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27 
28 
29 #include "pipe/p_config.h"
30 
31 #include "util/u_math.h"
32 #include "util/u_cpu_detect.h"
33 #include "util/u_pack_color.h"
34 #include "util/u_rect.h"
35 #include "util/u_sse.h"
36 
37 #include "lp_jit.h"
38 #include "lp_rast.h"
39 #include "lp_debug.h"
40 #include "lp_state_fs.h"
41 #include "lp_linear_priv.h"
42 
43 
44 #if defined(PIPE_ARCH_SSE)
45 
46 
47 /* For debugging (LP_DEBUG=linear), shade areas of run-time fallback
48  * purple.  Keep blending active so we can see more of what's going
49  * on.
50  */
51 static boolean
linear_fallback(const struct lp_rast_state * state,unsigned x,unsigned y,unsigned width,unsigned height,uint8_t * color,unsigned stride)52 linear_fallback(const struct lp_rast_state *state,
53                 unsigned x, unsigned y,
54                 unsigned width, unsigned height,
55                 uint8_t *color,
56                 unsigned stride)
57 {
58    unsigned col = 0x808000ff;
59    int i;
60 
61    for (y = 0; y < height; y++) {
62       for (i = 0; i < 64; i++) {
63          *((uint32_t *)(color + y*stride) + x + i) = col;
64       }
65    }
66 
67    return TRUE;
68 }
69 
70 
71 /* Run our configurable linear shader pipeline:
72  */
73 static boolean
lp_fs_linear_run(const struct lp_rast_state * state,unsigned x,unsigned y,unsigned width,unsigned height,const float (* a0)[4],const float (* dadx)[4],const float (* dady)[4],uint8_t * color,unsigned stride)74 lp_fs_linear_run(const struct lp_rast_state *state,
75                  unsigned x, unsigned y,
76                  unsigned width, unsigned height,
77                  const float (*a0)[4],
78                  const float (*dadx)[4],
79                  const float (*dady)[4],
80                  uint8_t *color,
81                  unsigned stride)
82 {
83    const struct lp_fragment_shader_variant *variant = state->variant;
84    const struct lp_tgsi_info *info = &variant->shader->info;
85    struct lp_jit_linear_context jit;
86    lp_jit_linear_llvm_func jit_func = variant->jit_linear_llvm;
87 
88    struct lp_linear_sampler samp[LP_MAX_LINEAR_TEXTURES];
89    struct lp_linear_interp interp[LP_MAX_LINEAR_INPUTS];
90    uint8_t constants[LP_MAX_LINEAR_CONSTANTS][4];
91 
92    const float w0 = a0[0][3];
93    float oow = 1.0f/w0;
94 
95    unsigned input_mask = variant->linear_input_mask;
96    int nr_consts = info->base.file_max[TGSI_FILE_CONSTANT]+1;
97    int nr_tex = info->num_texs;
98    int i, j;
99 
100    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
101 
102    /* Require constant w in these rectangles:
103     */
104    if (dadx[0][3] != 0.0f ||
105        dady[0][3] != 0.0f) {
106       if (LP_DEBUG & DEBUG_LINEAR2)
107          debug_printf("  -- w not constant\n");
108       goto fail;
109    }
110 
111    /* XXX: Per statechange:
112     */
113    for (i = 0; i < nr_consts; i++) {
114       for (j = 0; j < 4; j++) {
115          float val = state->jit_context.constants[0][i*4+j];
116          if (val < 0.0f || val > 1.0f) {
117             if (LP_DEBUG & DEBUG_LINEAR2)
118                debug_printf("  -- const[%d] out of range\n", i);
119             goto fail;
120          }
121          constants[i][j] = (uint8_t)(val * 255.0f);
122       }
123    }
124    jit.constants = (const uint8_t (*)[4])constants;
125 
126    /* We assume BGRA ordering */
127    assert(variant->key.cbuf_format[0] == PIPE_FORMAT_B8G8R8X8_UNORM ||
128           variant->key.cbuf_format[0] == PIPE_FORMAT_B8G8R8A8_UNORM);
129 
130    jit.blend_color =
131          state->jit_context.u8_blend_color[32] +
132          (state->jit_context.u8_blend_color[16] << 8) +
133          (state->jit_context.u8_blend_color[0] << 16) +
134          (state->jit_context.u8_blend_color[48] << 24);
135 
136    jit.alpha_ref_value = float_to_ubyte(state->jit_context.alpha_ref_value);
137 
138    /* XXX: Per primitive:
139     */
140    while (input_mask) {
