1 /* -*- c++ -*- */
2 /*
3  * Copyright © 2009 Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  */
24 
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27 
28 #include <string.h>
29 #include <assert.h>
30 #include <stdio.h>
31 
32 #include "shader_enums.h"
33 #include "c11/threads.h"
34 #include "util/blob.h"
35 #include "util/format/u_format.h"
36 #include "util/macros.h"
37 
38 #ifdef __cplusplus
39 #include "mesa/main/config.h"
40 #endif
41 
42 struct glsl_type;
43 
44 #ifdef __cplusplus
45 extern "C" {
46 #endif
47 
48 struct _mesa_glsl_parse_state;
49 struct glsl_symbol_table;
50 
51 extern void
52 glsl_type_singleton_init_or_ref();
53 
54 extern void
55 glsl_type_singleton_decref();
56 
57 extern void
58 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
59 
60 void
61 glsl_print_type(FILE *f, const struct glsl_type *t);
62 
63 void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
64 
65 const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
66 
67 typedef void (*glsl_type_size_align_func)(const struct glsl_type *type,
68                                           unsigned *size, unsigned *align);
69 
70 enum glsl_base_type {
71    /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
72     * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
73     */
74    GLSL_TYPE_UINT = 0,
75    GLSL_TYPE_INT,
76    GLSL_TYPE_FLOAT,
77    GLSL_TYPE_FLOAT16,
78    GLSL_TYPE_DOUBLE,
79    GLSL_TYPE_UINT8,
80    GLSL_TYPE_INT8,
81    GLSL_TYPE_UINT16,
82    GLSL_TYPE_INT16,
83    GLSL_TYPE_UINT64,
84    GLSL_TYPE_INT64,
85    GLSL_TYPE_BOOL,
86    GLSL_TYPE_SAMPLER,
87    GLSL_TYPE_IMAGE,
88    GLSL_TYPE_ATOMIC_UINT,
89    GLSL_TYPE_STRUCT,
90    GLSL_TYPE_INTERFACE,
91    GLSL_TYPE_ARRAY,
92    GLSL_TYPE_VOID,
93    GLSL_TYPE_SUBROUTINE,
94    GLSL_TYPE_FUNCTION,
95    GLSL_TYPE_ERROR
96 };
97 
98 /* Return the bit size of a type. Note that this differs from
99  * glsl_get_bit_size in that it returns 32 bits for bools, whereas at
100  * the NIR level we would want to return 1 bit for bools.
101  */
glsl_base_type_bit_size(enum glsl_base_type type)102 static unsigned glsl_base_type_bit_size(enum glsl_base_type type)
103 {
104    switch (type) {
105    case GLSL_TYPE_BOOL:
106    case GLSL_TYPE_INT:
107    case GLSL_TYPE_UINT:
108    case GLSL_TYPE_FLOAT: /* TODO handle mediump */
109    case GLSL_TYPE_SUBROUTINE:
110       return 32;
111 
112    case GLSL_TYPE_FLOAT16:
113    case GLSL_TYPE_UINT16:
114    case GLSL_TYPE_INT16:
115       return 16;
116 
117    case GLSL_TYPE_UINT8:
118    case GLSL_TYPE_INT8:
119       return 8;
120 
121    case GLSL_TYPE_DOUBLE:
122    case GLSL_TYPE_INT64:
123    case GLSL_TYPE_UINT64:
124    case GLSL_TYPE_IMAGE:
125    case GLSL_TYPE_SAMPLER:
126       return 64;
127 
128    default:
129       /* For GLSL_TYPE_STRUCT etc, it should be ok to return 0. This usually
130        * happens when calling this method through is_64bit and is_16bit
131        * methods
132        */
133       return 0;
134    }
135 
136    return 0;
137 }
138 
glsl_base_type_is_16bit(enum glsl_base_type type)139 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
140 {
141    return glsl_base_type_bit_size(type) == 16;
142 }
143 
glsl_base_type_is_64bit(enum glsl_base_type type)144 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
145 {
146    return glsl_base_type_bit_size(type) == 64;
147 }
148 
glsl_base_type_is_integer(enum glsl_base_type type)149 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
150 {
151    return type == GLSL_TYPE_UINT8 ||
152           type == GLSL_TYPE_INT8 ||
153           type == GLSL_TYPE_UINT16 ||
154           type == GLSL_TYPE_INT16 ||
155           type == GLSL_TYPE_UINT ||
156           type == GLSL_TYPE_INT ||
157           type == GLSL_TYPE_UINT64 ||
158           type == GLSL_TYPE_INT64 ||
159           type == GLSL_TYPE_BOOL ||
160           type == GLSL_TYPE_SAMPLER ||
161           type == GLSL_TYPE_IMAGE;
162 }
163 
164 static inline unsigned int
glsl_base_type_get_bit_size(const enum glsl_base_type base_type)165 glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
166 {
167    switch (base_type) {
168    case GLSL_TYPE_BOOL:
169       return 1;
170 
171    case GLSL_TYPE_INT:
172    case GLSL_TYPE_UINT:
173    case GLSL_TYPE_FLOAT: /* TODO handle mediump */
174    case GLSL_TYPE_SUBROUTINE:
175       return 32;
176 
177    case GLSL_TYPE_FLOAT16:
178    case GLSL_TYPE_UINT16:
179    case GLSL_TYPE_INT16:
180       return 16;
181 
182    case GLSL_TYPE_UINT8:
183    case GLSL_TYPE_INT8:
184       return 8;
185 
186    case GLSL_TYPE_DOUBLE:
187    case GLSL_TYPE_INT64:
188    case GLSL_TYPE_UINT64:
189    case GLSL_TYPE_IMAGE:
190    case GLSL_TYPE_SAMPLER:
191       return 64;
192 
193    default:
194       unreachable("unknown base type");
195    }
196 
197    return 0;
198 }
199 
200 static inline enum glsl_base_type
glsl_unsigned_base_type_of(enum glsl_base_type type)201 glsl_unsigned_base_type_of(enum glsl_base_type type)
202 {
203    switch (type) {
204    case GLSL_TYPE_INT:
205       return GLSL_TYPE_UINT;
206    case GLSL_TYPE_INT8:
207       return GLSL_TYPE_UINT8;
208    case GLSL_TYPE_INT16:
209       return GLSL_TYPE_UINT16;
210    case GLSL_TYPE_INT64:
211       return GLSL_TYPE_UINT64;
212    default:
213       assert(type == GLSL_TYPE_UINT ||
