1 /*
2  * Copyright © 2013 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 #include <gtest/gtest.h>
24 #include "util/compiler.h"
25 #include "main/mtypes.h"
26 #include "main/macros.h"
27 #include "ir.h"
28 
29 /**
30  * \file sampler_types_test.cpp
31  *
32  * Test that built-in sampler types have the right properties.
33  */
34 
35 #define ARRAY    EXPECT_TRUE(type->sampler_array);
36 #define NONARRAY EXPECT_FALSE(type->sampler_array);
37 #define SHADOW   EXPECT_TRUE(type->sampler_shadow);
38 #define COLOR    EXPECT_FALSE(type->sampler_shadow);
39 
40 #define T(TYPE, DIM, DATA_TYPE, ARR, SHAD, COMPS)           \
41 TEST(sampler_types, TYPE)                                   \
42 {                                                           \
43    const glsl_type *type = glsl_type::TYPE##_type;          \
44    EXPECT_EQ(GLSL_TYPE_SAMPLER, type->base_type);           \
45    EXPECT_EQ(DIM, type->sampler_dimensionality);            \
46    EXPECT_EQ(DATA_TYPE, type->sampled_type);                \
47    ARR;                                                     \
48    SHAD;                                                    \
49    EXPECT_EQ(COMPS, type->coordinate_components());         \
50 }
51 
52 T( sampler1D,        GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_FLOAT, NONARRAY, COLOR,  1)
53 T( sampler2D,        GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_FLOAT, NONARRAY, COLOR,  2)
54 T( sampler3D,        GLSL_SAMPLER_DIM_3D,   GLSL_TYPE_FLOAT, NONARRAY, COLOR,  3)
55 T( samplerCube,      GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, COLOR,  3)
56 T( sampler1DArray,   GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_FLOAT, ARRAY,    COLOR,  2)
57 T( sampler2DArray,   GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_FLOAT, ARRAY,    COLOR,  3)
58 T( samplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, ARRAY,    COLOR,  4)
59 T( sampler2DRect,    GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_FLOAT, NONARRAY, COLOR,  2)
60 T( samplerBuffer,    GLSL_SAMPLER_DIM_BUF,  GLSL_TYPE_FLOAT, NONARRAY, COLOR,  1)
61 T( sampler2DMS,      GLSL_SAMPLER_DIM_MS,   GLSL_TYPE_FLOAT, NONARRAY, COLOR,  2)
62 T( sampler2DMSArray, GLSL_SAMPLER_DIM_MS,   GLSL_TYPE_FLOAT, ARRAY,    COLOR,  3)
63 T(isampler1D,        GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_INT,   NONARRAY, COLOR,  1)
64 T(isampler2D,        GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_INT,   NONARRAY, COLOR,  2)
65 T(isampler3D,        GLSL_SAMPLER_DIM_3D,   GLSL_TYPE_INT,   NONARRAY, COLOR,  3)
66 T(isamplerCube,      GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_INT,   NONARRAY, COLOR,  3)
67 T(isampler1DArray,   GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_INT,   ARRAY,    COLOR,  2)
68 T(isampler2DArray,   GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_INT,   ARRAY,    COLOR,  3)
69 T(isamplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_INT,   ARRAY,    COLOR,  4)
70 T(isampler2DRect,    GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_INT,   NONARRAY, COLOR,  2)
71 T(isamplerBuffer,    GLSL_SAMPLER_DIM_BUF,  GLSL_TYPE_INT,   NONARRAY, COLOR,  1)
72 T(isampler2DMS,      GLSL_SAMPLER_DIM_MS,   GLSL_TYPE_INT,   NONARRAY, COLOR,  2)
73 T(isampler2DMSArray, GLSL_SAMPLER_DIM_MS,   GLSL_TYPE_INT,   ARRAY,    COLOR,  3)
74 T(usampler1D,        GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_UINT,  NONARRAY, COLOR,  1)
75 T(usampler2D,        GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_UINT,  NONARRAY, COLOR,  2)
76 T(usampler3D,        GLSL_SAMPLER_DIM_3D,   GLSL_TYPE_UINT,  NONARRAY, COLOR,  3)
77 T(usamplerCube,      GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_UINT,  NONARRAY, COLOR,  3)
78 T(usampler1DArray,   GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_UINT,  ARRAY,    COLOR,  2)
79 T(usampler2DArray,   GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_UINT,  ARRAY,    COLOR,  3)
80 T(usamplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_UINT,  ARRAY,    COLOR,  4)
81 T(usampler2DRect,    GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_UINT,  NONARRAY, COLOR,  2)
82 T(usamplerBuffer,    GLSL_SAMPLER_DIM_BUF,  GLSL_TYPE_UINT,  NONARRAY, COLOR,  1)
83 T(usampler2DMS,      GLSL_SAMPLER_DIM_MS,   GLSL_TYPE_UINT,  NONARRAY, COLOR,  2)
84 T(usampler2DMSArray, GLSL_SAMPLER_DIM_MS,   GLSL_TYPE_UINT,  ARRAY,    COLOR,  3)
85 
86 T(sampler1DShadow,   GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 1)
87 T(sampler2DShadow,   GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 2)
88 T(samplerCubeShadow, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 3)
89 
90 T(sampler1DArrayShadow,
91   GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, ARRAY, SHADOW, 2)
92 T(sampler2DArrayShadow,
93   GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, SHADOW, 3)
94 T(samplerCubeArrayShadow,
95   GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, ARRAY, SHADOW, 4)
96 T(sampler2DRectShadow,
97   GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 2)
98 
99 T(samplerExternalOES,
100   GLSL_SAMPLER_DIM_EXTERNAL, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
101