1 /**********************************************************
2 * Copyright 2009-2015 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 /**
27 * @file
28 * Shaders for VMware SVGA winsys.
29 *
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 * @author Thomas Hellstrom <thellstrom@vmware.com>
32 */
33
34 #ifndef VMW_SHADER_H_
35 #define VMW_SHADER_H_
36
37 #include "pipe/p_compiler.h"
38 #include "util/u_atomic.h"
39 #include "util/u_inlines.h"
40
41 struct vmw_svga_winsys_shader
42 {
43 int32_t validated;
44 struct pipe_reference refcnt;
45
46 struct vmw_winsys_screen *screen;
47 struct svga_winsys_buffer *buf;
48 uint32_t shid;
49 };
50
51 static inline struct svga_winsys_gb_shader *
svga_winsys_shader(struct vmw_svga_winsys_shader * shader)52 svga_winsys_shader(struct vmw_svga_winsys_shader *shader)
53 {
54 assert(!shader || shader->shid != SVGA3D_INVALID_ID);
55 return (struct svga_winsys_gb_shader *)shader;
56 }
57
58 static inline struct vmw_svga_winsys_shader *
vmw_svga_winsys_shader(struct svga_winsys_gb_shader * shader)59 vmw_svga_winsys_shader(struct svga_winsys_gb_shader *shader)
60 {
61 return (struct vmw_svga_winsys_shader *)shader;
62 }
63
64 void
65 vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst,
66 struct vmw_svga_winsys_shader *src);
67
68 struct vmw_svga_winsys_shader *
69 vmw_svga_shader_create(struct svga_winsys_screen *sws,
70 SVGA3dShaderType type,
71 const uint32 *bytecode,
72 uint32 bytecodeLen,
73 const SVGA3dDXShaderSignatureHeader *sgnInfo,
74 uint32 sgnLen);
75
76 #endif /* VMW_SHADER_H_ */
77