1 //========================================================================
2 // GLFW - An OpenGL framework
3 // Platform:    X11/GLX
4 // API version: 2.7
5 // WWW:         http://www.glfw.org/
6 //------------------------------------------------------------------------
7 // Copyright (c) 2002-2006 Marcus Geelnard
8 // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
9 //
10 // This software is provided 'as-is', without any express or implied
11 // warranty. In no event will the authors be held liable for any damages
12 // arising from the use of this software.
13 //
14 // Permission is granted to anyone to use this software for any purpose,
15 // including commercial applications, and to alter it and redistribute it
16 // freely, subject to the following restrictions:
17 //
18 // 1. The origin of this software must not be misrepresented; you must not
19 //    claim that you wrote the original software. If you use this software
20 //    in a product, an acknowledgment in the product documentation would
21 //    be appreciated but is not required.
22 //
23 // 2. Altered source versions must be plainly marked as such, and must not
24 //    be misrepresented as being the original software.
25 //
26 // 3. This notice may not be removed or altered from any source
27 //    distribution.
28 //
29 //========================================================================
30 
31 #include "internal.h"
32 
33 
34 //========================================================================
35 // Note: Only Linux joystick input is supported at the moment. Other
36 // systems will behave as if there are no joysticks connected.
37 //========================================================================
38 
39 
40 //************************************************************************
41 //****                  GLFW internal functions                       ****
42 //************************************************************************
43 
44 #ifdef _GLFW_USE_LINUX_JOYSTICKS
45 
46 //------------------------------------------------------------------------
47 // Here are the Linux joystick driver v1.x interface definitions that we
48 // use (we do not want to rely on <linux/joystick.h>):
49 //------------------------------------------------------------------------
50 
51 #include <sys/ioctl.h>
52 #include <fcntl.h>
53 #include <errno.h>
54 
55 // Joystick event types
56 #define JS_EVENT_BUTTON     0x01    /* button pressed/released */
57 #define JS_EVENT_AXIS       0x02    /* joystick moved */
58 #define JS_EVENT_INIT       0x80    /* initial state of device */
59 
60 // Joystick event structure
61 struct js_event {
62     unsigned int  time;    /* (u32) event timestamp in milliseconds */
63     signed short  value;   /* (s16) value */
64     unsigned char type;    /* (u8)  event type */
65     unsigned char number;  /* (u8)  axis/button number */
66 };
67 
68 // Joystick IOCTL commands
69 #define JSIOCGVERSION  _IOR('j', 0x01, int)   /* get driver version (u32) */
70 #define JSIOCGAXES     _IOR('j', 0x11, char)  /* get number of axes (u8) */
71 #define JSIOCGBUTTONS  _IOR('j', 0x12, char)  /* get number of buttons (u8) */
72 
73 #endif // _GLFW_USE_LINUX_JOYSTICKS
74 
75 
76 //========================================================================
77 // Initialize joystick interface
78 //========================================================================
79 
_glfwInitJoysticks(void)80 void _glfwInitJoysticks( void )
81 {
82 #ifdef _GLFW_USE_LINUX_JOYSTICKS
83     int  k, n, fd, joy_count;
84     char *joy_base_name, joy_dev_name[ 20 ];
85     int  driver_version = 0x000800;
86     char ret_data;
87 #endif // _GLFW_USE_LINUX_JOYSTICKS
88     int  i;
89 
90     // Start by saying that there are no sticks
91     for( i = 0; i <= GLFW_JOYSTICK_LAST; ++ i )
92     {
93         _glfwJoy[ i ].Present = GL_FALSE;
94     }
95 
96 #ifdef _GLFW_USE_LINUX_JOYSTICKS
97 
98     // Try to open joysticks (nonblocking)
99     joy_count = 0;
100     for( k = 0; k <= 1 && joy_count <= GLFW_JOYSTICK_LAST; ++ k )
101     {
102         // Pick joystick base name
103         switch( k )
104         {
105         case 0:
106             joy_base_name = "/dev/input/js";  // USB sticks
