_present_video();
17667     }
17668     if (__GLeeCheckExtension("GL_EXT_transform_feedback", &extensionNames) )
17669     {
17670         _GLEE_EXT_transform_feedback = GL_TRUE;
17671         __GLeeLink_GL_EXT_transform_feedback();
17672     }
17673     if (__GLeeCheckExtension("GL_EXT_direct_state_access", &extensionNames) )
17674     {
17675         _GLEE_EXT_direct_state_access = GL_TRUE;
17676         __GLeeLink_GL_EXT_direct_state_access();
17677     }
17678     if (__GLeeCheckExtension("GL_EXT_vertex_array_bgra", &extensionNames) )
17679     {
17680         _GLEE_EXT_vertex_array_bgra = GL_TRUE;
17681         __GLeeLink_GL_EXT_vertex_array_bgra();
17682     }
17683     if (__GLeeCheckExtension("GL_EXT_texture_swizzle", &extensionNames) )
17684     {
17685         _GLEE_EXT_texture_swizzle = GL_TRUE;
17686         __GLeeLink_GL_EXT_texture_swizzle();
17687     }
17688     if (__GLeeCheckExtension("GL_NV_explicit_multisample", &extensionNames) )
17689     {
17690         _GLEE_NV_explicit_multisample = GL_TRUE;
17691         __GLeeLink_GL_NV_explicit_multisample();
17692     }
17693     if (__GLeeCheckExtension("GL_NV_transform_feedback2", &extensionNames) )
17694     {
17695         _GLEE_NV_transform_feedback2 = GL_TRUE;
17696         __GLeeLink_GL_NV_transform_feedback2();
17697     }
17698     if (__GLeeCheckExtension("GL_SGIX_texture_select", &extensionNames) )
17699     {
17700         _GLEE_SGIX_texture_select = GL_TRUE;
17701         __GLeeLink_GL_SGIX_texture_select();
17702     }
17703     if (__GLeeCheckExtension("GL_INGR_blend_func_separate", &extensionNames) )
17704     {
17705         _GLEE_INGR_blend_func_separate = GL_TRUE;
17706         __GLeeLink_GL_INGR_blend_func_separate();
17707     }
17708     if (__GLeeCheckExtension("GL_SGIX_depth_pass_instrument", &extensionNames) )
17709     {
17710         _GLEE_SGIX_depth_pass_instrument = GL_TRUE;
17711         __GLeeLink_GL_SGIX_depth_pass_instrument();
17712     }
17713     if (__GLeeCheckExtension("GL_SGIX_igloo_interface", &extensionNames) )
17714     {
17715         _GLEE_SGIX_igloo_interface = GL_TRUE;
17716         __GLeeLink_GL_SGIX_igloo_interface();
17717     }
17718     if (__GLeeCheckExtension("GL_EXT_fragment_lighting", &extensionNames) )
17719     {
17720         _GLEE_EXT_fragment_lighting = GL_TRUE;
17721         __GLeeLink_GL_EXT_fragment_lighting();
17722     }
17723     if (__GLeeCheckExtension("GL_EXT_geometry_shader4", &extensionNames) )
17724     {
17725         _GLEE_EXT_geometry_shader4 = GL_TRUE;
17726         __GLeeLink_GL_EXT_geometry_shader4();
17727     }
17728     if (__GLeeCheckExtension("GL_EXT_scene_marker", &extensionNames) )
17729     {
17730         _GLEE_EXT_scene_marker = GL_TRUE;
17731         __GLeeLink_GL_EXT_scene_marker();
17732     }
17733     if (__GLeeCheckExtension("GL_EXT_texture_compression_dxt1", &extensionNames) )
17734     {
17735         _GLEE_EXT_texture_compression_dxt1 = GL_TRUE;
