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3  * Copyright 2007 VMware, Inc.
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27 
28 
29 /**
30  * @file
31  *
32  * Abstract graphics pipe state objects.
33  *
34  * Basic notes:
35  *   1. Want compact representations, so we use bitfields.
36  *   2. Put bitfields before other (GLfloat) fields.
37  *   3. enum bitfields need to be at least one bit extra in size so the most
38  *      significant bit is zero.  MSVC treats enums as signed so if the high
39  *      bit is set, the value will be interpreted as a negative number.
40  *      That causes trouble in various places.
41  */
42 
43 
44 #ifndef PIPE_STATE_H
45 #define PIPE_STATE_H
46 
47 #include "p_compiler.h"
48 #include "p_defines.h"
49 #include "p_format.h"
50 
51 
52 #ifdef __cplusplus
53 extern "C" {
54 #endif
55 
56 struct gl_buffer_object;
57 
58 /**
59  * Implementation limits
60  */
61 #define PIPE_MAX_ATTRIBS          32
62 #define PIPE_MAX_CLIP_PLANES       8
63 #define PIPE_MAX_COLOR_BUFS        8
64 #define PIPE_MAX_CONSTANT_BUFFERS 32
65 #define PIPE_MAX_SAMPLERS         32
66 #define PIPE_MAX_SHADER_INPUTS    80 /* 32 GENERIC + 32 PATCH + 16 others */
67 #define PIPE_MAX_SHADER_OUTPUTS   80 /* 32 GENERIC + 32 PATCH + 16 others */
68 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 128
69 #define PIPE_MAX_SHADER_BUFFERS   32
70 #define PIPE_MAX_SHADER_IMAGES    32
71 #define PIPE_MAX_TEXTURE_LEVELS   16
72 #define PIPE_MAX_SO_BUFFERS        4
73 #define PIPE_MAX_SO_OUTPUTS       64
74 #define PIPE_MAX_VIEWPORTS        16
75 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
76 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
77 #define PIPE_MAX_WINDOW_RECTANGLES 8
78 #define PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE 4
79 
80 #define PIPE_MAX_HW_ATOMIC_BUFFERS 32
81 #define PIPE_MAX_VERTEX_STREAMS   4
82 
83 struct pipe_reference
84 {
85    int32_t count; /* atomic */
86 };
87 
88 
89 
90 /**
91  * Primitive (point/line/tri) rasterization info
92  */
93 struct pipe_rasterizer_state
94 {
95    unsigned flatshade:1;
96    unsigned light_twoside:1;
97    unsigned clamp_vertex_color:1;
98    unsigned clamp_fragment_color:1;
99    unsigned front_ccw:1;
100    unsigned cull_face:2;      /**< PIPE_FACE_x */
101    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
102    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
103    unsigned offset_point:1;
104    unsigned offset_line:1;
105    unsigned offset_tri:1;
106    unsigned scissor:1;
107    unsigned poly_smooth:1;
108    unsigned poly_stipple_enable:1;
109    unsigned point_smooth:1;
110    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
111    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
112    unsigned point_tri_clip:1; /** large points clipped as tris or points */
113    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
114    unsigned multisample:1;         /* XXX maybe more ms state in future */
115    unsigned no_ms_sample_mask_out:1;
116    unsigned force_persample_interp:1;
117    unsigned line_smooth:1;
118    unsigned line_stipple_enable:1;
119    unsigned line_last_pixel:1;
120    unsigned line_rectangular:1; /** lines rasterized as rectangles or parallelograms */
121    unsigned conservative_raster_mode:2; /**< PIPE_CONSERVATIVE_RASTER_x */
122 
123    /**
124     * Use the first vertex of a primitive as the provoking vertex for
125     * flat shading.
126     */
127    unsigned flatshade_first:1;
128 
129    unsigned half_pixel_center:1;
130    unsigned bottom_edge_rule:1;
131 
132    /*
133     * Conservative rasterization subpixel precision bias in bits
134     */
135    unsigned subpixel_precision_x:4;
136    unsigned subpixel_precision_y:4;
137 
138    /**
139     * When true, rasterization is disabled and no pixels are written.
140     * This only makes sense with the Stream Out functionality.
