1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Provide additional functionality on top of bufmgr buffers:
29 * - 2d semantics and blit operations
30 * - refcounting of buffers for multiple images in a buffer.
31 * - refcounting of buffer mappings.
32 * - some logic for moving the buffers to the best memory pools for
33 * given operations.
34 *
35 * Most of this is to make it easier to implement the fixed-layout
36 * mipmap tree required by intel hardware in the face of GL's
37 * programming interface where each image can be specifed in random
38 * order and it isn't clear what layout the tree should have until the
39 * last moment.
40 */
41
42 #include <sys/ioctl.h>
43 #include <errno.h>
44
45 #include "main/hash.h"
46 #include "intel_context.h"
47 #include "intel_regions.h"
48 #include "intel_blit.h"
49 #include "intel_buffer_objects.h"
50 #include "intel_bufmgr.h"
51 #include "intel_batchbuffer.h"
52
53 #define FILE_DEBUG_FLAG DEBUG_REGION
54
55 static struct intel_region *
intel_region_alloc_internal(struct intel_screen * screen,GLuint cpp,GLuint width,GLuint height,GLuint pitch,uint32_t tiling,drm_intel_bo * buffer)56 intel_region_alloc_internal(struct intel_screen *screen,
57 GLuint cpp,
58 GLuint width, GLuint height, GLuint pitch,
59 uint32_t tiling, drm_intel_bo *buffer)
60 {
61 struct intel_region *region;
62
63 region = calloc(sizeof(*region), 1);
64 if (region == NULL)
65 return region;
66
67 region->cpp = cpp;
68 region->width = width;
69 region->height = height;
70 region->pitch = pitch;
71 region->refcount = 1;
72 region->bo = buffer;
73 region->tiling = tiling;
74
75 DBG("%s <-- %p\n", __func__, region);
76 return region;
77 }
78
79 struct intel_region *
intel_region_alloc(struct intel_screen * screen,uint32_t tiling,GLuint cpp,GLuint width,GLuint height,bool expect_accelerated_upload)80 intel_region_alloc(struct intel_screen *screen,
81 uint32_t tiling,
82 GLuint cpp, GLuint width, GLuint height,
83 bool expect_accelerated_upload)
84 {
85 drm_intel_bo *buffer;
86 unsigned long flags = 0;
87 unsigned long aligned_pitch;
88 struct intel_region *region;
89
90 if (expect_accelerated_upload)
91 flags |= BO_ALLOC_FOR_RENDER;
92
93 buffer = drm_intel_bo_alloc_tiled(screen->bufmgr, "region",
94 width, height, cpp,
95 &tiling, &aligned_pitch, flags);
96 if (buffer == NULL)
97 return NULL;
98
99 region = intel_region_alloc_internal(screen, cpp, width, height,
100 aligned_pitch, tiling, buffer);
101 if (region == NULL) {
102 drm_intel_bo_unreference(buffer);
103 return NULL;
104 }
105
106 return region;
107 }
108
109 bool
intel_region_flink(struct intel_region * region,uint32_t * name)110 intel_region_flink(struct intel_region *region, uint32_t *name)
111 {
112 if (region->name == 0) {
113 if (drm_intel_bo_flink(region->bo, ®ion->name))
114 return false;
115 }
116
117 *name = region->name;
118
119 return true;
120 }
121
122 struct intel_region *
intel_region_alloc_for_handle(struct intel_screen * screen,GLuint cpp,GLuint width,GLuint height,GLuint pitch,GLuint handle,const char * name)123 intel_region_alloc_for_handle(struct intel_screen *screen,
124 GLuint cpp,
125 GLuint width, GLuint height, GLuint pitch,
126 GLuint handle, const char *name)
127 {
128 struct intel_region *region;
129 drm_intel_bo *buffer;
130 int ret;
131 uint32_t bit_6_swizzle, tiling;
132
133 buffer = drm_intel_bo_gem_create_from_name(screen->bufmgr, name, handle);
134 if (buffer == NULL)
135 return NULL;
136 ret = drm_intel_bo_get_tiling(buffer, &tiling, &bit_6_swizzle);
137 if (ret != 0) {
138 fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n",
139 handle, name, strerror(-ret));
140 drm_intel_bo_unreference(buffer);
141 return NULL;
142 }
143
144 region = intel_region_alloc_internal(screen, cpp,
145 width, height, pitch, tiling, buffer);
146 if (region == NULL) {