17736         __GLeeLink_GL_EXT_texture_compression_dxt1();
17737     }
17738     if (__GLeeCheckExtension("GL_EXT_texture_env", &extensionNames) )
17739     {
17740         _GLEE_EXT_texture_env = GL_TRUE;
17741         __GLeeLink_GL_EXT_texture_env();
17742     }
17743     if (__GLeeCheckExtension("GL_IBM_static_data", &extensionNames) )
17744     {
17745         _GLEE_IBM_static_data = GL_TRUE;
17746         __GLeeLink_GL_IBM_static_data();
17747     }
17748     if (__GLeeCheckExtension("GL_NV_gpu_program4", &extensionNames) )
17749     {
17750         _GLEE_NV_gpu_program4 = GL_TRUE;
17751         __GLeeLink_GL_NV_gpu_program4();
17752     }
17753     if (__GLeeCheckExtension("GL_OES_byte_coordinates", &extensionNames) )
17754     {
17755         _GLEE_OES_byte_coordinates = GL_TRUE;
17756         __GLeeLink_GL_OES_byte_coordinates();
17757     }
17758     if (__GLeeCheckExtension("GL_OES_compressed_paletted_texture", &extensionNames) )
17759     {
17760         _GLEE_OES_compressed_paletted_texture = GL_TRUE;
17761         __GLeeLink_GL_OES_compressed_paletted_texture();
17762     }
17763     if (__GLeeCheckExtension("GL_OES_single_precision", &extensionNames) )
17764     {
17765         _GLEE_OES_single_precision = GL_TRUE;
17766         __GLeeLink_GL_OES_single_precision();
17767     }
17768     if (__GLeeCheckExtension("GL_SGIX_pixel_texture_bits", &extensionNames) )
17769     {
17770         _GLEE_SGIX_pixel_texture_bits = GL_TRUE;
17771         __GLeeLink_GL_SGIX_pixel_texture_bits();
17772     }
17773     if (__GLeeCheckExtension("GL_SGIX_texture_range", &extensionNames) )
17774     {
17775         _GLEE_SGIX_texture_range = GL_TRUE;
17776         __GLeeLink_GL_SGIX_texture_range();
17777     }
17778 #ifdef WIN32
17779     if (__GLeeCheckExtension("WGL_ARB_buffer_region", &extensionNames) )
17780     {
17781         _GLEE_WGL_ARB_buffer_region = GL_TRUE;
17782         __GLeeLink_WGL_ARB_buffer_region();
17783     }
17784     if (__GLeeCheckExtension("WGL_ARB_multisample", &extensionNames) )
17785     {
17786         _GLEE_WGL_ARB_multisample = GL_TRUE;
17787         __GLeeLink_WGL_ARB_multisample();
17788     }
17789     if (__GLeeCheckExtension("WGL_ARB_extensions_string", &extensionNames) )
17790     {
17791         _GLEE_WGL_ARB_extensions_string = GL_TRUE;
17792         __GLeeLink_WGL_ARB_extensions_string();
17793     }
17794     if (__GLeeCheckExtension("WGL_ARB_pixel_format", &extensionNames) )
17795     {
17796         _GLEE_WGL_ARB_pixel_format = GL_TRUE;
17797         __GLeeLink_WGL_ARB_pixel_format();
17798     }
17799     if (__GLeeCheckExtension("WGL_ARB_make_current_read", &extensionNames) )
17800     {
17801         _GLEE_WGL_ARB_make_current_read = GL_TRUE;
17802         __GLeeLink_WGL_ARB_make_current_read();
17803     }
17804     if (__GLeeCheckExtension("WGL_ARB_pbuffer", &extensionNames) )
17805     {
17806         _GLEE_WGL_ARB_pbuffer = GL_TRUE;
17807         __GLeeLink_WGL_ARB_pbuffer();
17808     }
