1 /*
2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3 * ALL RIGHTS RESERVED
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
11 *
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24 *
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34 *
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36 */
37
38 /*
39 * movelight.c
40 * This program demonstrates when to issue lighting and
41 * transformation commands to render a model with a light
42 * which is moved by a modeling transformation (rotate or
43 * translate). The light position is reset after the modeling
44 * transformation is called. The eye position does not change.
45 *
46 * A sphere is drawn using a grey material characteristic.
47 * A single light source illuminates the object.
48 *
49 * Interaction: pressing the left mouse button alters
50 * the modeling transformation (x rotation) by 30 degrees.
51 * The scene is then redrawn with the light in a new position.
52 */
53 #include "glut_wrap.h"
54 #include <stdlib.h>
55
56 static int spin = 0;
57
58 /* Initialize material property, light source, lighting model,
59 * and depth buffer.
60 */
init(void)61 static void init(void)
62 {
63 glClearColor (0.0, 0.0, 0.0, 0.0);
64 glShadeModel (GL_SMOOTH);
65 glEnable(GL_LIGHTING);
66 glEnable(GL_LIGHT0);
67 glEnable(GL_DEPTH_TEST);
68 }
69
70 /* Here is where the light position is reset after the modeling
71 * transformation (glRotated) is called. This places the
72 * light at a new position in world coordinates. The cube
73 * represents the position of the light.
74 */
display(void)75 static void display(void)
76 {
77 GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 };
78
79 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
80 glPushMatrix ();
81 gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
82
83 glPushMatrix ();
84 glRotated ((GLdouble) spin, 1.0, 0.0, 0.0);
85 glLightfv (GL_LIGHT0, GL_POSITION, position);
86
87 glTranslated (0.0, 0.0, 1.5);
88 glDisable (GL_LIGHTING);
89 glColor3f (0.0, 1.0, 1.0);
90 glutWireCube (0.1);
91 glEnable (GL_LIGHTING);
92 glPopMatrix ();
93
94 glutSolidTorus (0.275, 0.85, 8, 15);
95 glPopMatrix ();
96 glFlush ();
97 }
98
reshape(int w,int h)99 static void reshape (int w, int h)
100 {
101 glViewport (0, 0, (GLsizei) w, (GLsizei) h);
102 glMatrixMode (GL_PROJECTION);
103 glLoadIdentity();
104 gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
105 glMatrixMode(GL_MODELVIEW);
106 glLoadIdentity();
107 }
108
109 /* ARGSUSED2 */
mouse(int button,int state,int x,int y)110 static void mouse(int button, int state, int x, int y)
111 {
112 switch (button) {
113 case GLUT_LEFT_BUTTON:
114 if (state == GLUT_DOWN) {
115 spin = (spin + 30) % 360;
116 glutPostRedisplay();
117 }
118 break;
119 default:
120 break;
121 }
122 }
123
124 /* ARGSUSED1 */
keyboard(unsigned char key,int x,int y)125 static void keyboard(unsigned char key, int x, int y)
126 {
127 switch (key) {
128 case 27:
129 exit(0);
130 break;
131 }
132 }
133
main(int argc,char ** argv)134 int main(int argc, char** argv)
135 {
136 glutInit(&argc, argv);
137 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
138 glutInitWindowSize (500, 500);
139 glutInitWindowPosition (100, 100);
140 glutCreateWindow (argv[0]);
141 init ();
142 glutDisplayFunc(display);
143 glutReshapeFunc(reshape);
144 glutMouseFunc(mouse);
145 glutKeyboardFunc(keyboard);
146 glutMainLoop();
147 return 0;
148 }
149