1 /**************************************************************************
2 *
3 * Copyright 2009-2010 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /**
29 * @file
30 * Depth/stencil testing to LLVM IR translation.
31 *
32 * To be done accurately/efficiently the depth/stencil test must be done with
33 * the same type/format of the depth/stencil buffer, which implies massaging
34 * the incoming depths to fit into place. Using a more straightforward
35 * type/format for depth/stencil values internally and only convert when
36 * flushing would avoid this, but it would most likely result in depth fighting
37 * artifacts.
38 *
39 * Since we're using linear layout for everything, but we need to deal with
40 * 2x2 quads, we need to load/store multiple values and swizzle them into
41 * place (we could avoid this by doing depth/stencil testing in linear format,
42 * which would be easy for late depth/stencil test as we could do that after
43 * the fragment shader loop just as we do for color buffers, but more tricky
44 * for early depth test as we'd need both masks and interpolated depth in
45 * linear format).
46 *
47 *
48 * @author Jose Fonseca <jfonseca@vmware.com>
49 * @author Brian Paul <jfonseca@vmware.com>
50 */
51
52 #include "pipe/p_state.h"
53 #include "util/format/u_format.h"
54 #include "util/u_cpu_detect.h"
55
56 #include "gallivm/lp_bld_type.h"
57 #include "gallivm/lp_bld_arit.h"
58 #include "gallivm/lp_bld_bitarit.h"
59 #include "gallivm/lp_bld_const.h"
60 #include "gallivm/lp_bld_conv.h"
61 #include "gallivm/lp_bld_logic.h"
62 #include "gallivm/lp_bld_flow.h"
63 #include "gallivm/lp_bld_intr.h"
64 #include "gallivm/lp_bld_debug.h"
65 #include "gallivm/lp_bld_swizzle.h"
66 #include "gallivm/lp_bld_pack.h"
67
68 #include "lp_bld_depth.h"
69 #include "lp_state_fs.h"
70
71
72 /** Used to select fields from pipe_stencil_state */
73 enum stencil_op {
74 S_FAIL_OP,
75 Z_FAIL_OP,
76 Z_PASS_OP
77 };
78
79
80
81 /**
82 * Do the stencil test comparison (compare FB stencil values against ref value).
83 * This will be used twice when generating two-sided stencil code.
84 * \param stencil the front/back stencil state
85 * \param stencilRef the stencil reference value, replicated as a vector
86 * \param stencilVals vector of stencil values from framebuffer
87 * \return vector mask of pass/fail values (~0 or 0)
88 */
89 static LLVMValueRef
lp_build_stencil_test_single(struct lp_build_context * bld,const struct pipe_stencil_state * stencil,LLVMValueRef stencilRef,LLVMValueRef stencilVals)90 lp_build_stencil_test_single(struct lp_build_context *bld,
91 const struct pipe_stencil_state *stencil,
92 LLVMValueRef stencilRef,
93 LLVMValueRef stencilVals)
94 {
95 LLVMBuilderRef builder = bld->gallivm->builder;
96 const unsigned stencilMax = 255; /* XXX fix */
97 struct lp_type type = bld->type;
98 LLVMValueRef res;
99
100 /*
101 * SSE2 has intrinsics for signed comparisons, but not unsigned ones. Values
102 * are between 0..255 so ensure we generate the fastest comparisons for
103 * wider elements.
104 */
105 if (type.width <= 8) {
106 assert(!type.sign);
107 } else {
108 assert(type.sign);
109 }
110
111 assert(stencil->enabled);
112
113 if (stencil->valuemask != stencilMax) {
114 /* compute stencilRef = stencilRef & valuemask */
115 LLVMValueRef valuemask = lp_build_const_int_vec(bld->gallivm, type, stencil->valuemask);
116 stencilRef = LLVMBuildAnd(builder, stencilRef, valuemask, "");
117 /* compute stencilVals = stencilVals & valuemask */
118 stencilVals = LLVMBuildAnd(builder, stencilVals, valuemask, "");
119 }
120
121 res = lp_build_cmp(bld, stencil->func, stencilRef, stencilVals);
122
123 return res;
124 }
125
126
127 /**
128 * Do the one or two-sided stencil test comparison.
129 * \sa lp_build_stencil_test_single
130 * \param front_facing an integer vector mask, indicating front (~0) or back
131 * (0) facing polygon. If NULL, assume front-facing.
132 */
133 static LLVMValueRef
lp_build_stencil_test(struct lp_build_context * bld,const struct pipe_stencil_state stencil[2],LLVMValueRef stencilRefs[2],LLVMValueRef stencilVals,LLVMValueRef front_facing)134 lp_build_stencil_test(struct lp_build_context *bld,
135 const struct pipe_stencil_state stencil[2],
136 LLVMValueRef stencilRefs[2],
137 LLVMValueRef stencilVals,
138 LLVMValueRef front_facing)
139 {
140 LLVMValueRef res;
141
142 assert(stencil[0].enabled);
143
144 /* do front face test */
145 res = lp_build_stencil_test_single(bld, &stencil[0],
146 stencilRefs[0], stencilVals);
147
148 if (stencil[1].enabled && front_facing != NULL) {
149 /* do back face test */
150 LLVMValueRef back_res;
151
152 back_res = lp_build_stencil_test_single(bld, &stencil[1],
153 stencilRefs[1], stencilVals);
154
155 res = lp_build_select(bld, front_facing, res, back_res);
156 }
157
158 return res;
159 }
160
161
162 /**
163 * Apply the stencil operator (add/sub/keep/etc) to the given vector
164 * of stencil values.