141       int i = u_bit_scan(&input_mask);
142       unsigned usage_mask = info->base.input_usage_mask[i];
143       boolean perspective =
144             info->base.input_interpolate[i] == TGSI_INTERPOLATE_PERSPECTIVE ||
145             (info->base.input_interpolate[i] == TGSI_INTERPOLATE_COLOR &&
146              !variant->key.flatshade);
147 
148       if (!lp_linear_init_interp(&interp[i],
149                                  x, y, width, height,
150                                  usage_mask,
151                                  perspective,
152                                  oow,
153                                  a0[i+1],
154                                  dadx[i+1],
155                                  dady[i+1])) {
156          if (LP_DEBUG & DEBUG_LINEAR2)
157             debug_printf("  -- init_interp(%d) failed\n", i);
158          goto fail;
159       }
160 
161       jit.inputs[i] = &interp[i].base;
162    }
163 
164 
165    /* XXX: Per primitive: Initialize linear or nearest samplers:
166     */
167    for (i = 0; i < nr_tex; i++) {
168       const struct lp_tgsi_texture_info *tex_info = &info->tex[i];
169       unsigned unit = tex_info->sampler_unit;
170 
171       /* XXX: some texture coordinates are linear!
172        */
173       //boolean perspective = (info->base.input_interpolate[i] ==
174       //                       TGSI_INTERPOLATE_PERSPECTIVE);
175 
176       if (!lp_linear_init_sampler(&samp[i],
177                                   tex_info,
178                                   lp_fs_variant_key_sampler_idx(&variant->key, unit),
179                                   &state->jit_context.textures[unit],
180                                   x, y, width, height,
181                                   a0, dadx, dady)) {
182          if (LP_DEBUG & DEBUG_LINEAR2)
183             debug_printf("  -- init_sampler(%d) failed\n", i);
184          goto fail;
185       }
186 
187       jit.tex[i] = &samp[i].base;
188    }
189 
190    /* JIT function already does blending */
191    jit.color0 = color + x * 4 + y * stride;
192    for (y = 0; y < height; y++) {
193       jit_func(&jit, 0, 0, width);
194       jit.color0 += stride;
195    }
196 
197    return TRUE;
198 
199 fail:
200    /* Visually distinguish this from other fallbacks:
201     */
202    if (LP_DEBUG & DEBUG_LINEAR) {
203       return linear_fallback(state, x, y, width, height, color, stride);
204    }
205 
206    return FALSE;
207 }
208 
209 
210 static void
check_linear_interp_mask_a(struct lp_fragment_shader_variant * variant)211 check_linear_interp_mask_a(struct lp_fragment_shader_variant *variant)
212 {
213    const struct lp_tgsi_info *info = &variant->shader->info;
214    struct lp_jit_linear_context jit;
215 
216    struct lp_linear_sampler samp[LP_MAX_LINEAR_TEXTURES];
217    struct lp_linear_interp interp[LP_MAX_LINEAR_INPUTS];
218    uint8_t constants[LP_MAX_LINEAR_CONSTANTS][4];
219    PIPE_ALIGN_VAR(16) uint8_t color0[TILE_SIZE*4];
220 
221    int nr_inputs = info->base.file_max[TGSI_FILE_INPUT]+1;
222    int nr_tex = info->num_texs;
223    int i;
224 
225    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
226 
227    jit.constants = (const uint8_t (*)[4])constants;
228 
229    for (i = 0; i < nr_tex; i++) {
230       lp_linear_init_noop_sampler(&samp[i]);
231       jit.tex[i] = &samp[i].base;
232    }
233 
234    for (i = 0; i < nr_inputs; i++) {
235       lp_linear_init_noop_interp(&interp[i]);
236       jit.inputs[i] = &interp[i].base;
237    }
238 
239    jit.color0 = color0;
240 
241    (void)variant->jit_linear_llvm(&jit, 0, 0, 0);
242 
243    /* Find out which interpolators were called, and store this as a
244     * mask:
245     */
246    for (i = 0; i < nr_inputs; i++)
247       variant->linear_input_mask |= (interp[i].row[0] << i);
248 }
249 
250 
251 /* Until the above is working, look at texture information and guess
252  * that any input used as a texture coordinate is not used for
253  * anything else.