141     */
142    unsigned rasterizer_discard:1;
143 
144    /**
145     * Exposed by PIPE_CAP_TILE_RASTER_ORDER.  When true,
146     * tile_raster_order_increasing_* indicate the order that the rasterizer
147     * should render tiles, to meet the requirements of
148     * GL_MESA_tile_raster_order.
149     */
150    unsigned tile_raster_order_fixed:1;
151    unsigned tile_raster_order_increasing_x:1;
152    unsigned tile_raster_order_increasing_y:1;
153 
154    /**
155     * When false, depth clipping is disabled and the depth value will be
156     * clamped later at the per-pixel level before depth testing.
157     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
158     *
159     * If PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE is unsupported, depth_clip_near
160     * is equal to depth_clip_far.
161     */
162    unsigned depth_clip_near:1;
163    unsigned depth_clip_far:1;
164 
165    /**
166     * When true, depth clamp is enabled.
167     * If PIPE_CAP_DEPTH_CLAMP_ENABLE is unsupported, this is always the inverse
168     * of depth_clip_far.
169     */
170    unsigned depth_clamp:1;
171 
172    /**
173     * When true clip space in the z axis goes from [0..1] (D3D).  When false
174     * [-1, 1] (GL).
175     *
176     * NOTE: D3D will always use depth clamping.
177     */
178    unsigned clip_halfz:1;
179 
180    /**
181     * When true do not scale offset_units and use same rules for unorm and
182     * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
183     * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
184     */
185    unsigned offset_units_unscaled:1;
186 
187    /**
188     * Enable bits for clipping half-spaces.
189     * This applies to both user clip planes and shader clip distances.
190     * Note that if the bound shader exports any clip distances, these
191     * replace all user clip planes, and clip half-spaces enabled here
192     * but not written by the shader count as disabled.
193     */
194    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
195 
196    unsigned line_stipple_factor:8;  /**< [1..256] actually */
197    unsigned line_stipple_pattern:16;
198 
199    /**
200     * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
201     * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
202     * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
203     * to emulate PCOORD.
204     */
205    uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
206 
207    float line_width;
208    float point_size;           /**< used when no per-vertex size */
209    float offset_units;
210    float offset_scale;
211    float offset_clamp;
212    float conservative_raster_dilate;
213 };
214 
215 
216 struct pipe_poly_stipple
217 {
218    unsigned stipple[32];
219 };
220 
221 
222 struct pipe_viewport_state
223 {
224    float scale[3];
225    float translate[3];
226    enum pipe_viewport_swizzle swizzle_x:8;
227    enum pipe_viewport_swizzle swizzle_y:8;
228    enum pipe_viewport_swizzle swizzle_z:8;
229    enum pipe_viewport_swizzle swizzle_w:8;
230 };
231 
232 
233 struct pipe_scissor_state
234 {
235    unsigned minx:16;
236    unsigned miny:16;
237    unsigned maxx:16;
238    unsigned maxy:16;
239 };
240 
241 
242 struct pipe_clip_state
243 {
244    float ucp[PIPE_MAX_CLIP_PLANES][4];
245 };
246 
247 /**
248  * A single output for vertex transform feedback.
249  */
250 struct pipe_stream_output
251 {
252    unsigned register_index:6;  /**< 0 to 63 (OUT index) */
253    unsigned start_component:2; /** 0 to 3 */
254    unsigned num_components:3;  /** 1 to 4 */
255    unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
256    unsigned dst_offset:16;     /**< offset into the buffer in dwords */
257    unsigned stream:2;          /**< 0 to 3 */
258 };
259 
260 /**
261  * Stream output for vertex transform feedback.
262  */
263 struct pipe_stream_output_info
264 {
265    unsigned num_outputs;
266    /** stride for an entire vertex for each buffer in dwords */
267    uint16_t stride[PIPE_MAX_SO_BUFFERS];
268 
269    /**
270     * Array of stream outputs, in the order they are to be written in.
271     * Selected components are tightly packed into the output buffer.
272     */
273    struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
274 };
275 
276 /**
277  * The 'type' parameter identifies whether the shader state contains TGSI
278  * tokens, etc.  If the driver returns 'PIPE_SHADER_IR_TGSI' for the
279  * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
280  * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid.  If the driver
281  * requests a different 'pipe_shader_ir' type, then it must check the 'type'
282  * enum to see if it is getting TGSI tokens or its preferred IR.
