1 /**************************************************************************
2  *
3  * Copyright 2014 Ilia Mirkin. All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 
28 #include "program/prog_parameter.h"
29 #include "program/prog_print.h"
30 #include "compiler/glsl/ir_uniform.h"
31 
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "util/u_inlines.h"
35 #include "util/u_surface.h"
36 
37 #include "st_debug.h"
38 #include "st_cb_bufferobjects.h"
39 #include "st_context.h"
40 #include "st_atom.h"
41 #include "st_program.h"
42 
43 static void
st_binding_to_sb(struct gl_buffer_binding * binding,struct pipe_shader_buffer * sb)44 st_binding_to_sb(struct gl_buffer_binding *binding,
45                  struct pipe_shader_buffer *sb)
46 {
47    struct st_buffer_object *st_obj =
48       st_buffer_object(binding->BufferObject);
49 
50    if (st_obj && st_obj->buffer) {
51      sb->buffer = st_obj->buffer;
52      sb->buffer_offset = binding->Offset;
53      sb->buffer_size = st_obj->buffer->width0 - binding->Offset;
54 
55      /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
56       * Take the minimum just to be sure.
57       */
58      if (!binding->AutomaticSize)
59        sb->buffer_size = MIN2(sb->buffer_size, (unsigned) binding->Size);
60    } else {
61      sb->buffer = NULL;
62      sb->buffer_offset = 0;
63      sb->buffer_size = 0;
64    }
65 }
66 
67 static void
st_bind_atomics(struct st_context * st,struct gl_program * prog,gl_shader_stage stage)68 st_bind_atomics(struct st_context *st, struct gl_program *prog,
69                 gl_shader_stage stage)
70 {
71    unsigned i;
72    enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage);
73 
74    if (!prog || !st->pipe->set_shader_buffers || st->has_hw_atomics)
75       return;
76 
77    /* For !has_hw_atomics, the atomic counters have been rewritten to be above
78     * the SSBOs used by the program.
79     */
80    unsigned buffer_base = prog->info.num_ssbos;
81    unsigned used_bindings = 0;
82    for (i = 0; i < prog->sh.data->NumAtomicBuffers; i++) {
83       struct gl_active_atomic_buffer *atomic =
84          &prog->sh.data->AtomicBuffers[i];
85       struct pipe_shader_buffer sb;
86 
87       st_binding_to_sb(&st->ctx->AtomicBufferBindings[atomic->Binding], &sb);
88 
89       st->pipe->set_shader_buffers(st->pipe, shader_type,
90                                    buffer_base + atomic->Binding, 1, &sb, 0x1);
91       used_bindings = MAX2(atomic->Binding + 1, used_bindings);
92    }
93    st->last_used_atomic_bindings[shader_type] = used_bindings;
94 }
95 
96 void
st_bind_vs_atomics(struct st_context * st)97 st_bind_vs_atomics(struct st_context *st)
98 {
99    struct gl_program *prog =
100       st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
101 
102    st_bind_atomics(st, prog, MESA_SHADER_VERTEX);
103 }
104 
105 void
st_bind_fs_atomics(struct st_context * st)106 st_bind_fs_atomics(struct st_context *st)
107 {
108    struct gl_program *prog =
109       st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
110 
111    st_bind_atomics(st, prog, MESA_SHADER_FRAGMENT);
112 }
113 
114 void
st_bind_gs_atomics(struct st_context * st)115 st_bind_gs_atomics(struct st_context *st)
116 {
117    struct gl_program *prog =
118       st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
119 
120    st_bind_atomics(st, prog, MESA_SHADER_GEOMETRY);
121 }
122 
123 void
st_bind_tcs_atomics(struct st_context * st)124 st_bind_tcs_atomics(struct st_context *st)
125 {
126    struct gl_program *prog =
127       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
128 
129    st_bind_atomics(st, prog, MESA_SHADER_TESS_CTRL);
130 }
131 
132 void
st_bind_tes_atomics(struct st_context * st)133 st_bind_tes_atomics(struct st_context *st)
134 {
135    struct gl_program *prog =
136       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
137 
138    st_bind_atomics(st, prog, MESA_SHADER_TESS_EVAL);
139 }
140 
141 void
st_bind_cs_atomics(struct st_context * st)142 st_bind_cs_atomics(struct st_context *st)
143 {
144    if (st->has_hw_atomics) {
145       st_bind_hw_atomic_buffers(st);
146       return;
147    }
148    struct gl_program *prog =
149       st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
150 
151    st_bind_atomics(st, prog, MESA_SHADER_COMPUTE);
152 }
153 
154 void
st_bind_hw_atomic_buffers(struct st_context * st)155 st_bind_hw_atomic_buffers(struct st_context *st)
156 {
157    struct pipe_shader_buffer buffers[PIPE_MAX_HW_ATOMIC_BUFFERS];
158    int i;
159 
160    if (!st->has_hw_atomics)
161       return;
162 
163    for (i = 0; i < st->ctx->Const.MaxAtomicBufferBindings; i++)
164       st_binding_to_sb(&st->ctx->AtomicBufferBindings[i], &buffers[i]);
165 
166    st->pipe->set_hw_atomic_buffers(st->pipe, 0, st->ctx->Const.MaxAtomicBufferBindings, buffers);
167 }
168