17809     if (__GLeeCheckExtension("WGL_ARB_render_texture", &extensionNames) )
17810     {
17811         _GLEE_WGL_ARB_render_texture = GL_TRUE;
17812         __GLeeLink_WGL_ARB_render_texture();
17813     }
17814     if (__GLeeCheckExtension("WGL_ARB_pixel_format_float", &extensionNames) )
17815     {
17816         _GLEE_WGL_ARB_pixel_format_float = GL_TRUE;
17817         __GLeeLink_WGL_ARB_pixel_format_float();
17818     }
17819     if (__GLeeCheckExtension("WGL_ARB_create_context", &extensionNames) )
17820     {
17821         _GLEE_WGL_ARB_create_context = GL_TRUE;
17822         __GLeeLink_WGL_ARB_create_context();
17823     }
17824     if (__GLeeCheckExtension("WGL_EXT_make_current_read", &extensionNames) )
17825     {
17826         _GLEE_WGL_EXT_make_current_read = GL_TRUE;
17827         __GLeeLink_WGL_EXT_make_current_read();
17828     }
17829     if (__GLeeCheckExtension("WGL_EXT_pixel_format", &extensionNames) )
17830     {
17831         _GLEE_WGL_EXT_pixel_format = GL_TRUE;
17832         __GLeeLink_WGL_EXT_pixel_format();
17833     }
17834     if (__GLeeCheckExtension("WGL_EXT_pbuffer", &extensionNames) )
17835     {
17836         _GLEE_WGL_EXT_pbuffer = GL_TRUE;
17837         __GLeeLink_WGL_EXT_pbuffer();
17838     }
17839     if (__GLeeCheckExtension("WGL_EXT_depth_float", &extensionNames) )
17840     {
17841         _GLEE_WGL_EXT_depth_float = GL_TRUE;
17842         __GLeeLink_WGL_EXT_depth_float();
17843     }
17844     if (__GLeeCheckExtension("WGL_3DFX_multisample", &extensionNames) )
17845     {
17846         _GLEE_WGL_3DFX_multisample = GL_TRUE;
17847         __GLeeLink_WGL_3DFX_multisample();
17848     }
17849     if (__GLeeCheckExtension("WGL_EXT_multisample", &extensionNames) )
17850     {
17851         _GLEE_WGL_EXT_multisample = GL_TRUE;
17852         __GLeeLink_WGL_EXT_multisample();
17853     }
17854     if (__GLeeCheckExtension("WGL_I3D_digital_video_control", &extensionNames) )
17855     {
17856         _GLEE_WGL_I3D_digital_video_control = GL_TRUE;
17857         __GLeeLink_WGL_I3D_digital_video_control();
17858     }
17859     if (__GLeeCheckExtension("WGL_I3D_gamma", &extensionNames) )
17860     {
17861         _GLEE_WGL_I3D_gamma = GL_TRUE;
17862         __GLeeLink_WGL_I3D_gamma();
17863     }
17864     if (__GLeeCheckExtension("WGL_I3D_genlock", &extensionNames) )
17865     {
17866         _GLEE_WGL_I3D_genlock = GL_TRUE;
17867         __GLeeLink_WGL_I3D_genlock();
17868     }
17869     if (__GLeeCheckExtension("WGL_I3D_image_buffer", &extensionNames) )
17870     {
17871         _GLEE_WGL_I3D_image_buffer = GL_TRUE;
17872         __GLeeLink_WGL_I3D_image_buffer();
17873     }
17874     if (__GLeeCheckExtension("WGL_I3D_swap_frame_lock", &extensionNames) )
17875     {
17876         _GLEE_WGL_I3D_swap_frame_lock = GL_TRUE;
17877         __GLeeLink_WGL_I3D_swap_frame_lock();
17878     }
17879     if (__GLeeCheckExtension("WGL_NV_render_depth_texture", &extensionNames) )
17880     {
17881         _GLEE_WGL_NV_render_depth_texture = GL_TRUE;