214              type == GLSL_TYPE_UINT8 ||
215              type == GLSL_TYPE_UINT16 ||
216              type == GLSL_TYPE_UINT64);
217       return type;
218    }
219 }
220 
221 static inline enum glsl_base_type
glsl_signed_base_type_of(enum glsl_base_type type)222 glsl_signed_base_type_of(enum glsl_base_type type)
223 {
224    switch (type) {
225    case GLSL_TYPE_UINT:
226       return GLSL_TYPE_INT;
227    case GLSL_TYPE_UINT8:
228       return GLSL_TYPE_INT8;
229    case GLSL_TYPE_UINT16:
230       return GLSL_TYPE_INT16;
231    case GLSL_TYPE_UINT64:
232       return GLSL_TYPE_INT64;
233    default:
234       assert(type == GLSL_TYPE_INT ||
235              type == GLSL_TYPE_INT8 ||
236              type == GLSL_TYPE_INT16 ||
237              type == GLSL_TYPE_INT64);
238       return type;
239    }
240 }
241 
242 enum glsl_sampler_dim {
243    GLSL_SAMPLER_DIM_1D = 0,
244    GLSL_SAMPLER_DIM_2D,
245    GLSL_SAMPLER_DIM_3D,
246    GLSL_SAMPLER_DIM_CUBE,
247    GLSL_SAMPLER_DIM_RECT,
248    GLSL_SAMPLER_DIM_BUF,
249    GLSL_SAMPLER_DIM_EXTERNAL,
250    GLSL_SAMPLER_DIM_MS,
251    GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
252    GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
253 };
254 
255 int
256 glsl_get_sampler_dim_coordinate_components(enum glsl_sampler_dim dim);
257 
258 enum glsl_matrix_layout {
259    /**
260     * The layout of the matrix is inherited from the object containing the
261     * matrix (the top level structure or the uniform block).
262     */
263    GLSL_MATRIX_LAYOUT_INHERITED,
264 
265    /**
266     * Explicit column-major layout
267     *
268     * If a uniform block doesn't have an explicit layout set, it will default
269     * to this layout.
270     */
271    GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
272 
273    /**
274     * Row-major layout
275     */
276    GLSL_MATRIX_LAYOUT_ROW_MAJOR
277 };
278 
279 enum {
280    GLSL_PRECISION_NONE = 0,
281    GLSL_PRECISION_HIGH,
282    GLSL_PRECISION_MEDIUM,
283    GLSL_PRECISION_LOW
284 };
285 
286 #ifdef __cplusplus
287 } /* extern "C" */
288 
289 #include "GL/gl.h"
290 #include "util/ralloc.h"
291 #include "mesa/main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
292 
293 struct glsl_type {
294    GLenum gl_type;
295    glsl_base_type base_type:8;
296 
297    glsl_base_type sampled_type:8; /**< Type of data returned using this
298                                    * sampler or image.  Only \c
299                                    * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
300                                    * and \c GLSL_TYPE_UINT are valid.
301                                    */
302 
303    unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
304    unsigned sampler_shadow:1;
305    unsigned sampler_array:1;
306    unsigned interface_packing:2;
307    unsigned interface_row_major:1;
308 
309    /**
310     * For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not.
311     *
312     * Only used for Compute kernels
313     */
314    unsigned packed:1;
315 
316 private:
glsl_typeglsl_type317    glsl_type() : mem_ctx(NULL)
318    {
319       // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
320    }
321 
322 public:
323    /**
324     * \name Vector and matrix element counts
325     *
326     * For scalars, each of these values will be 1.  For non-numeric types
327     * these will be 0.
328     */
329    /*@{*/
330    uint8_t vector_elements;    /**< 1, 2, 3, or 4 vector elements. */
331    uint8_t matrix_columns;     /**< 1, 2, 3, or 4 matrix columns. */
332    /*@}*/
333 
334    /**
335     * For \c GLSL_TYPE_ARRAY, this is the length of the array.  For
336     * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
337     * elements in the structure and the number of values pointed to by
338     * \c fields.structure (below).
339     */
340    unsigned length;
341 
342    /**
343     * Name of the data type
344     *
345     * Will never be \c NULL.
346     */
347    const char *name;
348 
349    /**
350     * Explicit array, matrix, or vector stride.  This is used to communicate
351     * explicit array layouts from SPIR-V.  Should be 0 if the type has no
352     * explicit stride.
353     */
354    unsigned explicit_stride;
355 
356    /**
357     * Explicit alignment. This is used to communicate explicit alignment
358     * constraints. Should be 0 if the type has no explicit alignment
359     * constraint.
360     */
361    unsigned explicit_alignment;
362 
363    /**
364     * Subtype of composite data types.
365     */
366    union {
367       const struct glsl_type *array;            /**< Type of array elements. */
368       struct glsl_function_param *parameters;   /**< Parameters to function. */
369       struct glsl_struct_field *structure;      /**< List of struct fields. */
370    } fields;
371 
372    /**
373     * \name Pointers to various public type singletons
374     */
375    /*@{*/
376 #undef  DECL_TYPE
377 #define DECL_TYPE(NAME, ...) \
378    static const glsl_type *const NAME##_type;
379 #undef  STRUCT_TYPE
380 #define STRUCT_TYPE(NAME) \
381    static const glsl_type *const struct_##NAME##_type;
382 #include "compiler/builtin_type_macros.h"
383    /*@}*/
384 
385    /**
386     * Convenience accessors for vector types (shorter than get_instance()).
