1 /*
2  * Copyright © 2018 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included
12  * in all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20  * DEALINGS IN THE SOFTWARE.
21  */
22 
23 /**
24  * @file iris_border_color.c
25  *
26  * Each SAMPLER_STATE points to a SAMPLER_BORDER_COLOR_STATE entry,
27  * describing the color to return when sampling outside the texture
28  * when using CLAMP_TO_BORDER wrap modes.
29  *
30  * These must be stored relative to Dynamic State Base Address.
31  * Unfortunately, the hardware designers only gave us a 24-bit pointer
32  * rather than an actual graphics address, so it must be stored in the
33  * bottom 16MB of that memory zone.  This means we can't simply use
34  * u_upload_mgr like we do for most state.
35  *
36  * To work around this, we maintain a single "border color pool" BO
37  * which we pin at the base of IRIS_MEMZONE_DYNAMIC.  Since most border
38  * colors are the same (typically black or white), we maintain a hash
39  * table of known colors, and reuse the same entries.  This avoids
40  * wasting a lot of space in the pool.
41  *
42  * If it ever does fill up, we simply flush.
43  */
44 
45 #include <stdlib.h>
46 #include "util/u_math.h"
47 #include "iris_binder.h"
48 #include "iris_bufmgr.h"
49 #include "iris_context.h"
50 
51 #define BC_ALIGNMENT 64
52 
53 static bool
color_equals(const void * a,const void * b)54 color_equals(const void *a, const void *b)
55 {
56    return memcmp(a, b, sizeof(union pipe_color_union)) == 0;
57 }
58 
59 static uint32_t
color_hash(const void * key)60 color_hash(const void *key)
61 {
62    return _mesa_hash_data(key, sizeof(union pipe_color_union));
63 }
64 
65 static void
iris_reset_border_color_pool(struct iris_border_color_pool * pool,struct iris_bufmgr * bufmgr)66 iris_reset_border_color_pool(struct iris_border_color_pool *pool,
67                              struct iris_bufmgr *bufmgr)
68 {
69    _mesa_hash_table_clear(pool->ht, NULL);
70 
71    iris_bo_unreference(pool->bo);
72 
73    pool->bo = iris_bo_alloc(bufmgr, "border colors",
74                             IRIS_BORDER_COLOR_POOL_SIZE, 1,
75                             IRIS_MEMZONE_BORDER_COLOR_POOL, 0);
76    pool->map = iris_bo_map(NULL, pool->bo, MAP_WRITE);
77 
78    /* Don't make 0 a valid offset - tools treat that as a NULL pointer. */
79    pool->insert_point = BC_ALIGNMENT;
80 }
81 
82 void
iris_init_border_color_pool(struct iris_context * ice)83 iris_init_border_color_pool(struct iris_context *ice)
84 {
85    struct iris_screen *screen = (void *) ice->ctx.screen;
86    struct iris_bufmgr *bufmgr = screen->bufmgr;
87 
88    struct iris_border_color_pool *pool = &ice->state.border_color_pool;
89 
90    pool->bo = NULL;
91    pool->ht = _mesa_hash_table_create(ice, color_hash, color_equals);
92 
93    iris_reset_border_color_pool(pool, bufmgr);
94 }
95 
96 void
iris_destroy_border_color_pool(struct iris_context * ice)97 iris_destroy_border_color_pool(struct iris_context *ice)
98 {
99    struct iris_border_color_pool *pool = &ice->state.border_color_pool;
100    iris_bo_unreference(pool->bo);
101    ralloc_free(pool->ht);
102 }
103 
104 /**
105  * Reserve space for a number of border colors.  If no space, flushes any
106  * batches that are referring to the old BO and makes a new one.
107  */
108 void
iris_border_color_pool_reserve(struct iris_context * ice,unsigned count)109 iris_border_color_pool_reserve(struct iris_context *ice, unsigned count)
110 {
111    struct iris_border_color_pool *pool = &ice->state.border_color_pool;
112    const unsigned remaining_entries =
113       (IRIS_BORDER_COLOR_POOL_SIZE - pool->insert_point) / BC_ALIGNMENT;
114 
115    if (remaining_entries < count) {
116       /* It's safe to flush because we're called outside of state upload. */
117       for (int i = 0; i < IRIS_BATCH_COUNT; i++) {
118          if (iris_batch_references(&ice->batches[i], pool->bo))
119             iris_batch_flush(&ice->batches[i]);
120       }
121 
122       iris_reset_border_color_pool(pool, pool->bo->bufmgr);
123    }
124 }
125 
126 /**
127  * Upload a border color (or use a cached version).
128  *
129  * Returns the offset into the border color pool BO.  Note that you must
130  * reserve space ahead of time by calling iris_border_color_pool_reserve().
131  */
132 uint32_t
iris_upload_border_color(struct iris_context * ice,union pipe_color_union * color)133 iris_upload_border_color(struct iris_context *ice,
134                          union pipe_color_union *color)
135 {
136    struct iris_border_color_pool *pool = &ice->state.border_color_pool;
137 
138    uint32_t hash = color_hash(color);
139    struct hash_entry *entry =
140       _mesa_hash_table_search_pre_hashed(pool->ht, hash, color);
141    if (entry)
142       return (uintptr_t) entry->data;
143 
144    assert(pool->insert_point + BC_ALIGNMENT < IRIS_BORDER_COLOR_POOL_SIZE);
145 
146    uint32_t offset = pool->insert_point;
147    memcpy(pool->map + offset, color, sizeof(*color));
148    pool->insert_point += BC_ALIGNMENT;
149 
150    _mesa_hash_table_insert_pre_hashed(pool->ht, hash, pool->map + offset,
151                                       (void *) (uintptr_t) offset);
152    return offset;
153 }
154 
155