1 
2 /* Copyright (c) Mark J. Kilgard, 1994. */
3 
4 /**
5  * (c) Copyright 1993, Silicon Graphics, Inc.
6  * ALL RIGHTS RESERVED
7  * Permission to use, copy, modify, and distribute this software for
8  * any purpose and without fee is hereby granted, provided that the above
9  * copyright notice appear in all copies and that both the copyright notice
10  * and this permission notice appear in supporting documentation, and that
11  * the name of Silicon Graphics, Inc. not be used in advertising
12  * or publicity pertaining to distribution of the software without specific,
13  * written prior permission.
14  *
15  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
19  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
24  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27  *
28  * US Government Users Restricted Rights
29  * Use, duplication, or disclosure by the Government is subject to
30  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32  * clause at DFARS 252.227-7013 and/or in similar or successor
33  * clauses in the FAR or the DOD or NASA FAR Supplement.
34  * Unpublished-- rights reserved under the copyright laws of the
35  * United States.  Contractor/manufacturer is Silicon Graphics,
36  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
37  *
38  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39  */
40 /*
41  *  fog.c
42  *  This program draws 5 red teapots, each at a different
43  *  z distance from the eye, in different types of fog.
44  *  Pressing the left mouse button chooses between 3 types of
45  *  fog:  exponential, exponential squared, and linear.
46  *  In this program, there is a fixed density value, as well
47  *  as fixed start and end values for the linear fog.
48  */
49 #include <stdlib.h>
50 #include <math.h>
51 #include "glut_wrap.h"
52 
53 GLint fogMode;
54 
55 static void
selectFog(int mode)56 selectFog(int mode)
57 {
58     switch(mode) {
59     case GL_LINEAR:
60         glFogf(GL_FOG_START, 1.0);
61         glFogf(GL_FOG_END, 5.0);
62 	/* falls through */
63     case GL_EXP2:
64     case GL_EXP:
65 	glFogi(GL_FOG_MODE, mode);
66 	glutPostRedisplay();
67 	break;
68     case 0:
69 	exit(0);
70     }
71 }
72 
73 /*  Initialize z-buffer, projection matrix, light source,
74  *  and lighting model.  Do not specify a material property here.
75  */
76 static void
myinit(void)77 myinit(void)
78 {
79     GLfloat position[] =
80     {0.0, 3.0, 3.0, 0.0};
81     GLfloat local_view[] =
82     {0.0};
83 
84     glEnable(GL_DEPTH_TEST);
85     glDepthFunc(GL_LESS);
86 
87     glLightfv(GL_LIGHT0, GL_POSITION, position);
88     glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
89 
90     glFrontFace(GL_CW);
91     glEnable(GL_LIGHTING);
92     glEnable(GL_LIGHT0);
93     glEnable(GL_AUTO_NORMAL);
94     glEnable(GL_NORMALIZE);
95     glEnable(GL_FOG);
96     {
97         GLfloat fogColor[4] =
98         {0.5, 0.5, 0.5, 1.0};
99 
100         fogMode = GL_EXP;
101         glFogi(GL_FOG_MODE, fogMode);
102         glFogfv(GL_FOG_COLOR, fogColor);
103         glFogf(GL_FOG_DENSITY, 0.35);
104         glHint(GL_FOG_HINT, GL_DONT_CARE);
105         glClearColor(0.5, 0.5, 0.5, 1.0);
106     }
107 }
108 
109 static void
renderRedTeapot(GLfloat x,GLfloat y,GLfloat z)110 renderRedTeapot(GLfloat x, GLfloat y, GLfloat z)
111 {
112     float mat[4];
113 
114     glPushMatrix();
115     glTranslatef(x, y, z);
116     mat[0] = 0.1745;
117     mat[1] = 0.01175;
118     mat[2] = 0.01175;
119     mat[3] = 1.0;
120     glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
121     mat[0] = 0.61424;
122     mat[1] = 0.04136;
123     mat[2] = 0.04136;
124     glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
125     mat[0] = 0.727811;
126     mat[1] = 0.626959;
127     mat[2] = 0.626959;
128     glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
129     glMaterialf(GL_FRONT, GL_SHININESS, 0.6 * 128.0);
130     glutSolidTeapot(1.0);
131     glPopMatrix();
132 }
133 
134 /*  display() draws 5 teapots at different z positions.
135  */
136 static void
display(void)137 display(void)
138 {
139     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
140     renderRedTeapot(-4.0, -0.5, -1.0);
141     renderRedTeapot(-2.0, -0.5, -2.0);
142     renderRedTeapot(0.0, -0.5, -3.0);
143     renderRedTeapot(2.0, -0.5, -4.0);
144     renderRedTeapot(4.0, -0.5, -5.0);
145     glFlush();
146 }
147 
148 static void
myReshape(int w,int h)149 myReshape(int w, int h)
150 {
151     glViewport(0, 0, w, h);
152     glMatrixMode(GL_PROJECTION);
153     glLoadIdentity();
154     if (w <= (h * 3))
155         glOrtho(-6.0, 6.0, -2.0 * ((GLfloat) h * 3) / (GLfloat) w,
156             2.0 * ((GLfloat) h * 3) / (GLfloat) w, 0.0, 10.0);
157     else
158         glOrtho(-6.0 * (GLfloat) w / ((GLfloat) h * 3),
159             6.0 * (GLfloat) w / ((GLfloat) h * 3), -2.0, 2.0, 0.0, 10.0);
160     glMatrixMode(GL_MODELVIEW);
161     glLoadIdentity();
162 }
163 
164 static void
key(unsigned char k,int x,int y)165 key(unsigned char k, int x, int y)
166 {
167   switch (k) {
168   case 27:  /* Escape */
169     exit(0);
170     break;
171   default:
172     return;
173   }
174   glutPostRedisplay();
175 }
176 
177 /*  Main Loop
178  *  Open window with initial window size, title bar,
179  *  RGBA display mode, depth buffer, and handle input events.
180  */
181 int
main(int argc,char ** argv)182 main(int argc, char **argv)
183 {
184     glutInit(&argc, argv);
185     glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
186     glutInitWindowSize(450, 150);
187     glutCreateWindow(argv[0]);
188     myinit();
189     glutReshapeFunc(myReshape);
190     glutDisplayFunc(display);
191     glutCreateMenu(selectFog);
192     glutAddMenuEntry("Fog EXP", GL_EXP);
193     glutAddMenuEntry("Fog EXP2", GL_EXP2);
194     glutAddMenuEntry("Fog LINEAR", GL_LINEAR);
195     glutAddMenuEntry("Quit", 0);
196     glutAttachMenu(GLUT_RIGHT_BUTTON);
197     glutKeyboardFunc(key);
198     glutMainLoop();
199     return 0;             /* ANSI C requires main to return int. */
200 }
201