387     * @{
388     */
389    static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
390    static const glsl_type *vec(unsigned components);
391    static const glsl_type *f16vec(unsigned components);
392    static const glsl_type *dvec(unsigned components);
393    static const glsl_type *ivec(unsigned components);
394    static const glsl_type *uvec(unsigned components);
395    static const glsl_type *bvec(unsigned components);
396    static const glsl_type *i64vec(unsigned components);
397    static const glsl_type *u64vec(unsigned components);
398    static const glsl_type *i16vec(unsigned components);
399    static const glsl_type *u16vec(unsigned components);
400    static const glsl_type *i8vec(unsigned components);
401    static const glsl_type *u8vec(unsigned components);
402    /**@}*/
403 
404    /**
405     * For numeric and boolean derived types returns the basic scalar type
406     *
407     * If the type is a numeric or boolean scalar, vector, or matrix type,
408     * this function gets the scalar type of the individual components.  For
409     * all other types, including arrays of numeric or boolean types, the
410     * error type is returned.
411     */
412    const glsl_type *get_base_type() const;
413 
414    /**
415     * Get the basic scalar type which this type aggregates.
416     *
417     * If the type is a numeric or boolean scalar, vector, or matrix, or an
418     * array of any of those, this function gets the scalar type of the
419     * individual components.  For structs and arrays of structs, this function
420     * returns the struct type.  For samplers and arrays of samplers, this
421     * function returns the sampler type.
422     */
423    const glsl_type *get_scalar_type() const;
424 
425    /**
426     * Gets the "bare" type without any decorations or layout information.
427     */
428    const glsl_type *get_bare_type() const;
429 
430    /**
431     * Gets the float16 version of this type.
432     */
433    const glsl_type *get_float16_type() const;
434 
435    /**
436     * Gets the int16 version of this type.
437     */
438    const glsl_type *get_int16_type() const;
439 
440    /**
441     * Gets the uint16 version of this type.
442     */
443    const glsl_type *get_uint16_type() const;
444 
445    /**
446     * Get the instance of a built-in scalar, vector, or matrix type
447     */
448    static const glsl_type *get_instance(unsigned base_type, unsigned rows,
449                                         unsigned columns,
450                                         unsigned explicit_stride = 0,
451                                         bool row_major = false,
452                                         unsigned explicit_alignment = 0);
453 
454    /**
455     * Get the instance of a sampler type
456     */
457    static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
458                                                 bool shadow,
459                                                 bool array,
460                                                 glsl_base_type type);
461 
462    static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
463                                               bool array, glsl_base_type type);
464 
465    /**
466     * Get the instance of an array type
467     */
468    static const glsl_type *get_array_instance(const glsl_type *base,
469                                               unsigned elements,
470                                               unsigned explicit_stride = 0);
471 
472    /**
473     * Get the instance of a record type
474     */
475    static const glsl_type *get_struct_instance(const glsl_struct_field *fields,
476 					       unsigned num_fields,
477 					       const char *name,
478 					       bool packed = false,
479 					       unsigned explicit_alignment = 0);
480 
481    /**
482     * Get the instance of an interface block type
483     */
484    static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
485 						  unsigned num_fields,
486 						  enum glsl_interface_packing packing,
487 						  bool row_major,
488 						  const char *block_name);
489 
490    /**
491     * Get the instance of an subroutine type
492     */
493    static const glsl_type *get_subroutine_instance(const char *subroutine_name);
494 
495    /**
496     * Get the instance of a function type
497     */
498    static const glsl_type *get_function_instance(const struct glsl_type *return_type,
499                                                  const glsl_function_param *parameters,
500                                                  unsigned num_params);
501 
502    /**
503     * Get the type resulting from a multiplication of \p type_a * \p type_b
504     */
505    static const glsl_type *get_mul_type(const glsl_type *type_a,
506                                         const glsl_type *type_b);
507 
508    /**
509     * Query the total number of scalars that make up a scalar, vector or matrix
510     */
componentsglsl_type511    unsigned components() const
512    {
513       return vector_elements * matrix_columns;
514    }
515 
516    /**
517     * Calculate the number of components slots required to hold this type
518     *
519     * This is used to determine how many uniform or varying locations a type
520     * might occupy.
521     */
522    unsigned component_slots() const;
523 
524    unsigned component_slots_aligned(unsigned offset) const;
525 
526    /**
527     * Calculate offset between the base location of the struct in
528     * uniform storage and a struct member.
529     * For the initial call, length is the index of the member to find the
530     * offset for.
531     */
532    unsigned struct_location_offset(unsigned length) const;
533 
534    /**
535     * Calculate the number of unique values from glGetUniformLocation for the
536     * elements of the type.
537     *
538     * This is used to allocate slots in the UniformRemapTable, the amount of
539     * locations may not match with actual used storage space by the driver.
540     */
541    unsigned uniform_locations() const;
542 
543    /**
544     * Used to count the number of varyings contained in the type ignoring
545     * innermost array elements.
546     */
547    unsigned varying_count() const;
548 
549    /**
550     * Calculate the number of vec4 slots required to hold this type.
551     *
552     * This is the underlying recursive type_size function for
553     * count_attribute_slots() (vertex inputs and varyings) but also for
554     * gallium's !PIPE_CAP_PACKED_UNIFORMS case.
555     */
556    unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;
557 
558    /**
559     * Calculate the number of vec4 slots required to hold this type.
560     *
561     * This is the underlying recursive type_size function for
562     * gallium's PIPE_CAP_PACKED_UNIFORMS case.
