1Mesa 17.2.8 Release Notes / December 22, 2017 2============================================= 3 4Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 5release. 6 7Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by 8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10used. Some drivers don't support all the features required in OpenGL 114.5. OpenGL 4.5 is **only** available if requested at context creation 12because compatibility contexts are not supported. 13 14SHA256 checksums 15---------------- 16 17:: 18 19 c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz 20 6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz 21 22New features 23------------ 24 25None 26 27Bug fixes 28--------- 29 30- `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__ 31 - vkCmdBlitImage with arrayLayers > 1 fails 32- `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__ 33 - [OpenGL CTS] [HSW] 34 KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails 35- `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__ 36 - Graphical glitches r600 in game this war of mine linux native 37- `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__ 38 - Vertex shader causes compiler to crash in SPIRV-to-NIR 39 40Changes 41------- 42 43Andres Gomez (6): 44 45- cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation 46 override. 47- cherry-ignore: added 17.3 nominations. 48- cherry-ignore: radv: port merge tess info from anv 49- cherry-ignore: main: Clear shader program data whenever ProgramBinary 50 is called 51- cherry-ignore: r600: set DX10_CLAMP for compute shader too 52- Update version to 17.2.8 53 54Bas Nieuwenhuizen (2): 55 56- spirv: Fix loading an entire block at once. 57- radv: Fix multi-layer blits. 58 59Brian Paul (2): 60 61- xlib: call \_mesa_warning() instead of fprintf() 62- gallium/aux: include nr_samples in util_resource_size() computation 63 64Emil Velikov (1): 65 66- docs: add sha256 checksums for 17.2.7 67 68Iago Toral Quiroga (1): 69 70- i965/vec4: use a temp register to compute offsets for pull loads 71 72Leo Liu (1): 73 74- radeon/vce: move destroy command before feedback command 75 76Matt Turner (2): 77 78- util: Assume little endian in the absence of platform-specific 79 handling 80- util: Add a SHA1 unit test program 81 82Roland Scheidegger (2): 83 84- r600: use min_dx10/max_dx10 instead of min/max 85- r600: use DX10_CLAMP bit in shader setup 86