17882         __GLeeLink_WGL_NV_render_depth_texture();
17883     }
17884     if (__GLeeCheckExtension("WGL_NV_render_texture_rectangle", &extensionNames) )
17885     {
17886         _GLEE_WGL_NV_render_texture_rectangle = GL_TRUE;
17887         __GLeeLink_WGL_NV_render_texture_rectangle();
17888     }
17889     if (__GLeeCheckExtension("WGL_ATI_pixel_format_float", &extensionNames) )
17890     {
17891         _GLEE_WGL_ATI_pixel_format_float = GL_TRUE;
17892         __GLeeLink_WGL_ATI_pixel_format_float();
17893     }
17894     if (__GLeeCheckExtension("WGL_NV_float_buffer", &extensionNames) )
17895     {
17896         _GLEE_WGL_NV_float_buffer = GL_TRUE;
17897         __GLeeLink_WGL_NV_float_buffer();
17898     }
17899     if (__GLeeCheckExtension("WGL_3DL_stereo_control", &extensionNames) )
17900     {
17901         _GLEE_WGL_3DL_stereo_control = GL_TRUE;
17902         __GLeeLink_WGL_3DL_stereo_control();
17903     }
17904     if (__GLeeCheckExtension("WGL_EXT_pixel_format_packed_float", &extensionNames) )
17905     {
17906         _GLEE_WGL_EXT_pixel_format_packed_float = GL_TRUE;
17907         __GLeeLink_WGL_EXT_pixel_format_packed_float();
17908     }
17909     if (__GLeeCheckExtension("WGL_EXT_framebuffer_sRGB", &extensionNames) )
17910     {
17911         _GLEE_WGL_EXT_framebuffer_sRGB = GL_TRUE;
17912         __GLeeLink_WGL_EXT_framebuffer_sRGB();
17913     }
17914     if (__GLeeCheckExtension("WGL_NV_present_video", &extensionNames) )
17915     {
17916         _GLEE_WGL_NV_present_video = GL_TRUE;
17917         __GLeeLink_WGL_NV_present_video();
17918     }
17919     if (__GLeeCheckExtension("WGL_NV_swap_group", &extensionNames) )
17920     {
17921         _GLEE_WGL_NV_swap_group = GL_TRUE;
17922         __GLeeLink_WGL_NV_swap_group();
17923     }
17924     if (__GLeeCheckExtension("WGL_NV_gpu_affinity", &extensionNames) )
17925     {
17926         _GLEE_WGL_NV_gpu_affinity = GL_TRUE;
17927         __GLeeLink_WGL_NV_gpu_affinity();
17928     }
17929     if (__GLeeCheckExtension("WGL_EXT_display_color_table", &extensionNames) )
17930     {
17931         _GLEE_WGL_EXT_display_color_table = GL_TRUE;
17932         __GLeeLink_WGL_EXT_display_color_table();
17933     }
17934     if (__GLeeCheckExtension("WGL_EXT_extensions_string", &extensionNames) )
17935     {
17936         _GLEE_WGL_EXT_extensions_string = GL_TRUE;
17937         __GLeeLink_WGL_EXT_extensions_string();
17938     }
17939     if (__GLeeCheckExtension("WGL_EXT_swap_control", &extensionNames) )
17940     {
17941         _GLEE_WGL_EXT_swap_control = GL_TRUE;
17942         __GLeeLink_WGL_EXT_swap_control();
17943     }
17944     if (__GLeeCheckExtension("WGL_NV_vertex_array_range", &extensionNames) )
17945     {
17946         _GLEE_WGL_NV_vertex_array_range = GL_TRUE;
17947         __GLeeLink_WGL_NV_vertex_array_range();
17948     }
17949     if (__GLeeCheckExtension("WGL_OML_sync_control", &extensionNames) )
17950     {