563     */
564    unsigned count_dword_slots(bool bindless) const;
565 
566    /**
567     * Calculate the number of attribute slots required to hold this type
568     *
569     * This implements the language rules of GLSL 1.50 for counting the number
570     * of slots used by a vertex attribute.  It also determines the number of
571     * varying slots the type will use up in the absence of varying packing
572     * (and thus, it can be used to measure the number of varying slots used by
573     * the varyings that are generated by lower_packed_varyings).
574     *
575     * For vertex shader attributes - doubles only take one slot.
576     * For inter-shader varyings - dvec3/dvec4 take two slots.
577     *
578     * Vulkan doesn’t make this distinction so the argument should always be
579     * false.
580     */
count_attribute_slotsglsl_type581    unsigned count_attribute_slots(bool is_gl_vertex_input) const {
582       return count_vec4_slots(is_gl_vertex_input, true);
583    }
584 
585    /**
586     * Alignment in bytes of the start of this type in a std140 uniform
587     * block.
588     */
589    unsigned std140_base_alignment(bool row_major) const;
590 
591    /** Size in bytes of this type in a std140 uniform block.
592     *
593     * Note that this is not GL_UNIFORM_SIZE (which is the number of
594     * elements in the array)
595     */
596    unsigned std140_size(bool row_major) const;
597 
598    /**
599     * Gets an explicitly laid out type with the std140 layout.
600     */
601    const glsl_type *get_explicit_std140_type(bool row_major) const;
602 
603    /**
604     * Alignment in bytes of the start of this type in a std430 shader
605     * storage block.
606     */
607    unsigned std430_base_alignment(bool row_major) const;
608 
609    /**
610     * Calculate array stride in bytes of this type in a std430 shader storage
611     * block.
612     */
613    unsigned std430_array_stride(bool row_major) const;
614 
615    /**
616     * Size in bytes of this type in a std430 shader storage block.
617     *
618     * Note that this is not GL_BUFFER_SIZE
619     */
620    unsigned std430_size(bool row_major) const;
621 
622    /**
623     * Gets an explicitly laid out type with the std430 layout.
624     */
625    const glsl_type *get_explicit_std430_type(bool row_major) const;
626 
627    /**
628     * Gets an explicitly laid out interface type.
629     */
630    const glsl_type *get_explicit_interface_type(bool supports_std430) const;
631 
632    /** Returns an explicitly laid out type given a type and size/align func
633     *
634     * The size/align func is only called for scalar and vector types and the
635     * returned type is otherwise laid out in the natural way as follows:
636     *
637     *  - Arrays and matrices have a stride of ALIGN(elem_size, elem_align).
638     *
639     *  - Structure types have their elements in-order and as tightly packed as
640     *    possible following the alignment required by the size/align func.
641     *
642     *  - All composite types (structures, matrices, and arrays) have an
643     *    alignment equal to the highest alignment of any member of the composite.
644     *
645     * The types returned by this function are likely not suitable for most UBO
646     * or SSBO layout because they do not add the extra array and substructure
647     * alignment that is required by std140 and std430.
648     */
649    const glsl_type *get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
650                                                      unsigned *size, unsigned *align) const;
651 
652    const glsl_type *replace_vec3_with_vec4() const;
653 
654    /**
655     * Alignment in bytes of the start of this type in OpenCL memory.
656     */
657    unsigned cl_alignment() const;
658 
659    /**
660     * Size in bytes of this type in OpenCL memory
661     */
662    unsigned cl_size() const;
663 
664    /**
665     * Size in bytes of this type based on its explicit data.
666     *
667     * When using SPIR-V shaders (ARB_gl_spirv), memory layouts are expressed
668     * through explicit offset, stride and matrix layout, so the size
669     * can/should be computed used those values.
670     *
671     * Note that the value returned by this method is only correct if such
672     * values are set, so only with SPIR-V shaders. Should not be used with
673     * GLSL shaders.
674     */
675    unsigned explicit_size(bool align_to_stride=false) const;
676 
677    /**
678     * \brief Can this type be implicitly converted to another?
679     *
680     * \return True if the types are identical or if this type can be converted
681     *         to \c desired according to Section 4.1.10 of the GLSL spec.
682     *
683     * \verbatim
684     * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
685     * Implicit Conversions:
686     *
687     *     In some situations, an expression and its type will be implicitly
688     *     converted to a different type. The following table shows all allowed
689     *     implicit conversions:
690     *
691     *     Type of expression | Can be implicitly converted to
692     *     --------------------------------------------------
693     *     int                  float
694     *     uint
695     *
696     *     ivec2                vec2
697     *     uvec2
698     *
699     *     ivec3                vec3
700     *     uvec3
701     *
702     *     ivec4                vec4
703     *     uvec4
704     *
705     *     There are no implicit array or structure conversions. For example,
706     *     an array of int cannot be implicitly converted to an array of float.
707     *     There are no implicit conversions between signed and unsigned
708     *     integers.
709     * \endverbatim
710     */
711    bool can_implicitly_convert_to(const glsl_type *desired,
712                                   _mesa_glsl_parse_state *state) const;
713 
714    /**
715     * Query whether or not a type is a scalar (non-vector and non-matrix).
716     */
is_scalarglsl_type717    bool is_scalar() const
718    {
719       return (vector_elements == 1)
720 	 && (base_type >= GLSL_TYPE_UINT)
721 	 && (base_type <= GLSL_TYPE_IMAGE);
722    }
723 
724    /**
725     * Query whether or not a type is a vector
726     */
is_vectorglsl_type727    bool is_vector() const
728    {
729       return (vector_elements > 1)
730 	 && (matrix_columns == 1)
731 	 && (base_type >= GLSL_TYPE_UINT)
732 	 && (base_type <= GLSL_TYPE_BOOL);
733    }
734 
735    /**
736     * Query whether or not a type is a matrix
737     */
is_matrixglsl_type738    bool is_matrix() const
739    {
740       /* GLSL only has float matrices. */
741       return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
742                                       base_type == GLSL_TYPE_DOUBLE ||
743                                       base_type == GLSL_TYPE_FLOAT16);
744    }
745 
746    /**
747     * Query whether or not a type is a non-array numeric type
748     */
is_numericglsl_type749    bool is_numeric() const
750    {
751       return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
752    }
753 
754    /**
755     * Query whether or not a type is an integer.
