1 /* aux2glut conversion Copyright (c) Mark J. Kilgard, 1994, 1995 */
2
3 /**
4 * (c) Copyright 1993, Silicon Graphics, Inc.
5 * ALL RIGHTS RESERVED
6 * Permission to use, copy, modify, and distribute this software for
7 * any purpose and without fee is hereby granted, provided that the above
8 * copyright notice appear in all copies and that both the copyright notice
9 * and this permission notice appear in supporting documentation, and that
10 * the name of Silicon Graphics, Inc. not be used in advertising
11 * or publicity pertaining to distribution of the software without specific,
12 * written prior permission.
13 *
14 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
15 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
16 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
17 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
18 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
19 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
20 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
21 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
22 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
23 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
24 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
25 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
26 *
27 * US Government Users Restricted Rights
28 * Use, duplication, or disclosure by the Government is subject to
29 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
30 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
31 * clause at DFARS 252.227-7013 and/or in similar or successor
32 * clauses in the FAR or the DOD or NASA FAR Supplement.
33 * Unpublished-- rights reserved under the copyright laws of the
34 * United States. Contractor/manufacturer is Silicon Graphics,
35 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
36 *
37 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
38 */
39 /**
40 * surface.c
41 * This program draws a NURBS surface in the shape of a
42 * symmetrical hill.
43 */
44 #include <stdlib.h>
45 #include "glut_wrap.h"
46
47 GLfloat ctlpoints[4][4][3];
48 int showPoints = 0;
49
50 GLUnurbsObj *theNurb;
51
52 /*
53 * Initializes the control points of the surface to a small hill.
54 * The control points range from -3 to +3 in x, y, and z
55 */
init_surface(void)56 static void init_surface(void)
57 {
58 int u, v;
59 for (u = 0; u < 4; u++) {
60 for (v = 0; v < 4; v++) {
61 ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5);
62 ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5);
63
64 if ( (u == 1 || u == 2) && (v == 1 || v == 2))
65 ctlpoints[u][v][2] = 7.0;
66 else
67 ctlpoints[u][v][2] = -3.0;
68 }
69 }
70 }
71
72 /* Initialize material property and depth buffer.
73 */
myinit(void)74 static void myinit(void)
75 {
76 GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
77 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
78 GLfloat mat_shininess[] = { 100.0 };
79
80 glClearColor (0.0, 0.0, 0.0, 1.0);
81 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
82 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
83 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
84
85 glEnable(GL_LIGHTING);
86 glEnable(GL_LIGHT0);
87 glDepthFunc(GL_LESS);
88 glEnable(GL_DEPTH_TEST);
89 glEnable(GL_AUTO_NORMAL);
90 glEnable(GL_NORMALIZE);
91
92 init_surface();
93
94 theNurb = gluNewNurbsRenderer();
95 gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0);
96 gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
97
98 glMatrixMode(GL_MODELVIEW);
99 glLoadIdentity();
100 glTranslatef (0.0, 0.0, -5.0);
101 }
102
display(void)103 static void display(void)
104 {
105 GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
106 int i, j;
107
108 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
109
110 glPushMatrix();
111 glRotatef(330.0, 1.,0.,0.);
112 glScalef (0.25, 0.25, 0.25);
113
114 gluBeginSurface(theNurb);
115 gluNurbsSurface(theNurb,
116 8, knots,
117 8, knots,
118 4 * 3,
119 3,
120 &ctlpoints[0][0][0],
121 4, 4,
122 GL_MAP2_VERTEX_3);
123 gluEndSurface(theNurb);
124
125 if(showPoints) {
126 glPointSize(5.0);
127 glDisable(GL_LIGHTING);
128 glColor3f(1.0, 1.0, 0.0);
129 glBegin(GL_POINTS);
130 for(i=0;i<4;i++) {
131 for(j=0;j<4;j++) {
132 glVertex3f(ctlpoints[i][j][0], ctlpoints[i][j][1], ctlpoints[i][j][2]);
133 }
134 }
135 glEnd();
136 glEnable(GL_LIGHTING);
137 }
138
139 glPopMatrix();
140 glutSwapBuffers();
141 }
142
reshape(int w,int h)143 static void reshape(int w, int h)
144 {
145 glViewport(0, 0, w, h);
146 glMatrixMode(GL_PROJECTION);
147 glLoadIdentity();
148 gluPerspective (45.0, (GLdouble)w/(GLdouble)h, 3.0, 8.0);
149
150 glMatrixMode(GL_MODELVIEW);
151 }
152
153 static void
menu(int value)154 menu(int value)
155 {
156 switch (value) {
157 case 0:
158 case 1:
159 showPoints = value;
160 break;
161 case 2:
162 gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
163 break;
164 case 3:
165 gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_OUTLINE_POLYGON);
166 break;
167 }
168 glutPostRedisplay();
169 }
170
171 int down = 0, lastx;
172
173 /* ARGSUSED1 */
174 static void
motion(int x,int y)175 motion(int x, int y)
176 {
177 if (down) {
178 glRotatef(lastx - x, 0, 1, 0);
179 lastx = x;
180 glutPostRedisplay();
181 }
182 }
183
184 /* ARGSUSED3 */
185 static void
mouse(int button,int state,int x,int y)186 mouse(int button, int state, int x, int y)
187 {
188 if (button == GLUT_LEFT_BUTTON) {
189 if (state == GLUT_DOWN) {
190 lastx = x;
191 down = 1;
192 } else {
193 down = 0;
194 }
195 }
196 }
197
198 static void
key(unsigned char k,int x,int y)199 key(unsigned char k, int x, int y)
200 {
201 switch (k) {
202 case 27: /* Escape */
203 exit(0);
204 break;
205 default:
206 return;
207 }
208 glutPostRedisplay();
209 }
210
211 /* Main Loop */
212 int
main(int argc,char ** argv)213 main(int argc, char** argv)
214 {
215 glutInit(&argc, argv);
216 glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB);
217 glutCreateWindow(argv[0]);
218 myinit();
219 glutReshapeFunc(reshape);
220 glutDisplayFunc(display);
221 glutCreateMenu(menu);
222 glutAddMenuEntry("Show control points", 1);
223 glutAddMenuEntry("Hide control points", 0);
224 glutAddMenuEntry("Solid", 2);
225 glutAddMenuEntry("Wireframe", 3);
226 glutAttachMenu(GLUT_RIGHT_BUTTON);
227 glutMouseFunc(mouse);
228 glutMotionFunc(motion);
229 glutKeyboardFunc(key);
230 glutMainLoop();
231 return 0; /* ANSI C requires main to return int. */
232 }
233