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25 
26 /**
27  * @file
28  * Shaders for VMware SVGA winsys.
29  *
30  * @author Jose Fonseca <jfonseca@vmware.com>
31  * @author Thomas Hellstrom <thellstrom@vmware.com>
32  */
33 
34 #ifndef VMW_SHADER_H_
35 #define VMW_SHADER_H_
36 
37 #include "pipe/p_compiler.h"
38 #include "util/u_atomic.h"
39 #include "util/u_inlines.h"
40 
41 struct vmw_svga_winsys_shader
42 {
43    int32_t validated;
44    struct pipe_reference refcnt;
45 
46    struct vmw_winsys_screen *screen;
47    struct svga_winsys_buffer *buf;
48    uint32_t shid;
49 };
50 
51 static inline struct svga_winsys_gb_shader *
svga_winsys_shader(struct vmw_svga_winsys_shader * shader)52 svga_winsys_shader(struct vmw_svga_winsys_shader *shader)
53 {
54    assert(!shader || shader->shid != SVGA3D_INVALID_ID);
55    return (struct svga_winsys_gb_shader *)shader;
56 }
57 
58 static inline struct vmw_svga_winsys_shader *
vmw_svga_winsys_shader(struct svga_winsys_gb_shader * shader)59 vmw_svga_winsys_shader(struct svga_winsys_gb_shader *shader)
60 {
61    return (struct vmw_svga_winsys_shader *)shader;
62 }
63 
64 void
65 vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst,
66                                   struct vmw_svga_winsys_shader *src);
67 
68 struct vmw_svga_winsys_shader *
69 vmw_svga_shader_create(struct svga_winsys_screen *sws,
70                        SVGA3dShaderType type,
71                        const uint32 *bytecode,
72                        uint32 bytecodeLen,
73                        const SVGA3dDXShaderSignatureHeader *sgnInfo,
74                        uint32 sgnLen);
75 
76 #endif /* VMW_SHADER_H_ */
77