283  *
284  * TODO pipe_compute_state should probably get similar treatment to handle
285  * multiple IR's in a cleaner way..
286  *
287  * NOTE: since it is expected that the consumer will want to perform
288  * additional passes on the nir_shader, the driver takes ownership of
289  * the nir_shader.  If gallium frontends need to hang on to the IR (for
290  * example, variant management), it should use nir_shader_clone().
291  */
292 struct pipe_shader_state
293 {
294    enum pipe_shader_ir type;
295    /* TODO move tokens into union. */
296    const struct tgsi_token *tokens;
297    union {
298       void *native;
299       void *nir;
300    } ir;
301    struct pipe_stream_output_info stream_output;
302 };
303 
304 static inline void
pipe_shader_state_from_tgsi(struct pipe_shader_state * state,const struct tgsi_token * tokens)305 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
306                             const struct tgsi_token *tokens)
307 {
308    state->type = PIPE_SHADER_IR_TGSI;
309    state->tokens = tokens;
310    memset(&state->stream_output, 0, sizeof(state->stream_output));
311 }
312 
313 
314 struct pipe_stencil_state
315 {
316    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
317    unsigned func:3;     /**< PIPE_FUNC_x */
318    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
319    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
320    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
321    unsigned valuemask:8;
322    unsigned writemask:8;
323 };
324 
325 
326 struct pipe_depth_stencil_alpha_state
327 {
328    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
329 
330    unsigned alpha_enabled:1;         /**< alpha test enabled? */
331    unsigned alpha_func:3;            /**< PIPE_FUNC_x */
332 
333    unsigned depth_enabled:1;         /**< depth test enabled? */
334    unsigned depth_writemask:1;       /**< allow depth buffer writes? */
335    unsigned depth_func:3;            /**< depth test func (PIPE_FUNC_x) */
336    unsigned depth_bounds_test:1;     /**< depth bounds test enabled? */
337 
338    float alpha_ref_value;            /**< reference value */
339    double depth_bounds_min;          /**< minimum depth bound */
340    double depth_bounds_max;          /**< maximum depth bound */
341 };
342 
343 
344 struct pipe_rt_blend_state
345 {
346    unsigned blend_enable:1;
347 
348    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
349    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
350    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
351 
352    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
353    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
354    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
355 
356    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
357 };
358 
359 
360 struct pipe_blend_state
361 {
362    unsigned independent_blend_enable:1;
363    unsigned logicop_enable:1;
364    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
365    unsigned dither:1;
366    unsigned alpha_to_coverage:1;
367    unsigned alpha_to_coverage_dither:1;
368    unsigned alpha_to_one:1;
369    unsigned max_rt:3;            /* index of max rt, Ie. # of cbufs minus 1 */
370    unsigned advanced_blend_func:4;
371    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
372 };
373 
374 
375 struct pipe_blend_color
376 {
377    float color[4];
378 };
379 
380 
381 struct pipe_stencil_ref
382 {
383    ubyte ref_value[2];
384 };
385 
386 
387 /**
388  * Note that pipe_surfaces are "texture views for rendering"
389  * and so in the case of ARB_framebuffer_no_attachment there
390  * is no pipe_surface state available such that we may
391  * extract the number of samples and layers.
392  */
393 struct pipe_framebuffer_state
394 {
395    uint16_t width, height;
396    uint16_t layers;  /**< Number of layers  in a no-attachment framebuffer */
397    ubyte samples; /**< Number of samples in a no-attachment framebuffer */
398 
399    /** multiple color buffers for multiple render targets */
400    ubyte nr_cbufs;
401    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
402 
403    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
404 };
405 
406 
407 /**
408  * Texture sampler state.