756     */
is_integerglsl_type757    bool is_integer() const
758    {
759       return glsl_base_type_is_integer(base_type);
760    }
761 
762    /**
763     * Query whether or not a type is a 16-bit integer.
764     */
is_integer_16glsl_type765    bool is_integer_16() const
766    {
767       return base_type == GLSL_TYPE_UINT16 || base_type == GLSL_TYPE_INT16;
768    }
769 
770    /**
771     * Query whether or not a type is an 32-bit integer.
772     */
is_integer_32glsl_type773    bool is_integer_32() const
774    {
775       return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
776    }
777 
778    /**
779     * Query whether or not a type is a 64-bit integer.
780     */
is_integer_64glsl_type781    bool is_integer_64() const
782    {
783       return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
784    }
785 
786    /**
787     * Query whether or not a type is a 32-bit or 64-bit integer
788     */
is_integer_32_64glsl_type789    bool is_integer_32_64() const
790    {
791       return is_integer_32() || is_integer_64();
792    }
793 
794    /**
795     * Query whether or not a type is a 16-bit or 32-bit integer
796     */
is_integer_16_32glsl_type797    bool is_integer_16_32() const
798    {
799       return is_integer_16() || is_integer_32();
800    }
801 
802    /**
803     * Query whether or not a type is a 16-bit, 32-bit or 64-bit integer
804     */
is_integer_16_32_64glsl_type805    bool is_integer_16_32_64() const
806    {
807       return is_integer_16() || is_integer_32() || is_integer_64();
808    }
809 
810    /**
811     * Query whether or not type is an integral type, or for struct and array
812     * types, contains an integral type.
813     */
814    bool contains_integer() const;
815 
816    /**
817     * Query whether or not type is a double type, or for struct, interface and
818     * array types, contains a double type.
819     */
820    bool contains_double() const;
821 
822    /**
823     * Query whether or not type is a 64-bit type, or for struct, interface and
824     * array types, contains a double type.
825     */
826    bool contains_64bit() const;
827 
828    /**
829     * Query whether or not a type is a float type
830     */
is_floatglsl_type831    bool is_float() const
832    {
833       return base_type == GLSL_TYPE_FLOAT;
834    }
835 
836    /**
837     * Query whether or not a type is a half-float or float type
838     */
is_float_16_32glsl_type839    bool is_float_16_32() const
840    {
841       return base_type == GLSL_TYPE_FLOAT16 || is_float();
842    }
843 
844    /**
845     * Query whether or not a type is a half-float, float or double
846     */
is_float_16_32_64glsl_type847    bool is_float_16_32_64() const
848    {
849       return base_type == GLSL_TYPE_FLOAT16 || is_float() || is_double();
850    }
851 
852    /**
853     * Query whether or not a type is a float or double
854     */
is_float_32_64glsl_type855    bool is_float_32_64() const
856    {
857       return is_float() || is_double();
858    }
859 
is_int_16_32_64glsl_type860    bool is_int_16_32_64() const
861    {
862       return base_type == GLSL_TYPE_INT16 ||
863              base_type == GLSL_TYPE_INT ||
864              base_type == GLSL_TYPE_INT64;
865    }
866 
is_uint_16_32_64glsl_type867    bool is_uint_16_32_64() const
868    {
869       return base_type == GLSL_TYPE_UINT16 ||
870              base_type == GLSL_TYPE_UINT ||
871              base_type == GLSL_TYPE_UINT64;
872    }
873 
is_int_16_32glsl_type874    bool is_int_16_32() const
875    {
876       return base_type == GLSL_TYPE_INT ||
877              base_type == GLSL_TYPE_INT16;
878    }
879 
is_uint_16_32glsl_type880    bool is_uint_16_32() const
881    {
882       return base_type == GLSL_TYPE_UINT ||
883              base_type == GLSL_TYPE_UINT16;
884    }
885 
886    /**
887     * Query whether or not a type is a double type
888     */
is_doubleglsl_type889    bool is_double() const
890    {
891       return base_type == GLSL_TYPE_DOUBLE;
892    }
893 
894    /**
895     * Query whether a 64-bit type takes two slots.
896     */
is_dual_slotglsl_type897    bool is_dual_slot() const
898    {
899       return is_64bit() && vector_elements > 2;
900    }
901 
902    /**
903     * Query whether or not a type is 64-bit
904     */
is_64bitglsl_type905    bool is_64bit() const
906    {
907       return glsl_base_type_is_64bit(base_type);
908    }
909 
910    /**
911     * Query whether or not a type is 16-bit
912     */
is_16bitglsl_type913    bool is_16bit() const
914    {
915       return glsl_base_type_is_16bit(base_type);
916    }
917 
918    /**
919     * Query whether or not a type is 32-bit
920     */
is_32bitglsl_type921    bool is_32bit() const
922    {
923       return base_type == GLSL_TYPE_UINT ||
924              base_type == GLSL_TYPE_INT ||
925              base_type == GLSL_TYPE_FLOAT;
926    }
927 
928    /**
929     * Query whether or not a type is a non-array boolean type
930     */
is_booleanglsl_type931    bool is_boolean() const
932    {
933       return base_type == GLSL_TYPE_BOOL;
934    }
935 
936    /**
937     * Query whether or not a type is a sampler
938     */
is_samplerglsl_type939    bool is_sampler() const
940    {
941       return base_type == GLSL_TYPE_SAMPLER;
942    }
943 
944    /**
945     * Query whether or not type is a sampler, or for struct, interface and
946     * array types, contains a sampler.
947     */
948    bool contains_sampler() const;
949 
950    /**
951     * Query whether or not type is an array or for struct, interface and
952     * array types, contains an array.