165 * \return new stencil values vector
166 */
167 static LLVMValueRef
lp_build_stencil_op_single(struct lp_build_context * bld,const struct pipe_stencil_state * stencil,enum stencil_op op,LLVMValueRef stencilRef,LLVMValueRef stencilVals)168 lp_build_stencil_op_single(struct lp_build_context *bld,
169 const struct pipe_stencil_state *stencil,
170 enum stencil_op op,
171 LLVMValueRef stencilRef,
172 LLVMValueRef stencilVals)
173
174 {
175 LLVMBuilderRef builder = bld->gallivm->builder;
176 struct lp_type type = bld->type;
177 LLVMValueRef res;
178 LLVMValueRef max = lp_build_const_int_vec(bld->gallivm, type, 0xff);
179 unsigned stencil_op;
180
181 assert(type.sign);
182
183 switch (op) {
184 case S_FAIL_OP:
185 stencil_op = stencil->fail_op;
186 break;
187 case Z_FAIL_OP:
188 stencil_op = stencil->zfail_op;
189 break;
190 case Z_PASS_OP:
191 stencil_op = stencil->zpass_op;
192 break;
193 default:
194 assert(0 && "Invalid stencil_op mode");
195 stencil_op = PIPE_STENCIL_OP_KEEP;
196 }
197
198 switch (stencil_op) {
199 case PIPE_STENCIL_OP_KEEP:
200 res = stencilVals;
201 /* we can return early for this case */
202 return res;
203 case PIPE_STENCIL_OP_ZERO:
204 res = bld->zero;
205 break;
206 case PIPE_STENCIL_OP_REPLACE:
207 res = stencilRef;
208 break;
209 case PIPE_STENCIL_OP_INCR:
210 res = lp_build_add(bld, stencilVals, bld->one);
211 res = lp_build_min(bld, res, max);
212 break;
213 case PIPE_STENCIL_OP_DECR:
214 res = lp_build_sub(bld, stencilVals, bld->one);
215 res = lp_build_max(bld, res, bld->zero);
216 break;
217 case PIPE_STENCIL_OP_INCR_WRAP:
218 res = lp_build_add(bld, stencilVals, bld->one);
219 res = LLVMBuildAnd(builder, res, max, "");
220 break;
221 case PIPE_STENCIL_OP_DECR_WRAP:
222 res = lp_build_sub(bld, stencilVals, bld->one);
223 res = LLVMBuildAnd(builder, res, max, "");
224 break;
225 case PIPE_STENCIL_OP_INVERT:
226 res = LLVMBuildNot(builder, stencilVals, "");
227 res = LLVMBuildAnd(builder, res, max, "");
228 break;
229 default:
230 assert(0 && "bad stencil op mode");
231 res = bld->undef;
232 }
233
234 return res;
235 }
236
237
238 /**
239 * Do the one or two-sided stencil test op/update.
240 */
241 static LLVMValueRef
lp_build_stencil_op(struct lp_build_context * bld,const struct pipe_stencil_state stencil[2],enum stencil_op op,LLVMValueRef stencilRefs[2],LLVMValueRef stencilVals,LLVMValueRef mask,LLVMValueRef front_facing)242 lp_build_stencil_op(struct lp_build_context *bld,
243 const struct pipe_stencil_state stencil[2],
244 enum stencil_op op,
245 LLVMValueRef stencilRefs[2],
246 LLVMValueRef stencilVals,
247 LLVMValueRef mask,
248 LLVMValueRef front_facing)
249
250 {
251 LLVMBuilderRef builder = bld->gallivm->builder;
252 LLVMValueRef res;
253
254 assert(stencil[0].enabled);
255
256 /* do front face op */
257 res = lp_build_stencil_op_single(bld, &stencil[0], op,
258 stencilRefs[0], stencilVals);
259
260 if (stencil[1].enabled && front_facing != NULL) {
261 /* do back face op */
262 LLVMValueRef back_res;
263
264 back_res = lp_build_stencil_op_single(bld, &stencil[1], op,
265 stencilRefs[1], stencilVals);
266
267 res = lp_build_select(bld, front_facing, res, back_res);
268 }
269
270 if (stencil[0].writemask != 0xff ||
271 (stencil[1].enabled && front_facing != NULL && stencil[1].writemask != 0xff)) {
272 /* mask &= stencil[0].writemask */
273 LLVMValueRef writemask = lp_build_const_int_vec(bld->gallivm, bld->type,
274 stencil[0].writemask);
275 if (stencil[1].enabled && stencil[1].writemask != stencil[0].writemask && front_facing != NULL) {
276 LLVMValueRef back_writemask = lp_build_const_int_vec(bld->gallivm, bld->type,
277 stencil[1].writemask);
278 writemask = lp_build_select(bld, front_facing, writemask, back_writemask);
279 }
280
281 mask = LLVMBuildAnd(builder, mask, writemask, "");
282 /* res = (res & mask) | (stencilVals & ~mask) */
283 res = lp_build_select_bitwise(bld, mask, res, stencilVals);
284 }
285 else {
286 /* res = mask ? res : stencilVals */
287 res = lp_build_select(bld, mask, res, stencilVals);
288 }
289
290 return res;
291 }
292
293
294
295 /**
296 * Return a type that matches the depth/stencil format.
297 */
298 struct lp_type
lp_depth_type(const struct util_format_description * format_desc,unsigned length)299 lp_depth_type(const struct util_format_description *format_desc,
300 unsigned length)
301 {
302 struct lp_type type;
303 unsigned z_swizzle;
304
305 assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS);
306 assert(format_desc->block.width == 1);
307 assert(format_desc->block.height == 1);
308
309 memset(&type, 0, sizeof type);
310 type.width = format_desc->block.bits;
311
312 z_swizzle = format_desc->swizzle[0];
313 if (z_swizzle < 4) {
314 if (format_desc->channel[z_swizzle].type == UTIL_FORMAT_TYPE_FLOAT) {
315 type.floating = TRUE;
316 assert(z_swizzle == 0);
317 assert(format_desc->channel[z_swizzle].size == 32);
318 }
319 else if(format_desc->channel[z_swizzle].type == UTIL_FORMAT_TYPE_UNSIGNED) {
320 assert(format_desc->block.bits <= 32);
321 assert(format_desc->channel[z_swizzle].normalized);
322 if (format_desc->channel[z_swizzle].size < format_desc->block.bits) {
323 /* Prefer signed integers when possible, as SSE has less support
324 * for unsigned comparison;
325 */
326 type.sign = TRUE;
327 }
328 }
329 else
330 assert(0);
331 }
332
333 type.length = length;
334
335 return type;
336 }
337
338
339 /**
340 * Compute bitmask and bit shift to apply to the incoming fragment Z values
341 * and the Z buffer values needed before doing the Z comparison.
