1 /*
2  * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3  * ALL RIGHTS RESERVED
4  * Permission to use, copy, modify, and distribute this software for
5  * any purpose and without fee is hereby granted, provided that the above
6  * copyright notice appear in all copies and that both the copyright notice
7  * and this permission notice appear in supporting documentation, and that
8  * the name of Silicon Graphics, Inc. not be used in advertising
9  * or publicity pertaining to distribution of the software without specific,
10  * written prior permission.
11  *
12  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
16  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
21  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24  *
25  * US Government Users Restricted Rights
26  * Use, duplication, or disclosure by the Government is subject to
27  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29  * clause at DFARS 252.227-7013 and/or in similar or successor
30  * clauses in the FAR or the DOD or NASA FAR Supplement.
31  * Unpublished-- rights reserved under the copyright laws of the
32  * United States.  Contractor/manufacturer is Silicon Graphics,
33  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
34  *
35  * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36  */
37 
38 /*  texbind.c
39  *  This program demonstrates using glBindTexture() by
40  *  creating and managing two textures.
41  */
42 #include "glut_wrap.h"
43 #include <stdlib.h>
44 #include <stdio.h>
45 
46 #ifdef GL_VERSION_1_1
47 /*	Create checkerboard texture	*/
48 #define	checkImageWidth 64
49 #define	checkImageHeight 64
50 static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
51 static GLubyte otherImage[checkImageHeight][checkImageWidth][4];
52 
53 static GLuint texName[2];
54 
makeCheckImages(void)55 static void makeCheckImages(void)
56 {
57    int i, j, c;
58 
59    for (i = 0; i < checkImageHeight; i++) {
60       for (j = 0; j < checkImageWidth; j++) {
61          c = ((((i&0x8)==0)^((j&0x8)==0)))*255;
62          checkImage[i][j][0] = (GLubyte) c;
63          checkImage[i][j][1] = (GLubyte) c;
64          checkImage[i][j][2] = (GLubyte) c;
65          checkImage[i][j][3] = (GLubyte) 255;
66          c = ((((i&0x10)==0)^((j&0x10)==0)))*255;
67          otherImage[i][j][0] = (GLubyte) c;
68          otherImage[i][j][1] = (GLubyte) 0;
69          otherImage[i][j][2] = (GLubyte) 0;
70          otherImage[i][j][3] = (GLubyte) 255;
71       }
72    }
73 }
74 
init(void)75 static void init(void)
76 {
77    glClearColor (0.0, 0.0, 0.0, 0.0);
78    glShadeModel(GL_FLAT);
79    glEnable(GL_DEPTH_TEST);
80 
81    makeCheckImages();
82    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
83 
84    glGenTextures(2, texName);
85    glBindTexture(GL_TEXTURE_2D, texName[0]);
86    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
87    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
88    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
89                    GL_NEAREST);
90    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
91                    GL_NEAREST);
92    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
93                 checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
94                 checkImage);
95 
96    glBindTexture(GL_TEXTURE_2D, texName[1]);
97    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
98    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
99    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
100    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
101    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
102    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
103                 checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
104                 otherImage);
105    glEnable(GL_TEXTURE_2D);
106 }
107 
display(void)108 static void display(void)
109 {
110    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
111    glBindTexture(GL_TEXTURE_2D, texName[0]);
112    glBegin(GL_QUADS);
113    glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
114    glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
115    glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
116    glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
117    glEnd();
118    glBindTexture(GL_TEXTURE_2D, texName[1]);
119    glBegin(GL_QUADS);
120    glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
121    glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
122    glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
123    glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
124    glEnd();
125    glFlush();
126 }
127 
reshape(int w,int h)128 static void reshape(int w, int h)
129 {
130    glViewport(0, 0, (GLsizei) w, (GLsizei) h);
131    glMatrixMode(GL_PROJECTION);
132    glLoadIdentity();
133    gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
134    glMatrixMode(GL_MODELVIEW);
135    glLoadIdentity();
136    glTranslatef(0.0, 0.0, -3.6);
137 }
138 
139 /* ARGSUSED1 */
keyboard(unsigned char key,int x,int y)140 static void keyboard(unsigned char key, int x, int y)
141 {
142    switch (key) {
143       case 27:
144          exit(0);
145          break;
146    }
147 }
148 
main(int argc,char ** argv)149 int main(int argc, char** argv)
150 {
151    glutInit(&argc, argv);
152    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
153    glutInitWindowSize(250, 250);
154    glutInitWindowPosition(100, 100);
155    glutCreateWindow(argv[0]);
156    init();
157    glutReshapeFunc(reshape);
158    glutDisplayFunc(display);
159    glutKeyboardFunc (keyboard);
160    glutMainLoop();
161    return 0;
162 }
163 #else
main(int argc,char ** argv)164 int main(int argc, char** argv)
165 {
166     fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
167     fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
168     fprintf (stderr, "you may be able to modify this program to make it run.\n");
169     return 0;
170 }
171 #endif
172