17951         _GLEE_WGL_OML_sync_control = GL_TRUE;
17952         __GLeeLink_WGL_OML_sync_control();
17953     }
17954     if (__GLeeCheckExtension("WGL_I3D_swap_frame_usage", &extensionNames) )
17955     {
17956         _GLEE_WGL_I3D_swap_frame_usage = GL_TRUE;
17957         __GLeeLink_WGL_I3D_swap_frame_usage();
17958     }
17959     if (__GLeeCheckExtension("WGL_NV_video_output", &extensionNames) )
17960     {
17961         _GLEE_WGL_NV_video_output = GL_TRUE;
17962         __GLeeLink_WGL_NV_video_output();
17963     }
17964 #elif defined(__APPLE__) || defined(__APPLE_CC__)
17965 #else /* GLX */
17966     if (__GLeeCheckExtension("GLX_VERSION_1_3", &extensionNames) )
17967     {
17968         _GLEE_GLX_VERSION_1_3 = GL_TRUE;
17969         __GLeeLink_GLX_VERSION_1_3();
17970     }
17971     if (__GLeeCheckExtension("GLX_VERSION_1_4", &extensionNames) )
17972     {
17973         _GLEE_GLX_VERSION_1_4 = GL_TRUE;
17974         __GLeeLink_GLX_VERSION_1_4();
17975     }
17976     if (__GLeeCheckExtension("GLX_ARB_multisample", &extensionNames) )
17977     {
17978         _GLEE_GLX_ARB_multisample = GL_TRUE;
17979         __GLeeLink_GLX_ARB_multisample();
17980     }
17981     if (__GLeeCheckExtension("GLX_ARB_fbconfig_float", &extensionNames) )
17982     {
17983         _GLEE_GLX_ARB_fbconfig_float = GL_TRUE;
17984         __GLeeLink_GLX_ARB_fbconfig_float();
17985     }
17986     if (__GLeeCheckExtension("GLX_ARB_create_context", &extensionNames) )
17987     {
17988         _GLEE_GLX_ARB_create_context = GL_TRUE;
17989         __GLeeLink_GLX_ARB_create_context();
17990     }
17991     if (__GLeeCheckExtension("GLX_SGIS_multisample", &extensionNames) )
17992     {
17993         _GLEE_GLX_SGIS_multisample = GL_TRUE;
17994         __GLeeLink_GLX_SGIS_multisample();
17995     }
17996     if (__GLeeCheckExtension("GLX_EXT_visual_info", &extensionNames) )
17997     {
17998         _GLEE_GLX_EXT_visual_info = GL_TRUE;
17999         __GLeeLink_GLX_EXT_visual_info();
18000     }
18001     if (__GLeeCheckExtension("GLX_SGI_swap_control", &extensionNames) )
18002     {
18003         _GLEE_GLX_SGI_swap_control = GL_TRUE;
18004         __GLeeLink_GLX_SGI_swap_control();
18005     }
18006     if (__GLeeCheckExtension("GLX_SGI_video_sync", &extensionNames) )
18007     {
18008         _GLEE_GLX_SGI_video_sync = GL_TRUE;
18009         __GLeeLink_GLX_SGI_video_sync();
18010     }
18011     if (__GLeeCheckExtension("GLX_SGI_make_current_read", &extensionNames) )
18012     {
18013         _GLEE_GLX_SGI_make_current_read = GL_TRUE;
18014         __GLeeLink_GLX_SGI_make_current_read();
18015     }
18016     if (__GLeeCheckExtension("GLX_EXT_visual_rating", &extensionNames) )
18017     {
18018         _GLEE_GLX_EXT_visual_rating = GL_TRUE;
18019         __GLeeLink_GLX_EXT_visual_rating();
18020     }
18021     if (__GLeeCheckExtension("GLX_EXT_import_context", &extensionNames) )
18022     {
18023         _GLEE_GLX_EXT_import_context = GL_TRUE;