409  */
410 struct pipe_sampler_state
411 {
412    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
413    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
414    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
415    unsigned min_img_filter:1;    /**< PIPE_TEX_FILTER_x */
416    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
417    unsigned mag_img_filter:1;    /**< PIPE_TEX_FILTER_x */
418    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
419    unsigned compare_func:3;      /**< PIPE_FUNC_x */
420    unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
421    unsigned max_anisotropy:5;
422    unsigned seamless_cube_map:1;
423    unsigned border_color_is_integer:1;
424    unsigned reduction_mode:2;    /**< PIPE_TEX_REDUCTION_x */
425    unsigned pad:5;               /**< take bits from this for new members */
426    float lod_bias;               /**< LOD/lambda bias */
427    float min_lod, max_lod;       /**< LOD clamp range, after bias */
428    union pipe_color_union border_color;
429 };
430 
431 union pipe_surface_desc {
432    struct {
433       unsigned level;
434       unsigned first_layer:16;
435       unsigned last_layer:16;
436    } tex;
437    struct {
438       unsigned first_element;
439       unsigned last_element;
440    } buf;
441 };
442 
443 /**
444  * A view into a texture that can be bound to a color render target /
445  * depth stencil attachment point.
446  */
447 struct pipe_surface
448 {
449    struct pipe_reference reference;
450    enum pipe_format format:16;
451    unsigned writable:1;          /**< writable shader resource */
452    struct pipe_resource *texture; /**< resource into which this is a view  */
453    struct pipe_context *context; /**< context this surface belongs to */
454 
455    /* XXX width/height should be removed */
456    uint16_t width;               /**< logical width in pixels */
457    uint16_t height;              /**< logical height in pixels */
458 
459    /**
460     * Number of samples for the surface.  This will be 0 if rendering
461     * should use the resource's nr_samples, or another value if the resource
462     * is bound using FramebufferTexture2DMultisampleEXT.
463     */
464    unsigned nr_samples:8;
465 
466    union pipe_surface_desc u;
467 };
468 
469 
470 /**
471  * A view into a texture that can be bound to a shader stage.
472  */
473 struct pipe_sampler_view
474 {
475    /* Put the refcount on its own cache line to prevent "False sharing". */
476    EXCLUSIVE_CACHELINE(struct pipe_reference reference);
477 
478    enum pipe_format format:15;      /**< typed PIPE_FORMAT_x */
479    enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
480    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
481    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
482    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
483    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
484    struct pipe_resource *texture; /**< texture into which this is a view  */
485    struct pipe_context *context; /**< context this view belongs to */
486    union {
487       struct {
488          unsigned first_layer:16;  /**< first layer to use for array textures */
489          unsigned last_layer:16;   /**< last layer to use for array textures */
490          unsigned first_level:8;   /**< first mipmap level to use */
491          unsigned last_level:8;    /**< last mipmap level to use */
492       } tex;
493       struct {
494          unsigned offset;   /**< offset in bytes */
495          unsigned size;     /**< size of the readable sub-range in bytes */
496       } buf;
497    } u;
498 };
499 
500 
501 /**
502  * A description of a buffer or texture image that can be bound to a shader
503  * stage.
504  */
505 struct pipe_image_view
506 {
507    struct pipe_resource *resource; /**< resource into which this is a view  */
508    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
509    uint16_t access;              /**< PIPE_IMAGE_ACCESS_x */
510    uint16_t shader_access;       /**< PIPE_IMAGE_ACCESS_x */
511 
512    union {
513       struct {
514          unsigned first_layer:16;     /**< first layer to use for array textures */
515          unsigned last_layer:16;      /**< last layer to use for array textures */
516          unsigned level:8;            /**< mipmap level to use */
517       } tex;
518       struct {
519          unsigned offset;   /**< offset in bytes */
520          unsigned size;     /**< size of the accessible sub-range in bytes */
521       } buf;
522    } u;
523 };
524 
525 
526 /**
527  * Subregion of 1D/2D/3D image resource.
528  */
529 struct pipe_box
530 {
531    /* Fields only used by textures use int16_t instead of int.
532     * x and width are used by buffers, so they need the full 32-bit range.
533     */
534    int x;
535    int16_t y;
536    int16_t z;
537    int width;
538    int16_t height;
539    int16_t depth;
540 };
541 
542 
543 /**
544  * A memory object/resource such as a vertex buffer or texture.
545  */
546 struct pipe_resource
547 {
548    /* Put the refcount on its own cache line to prevent "False sharing". */
549    EXCLUSIVE_CACHELINE(struct pipe_reference reference);
550 
551    unsigned width0; /**< Used by both buffers and textures. */
552    uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
553    uint16_t depth0;
554    uint16_t array_size;
555 
556    enum pipe_format format:16;         /**< PIPE_FORMAT_x */
557    enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
558    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
559 
560    /** Number of samples determining quality, driving rasterizer, shading,
561     *  and framebuffer.