107             break;
108         case 1:
109             joy_base_name = "/dev/js";        // "Legacy" sticks
110             break;
111         default:
112             continue;                         // (should never happen)
113         }
114 
115         // Try to open a few of these sticks
116         for( i = 0; i <= 50 && joy_count <= GLFW_JOYSTICK_LAST; ++ i )
117         {
118             sprintf( joy_dev_name, "%s%d", joy_base_name, i );
119             fd = open( joy_dev_name, O_NONBLOCK );
120             if( fd != -1 )
121             {
122                 // Remember fd
123                 _glfwJoy[ joy_count ].fd = fd;
124 
125                 // Check that the joystick driver version is 1.0+
126                 ioctl( fd, JSIOCGVERSION, &driver_version );
127                 if( driver_version < 0x010000 )
128                 {
129                     // It's an old 0.x interface (we don't support it)
130                     close( fd );
131                     continue;
132                 }
133 
134                 // Get number of joystick axes
135                 ioctl( fd, JSIOCGAXES, &ret_data );
136                 _glfwJoy[ joy_count ].NumAxes = (int) ret_data;
137 
138                 // Get number of joystick buttons
139                 ioctl( fd, JSIOCGBUTTONS, &ret_data );
140                 _glfwJoy[ joy_count ].NumButtons = (int) ret_data;
141 
142                 // Allocate memory for joystick state
143                 _glfwJoy[ joy_count ].Axis =
144                     (float *) malloc( sizeof(float) *
145                                       _glfwJoy[ joy_count ].NumAxes );
146                 if( _glfwJoy[ joy_count ].Axis == NULL )
147                 {
148                     close( fd );
149                     continue;
150                 }
151                 _glfwJoy[ joy_count ].Button =
152                     (unsigned char *) malloc( sizeof(char) *
153                                      _glfwJoy[ joy_count ].NumButtons );
154                 if( _glfwJoy[ joy_count ].Button == NULL )
155                 {
156                     free( _glfwJoy[ joy_count ].Axis );
157                     close( fd );
158                     continue;
159                 }
160 
161                 // Clear joystick state
162                 for( n = 0; n < _glfwJoy[ joy_count ].NumAxes; ++ n )
163                 {
164                     _glfwJoy[ joy_count ].Axis[ n ] = 0.0f;
165                 }
166                 for( n = 0; n < _glfwJoy[ joy_count ].NumButtons; ++ n )
167                 {
168                     _glfwJoy[ joy_count ].Button[ n ] = GLFW_RELEASE;
169                 }
170 
171                 // The joystick is supported and connected
172                 _glfwJoy[ joy_count ].Present = GL_TRUE;
173                 joy_count ++;
174             }
175         }
176     }
177 
178 #endif // _GLFW_USE_LINUX_JOYSTICKS
179 
180 }
181 
182 
183 //========================================================================
184 // Close all opened joystick handles
185 //========================================================================
186 
_glfwTerminateJoysticks(void)187 void _glfwTerminateJoysticks( void )
188 {
189 
190 #ifdef _GLFW_USE_LINUX_JOYSTICKS
191 
192     int i;
193 
194     // Close any opened joysticks
195     for( i = 0; i <= GLFW_JOYSTICK_LAST; ++ i )
196     {
197         if( _glfwJoy[ i ].Present )
198         {
199             close( _glfwJoy[ i ].fd );
200             free( _glfwJoy[ i ].Axis );
201             free( _glfwJoy[ i ].Button );
202             _glfwJoy[ i ].Present = GL_FALSE;
203         }
204     }
205 
206 #endif // _GLFW_USE_LINUX_JOYSTICKS
207 
208 }
209 
210 
211 //========================================================================
212 // Empty joystick event queue
213 //========================================================================
214 
pollJoystickEvents(void)215 static void pollJoystickEvents( void )
216 {
217 
218 #ifdef _GLFW_USE_LINUX_JOYSTICKS
219 
220     struct js_event e;
221     int i;
222 
223     // Get joystick events for all GLFW joysticks
224     for( i = 0; i <= GLFW_JOYSTICK_LAST; ++ i )
225     {
226         // Is the stick present?