147 drm_intel_bo_unreference(buffer);
148 return NULL;
149 }
150
151 region->name = handle;
152
153 return region;
154 }
155
156 struct intel_region *
intel_region_alloc_for_fd(struct intel_screen * screen,GLuint cpp,GLuint width,GLuint height,GLuint pitch,GLuint size,int fd,const char * name)157 intel_region_alloc_for_fd(struct intel_screen *screen,
158 GLuint cpp,
159 GLuint width, GLuint height, GLuint pitch,
160 GLuint size,
161 int fd, const char *name)
162 {
163 struct intel_region *region;
164 drm_intel_bo *buffer;
165 int ret;
166 uint32_t bit_6_swizzle, tiling;
167
168 buffer = drm_intel_bo_gem_create_from_prime(screen->bufmgr, fd, size);
169 if (buffer == NULL)
170 return NULL;
171 ret = drm_intel_bo_get_tiling(buffer, &tiling, &bit_6_swizzle);
172 if (ret != 0) {
173 fprintf(stderr, "Couldn't get tiling of buffer (%s): %s\n",
174 name, strerror(-ret));
175 drm_intel_bo_unreference(buffer);
176 return NULL;
177 }
178
179 region = intel_region_alloc_internal(screen, cpp,
180 width, height, pitch, tiling, buffer);
181 if (region == NULL) {
182 drm_intel_bo_unreference(buffer);
183 return NULL;
184 }
185
186 return region;
187 }
188
189 void
intel_region_reference(struct intel_region ** dst,struct intel_region * src)190 intel_region_reference(struct intel_region **dst, struct intel_region *src)
191 {
192 DBG("%s: %p(%d) -> %p(%d)\n", __func__,
193 *dst, *dst ? (*dst)->refcount : 0, src, src ? src->refcount : 0);
194
195 if (src != *dst) {
196 if (*dst)
197 intel_region_release(dst);
198
199 if (src)
200 src->refcount++;
201 *dst = src;
202 }
203 }
204
205 void
intel_region_release(struct intel_region ** region_handle)206 intel_region_release(struct intel_region **region_handle)
207 {
208 struct intel_region *region = *region_handle;
209
210 if (region == NULL) {
211 DBG("%s NULL\n", __func__);
212 return;
213 }
214
215 DBG("%s %p %d\n", __func__, region, region->refcount - 1);
216
217 assert(region->refcount > 0);
218 region->refcount--;
219
220 if (region->refcount == 0) {
221 drm_intel_bo_unreference(region->bo);
222
223 free(region);
224 }
225 *region_handle = NULL;
226 }
227
228 /**
229 * This function computes masks that may be used to select the bits of the X
230 * and Y coordinates that indicate the offset within a tile. If the region is
231 * untiled, the masks are set to 0.
232 */
233 void
intel_region_get_tile_masks(struct intel_region * region,uint32_t * mask_x,uint32_t * mask_y)234 intel_region_get_tile_masks(struct intel_region *region,
235 uint32_t *mask_x, uint32_t *mask_y)
236 {
237 int cpp = region->cpp;
238 uint32_t tiling = region->tiling;
239
240 switch (tiling) {
241 default:
242 assert(false);
243 case I915_TILING_NONE:
244 *mask_x = *mask_y = 0;
245 break;
246 case I915_TILING_X:
247 *mask_x = 512 / cpp - 1;
248 *mask_y = 7;
249 break;
250 case I915_TILING_Y:
251 *mask_x = 128 / cpp - 1;
252 *mask_y = 31;
253 break;
254 }
255 }
256
257 /**
258 * Compute the offset (in bytes) from the start of the region to the given x
259 * and y coordinate. For tiled regions, caller must ensure that x and y are
260 * multiples of the tile size.
261 */
262 uint32_t
intel_region_get_aligned_offset(struct intel_region * region,uint32_t x,uint32_t y)263 intel_region_get_aligned_offset(struct intel_region *region, uint32_t x,
264 uint32_t y)
265 {
266 int cpp = region->cpp;
267 uint32_t pitch = region->pitch;
268 uint32_t tiling = region->tiling;
269
270 switch (tiling) {
271 default:
272 assert(false);
273 case I915_TILING_NONE:
274 return y * pitch + x * cpp;
275 case I915_TILING_X:
276 assert((x % (512 / cpp)) == 0);
277 assert((y % 8) == 0);
278 return y * pitch + x / (512 / cpp) * 4096;
279 case I915_TILING_Y:
280 assert((x % (128 / cpp)) == 0);
281 assert((y % 32) == 0);
282 return y * pitch + x / (128 / cpp) * 4096;
283 }
284 }
285