562     */
563    unsigned nr_samples:8;
564 
565    /** Multiple samples within a pixel can have the same value.
566     *  nr_storage_samples determines how many slots for different values
567     *  there are per pixel. Only color buffers can set this lower than
568     *  nr_samples.
569     */
570    unsigned nr_storage_samples:8;
571 
572    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
573    unsigned bind;            /**< bitmask of PIPE_BIND_x */
574    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
575 
576    /**
577     * For planar images, ie. YUV EGLImage external, etc, pointer to the
578     * next plane.
579     */
580    struct pipe_resource *next;
581    /* The screen pointer should be last for optimal structure packing. */
582    struct pipe_screen *screen; /**< screen that this texture belongs to */
583 };
584 
585 /**
586  * Opaque object used for separate resource/memory allocations.
587  */
588 struct pipe_memory_allocation;
589 
590 /**
591  * Transfer object.  For data transfer to/from a resource.
592  */
593 struct pipe_transfer
594 {
595    struct pipe_resource *resource; /**< resource to transfer to/from  */
596    enum pipe_map_flags usage:24;
597    unsigned level:8;               /**< texture mipmap level */
598    struct pipe_box box;            /**< region of the resource to access */
599    unsigned stride;                /**< row stride in bytes */
600    unsigned layer_stride;          /**< image/layer stride in bytes */
601 
602    /* Offset into a driver-internal staging buffer to make use of unused
603     * padding in this structure.
604     */
605    unsigned offset;
606 };
607 
608 
609 /**
610  * A vertex buffer.  Typically, all the vertex data/attributes for
611  * drawing something will be in one buffer.  But it's also possible, for
612  * example, to put colors in one buffer and texcoords in another.
613  */
614 struct pipe_vertex_buffer
615 {
616    uint16_t stride;    /**< stride to same attrib in next vertex, in bytes */
617    bool is_user_buffer;
618    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
619 
620    union {
621       struct pipe_resource *resource;  /**< the actual buffer */
622       const void *user;  /**< pointer to a user buffer */
623    } buffer;
624 };
625 
626 
627 /**
628  * A constant buffer.  A subrange of an existing buffer can be set
629  * as a constant buffer.
630  */
631 struct pipe_constant_buffer
632 {
633    struct pipe_resource *buffer; /**< the actual buffer */
634    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
635    unsigned buffer_size;   /**< how much data can be read in shader */
636    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
637 };
638 
639 
640 /**
641  * An untyped shader buffer supporting loads, stores, and atomics.
642  */
643 struct pipe_shader_buffer {
644    struct pipe_resource *buffer; /**< the actual buffer */
645    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
646    unsigned buffer_size;   /**< how much data can be read in shader */
647 };
648 
649 
650 /**
651  * A stream output target. The structure specifies the range vertices can
652  * be written to.
653  *
654  * In addition to that, the structure should internally maintain the offset
655  * into the buffer, which should be incremented everytime something is written
656  * (appended) to it. The internal offset is buffer_offset + how many bytes
657  * have been written. The internal offset can be stored on the device
658  * and the CPU actually doesn't have to query it.
659  *
660  * Note that the buffer_size variable is actually specifying the available
661  * space in the buffer, not the size of the attached buffer.
662  * In other words in majority of cases buffer_size would simply be
663  * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
664  * of the buffer left, after accounting for buffer offset, for stream output
665  * to write to.
666  *
667  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
668  * actually been written.
669  */
670 struct pipe_stream_output_target
671 {
672    struct pipe_reference reference;
673    struct pipe_resource *buffer; /**< the output buffer */
674    struct pipe_context *context; /**< context this SO target belongs to */
675 
676    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
677    unsigned buffer_size;    /**< how much data is allowed to be written */
678 };
679 
680 
681 /**
682  * Information to describe a vertex attribute (position, color, etc)
683  */
684 struct pipe_vertex_element
685 {
686    /** Offset of this attribute, in bytes, from the start of the vertex */
687    uint16_t src_offset;
688 
689    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
690     * this attribute live in?