18024         __GLeeLink_GLX_EXT_import_context();
18025     }
18026     if (__GLeeCheckExtension("GLX_SGIX_fbconfig", &extensionNames) )
18027     {
18028         _GLEE_GLX_SGIX_fbconfig = GL_TRUE;
18029         __GLeeLink_GLX_SGIX_fbconfig();
18030     }
18031     if (__GLeeCheckExtension("GLX_SGIX_pbuffer", &extensionNames) )
18032     {
18033         _GLEE_GLX_SGIX_pbuffer = GL_TRUE;
18034         __GLeeLink_GLX_SGIX_pbuffer();
18035     }
18036     if (__GLeeCheckExtension("GLX_SGI_cushion", &extensionNames) )
18037     {
18038         _GLEE_GLX_SGI_cushion = GL_TRUE;
18039         __GLeeLink_GLX_SGI_cushion();
18040     }
18041     if (__GLeeCheckExtension("GLX_SGIX_video_resize", &extensionNames) )
18042     {
18043         _GLEE_GLX_SGIX_video_resize = GL_TRUE;
18044         __GLeeLink_GLX_SGIX_video_resize();
18045     }
18046     if (__GLeeCheckExtension("GLX_SGIX_swap_group", &extensionNames) )
18047     {
18048         _GLEE_GLX_SGIX_swap_group = GL_TRUE;
18049         __GLeeLink_GLX_SGIX_swap_group();
18050     }
18051     if (__GLeeCheckExtension("GLX_SGIX_swap_barrier", &extensionNames) )
18052     {
18053         _GLEE_GLX_SGIX_swap_barrier = GL_TRUE;
18054         __GLeeLink_GLX_SGIX_swap_barrier();
18055     }
18056     if (__GLeeCheckExtension("GLX_SGIS_blended_overlay", &extensionNames) )
18057     {
18058         _GLEE_GLX_SGIS_blended_overlay = GL_TRUE;
18059         __GLeeLink_GLX_SGIS_blended_overlay();
18060     }
18061     if (__GLeeCheckExtension("GLX_SGIS_shared_multisample", &extensionNames) )
18062     {
18063         _GLEE_GLX_SGIS_shared_multisample = GL_TRUE;
18064         __GLeeLink_GLX_SGIS_shared_multisample();
18065     }
18066     if (__GLeeCheckExtension("GLX_SUN_get_transparent_index", &extensionNames) )
18067     {
18068         _GLEE_GLX_SUN_get_transparent_index = GL_TRUE;
18069         __GLeeLink_GLX_SUN_get_transparent_index();
18070     }
18071     if (__GLeeCheckExtension("GLX_3DFX_multisample", &extensionNames) )
18072     {
18073         _GLEE_GLX_3DFX_multisample = GL_TRUE;
18074         __GLeeLink_GLX_3DFX_multisample();
18075     }
18076     if (__GLeeCheckExtension("GLX_MESA_copy_sub_buffer", &extensionNames) )
18077     {
18078         _GLEE_GLX_MESA_copy_sub_buffer = GL_TRUE;
18079         __GLeeLink_GLX_MESA_copy_sub_buffer();
18080     }
18081     if (__GLeeCheckExtension("GLX_MESA_pixmap_colormap", &extensionNames) )
18082     {
18083         _GLEE_GLX_MESA_pixmap_colormap = GL_TRUE;
18084         __GLeeLink_GLX_MESA_pixmap_colormap();
18085     }
18086     if (__GLeeCheckExtension("GLX_MESA_release_buffers", &extensionNames) )
18087     {
18088         _GLEE_GLX_MESA_release_buffers = GL_TRUE;
18089         __GLeeLink_GLX_MESA_release_buffers();
18090     }
18091     if (__GLeeCheckExtension("GLX_MESA_set_3dfx_mode", &extensionNames) )
18092     {
18093         _GLEE_GLX_MESA_set_3dfx_mode = GL_TRUE;
18094         __GLeeLink_GLX_MESA_set_3dfx_mode();
18095     }
