1Mesa 17.3.2 Release Notes / January 8, 2018 2=========================================== 3 4Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 5release. 6 7Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by 8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10used. Some drivers don't support all the features required in OpenGL 114.5. OpenGL 4.5 is **only** available if requested at context creation 12because compatibility contexts are not supported. 13 14SHA256 checksums 15---------------- 16 17:: 18 19 f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4 mesa-17.3.2.tar.gz 20 e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6 mesa-17.3.2.tar.xz 21 22New features 23------------ 24 25None 26 27Bug fixes 28--------- 29 30- `Bug 97852 <https://bugs.freedesktop.org/show_bug.cgi?id=97852>`__ - 31 Unreal Engine corrupted preview viewport 32- `Bug 103801 <https://bugs.freedesktop.org/show_bug.cgi?id=103801>`__ 33 - [i965] >Observer\_ issue 34- `Bug 104288 <https://bugs.freedesktop.org/show_bug.cgi?id=104288>`__ 35 - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true 36 37Changes 38------- 39 40Bas Nieuwenhuizen (1): 41 42- radv: Fix DCC compatible formats. 43 44Brendan King (1): 45 46- egl: link libEGL against the dynamic version of libglapi 47 48Dave Airlie (6): 49 50- radv/gfx9: add support for 3d images to blit 2d paths 51- radv: handle depth/stencil image copy with layouts better. (v3.1) 52- radv/meta: fix blit paths for depth/stencil (v2.1) 53- radv: fix issue with multisample positions and interp_var_at_sample. 54- radv/gfx9: add 3d sampler image->buffer copy shader. (v3) 55- radv: don't do format replacement on tc compat htile surfaces. 56 57Emil Velikov (2): 58 59- docs: add sha256 checksums for 17.3.1 60- Update version to 17.3.2 61 62Eric Engestrom (1): 63 64- egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE 65 66Rob Herring (1): 67 68- egl/android: Fix build break with dri2_initialize_android 69 \_EGLDisplay parameter 70 71Samuel Pitoiset (2): 72 73- radv/gfx9: fix primitive topology when adjacency is used 74- radv: use a faster version for nir_op_pack_half_2x16 75 76Tapani Pälli (2): 77 78- mesa: add AllowGLSLCrossStageInterpolationMismatch workaround 79- drirc: set allow_glsl_cross_stage_interpolation_mismatch for more 80 games 81