691     */
692    uint8_t vertex_buffer_index:7;
693 
694    /**
695     * Whether this element refers to a dual-slot vertex shader input.
696     * The purpose of this field is to do dual-slot lowering when the CSO is
697     * created instead of during every state change.
698     *
699     * It's lowered by util_lower_uint64_vertex_elements.
700     */
701    bool dual_slot:1;
702 
703    /**
704     * This has only 8 bits because all vertex formats should be <= 255.
705     */
706    uint8_t src_format; /* low 8 bits of enum pipe_format. */
707 
708    /** Instance data rate divisor. 0 means this is per-vertex data,
709     *  n means per-instance data used for n consecutive instances (n > 0).
710     */
711    unsigned instance_divisor;
712 };
713 
714 /**
715  * Opaque refcounted constant state object encapsulating a vertex buffer,
716  * index buffer, and vertex elements. Used by display lists to bind those
717  * states and pass buffer references quickly.
718  *
719  * The state contains 1 index buffer, 0 or 1 vertex buffer, and 0 or more
720  * vertex elements.
721  *
722  * Constraints on the buffers to get the fastest codepath:
723  * - All buffer contents are considered immutable and read-only after
724  *   initialization. This implies the following things.
725  * - No place is required to track whether these buffers are busy.
726  * - All CPU mappings of these buffers can be forced to UNSYNCHRONIZED by
727  *   both drivers and common code unconditionally.
728  * - Buffer invalidation can be skipped by both drivers and common code
729  *   unconditionally.
730  */
731 struct pipe_vertex_state {
732    struct pipe_reference reference;
733    struct pipe_screen *screen;
734 
735    /* The following structure is used as a key for util_vertex_state_cache
736     * to deduplicate identical state objects and thus enable more
737     * opportunities for draw merging.
738     */
739    struct {
740       struct pipe_resource *indexbuf;
741       struct pipe_vertex_buffer vbuffer;
742       unsigned num_elements;
743       struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
744       uint32_t full_velem_mask;
745    } input;
746 };
747 
748 struct pipe_draw_indirect_info
749 {
750    unsigned offset; /**< must be 4 byte aligned */
751    unsigned stride; /**< must be 4 byte aligned */
752    unsigned draw_count; /**< number of indirect draws */
753    unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
754 
755    /* Indirect draw parameters resource is laid out as follows:
756     *
757     * if using indexed drawing:
758     *  struct {
759     *     uint32_t count;
760     *     uint32_t instance_count;
761     *     uint32_t start;
762     *     int32_t index_bias;
763     *     uint32_t start_instance;
764     *  };
765     * otherwise:
766     *  struct {
767     *     uint32_t count;
768     *     uint32_t instance_count;
769     *     uint32_t start;
770     *     uint32_t start_instance;
771     *  };
772     *
773     * If NULL, count_from_stream_output != NULL.
774     */
775    struct pipe_resource *buffer;
776 
777    /* Indirect draw count resource: If not NULL, contains a 32-bit value which
778     * is to be used as the real draw_count.
779     */
780    struct pipe_resource *indirect_draw_count;
781 
782    /**
783     * Stream output target. If not NULL, it's used to provide the 'count'
784     * parameter based on the number vertices captured by the stream output
785     * stage. (or generally, based on the number of bytes captured)
786     *
787     * Only 'mode', 'start_instance', and 'instance_count' are taken into
788     * account, all the other variables from pipe_draw_info are ignored.
789     *
790     * 'start' is implicitly 0 and 'count' is set as discussed above.
791     * The draw command is non-indexed.
792     *
793     * Note that this only provides the count. The vertex buffers must
794     * be set via set_vertex_buffers manually.