227         if( _glfwJoy[ i ].Present )
228         {
229             // Read all queued events (non-blocking)
230             while( read(_glfwJoy[i].fd, &e, sizeof(struct js_event)) > 0 )
231             {
232                 // We don't care if it's an init event or not
233                 e.type &= ~JS_EVENT_INIT;
234 
235                 // Check event type
236                 switch( e.type )
237                 {
238                 case JS_EVENT_AXIS:
239                     _glfwJoy[ i ].Axis[ e.number ] = (float) e.value /
240                                                              32767.0f;
241                     // We need to change the sign for the Y axes, so that
242                     // positive = up/forward, according to the GLFW spec.
243                     if( e.number & 1 )
244                     {
245                         _glfwJoy[ i ].Axis[ e.number ] =
246                             -_glfwJoy[ i ].Axis[ e.number ];
247                     }
248                     break;
249 
250                 case JS_EVENT_BUTTON:
251                     _glfwJoy[ i ].Button[ e.number ] =
252                         e.value ? GLFW_PRESS : GLFW_RELEASE;
253                     break;
254 
255                 default:
256                     break;
257                 }
258             }
259         }
260     }
261 
262 #endif // _GLFW_USE_LINUX_JOYSTICKS
263 
264 }
265 
266 
267 //************************************************************************
268 //****               Platform implementation functions                ****
269 //************************************************************************
270 
271 //========================================================================
272 // Determine joystick capabilities
273 //========================================================================
274 
_glfwPlatformGetJoystickParam(int joy,int param)275 int _glfwPlatformGetJoystickParam( int joy, int param )
276 {
277     // Is joystick present?
278     if( !_glfwJoy[ joy ].Present )
279     {
280         return 0;
281     }
282 
283     switch( param )
284     {
285     case GLFW_PRESENT:
286         return GL_TRUE;
287 
288     case GLFW_AXES:
289         return _glfwJoy[ joy ].NumAxes;
290 
291     case GLFW_BUTTONS:
292         return _glfwJoy[ joy ].NumButtons;
293 
294     default:
295         break;
296     }
297 
298     return 0;
299 }
300 
301 
302 //========================================================================
303 // Get joystick axis positions
304 //========================================================================
305 
_glfwPlatformGetJoystickPos(int joy,float * pos,int numaxes)306 int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes )
307 {
308     int i;
309 
310     // Is joystick present?
311     if( !_glfwJoy[ joy ].Present )
312     {
313         return 0;
314     }
315 
316     // Update joystick state
317     pollJoystickEvents();
318 
319     // Does the joystick support less axes than requested?
320     if( _glfwJoy[ joy ].NumAxes < numaxes )
321     {
322         numaxes = _glfwJoy[ joy ].NumAxes;
323     }
324 
325     // Copy axis positions from internal state
326     for( i = 0; i < numaxes; ++ i )
327     {
328         pos[ i ] = _glfwJoy[ joy ].Axis[ i ];
329     }
330 
331     return numaxes;
332 }
333 
334 
335 //========================================================================
336 // Get joystick button states
337 //========================================================================
338 
_glfwPlatformGetJoystickButtons(int joy,unsigned char * buttons,int numbuttons)339 int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons,
340     int numbuttons )
341 {
342     int i;
343 
344     // Is joystick present?
345     if( !_glfwJoy[ joy ].Present )
346     {
347         return 0;
348     }
349 
350     // Update joystick state
351     pollJoystickEvents();
352 
353     // Does the joystick support less buttons than requested?
354     if( _glfwJoy[ joy ].NumButtons < numbuttons )
355     {
356         numbuttons = _glfwJoy[ joy ].NumButtons;
357     }
358 
359     // Copy button states from internal state
360     for( i = 0; i < numbuttons; ++ i )
361     {
362         buttons[ i ] = _glfwJoy[ joy ].Button[ i ];
363     }
364 
365     return numbuttons;
366 }
367 
368