342 *
343 * Note that we leave the Z bits in the position that we find them
344 * in the Z buffer (typically 0xffffff00 or 0x00ffffff). That lets us
345 * get by with fewer bit twiddling steps.
346 */
347 static boolean
get_z_shift_and_mask(const struct util_format_description * format_desc,unsigned * shift,unsigned * width,unsigned * mask)348 get_z_shift_and_mask(const struct util_format_description *format_desc,
349 unsigned *shift, unsigned *width, unsigned *mask)
350 {
351 unsigned total_bits;
352 unsigned z_swizzle;
353
354 assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS);
355 assert(format_desc->block.width == 1);
356 assert(format_desc->block.height == 1);
357
358 /* 64bit d/s format is special already extracted 32 bits */
359 total_bits = format_desc->block.bits > 32 ? 32 : format_desc->block.bits;
360
361 z_swizzle = format_desc->swizzle[0];
362
363 if (z_swizzle == PIPE_SWIZZLE_NONE)
364 return FALSE;
365
366 *width = format_desc->channel[z_swizzle].size;
367 /* & 31 is for the same reason as the 32-bit limit above */
368 *shift = format_desc->channel[z_swizzle].shift & 31;
369
370 if (*width == total_bits) {
371 *mask = 0xffffffff;
372 } else {
373 *mask = ((1 << *width) - 1) << *shift;
374 }
375
376 return TRUE;
377 }
378
379
380 /**
381 * Compute bitmask and bit shift to apply to the framebuffer pixel values
382 * to put the stencil bits in the least significant position.
383 * (i.e. 0x000000ff)
384 */
385 static boolean
get_s_shift_and_mask(const struct util_format_description * format_desc,unsigned * shift,unsigned * mask)386 get_s_shift_and_mask(const struct util_format_description *format_desc,
387 unsigned *shift, unsigned *mask)
388 {
389 unsigned s_swizzle;
390 unsigned sz;
391
392 s_swizzle = format_desc->swizzle[1];
393
394 if (s_swizzle == PIPE_SWIZZLE_NONE)
395 return FALSE;
396
397 /* just special case 64bit d/s format */
398 if (format_desc->block.bits > 32) {
399 /* XXX big-endian? */
400 assert(format_desc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT);
401 *shift = 0;
402 *mask = 0xff;
403 return TRUE;
404 }
405
406 *shift = format_desc->channel[s_swizzle].shift;
407 sz = format_desc->channel[s_swizzle].size;
408 *mask = (1U << sz) - 1U;
409
410 return TRUE;
411 }
412
413
414 /**
415 * Perform the occlusion test and increase the counter.
416 * Test the depth mask. Add the number of channel which has none zero mask
417 * into the occlusion counter. e.g. maskvalue is {-1, -1, -1, -1}.
418 * The counter will add 4.
419 * TODO: could get that out of the fs loop.
420 *
421 * \param type holds element type of the mask vector.
422 * \param maskvalue is the depth test mask.
423 * \param counter is a pointer of the uint32 counter.
424 */
425 void
lp_build_occlusion_count(struct gallivm_state * gallivm,struct lp_type type,LLVMValueRef maskvalue,LLVMValueRef counter)426 lp_build_occlusion_count(struct gallivm_state *gallivm,
427 struct lp_type type,
428 LLVMValueRef maskvalue,
429 LLVMValueRef counter)
430 {
431 LLVMBuilderRef builder = gallivm->builder;
432 LLVMContextRef context = gallivm->context;
433 LLVMValueRef countmask = lp_build_const_int_vec(gallivm, type, 1);
434 LLVMValueRef count, newcount;
435
436 assert(type.length <= 16);
437 assert(type.floating);
438
439 if(util_get_cpu_caps()->has_sse && type.length == 4) {
440 const char *movmskintr = "llvm.x86.sse.movmsk.ps";
441 const char *popcntintr = "llvm.ctpop.i32";
442 LLVMValueRef bits = LLVMBuildBitCast(builder, maskvalue,
443 lp_build_vec_type(gallivm, type), "");
444 bits = lp_build_intrinsic_unary(builder, movmskintr,
445 LLVMInt32TypeInContext(context), bits);
446 count = lp_build_intrinsic_unary(builder, popcntintr,
447 LLVMInt32TypeInContext(context), bits);
448 count = LLVMBuildZExt(builder, count, LLVMIntTypeInContext(context, 64), "");
449 }
450 else if(util_get_cpu_caps()->has_avx && type.length == 8) {
451 const char *movmskintr = "llvm.x86.avx.movmsk.ps.256";
452 const char *popcntintr = "llvm.ctpop.i32";
453 LLVMValueRef bits = LLVMBuildBitCast(builder, maskvalue,
454 lp_build_vec_type(gallivm, type), "");
455 bits = lp_build_intrinsic_unary(builder, movmskintr,
456 LLVMInt32TypeInContext(context), bits);
457 count = lp_build_intrinsic_unary(builder, popcntintr,
458 LLVMInt32TypeInContext(context), bits);
459 count = LLVMBuildZExt(builder, count, LLVMIntTypeInContext(context, 64), "");
460 }
461 else {
462 unsigned i;
463 LLVMValueRef countv = LLVMBuildAnd(builder, maskvalue, countmask, "countv");
464 LLVMTypeRef counttype = LLVMIntTypeInContext(context, type.length * 8);
465 LLVMTypeRef i8vntype = LLVMVectorType(LLVMInt8TypeInContext(context), type.length * 4);
466 LLVMValueRef shufflev, countd;
467 LLVMValueRef shuffles[16];
468 const char *popcntintr = NULL;
469
470 countv = LLVMBuildBitCast(builder, countv, i8vntype, "");
471
472 for (i = 0; i < type.length; i++) {
473 #if UTIL_ARCH_LITTLE_ENDIAN
474 shuffles[i] = lp_build_const_int32(gallivm, 4*i);
475 #else
476 shuffles[i] = lp_build_const_int32(gallivm, (4*i) + 3);
477 #endif
478 }
479
480 shufflev = LLVMConstVector(shuffles, type.length);
481 countd = LLVMBuildShuffleVector(builder, countv, LLVMGetUndef(i8vntype), shufflev, "");
482 countd = LLVMBuildBitCast(builder, countd, counttype, "countd");
483
484 /*
485 * XXX FIXME
486 * this is bad on cpus without popcount (on x86 supported by intel
487 * nehalem, amd barcelona, and up - not tied to sse42).