795     */
796    struct pipe_stream_output_target *count_from_stream_output;
797 };
798 
799 struct pipe_draw_start_count_bias {
800    unsigned start;
801    unsigned count;
802    int index_bias; /**< a bias to be added to each index */
803 };
804 
805 /**
806  * Draw vertex state description. It's translated to pipe_draw_info as follows:
807  * - mode comes from this structure
808  * - index_size is 4
809  * - instance_count is 1
810  * - index.resource comes from pipe_vertex_state
811  * - everything else is 0
812  */
813 struct pipe_draw_vertex_state_info {
814 #if defined(__GNUC__)
815    /* sizeof(mode) == 1 because it's a packed enum. */
816    enum pipe_prim_type mode;  /**< the mode of the primitive */
817 #else
818    /* sizeof(mode) == 1 is required by draw merging in u_threaded_context. */
819    uint8_t mode;              /**< the mode of the primitive */
820 #endif
821    bool take_vertex_state_ownership; /**< for skipping reference counting */
822 };
823 
824 /**
825  * Information to describe a draw_vbo call.
826  */
827 struct pipe_draw_info
828 {
829 #if defined(__GNUC__)
830    /* sizeof(mode) == 1 because it's a packed enum. */
831    enum pipe_prim_type mode;  /**< the mode of the primitive */
832 #else
833    /* sizeof(mode) == 1 is required by draw merging in u_threaded_context. */
834    uint8_t mode;              /**< the mode of the primitive */
835 #endif
836    uint8_t index_size;        /**< if 0, the draw is not indexed. */
837    uint8_t view_mask;         /**< mask of multiviews for this draw */
838    bool primitive_restart:1;
839    bool has_user_indices:1;   /**< if true, use index.user_buffer */
840    bool index_bounds_valid:1; /**< whether min_index and max_index are valid;
841                                    they're always invalid if index_size == 0 */
842    bool increment_draw_id:1;  /**< whether drawid increments for direct draws */
843    bool take_index_buffer_ownership:1; /**< callee inherits caller's refcount
844          (no need to reference indexbuf, but still needs to unreference it) */
845    bool index_bias_varies:1;   /**< true if index_bias varies between draws */
846    uint8_t _pad:2;
847 
848    unsigned start_instance; /**< first instance id */
849    unsigned instance_count; /**< number of instances */
850 
851    /**
852     * Primitive restart enable/index (only applies to indexed drawing)
853     */
854    unsigned restart_index;
855 
856    /* Pointers must be placed appropriately for optimal structure packing on
857     * 64-bit CPUs.
858     */
859 
860    /**
861     * An index buffer.  When an index buffer is bound, all indices to vertices
862     * will be looked up from the buffer.
863     *
864     * If has_user_indices, use index.user, else use index.resource.
865     */
866    union {
867       struct pipe_resource *resource;  /**< real buffer */
868       struct gl_buffer_object *gl_bo; /**< for the GL frontend, not passed to drivers */
869       const void *user;  /**< pointer to a user buffer */
870    } index;
871 
872    /* These must be last for better packing in u_threaded_context. */
873    unsigned min_index; /**< the min index */
874    unsigned max_index; /**< the max index */
875 };
876 
877 
878 /**
879  * Information to describe a blit call.
880  */
881 struct pipe_blit_info
882 {
883    struct {
884       struct pipe_resource *resource;
885       unsigned level;
886       struct pipe_box box; /**< negative width, height only legal for src */
887       /* For pipe_surface-like format casting: */
888       enum pipe_format format; /**< must be supported for sampling (src)
889                                or rendering (dst), ZS is always supported */
890    } dst, src;
891 
892    unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
893    unsigned filter; /**< PIPE_TEX_FILTER_* */
894    bool sample0_only;
895    bool scissor_enable;
896    struct pipe_scissor_state scissor;
897 
898    /* Window rectangles can either be inclusive or exclusive. */
899    bool window_rectangle_include;
900    unsigned num_window_rectangles;
901    struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
902 
903    bool render_condition_enable; /**< whether the blit should honor the
904                                  current render condition */
905    bool alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
906    bool is_dri_blit_image;
907 };
908 
909 /**
910  * Information to describe a launch_grid call.
911  */
912 struct pipe_grid_info
913 {
914    /**
915     * For drivers that use PIPE_SHADER_IR_NATIVE as their prefered IR, this
916     * value will be the index of the kernel in the opencl.kernels metadata
917     * list.
918     */
919    uint32_t pc;
920 
921    /**
922     * Will be used to initialize the INPUT resource, and it should point to a
923     * buffer of at least pipe_compute_state::req_input_mem bytes.
924     */
925    void *input;
926 
927    /**
928     * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
929     * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
930     * 1 for non-used dimensions.