18096     if (__GLeeCheckExtension("GLX_SGIX_visual_select_group", &extensionNames) )
18097     {
18098         _GLEE_GLX_SGIX_visual_select_group = GL_TRUE;
18099         __GLeeLink_GLX_SGIX_visual_select_group();
18100     }
18101     if (__GLeeCheckExtension("GLX_OML_swap_method", &extensionNames) )
18102     {
18103         _GLEE_GLX_OML_swap_method = GL_TRUE;
18104         __GLeeLink_GLX_OML_swap_method();
18105     }
18106     if (__GLeeCheckExtension("GLX_OML_sync_control", &extensionNames) )
18107     {
18108         _GLEE_GLX_OML_sync_control = GL_TRUE;
18109         __GLeeLink_GLX_OML_sync_control();
18110     }
18111     if (__GLeeCheckExtension("GLX_NV_float_buffer", &extensionNames) )
18112     {
18113         _GLEE_GLX_NV_float_buffer = GL_TRUE;
18114         __GLeeLink_GLX_NV_float_buffer();
18115     }
18116     if (__GLeeCheckExtension("GLX_SGIX_hyperpipe", &extensionNames) )
18117     {
18118         _GLEE_GLX_SGIX_hyperpipe = GL_TRUE;
18119         __GLeeLink_GLX_SGIX_hyperpipe();
18120     }
18121     if (__GLeeCheckExtension("GLX_MESA_agp_offset", &extensionNames) )
18122     {
18123         _GLEE_GLX_MESA_agp_offset = GL_TRUE;
18124         __GLeeLink_GLX_MESA_agp_offset();
18125     }
18126     if (__GLeeCheckExtension("GLX_EXT_fbconfig_packed_float", &extensionNames) )
18127     {
18128         _GLEE_GLX_EXT_fbconfig_packed_float = GL_TRUE;
18129         __GLeeLink_GLX_EXT_fbconfig_packed_float();
18130     }
18131     if (__GLeeCheckExtension("GLX_EXT_framebuffer_sRGB", &extensionNames) )
18132     {
18133         _GLEE_GLX_EXT_framebuffer_sRGB = GL_TRUE;
18134         __GLeeLink_GLX_EXT_framebuffer_sRGB();
18135     }
18136     if (__GLeeCheckExtension("GLX_EXT_texture_from_pixmap", &extensionNames) )
18137     {
18138         _GLEE_GLX_EXT_texture_from_pixmap = GL_TRUE;
18139         __GLeeLink_GLX_EXT_texture_from_pixmap();
18140     }
18141     if (__GLeeCheckExtension("GLX_NV_present_video", &extensionNames) )
18142     {
18143         _GLEE_GLX_NV_present_video = GL_TRUE;
18144         __GLeeLink_GLX_NV_present_video();
18145     }
18146     if (__GLeeCheckExtension("GLX_NV_video_out", &extensionNames) )
18147     {
18148         _GLEE_GLX_NV_video_out = GL_TRUE;
18149         __GLeeLink_GLX_NV_video_out();
18150     }
18151     if (__GLeeCheckExtension("GLX_NV_swap_group", &extensionNames) )
18152     {
18153         _GLEE_GLX_NV_swap_group = GL_TRUE;
18154         __GLeeLink_GLX_NV_swap_group();
18155     }
18156     if (__GLeeCheckExtension("GLX_EXT_scene_marker", &extensionNames) )
18157     {
18158         _GLEE_GLX_EXT_scene_marker = GL_TRUE;
18159         __GLeeLink_GLX_EXT_scene_marker();
18160     }
18161     if (__GLeeCheckExtension("GLX_NV_video_output", &extensionNames) )
18162     {
18163         _GLEE_GLX_NV_video_output = GL_TRUE;
18164         __GLeeLink_GLX_NV_video_output();
18165     }
18166 #endif /* end GLX */
18167 
18168     __GLeeExtList_clean(&extensionNames);
18169     return GL_TRUE;
18170 }
18171