488 * Would be much faster to just sum the 4 elements of the vector with
489 * some horizontal add (shuffle/add/shuffle/add after the initial and).
490 */
491 switch (type.length) {
492 case 4:
493 popcntintr = "llvm.ctpop.i32";
494 break;
495 case 8:
496 popcntintr = "llvm.ctpop.i64";
497 break;
498 case 16:
499 popcntintr = "llvm.ctpop.i128";
500 break;
501 default:
502 assert(0);
503 }
504 count = lp_build_intrinsic_unary(builder, popcntintr, counttype, countd);
505
506 if (type.length > 8) {
507 count = LLVMBuildTrunc(builder, count, LLVMIntTypeInContext(context, 64), "");
508 }
509 else if (type.length < 8) {
510 count = LLVMBuildZExt(builder, count, LLVMIntTypeInContext(context, 64), "");
511 }
512 }
513 newcount = LLVMBuildLoad(builder, counter, "origcount");
514 newcount = LLVMBuildAdd(builder, newcount, count, "newcount");
515 LLVMBuildStore(builder, newcount, counter);
516 }
517
518
519 /**
520 * Load depth/stencil values.
521 * The stored values are linear, swizzle them.
522 *
523 * \param type the data type of the fragment depth/stencil values
524 * \param format_desc description of the depth/stencil surface
525 * \param is_1d whether this resource has only one dimension
526 * \param loop_counter the current loop iteration
527 * \param depth_ptr pointer to the depth/stencil values of this 4x4 block
528 * \param depth_stride stride of the depth/stencil buffer
529 * \param z_fb contains z values loaded from fb (may include padding)
530 * \param s_fb contains s values loaded from fb (may include padding)
531 */
532 void
lp_build_depth_stencil_load_swizzled(struct gallivm_state * gallivm,struct lp_type z_src_type,const struct util_format_description * format_desc,boolean is_1d,LLVMValueRef depth_ptr,LLVMValueRef depth_stride,LLVMValueRef * z_fb,LLVMValueRef * s_fb,LLVMValueRef loop_counter)533 lp_build_depth_stencil_load_swizzled(struct gallivm_state *gallivm,
534 struct lp_type z_src_type,
535 const struct util_format_description *format_desc,
536 boolean is_1d,
537 LLVMValueRef depth_ptr,
538 LLVMValueRef depth_stride,
539 LLVMValueRef *z_fb,
540 LLVMValueRef *s_fb,
541 LLVMValueRef loop_counter)
542 {
543 LLVMBuilderRef builder = gallivm->builder;
544 LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 4];
545 LLVMValueRef zs_dst1, zs_dst2;
546 LLVMValueRef zs_dst_ptr;
547 LLVMValueRef depth_offset1, depth_offset2;
548 LLVMTypeRef load_ptr_type;
549 unsigned depth_bytes = format_desc->block.bits / 8;
550 struct lp_type zs_type = lp_depth_type(format_desc, z_src_type.length);
551 struct lp_type zs_load_type = zs_type;
552
553 zs_load_type.length = zs_load_type.length / 2;
554 load_ptr_type = LLVMPointerType(lp_build_vec_type(gallivm, zs_load_type), 0);
555
556 if (z_src_type.length == 4) {
557 unsigned i;
558 LLVMValueRef looplsb = LLVMBuildAnd(builder, loop_counter,
559 lp_build_const_int32(gallivm, 1), "");
560 LLVMValueRef loopmsb = LLVMBuildAnd(builder, loop_counter,
561 lp_build_const_int32(gallivm, 2), "");
562 LLVMValueRef offset2 = LLVMBuildMul(builder, loopmsb,
563 depth_stride, "");
564 depth_offset1 = LLVMBuildMul(builder, looplsb,
565 lp_build_const_int32(gallivm, depth_bytes * 2), "");
566 depth_offset1 = LLVMBuildAdd(builder, depth_offset1, offset2, "");
567
568 /* just concatenate the loaded 2x2 values into 4-wide vector */
569 for (i = 0; i < 4; i++) {
570 shuffles[i] = lp_build_const_int32(gallivm, i);
571 }
572 }
573 else {
574 unsigned i;
575 LLVMValueRef loopx2 = LLVMBuildShl(builder, loop_counter,
576 lp_build_const_int32(gallivm, 1), "");
577 assert(z_src_type.length == 8);
578 depth_offset1 = LLVMBuildMul(builder, loopx2, depth_stride, "");
579 /*
580 * We load 2x4 values, and need to swizzle them (order
581 * 0,1,4,5,2,3,6,7) - not so hot with avx unfortunately.