254  */
255 static void
check_linear_interp_mask_b(struct lp_fragment_shader_variant * variant)256 check_linear_interp_mask_b(struct lp_fragment_shader_variant *variant)
257 {
258    const struct lp_tgsi_info *info = &variant->shader->info;
259    int nr_inputs = info->base.file_max[TGSI_FILE_INPUT]+1;
260    int nr_tex = info->num_texs;
261    unsigned tex_mask = 0;
262    int i;
263 
264    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
265 
266    for (i = 0; i < nr_tex; i++) {
267       const struct lp_tgsi_texture_info *tex_info = &info->tex[i];
268       const struct lp_tgsi_channel_info *schan = &tex_info->coord[0];
269       const struct lp_tgsi_channel_info *tchan = &tex_info->coord[1];
270       tex_mask |= 1 << schan->u.index;
271       tex_mask |= 1 << tchan->u.index;
272    }
273 
274    variant->linear_input_mask = ((1 << nr_inputs) - 1) & ~tex_mask;
275 }
276 
277 
278 void
lp_linear_check_variant(struct lp_fragment_shader_variant * variant)279 lp_linear_check_variant(struct lp_fragment_shader_variant *variant)
280 {
281    const struct lp_fragment_shader_variant_key *key = &variant->key;
282    const struct lp_fragment_shader *shader = variant->shader;
283    const struct lp_tgsi_info *info = &shader->info;
284    int i;
285 
286    if (info->base.file_max[TGSI_FILE_CONSTANT] >= LP_MAX_LINEAR_CONSTANTS ||
287        info->base.file_max[TGSI_FILE_INPUT] >= LP_MAX_LINEAR_INPUTS) {
288       if (LP_DEBUG & DEBUG_LINEAR)
289          debug_printf("  -- too many inputs/constants\n");
290       goto fail;
291    }
292 
293    /* If we have a fastpath which implements the entire varient, use
294     * that.
295     */
296    if (lp_linear_check_fastpath(variant)) {
297       return;
298    }
299 
300    /* Otherwise, can we build up a spanline-based linear path for this
301     * variant?
302     */
303 
304    /* Check static sampler state.
305     */
306    for (i = 0; i < info->num_texs; i++) {
307       const struct lp_tgsi_texture_info *tex_info = &info->tex[i];
308       unsigned unit = tex_info->sampler_unit;
309 
310       /* XXX: Relax this once setup premultiplies by oow:
311        */
312       if (info->base.input_interpolate[unit] != TGSI_INTERPOLATE_PERSPECTIVE) {
313          if (LP_DEBUG & DEBUG_LINEAR)
314             debug_printf(" -- samp[%d]: texcoord not perspective\n", i);
315          goto fail;
316       }
317 
318       struct lp_sampler_static_state *samp = lp_fs_variant_key_sampler_idx(key, unit);
319       if (!lp_linear_check_sampler(samp, tex_info)) {
320          if (LP_DEBUG & DEBUG_LINEAR)
321             debug_printf(" -- samp[%d]: check_sampler failed\n", i);
322          goto fail;
323       }
324    }
325 
326    /* Check shader.  May not have been jitted.
327     */
328    if (variant->linear_function == NULL) {
329       if (LP_DEBUG & DEBUG_LINEAR)
330          debug_printf("  -- no linear shader\n");
331       goto fail;
332    }
333 
334    /* Hook in the catchall shader runner:
335     */
336    variant->jit_linear = lp_fs_linear_run;
337 
338    /* Figure out which inputs we don't need to interpolate (because
339     * they are only used as texture coordinates).  This is important
340     * as we can cope with texture coordinates which exceed 1.0, but
341     * cannot do so for regular inputs.
342     */
343    if (1)
344       check_linear_interp_mask_a(variant);
345    else
346       check_linear_interp_mask_b(variant);
347 
348 
349    if (0) {
350       lp_debug_fs_variant(variant);
351       debug_printf("linear input mask: 0x%x\n", variant->linear_input_mask);
352    }
353 
354    return;
355 
356 fail:
357    if (LP_DEBUG & DEBUG_LINEAR) {
358       lp_debug_fs_variant(variant);
359       debug_printf("    ----> no linear path for this variant\n");
360    }
361 }
362 
363 
364 #else
365 void
lp_linear_check_variant(struct lp_fragment_shader_variant * variant)366 lp_linear_check_variant(struct lp_fragment_shader_variant *variant)
367 {
368 }
369 #endif
370