931     */
932    uint work_dim;
933 
934    /**
935     * Determine the layout of the working block (in thread units) to be used.
936     */
937    uint block[3];
938 
939    /**
940     * last_block allows disabling threads at the farthermost grid boundary.
941     * Full blocks as specified by "block" are launched, but the threads
942     * outside of "last_block" dimensions are disabled.
943     *
944     * If a block touches the grid boundary in the i-th axis, threads with
945     * THREAD_ID[i] >= last_block[i] are disabled.
946     *
947     * If last_block[i] is 0, it has the same behavior as last_block[i] = block[i],
948     * meaning no effect.
949     *
950     * It's equivalent to doing this at the beginning of the compute shader:
951     *
952     *   for (i = 0; i < 3; i++) {
953     *      if (block_id[i] == grid[i] - 1 &&
954     *          last_block[i] && thread_id[i] >= last_block[i])
955     *         return;
956     *   }
957     */
958    uint last_block[3];
959 
960    /**
961     * Determine the layout of the grid (in block units) to be used.
962     */
963    uint grid[3];
964 
965    /**
966     * Base offsets to launch grids from
967     */
968    uint grid_base[3];
969 
970    /* Indirect compute parameters resource: If not NULL, block sizes are taken
971     * from this buffer instead, which is laid out as follows:
972     *
973     *  struct {
974     *     uint32_t num_blocks_x;
975     *     uint32_t num_blocks_y;
976     *     uint32_t num_blocks_z;
977     *  };
978     */
979    struct pipe_resource *indirect;
980    unsigned indirect_offset; /**< must be 4 byte aligned */
981 };
982 
983 /**
984  * Structure used as a header for serialized compute programs.
985  */
986 struct pipe_binary_program_header
987 {
988    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
989    char blob[];
990 };
991 
992 struct pipe_compute_state
993 {
994    enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
995    const void *prog; /**< Compute program to be executed. */
996    unsigned req_local_mem; /**< Required size of the LOCAL resource. */
997    unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
998    unsigned req_input_mem; /**< Required size of the INPUT resource. */
999 };
1000 
1001 /**
1002  * Structure that contains a callback for debug messages from the driver back
1003  * to the gallium frontend.
1004  */
1005 struct pipe_debug_callback
1006 {
1007    /**
1008     * When set to \c true, the callback may be called asynchronously from a
1009     * driver-created thread.
1010     */
1011    bool async;
1012 
1013    /**
1014     * Callback for the driver to report debug/performance/etc information back
1015     * to the gallium frontend.
1016     *
1017     * \param data       user-supplied data pointer
1018     * \param id         message type identifier, if pointed value is 0, then a
1019     *                   new id is assigned
1020     * \param type       PIPE_DEBUG_TYPE_*
1021     * \param format     printf-style format string
1022     * \param args       args for format string
1023     */
1024    void (*debug_message)(void *data,
1025                          unsigned *id,
1026                          enum pipe_debug_type type,
1027                          const char *fmt,
1028                          va_list args);
1029    void *data;
1030 };
1031 
1032 /**
1033  * Structure that contains a callback for device reset messages from the driver
1034  * back to the gallium frontend.
1035  *
1036  * The callback must not be called from driver-created threads.
1037  */
1038 struct pipe_device_reset_callback
1039 {
1040    /**
1041     * Callback for the driver to report when a device reset is detected.
1042     *
1043     * \param data   user-supplied data pointer
1044     * \param status PIPE_*_RESET
1045     */
1046    void (*reset)(void *data, enum pipe_reset_status status);
1047 
1048    void *data;
1049 };
1050 
1051 /**
1052  * Information about memory usage. All sizes are in kilobytes.
1053  */
1054 struct pipe_memory_info
1055 {
1056    unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
1057    unsigned avail_device_memory; /**< free device memory at the moment */
1058    unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
1059    unsigned avail_staging_memory; /**< free staging memory at the moment */
1060    unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
1061    unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
1062 };
1063 
1064 /**
1065  * Structure that contains information about external memory
1066  */
1067 struct pipe_memory_object
1068 {
1069    bool dedicated;
1070 };
1071 
1072 #ifdef __cplusplus
1073 }
1074 #endif
1075 
1076 #endif
1077