582 */
583 for (i = 0; i < 8; i++) {
584 shuffles[i] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2);
585 }
586 }
587
588 depth_offset2 = LLVMBuildAdd(builder, depth_offset1, depth_stride, "");
589
590 /* Load current z/stencil values from z/stencil buffer */
591 zs_dst_ptr = LLVMBuildGEP(builder, depth_ptr, &depth_offset1, 1, "");
592 zs_dst_ptr = LLVMBuildBitCast(builder, zs_dst_ptr, load_ptr_type, "");
593 zs_dst1 = LLVMBuildLoad(builder, zs_dst_ptr, "");
594 if (is_1d) {
595 zs_dst2 = lp_build_undef(gallivm, zs_load_type);
596 }
597 else {
598 zs_dst_ptr = LLVMBuildGEP(builder, depth_ptr, &depth_offset2, 1, "");
599 zs_dst_ptr = LLVMBuildBitCast(builder, zs_dst_ptr, load_ptr_type, "");
600 zs_dst2 = LLVMBuildLoad(builder, zs_dst_ptr, "");
601 }
602
603 *z_fb = LLVMBuildShuffleVector(builder, zs_dst1, zs_dst2,
604 LLVMConstVector(shuffles, zs_type.length), "");
605 *s_fb = *z_fb;
606
607 if (format_desc->block.bits == 8) {
608 /* Extend stencil-only 8 bit values (S8_UINT) */
609 *s_fb = LLVMBuildZExt(builder, *s_fb,
610 lp_build_int_vec_type(gallivm, z_src_type), "");
611 }
612
613 if (format_desc->block.bits < z_src_type.width) {
614 /* Extend destination ZS values (e.g., when reading from Z16_UNORM) */
615 *z_fb = LLVMBuildZExt(builder, *z_fb,
616 lp_build_int_vec_type(gallivm, z_src_type), "");
617 }
618
619 else if (format_desc->block.bits > 32) {
620 /* rely on llvm to handle too wide vector we have here nicely */
621 unsigned i;
622 struct lp_type typex2 = zs_type;
623 struct lp_type s_type = zs_type;
624 LLVMValueRef shuffles1[LP_MAX_VECTOR_LENGTH / 4];
625 LLVMValueRef shuffles2[LP_MAX_VECTOR_LENGTH / 4];
626 LLVMValueRef tmp;
627
628 typex2.width = typex2.width / 2;
629 typex2.length = typex2.length * 2;
630 s_type.width = s_type.width / 2;
631 s_type.floating = 0;
632
633 tmp = LLVMBuildBitCast(builder, *z_fb,
634 lp_build_vec_type(gallivm, typex2), "");
635
636 for (i = 0; i < zs_type.length; i++) {
637 shuffles1[i] = lp_build_const_int32(gallivm, i * 2);
638 shuffles2[i] = lp_build_const_int32(gallivm, i * 2 + 1);
639 }
640 *z_fb = LLVMBuildShuffleVector(builder, tmp, tmp,
641 LLVMConstVector(shuffles1, zs_type.length), "");
642 *s_fb = LLVMBuildShuffleVector(builder, tmp, tmp,
643 LLVMConstVector(shuffles2, zs_type.length), "");
644 *s_fb = LLVMBuildBitCast(builder, *s_fb,
645 lp_build_vec_type(gallivm, s_type), "");
646 lp_build_name(*s_fb, "s_dst");
647 }
648
649 lp_build_name(*z_fb, "z_dst");
650 lp_build_name(*s_fb, "s_dst");
651 lp_build_name(*z_fb, "z_dst");
652 }
653
654 /**
655 * Store depth/stencil values.
656 * Incoming values are swizzled (typically n 2x2 quads), stored linear.
657 * If there's a mask it will do select/store otherwise just store.
658 *
659 * \param type the data type of the fragment depth/stencil values
660 * \param format_desc description of the depth/stencil surface
661 * \param is_1d whether this resource has only one dimension
662 * \param mask_value the alive/dead pixel mask for the quad (vector)
663 * \param z_fb z values read from fb (with padding)
664 * \param s_fb s values read from fb (with padding)
665 * \param loop_counter the current loop iteration
666 * \param depth_ptr pointer to the depth/stencil values of this 4x4 block
667 * \param depth_stride stride of the depth/stencil buffer
668 * \param z_value the depth values to store (with padding)
669 * \param s_value the stencil values to store (with padding)
670 */
671 void
lp_build_depth_stencil_write_swizzled(struct gallivm_state * gallivm,struct lp_type z_src_type,const struct util_format_description * format_desc,boolean is_1d,LLVMValueRef mask_value,LLVMValueRef z_fb,LLVMValueRef s_fb,LLVMValueRef loop_counter,LLVMValueRef depth_ptr,LLVMValueRef depth_stride,LLVMValueRef z_value,LLVMValueRef s_value)672 lp_build_depth_stencil_write_swizzled(struct gallivm_state *gallivm,
673 struct lp_type z_src_type,
674 const struct util_format_description *format_desc,
675 boolean is_1d,
676 LLVMValueRef mask_value,
677 LLVMValueRef z_fb,
678 LLVMValueRef s_fb,
679 LLVMValueRef loop_counter,
680 LLVMValueRef depth_ptr,
681 LLVMValueRef depth_stride,
682 LLVMValueRef z_value,
683 LLVMValueRef s_value)
684 {
685 struct lp_build_context z_bld;
686 LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 4];
687 LLVMBuilderRef builder = gallivm->builder;
688 LLVMValueRef zs_dst1, zs_dst2;
689 LLVMValueRef zs_dst_ptr1, zs_dst_ptr2;
690 LLVMValueRef depth_offset1, depth_offset2;
691 LLVMTypeRef load_ptr_type;
692 unsigned depth_bytes = format_desc->block.bits / 8;
693 struct lp_type zs_type = lp_depth_type(format_desc, z_src_type.length);
694 struct lp_type z_type = zs_type;
695 struct lp_type zs_load_type = zs_type;
696
697 zs_load_type.length = zs_load_type.length / 2;
698 load_ptr_type = LLVMPointerType(lp_build_vec_type(gallivm, zs_load_type), 0);
699
700 z_type.width = z_src_type.width;
701
702 lp_build_context_init(&z_bld, gallivm, z_type);
703
704 /*
705 * This is far from ideal, at least for late depth write we should do this
706 * outside the fs loop to avoid all the swizzle stuff.
707 */
708 if (z_src_type.length == 4) {
709 LLVMValueRef looplsb = LLVMBuildAnd(builder, loop_counter,
710 lp_build_const_int32(gallivm, 1), "");
711 LLVMValueRef loopmsb = LLVMBuildAnd(builder, loop_counter,
712 lp_build_const_int32(gallivm, 2), "");
713 LLVMValueRef offset2 = LLVMBuildMul(builder, loopmsb,
714 depth_stride, "");
715 depth_offset1 = LLVMBuildMul(builder, looplsb,
716 lp_build_const_int32(gallivm, depth_bytes * 2), "");
717 depth_offset1 = LLVMBuildAdd(builder, depth_offset1, offset2, "");
718 }
719 else {
720 unsigned i;
721 LLVMValueRef loopx2 = LLVMBuildShl(builder, loop_counter,
722 lp_build_const_int32(gallivm, 1), "");
723 assert(z_src_type.length == 8);
724 depth_offset1 = LLVMBuildMul(builder, loopx2, depth_stride, "");
725 /*
726 * We load 2x4 values, and need to swizzle them (order
727 * 0,1,4,5,2,3,6,7) - not so hot with avx unfortunately.
