1spv.IntersectShader.rint 2// Module Version 10000 3// Generated by (magic number): 8000a 4// Id's are bound by 71 5 6 Capability RayTracingNV 7 Extension "SPV_NV_ray_tracing" 8 1: ExtInstImport "GLSL.std.450" 9 MemoryModel Logical GLSL450 10 EntryPoint IntersectionKHR 4 "main" 11 14 20 23 26 33 36 39 42 47 50 56 59 11 Source GLSL 460 12 SourceExtension "GL_NV_ray_tracing" 13 Name 4 "main" 14 Name 9 "v0" 15 Name 11 "gl_LaunchIDNV" 16 Name 13 "v1" 17 Name 14 "gl_LaunchSizeNV" 18 Name 18 "v2" 19 Name 20 "gl_PrimitiveID" 20 Name 22 "v3" 21 Name 23 "gl_InstanceID" 22 Name 25 "v4" 23 Name 26 "gl_InstanceCustomIndexNV" 24 Name 31 "v5" 25 Name 33 "gl_WorldRayOriginNV" 26 Name 35 "v6" 27 Name 36 "gl_WorldRayDirectionNV" 28 Name 38 "v7" 29 Name 39 "gl_ObjectRayOriginNV" 30 Name 41 "v8" 31 Name 42 "gl_ObjectRayDirectionNV" 32 Name 45 "v9" 33 Name 47 "gl_RayTminNV" 34 Name 49 "v10" 35 Name 50 "gl_RayTmaxNV" 36 Name 54 "v11" 37 Name 56 "gl_ObjectToWorldNV" 38 Name 58 "v12" 39 Name 59 "gl_WorldToObjectNV" 40 Name 63 "iAttr" 41 Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdKHR 42 Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeKHR 43 Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId 44 Decorate 23(gl_InstanceID) BuiltIn InstanceId 45 Decorate 26(gl_InstanceCustomIndexNV) BuiltIn InstanceCustomIndexKHR 46 Decorate 33(gl_WorldRayOriginNV) BuiltIn WorldRayOriginKHR 47 Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionKHR 48 Decorate 39(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginKHR 49 Decorate 42(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionKHR 50 Decorate 47(gl_RayTminNV) BuiltIn RayTminKHR 51 Decorate 50(gl_RayTmaxNV) BuiltIn RayTmaxKHR 52 Decorate 56(gl_ObjectToWorldNV) BuiltIn ObjectToWorldKHR 53 Decorate 59(gl_WorldToObjectNV) BuiltIn WorldToObjectKHR 54 2: TypeVoid 55 3: TypeFunction 2 56 6: TypeInt 32 0 57 7: TypeVector 6(int) 3 58 8: TypePointer Function 7(ivec3) 59 10: TypePointer Input 7(ivec3) 6011(gl_LaunchIDNV): 10(ptr) Variable Input 6114(gl_LaunchSizeNV): 10(ptr) Variable Input 62 16: TypeInt 32 1 63 17: TypePointer Function 16(int) 64 19: TypePointer Input 16(int) 6520(gl_PrimitiveID): 19(ptr) Variable Input 6623(gl_InstanceID): 19(ptr) Variable Input 6726(gl_InstanceCustomIndexNV): 19(ptr) Variable Input 68 28: TypeFloat 32 69 29: TypeVector 28(float) 3 70 30: TypePointer Function 29(fvec3) 71 32: TypePointer Input 29(fvec3) 7233(gl_WorldRayOriginNV): 32(ptr) Variable Input 7336(gl_WorldRayDirectionNV): 32(ptr) Variable Input 7439(gl_ObjectRayOriginNV): 32(ptr) Variable Input 7542(gl_ObjectRayDirectionNV): 32(ptr) Variable Input 76 44: TypePointer Function 28(float) 77 46: TypePointer Input 28(float) 7847(gl_RayTminNV): 46(ptr) Variable Input 7950(gl_RayTmaxNV): 46(ptr) Variable Input 80 52: TypeMatrix 29(fvec3) 4 81 53: TypePointer Function 52 82 55: TypePointer Input 52 8356(gl_ObjectToWorldNV): 55(ptr) Variable Input 8459(gl_WorldToObjectNV): 55(ptr) Variable Input 85 61: TypeVector 28(float) 4 86 62: TypePointer HitAttributeKHR 61(fvec4) 87 63(iAttr): 62(ptr) Variable HitAttributeKHR 88 64: 28(float) Constant 1056964608 89 65: 28(float) Constant 0 90 66: 28(float) Constant 1065353216 91 67: 61(fvec4) ConstantComposite 64 64 65 66 92 68: 6(int) Constant 1 93 69: TypeBool 94 4(main): 2 Function None 3 95 5: Label 96 9(v0): 8(ptr) Variable Function 97 13(v1): 8(ptr) Variable Function 98 18(v2): 17(ptr) Variable Function 99 22(v3): 17(ptr) Variable Function 100 25(v4): 17(ptr) Variable Function 101 31(v5): 30(ptr) Variable Function 102 35(v6): 30(ptr) Variable Function 103 38(v7): 30(ptr) Variable Function 104 41(v8): 30(ptr) Variable Function 105 45(v9): 44(ptr) Variable Function 106 49(v10): 44(ptr) Variable Function 107 54(v11): 53(ptr) Variable Function 108 58(v12): 53(ptr) Variable Function 109 12: 7(ivec3) Load 11(gl_LaunchIDNV) 110 Store 9(v0) 12 111 15: 7(ivec3) Load 14(gl_LaunchSizeNV) 112 Store 13(v1) 15 113 21: 16(int) Load 20(gl_PrimitiveID) 114 Store 18(v2) 21 115 24: 16(int) Load 23(gl_InstanceID) 116 Store 22(v3) 24 117 27: 16(int) Load 26(gl_InstanceCustomIndexNV) 118 Store 25(v4) 27 119 34: 29(fvec3) Load 33(gl_WorldRayOriginNV) 120 Store 31(v5) 34 121 37: 29(fvec3) Load 36(gl_WorldRayDirectionNV) 122 Store 35(v6) 37 123 40: 29(fvec3) Load 39(gl_ObjectRayOriginNV) 124 Store 38(v7) 40 125 43: 29(fvec3) Load 42(gl_ObjectRayDirectionNV) 126 Store 41(v8) 43 127 48: 28(float) Load 47(gl_RayTminNV) 128 Store 45(v9) 48 129 51: 28(float) Load 50(gl_RayTmaxNV) 130 Store 49(v10) 51 131 57: 52 Load 56(gl_ObjectToWorldNV) 132 Store 54(v11) 57 133 60: 52 Load 59(gl_WorldToObjectNV) 134 Store 58(v12) 60 135 Store 63(iAttr) 67 136 70: 69(bool) ReportIntersectionKHR 64 68 137 Return 138 FunctionEnd 139