953     */
954    bool contains_array() const;
955 
956    /**
957     * Get the Mesa texture target index for a sampler type.
958     */
959    gl_texture_index sampler_index() const;
960 
961    /**
962     * Query whether or not type is an image, or for struct, interface and
963     * array types, contains an image.
964     */
965    bool contains_image() const;
966 
967    /**
968     * Query whether or not a type is an image
969     */
is_imageglsl_type970    bool is_image() const
971    {
972       return base_type == GLSL_TYPE_IMAGE;
973    }
974 
975    /**
976     * Query whether or not a type is an array
977     */
is_arrayglsl_type978    bool is_array() const
979    {
980       return base_type == GLSL_TYPE_ARRAY;
981    }
982 
is_array_of_arraysglsl_type983    bool is_array_of_arrays() const
984    {
985       return is_array() && fields.array->is_array();
986    }
987 
988    /**
989     * Query whether or not a type is a record
990     */
is_structglsl_type991    bool is_struct() const
992    {
993       return base_type == GLSL_TYPE_STRUCT;
994    }
995 
996    /**
997     * Query whether or not a type is an interface
998     */
is_interfaceglsl_type999    bool is_interface() const
1000    {
1001       return base_type == GLSL_TYPE_INTERFACE;
1002    }
1003 
1004    /**
1005     * Query whether or not a type is the void type singleton.
1006     */
is_voidglsl_type1007    bool is_void() const
1008    {
1009       return base_type == GLSL_TYPE_VOID;
1010    }
1011 
1012    /**
1013     * Query whether or not a type is the error type singleton.
1014     */
is_errorglsl_type1015    bool is_error() const
1016    {
1017       return base_type == GLSL_TYPE_ERROR;
1018    }
1019 
1020    /**
1021     * Query if a type is unnamed/anonymous (named by the parser)
1022     */
1023 
is_subroutineglsl_type1024    bool is_subroutine() const
1025    {
1026       return base_type == GLSL_TYPE_SUBROUTINE;
1027    }
1028    bool contains_subroutine() const;
1029 
is_anonymousglsl_type1030    bool is_anonymous() const
1031    {
1032       return !strncmp(name, "#anon", 5);
1033    }
1034 
1035    /**
1036     * Get the type stripped of any arrays
1037     *
1038     * \return
1039     * Pointer to the type of elements of the first non-array type for array
1040     * types, or pointer to itself for non-array types.
1041     */
without_arrayglsl_type1042    const glsl_type *without_array() const
1043    {
1044       const glsl_type *t = this;
1045 
1046       while (t->is_array())
1047          t = t->fields.array;
1048 
1049       return t;
1050    }
1051 
1052    /**
1053     * Return the total number of elements in an array including the elements
1054     * in arrays of arrays.
1055     */
arrays_of_arrays_sizeglsl_type1056    unsigned arrays_of_arrays_size() const
1057    {
1058       if (!is_array())
1059          return 0;
1060 
1061       unsigned size = length;
1062       const glsl_type *array_base_type = fields.array;
1063 
1064       while (array_base_type->is_array()) {
1065          size = size * array_base_type->length;
1066          array_base_type = array_base_type->fields.array;
1067       }
1068       return size;
1069    }
1070 
1071    /**
1072     * Return bit size for this type.
1073     */
bit_sizeglsl_type1074    unsigned bit_size() const
1075    {
1076       return glsl_base_type_bit_size(this->base_type);
1077    }
1078 
1079 
1080    /**
1081     * Query whether or not a type is an atomic_uint.
1082     */
is_atomic_uintglsl_type1083    bool is_atomic_uint() const
1084    {
1085       return base_type == GLSL_TYPE_ATOMIC_UINT;
1086    }
1087 
1088    /**
1089     * Return the amount of atomic counter storage required for a type.
1090     */
atomic_sizeglsl_type1091    unsigned atomic_size() const
1092    {
1093       if (is_atomic_uint())
1094          return ATOMIC_COUNTER_SIZE;
1095       else if (is_array())
1096          return length * fields.array->atomic_size();
1097       else
1098          return 0;
1099    }
1100 
1101    /**
1102     * Return whether a type contains any atomic counters.
1103     */
contains_atomicglsl_type1104    bool contains_atomic() const
1105    {
1106       return atomic_size() > 0;
1107    }
1108 
1109    /**
1110     * Return whether a type contains any opaque types.
1111     */
1112    bool contains_opaque() const;
1113 
1114    /**
1115     * Query the full type of a matrix row
1116     *
1117     * \return
1118     * If the type is not a matrix, \c glsl_type::error_type is returned.
1119     * Otherwise a type matching the rows of the matrix is returned.
1120     */
row_typeglsl_type1121    const glsl_type *row_type() const
1122    {
1123       if (!is_matrix())
1124          return error_type;
1125 
1126       if (explicit_stride && !interface_row_major)
1127          return get_instance(base_type, matrix_columns, 1, explicit_stride);
1128       else
1129          return get_instance(base_type, matrix_columns, 1);
1130    }
1131 
1132    /**
1133     * Query the full type of a matrix column
1134     *
1135     * \return
1136     * If the type is not a matrix, \c glsl_type::error_type is returned.
1137     * Otherwise a type matching the columns of the matrix is returned.
1138     */
column_typeglsl_type1139    const glsl_type *column_type() const
1140    {
1141       if (!is_matrix())
1142          return error_type;
1143 
1144       if (interface_row_major) {
1145          /* If we're row-major, the vector element stride is the same as the
1146           * matrix stride and we have no alignment (i.e. component-aligned).
1147           */
1148          return get_instance(base_type, vector_elements, 1,
1149                              explicit_stride, false, 0);
1150       } else {
1151          /* Otherwise, the vector is tightly packed (stride=0).  For
1152           * alignment, we treat a matrix as an array of columns make the same
1153           * assumption that the alignment of the column is the same as the
1154           * alignment of the whole matrix.