728 */
729 for (i = 0; i < 8; i++) {
730 shuffles[i] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2);
731 }
732 }
733
734 depth_offset2 = LLVMBuildAdd(builder, depth_offset1, depth_stride, "");
735
736 zs_dst_ptr1 = LLVMBuildGEP(builder, depth_ptr, &depth_offset1, 1, "");
737 zs_dst_ptr1 = LLVMBuildBitCast(builder, zs_dst_ptr1, load_ptr_type, "");
738 zs_dst_ptr2 = LLVMBuildGEP(builder, depth_ptr, &depth_offset2, 1, "");
739 zs_dst_ptr2 = LLVMBuildBitCast(builder, zs_dst_ptr2, load_ptr_type, "");
740
741 if (format_desc->block.bits > 32) {
742 s_value = LLVMBuildBitCast(builder, s_value, z_bld.vec_type, "");
743 }
744
745 if (mask_value) {
746 z_value = lp_build_select(&z_bld, mask_value, z_value, z_fb);
747 if (format_desc->block.bits > 32) {
748 s_fb = LLVMBuildBitCast(builder, s_fb, z_bld.vec_type, "");
749 s_value = lp_build_select(&z_bld, mask_value, s_value, s_fb);
750 }
751 }
752
753 if (zs_type.width < z_src_type.width) {
754 /* Truncate ZS values (e.g., when writing to Z16_UNORM) */
755 z_value = LLVMBuildTrunc(builder, z_value,
756 lp_build_int_vec_type(gallivm, zs_type), "");
757 }
758
759 if (format_desc->block.bits <= 32) {
760 if (z_src_type.length == 4) {
761 zs_dst1 = lp_build_extract_range(gallivm, z_value, 0, 2);
762 zs_dst2 = lp_build_extract_range(gallivm, z_value, 2, 2);
763 }
764 else {
765 assert(z_src_type.length == 8);
766 zs_dst1 = LLVMBuildShuffleVector(builder, z_value, z_value,
767 LLVMConstVector(&shuffles[0],
768 zs_load_type.length), "");
769 zs_dst2 = LLVMBuildShuffleVector(builder, z_value, z_value,
770 LLVMConstVector(&shuffles[4],
771 zs_load_type.length), "");
772 }
773 }
774 else {
775 if (z_src_type.length == 4) {
776 zs_dst1 = lp_build_interleave2(gallivm, z_type,
777 z_value, s_value, 0);
778 zs_dst2 = lp_build_interleave2(gallivm, z_type,
779 z_value, s_value, 1);
780 }
781 else {
782 unsigned i;
783 LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 2];
784 assert(z_src_type.length == 8);
785 for (i = 0; i < 8; i++) {
786 shuffles[i*2] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2);
787 shuffles[i*2+1] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2 +
788 z_src_type.length);
789 }
790 zs_dst1 = LLVMBuildShuffleVector(builder, z_value, s_value,
791 LLVMConstVector(&shuffles[0],
792 z_src_type.length), "");
793 zs_dst2 = LLVMBuildShuffleVector(builder, z_value, s_value,
794 LLVMConstVector(&shuffles[8],
795 z_src_type.length), "");
796 }
797 zs_dst1 = LLVMBuildBitCast(builder, zs_dst1,
798 lp_build_vec_type(gallivm, zs_load_type), "");
799 zs_dst2 = LLVMBuildBitCast(builder, zs_dst2,
800 lp_build_vec_type(gallivm, zs_load_type), "");
801 }
802
803 LLVMBuildStore(builder, zs_dst1, zs_dst_ptr1);
804 if (!is_1d) {
805 LLVMBuildStore(builder, zs_dst2, zs_dst_ptr2);
806 }
807 }
808
809 /**
810 * Generate code for performing depth and/or stencil tests.
811 * We operate on a vector of values (typically n 2x2 quads).
812 *
813 * \param depth the depth test state
814 * \param stencil the front/back stencil state
815 * \param type the data type of the fragment depth/stencil values
816 * \param format_desc description of the depth/stencil surface
817 * \param mask the alive/dead pixel mask for the quad (vector)
818 * \param cov_mask coverage mask
819 * \param stencil_refs the front/back stencil ref values (scalar)
820 * \param z_src the incoming depth/stencil values (n 2x2 quad values, float32)
821 * \param zs_dst the depth/stencil values in framebuffer
822 * \param face contains boolean value indicating front/back facing polygon
823 */
824 void
lp_build_depth_stencil_test(struct gallivm_state * gallivm,const struct lp_depth_state * depth,const struct pipe_stencil_state stencil[2],struct lp_type z_src_type,const struct util_format_description * format_desc,struct lp_build_mask_context * mask,LLVMValueRef * cov_mask,LLVMValueRef stencil_refs[2],LLVMValueRef z_src,LLVMValueRef z_fb,LLVMValueRef s_fb,LLVMValueRef face,LLVMValueRef * z_value,LLVMValueRef * s_value,boolean do_branch)825 lp_build_depth_stencil_test(struct gallivm_state *gallivm,
826 const struct lp_depth_state *depth,
827 const struct pipe_stencil_state stencil[2],
828 struct lp_type z_src_type,
829 const struct util_format_description *format_desc,
830 struct lp_build_mask_context *mask,
831 LLVMValueRef *cov_mask,
832 LLVMValueRef stencil_refs[2],
833 LLVMValueRef z_src,
834 LLVMValueRef z_fb,
835 LLVMValueRef s_fb,
836 LLVMValueRef face,
837 LLVMValueRef *z_value,
838 LLVMValueRef *s_value,
839 boolean do_branch)
840 {
841 LLVMBuilderRef builder = gallivm->builder;
842 struct lp_type z_type;
843 struct lp_build_context z_bld;
844 struct lp_build_context s_bld;
845 struct lp_type s_type;
846 unsigned z_shift = 0, z_width = 0, z_mask = 0;
847 LLVMValueRef z_dst = NULL;
848 LLVMValueRef stencil_vals = NULL;
849 LLVMValueRef z_bitmask = NULL, stencil_shift = NULL;
850 LLVMValueRef z_pass = NULL, s_pass_mask = NULL;
851 LLVMValueRef current_mask = mask ? lp_build_mask_value(mask) : *cov_mask;
852 LLVMValueRef front_facing = NULL;
853 boolean have_z, have_s;
854
855 /*
856 * Depths are expected to be between 0 and 1, even if they are stored in
857 * floats. Setting these bits here will ensure that the lp_build_conv() call
858 * below won't try to unnecessarily clamp the incoming values.
