1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26  **************************************************************************/
27 
28 /* Author:
29  *    Brian Paul
30  *    Keith Whitwell
31  */
32 
33 
34 #include "pipe/p_defines.h"
35 #include "pipe/p_context.h"
36 #include "util/u_inlines.h"
37 #include "util/u_draw.h"
38 #include "util/u_prim.h"
39 
40 #include "sp_context.h"
41 #include "sp_query.h"
42 #include "sp_state.h"
43 #include "sp_texture.h"
44 #include "sp_screen.h"
45 
46 #include "draw/draw_context.h"
47 
48 /**
49  * This function handles drawing indexed and non-indexed prims,
50  * instanced and non-instanced drawing, with or without min/max element
51  * indexes.
52  * All the other drawing functions are expressed in terms of this
53  * function.
54  *
55  * For non-indexed prims, indexBuffer should be NULL.
56  * For non-instanced drawing, instanceCount should be 1.
57  * When the min/max element indexes aren't known, minIndex should be 0
58  * and maxIndex should be ~0.
59  */
60 void
softpipe_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)61 softpipe_draw_vbo(struct pipe_context *pipe,
62                   const struct pipe_draw_info *info,
63                   unsigned drawid_offset,
64                   const struct pipe_draw_indirect_info *indirect,
65                   const struct pipe_draw_start_count_bias *draws,
66                   unsigned num_draws)
67 {
68    if (num_draws > 1) {
69       util_draw_multi(pipe, info, drawid_offset, indirect, draws, num_draws);
70       return;
71    }
72 
73    if (!indirect && (!draws[0].count || !info->instance_count))
74       return;
75 
76    struct softpipe_context *sp = softpipe_context(pipe);
77    struct draw_context *draw = sp->draw;
78    const void *mapped_indices = NULL;
79    unsigned i;
80 
81    if (!softpipe_check_render_cond(sp))
82       return;
83 
84    if (indirect && indirect->buffer) {
85       util_draw_indirect(pipe, info, indirect);
86       return;
87    }
88 
89    sp->reduced_api_prim = u_reduced_prim(info->mode);
90 
91    if (sp->dirty) {
92       softpipe_update_derived(sp, sp->reduced_api_prim);
93    }
94 
95    /* Map vertex buffers */
96    for (i = 0; i < sp->num_vertex_buffers; i++) {
97       const void *buf = sp->vertex_buffer[i].is_user_buffer ?
98                            sp->vertex_buffer[i].buffer.user : NULL;
99       size_t size = ~0;
100       if (!buf) {
101          if (!sp->vertex_buffer[i].buffer.resource) {
102             continue;
103          }
104          buf = softpipe_resource_data(sp->vertex_buffer[i].buffer.resource);
105          size = sp->vertex_buffer[i].buffer.resource->width0;
106       }
107       draw_set_mapped_vertex_buffer(draw, i, buf, size);
108    }
109 
110    /* Map index buffer, if present */
111    if (info->index_size) {
112       unsigned available_space = ~0;
113       mapped_indices = info->has_user_indices ? info->index.user : NULL;
114       if (!mapped_indices) {
115          mapped_indices = softpipe_resource_data(info->index.resource);
116          available_space = info->index.resource->width0;
117       }
118 
119       draw_set_indexes(draw,
120                        (ubyte *) mapped_indices,
121                        info->index_size, available_space);
122    }
123 
124    if (softpipe_screen(sp->pipe.screen)->use_llvm) {
125       softpipe_prepare_vertex_sampling(sp,
126                                        sp->num_sampler_views[PIPE_SHADER_VERTEX],
127                                        sp->sampler_views[PIPE_SHADER_VERTEX]);
128       softpipe_prepare_geometry_sampling(sp,
129                                          sp->num_sampler_views[PIPE_SHADER_GEOMETRY],
130                                          sp->sampler_views[PIPE_SHADER_GEOMETRY]);
131    }
132 
133    if (sp->gs && !sp->gs->shader.tokens) {
134       /* we have an empty geometry shader with stream output, so
135          attach the stream output info to the current vertex shader */
136       if (sp->vs) {
137          draw_vs_attach_so(sp->vs->draw_data, &sp->gs->shader.stream_output);
138       }
139    }
140    draw_collect_pipeline_statistics(draw,
141                                     sp->active_statistics_queries > 0);
142 
143    /* draw! */
144    draw_vbo(draw, info, drawid_offset, indirect, draws, num_draws, 0);
145 
146    /* unmap vertex/index buffers - will cause draw module to flush */
147    for (i = 0; i < sp->num_vertex_buffers; i++) {
148       draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
149    }
150    if (mapped_indices) {
151       draw_set_indexes(draw, NULL, 0, 0);
152    }
153 
154    if (softpipe_screen(sp->pipe.screen)->use_llvm) {
155       softpipe_cleanup_vertex_sampling(sp);
156       softpipe_cleanup_geometry_sampling(sp);
157    }
158 
159    /*
160     * TODO: Flush only when a user vertex/index buffer is present
161     * (or even better, modify draw module to do this
162     * internally when this condition is seen?)
163     */
164    draw_flush(draw);
165 
166    /* Note: leave drawing surfaces mapped */
167    sp->dirty_render_cache = TRUE;
168 }
169