1155           */
1156          return get_instance(base_type, vector_elements, 1,
1157                              0, false, explicit_alignment);
1158       }
1159    }
1160 
1161    /**
1162     * Get the type of a structure field
1163     *
1164     * \return
1165     * Pointer to the type of the named field.  If the type is not a structure
1166     * or the named field does not exist, \c glsl_type::error_type is returned.
1167     */
1168    const glsl_type *field_type(const char *name) const;
1169 
1170    /**
1171     * Get the location of a field within a record type
1172     */
1173    int field_index(const char *name) const;
1174 
1175    /**
1176     * Query the number of elements in an array type
1177     *
1178     * \return
1179     * The number of elements in the array for array types or -1 for non-array
1180     * types.  If the number of elements in the array has not yet been declared,
1181     * zero is returned.
1182     */
array_sizeglsl_type1183    int array_size() const
1184    {
1185       return is_array() ? length : -1;
1186    }
1187 
1188    /**
1189     * Query whether the array size for all dimensions has been declared.
1190     */
is_unsized_arrayglsl_type1191    bool is_unsized_array() const
1192    {
1193       return is_array() && length == 0;
1194    }
1195 
1196    /**
1197     * Return the number of coordinate components needed for this
1198     * sampler or image type.
1199     *
1200     * This is based purely on the sampler's dimensionality.  For example, this
1201     * returns 1 for sampler1D, and 3 for sampler2DArray.
1202     *
1203     * Note that this is often different than actual coordinate type used in
1204     * a texturing built-in function, since those pack additional values (such
1205     * as the shadow comparator or projector) into the coordinate type.
1206     */
1207    int coordinate_components() const;
1208 
1209    /**
1210     * Compares whether this type matches another type without taking into
1211     * account the precision in structures.
1212     *
1213     * This is applied recursively so that structures containing structure
1214     * members can also ignore the precision.
1215     */
1216    bool compare_no_precision(const glsl_type *b) const;
1217 
1218    /**
1219     * Compare a record type against another record type.
1220     *
1221     * This is useful for matching record types declared on the same shader
1222     * stage as well as across different shader stages.
1223     * The option to not match name is needed for matching record types
1224     * declared across different shader stages.
1225     * The option to not match locations is to deal with places where the
1226     * same struct is defined in a block which has a location set on it.
1227     */
1228    bool record_compare(const glsl_type *b, bool match_name,
1229                        bool match_locations = true,
1230                        bool match_precision = true) const;
1231 
1232    /**
1233     * Get the type interface packing.
1234     */
get_interface_packingglsl_type1235    enum glsl_interface_packing get_interface_packing() const
1236    {
1237       return (enum glsl_interface_packing)interface_packing;
1238    }
1239 
1240    /**
1241     * Get the type interface packing used internally. For shared and packing
1242     * layouts this is implementation defined.
1243     */
get_internal_ifc_packingglsl_type1244    enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
1245    {
1246       enum glsl_interface_packing packing = this->get_interface_packing();
1247       if (packing == GLSL_INTERFACE_PACKING_STD140 ||
1248           (!std430_supported &&
1249            (packing == GLSL_INTERFACE_PACKING_SHARED ||
1250             packing == GLSL_INTERFACE_PACKING_PACKED))) {
1251          return GLSL_INTERFACE_PACKING_STD140;
1252       } else {
1253          assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
1254                 (std430_supported &&
1255                  (packing == GLSL_INTERFACE_PACKING_SHARED ||
1256                   packing == GLSL_INTERFACE_PACKING_PACKED)));
1257          return GLSL_INTERFACE_PACKING_STD430;
1258       }
1259    }
1260 
1261    /**
1262     * Check if the type interface is row major
1263     */
get_interface_row_majorglsl_type1264    bool get_interface_row_major() const
1265    {
1266       return (bool) interface_row_major;
1267    }
1268 
1269    ~glsl_type();
1270 
1271 private:
1272 
1273    static mtx_t hash_mutex;
1274 
1275    /**
1276     * ralloc context for the type itself.
1277     */
1278    void *mem_ctx;
1279 
1280    /** Constructor for vector and matrix types */
1281    glsl_type(GLenum gl_type,
1282              glsl_base_type base_type, unsigned vector_elements,
1283              unsigned matrix_columns, const char *name,
1284              unsigned explicit_stride = 0, bool row_major = false,
1285              unsigned explicit_alignment = 0);
1286 
1287    /** Constructor for sampler or image types */
1288    glsl_type(GLenum gl_type, glsl_base_type base_type,
1289 	     enum glsl_sampler_dim dim, bool shadow, bool array,
1290 	     glsl_base_type type, const char *name);
1291 
1292    /** Constructor for record types */
1293    glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1294 	     const char *name, bool packed = false,
1295 	     unsigned explicit_alignment = 0);
1296 
1297    /** Constructor for interface types */
1298    glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1299 	     enum glsl_interface_packing packing,
1300 	     bool row_major, const char *name);
1301 
1302    /** Constructor for interface types */
1303    glsl_type(const glsl_type *return_type,
1304              const glsl_function_param *params, unsigned num_params);
1305 
1306    /** Constructors for array types */
1307    glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
1308 
1309    /** Constructor for subroutine types */
1310    glsl_type(const char *name);
1311 
1312    /** Hash table containing the known explicit matrix and vector types. */
1313    static struct hash_table *explicit_matrix_types;
1314 
1315    /** Hash table containing the known array types. */
1316    static struct hash_table *array_types;
1317 
1318    /** Hash table containing the known struct types. */
1319    static struct hash_table *struct_types;
1320 
1321    /** Hash table containing the known interface types. */
1322    static struct hash_table *interface_types;
1323 
1324    /** Hash table containing the known subroutine types. */
1325    static struct hash_table *subroutine_types;
1326 
1327    /** Hash table containing the known function types. */
1328    static struct hash_table *function_types;
1329 
1330    static bool record_key_compare(const void *a, const void *b);
1331    static unsigned record_key_hash(const void *key);
1332 
1333    /**
1334     * \name Built-in type flyweights
1335     */
1336    /*@{*/
1337 #undef  DECL_TYPE
1338 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
1339 #undef  STRUCT_TYPE
1340 #define STRUCT_TYPE(NAME)        static const glsl_type _struct_##NAME##_type;
1341 #include "compiler/builtin_type_macros.h"
1342    /*@}*/
1343 
1344    /**
1345     * \name Friend functions.