859 */
860 if(z_src_type.floating) {
861 z_src_type.sign = FALSE;
862 z_src_type.norm = TRUE;
863 }
864 else {
865 assert(!z_src_type.sign);
866 assert(z_src_type.norm);
867 }
868
869 /* Pick the type matching the depth-stencil format. */
870 z_type = lp_depth_type(format_desc, z_src_type.length);
871
872 /* Pick the intermediate type for depth operations. */
873 z_type.width = z_src_type.width;
874 assert(z_type.length == z_src_type.length);
875
876 /* FIXME: for non-float depth/stencil might generate better code
877 * if we'd always split it up to use 128bit operations.
878 * For stencil we'd almost certainly want to pack to 8xi16 values,
879 * for z just run twice.
880 */
881
882 /* Sanity checking */
883 {
884 ASSERTED const unsigned z_swizzle = format_desc->swizzle[0];
885 ASSERTED const unsigned s_swizzle = format_desc->swizzle[1];
886
887 assert(z_swizzle != PIPE_SWIZZLE_NONE ||
888 s_swizzle != PIPE_SWIZZLE_NONE);
889
890 assert(depth->enabled || stencil[0].enabled);
891
892 assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS);
893 assert(format_desc->block.width == 1);
894 assert(format_desc->block.height == 1);
895
896 if (stencil[0].enabled) {
897 assert(s_swizzle < 4);
898 assert(format_desc->channel[s_swizzle].type == UTIL_FORMAT_TYPE_UNSIGNED);
899 assert(format_desc->channel[s_swizzle].pure_integer);
900 assert(!format_desc->channel[s_swizzle].normalized);
901 assert(format_desc->channel[s_swizzle].size == 8);
902 }
903
904 if (depth->enabled) {
905 assert(z_swizzle < 4);
906 if (z_type.floating) {
907 assert(z_swizzle == 0);
908 assert(format_desc->channel[z_swizzle].type ==
909 UTIL_FORMAT_TYPE_FLOAT);
910 assert(format_desc->channel[z_swizzle].size == 32);
911 }
912 else {
913 assert(format_desc->channel[z_swizzle].type ==
914 UTIL_FORMAT_TYPE_UNSIGNED);
915 assert(format_desc->channel[z_swizzle].normalized);
916 assert(!z_type.fixed);
917 }
918 }
919 }
920
921
922 /* Setup build context for Z vals */
923 lp_build_context_init(&z_bld, gallivm, z_type);
924
925 /* Setup build context for stencil vals */
926 s_type = lp_int_type(z_type);
927 lp_build_context_init(&s_bld, gallivm, s_type);
928
929 /* Compute and apply the Z/stencil bitmasks and shifts.
930 */
931 {
932 unsigned s_shift, s_mask;
933
934 z_dst = z_fb;
935 stencil_vals = s_fb;
936
937 have_z = get_z_shift_and_mask(format_desc, &z_shift, &z_width, &z_mask);
938 have_s = get_s_shift_and_mask(format_desc, &s_shift, &s_mask);
939
940 if (have_z) {
941 if (z_mask != 0xffffffff) {
942 z_bitmask = lp_build_const_int_vec(gallivm, z_type, z_mask);
943 }
944
945 /*
946 * Align the framebuffer Z 's LSB to the right.
947 */
948 if (z_shift) {
949 LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_type, z_shift);
950 z_dst = LLVMBuildLShr(builder, z_dst, shift, "z_dst");
951 } else if (z_bitmask) {
952 z_dst = LLVMBuildAnd(builder, z_dst, z_bitmask, "z_dst");
953 } else {
954 lp_build_name(z_dst, "z_dst");
955 }
956 }
957
958 if (have_s) {
959 if (s_shift) {
960 LLVMValueRef shift = lp_build_const_int_vec(gallivm, s_type, s_shift);
961 stencil_vals = LLVMBuildLShr(builder, stencil_vals, shift, "");
962 stencil_shift = shift; /* used below */
963 }
964
965 if (s_mask != 0xffffffff) {
966 LLVMValueRef mask = lp_build_const_int_vec(gallivm, s_type, s_mask);
967 stencil_vals = LLVMBuildAnd(builder, stencil_vals, mask, "");
968 }
969
970 lp_build_name(stencil_vals, "s_dst");
971 }
972 }
973
974 if (stencil[0].enabled) {
975
976 if (face) {
977 if (0) {
978 /*
979 * XXX: the scalar expansion below produces atrocious code
980 * (basically producing a 64bit scalar value, then moving the 2
981 * 32bit pieces separately to simd, plus 4 shuffles, which is
982 * seriously lame). But the scalar-simd transitions are always
983 * tricky, so no big surprise there.
984 * This here would be way better, however llvm has some serious
985 * trouble later using it in the select, probably because it will
986 * recognize the expression as constant and move the simd value
987 * away (out of the loop) - and then it will suddenly try
988 * constructing i1 high-bit masks out of it later...
989 * (Try piglit stencil-twoside.)
990 * Note this is NOT due to using SExt/Trunc, it fails exactly the
991 * same even when using native compare/select.
992 * I cannot reproduce this problem when using stand-alone compiler
993 * though, suggesting some problem with optimization passes...
994 * (With stand-alone compilation, the construction of this mask
995 * value, no matter if the easy 3 instruction here or the complex
996 * 16+ one below, never gets separated from where it's used.)
997 * The scalar code still has the same problem, but the generated
998 * code looks a bit better at least for some reason, even if
999 * mostly by luck (the fundamental issue clearly is the same).
1000 */
1001 front_facing = lp_build_broadcast(gallivm, s_bld.vec_type, face);
1002 /* front_facing = face != 0 ? ~0 : 0 */
1003 front_facing = lp_build_compare(gallivm, s_bld.type,
1004 PIPE_FUNC_NOTEQUAL,
1005 front_facing, s_bld.zero);
1006 } else {
1007 LLVMValueRef zero = lp_build_const_int32(gallivm, 0);
1008
1009 /* front_facing = face != 0 ? ~0 : 0 */
1010 front_facing = LLVMBuildICmp(builder, LLVMIntNE, face, zero, "");
1011 front_facing = LLVMBuildSExt(builder, front_facing,
1012 LLVMIntTypeInContext(gallivm->context,
1013 s_bld.type.length*s_bld.type.width),
1014 "");
1015 front_facing = LLVMBuildBitCast(builder, front_facing,
1016 s_bld.int_vec_type, "");
1017
1018 }
1019 }
1020
1021 s_pass_mask = lp_build_stencil_test(&s_bld, stencil,
1022 stencil_refs, stencil_vals,
1023 front_facing);
1024
1025 /* apply stencil-fail operator */
1026 {
1027 LLVMValueRef s_fail_mask = lp_build_andnot(&s_bld, current_mask, s_pass_mask);
1028 stencil_vals = lp_build_stencil_op(&s_bld, stencil, S_FAIL_OP,
1029 stencil_refs, stencil_vals,
1030 s_fail_mask, front_facing);
1031 }
1032 }
1033
1034 if (depth->enabled) {
1035 /*
1036 * Convert fragment Z to the desired type, aligning the LSB to the right.
1037 */
1038
1039 assert(z_type.width == z_src_type.width);
1040 assert(z_type.length == z_src_type.length);
1041 assert(lp_check_value(z_src_type, z_src));
1042 if (z_src_type.floating) {
1043 /*
1044 * Convert from floating point values
1045 */
1046
1047 if (!z_type.floating) {
1048 z_src = lp_build_clamped_float_to_unsigned_norm(gallivm,
1049 z_src_type,
1050 z_width,
1051 z_src);
1052 }
1053 } else {
1054 /*
1055 * Convert from unsigned normalized values.
1056 */
1057
1058 assert(!z_src_type.sign);
1059 assert(!z_src_type.fixed);
1060 assert(z_src_type.norm);
1061 assert(!z_type.floating);
1062 if (z_src_type.width > z_width) {
1063 LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_src_type,
1064 z_src_type.width - z_width);
1065 z_src = LLVMBuildLShr(builder, z_src, shift, "");
1066 }
1067 }
1068 assert(lp_check_value(z_type, z_src));
1069
1070 lp_build_name(z_src, "z_src");
1071
1072 /* compare src Z to dst Z, returning 'pass' mask */
1073 z_pass = lp_build_cmp(&z_bld, depth->func, z_src, z_dst);
1074
1075 /* mask off bits that failed stencil test */
1076 if (s_pass_mask) {
1077 current_mask = LLVMBuildAnd(builder, current_mask, s_pass_mask, "");
1078 }
1079
1080 if (!stencil[0].enabled && mask) {
1081 /* We can potentially skip all remaining operations here, but only
1082 * if stencil is disabled because we still need to update the stencil
1083 * buffer values. Don't need to update Z buffer values.
1084 */
1085 lp_build_mask_update(mask, z_pass);
1086
1087 if (do_branch) {
1088 lp_build_mask_check(mask);
1089 }
1090 }
1091
1092 if (depth->writemask) {
1093 LLVMValueRef z_pass_mask;
1094
1095 /* mask off bits that failed Z test */
1096 z_pass_mask = LLVMBuildAnd(builder, current_mask, z_pass, "");
1097
1098 /* Mix the old and new Z buffer values.
1099 * z_dst[i] = zselectmask[i] ? z_src[i] : z_dst[i]
1100 */
1101 z_dst = lp_build_select(&z_bld, z_pass_mask, z_src, z_dst);
1102 }
1103
1104 if (stencil[0].enabled) {
1105 /* update stencil buffer values according to z pass/fail result */
1106 LLVMValueRef z_fail_mask, z_pass_mask;
1107
1108 /* apply Z-fail operator */
1109 z_fail_mask = lp_build_andnot(&s_bld, current_mask, z_pass);
1110 stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_FAIL_OP,
1111 stencil_refs, stencil_vals,
1112 z_fail_mask, front_facing);
1113
1114 /* apply Z-pass operator */
1115 z_pass_mask = LLVMBuildAnd(builder, current_mask, z_pass, "");
1116 stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_PASS_OP,
1117 stencil_refs, stencil_vals,
1118 z_pass_mask, front_facing);
1119 }
1120 }
1121 else {
1122 /* No depth test: apply Z-pass operator to stencil buffer values which
1123 * passed the stencil test.
1124 */
1125 s_pass_mask = LLVMBuildAnd(builder, current_mask, s_pass_mask, "");
1126 stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_PASS_OP,
1127 stencil_refs, stencil_vals,
1128 s_pass_mask, front_facing);
1129 }
1130
1131 /* Put Z and stencil bits in the right place */
1132 if (have_z && z_shift) {
1133 LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_type, z_shift);
1134 z_dst = LLVMBuildShl(builder, z_dst, shift, "");
1135 }
1136 if (stencil_vals && stencil_shift)
1137 stencil_vals = LLVMBuildShl(builder, stencil_vals,
1138 stencil_shift, "");
1139
1140 /* Finally, merge the z/stencil values */
1141 if (format_desc->block.bits <= 32) {
1142 if (have_z && have_s)
1143 *z_value = LLVMBuildOr(builder, z_dst, stencil_vals, "");
1144 else if (have_z)
1145 *z_value = z_dst;
1146 else
1147 *z_value = stencil_vals;
1148 *s_value = *z_value;
1149 }
1150 else {
1151 *z_value = z_dst;
1152 *s_value = stencil_vals;
1153 }
1154
1155 if (mask) {
1156 if (s_pass_mask)
1157 lp_build_mask_update(mask, s_pass_mask);
1158
1159 if (depth->enabled && stencil[0].enabled)
1160 lp_build_mask_update(mask, z_pass);
1161 } else {
1162 LLVMValueRef tmp_mask = *cov_mask;
1163 if (s_pass_mask)
1164 tmp_mask = LLVMBuildAnd(builder, tmp_mask, s_pass_mask, "");
1165
1166 /* for multisample we don't do the stencil optimisation so update always */
1167 if (depth->enabled)
1168 tmp_mask = LLVMBuildAnd(builder, tmp_mask, z_pass, "");
1169 *cov_mask = tmp_mask;
1170 }
1171 }
1172
1173