1346     *
1347     * These functions are friends because they must have C linkage and the
1348     * need to call various private methods or access various private static
1349     * data.
1350     */
1351    /*@{*/
1352    friend void glsl_type_singleton_init_or_ref(void);
1353    friend void glsl_type_singleton_decref(void);
1354    friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
1355    /*@}*/
1356 };
1357 
1358 #undef DECL_TYPE
1359 #undef STRUCT_TYPE
1360 #endif /* __cplusplus */
1361 
1362 struct glsl_struct_field {
1363    const struct glsl_type *type;
1364    const char *name;
1365 
1366    /**
1367     * For interface blocks, gl_varying_slot corresponding to the input/output
1368     * if this is a built-in input/output (i.e. a member of the built-in
1369     * gl_PerVertex interface block); -1 otherwise.
1370     *
1371     * Ignored for structs.
1372     */
1373    int location;
1374 
1375    /**
1376     * For interface blocks, members may explicitly assign the component used
1377     * by a varying. Ignored for structs.
1378     */
1379    int component;
1380 
1381    /**
1382     * For interface blocks, members may have an explicit byte offset
1383     * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
1384     *
1385     * Unless used for xfb_offset this field is ignored for structs.
1386     */
1387    int offset;
1388 
1389    /**
1390     * For interface blocks, members may define a transform feedback buffer;
1391     * -1 otherwise.
1392     */
1393    int xfb_buffer;
1394 
1395    /**
1396     * For interface blocks, members may define a transform feedback stride;
1397     * -1 otherwise.
1398     */
1399    int xfb_stride;
1400 
1401    /**
1402     * Layout format, applicable to image variables only.
1403     */
1404    enum pipe_format image_format;
1405 
1406    union {
1407       struct {
1408          /**
1409           * For interface blocks, the interpolation mode (as in
1410           * ir_variable::interpolation).  0 otherwise.
1411           */
1412          unsigned interpolation:3;
1413 
1414          /**
1415           * For interface blocks, 1 if this variable uses centroid interpolation (as
1416           * in ir_variable::centroid).  0 otherwise.
1417           */
1418          unsigned centroid:1;
1419 
1420          /**
1421           * For interface blocks, 1 if this variable uses sample interpolation (as
1422           * in ir_variable::sample). 0 otherwise.
1423           */
1424          unsigned sample:1;
1425 
1426          /**
1427           * Layout of the matrix.  Uses glsl_matrix_layout values.
1428           */
1429          unsigned matrix_layout:2;
1430 
1431          /**
1432           * For interface blocks, 1 if this variable is a per-patch input or output
1433           * (as in ir_variable::patch). 0 otherwise.
1434           */
1435          unsigned patch:1;
1436 
1437          /**
1438           * Precision qualifier
1439           */
1440          unsigned precision:2;
1441 
1442          /**
1443           * Memory qualifiers, applicable to buffer variables defined in shader
1444           * storage buffer objects (SSBOs)
1445           */
1446          unsigned memory_read_only:1;
1447          unsigned memory_write_only:1;
1448          unsigned memory_coherent:1;
1449          unsigned memory_volatile:1;
1450          unsigned memory_restrict:1;
1451 
1452          /**
1453           * Any of the xfb_* qualifiers trigger the shader to be in transform
1454           * feedback mode so we need to keep track of whether the buffer was
1455           * explicitly set or if its just been assigned the default global value.
1456           */
1457          unsigned explicit_xfb_buffer:1;
1458 
1459          unsigned implicit_sized_array:1;
1460       };
1461       unsigned flags;
1462    };
1463 #ifdef __cplusplus
1464 #define DEFAULT_CONSTRUCTORS(_type, _name)                  \
1465    type(_type), name(_name), location(-1), component(-1), offset(-1), \
1466    xfb_buffer(0),  xfb_stride(0), image_format(PIPE_FORMAT_NONE), flags(0) \
1467 
glsl_struct_fieldglsl_struct_field1468    glsl_struct_field(const struct glsl_type *_type,
1469                      int _precision,
1470                      const char *_name)
1471       : DEFAULT_CONSTRUCTORS(_type, _name)
1472    {
1473       matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
1474       precision = _precision;
1475    }
1476 
glsl_struct_fieldglsl_struct_field1477    glsl_struct_field(const struct glsl_type *_type, const char *_name)
1478       : DEFAULT_CONSTRUCTORS(_type, _name)
1479    {
1480       matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
1481       precision = GLSL_PRECISION_NONE;
1482    }
1483 
glsl_struct_fieldglsl_struct_field1484    glsl_struct_field()
1485       : DEFAULT_CONSTRUCTORS(NULL, NULL)
1486    {
1487       matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
1488       precision = GLSL_PRECISION_NONE;
1489    }
1490 #undef DEFAULT_CONSTRUCTORS
1491 #endif
1492 };
1493 
1494 struct glsl_function_param {
1495    const struct glsl_type *type;
1496 
1497    bool in;
1498    bool out;
1499 };
1500 
1501 static inline unsigned int
glsl_align(unsigned int a,unsigned int align)1502 glsl_align(unsigned int a, unsigned int align)
1503 {
1504    return (a + align - 1) / align * align;
1505 }
1506 
1507 #endif /* GLSL_TYPES_H */
1508